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KytyPS5/src/graphics/shader/recompiler/emitter/spirvEmitterFlowOps.cpp
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#include "graphics/shader/recompiler/emitter/spirvEmitterInternal.h"
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
void EmitMoveU32(EmitterState& state, const IR::Instruction& inst) {
const auto value = EmitValueLoad(state, inst.src[0]);
EmitStoreU32(state, inst.dst, value);
}
void EmitMoveF32Bits(EmitterState& state, const IR::Instruction& inst) {
const auto value = EmitFloatLoad(state, inst.src[0]);
const auto bits = state.builder.AllocateId();
state.builder.AddFunction({OpBitcast, state.uint_type, bits, value});
EmitStoreU32(state, inst.dst, bits);
}
uint32_t MoveRelRegisterLimit(const EmitterState& state, IR::Register base) {
uint32_t limit = base.index + 1u;
for (const auto& binding: state.registers) {
if (binding.reg.file == IR::RegisterFile::Vector) {
limit = std::max(limit, binding.reg.index + 1u);
}
}
return std::min(limit, 256u);
}
void EmitMoveRelSourceU32(EmitterState& state, const IR::Instruction& inst) {
if (inst.src[0].kind != IR::OperandKind::Register ||
inst.src[0].reg.file != IR::RegisterFile::Vector) {
EmitMoveU32(state, inst);
return;
}
const auto base_reg = inst.src[0].reg;
const auto m0 = inst.src_count > 1u ? EmitValueLoad(state, inst.src[1]) : ConstantU32(state, 0);
auto selected = EmitRegisterLoad(state, base_reg);
const auto limit = MoveRelRegisterLimit(state, base_reg);
for (uint32_t reg = base_reg.index + 1u; reg < limit; reg++) {
const auto candidate = EmitRegisterLoad(state, {IR::RegisterFile::Vector, reg});
const auto match = state.builder.AllocateId();
const auto next = state.builder.AllocateId();
state.builder.AddFunction(
{OpIEqual, state.bool_type, match, m0, ConstantU32(state, reg - base_reg.index)});
state.builder.AddFunction({OpSelect, state.uint_type, next, match, candidate, selected});
selected = next;
}
EmitStoreU32(state, inst.dst, selected);
}
void EmitMoveRelDestU32(EmitterState& state, const IR::Instruction& inst) {
if (inst.dst.kind != IR::OperandKind::Register ||
inst.dst.reg.file != IR::RegisterFile::Vector) {
EmitMoveU32(state, inst);
return;
}
const auto base_reg = inst.dst.reg;
const auto value = EmitValueLoad(state, inst.src[0]);
const auto m0 = inst.src_count > 1u ? EmitValueLoad(state, inst.src[1]) : ConstantU32(state, 0);
const auto exec_active = EmitExecActiveBool(state);
const auto limit = MoveRelRegisterLimit(state, base_reg);
for (uint32_t reg = base_reg.index; reg < limit; reg++) {
const auto pointer = PointerForRegister(state, {IR::RegisterFile::Vector, reg});
if (pointer == 0) {
continue;
}
const auto old_value = state.builder.AllocateId();
const auto match = state.builder.AllocateId();
const auto write = state.builder.AllocateId();
const auto merged = state.builder.AllocateId();
state.builder.AddFunction({OpLoad, state.uint_type, old_value, pointer});
state.builder.AddFunction(
{OpIEqual, state.bool_type, match, m0, ConstantU32(state, reg - base_reg.index)});
state.builder.AddFunction({OpLogicalAnd, state.bool_type, write, exec_active, match});
state.builder.AddFunction({OpSelect, state.uint_type, merged, write, value, old_value});
state.builder.AddFunction({OpStore, pointer, merged});
}
}
void EmitMoveU64(EmitterState& state, const IR::Instruction& inst) {
if (state.per_invocation_masks && inst.dst.kind == IR::OperandKind::Register &&
IsMaskRegisterFile(inst.dst.reg.file)) {
EmitPerInvocationMask(state, inst.dst, EmitLaneMaskOperandActiveBool(state, inst.src[0]));
return;
}
const auto low = EmitSequentialValueLoad(state, inst.src[0], 0);
const auto high = EmitSequentialValueLoad(state, inst.src[0], 1);
EmitStoreU32(state, inst.dst, low);
EmitStoreU32(state, OffsetRegisterOperand(inst.dst, 1), high);
}
uint32_t EmitWqmLaneU32(EmitterState& state, uint32_t src) {
uint32_t ret = ConstantU32(state, 0);
for (uint32_t i = 0; i < 8u; i++) {
const auto mask = 0x0fu << (i * 4u);
const auto masked = state.builder.AllocateId();
const auto non_zero = state.builder.AllocateId();
const auto expanded = state.builder.AllocateId();
const auto combined = state.builder.AllocateId();
state.builder.AddFunction(
{OpBitwiseAnd, state.uint_type, masked, src, ConstantU32(state, mask)});
state.builder.AddFunction(
{OpINotEqual, state.bool_type, non_zero, masked, ConstantU32(state, 0)});
state.builder.AddFunction({OpSelect, state.uint_type, expanded, non_zero,
ConstantU32(state, mask), ConstantU32(state, 0)});
state.builder.AddFunction({OpBitwiseOr, state.uint_type, combined, ret, expanded});
ret = combined;
}
return ret;
}
void EmitWqmB64(EmitterState& state, const IR::Instruction& inst) {
if (!state.per_invocation_masks && inst.dst.kind == IR::OperandKind::Register &&
inst.dst.reg.file == IR::RegisterFile::Scalar) {
const auto low = EmitSequentialValueLoad(state, inst.src[0], 0);
const auto high = EmitSequentialValueLoad(state, inst.src[0], 1);
const auto ret_low = EmitWqmLaneU32(state, low);
const auto ret_high = EmitWqmLaneU32(state, high);
EmitStoreU32(state, inst.dst, ret_low);
EmitStoreU32(state, OffsetRegisterOperand(inst.dst, 1), ret_high);
return;
}
const auto ballot = state.builder.AllocateId();
state.builder.AddFunction({OpGroupNonUniformBallot, state.vec4_uint_type, ballot,
ConstantU32(state, ScopeSubgroup),
EmitLaneMaskOperandActiveBool(state, inst.src[0])});
const auto low = state.builder.AllocateId();
const auto high = state.builder.AllocateId();
state.builder.AddFunction({OpCompositeExtract, state.uint_type, low, ballot, 0});
state.builder.AddFunction({OpCompositeExtract, state.uint_type, high, ballot, 1});
const auto wqm_low = EmitWqmLaneU32(state, low);
const auto wqm_high = EmitWqmLaneU32(state, high);
const auto lane = EmitSubgroupLocalInvocationId(state);
const auto high_half = state.builder.AllocateId();
const auto mask = state.builder.AllocateId();
const auto bit_index = state.builder.AllocateId();
const auto bit = state.builder.AllocateId();
const auto hit = state.builder.AllocateId();
const auto active = state.builder.AllocateId();
state.builder.AddFunction(
{OpUGreaterThanEqual, state.bool_type, high_half, lane, ConstantU32(state, 32)});
state.builder.AddFunction({OpSelect, state.uint_type, mask, high_half, wqm_high, wqm_low});
state.builder.AddFunction(
{OpBitwiseAnd, state.uint_type, bit_index, lane, ConstantU32(state, 31)});
state.builder.AddFunction(
{OpShiftLeftLogical, state.uint_type, bit, ConstantU32(state, 1), bit_index});
state.builder.AddFunction({OpBitwiseAnd, state.uint_type, hit, mask, bit});
state.builder.AddFunction({OpINotEqual, state.bool_type, active, hit, ConstantU32(state, 0)});
if (state.per_invocation_masks) {
EmitPerInvocationMask(state, inst.dst, active);
} else {
const auto result = state.builder.AllocateId();
state.builder.AddFunction({OpSelect, state.uint_type, result, active,
ConstantU32(state, 1), ConstantU32(state, 0)});
EmitStoreU32(state, inst.dst, result);
EmitStoreU32(state, OffsetRegisterOperand(inst.dst, 1), ConstantU32(state, 0));
}
}
void EmitSaveexecPerInvocation(EmitterState& state, const IR::Instruction& inst) {
const auto old_exec = EmitExecActiveBool(state);
const auto src = EmitLaneMaskOperandActiveBool(state, inst.src[0]);
EmitPerInvocationMask(state, inst.dst, old_exec);
uint32_t lhs = old_exec;
uint32_t rhs = src;
bool use_or = false;
switch (inst.saveexec_mode) {
case IR::SaveexecMode::And: break;
case IR::SaveexecMode::Andn1: rhs = EmitLogicalNotBool(state, src); break;
case IR::SaveexecMode::Orn2:
lhs = EmitLogicalNotBool(state, old_exec);
use_or = true;
break;
}
const auto result =
use_or ? EmitLogicalOrBool(state, lhs, rhs) : EmitLogicalAndBool(state, lhs, rhs);
EmitPerInvocationMask(state, MakeRegisterOperand(IR::RegisterFile::Exec, 0), result);
EmitStoreSccBool(state, result);
}
void EmitSaveexecB32(EmitterState& state, const IR::Instruction& inst) {
if (state.per_invocation_masks) {
EmitSaveexecPerInvocation(state, inst);
return;
}
const auto old_low = EmitRegisterLoad(state, {IR::RegisterFile::Exec, 0});
const auto src_low = EmitValueLoad(state, inst.src[0]);
EmitStoreU32(state, inst.dst, old_low);
uint32_t rhs_low = src_low;
if (inst.saveexec_mode == IR::SaveexecMode::Andn1) {
rhs_low = state.builder.AllocateId();
state.builder.AddFunction({OpNot, state.uint_type, rhs_low, src_low});
}
const auto new_low = state.builder.AllocateId();
state.builder.AddFunction({OpBitwiseAnd, state.uint_type, new_low, rhs_low, old_low});
EmitStoreU32(state, MakeRegisterOperand(IR::RegisterFile::Exec, 0), new_low);
if (state.wave_size == 32u) {
EmitStoreU32(state, MakeRegisterOperand(IR::RegisterFile::Exec, 1), ConstantU32(state, 0));
}
const auto cond = state.builder.AllocateId();
const auto scc = state.builder.AllocateId();
state.builder.AddFunction(
{OpINotEqual, state.bool_type, cond, new_low, ConstantU32(state, 0)});
state.builder.AddFunction(
{OpSelect, state.uint_type, scc, cond, ConstantU32(state, 1), ConstantU32(state, 0)});
EmitStoreU32(state, SccOperand(), scc);
}
void EmitSaveexecB64(EmitterState& state, const IR::Instruction& inst) {
if (state.per_invocation_masks) {
EmitSaveexecPerInvocation(state, inst);
return;
}
const auto old_low = EmitRegisterLoad(state, {IR::RegisterFile::Exec, 0});
const auto old_high = EmitRegisterLoad(state, {IR::RegisterFile::Exec, 1});
const auto src_low = EmitSequentialValueLoad(state, inst.src[0], 0);
const auto src_high = EmitSequentialValueLoad(state, inst.src[0], 1);
EmitStoreU32(state, inst.dst, old_low);
EmitStoreU32(state, OffsetRegisterOperand(inst.dst, 1), old_high);
uint32_t lhs_low = old_low;
uint32_t lhs_high = old_high;
uint32_t rhs_low = src_low;
uint32_t rhs_high = src_high;
uint32_t opcode = OpBitwiseAnd;
if (inst.saveexec_mode == IR::SaveexecMode::Andn1) {
rhs_low = state.builder.AllocateId();
rhs_high = state.builder.AllocateId();
state.builder.AddFunction({OpNot, state.uint_type, rhs_low, src_low});
state.builder.AddFunction({OpNot, state.uint_type, rhs_high, src_high});
}
if (inst.saveexec_mode == IR::SaveexecMode::Orn2) {
lhs_low = state.builder.AllocateId();
lhs_high = state.builder.AllocateId();
state.builder.AddFunction({OpNot, state.uint_type, lhs_low, old_low});
state.builder.AddFunction({OpNot, state.uint_type, lhs_high, old_high});
opcode = OpBitwiseOr;
}
const auto new_low = state.builder.AllocateId();
const auto new_high = state.builder.AllocateId();
state.builder.AddFunction({opcode, state.uint_type, new_low, lhs_low, rhs_low});
state.builder.AddFunction({opcode, state.uint_type, new_high, lhs_high, rhs_high});
EmitStoreU32(state, MakeRegisterOperand(IR::RegisterFile::Exec, 0), new_low);
EmitStoreU32(state, MakeRegisterOperand(IR::RegisterFile::Exec, 1), new_high);
const auto active_new_high = state.wave_size == 32u ? ConstantU32(state, 0) : new_high;
const auto mask = state.builder.AllocateId();
const auto cond = state.builder.AllocateId();
const auto scc = state.builder.AllocateId();
state.builder.AddFunction({OpBitwiseOr, state.uint_type, mask, new_low, active_new_high});
state.builder.AddFunction({OpINotEqual, state.bool_type, cond, mask, ConstantU32(state, 0)});
state.builder.AddFunction(
{OpSelect, state.uint_type, scc, cond, ConstantU32(state, 1), ConstantU32(state, 0)});
EmitStoreU32(state, SccOperand(), scc);
}
void EmitReadFirstLaneU32(EmitterState& state, const IR::Instruction& inst) {
const auto src = EmitValueLoad(state, inst.src[0]);
const auto active = EmitExecActiveBool(state);
const auto ballot = state.builder.AllocateId();
const auto first_lane = state.builder.AllocateId();
const auto first_value = state.builder.AllocateId();
state.builder.AddFunction({OpGroupNonUniformBallot, state.vec4_uint_type, ballot,
ConstantU32(state, ScopeSubgroup), active});
state.builder.AddFunction({OpGroupNonUniformBallotFindLSB, state.uint_type, first_lane,
ConstantU32(state, ScopeSubgroup), ballot});
state.builder.AddFunction({OpGroupNonUniformShuffle, state.uint_type, first_value,
ConstantU32(state, ScopeSubgroup), src, first_lane});
EmitStoreU32(state, inst.dst, first_value);
}
uint32_t EmitLaneIndex(EmitterState& state, const IR::Operand& operand) {
const auto lane = state.builder.AllocateId();
state.builder.AddFunction({OpBitwiseAnd, state.uint_type, lane, EmitValueLoad(state, operand),
ConstantU32(state, 63)});
return lane;
}
void EmitReadLaneU32(EmitterState& state, const IR::Instruction& inst) {
const auto src = EmitValueLoad(state, inst.src[0]);
const auto lane = EmitLaneIndex(state, inst.src[1]);
const auto value = state.builder.AllocateId();
state.builder.AddFunction({OpGroupNonUniformShuffle, state.uint_type, value,
ConstantU32(state, ScopeSubgroup), src, lane});
EmitStoreU32(state, inst.dst, value);
}
void EmitWriteLaneU32(EmitterState& state, const IR::Instruction& inst) {
const auto value = EmitValueLoad(state, inst.src[0]);
const auto lane = EmitLaneIndex(state, inst.src[1]);
const auto subid = EmitSubgroupLocalInvocationId(state);
const auto hit = state.builder.AllocateId();
const auto pointer =
inst.dst.kind == IR::OperandKind::Register ? PointerForRegister(state, inst.dst.reg) : 0;
const auto old = pointer != 0 ? state.builder.AllocateId() : ConstantU32(state, 0);
const auto merged = state.builder.AllocateId();
if (pointer != 0) {
state.builder.AddFunction({OpLoad, state.uint_type, old, pointer});
}
state.builder.AddFunction({OpIEqual, state.bool_type, hit, subid, lane});
state.builder.AddFunction({OpSelect, state.uint_type, merged, hit, value, old});
if (pointer != 0) {
// RDNA2 V_WRITELANE_B32 ignores EXEC, unlike ordinary VGPR destination writes.
state.builder.AddFunction({OpStore, pointer, merged});
}
}
void EmitPermlaneB32(EmitterState& state, const IR::Instruction& inst, bool x16) {
const auto subid = EmitSubgroupLocalInvocationId(state);
const auto row = state.builder.AllocateId();
const auto lane = state.builder.AllocateId();
const auto lane8 = state.builder.AllocateId();
const auto shift = state.builder.AllocateId();
const auto upper = state.builder.AllocateId();
const auto selected = state.builder.AllocateId();
const auto index0 = state.builder.AllocateId();
const auto index1 = state.builder.AllocateId();
const auto target = state.builder.AllocateId();
const auto shuffled = state.builder.AllocateId();
const auto value = EmitValueLoad(state, inst.src[0]);
const auto src1 = EmitValueLoad(state, inst.src[1]);
const auto src2 = EmitValueLoad(state, inst.src[2]);
uint32_t row_value = row;
state.builder.AddFunction(
{OpBitwiseAnd, state.uint_type, row, subid, ConstantU32(state, 0xfffffff0u)});
if (x16) {
row_value = state.builder.AllocateId();
state.builder.AddFunction(
{OpBitwiseXor, state.uint_type, row_value, row, ConstantU32(state, 16)});
}
state.builder.AddFunction(
{OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 15)});
state.builder.AddFunction(
{OpBitwiseAnd, state.uint_type, lane8, lane, ConstantU32(state, 7)});
state.builder.AddFunction(
{OpShiftLeftLogical, state.uint_type, shift, lane8, ConstantU32(state, 2)});
state.builder.AddFunction(
{OpUGreaterThanEqual, state.bool_type, upper, lane, ConstantU32(state, 8)});
state.builder.AddFunction({OpSelect, state.uint_type, selected, upper, src2, src1});
state.builder.AddFunction({OpShiftRightLogical, state.uint_type, index0, selected, shift});
state.builder.AddFunction(
{OpBitwiseAnd, state.uint_type, index1, index0, ConstantU32(state, 15)});
state.builder.AddFunction({OpBitwiseOr, state.uint_type, target, row_value, index1});
state.builder.AddFunction({OpGroupNonUniformShuffle, state.uint_type, shuffled,
ConstantU32(state, ScopeSubgroup), value, target});
uint32_t ret = shuffled;
if (!inst.dst.op_sel) {
const auto source_active = EmitLaneIndexActiveBool(state, target);
ret = state.builder.AllocateId();
state.builder.AddFunction(
{OpSelect, state.uint_type, ret, source_active, shuffled, ConstantU32(state, 0)});
}
EmitStoreU32(state, inst.dst, ret);
}
void EmitControlNop(EmitterState& state, const IR::Instruction& inst) {
(void)state;
(void)inst;
}
void EmitWaitcnt(EmitterState& state, const IR::Instruction& inst) {
(void)state;
(void)inst;
}
void EmitBarrier(EmitterState& state, const IR::Instruction& inst) {
(void)inst;
const auto semantics = MemorySemanticsAcquireRelease | MemorySemanticsWorkgroupMemory;
state.builder.AddFunction({OpControlBarrier, ConstantU32(state, ScopeWorkgroup),
ConstantU32(state, ScopeWorkgroup), ConstantU32(state, semantics)});
}
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter