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KytyPS5/src/graphics/host_gpu/renderer/descriptors.cpp
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2026-07-21 07:37:52 +02:00

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#include "graphics/host_gpu/renderer/descriptors.h"
#include "common/assert.h"
#include "common/common.h"
#include "common/file.h"
#include "common/logging/log.h"
#include "common/profiler.h"
#include "common/stringUtils.h"
#include "common/threads.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/gpu_format.h"
#include "graphics/guest_gpu/graphicsRun.h"
#include "graphics/guest_gpu/hardwareContext.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/hostMemory.h"
#include "graphics/host_gpu/objects/textureCommon.h"
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/descriptorCache.h"
#include "graphics/host_gpu/renderer/framebufferCache.h"
#include "graphics/host_gpu/renderer/imageView.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/renderer/renderTargetBarriers.h"
#include "graphics/host_gpu/renderer/shaderResourceBarrier.h"
#include "graphics/host_gpu/transfer.h"
#include "graphics/host_gpu/vma.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/presentation/displayBuffer.h"
#include "graphics/shader/recompiler/BindingLayout.h"
#include "graphics/shader/recompiler/ResourceMaterialization.h"
#include "graphics/shader/recompiler/ShaderIR.h"
#include "graphics/shader/shader.h"
#include <algorithm>
#include <atomic>
#include <fmt/format.h>
#include <limits>
#include <span>
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
namespace Libs::Graphics {
using TextureVariant = DescriptorCache::TextureVariant;
static void BindNullStorageBuffer(CommandBuffer& cmd_buffer, BufferView& dst) {
dst.buffer = &GetRenderContext().GetBufferCache().ObtainNullBuffer(cmd_buffer);
dst.offset = 0;
dst.range = 16;
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
static const char* VulkanImageTypeName(VulkanImageType type) {
switch (type) {
case VulkanImageType::VideoOut: return "VideoOut";
case VulkanImageType::DepthStencil: return "DepthStencil";
case VulkanImageType::Texture: return "Texture";
case VulkanImageType::StorageTexture: return "StorageTexture";
case VulkanImageType::RenderTexture: return "RenderTexture";
case VulkanImageType::Unknown:
default: return "Unknown";
}
}
static int SampledArrayViewIndex(const VulkanImage& image, int view_index) {
switch (view_index) {
case VulkanImage::VIEW_DEFAULT: return VulkanImage::VIEW_DEFAULT_ARRAY;
default: return view_index;
}
}
static int SelectSampledTextureArrayView(const VulkanImage& image, int base_view) {
const int array_view = SampledArrayViewIndex(image, base_view);
if (image.image_view[array_view] == nullptr) {
EXIT("missing sampled array image view: image_type=%s base_view=%d array_view=%d "
"layers=%u\n",
VulkanImageTypeName(image.type), base_view, array_view, image.layers);
}
return array_view;
}
static bool TextureVariantIsUint(TextureVariant variant) {
return variant == TextureVariant::Uint2D || variant == TextureVariant::UintArray ||
variant == TextureVariant::Uint3D;
}
static bool TextureVariantIsArray(TextureVariant variant) {
return variant == TextureVariant::FloatArray || variant == TextureVariant::UintArray;
}
static bool TextureVariantIs3D(TextureVariant variant) {
return variant == TextureVariant::Float3D || variant == TextureVariant::Uint3D;
}
static int TextureVariantDefaultView(TextureVariant variant) {
return TextureVariantIsArray(variant) ? VulkanImage::VIEW_DEFAULT_ARRAY
: VulkanImage::VIEW_DEFAULT;
}
static VulkanImage& GetDummySampledTexture(TextureVariant variant) {
return GetRenderContext().GetTextureCache().GetDummySampledTexture(
TextureVariantIsUint(variant), TextureVariantIs3D(variant));
}
static VulkanImage& GetDummyStorageTexture(TextureVariant variant) {
return GetRenderContext().GetTextureCache().GetDummyStorageTexture(
TextureVariantIsUint(variant), TextureVariantIs3D(variant));
}
static void CopyNativeDescriptor(const ShaderRecompiler::IR::DescriptorValue& source,
std::span<uint32_t> destination) {
EXIT_IF(source.dword_count != destination.size());
std::copy_n(source.dwords.begin(), destination.size(), destination.begin());
}
static BufferView NativeStorageBuffer(uint64_t submit_id, CommandBuffer& command_buffer,
const ShaderBufferResource& descriptor,
const ShaderRecompiler::IR::BufferResource& resource) {
BufferView result;
const auto address = descriptor.Base48();
const auto stride = descriptor.Stride();
const auto records = descriptor.NumRecords();
if (stride != 0 && records > UINT64_MAX / stride) {
EXIT("storage buffer descriptor footprint overflow\n");
}
const auto size = stride != 0 ? static_cast<uint64_t>(stride) * records : records;
if (address == 0 || size == 0) {
BindNullStorageBuffer(command_buffer, result);
return result;
}
const auto& graphics = GetRenderContext().GetGraphics();
const auto alignment = graphics.StorageMinAlignment();
if (alignment == 0 ||
size > graphics.GetPhysicalDeviceProperties().limits.maxStorageBufferRange ||
BufferCache::CACHING_PAGE_SIZE % alignment != 0) {
EXIT("storage buffer range or device alignment is unsupported\n");
}
(void)submit_id;
auto binding = GetRenderContext().GetBufferCache().ObtainBuffer(
command_buffer, address, size, resource.written, resource.read, resource.formatted);
if (binding.offset % alignment != 0) {
EXIT("storage buffer binding is not device-aligned\n");
}
result.buffer = &binding.buffer;
result.offset = binding.offset;
result.range = static_cast<vk::DeviceSize>(size);
return result;
}
static BufferView
NativeAddressBuffer(uint64_t submit_id, CommandBuffer& command_buffer,
const ShaderRecompiler::IR::AddressResource& resource,
const ShaderRecompiler::IR::ResourceSnapshot::Address& address) {
BufferView result;
if (address.binding_base == 0) {
BindNullStorageBuffer(command_buffer, result);
return result;
}
if (resource.written) {
EXIT("writable address resources are unsupported\n");
}
const auto limit = resource.kind == ShaderRecompiler::IR::ResourceKind::Flat
? ShaderRecompiler::IR::FlatAddressWindowSize
: static_cast<uint64_t>(GetRenderContext()
.GetGraphics()
.GetPhysicalDeviceProperties()
.limits.maxStorageBufferRange);
uint64_t size = 0;
const auto access = HostMemoryAccess::Mapped;
if (!HostMemoryQueryRange(address.binding_base, limit, access, size)) {
EXIT("address resource is not host-accessible: base=0x%016" PRIx64 "\n",
address.binding_base);
}
const auto& graphics = GetRenderContext().GetGraphics();
const auto alignment = graphics.StorageMinAlignment();
if (alignment == 0 ||
size > graphics.GetPhysicalDeviceProperties().limits.maxStorageBufferRange ||
BufferCache::GetBufferOffset(address.binding_base) % alignment != 0) {
EXIT("address resource range or alignment is unsupported\n");
}
(void)submit_id;
auto binding = GetRenderContext().GetBufferCache().ObtainBuffer(command_buffer,
address.binding_base, size);
result.buffer = &binding.buffer;
result.offset = binding.offset;
result.range = static_cast<vk::DeviceSize>(size);
return result;
}
static TextureVariant NativeTextureVariant(const ShaderRecompiler::IR::ImageResource& resource) {
const bool uint_image = resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint ||
resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint;
switch (resource.dimension) {
case ShaderRecompiler::Decoder::ImageDimension::Dim3D:
return uint_image ? TextureVariant::Uint3D : TextureVariant::Float3D;
case ShaderRecompiler::Decoder::ImageDimension::Dim2DArray:
return uint_image ? TextureVariant::UintArray : TextureVariant::FloatArray;
default: return uint_image ? TextureVariant::Uint2D : TextureVariant::Float2D;
}
}
static bool IsSupportedSampledColorResource(const ShaderRecompiler::IR::ImageResource& resource) {
bool supported_dimension = false;
switch (resource.dimension) {
case ShaderRecompiler::Decoder::ImageDimension::Dim2D:
case ShaderRecompiler::Decoder::ImageDimension::Dim2DArray:
supported_dimension = true;
break;
default: break;
}
const bool sampled_kind = resource.kind == ShaderRecompiler::IR::ResourceKind::Image ||
resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint;
return sampled_kind && supported_dimension &&
resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
!resource.written && !resource.atomic && !resource.depth_compare;
}
TargetTextureViewInfo ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
Prospero::ImageType type, uint32_t base_layer,
uint32_t image_layers) {
switch (type) {
case Prospero::ImageType::kColor2D:
return resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
base_layer == 0 && image_layers == 1
? TargetTextureViewInfo {vk::ImageViewType::e2D, 0, 1}
: TargetTextureViewInfo {};
case Prospero::ImageType::kCube:
if (resource.dimension != ShaderRecompiler::Decoder::ImageDimension::Dim2DArray ||
base_layer >= image_layers || (image_layers - base_layer) % 6u != 0) {
return {};
}
return {vk::ImageViewType::e2DArray, base_layer, image_layers - base_layer};
case Prospero::ImageType::kColor2DArray:
if (resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
base_layer == 0 && image_layers == 1) {
return {vk::ImageViewType::e2D, 0, 1};
}
return resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray &&
base_layer < image_layers
? TargetTextureViewInfo {vk::ImageViewType::e2DArray, base_layer,
image_layers - base_layer}
: TargetTextureViewInfo {};
default: return {};
}
}
bool IsSupportedSampledVideoOutView(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor,
const VulkanImage& image) {
return image.type == VulkanImageType::VideoOut && image.layers == 1 &&
IsSupportedSampledColorResource(resource) &&
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
descriptor.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) &&
descriptor.Depth() == 0 && descriptor.BaseArray5() == 0;
}
bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor,
const VulkanImage& image) {
const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
const auto pitch = TileGetTexturePitch(descriptor.Format(), width, 1, descriptor.TileMode());
const auto type = static_cast<Prospero::ImageType>(descriptor.Type());
const bool supported_single_layer =
image.layers == 1 && descriptor.Depth() == 0 && descriptor.BaseArray5() == 0 &&
(type == Prospero::ImageType::kColor2D || type == Prospero::ImageType::kColor2DArray);
const bool supported_cube = type == Prospero::ImageType::kCube && width == height &&
image.layers >= 6 && image.layers % 6u == 0 &&
static_cast<uint32_t>(descriptor.Depth()) + 1u == image.layers &&
descriptor.BaseArray5() == 0;
return image.type == VulkanImageType::DepthStencil && width == image.extent.width &&
height == image.extent.height && (supported_single_layer || supported_cube) &&
descriptor.BaseLevel() == 0 && descriptor.LastLevel() == 0 && descriptor.MaxMip() == 0 &&
descriptor.MinLod() == 0 && descriptor.BaseArray5() == 0 &&
descriptor.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
descriptor.BCSwizzle() == 0 && !descriptor.MsaaDepth() && pitch >= width &&
pitch == image.guest_pitch;
}
bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor) {
constexpr uint32_t field1_reserved_mask = 0x200fff00u;
constexpr uint32_t field2_reserved_mask = 0xf0003000u;
constexpr uint32_t field3_common = 0x01800000u;
constexpr uint32_t field5_expected = 0x00700000u;
const uint32_t field3_expected =
(descriptor.Type() << 28u) | field3_common | descriptor.DstSelXYZW();
const uint32_t field4_expected = descriptor.Depth() | (descriptor.BaseArray5() << 16u);
return (descriptor.fields[1] & field1_reserved_mask) == 0 &&
(descriptor.fields[2] & field2_reserved_mask) == 0 &&
descriptor.fields[3] == field3_expected && descriptor.fields[4] == field4_expected &&
descriptor.fields[5] == field5_expected && descriptor.fields[6] == 0 &&
descriptor.fields[7] == 0;
}
static void ValidateDepthTargetBinding(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor,
const VulkanImage* image, vk::Format view_format,
uint64_t size) {
const bool resource_ok = IsSupportedSampledDepthResource(resource);
const bool descriptor_ok =
image != nullptr && IsSupportedDepthTargetDescriptor(descriptor, *image);
const bool encoding_ok = IsSupportedDepthTextureEncoding(descriptor);
const bool format_ok = image != nullptr && IsSupportedSampledDepthFormat(
image->format, descriptor.Format(), view_format);
if (resource_ok && descriptor_ok && encoding_ok && format_ok && size != 0) {
return;
}
const auto descriptor_pitch =
TileGetTexturePitch(descriptor.Format(), static_cast<uint32_t>(descriptor.Width5()) + 1u, 1,
descriptor.TileMode());
EXIT("unsupported sampled depth target: resource=%d descriptor=%d encoding=%d format=%d "
"kind=%u dimension=%u mip_mode=%u read=%d written=%d atomic=%d compare=%d "
"guest_format=%u swizzle=0x%03x image_format=%d view_format=%d image_layers=%u "
"descriptor_type=%u base_array=%u depth=%u descriptor_pitch=%u target_pitch=%u "
"addr=0x%016" PRIx64 " size=0x%016" PRIx64
" dwords=%08x,%08x,%08x,%08x,%08x,%08x,%08x,%08x\n",
resource_ok, descriptor_ok, encoding_ok, format_ok, static_cast<uint32_t>(resource.kind),
static_cast<uint32_t>(resource.dimension), static_cast<uint32_t>(resource.mip_mode),
resource.read, resource.written, resource.atomic, resource.depth_compare,
descriptor.Format(), descriptor.DstSelXYZW(),
image == nullptr ? static_cast<int>(vk::Format::eUndefined)
: static_cast<int>(image->format),
static_cast<int>(view_format), image == nullptr ? 0u : image->layers, descriptor.Type(),
descriptor.BaseArray5(), descriptor.Depth(), descriptor_pitch,
image == nullptr ? 0u : image->guest_pitch, descriptor.Base40(), size,
descriptor.fields[0], descriptor.fields[1], descriptor.fields[2], descriptor.fields[3],
descriptor.fields[4], descriptor.fields[5], descriptor.fields[6], descriptor.fields[7]);
}
static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor) {
const auto tile = descriptor.TileMode();
const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
const auto depth = static_cast<uint32_t>(descriptor.Depth()) + 1u;
const bool is_2d = resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
descriptor.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) &&
descriptor.Depth() == 0;
const bool is_2d_array =
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray &&
descriptor.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) &&
descriptor.BaseArray5() <= descriptor.Depth();
const bool is_3d = resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim3D &&
descriptor.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor3D);
const bool supported_depth_tile =
tile == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) && !resource.read &&
resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint &&
IsSupportedStorageDepthTile(descriptor.Format(), descriptor.Type(), width, height, depth);
const bool supported_tile = tile == Prospero::GpuEnumValue(Prospero::TileMode::kLinear) ||
tile == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) ||
supported_depth_tile;
const bool supported_swizzle =
IsSupportedStorageSwizzle(descriptor.Format(), descriptor.DstSelXYZW()) &&
(descriptor.DstSelXYZW() == DstSel(4, 5, 6, 7) || !resource.read);
const bool supported_mip_view = descriptor.BaseLevel() == 0 || is_2d;
return (is_2d || is_2d_array || is_3d) && supported_tile && supported_mip_view &&
descriptor.BaseLevel() == descriptor.LastLevel() &&
descriptor.LastLevel() <= descriptor.MaxMip() && descriptor.MinLod() == 0 &&
descriptor.BaseArray5() == 0 && supported_swizzle && descriptor.BCSwizzle() == 0 &&
!descriptor.MsaaDepth();
}
static bool IsSupportedStorageTextureEncoding(const ShaderTextureResource& descriptor) {
constexpr uint32_t field1_reserved_mask = 0x200fff00u;
constexpr uint32_t field2_reserved_mask = 0xf0003000u;
constexpr uint32_t field5_expected = 0x00700000u;
constexpr uint32_t field5_max_mip_mask = 0x000000f0u;
const uint32_t expected_field3 = descriptor.DstSelXYZW() |
(static_cast<uint32_t>(descriptor.BaseLevel()) << 12u) |
(static_cast<uint32_t>(descriptor.LastLevel()) << 16u) |
(static_cast<uint32_t>(descriptor.TileMode()) << 20u) |
(static_cast<uint32_t>(descriptor.Type()) << 28u);
return (descriptor.fields[1] & field1_reserved_mask) == 0 &&
(descriptor.fields[2] & field2_reserved_mask) == 0 &&
descriptor.fields[3] == expected_field3 && descriptor.fields[4] == descriptor.Depth() &&
(descriptor.fields[5] & ~field5_max_mip_mask) == field5_expected &&
descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
}
void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor, uint64_t size) {
const auto format = descriptor.Format();
const bool resource_ok = IsSupportedStorageImageResource(resource);
const bool descriptor_ok = IsSupportedStorageTextureDescriptor(resource, descriptor);
const bool encoding_ok = IsSupportedStorageTextureEncoding(descriptor);
const bool uint_resource =
resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint;
const bool format_ok = Prospero::IsSupportedTextureFormat(format) &&
uint_resource == Prospero::IsUintTextureFormat(format);
if (resource_ok && descriptor_ok && encoding_ok && format_ok && size != 0) {
return;
}
EXIT("unsupported storage texture: resource=%d descriptor=%d encoding=%d format=%d "
"kind=%u dimension=%u mip_mode=%u atomic=%d compare=%d "
"base_level=%u last_level=%u max_mip=%u min_lod=%u base_array=%u bc=%u msaa=%d "
"depth_tile_shape=%d swizzle_ok=%d "
"addr=0x%016" PRIx64 " size=0x%016" PRIx64
" extent=%ux%ux%u type=%u format=%u tile=%u swizzle=0x%03x read=%d written=%d "
"dwords=%08x,%08x,%08x,%08x,%08x,%08x,%08x,%08x\n",
resource_ok, descriptor_ok, encoding_ok, format_ok, static_cast<uint32_t>(resource.kind),
static_cast<uint32_t>(resource.dimension), static_cast<uint32_t>(resource.mip_mode),
resource.atomic, resource.depth_compare, descriptor.BaseLevel(), descriptor.LastLevel(),
descriptor.MaxMip(), descriptor.MinLod(), descriptor.BaseArray5(), descriptor.BCSwizzle(),
descriptor.MsaaDepth(),
IsSupportedStorageDepthTile(descriptor.Format(), descriptor.Type(),
static_cast<uint32_t>(descriptor.Width5()) + 1u,
static_cast<uint32_t>(descriptor.Height5()) + 1u,
static_cast<uint32_t>(descriptor.Depth()) + 1u),
IsSupportedStorageSwizzle(descriptor.Format(), descriptor.DstSelXYZW()),
descriptor.Base40(), size, static_cast<uint32_t>(descriptor.Width5()) + 1u,
static_cast<uint32_t>(descriptor.Height5()) + 1u,
static_cast<uint32_t>(descriptor.Depth()) + 1u, descriptor.Type(), format,
descriptor.TileMode(), descriptor.DstSelXYZW(), resource.read, resource.written,
descriptor.fields[0], descriptor.fields[1], descriptor.fields[2], descriptor.fields[3],
descriptor.fields[4], descriptor.fields[5], descriptor.fields[6], descriptor.fields[7]);
}
void ValidateMetadataReuseTexture(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor, uint64_t size) {
constexpr uint32_t field1_reserved = 0x200fff00u;
constexpr uint32_t field2_reserved = 0xf0003000u;
constexpr uint32_t field5_common = 0x00700000u;
const auto format = descriptor.Format();
const bool resource_ok = IsSupportedSampledColorResource(resource);
const bool swizzle_ok = IsValidSampledColorSwizzle(descriptor.DstSelXYZW());
const bool descriptor_ok =
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
descriptor.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) &&
descriptor.Depth() == 0 && descriptor.BaseArray5() == 0 &&
descriptor.BaseLevel() <= descriptor.LastLevel() &&
descriptor.LastLevel() <= descriptor.MaxMip() && descriptor.MaxMip() < 15 &&
descriptor.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB) &&
swizzle_ok;
const uint32_t field3_expected = descriptor.DstSelXYZW() |
(static_cast<uint32_t>(descriptor.BaseLevel()) << 12u) |
(static_cast<uint32_t>(descriptor.LastLevel()) << 16u) |
(static_cast<uint32_t>(descriptor.TileMode()) << 20u) |
(static_cast<uint32_t>(descriptor.Type()) << 28u);
const uint32_t field4_expected = descriptor.Depth() | (descriptor.BaseArray5() << 16u);
const uint32_t field5_expected =
field5_common | (static_cast<uint32_t>(descriptor.MaxMip()) << 4u);
const bool encoding_ok =
(descriptor.fields[1] & field1_reserved) == 0 &&
(descriptor.fields[2] & field2_reserved) == 0 && descriptor.fields[3] == field3_expected &&
descriptor.fields[4] == field4_expected && descriptor.fields[5] == field5_expected &&
descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
const bool format_ok =
Prospero::IsSupportedTextureFormat(format) && !Prospero::IsUintTextureFormat(format);
if (!resource_ok || !descriptor_ok || !encoding_ok || !format_ok || size == 0) {
EXIT("unsupported metadata-reuse sampled texture: resource=%d descriptor=%d encoding=%d "
"format=%d "
"kind=%u dimension=%u mip_mode=%u read=%d written=%d atomic=%d compare=%d "
"base_level=%u last_level=%u max_mip=%u base_array=%u swizzle_ok=%d "
"addr=0x%016" PRIx64 " size=0x%016" PRIx64
" extent=%ux%ux%u type=%u format=%u tile=%u swizzle=0x%03x "
"dwords=%08x,%08x,%08x,%08x,%08x,%08x,%08x,%08x\n",
resource_ok, descriptor_ok, encoding_ok, format_ok,
static_cast<uint32_t>(resource.kind), static_cast<uint32_t>(resource.dimension),
static_cast<uint32_t>(resource.mip_mode), resource.read, resource.written,
resource.atomic, resource.depth_compare, descriptor.BaseLevel(),
descriptor.LastLevel(), descriptor.MaxMip(), descriptor.BaseArray5(), swizzle_ok,
descriptor.Base40(), size, static_cast<uint32_t>(descriptor.Width5()) + 1u,
static_cast<uint32_t>(descriptor.Height5()) + 1u,
static_cast<uint32_t>(descriptor.Depth()) + 1u, descriptor.Type(), format,
descriptor.TileMode(), descriptor.DstSelXYZW(), descriptor.fields[0],
descriptor.fields[1], descriptor.fields[2], descriptor.fields[3], descriptor.fields[4],
descriptor.fields[5], descriptor.fields[6], descriptor.fields[7]);
}
}
static DescriptorCache::TextureBinding
NativeTexture(uint64_t submit_id, CommandBuffer& command_buffer,
const ShaderRecompiler::IR::ImageResource& resource,
const ShaderRecompiler::IR::DescriptorValue& value) {
ShaderTextureResource descriptor;
CopyNativeDescriptor(value, descriptor.fields);
const bool storage = resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImage ||
resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint;
const auto variant = NativeTextureVariant(resource);
if (storage) {
ValidateStorageImageResource(resource);
}
if (descriptor.IsNull()) {
return storage ? DescriptorCache::TextureBinding {&GetDummyStorageTexture(variant),
TextureVariantDefaultView(variant)}
: DescriptorCache::TextureBinding {&GetDummySampledTexture(variant),
TextureVariantDefaultView(variant)};
}
const auto address = descriptor.Base40();
const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
const auto base_level = descriptor.BaseLevel();
const auto last_level = descriptor.LastLevel();
const auto levels = static_cast<uint32_t>(descriptor.MaxMip()) + 1u;
if (base_level > last_level || last_level >= levels) {
EXIT("unsupported texture mip view: base=%u last=%u levels=%u\n", base_level, last_level,
levels);
}
const auto view_levels = last_level - base_level + 1u;
const auto depth = static_cast<uint32_t>(descriptor.Depth()) + 1u;
const auto tile = descriptor.TileMode();
const auto format = descriptor.Format();
const bool sampled_numeric_class =
storage || ((resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) ==
Prospero::IsUintTextureFormat(format));
if (!storage &&
(resource.kind == ShaderRecompiler::IR::ResourceKind::Image ||
resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) &&
!sampled_numeric_class) {
EXIT("sampled image numeric class mismatch: kind=%u format=%u addr=0x%016" PRIx64 "\n",
static_cast<uint32_t>(resource.kind), format, address);
}
const auto view_format = TextureGetFormat(format);
const auto type = static_cast<Prospero::ImageType>(descriptor.Type());
const auto target_view =
ResolveTargetTextureView(resource, type, descriptor.BaseArray5(), depth);
const auto pitch = TileGetTexturePitch(format, width, levels, tile);
const auto swizzle = descriptor.DstSelXYZW();
TileSizeAlign size;
TileGetTextureTotalSize(format, width, height, depth, pitch, levels, tile,
type == Prospero::ImageType::kColor3D, size);
EXIT_NOT_IMPLEMENTED(size.size == 0 ||
(address & (static_cast<uint64_t>(size.align) - 1u)) != 0);
if (storage) {
ValidateStorageTexture(resource, descriptor, size.size);
GetRenderContext().GetBufferCache().ValidateGpuAccess(address, size.size, resource.read,
resource.written);
}
VulkanImage* image = nullptr;
int view = VulkanImage::VIEW_DEFAULT;
vk::ImageView image_view = nullptr;
const bool check_depth = static_cast<Prospero::TileMode>(tile) == Prospero::TileMode::kDepth ||
descriptor.MsaaDepth();
if (image == nullptr) {
if (check_depth) {
image = GetRenderContext().GetTextureCache().FindDepthTargetByRange(
command_buffer, address, size.size, true);
} else {
image = GetRenderContext().GetTextureCache().FindRenderTargetByRange(
command_buffer, address, size.size);
}
if (image != nullptr) {
if (check_depth) {
const bool uint_reinterpret =
IsSupportedSampledDepthUintResource(resource) &&
IsSupportedDepthTargetDescriptor(descriptor, *image) &&
IsSupportedDepthTextureEncoding(descriptor) &&
IsDepthUintTextureReinterpretation(image->format, descriptor.Format(),
view_format);
const bool uint_storage_reinterpret =
storage && IsSupportedStorageImageResource(resource) &&
IsSupportedStorageTextureDescriptor(resource, descriptor) &&
IsSupportedStorageTextureEncoding(descriptor) &&
IsDepthUintTextureReinterpretation(image->format, descriptor.Format(),
view_format);
if (uint_reinterpret || uint_storage_reinterpret) {
image = nullptr;
} else {
const auto depth_view = ResolveTargetTextureView(
resource, type, descriptor.BaseArray5(), image->layers);
ValidateDepthTargetBinding(resource, descriptor, image, view_format, size.size);
if (depth_view.type ==
static_cast<vk::ImageViewType>(VK_IMAGE_VIEW_TYPE_MAX_ENUM)) {
EXIT("unsupported sampled depth target view: dimension=%u "
"descriptor_type=%u "
"base_array=%u image_layers=%u\n",
static_cast<uint32_t>(resource.dimension), descriptor.Type(),
descriptor.BaseArray5(), image->layers);
}
image_view = GetRenderContext().GetTextureCache().GetDepthTargetSampledView(
*static_cast<DepthStencilVulkanImage*>(image), view_format, swizzle, 0, 1,
depth_view.type, depth_view.base_layer, depth_view.layer_count);
}
} else {
if (!(storage ? IsSupportedStorageImageResource(resource)
: IsSupportedSampledColorResource(resource)) ||
image->type != VulkanImageType::RenderTexture || width != image->extent.width ||
height != image->extent.height ||
(storage ? levels != image->mip_levels || base_level != 0
: levels != image->mip_levels || base_level >= levels) ||
target_view.type ==
static_cast<vk::ImageViewType>(VK_IMAGE_VIEW_TYPE_MAX_ENUM) ||
target_view.base_layer >= image->layers ||
target_view.layer_count > image->layers - target_view.base_layer) {
EXIT("unsupported cached render-target image view: storage=%d resource=%u "
"dimension=%u"
" image_type=%u layers=%u extent=%ux%u/%ux%u depth=%u"
" levels=%u/%u base_level=%u base_array=%u descriptor_type=%u\n",
storage, static_cast<uint32_t>(resource.kind),
static_cast<uint32_t>(resource.dimension),
static_cast<uint32_t>(image->type), image->layers, width, height,
image->extent.width, image->extent.height, depth, levels,
image->mip_levels, base_level, descriptor.BaseArray5(),
static_cast<uint32_t>(type));
}
if (storage) {
view = SelectStorageColorView(image->format, view_format, swizzle);
image_view = GetRenderContext().GetTextureCache().GetRenderTargetStorageView(
*static_cast<RenderTextureVulkanImage*>(image), view_format, base_level,
view_levels, target_view.type, target_view.base_layer,
target_view.layer_count);
} else {
image_view = GetRenderContext().GetTextureCache().GetSampledColorView(
*image, view_format, swizzle, base_level, view_levels, target_view.type,
target_view.base_layer, target_view.layer_count);
}
}
if (image != nullptr && image_view == nullptr && image->image_view[view] == nullptr) {
EXIT("required cached texture image view is missing\n");
}
if (storage && image != nullptr) {
GetRenderContext().GetTextureCache().MarkGpuWritten(*image);
}
}
}
if (image == nullptr) {
const auto video = Presentation::DisplayBufferFind(address);
if (video.image != nullptr) {
if (storage) {
const bool exact =
resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint &&
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
!resource.read && resource.written && !resource.atomic &&
format == Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UInt) &&
view_format == vk::Format::eR8G8B8A8Uint && swizzle == DstSel(6, 5, 4, 7) &&
width == video.image->extent.width && height == video.image->extent.height &&
depth == 1 && levels == 1 && base_level == 0 && view_levels == 1 &&
type == Prospero::ImageType::kColor2D && video.size == size.size &&
video.pitch == pitch &&
(video.image->format == vk::Format::eR8G8B8A8Srgb ||
video.image->format == vk::Format::eB8G8R8A8Srgb) &&
video.image->image_view[VulkanImage::VIEW_STORAGE] != nullptr;
if (!exact) {
EXIT("unsupported storage access to video-out surface: format=%u view=%d"
" extent=%ux%u size=0x%016" PRIx64 " pitch=%u\n",
format, static_cast<int>(view_format), width, height, size.size, pitch);
}
image = video.image;
view = VulkanImage::VIEW_STORAGE;
GetRenderContext().GetTextureCache().MarkGpuWritten(*image);
} else {
const bool exact =
IsSupportedSampledVideoOutView(resource, descriptor, *video.image) &&
width == video.image->extent.width && height == video.image->extent.height &&
levels == 1 && base_level == 0 && view_levels == 1 && video.size == size.size &&
video.pitch == pitch;
if (!exact) {
EXIT("unsupported sampled access to video-out surface: resource=%u dimension=%u"
" image_format=%d view_format=%d swizzle=0x%03x extent=%ux%u/%ux%u"
" depth=%u levels=%u base=%u count=%u type=%u size=0x%016" PRIx64
"/0x%016" PRIx64 " pitch=%u/%u\n",
static_cast<uint32_t>(resource.kind),
static_cast<uint32_t>(resource.dimension),
static_cast<int>(video.image->format), static_cast<int>(view_format),
swizzle, width, height, video.image->extent.width,
video.image->extent.height, depth, levels, base_level, view_levels,
static_cast<uint32_t>(type), size.size, video.size, pitch, video.pitch);
}
image = video.image;
image_view = GetRenderContext().GetTextureCache().GetSampledColorView(
*video.image, view_format, swizzle, 0, 1, vk::ImageViewType::e2D, 0, 1);
}
}
}
if (image == nullptr) {
auto& texture_cache = GetRenderContext().GetTextureCache();
const bool metadata_read = texture_cache.QueryRegion(address, size.size).metadata_pages;
if (storage && metadata_read) {
EXIT("storage texture overlaps surface metadata\n");
}
if (!storage && metadata_read) {
ValidateMetadataReuseTexture(resource, descriptor, size.size);
}
(void)submit_id;
(void)command_buffer;
ImageInfo info {};
info.address = address;
info.size = size.size;
info.format = format;
info.width = width;
info.height = height;
info.pitch = pitch;
info.base_level = base_level;
info.levels = levels;
info.view_levels = view_levels;
info.tile = tile;
info.swizzle = swizzle;
info.depth = depth;
info.type = descriptor.Type();
info.base_array = descriptor.BaseArray5();
if (storage) {
image = &texture_cache.FindStorageTexture(command_buffer, info);
view = VulkanImage::VIEW_DEFAULT;
image_view = texture_cache.GetStorageTextureStorageView(
*static_cast<StorageTextureVulkanImage*>(image), base_level);
} else {
image = &texture_cache.FindTexture(command_buffer, info, metadata_read);
if (image->type == VulkanImageType::StorageTexture) {
image_view = texture_cache.GetStorageTextureSampledView(
*static_cast<StorageTextureVulkanImage*>(image), info);
}
}
}
EXIT_NOT_IMPLEMENTED(image == nullptr);
if (NeedsStaticSampledArrayView(resource.dimension ==
ShaderRecompiler::Decoder::ImageDimension::Dim2DArray,
image_view != nullptr)) {
view = SelectSampledTextureArrayView(*image, view);
}
return {image, view, image_view};
}
static vk::Sampler NativeSampler(const ShaderRecompiler::IR::Program& program, uint32_t index,
const ShaderRecompiler::IR::DescriptorValue& value) {
ShaderSamplerResource descriptor;
CopyNativeDescriptor(value, descriptor.fields);
const bool depth_compare = std::any_of(program.info.sampled_pairs.begin(),
program.info.sampled_pairs.end(), [&](const auto& pair) {
return pair.sampler == index &&
pair.image < program.info.images.size() &&
program.info.images[pair.image].depth_compare;
});
if (!depth_compare) {
descriptor.fields[0] &= ~(0x7u << 12u);
}
return GetRenderContext().GetSamplerCache().GetSampler(descriptor);
}
static BufferView NativeUpload(CommandBuffer& command_buffer, std::span<const uint32_t> data) {
EXIT_IF(data.empty());
BufferView result;
EXIT_IF(!GetRenderContext().GetBufferCache().UploadHostData(
command_buffer, data.data(), data.size_bytes(), 256, result.buffer, result.offset,
result.range));
return result;
}
void BindDescriptors(uint64_t submit_id, CommandBuffer& buffer,
vk::PipelineBindPoint pipeline_bind_point, vk::PipelineLayout layout,
const ShaderStageRuntime& runtime, vk::ShaderStageFlags vk_stage,
DescriptorCache::Stage stage) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(!runtime);
const auto& program = *runtime.program;
const auto& snapshot = *runtime.resources;
std::string error;
if (!ShaderRecompiler::IR::ValidateResourceSpecialization(program, snapshot, &error)) {
EXIT("invalid native shader runtime snapshot: %s\n", error.c_str());
}
auto vk_buffer = buffer.Handle();
const auto shader_stages = ShaderPipelineStages(vk_stage);
DescriptorCache::NativeDescriptors descriptors;
descriptors.buffers.reserve(program.info.buffers.size());
for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
ShaderBufferResource descriptor;
CopyNativeDescriptor(snapshot.buffers[i], descriptor.fields);
descriptors.buffers.push_back(
NativeStorageBuffer(submit_id, buffer, descriptor, program.info.buffers[i]));
}
descriptors.images.reserve(program.info.images.size());
for (uint32_t i = 0; i < program.info.images.size(); i++) {
const auto kind = program.info.images[i].kind;
if ((kind == ShaderRecompiler::IR::ResourceKind::StorageImage ||
kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint) &&
vk_stage != vk::ShaderStageFlagBits::eCompute) {
EXIT("storage images are unsupported outside compute shaders\n");
}
descriptors.images.push_back(
NativeTexture(submit_id, buffer, program.info.images[i], snapshot.images[i]));
}
descriptors.samplers.reserve(program.info.samplers.size());
for (uint32_t i = 0; i < program.info.samplers.size(); i++) {
descriptors.samplers.push_back(NativeSampler(program, i, snapshot.samplers[i]));
}
descriptors.addresses.reserve(program.info.addresses.size());
for (uint32_t i = 0; i < program.info.addresses.size(); i++) {
descriptors.addresses.push_back(NativeAddressBuffer(
submit_id, buffer, program.info.addresses[i], snapshot.addresses[i]));
}
if (ShaderRecompiler::IR::FindBinding(
program.bindings, ShaderRecompiler::IR::DescriptorBindingKind::FlattenedSrt) !=
nullptr) {
descriptors.flattened_srt = NativeUpload(buffer, snapshot.flattened_srt);
}
std::vector<uint32_t> user_data;
user_data.reserve(program.bindings.user_data_registers.size());
for (const auto reg: program.bindings.user_data_registers) {
user_data.push_back(snapshot.user_data[reg - program.user_data_base]);
}
if (ShaderRecompiler::IR::FindBinding(
program.bindings, ShaderRecompiler::IR::DescriptorBindingKind::UserData) != nullptr) {
descriptors.user_data = NativeUpload(buffer, user_data);
}
if (ShaderRecompiler::IR::FindBinding(
program.bindings, ShaderRecompiler::IR::DescriptorBindingKind::Gds) != nullptr) {
descriptors.gds.buffer = &GetRenderContext().GetGdsBuffer().GetBuffer();
const auto barrier = MakeGdsDependency(*descriptors.gds.buffer);
vk_buffer.pipelineBarrier(
vk::PipelineStageFlagBits::eHost | vk::PipelineStageFlagBits::eTransfer |
vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader,
shader_stages, vk::DependencyFlags {}, 0, nullptr, 1, &barrier, 0, nullptr);
}
for (uint32_t i = 0; i < program.info.images.size(); i++) {
auto* image = descriptors.images[i].image;
const auto& resource = program.info.images[i];
if (resource.kind == ShaderRecompiler::IR::ResourceKind::Image ||
resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) {
switch (image->type) {
case VulkanImageType::DepthStencil:
GraphicsRenderDepthStencilBarrier(vk_buffer, *image);
break;
case VulkanImageType::RenderTexture:
case VulkanImageType::StorageTexture:
GraphicsRenderTextureBarrier(vk_buffer, *image);
break;
case VulkanImageType::VideoOut:
GraphicsRenderColorImageBarrier(vk_buffer, *image, RENDER_COLOR_IMAGE_LAYOUT);
break;
default: break;
}
} else {
const auto barrier =
MakeStorageImageDependency(*image, resource.read, resource.written);
vk_buffer.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands, shader_stages,
vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1, &barrier);
image->layout = vk::ImageLayout::eGeneral;
}
}
if (!program.bindings.descriptors.empty()) {
auto& set =
GetRenderContext().GetDescriptorCache().GetDescriptor(stage, program, descriptors);
vk_buffer.bindDescriptorSets(pipeline_bind_point, layout, program.bindings.descriptor_set,
1, &set.set, 0, nullptr);
buffer.RecycleDescriptorAfterFence(set);
}
if (program.bindings.push_constant_size != 0) {
EXIT_IF(program.bindings.push_constant_size != user_data.size() * sizeof(uint32_t));
vk_buffer.pushConstants(layout, vk_stage, program.bindings.push_constant_offset,
program.bindings.push_constant_size, user_data.data());
}
}
} // namespace Libs::Graphics