mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-08-03 11:23:49 +00:00
* macos: POSIX platform layer (host fault handler, virtual memory) - hostException: Mach/POSIX signal-based host fault handler mirroring the Windows vectored handler (SIGSEGV/SIGBUS/SIGILL), behind '#elif defined(__APPLE__)'. Windows and Linux branches are untouched. - sysLinuxVirtual: mach_vm_region-based is_mapped (no /proc/self/maps on macOS), PTHREAD_MUTEX_NORMAL, and a MAP_FIXED carve-in-place allocator that never leaves an unmapped hole for dyld/Rosetta/Metal to claim. All __APPLE__-guarded; the original Linux allocator path is preserved verbatim. - sysLinuxDbg/sysLinuxFileIO: libgen.h for basename(), and a POSIX opendir/readdir implementation of SysFileGetDents (previously a stub). * macos: guest kernel backing, threads, and POSIX libs - memory/memoryAddressSpace: anonymous shm_open backing (macOS has no memfd_create) and re-reserve-on-unmap so a guest MAP_FIXED remap never destroys a host mapping (__APPLE__-guarded). Drops host <sys/mman.h> MAP_* macros so the guest's constexpr MAP_* constants compile (no-op on Windows). - pthread: undef the host PTHREAD_STACK_MIN macro; on non-Windows, pin the stack-switch asm's guest rsp/rbp to callee-saved r14/r15 (the template clobbers r12/r13); __APPLE__ no-op for the absent pthread_condattr_setclock. The Windows stack-switch asm is byte-identical. - network: define SOCKET/INVALID_SOCKET for the non-Windows paths (were undefined at 20+ use sites), and rename the non-Windows kernel_clock_* helpers to the CamelCase names the callers already use. Both repair the shared non-Windows build. Integer reinterpret_cast -> static_cast. * loader: pin stack-switch asm operands to callee-saved registers RunEntry switches to the guest stack with an asm template that clobbers r12/r13 before consuming its inputs. With plain "r" constraints the compiler may place func/guest_rsp/guest_rbp into r12/r13, so 'callq *func' jumps through the saved host rsp -- a latent miscompile on every platform that any unrelated codegen change can trigger. Pin the inputs to rbx/r14/r15, which the template never touches and the SysV callee preserves. General correctness fix (not macOS-specific); the same fix is applied to pthread RunOnGuestStack. * macos: Vulkan/MoltenVK graphics enablement - pageManager: GPU write-tracking via Mach VM queries + mprotect (mprotect cannot report the previous protection, so the expected-old check is dropped), thread id via pthread_mach_thread_np, 4 KB page-size check -- __APPLE__-guarded. - shaders/renderDraw/vulkanWindow: MoltenVK lacks VK_EXT_color_write_enable, VK_EXT_depth_clip_enable and depthBounds; fall back to static color-write masks and default depth clipping, request VK_KHR_portability_subset, and reuse the graphics queue for present when only one queue is exposed. Non-Apple pipeline/extension setup is unchanged. - window: optional borderless window (KYTY_BORDERLESS) to sidestep a Rosetta NSException in macOS window chrome. * graphics: macOS thread identity for region tracking Region-ownership locks resolve the current thread via GetCurrentThreadId() on Windows and EXIT elsewhere. Use the Mach thread port on macOS (nonzero per-thread id; 0 stays the no-owner sentinel). * macos: marshal AppKit window operations to the main thread The present worker thread shows the window, updates its icon and title, and recreates a lost Vulkan surface. AppKit traps with 'Must only be used from the main thread' when these run off the main thread. Route them through a small task queue drained by the SDL main loop (an SDL_USEREVENT wakes the loop when it is blocked in SDL_WaitEvent). Title updates are fire-and-forget; showing the window and surface recreation wait for completion. Windows and Linux call the SDL functions directly, as before. * build: ignore the _Build output directory _Build is the conventional out-of-tree build location (only _Build/vscode-clang was ignored); a stray git add could sweep build artifacts into a commit. * macos: isolate stack-switch workaround --------- Co-authored-by: nmzik <Nmzik@mail.ru>
969 lines
29 KiB
C++
969 lines
29 KiB
C++
#include "graphics/presentation/window.h"
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#include <cstdlib>
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#include "SDL.h"
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#include "SDL_error.h"
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#include "SDL_events.h"
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#include "SDL_gamecontroller.h"
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#include "SDL_hints.h"
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#include "SDL_joystick.h"
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#include "SDL_keyboard.h"
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#include "SDL_keycode.h"
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#include "SDL_mouse.h"
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#include "SDL_pixels.h"
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#include "SDL_rwops.h"
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#include "SDL_stdinc.h"
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#include "SDL_surface.h"
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#include "SDL_thread.h"
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#include "SDL_touch.h"
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#include "SDL_video.h"
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#include "SDL_vulkan.h"
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#include "common/assert.h"
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#include "common/common.h"
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#include "common/emulatorConfig.h"
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#include "common/file.h"
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#include "common/logging/log.h"
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#include "common/profiler.h"
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#include "common/stringUtils.h"
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#include "common/systemInfo.h"
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#include "common/threads.h"
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#include "common/timer.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/vma.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include "graphics/presentation/renderDoc.h"
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#include "graphics/presentation/window/windowInternal.h"
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#include "libs/controller.h"
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#include "loader/systemContent.h"
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#include <algorithm>
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#include <cstdio>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <vector>
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#include <vulkan/vk_platform.h>
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_NO_SIMD
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#include "stb_image.h"
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#include <fmt/format.h>
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// IWYU pragma: no_include <intrin.h>
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#define KYTY_ENABLE_DEBUG_PRINTF
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#define KYTY_DBG_INPUT
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namespace Libs::Graphics {
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constexpr int KEYBOARD_CONTROLLER_ID = -1000;
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struct EventKeyboard {
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bool down;
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bool up;
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bool pressed;
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bool released;
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bool repeat;
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int scan_code;
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int key_code;
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uint16_t mod;
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double timestamp_seconds;
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};
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static uint32_t KeyboardKeyToPadButton(int key_code) {
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switch (key_code) {
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case SDLK_w: return Controller::PAD_BUTTON_UP;
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case SDLK_a: return Controller::PAD_BUTTON_LEFT;
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case SDLK_s: return Controller::PAD_BUTTON_DOWN;
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case SDLK_d: return Controller::PAD_BUTTON_RIGHT;
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case SDLK_j: return Controller::PAD_BUTTON_CROSS;
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case SDLK_i: return Controller::PAD_BUTTON_TRIANGLE;
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case SDLK_k: return Controller::PAD_BUTTON_SQUARE;
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case SDLK_l: return Controller::PAD_BUTTON_CIRCLE;
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case SDLK_q: return Controller::PAD_BUTTON_L1;
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case SDLK_e: return Controller::PAD_BUTTON_R1;
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case SDLK_RETURN:
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case SDLK_RETURN2: return Controller::PAD_BUTTON_OPTIONS;
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case SDLK_BACKSPACE:
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case SDLK_TAB: return Controller::PAD_BUTTON_TOUCH_PAD;
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default: return 0;
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}
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}
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static uint32_t ControllerButtonToPadButton(int button) {
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switch (button) {
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case SDL_CONTROLLER_BUTTON_A: return Controller::PAD_BUTTON_CROSS;
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case SDL_CONTROLLER_BUTTON_B: return Controller::PAD_BUTTON_CIRCLE;
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case SDL_CONTROLLER_BUTTON_X: return Controller::PAD_BUTTON_SQUARE;
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case SDL_CONTROLLER_BUTTON_Y: return Controller::PAD_BUTTON_TRIANGLE;
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case SDL_CONTROLLER_BUTTON_BACK: return Controller::PAD_BUTTON_TOUCH_PAD;
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case SDL_CONTROLLER_BUTTON_START: return Controller::PAD_BUTTON_OPTIONS;
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case SDL_CONTROLLER_BUTTON_LEFTSTICK: return Controller::PAD_BUTTON_L3;
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case SDL_CONTROLLER_BUTTON_RIGHTSTICK: return Controller::PAD_BUTTON_R3;
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case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return Controller::PAD_BUTTON_L1;
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return Controller::PAD_BUTTON_R1;
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case SDL_CONTROLLER_BUTTON_DPAD_UP: return Controller::PAD_BUTTON_UP;
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN: return Controller::PAD_BUTTON_DOWN;
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case SDL_CONTROLLER_BUTTON_DPAD_LEFT: return Controller::PAD_BUTTON_LEFT;
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case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return Controller::PAD_BUTTON_RIGHT;
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default: return 0;
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}
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}
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static Controller::Axis ControllerAxisFromSdl(int axis_id) {
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switch (axis_id) {
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case SDL_CONTROLLER_AXIS_LEFTX: return Controller::Axis::LeftX;
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case SDL_CONTROLLER_AXIS_LEFTY: return Controller::Axis::LeftY;
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case SDL_CONTROLLER_AXIS_RIGHTX: return Controller::Axis::RightX;
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case SDL_CONTROLLER_AXIS_RIGHTY: return Controller::Axis::RightY;
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case SDL_CONTROLLER_AXIS_TRIGGERLEFT: return Controller::Axis::TriggerLeft;
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case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return Controller::Axis::TriggerRight;
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default: return Controller::Axis::AxisMax;
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}
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}
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static bool ControllerAxisIsTrigger(int axis_id) {
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return axis_id == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
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axis_id == SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
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}
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static int ControllerAxisValueFromSdl(int axis_id, int axis_value) {
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return ControllerAxisIsTrigger(axis_id)
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? Controller::controller_get_axis(0, SDL_JOYSTICK_AXIS_MAX, axis_value)
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: Controller::controller_get_axis(SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX,
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axis_value);
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}
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struct EventMouse {
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bool down;
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bool up;
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bool left;
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bool middle;
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bool right;
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bool x1;
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bool x2;
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bool touch;
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bool pressed;
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bool released;
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int num_of_clicks;
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bool wheel;
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int x;
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int y;
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bool motion;
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int motion_x;
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int motion_y;
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double timestamp_seconds;
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};
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struct EventFinger {
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bool down;
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bool up;
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bool motion;
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int touch_id;
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int finger_id;
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float x;
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float y;
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float dx;
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float dy;
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float pressure;
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double timestamp_seconds;
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};
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struct EventController {
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int id;
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int button;
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int axis_id;
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int axis_value;
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bool down;
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bool up;
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bool added;
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bool removed;
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bool remapped;
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bool axis;
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bool pressed;
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bool released;
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double timestamp_seconds;
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};
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enum class DisplayOrientation {
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Unknown, /* The display orientation can't be determined */
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Landscape, /* The display is in landscape mode, with the right side up, relative to portrait
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mode */
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LandscapeFlipped, /* The display is in landscape mode, with the left side up, relative to
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portrait mode */
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Portrait, /* The display is in portrait mode */
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PortraitFlipped, /* The display is in portrait mode, upside down */
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DisplayEventOrientation = 0xF0
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};
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struct EventDisplay {
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DisplayOrientation orientation;
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};
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constexpr uint32_t KYTY_SDL_BUTTON_LMASK = SDL_BUTTON_LMASK; // NOLINT(hicpp-signed-bitwise)
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constexpr uint32_t KYTY_SDL_BUTTON_MMASK = SDL_BUTTON_MMASK; // NOLINT(hicpp-signed-bitwise)
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constexpr uint32_t KYTY_SDL_BUTTON_RMASK = SDL_BUTTON_RMASK; // NOLINT(hicpp-signed-bitwise)
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constexpr uint32_t KYTY_SDL_BUTTON_X1MASK = SDL_BUTTON_X1MASK; // NOLINT(hicpp-signed-bitwise)
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constexpr uint32_t KYTY_SDL_BUTTON_X2MASK = SDL_BUTTON_X2MASK; // NOLINT(hicpp-signed-bitwise)
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namespace {
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std::unique_ptr<WindowContext> g_window;
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} // namespace
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constexpr const char* KYTY_SDL_WINDOW_CAPTION = "Game";
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constexpr uint32_t KYTY_SDL_WINDOW_FLAGS =
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(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN));
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constexpr int KYTY_SDL_WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED; /*NOLINT(hicpp-signed-bitwise)*/
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static void SetPause(WindowLoopState& game, bool flag) {
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LOGF("Pause: %s\n", flag ? "true" : "false");
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game.paused.store(flag, std::memory_order_release);
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}
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static void GameEventQuit(WindowLoopState& game) {
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LOGF("Event: quit\n");
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game.need_exit = true;
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}
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static void GameEventTerminate(WindowLoopState& game) {
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LOGF("Event: terminate\n");
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game.need_exit = true;
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}
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static void GameEventKeyboard(WindowLoopState& game, const EventKeyboard& key) {
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#ifdef KYTY_DBG_INPUT
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LOGF("Key: time = %.04f, %s%s, %s%s, %s, scan = %d, key = %d, mod = %04" PRIx16 "\n",
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key.timestamp_seconds, (key.down ? "down" : ""), (key.up ? "up" : ""),
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(key.pressed ? "pressed" : ""), (key.released ? "released" : ""),
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(key.repeat ? "repeat" : ""), key.scan_code, key.key_code, key.mod);
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#endif
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#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS || KYTY_PLATFORM == KYTY_PLATFORM_LINUX
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if (key.down) {
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switch (key.key_code) {
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case SDLK_ESCAPE: game.need_exit = true; break;
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case SDLK_SPACE:
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SetPause(game, !game.paused.load(std::memory_order_acquire));
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break;
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case SDLK_F1:
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if (!key.repeat) {
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RenderDocRequestCapture();
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}
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break;
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default: break;
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}
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}
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const auto button = KeyboardKeyToPadButton(key.key_code);
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if (button != 0 && (key.down || key.up) && !key.repeat) {
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static bool keyboard_connected = false;
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if (!keyboard_connected) {
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Controller::ControllerConnect(KEYBOARD_CONTROLLER_ID);
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keyboard_connected = true;
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}
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Controller::ControllerButton(KEYBOARD_CONTROLLER_ID, button, key.down);
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}
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#endif
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}
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static void GameEventMouse([[maybe_unused]] const EventMouse& mb) {
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#ifdef KYTY_DBG_INPUT
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if (mb.wheel) {
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LOGF("Mouse wheel: time = %.04f, %s[%d, %d]\n", mb.timestamp_seconds,
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(mb.touch ? "touch, " : ""), mb.x, mb.y);
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} else if (mb.motion) {
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LOGF("Mouse motion: time = %.04f, %s%s%s%s%s%s, [%d, %d], (%d, %d)\n", mb.timestamp_seconds,
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(mb.left ? "left" : ""), (mb.middle ? "middle" : ""), (mb.right ? "right" : ""),
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(mb.x1 ? "x1" : ""), (mb.x2 ? "x2" : ""), (mb.touch ? "_touch" : ""), mb.x, mb.y,
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mb.motion_x, mb.motion_y);
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} else {
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LOGF("Mouse click: time = %.04f, %d, %s%s%s%s%s%s, %s%s, %s%s, [%d, %d]\n",
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mb.timestamp_seconds, mb.num_of_clicks, (mb.left ? "left" : ""),
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(mb.middle ? "middle" : ""), (mb.right ? "right" : ""), (mb.x1 ? "x1" : ""),
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(mb.x2 ? "x2" : ""), (mb.touch ? "_touch" : ""), (mb.down ? "down" : ""),
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(mb.up ? "up" : ""), (mb.pressed ? "pressed" : ""), (mb.released ? "released" : ""),
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mb.x, mb.y);
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}
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#endif
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}
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static void GameEventFinger([[maybe_unused]] const EventFinger& f) {
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#ifdef KYTY_DBG_INPUT
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if (f.motion) {
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LOGF("Finger motion: time = %.04f, %d, %d, (x,y) = [%f, %f], (dx,dy) = [%f, %f], pressure "
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"= %f\n",
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f.timestamp_seconds, f.touch_id, f.finger_id, f.x, f.y, f.dx, f.dy, f.pressure);
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} else {
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LOGF("Finger press: time = %.04f, %d, %d, %s%s, (x,y) = [%f, %f], (dx,dy) = [%f, %f], "
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"pressure = %f\n",
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f.timestamp_seconds, f.touch_id, f.finger_id, (f.down ? "down" : ""),
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(f.up ? "up" : ""), f.x, f.y, f.dx, f.dy, f.pressure);
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}
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#endif
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}
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static void GameEventController([[maybe_unused]] const EventController& f) {
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EXIT_NOT_IMPLEMENTED(f.remapped);
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#ifdef KYTY_DBG_INPUT
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if (f.added || f.removed) {
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LOGF("Controller %s: %d, time = %.04f\n", (f.added ? "added" : "removed"), f.id,
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f.timestamp_seconds);
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} else if (f.axis) {
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LOGF("Controller axis: %d, axis = %d, value = %d, time = %.04f\n", f.id, f.axis_id,
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f.axis_value, f.timestamp_seconds);
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} else {
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LOGF("Controller button: "
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"%d, %s%s, %s%s, button = %d, time = %.04f\n",
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f.id, (f.down ? "down" : ""), (f.up ? "up" : ""), (f.pressed ? "pressed" : ""),
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(f.released ? "released" : ""), f.button, f.timestamp_seconds);
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}
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#endif
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if (f.added) {
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auto* pad = SDL_GameControllerOpen(f.id);
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EXIT_NOT_IMPLEMENTED(pad == nullptr);
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int id = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(pad));
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Controller::ControllerConnect(id);
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}
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if (f.removed) {
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Controller::ControllerDisconnect(f.id);
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SDL_GameControllerClose(SDL_GameControllerFromInstanceID(f.id));
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}
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if (f.down || f.up) {
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const auto button = ControllerButtonToPadButton(f.button);
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if (button != 0) {
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Controller::ControllerButton(f.id, button, f.down);
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}
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}
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if (f.axis) {
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const auto axis = ControllerAxisFromSdl(f.axis_id);
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if (axis != Controller::Axis::AxisMax) {
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Controller::ControllerAxis(f.id, axis,
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ControllerAxisValueFromSdl(f.axis_id, f.axis_value));
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}
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}
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}
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static void GameEventLowMemory() {
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LOGF("Event: low_memory\n");
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}
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static void GameEventWillEnterBackground(WindowLoopState& game) {
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LOGF("Event: will_enter_background\n");
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SetPause(game, true);
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}
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static void GameEventDidEnterBackground() {
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LOGF("Event: did_enter_background\n");
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}
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static void GameEventWillEnterForeground() {
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LOGF("Event: will_enter_foreground\n");
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}
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static void GameEventDidEnterForeground(WindowLoopState& game) {
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LOGF("Event: did_enter_foreground\n");
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SetPause(game, false);
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}
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void WindowContext::Resize(uint32_t new_width, uint32_t new_height) {
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EXIT_IF(new_width == 0 || new_height == 0);
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graphic_ctx.screen_width = new_width;
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graphic_ctx.screen_height = new_height;
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}
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void WindowContext::ProcessWindowEvent(const SDL_WindowEvent& event) {
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const auto& window_event = event;
|
|
switch (window_event.event) {
|
|
case SDL_WINDOWEVENT_SHOWN: LOGF("Window %" PRIu32 " shown\n", window_event.windowID); break;
|
|
|
|
case SDL_WINDOWEVENT_HIDDEN:
|
|
LOGF("Window %" PRIu32 " hidden\n", window_event.windowID);
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
LOGF("Window %" PRIu32 " exposed\n", window_event.windowID);
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT_MOVED:
|
|
LOGF("Window %" PRIu32 " moved to %" PRId32 ",%" PRId32 "\n",
|
|
window_event.windowID, window_event.data1, window_event.data2);
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
LOGF("Window %" PRIu32 " resized to %" PRId32 "x%" PRId32 "\n",
|
|
window_event.windowID, window_event.data1, window_event.data2);
|
|
|
|
LOGF("m: %d\n", static_cast<int>(SDL_ThreadID()));
|
|
Resize(window_event.data1, window_event.data2);
|
|
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
LOGF("Window %" PRIu32 " size changed to %" PRId32 "x%" PRId32 "\n",
|
|
window_event.windowID, window_event.data1, window_event.data2);
|
|
|
|
LOGF("m: %d\n", static_cast<int>(SDL_ThreadID()));
|
|
Resize(window_event.data1, window_event.data2);
|
|
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
LOGF("Window %" PRIu32 " minimized\n", window_event.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
LOGF("Window %" PRIu32 " maximized\n", window_event.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
LOGF("Window %" PRIu32 " restored\n", window_event.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_ENTER:
|
|
LOGF("Mouse entered window %" PRIu32 "\n", window_event.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_LEAVE:
|
|
LOGF("Mouse left window %" PRIu32 "\n", window_event.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
LOGF("Window %" PRIu32 " gained keyboard focus\n", window_event.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
LOGF("Window %" PRIu32 " lost keyboard focus\n", window_event.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_CLOSE:
|
|
LOGF("Window %" PRIu32 " closed\n", window_event.windowID);
|
|
break;
|
|
default:
|
|
LOGF("Window %" PRIu32 " got unknown event %" PRIu8 "\n", window_event.windowID,
|
|
window_event.event);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WindowContext::ProcessDisplayEvent(const SDL_DisplayEvent& display) {
|
|
bool sdl = false;
|
|
|
|
switch (display.event) {
|
|
case SDL_DISPLAYEVENT_ORIENTATION: sdl = true; [[fallthrough]];
|
|
case static_cast<Uint8>(DisplayOrientation::DisplayEventOrientation): {
|
|
LOGF("Display %" PRIu32 "[%s] changed orientation to %d - ", display.display,
|
|
sdl ? "SDL" : "Kyty", static_cast<int>(display.data1));
|
|
|
|
switch (display.data1) {
|
|
case SDL_ORIENTATION_UNKNOWN: LOGF("UNKNOWN\n"); break;
|
|
case SDL_ORIENTATION_LANDSCAPE: LOGF("LANDSCAPE\n"); break;
|
|
case SDL_ORIENTATION_LANDSCAPE_FLIPPED: LOGF("LANDSCAPE_FLIPPED\n"); break;
|
|
case SDL_ORIENTATION_PORTRAIT: LOGF("PORTRAIT\n"); break;
|
|
case SDL_ORIENTATION_PORTRAIT_FLIPPED: LOGF("PORTRAIT_FLIPPED\n"); break;
|
|
default: LOGF("???\n");
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
LOGF("Display %" PRIu32 " got unknown event 0x%" PRIx8 "\n", display.display,
|
|
display.event);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WindowContext::ProcessEvent(double time_s) {
|
|
auto& game = loop;
|
|
auto* event = &game.event;
|
|
EXIT_IF(SDL_GetEventState(SDL_DISPLAYEVENT) != SDL_ENABLE);
|
|
|
|
switch (event->type) {
|
|
case SDL_QUIT: GameEventQuit(game); break;
|
|
|
|
case SDL_APP_TERMINATING: GameEventTerminate(game); break;
|
|
|
|
case SDL_APP_LOWMEMORY: GameEventLowMemory(); break;
|
|
|
|
case SDL_APP_WILLENTERBACKGROUND: GameEventWillEnterBackground(game); break;
|
|
|
|
case SDL_APP_DIDENTERBACKGROUND: GameEventDidEnterBackground(); break;
|
|
|
|
case SDL_APP_WILLENTERFOREGROUND: GameEventWillEnterForeground(); break;
|
|
|
|
case SDL_APP_DIDENTERFOREGROUND: GameEventDidEnterForeground(game); break;
|
|
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP: {
|
|
EventKeyboard key {};
|
|
|
|
key.down = (event->type == SDL_KEYDOWN);
|
|
key.up = (event->type == SDL_KEYUP);
|
|
key.pressed = (event->key.state == SDL_PRESSED);
|
|
key.released = (event->key.state == SDL_RELEASED);
|
|
key.repeat = (event->key.repeat != 0u);
|
|
key.scan_code = event->key.keysym.scancode;
|
|
key.key_code = event->key.keysym.sym;
|
|
key.mod = event->key.keysym.mod;
|
|
key.timestamp_seconds = time_s;
|
|
|
|
GameEventKeyboard(game, key);
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_WINDOWEVENT: ProcessWindowEvent(event->window); break;
|
|
|
|
case SDL_DISPLAYEVENT: ProcessDisplayEvent(event->display); break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP: {
|
|
EventMouse mb {};
|
|
|
|
mb.down = (event->button.type == SDL_MOUSEBUTTONDOWN);
|
|
mb.up = (event->button.type == SDL_MOUSEBUTTONUP);
|
|
mb.left = (event->button.button == SDL_BUTTON_LEFT);
|
|
mb.middle = (event->button.button == SDL_BUTTON_MIDDLE);
|
|
mb.right = (event->button.button == SDL_BUTTON_RIGHT);
|
|
mb.x1 = (event->button.button == SDL_BUTTON_X1);
|
|
mb.x2 = (event->button.button == SDL_BUTTON_X2);
|
|
mb.touch = (event->button.which == SDL_TOUCH_MOUSEID);
|
|
mb.pressed = (event->button.state == SDL_PRESSED);
|
|
mb.released = (event->button.state == SDL_RELEASED);
|
|
mb.num_of_clicks = event->button.clicks;
|
|
mb.wheel = false;
|
|
mb.x = event->button.x;
|
|
mb.y = event->button.y;
|
|
mb.motion = false;
|
|
mb.motion_x = 0;
|
|
mb.motion_y = 0;
|
|
mb.timestamp_seconds = time_s;
|
|
|
|
GameEventMouse(mb);
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_MOUSEWHEEL: {
|
|
EventMouse mb {};
|
|
|
|
mb.down = false;
|
|
mb.up = false;
|
|
mb.left = false;
|
|
mb.middle = false;
|
|
mb.right = false;
|
|
mb.x1 = false;
|
|
mb.x2 = false;
|
|
mb.touch = (event->wheel.which == SDL_TOUCH_MOUSEID);
|
|
mb.pressed = false;
|
|
mb.released = false;
|
|
mb.num_of_clicks = 0;
|
|
mb.wheel = true;
|
|
mb.x = event->wheel.x;
|
|
mb.y = event->wheel.y;
|
|
mb.motion = false;
|
|
mb.motion_x = 0;
|
|
mb.motion_y = 0;
|
|
mb.timestamp_seconds = time_s;
|
|
|
|
GameEventMouse(mb);
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_MOUSEMOTION: {
|
|
EventMouse mb {};
|
|
|
|
mb.down = false;
|
|
mb.up = false;
|
|
mb.left = ((event->motion.state & KYTY_SDL_BUTTON_LMASK) != 0u);
|
|
mb.middle = ((event->motion.state & KYTY_SDL_BUTTON_MMASK) != 0u);
|
|
mb.right = ((event->motion.state & KYTY_SDL_BUTTON_RMASK) != 0u);
|
|
mb.x1 = ((event->motion.state & KYTY_SDL_BUTTON_X1MASK) != 0u);
|
|
mb.x2 = ((event->motion.state & KYTY_SDL_BUTTON_X2MASK) != 0u);
|
|
mb.touch = (event->motion.which == SDL_TOUCH_MOUSEID);
|
|
mb.pressed = false;
|
|
mb.released = false;
|
|
mb.num_of_clicks = 0;
|
|
mb.wheel = false;
|
|
mb.x = event->motion.x;
|
|
mb.y = event->motion.y;
|
|
mb.motion = true;
|
|
mb.motion_x = event->motion.xrel;
|
|
mb.motion_y = event->motion.yrel;
|
|
mb.timestamp_seconds = time_s;
|
|
|
|
GameEventMouse(mb);
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_FINGERMOTION:
|
|
case SDL_FINGERDOWN:
|
|
case SDL_FINGERUP: {
|
|
EventFinger f {};
|
|
|
|
f.down = (event->tfinger.type == SDL_FINGERDOWN);
|
|
f.up = (event->tfinger.type == SDL_FINGERUP);
|
|
f.motion = (event->tfinger.type == SDL_FINGERMOTION);
|
|
f.finger_id = static_cast<int>(event->tfinger.fingerId);
|
|
f.touch_id = static_cast<int>(event->tfinger.touchId);
|
|
f.x = event->tfinger.x;
|
|
f.y = event->tfinger.y;
|
|
f.dx = event->tfinger.dx;
|
|
f.dy = event->tfinger.dy;
|
|
f.pressure = event->tfinger.pressure;
|
|
f.timestamp_seconds = time_s;
|
|
|
|
GameEventFinger(f);
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_CONTROLLERAXISMOTION: {
|
|
EventController c {};
|
|
|
|
c.id = event->caxis.which;
|
|
c.button = SDL_CONTROLLER_BUTTON_INVALID;
|
|
c.axis_id = event->caxis.axis;
|
|
c.axis_value = event->caxis.value;
|
|
c.down = false;
|
|
c.up = false;
|
|
c.added = false;
|
|
c.removed = false;
|
|
c.remapped = false;
|
|
c.axis = true;
|
|
c.pressed = false;
|
|
c.released = false;
|
|
c.timestamp_seconds = time_s;
|
|
|
|
GameEventController(c);
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
case SDL_CONTROLLERBUTTONUP: {
|
|
EventController c {};
|
|
|
|
c.id = event->cbutton.which;
|
|
c.button = event->cbutton.button;
|
|
c.axis_id = SDL_CONTROLLER_AXIS_INVALID;
|
|
c.axis_value = 0;
|
|
c.down = (event->cbutton.type == SDL_CONTROLLERBUTTONDOWN);
|
|
c.up = (event->cbutton.type == SDL_CONTROLLERBUTTONUP);
|
|
c.added = false;
|
|
c.removed = false;
|
|
c.remapped = false;
|
|
c.axis = false;
|
|
c.pressed = (event->cbutton.state == SDL_PRESSED);
|
|
c.released = (event->cbutton.state == SDL_RELEASED);
|
|
c.timestamp_seconds = time_s;
|
|
|
|
GameEventController(c);
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_CONTROLLERDEVICEADDED:
|
|
case SDL_CONTROLLERDEVICEREMOVED:
|
|
case SDL_CONTROLLERDEVICEREMAPPED: {
|
|
EventController c {};
|
|
|
|
c.id = event->cdevice.which;
|
|
c.button = SDL_CONTROLLER_BUTTON_INVALID;
|
|
c.axis_id = SDL_CONTROLLER_AXIS_INVALID;
|
|
c.axis_value = 0;
|
|
c.down = false;
|
|
c.up = false;
|
|
c.added = (event->cdevice.type == SDL_CONTROLLERDEVICEADDED);
|
|
c.removed = (event->cdevice.type == SDL_CONTROLLERDEVICEREMOVED);
|
|
c.remapped = (event->cdevice.type == SDL_CONTROLLERDEVICEREMAPPED);
|
|
c.axis = false;
|
|
c.pressed = false;
|
|
c.released = false;
|
|
c.timestamp_seconds = time_s;
|
|
|
|
GameEventController(c);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
void WindowContext::RunOnMainThread(std::function<void()> task, bool wait) {
|
|
if (Common::Thread::IsMainThread()) {
|
|
task();
|
|
return;
|
|
}
|
|
|
|
uint64_t ticket = 0;
|
|
{
|
|
Common::LockGuard lock(main_task_mutex);
|
|
main_tasks.push_back(std::move(task));
|
|
ticket = ++main_tasks_queued;
|
|
}
|
|
|
|
// Wake the main loop in case it is blocked in SDL_WaitEvent.
|
|
SDL_Event event {};
|
|
event.type = SDL_USEREVENT;
|
|
SDL_PushEvent(&event);
|
|
|
|
if (!wait) {
|
|
return;
|
|
}
|
|
Common::LockGuard lock(main_task_mutex);
|
|
while (main_tasks_run < ticket) {
|
|
main_task_done.Wait(&main_task_mutex);
|
|
}
|
|
}
|
|
|
|
void WindowContext::DrainMainThreadTasks() {
|
|
std::vector<std::function<void()>> tasks;
|
|
{
|
|
Common::LockGuard lock(main_task_mutex);
|
|
tasks.swap(main_tasks);
|
|
}
|
|
if (tasks.empty()) {
|
|
return;
|
|
}
|
|
for (auto& task: tasks) {
|
|
task();
|
|
}
|
|
Common::LockGuard lock(main_task_mutex);
|
|
main_tasks_run += tasks.size();
|
|
main_task_done.SignalAll();
|
|
}
|
|
#endif
|
|
|
|
void WindowContext::Run() {
|
|
Common::Timer timer;
|
|
timer.Start();
|
|
|
|
loop.event = {};
|
|
loop.need_exit = false;
|
|
loop.paused.store(false, std::memory_order_release);
|
|
|
|
while (!loop.need_exit) {
|
|
#if defined(__APPLE__)
|
|
DrainMainThreadTasks();
|
|
#endif
|
|
if (SDL_PollEvent(&loop.event) != 0) {
|
|
ProcessEvent(timer.GetTimeS());
|
|
continue;
|
|
}
|
|
|
|
if (loop.paused.load(std::memory_order_acquire)) {
|
|
if (!timer.IsPaused()) {
|
|
timer.Pause();
|
|
}
|
|
if (SDL_WaitEvent(&loop.event) == 0) {
|
|
EXIT("%s\n", SDL_GetError());
|
|
}
|
|
ProcessEvent(timer.GetTimeS());
|
|
continue;
|
|
}
|
|
|
|
if (timer.IsPaused()) {
|
|
timer.Resume();
|
|
}
|
|
Common::Thread::SleepMicro(1000);
|
|
}
|
|
}
|
|
|
|
static void WindowCreate(WindowContext& context) {
|
|
EXIT_IF(context.window != nullptr);
|
|
EXIT_IF(context.graphic_ctx.screen_width == 0);
|
|
EXIT_IF(context.graphic_ctx.screen_height == 0);
|
|
|
|
int width = static_cast<int>(context.graphic_ctx.screen_width);
|
|
int height = static_cast<int>(context.graphic_ctx.screen_height);
|
|
|
|
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
|
SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, "0");
|
|
#endif
|
|
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0) {
|
|
EXIT("%s\n", SDL_GetError());
|
|
}
|
|
|
|
LOGF("WindowCreate(): width = %d, height = %d\n", width, height);
|
|
|
|
uint32_t window_flags = KYTY_SDL_WINDOW_FLAGS;
|
|
#if defined(__APPLE__)
|
|
// macOS 26 window chrome (CoreUI asset decode, SwiftUI titlebar) has been observed
|
|
// throwing NSExceptions under Rosetta during the first CATransaction commit. A
|
|
// borderless window skips that machinery entirely.
|
|
if (std::getenv("KYTY_BORDERLESS") != nullptr) {
|
|
window_flags |= static_cast<uint32_t>(SDL_WINDOW_BORDERLESS);
|
|
}
|
|
#endif
|
|
context.window =
|
|
SDL_CreateWindow(KYTY_SDL_WINDOW_CAPTION, KYTY_SDL_WINDOWPOS_CENTERED,
|
|
KYTY_SDL_WINDOWPOS_CENTERED, width, height, window_flags);
|
|
|
|
context.window_hidden = true;
|
|
|
|
if (context.window == nullptr) {
|
|
EXIT("%s\n", SDL_GetError());
|
|
}
|
|
|
|
SDL_SetWindowResizable(context.window, SDL_FALSE);
|
|
}
|
|
|
|
Presenter& WindowInit(uint32_t width, uint32_t height) {
|
|
EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread());
|
|
EXIT_IF(g_window != nullptr);
|
|
|
|
auto window = std::make_unique<WindowContext>();
|
|
|
|
window->graphic_ctx.screen_width = width;
|
|
window->graphic_ctx.screen_height = height;
|
|
|
|
WindowCreate(*window);
|
|
window->CreateVulkan();
|
|
auto& presenter = *window->presenter;
|
|
g_window = std::move(window);
|
|
return presenter;
|
|
}
|
|
|
|
void WindowRun() {
|
|
KYTY_PROFILER_THREAD("Thread_Window");
|
|
EXIT_IF(g_window == nullptr);
|
|
|
|
g_window->Run();
|
|
}
|
|
|
|
void WindowShutdown() {
|
|
if (g_window != nullptr) {
|
|
g_window.reset();
|
|
}
|
|
}
|
|
|
|
static int WindowIconRead(void* user, char* data, int size) {
|
|
auto* src = static_cast<Common::File*>(user);
|
|
uint32_t bytes_read = 0;
|
|
src->Read(data, static_cast<uint32_t>(size), &bytes_read);
|
|
return static_cast<int>(bytes_read);
|
|
}
|
|
|
|
static void WindowIconSkip(void* user, int n) {
|
|
auto* src = static_cast<Common::File*>(user);
|
|
const uint64_t position = src->Tell();
|
|
|
|
if (n >= 0) {
|
|
src->Seek(position + static_cast<uint64_t>(n));
|
|
} else {
|
|
const uint64_t distance = static_cast<uint64_t>(-static_cast<int64_t>(n));
|
|
EXIT_IF(distance > position);
|
|
src->Seek(position - distance);
|
|
}
|
|
}
|
|
|
|
static int WindowIconEof(void* user) {
|
|
auto* src = static_cast<Common::File*>(user);
|
|
return src->IsEOF() ? 1 : 0;
|
|
}
|
|
|
|
struct WindowIcon {
|
|
SDL_Surface* surface = nullptr;
|
|
void* pixels = nullptr;
|
|
|
|
~WindowIcon() {
|
|
SDL_FreeSurface(surface);
|
|
stbi_image_free(pixels);
|
|
}
|
|
};
|
|
|
|
static void WindowLoadPngIcon(const std::string& path, WindowIcon* icon) {
|
|
Common::File f;
|
|
if (!f.Open(path, Common::File::Mode::Read)) {
|
|
EXIT("Can't open icon file %s\n", path.c_str());
|
|
}
|
|
|
|
int width = 0;
|
|
int height = 0;
|
|
|
|
stbi_io_callbacks cb {};
|
|
cb.read = WindowIconRead;
|
|
cb.skip = WindowIconSkip;
|
|
cb.eof = WindowIconEof;
|
|
|
|
icon->pixels = stbi_load_from_callbacks(&cb, &f, &width, &height, nullptr, 4);
|
|
f.Close();
|
|
|
|
EXIT_IF(icon->pixels == nullptr);
|
|
|
|
icon->surface = SDL_CreateRGBSurfaceWithFormatFrom(icon->pixels, width, height, 32, width * 4,
|
|
SDL_PIXELFORMAT_RGBA32);
|
|
EXIT_NOT_IMPLEMENTED(icon->surface == nullptr);
|
|
}
|
|
|
|
void WindowContext::UpdateIcon() {
|
|
static WindowIcon icon;
|
|
static bool icon_loaded = false;
|
|
|
|
if (!icon_loaded) {
|
|
std::string icon_path;
|
|
if (Loader::SystemContentGetIconPath(&icon_path)) {
|
|
WindowLoadPngIcon(icon_path, &icon);
|
|
}
|
|
icon_loaded = true;
|
|
}
|
|
|
|
if (icon.surface != nullptr) {
|
|
SDL_SetWindowIcon(window, icon.surface);
|
|
}
|
|
}
|
|
|
|
void WindowContext::UpdateTitle() {
|
|
static char title[128];
|
|
static char title_id[12];
|
|
static char app_ver[12];
|
|
static bool has_title = Loader::SystemContentParamSfoGetString("TITLE", title, sizeof(title));
|
|
static bool has_title_id =
|
|
Loader::SystemContentParamSfoGetString("TITLE_ID", title_id, sizeof(title_id));
|
|
static bool has_app_ver =
|
|
Loader::SystemContentParamSfoGetString("APP_VER", app_ver, sizeof(app_ver));
|
|
static uint64_t fps_start = Common::Timer::QueryPerformanceCounter();
|
|
static uint64_t frame_num = 0;
|
|
static uint64_t fps_frames = 0;
|
|
static double current_fps = 0.0;
|
|
|
|
const auto now = Common::Timer::QueryPerformanceCounter();
|
|
const auto frequency = Common::Timer::QueryPerformanceFrequency();
|
|
frame_num++;
|
|
fps_frames++;
|
|
if (now - fps_start >= frequency) {
|
|
current_fps = static_cast<double>(fps_frames) * static_cast<double>(frequency) /
|
|
static_cast<double>(now - fps_start);
|
|
fps_start = now;
|
|
fps_frames = 0;
|
|
}
|
|
|
|
auto fps = fmt::format("{}{}{}{}{}{}[{}] [{}], frame: {}, fps: {:f}", (has_title ? title : ""),
|
|
(has_title ? ", " : ""), (has_title_id ? title_id : ""),
|
|
(has_title_id ? ", " : ""), (has_app_ver ? app_ver : ""),
|
|
(has_app_ver ? " " : ""), device_name, processor_name,
|
|
frame_num, current_fps);
|
|
|
|
#if defined(__APPLE__)
|
|
// AppKit traps on title changes off the main thread; fire-and-forget keeps present pacing.
|
|
RunOnMainThread([this, fps = std::move(fps)] { SDL_SetWindowTitle(window, fps.c_str()); },
|
|
false);
|
|
#else
|
|
SDL_SetWindowTitle(window, fps.c_str());
|
|
#endif
|
|
}
|
|
|
|
} // namespace Libs::Graphics
|