Files
KytyPS5/src/graphics/host_gpu/renderer/context.cpp
T

520 lines
18 KiB
C++

#include "common/assert.h"
#include "common/common.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/profiler.h"
#include "common/threads.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/colorRenderTarget.h"
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/depthRenderTarget.h"
#include "graphics/host_gpu/renderer/descriptorCache.h"
#include "graphics/host_gpu/renderer/framebufferCache.h"
#include "graphics/host_gpu/renderer/imageView.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/transfer.h"
#include "graphics/host_gpu/vma.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <algorithm>
#include <atomic>
#include <cstring>
#include <deque>
#include <memory>
namespace Libs::Graphics {
static std::atomic<uint64_t> g_command_buffer_submit_seq = 0;
static void ResetNativeCommandBuffer(vk::CommandBuffer buffer) {
EXIT_IF(buffer == nullptr);
const auto result = buffer.reset(vk::CommandBufferResetFlagBits::eReleaseResources);
if (result != vk::Result::eSuccess) {
EXIT("failed to reset Vulkan command buffer: %s (%d)\n", VulkanToString(result).c_str(),
static_cast<int>(result));
}
}
struct CommandSlot {
Common::Mutex* pool_mutex = nullptr;
uint32_t id = 0;
vk::CommandBuffer buffer = nullptr;
vk::Fence fence = nullptr;
bool busy = false;
};
class ThreadCommandPool {
public:
ThreadCommandPool() = default;
KYTY_CLASS_NO_COPY(ThreadCommandPool);
CommandSlot* Allocate();
void Destroy();
private:
void Create();
CommandSlot* CreateSlot();
Common::Mutex m_mutex;
vk::CommandPool m_pool = nullptr;
std::deque<CommandSlot> m_slots;
};
static RenderContext* g_render_ctx = nullptr;
static thread_local ThreadCommandPool g_command_pool;
RenderContext& GetRenderContext() noexcept {
return *g_render_ctx;
}
FenceResourceRetainer::~FenceResourceRetainer() {
if (!m_resources.empty()) {
EXIT("fence resource retainer destroyed before release\n");
}
}
void FenceResourceRetainer::Retain(std::shared_ptr<void> resource) {
if (resource == nullptr) {
EXIT("cannot retain a null fence resource\n");
}
if (std::ranges::none_of(m_resources, [&resource](const auto& retained) {
return retained.get() == resource.get();
})) {
m_resources.push_back(std::move(resource));
}
}
void FenceResourceRetainer::ReleaseAfterFence() noexcept {
m_resources.clear();
}
void GraphicsRenderInit(GraphicContext& graphics) {
g_render_ctx = new RenderContext(graphics);
}
void GraphicsRenderReleaseThreadCommandPool() {
g_command_pool.Destroy();
}
CommandBuffer::CommandBuffer()
: m_graphics(GetRenderContext().GetGraphics()), m_slot(g_command_pool.Allocate()),
m_host_stream(m_graphics) {}
void ThreadCommandPool::Create() {
auto& graphics = GetRenderContext().GetGraphics();
EXIT_IF(m_pool != nullptr || graphics.queue_family == static_cast<uint32_t>(-1));
vk::CommandPoolCreateInfo pool_info {};
pool_info.sType = vk::StructureType::eCommandPoolCreateInfo;
pool_info.pNext = nullptr;
pool_info.queueFamilyIndex = graphics.queue_family;
pool_info.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
const auto result = graphics.device.createCommandPool(&pool_info, nullptr, &m_pool);
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess || m_pool == nullptr);
}
CommandSlot* ThreadCommandPool::CreateSlot() {
auto& graphics = GetRenderContext().GetGraphics();
vk::CommandBufferAllocateInfo alloc_info {};
alloc_info.sType = vk::StructureType::eCommandBufferAllocateInfo;
alloc_info.commandPool = m_pool;
alloc_info.level = vk::CommandBufferLevel::ePrimary;
alloc_info.commandBufferCount = 1;
vk::CommandBuffer buffer = nullptr;
if (graphics.device.allocateCommandBuffers(&alloc_info, &buffer) != vk::Result::eSuccess) {
EXIT("Can't allocate command buffers");
}
vk::FenceCreateInfo fence_info {};
fence_info.sType = vk::StructureType::eFenceCreateInfo;
fence_info.flags = vk::FenceCreateFlagBits::eSignaled;
vk::Fence fence = nullptr;
if (graphics.device.createFence(&fence_info, nullptr, &fence) != vk::Result::eSuccess) {
graphics.device.freeCommandBuffers(m_pool, 1, &buffer);
EXIT("Can't create fence");
}
auto& slot = m_slots.emplace_back();
slot.pool_mutex = &m_mutex;
slot.id = static_cast<uint32_t>(m_slots.size() - 1);
slot.buffer = buffer;
slot.fence = fence;
return &slot;
}
CommandSlot* ThreadCommandPool::Allocate() {
Common::LockGuard lock(m_mutex);
if (m_pool == nullptr) {
Create();
}
auto it = std::ranges::find_if(m_slots, [](const auto& slot) { return !slot.busy; });
auto* slot = it != m_slots.end() ? &*it : CreateSlot();
slot->busy = true;
ResetNativeCommandBuffer(slot->buffer);
return slot;
}
void ThreadCommandPool::Destroy() {
Common::LockGuard lock(m_mutex);
if (m_pool == nullptr) {
return;
}
EXIT_IF(std::ranges::any_of(m_slots, [](const auto& slot) { return slot.busy; }));
auto& graphics = GetRenderContext().GetGraphics();
for (const auto& slot: m_slots) {
graphics.device.destroyFence(slot.fence, nullptr);
}
graphics.device.destroyCommandPool(m_pool, nullptr);
m_slots.clear();
m_pool = nullptr;
}
bool CommandBuffer::IsInvalid() const {
return m_slot == nullptr;
}
vk::CommandBuffer CommandBuffer::Handle() const {
EXIT_IF(IsInvalid());
const auto handle = m_slot->buffer;
EXIT_IF(handle == nullptr);
return handle;
}
void CommandBuffer::Release() {
EXIT_IF(IsInvalid());
Common::LockGuard lock(*m_slot->pool_mutex);
WaitForFence();
m_host_stream.Release();
m_slot->busy = false;
ResetNativeCommandBuffer(m_slot->buffer);
ReleaseResourcesAfterFence();
m_slot = nullptr;
EXIT_NOT_IMPLEMENTED(!IsInvalid());
}
void CommandBuffer::DeleteAfterFence(VulkanBuffer& buffer) {
m_delete_after_fence.push_back(&buffer);
}
void CommandBuffer::RetainResourceUntilFence(std::shared_ptr<void> resource) {
if (IsInvalid() || m_execute) {
EXIT("cannot retain a resource on an invalid or submitted command buffer\n");
}
m_fence_resources.Retain(std::move(resource));
}
void CommandBuffer::RecycleDescriptorAfterFence(VulkanDescriptorSet& set) {
m_descriptor_sets_after_fence.push_back(&set);
}
void CommandBuffer::RecycleDescriptorsAfterFence() {
for (auto* set: m_descriptor_sets_after_fence) {
GetRenderContext().GetDescriptorCache().Recycle(*set);
}
m_descriptor_sets_after_fence.clear();
}
void CommandBuffer::Begin() const {
auto buffer = Handle();
vk::CommandBufferBeginInfo begin_info {};
begin_info.sType = vk::StructureType::eCommandBufferBeginInfo;
begin_info.pNext = nullptr;
begin_info.flags = {};
begin_info.pInheritanceInfo = nullptr;
auto result = buffer.begin(&begin_info);
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
}
void CommandBuffer::End() const {
auto buffer = Handle();
auto result = buffer.end();
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
}
void CommandBuffer::SetDebugInfo(uint32_t op, uint64_t submit_id, uint32_t arg0, uint32_t arg1,
uint32_t arg2, uint32_t arg3, uint64_t arg4) {
m_debug_op = op;
m_debug_submit_id = submit_id;
m_debug_arg0 = arg0;
m_debug_arg1 = arg1;
m_debug_arg2 = arg2;
m_debug_arg3 = arg3;
m_debug_arg4 = arg4;
}
void CommandBuffer::Execute() {
Submit(nullptr, {}, nullptr);
}
void CommandBuffer::ExecuteWithSemaphore(vk::Semaphore wait_semaphore,
vk::PipelineStageFlags wait_stage,
vk::Semaphore signal_semaphore) {
EXIT_IF(wait_semaphore == nullptr || signal_semaphore == nullptr);
Submit(wait_semaphore, wait_stage, signal_semaphore);
}
void CommandBuffer::Submit(vk::Semaphore wait_semaphore, vk::PipelineStageFlags wait_stage,
vk::Semaphore signal_semaphore) {
EXIT_IF(IsInvalid());
EXIT_IF(m_execute);
const bool has_wait = wait_semaphore != nullptr;
const bool has_signal = signal_semaphore != nullptr;
auto buffer = Handle();
auto fence = m_slot->fence;
vk::SubmitInfo submit_info {};
submit_info.sType = vk::StructureType::eSubmitInfo;
submit_info.pNext = nullptr;
submit_info.waitSemaphoreCount = has_wait ? 1u : 0u;
submit_info.pWaitSemaphores = has_wait ? &wait_semaphore : nullptr;
submit_info.pWaitDstStageMask = has_wait ? &wait_stage : nullptr;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &buffer;
submit_info.signalSemaphoreCount = has_signal ? 1u : 0u;
submit_info.pSignalSemaphores = has_signal ? &signal_semaphore : nullptr;
auto& graphics = GetRenderContext().GetGraphics();
EXIT_IF(graphics.queue == nullptr);
auto result = graphics.device.resetFences(1, &fence);
if (result != vk::Result::eSuccess) {
LOGF("vkResetFences failed before submit: %s (%d)\n", VulkanToString(result).c_str(),
static_cast<int>(result));
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
if (Config::GraphicsDebugDumpEnabled()) {
LOGF("vkQueueSubmit begin: slot=%u wait_semaphore=%p signal_semaphore=%p"
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
m_slot->id, static_cast<void*>(wait_semaphore), static_cast<void*>(signal_semaphore),
m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
{
Common::LockGuard lock(graphics.queue_mutex);
m_submit_seq = g_command_buffer_submit_seq.fetch_add(1, std::memory_order_relaxed) + 1;
result = graphics.queue.submit(1, &submit_info, fence);
}
m_execute = true;
m_fence_waited = false;
if (result != vk::Result::eSuccess) {
LOGF("vkQueueSubmit failed: %s (%d), slot=%u submit_seq=%" PRIu64
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
VulkanToString(result).c_str(), static_cast<int>(result), m_slot->id, m_submit_seq,
m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
}
void CommandBuffer::WaitForFence() {
FinalizeFence(false);
}
void CommandBuffer::WaitForFenceOnly() {
EXIT_IF(IsInvalid());
if (!m_execute || m_fence_waited) {
return;
}
auto device = GetRenderContext().GetGraphics().device;
auto result = device.waitForFences(1, &m_slot->fence, VK_TRUE, UINT64_MAX);
if (result != vk::Result::eSuccess) {
LOGF("vkWaitForFences failed: %s (%d), slot=%u submit_seq=%" PRIu64
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
VulkanToString(result).c_str(), static_cast<int>(result), m_slot->id, m_submit_seq,
m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
m_fence_waited = true;
}
void CommandBuffer::WaitForFenceAndReset() {
FinalizeFence(true);
}
void CommandBuffer::FinalizeFence(bool reset_recording) {
const bool was_executed = m_execute;
WaitForFenceOnly();
if (was_executed) {
m_execute = false;
m_fence_waited = false;
if (reset_recording) {
ResetNativeCommandBuffer(m_slot->buffer);
m_recording_generation++;
}
}
if (reset_recording) {
m_host_stream.Reset();
}
if (was_executed) {
ReleaseResourcesAfterFence();
}
DeleteBuffersAfterFence();
}
void CommandBuffer::ReleaseResourcesAfterFence() {
RecycleDescriptorsAfterFence();
m_fence_resources.ReleaseAfterFence();
}
void CommandBuffer::DeleteBuffersAfterFence() {
for (auto* buffer: m_delete_after_fence) {
GetRenderContext().GetGraphics().DeleteBuffer(*buffer);
delete buffer;
}
m_delete_after_fence.clear();
}
void CommandBuffer::BeginRenderPass(VulkanFramebuffer& framebuffer, RenderColorInfo* colors,
uint32_t requested_color_count, RenderDepthInfo& depth) const {
auto buffer = Handle();
EXIT_IF(colors == nullptr);
EXIT_IF(requested_color_count > RENDER_COLOR_ATTACHMENTS_MAX);
bool with_depth = (depth.format != vk::Format::eUndefined && depth.vulkan_buffer != nullptr);
uint32_t color_count = 0;
for (uint32_t i = 0; i < requested_color_count; i++) {
if (colors[i].vulkan_buffer == nullptr) {
break;
}
color_count++;
}
bool with_color = (color_count != 0);
EXIT_NOT_IMPLEMENTED(!with_depth && !with_color);
vk::ClearValue clears[RENDER_COLOR_ATTACHMENTS_MAX + 1] = {};
for (uint32_t i = 0; i < color_count; i++) {
clears[i].color = colors[i].color_clear_value;
}
clears[color_count].depthStencil = {depth.depth_clear_value, depth.stencil_clear_value};
vk::Extent2D extent = (with_color ? colors[0].extent : depth.vulkan_buffer->extent);
vk::RenderPassBeginInfo render_pass_info {};
render_pass_info.sType = vk::StructureType::eRenderPassBeginInfo;
render_pass_info.pNext = nullptr;
render_pass_info.renderPass = framebuffer.render_pass;
render_pass_info.framebuffer = framebuffer.framebuffer;
render_pass_info.renderArea.offset = {0, 0};
render_pass_info.renderArea.extent = extent;
render_pass_info.clearValueCount = color_count + (with_depth ? 1u : 0u);
render_pass_info.pClearValues = clears;
for (uint32_t i = 0; i < color_count; i++) {
const auto color_initial_layout = framebuffer.color_layout[i];
if (colors[i].vulkan_buffer->layout != color_initial_layout) {
if (graphics_debug_dump_enabled()) {
LOGF("BeginRenderPass: color%u initial barrier image=%p mem=%" PRIu64 " %s -> %s\n",
i, VulkanHandleToPointer(colors[i].vulkan_buffer->image),
colors[i].vulkan_buffer->memory.unique_id,
VulkanToString(colors[i].vulkan_buffer->layout).c_str(),
VulkanToString(color_initial_layout).c_str());
}
vk::ImageMemoryBarrier image_memory_barrier {};
image_memory_barrier.sType = vk::StructureType::eImageMemoryBarrier;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = {};
image_memory_barrier.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead |
vk::AccessFlagBits::eColorAttachmentWrite;
image_memory_barrier.oldLayout = colors[i].vulkan_buffer->layout;
image_memory_barrier.newLayout = color_initial_layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = colors[i].vulkan_buffer->image;
image_memory_barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
image_memory_barrier.subresourceRange.layerCount = colors[i].vulkan_buffer->layers;
buffer.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1,
&image_memory_barrier);
colors[i].vulkan_buffer->layout = image_memory_barrier.newLayout;
} else if (graphics_debug_dump_enabled()) {
LOGF("BeginRenderPass: color%u initial image=%p mem=%" PRIu64 " layout=%s\n", i,
VulkanHandleToPointer(colors[i].vulkan_buffer->image),
colors[i].vulkan_buffer->memory.unique_id,
VulkanToString(colors[i].vulkan_buffer->layout).c_str());
}
}
const auto depth_layout =
with_depth ? framebuffer.depth_layout : vk::ImageLayout::eDepthStencilAttachmentOptimal;
if (with_depth && depth.vulkan_buffer->layout != depth_layout) {
vk::ImageMemoryBarrier image_memory_barrier {};
image_memory_barrier.sType = vk::StructureType::eImageMemoryBarrier;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask =
vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
image_memory_barrier.dstAccessMask =
(depth_layout == vk::ImageLayout::eDepthStencilReadOnlyOptimal
? vk::AccessFlagBits::eMemoryRead
: vk::AccessFlagBits::eMemoryWrite);
image_memory_barrier.oldLayout = depth.vulkan_buffer->layout;
image_memory_barrier.newLayout = depth_layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = depth.vulkan_buffer->image;
image_memory_barrier.subresourceRange.aspectMask =
ImageViewOps::DepthAspectMask(depth.vulkan_buffer->format);
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = 1;
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
image_memory_barrier.subresourceRange.layerCount = depth.vulkan_buffer->layers;
buffer.pipelineBarrier(
vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eAllGraphics | vk::PipelineStageFlagBits::eComputeShader,
vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
depth.vulkan_buffer->layout = image_memory_barrier.newLayout;
}
buffer.beginRenderPass(&render_pass_info, vk::SubpassContents::eInline);
for (uint32_t i = 0; i < color_count; i++) {
colors[i].vulkan_buffer->layout = RENDER_COLOR_IMAGE_LAYOUT;
if (colors[i].vulkan_buffer->type == VulkanImageType::RenderTexture) {
static_cast<RenderTextureVulkanImage*>(colors[i].vulkan_buffer)->initial_clear_pending =
false;
}
}
if (with_depth) {
depth.vulkan_buffer->initial_depth_clear_pending = false;
depth.vulkan_buffer->initial_stencil_clear_pending = false;
}
}
void CommandBuffer::EndRenderPass() const {
auto buffer = Handle();
buffer.endRenderPass();
}
} // namespace Libs::Graphics