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KytyPS5/src/graphics/shader/recompiler/decompiler/VectorAluOps.h
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1.2 KiB
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_VECTORALUOPS_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_VECTORALUOPS_H_
#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
namespace Libs::Graphics::ShaderRecompiler::Decoder {
bool DecodeVop2(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
std::string* error);
bool DecodeVop1(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
std::string* error);
bool DecodeVopc(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
std::string* error);
bool DecodeVop3(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, Instruction& inst,
std::string* error);
bool DecodeVop3p(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
Instruction& inst, std::string* error);
bool DecodeVintrp(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
Instruction& inst, std::string* error);
} // namespace Libs::Graphics::ShaderRecompiler::Decoder
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_VECTORALUOPS_H_ */