mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-08-03 11:23:49 +00:00
347 lines
15 KiB
C++
347 lines
15 KiB
C++
#include "common/assert.h"
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#include "common/common.h"
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#include "common/emulatorConfig.h"
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#include "common/file.h"
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#include "common/logging/log.h"
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#include "common/profiler.h"
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#include "common/stringUtils.h"
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#include "common/threads.h"
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#include "graphics/guest_gpu/gpu_defs.h"
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#include "graphics/guest_gpu/graphicsRun.h"
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#include "graphics/guest_gpu/hardwareContext.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/host_gpu/renderer/image/imageInfo.h"
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#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
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#include "graphics/host_gpu/renderer/pipeline/descriptors.h"
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#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
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#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
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#include "graphics/host_gpu/renderer/pipeline/shaderSubgroup.h"
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include "graphics/shader/recompiler/ir/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include "graphics/shader/shader.h"
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#include "kernel/eventQueue.h"
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#include "kernel/pthread.h"
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#include "libs/errno.h"
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#include <algorithm>
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#include <atomic>
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#include <cmath>
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#include <cstring>
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#include <limits>
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#include <span>
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#include <unordered_map>
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#include <vector>
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namespace Libs::Graphics {
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static uint64_t BufferDescriptorSize(const ShaderBufferResource& descriptor) {
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const uint64_t records = descriptor.NumRecords();
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const uint64_t stride = descriptor.Stride();
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if (stride != 0 && records > UINT64_MAX / stride) {
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EXIT("compute buffer descriptor footprint overflow\n");
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}
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return stride == 0 ? records : records * stride;
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}
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bool RenderExecutor::TryConsumeComputeMetaClear(const ShaderComputeInputInfo& input,
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const RenderCommandBuffer& buffer) {
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const auto& program = *input.stage.program;
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const auto& resources = *input.stage.resources;
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if (resources.buffers.size() != program.info.buffers.size()) {
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EXIT("compute runtime buffer count does not match shader metadata\n");
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}
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auto& cache = buffer.GetContext().GetTextureCache();
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for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
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const auto& resource = program.info.buffers[i];
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const auto descriptor = DecodeNativeDescriptor<ShaderBufferResource>(resources.buffers[i]);
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if (!resource.written && cache.IsMeta(descriptor.Base48())) {
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return false;
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}
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}
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if (!program.info.has_bitwise_xor) {
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for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
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const auto& resource = program.info.buffers[i];
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if (resource.written) {
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const auto descriptor =
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DecodeNativeDescriptor<ShaderBufferResource>(resources.buffers[i]);
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if (cache.ClearMeta(descriptor.Base48())) {
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return true;
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}
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}
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}
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}
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return false;
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}
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bool ResolveComputeImageClear(const ShaderComputeInputInfo& input, uint32_t group_x,
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uint32_t group_y, uint32_t group_z, uint32_t mode,
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ShaderBufferResource& resolved_descriptor, uint32_t& resolved_clear,
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uint64_t& resolved_size) {
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const auto& program = *input.stage.program;
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const auto& resources = *input.stage.resources;
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if (program.info.buffers.size() != 1 || resources.buffers.size() != 1 ||
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!program.info.images.empty() || !program.info.samplers.empty() ||
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!program.info.addresses.empty() || !resources.images.empty() ||
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!resources.samplers.empty() || !resources.addresses.empty()) {
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return false;
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}
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const auto& resource = program.info.buffers.front();
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const auto& raw = resources.buffers.front();
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const auto descriptor = DecodeNativeDescriptor<ShaderBufferResource>(raw);
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if (!resource.formatted || !resource.written || resource.read || resource.atomic ||
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resource.scalar || resource.max_byte_extent != 16 || descriptor.Stride() != 16 ||
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descriptor.Format() != Prospero::GpuEnumValue(Prospero::BufferFormat::k32_32_32_32UInt) ||
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descriptor.SwizzleEnabled() || descriptor.IndexStride() != 0 || descriptor.AddTid() ||
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resource.packed_stride != descriptor.PackedStride() || raw.dword_count != 4 ||
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program.user_data_base != 0 || resources.user_data.size() != 8) {
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return false;
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}
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for (uint32_t i = 0; i < raw.dword_count; i++) {
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if (raw.dwords[i] != resources.user_data[i]) {
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return false;
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}
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}
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const uint32_t clear = resources.user_data[4];
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if (resources.user_data[5] != clear || resources.user_data[6] != clear ||
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resources.user_data[7] != clear) {
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return false;
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}
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const bool full_dispatch =
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input.dispatch_thread_dimensions && input.threads_num[0] == 64 &&
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input.threads_num[1] == 1 && input.threads_num[2] == 1 && group_x != 0 && group_y == 1 &&
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group_z == 1 && input.dispatch_threads_num[0] == group_x &&
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input.dispatch_threads_num[1] == 1 && input.dispatch_threads_num[2] == 1 &&
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input.group_id[0] && !input.group_id[1] && !input.group_id[2] &&
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input.thread_ids_num == 1 && input.wave_size == 32 && !input.tg_size_en && mode == 0x61u &&
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group_x % input.threads_num[0] == 0 && descriptor.NumRecords() == group_x;
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const auto size = BufferDescriptorSize(descriptor);
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if (!full_dispatch || size == 0) {
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return false;
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}
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resolved_descriptor = descriptor;
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resolved_clear = clear;
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resolved_size = size;
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return true;
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}
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static bool TryConsumeComputeImageClear(const ShaderComputeInputInfo& input, CommandBuffer& command,
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uint32_t group_x, uint32_t group_y, uint32_t group_z,
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uint32_t mode) {
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ShaderBufferResource descriptor;
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uint32_t packed_clear = 0;
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uint64_t size = 0;
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if (!ResolveComputeImageClear(input, group_x, group_y, group_z, mode, descriptor, packed_clear,
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size)) {
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return false;
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}
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auto& cache = command.GetContext().GetTextureCache();
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if (!cache.ClearImageFromBuffer(command, descriptor.Base48(), size, packed_clear)) {
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return false;
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}
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static std::atomic<uint32_t> logged_clears {0};
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if (logged_clears.fetch_add(1, std::memory_order_relaxed) < 32) {
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LOGF("GraphicsRenderDispatchDirect: compute image clear shader=0x%016" PRIx64
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" addr=0x%016" PRIx64 " size=0x%016" PRIx64 " value=0x%08" PRIx32 "\n",
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input.stage.program->shader_hash, descriptor.Base48(), size, packed_clear);
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}
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return true;
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}
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void RenderExecutor::DispatchDirect(uint64_t submit_id, RenderCommandBuffer& buffer,
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uint32_t thread_group_x, uint32_t thread_group_y,
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uint32_t thread_group_z, uint32_t mode) {
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EXIT_IF(buffer.IsInvalid());
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auto& ctx = buffer.GetRegisters();
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auto& sh_ctx = buffer.GetShaders();
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buffer.SetDebugInfo(static_cast<uint32_t>(CommandBufferDebugOp::DispatchDirect), submit_id,
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thread_group_x, thread_group_y, thread_group_z, mode,
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sh_ctx.GetCs().cs_regs.data_addr);
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Common::LockGuard lock(m_context.GetMutex());
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if (sh_ctx.GetCs().cs_regs.data_addr == 0) {
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LOGF("GraphicsRenderDispatchDirect: temporary: ignoring dispatch with null CS shader, "
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"groups=%ux%ux%u mode=%u\n",
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thread_group_x, thread_group_y, thread_group_z, mode);
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return;
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}
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if (!ShaderAddressValid(sh_ctx.GetCs().cs_regs.data_addr)) {
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return;
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}
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constexpr uint32_t DISPATCH_INITIATOR_USE_THREAD_DIMENSIONS = 1u << 5u;
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constexpr uint32_t DISPATCH_INITIATOR_BASE_BITS = 0x41u;
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constexpr uint32_t DISPATCH_INITIATOR_MODIFIER_BITS = 0xa038u;
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constexpr uint32_t DISPATCH_INITIATOR_KNOWN_MASK =
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DISPATCH_INITIATOR_BASE_BITS | DISPATCH_INITIATOR_MODIFIER_BITS;
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const uint32_t unknown_mode_bits = mode & ~DISPATCH_INITIATOR_KNOWN_MASK;
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if (unknown_mode_bits != 0) {
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static std::atomic<uint32_t> log_count {0};
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if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
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LOGF("GraphicsRenderDispatchDirect: unknown dispatch initiator bits "
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"mode=0x%08" PRIx32 " unknown=0x%08" PRIx32 " shader=0x%016" PRIx64
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" groups=%ux%ux%u\n",
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mode, unknown_mode_bits, sh_ctx.GetCs().cs_regs.data_addr, thread_group_x,
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thread_group_y, thread_group_z);
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}
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}
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const auto& cs_regs = sh_ctx.GetCs();
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const auto& sh_regs = ctx.GetShaderRegisters();
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ShaderComputeInputInfo input_info {};
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std::span<const uint32_t> cs_shader;
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if (!ShaderCompileInfoCS(cs_regs, sh_regs, input_info, cs_shader)) {
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EXIT("ShaderCompileInfoCS failed for dispatch with CS shader 0x%016" PRIx64 "\n",
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cs_regs.cs_regs.data_addr);
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}
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const bool use_thread_dimensions = (mode & DISPATCH_INITIATOR_USE_THREAD_DIMENSIONS) != 0;
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if (use_thread_dimensions) {
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input_info.dispatch_thread_dimensions = true;
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input_info.dispatch_threads_num[0] = thread_group_x;
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input_info.dispatch_threads_num[1] = thread_group_y;
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input_info.dispatch_threads_num[2] = thread_group_z;
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}
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const uint32_t frame_num = static_cast<uint32_t>(m_context.GetGpu().GetFrameNum());
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const bool large_workgroup =
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(input_info.threads_num[0] * input_info.threads_num[1] * input_info.threads_num[2] >= 512);
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const auto& program = *input_info.stage.program;
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const auto& resources = *input_info.stage.resources;
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if (TryConsumeComputeMetaClear(input_info, buffer)) {
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ResetBindings();
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return;
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}
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if (TryConsumeComputeImageClear(input_info, buffer, thread_group_x, thread_group_y,
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thread_group_z, mode)) {
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ResetBindings();
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return;
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}
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const auto sampled_images = std::count_if(
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program.info.images.begin(), program.info.images.end(), [](const auto& image) {
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return image.kind == ShaderRecompiler::IR::ResourceKind::Image ||
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image.kind == ShaderRecompiler::IR::ResourceKind::ImageUint;
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});
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const bool has_sampler = !program.info.samplers.empty();
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static std::atomic<uint32_t> dispatch_log_count {0};
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if ((large_workgroup || has_sampler) &&
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dispatch_log_count.fetch_add(1, std::memory_order_relaxed) < 512) {
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LOGF("GraphicsRenderDispatchDirect: frame=%u shader=0x%016" PRIx64
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" groups=%ux%ux%u mode=0x%08" PRIx32 " local=%ux%ux%u "
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"buffers=%zu textures=%zu sampled=%zu storage=%zu samplers=%zu push=%u\n",
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frame_num, sh_ctx.GetCs().cs_regs.data_addr, thread_group_x, thread_group_y,
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thread_group_z, mode, input_info.threads_num[0], input_info.threads_num[1],
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input_info.threads_num[2], program.info.buffers.size(), program.info.images.size(),
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sampled_images, program.info.images.size() - sampled_images,
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program.info.samplers.size(), program.bindings.push_constant_size);
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for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
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const auto& buffer = program.info.buffers[i];
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const auto r = DecodeNativeDescriptor<ShaderBufferResource>(resources.buffers[i]);
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LOGF(" CS buffer[%u]: source=%u usage=%s addr=0x%012" PRIx64
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" stride=%u records=%u format=%u\n",
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i, buffer.source, buffer.written ? "read-write" : "read-only", r.Base48(),
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r.Stride(), r.NumRecords(), r.Format());
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}
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for (uint32_t i = 0; i < program.info.images.size(); i++) {
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const auto& image = program.info.images[i];
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const auto r = DecodeNativeDescriptor<ShaderTextureResource>(resources.images[i]);
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LOGF(" CS texture[%u]: source=%u usage=%s sampled=%s addr=0x%010" PRIx64
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" type=%u fmt=%u extent=%ux%u depth=%u levels=%u tile=%u\n",
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i, image.source, image.written ? "read-write" : "read-only",
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(image.kind == ShaderRecompiler::IR::ResourceKind::Image ||
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image.kind == ShaderRecompiler::IR::ResourceKind::ImageUint)
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? "true"
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: "false",
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r.Base40(), static_cast<uint32_t>(r.Type()), r.Format(),
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static_cast<uint32_t>(r.Width5()) + 1u, static_cast<uint32_t>(r.Height5()) + 1u,
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static_cast<uint32_t>(r.Depth()) + 1u,
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std::max<uint32_t>(static_cast<uint32_t>(r.LastLevel()),
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static_cast<uint32_t>(r.MaxMip())) +
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1u,
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r.TileMode());
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}
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for (uint32_t i = 0; i < program.info.samplers.size(); i++) {
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const auto r = DecodeNativeDescriptor<ShaderSamplerResource>(resources.samplers[i]);
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LOGF(" CS sampler[%u]: source=%u clamp=%u/%u/%u filter=%u/%u/%u mip=%u "
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"lod=%u-%u bias=%d\n",
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i, program.info.samplers[i].source, static_cast<uint32_t>(r.ClampX()),
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static_cast<uint32_t>(r.ClampY()), static_cast<uint32_t>(r.ClampZ()),
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static_cast<uint32_t>(r.XyMagFilter()), static_cast<uint32_t>(r.XyMinFilter()),
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static_cast<uint32_t>(r.ZFilter()), static_cast<uint32_t>(r.MipFilter()),
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static_cast<uint32_t>(r.MinLod()), static_cast<uint32_t>(r.MaxLod()),
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static_cast<int32_t>(r.LodBias()));
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}
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}
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if (use_thread_dimensions) {
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auto groups_from_threads = [](uint32_t threads, uint32_t group_size) {
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return (threads == 0
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? 0u
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: (threads + std::max(group_size, 1u) - 1u) / std::max(group_size, 1u));
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};
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const uint32_t old_x = thread_group_x;
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const uint32_t old_y = thread_group_y;
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const uint32_t old_z = thread_group_z;
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thread_group_x = groups_from_threads(thread_group_x, cs_regs.cs_regs.num_thread_x);
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thread_group_y = groups_from_threads(thread_group_y, cs_regs.cs_regs.num_thread_y);
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thread_group_z = groups_from_threads(thread_group_z, cs_regs.cs_regs.num_thread_z);
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static std::atomic<uint32_t> log_count {0};
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if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
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LOGF("GraphicsRenderDispatchDirect: use-thread-dimensions %ux%ux%u / %ux%ux%u -> "
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"groups %ux%ux%u\n",
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old_x, old_y, old_z, std::max(cs_regs.cs_regs.num_thread_x, 1u),
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std::max(cs_regs.cs_regs.num_thread_y, 1u),
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std::max(cs_regs.cs_regs.num_thread_z, 1u), thread_group_x, thread_group_y,
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thread_group_z);
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}
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}
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if (thread_group_x == 0 || thread_group_y == 0 || thread_group_z == 0) {
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static std::atomic<uint32_t> log_count {0};
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if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
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LOGF("GraphicsRenderDispatchDirect: skipping zero-sized dispatch groups=%ux%ux%u "
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"mode=0x%08" PRIx32 " shader=0x%016" PRIx64 "\n",
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thread_group_x, thread_group_y, thread_group_z, mode,
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sh_ctx.GetCs().cs_regs.data_addr);
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}
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return;
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}
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buffer.EndRendering();
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auto& pipeline =
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m_context.GetPipelineCache().CreateComputePipeline(input_info, sh_ctx.GetCs(), cs_shader);
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auto bindings = PrepareBindings(buffer, input_info.stage, vk::ShaderStageFlagBits::eCompute,
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DescriptorCache::Stage::Compute);
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RebindBuffers(buffer, bindings);
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RebindImages(buffer, bindings);
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auto vk_buffer = buffer.Handle();
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CommitBindings(buffer, vk::PipelineBindPoint::eCompute, pipeline.pipeline_layout, bindings);
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vk_buffer.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline.pipeline);
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vk_buffer.dispatch(thread_group_x, thread_group_y, thread_group_z);
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bool has_storage_writes = HasShaderBufferWrites(input_info.stage);
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has_storage_writes =
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std::any_of(program.info.images.begin(), program.info.images.end(),
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[](const auto& image) {
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return image.written &&
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(image.kind == ShaderRecompiler::IR::ResourceKind::StorageImage ||
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image.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint);
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}) ||
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has_storage_writes;
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if (has_storage_writes) {
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ShaderWriteBarrier(vk_buffer, vk::PipelineStageFlagBits::eComputeShader);
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}
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ResetBindings();
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}
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} // namespace Libs::Graphics
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