mirror of
https://github.com/KytyPS5/KytyPS5.git
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176 lines
6.4 KiB
C++
176 lines
6.4 KiB
C++
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GRAPHICSRENDER_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GRAPHICSRENDER_H_
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#include "common/abi.h"
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#include "common/common.h"
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#include "graphics/host_gpu/renderer/streamBuffer.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include <memory>
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#include <vector>
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namespace Libs::Graphics {
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namespace HW {
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class Context;
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class UserConfig;
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class Shader;
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struct DepthRenderTarget;
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} // namespace HW
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struct GraphicContext;
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struct ShaderBufferResource;
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struct ShaderComputeInputInfo;
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struct VideoOutVulkanImage;
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struct DepthStencilVulkanImage;
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struct TextureVulkanImage;
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struct StorageTextureVulkanImage;
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struct RenderTextureVulkanImage;
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struct CommandSlot;
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struct VulkanBuffer;
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struct VulkanDescriptorSet;
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struct VulkanFramebuffer;
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struct RenderDepthInfo;
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struct RenderColorInfo;
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class BufferCache;
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struct HtileClearTarget {
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uint64_t address = 0;
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uint64_t size = 0;
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};
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enum class CommandBufferDebugOp : uint32_t {
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DispatchDirect,
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DrawIndex,
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DrawIndexAuto,
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EopWrite,
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EopInterrupt,
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EopWriteBack,
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EopFlip,
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EopWriteBackFlip,
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EopOnlyFlip,
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Unknown,
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};
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class FenceResourceRetainer {
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public:
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FenceResourceRetainer() = default;
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~FenceResourceRetainer();
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KYTY_CLASS_NO_COPY(FenceResourceRetainer);
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void Retain(std::shared_ptr<void> resource);
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void ReleaseAfterFence() noexcept;
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[[nodiscard]] bool Empty() const noexcept { return m_resources.empty(); }
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private:
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std::vector<std::shared_ptr<void>> m_resources;
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};
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class CommandBuffer {
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public:
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CommandBuffer();
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~CommandBuffer() { Release(); }
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KYTY_CLASS_NO_COPY(CommandBuffer);
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[[nodiscard]] bool IsInvalid() const;
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void Begin() const;
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void End() const;
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void Execute();
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void ExecuteWithSemaphore(vk::Semaphore wait_semaphore, vk::PipelineStageFlags wait_stage,
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vk::Semaphore signal_semaphore);
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void SetDebugInfo(uint32_t op, uint64_t submit_id, uint32_t arg0 = 0, uint32_t arg1 = 0,
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uint32_t arg2 = 0, uint32_t arg3 = 0, uint64_t arg4 = 0);
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void BeginRenderPass(VulkanFramebuffer& framebuffer, RenderColorInfo* colors,
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uint32_t color_count, RenderDepthInfo& depth) const;
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void EndRenderPass() const;
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void WaitForFenceOnly();
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void WaitForFence();
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void WaitForFenceAndReset();
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void DeleteAfterFence(VulkanBuffer& buffer);
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void RetainResourceUntilFence(std::shared_ptr<void> resource);
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void RecycleDescriptorAfterFence(VulkanDescriptorSet& set);
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[[nodiscard]] vk::CommandBuffer Handle() const;
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[[nodiscard]] GraphicContext& GetGraphics() const noexcept { return m_graphics; }
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[[nodiscard]] bool IsExecute() const { return m_execute; }
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private:
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friend class BufferCache;
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void Submit(vk::Semaphore wait_semaphore, vk::PipelineStageFlags wait_stage,
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vk::Semaphore signal_semaphore);
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void Release();
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void FinalizeFence(bool reset_recording);
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void ReleaseResourcesAfterFence();
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void DeleteBuffersAfterFence();
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void RecycleDescriptorsAfterFence();
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GraphicContext& m_graphics;
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CommandSlot* m_slot = nullptr;
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bool m_execute = false;
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bool m_fence_waited = false;
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uint64_t m_submit_seq = 0;
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uint32_t m_debug_op = 0;
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uint64_t m_debug_submit_id = 0;
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uint32_t m_debug_arg0 = 0;
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uint32_t m_debug_arg1 = 0;
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uint32_t m_debug_arg2 = 0;
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uint32_t m_debug_arg3 = 0;
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uint64_t m_debug_arg4 = 0;
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std::vector<VulkanBuffer*> m_delete_after_fence;
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FenceResourceRetainer m_fence_resources;
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std::vector<VulkanDescriptorSet*> m_descriptor_sets_after_fence;
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HostStreamBuffer m_host_stream;
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};
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class RenderCommandBuffer final: public CommandBuffer {
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public:
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RenderCommandBuffer() = default;
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void Bind(HW::Context& registers, HW::UserConfig& user_config, HW::Shader& shaders) noexcept {
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m_registers = ®isters;
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m_user_config = &user_config;
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m_shaders = &shaders;
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}
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[[nodiscard]] HW::Context& GetRegisters() const noexcept { return *m_registers; }
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[[nodiscard]] HW::UserConfig& GetUserConfig() const noexcept { return *m_user_config; }
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[[nodiscard]] HW::Shader& GetShaders() const noexcept { return *m_shaders; }
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private:
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HW::Context* m_registers = nullptr;
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HW::UserConfig* m_user_config = nullptr;
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HW::Shader* m_shaders = nullptr;
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};
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void RenderDrawIndex(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t index_type_and_size,
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uint32_t index_count, const void* index_addr, uint32_t flags, uint32_t type,
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uint32_t instance_count = 1, uint32_t render_target_slice_offset = 0,
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int32_t vertex_offset_add = 0, uint32_t first_instance = 0);
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void RenderDrawIndexAuto(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t index_count,
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uint32_t flags, uint32_t render_target_slice_offset = 0,
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uint32_t instance_count = 1, uint32_t first_vertex = 0,
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uint32_t first_instance = 0);
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void RenderDispatchDirect(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t thread_group_x,
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uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode);
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void GraphicsRenderInit(GraphicContext& graphics);
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void GraphicsRenderReleaseThreadCommandPool();
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[[nodiscard]] bool ResolveComputeImageClear(const ShaderComputeInputInfo& input, uint32_t group_x,
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uint32_t group_y, uint32_t group_z, uint32_t mode,
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ShaderBufferResource& descriptor,
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uint32_t& packed_clear, uint64_t& size);
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[[nodiscard]] bool ResolveHtileClearTarget(const HW::DepthRenderTarget& target,
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uint64_t descriptor_size, HtileClearTarget& resolved);
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void GraphicsRenderMemoryBarrier(CommandBuffer& buffer);
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void GraphicsRenderTextureBarrier(CommandBuffer& buffer, uint64_t vaddr, uint64_t size);
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void GraphicsRenderDepthStencilBarrier(CommandBuffer& buffer, uint64_t vaddr, uint64_t size);
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} // namespace Libs::Graphics
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GRAPHICSRENDER_H_ */
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