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KytyPS5/src/graphics/host_gpu/renderer/image/tiler.h
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_TILER_H_
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_TILER_H_
#include "common/common.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <array>
#include <span>
#include <vector>
#include <vk_mem_alloc.h>
namespace Libs::Graphics {
class CommandScheduler;
class Image;
class StreamBuffer;
struct GraphicContext;
struct TileManagerTestAccess;
struct GpuTileInfo {
TileBlockFamily family = TileBlockFamily::Count;
uint32_t bytes_per_element = 0;
uint64_t linear_offset = 0;
uint64_t linear_size = 0;
uint64_t tiled_offset = 0;
uint64_t tiled_size = 0;
uint64_t linear_slice_stride = 0;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 1;
uint32_t pitch = 0;
uint32_t tail_x = 0;
uint32_t tail_y = 0;
bool tail = false;
uint32_t tiled_width = 0;
uint32_t tiled_height = 0;
uint32_t surface_z = 0;
};
class TileManager final {
public:
enum class D16Direction { Promote, Demote };
enum class ColorTransform { None, SwapBgra16 };
struct Result {
vk::Buffer buffer = nullptr;
uint64_t offset = 0;
uint64_t size = 0;
};
struct D16Layout {
uint32_t width = 0;
uint32_t height = 0;
uint32_t layers = 0;
uint64_t source_row_stride = 0;
uint64_t target_row_stride = 0;
uint64_t source_slice_stride = 0;
uint64_t target_slice_stride = 0;
};
TileManager(GraphicContext& graphics, CommandScheduler& scheduler, StreamBuffer& stream_buffer);
~TileManager();
KYTY_CLASS_NO_COPY(TileManager);
// The returned device-local buffer remains alive through the current scheduler tick.
[[nodiscard]] Result Detile(vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
uint64_t linear_capacity, std::span<const GpuTileInfo> infos);
void Tile(vk::Buffer linear, uint64_t linear_offset, uint64_t linear_capacity, vk::Buffer tiled,
uint64_t tiled_offset, uint64_t tiled_capacity, std::span<const GpuTileInfo> infos);
void TileImage(Image& image, std::span<const vk::BufferImageCopy> regions, vk::Buffer tiled,
uint64_t tiled_offset, uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos,
ColorTransform transform = ColorTransform::None);
[[nodiscard]] Result GetScratchBuffer(uint64_t size);
void ConvertD16(Result source, Result target, D16Direction direction, bool d32,
const D16Layout& layout);
[[nodiscard]] Result SwapBgra16(Result input);
void SwapBgra16(Result input, Result output);
private:
friend struct TileManagerTestAccess;
static constexpr uint32_t FamilyCount = static_cast<uint32_t>(TileBlockFamily::Count);
static constexpr uint32_t BytesPerElementCount = 5;
static constexpr uint32_t DirectionCount = 2;
static constexpr uint32_t PipelineCount = FamilyCount * BytesPerElementCount * DirectionCount;
struct Push {
uint32_t src_base;
uint32_t dst_base;
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t surface_z;
uint32_t pitch_bytes;
uint32_t slice_bytes;
uint32_t blocks_per_row;
uint32_t blocks_per_slice;
uint32_t tail_x;
uint32_t tail_y;
uint32_t tail;
};
struct Dispatch {
Push push {};
uint32_t pipeline_slot = 0;
uint64_t params_offset = 0;
};
struct Scratch {
vk::Buffer buffer = nullptr;
VmaAllocation allocation = nullptr;
uint64_t size = 0;
};
struct StorageBinding {
vk::DescriptorBufferInfo info;
uint32_t base = 0;
};
[[nodiscard]] Scratch AllocateScratch(uint64_t size);
[[nodiscard]] StorageBinding BindStorage(Result buffer, uint64_t size) const;
[[nodiscard]] static uint32_t ConversionRows(uint64_t offset, uint64_t row_stride,
uint64_t active, uint32_t remaining,
uint64_t alignment, uint64_t max_range,
uint32_t max_groups) noexcept;
void DeferDestroy(Scratch scratch);
void Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos, uint64_t source_base, uint64_t target_base,
std::vector<Dispatch>& dispatches);
void Record(bool tile, vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
vk::Buffer target, uint64_t target_offset, uint64_t target_capacity,
std::span<Dispatch> dispatches, bool clear_target);
[[nodiscard]] vk::Pipeline GetPipeline(uint32_t slot);
void SwapBgra16(Result input, Result output, uint32_t pixels);
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
StreamBuffer& m_stream_buffer;
vk::DescriptorSetLayout m_descriptor_layout = nullptr;
vk::PipelineLayout m_pipeline_layout = nullptr;
std::array<vk::Pipeline, PipelineCount> m_pipelines {};
vk::Pipeline m_d16_to_d24 = nullptr;
vk::Pipeline m_d16_to_d32 = nullptr;
vk::Pipeline m_d24_to_d16 = nullptr;
vk::Pipeline m_d32_to_d16 = nullptr;
vk::Pipeline m_swap_bgra16 = nullptr;
};
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_TILER_H_