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KytyPS5/src/graphics/host_gpu/renderer/render.h
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6.4 KiB
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GRAPHICSRENDER_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GRAPHICSRENDER_H_
#include "common/abi.h"
#include "common/common.h"
#include "graphics/host_gpu/renderer/streamBuffer.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <memory>
#include <vector>
namespace Libs::Graphics {
namespace HW {
class Context;
class UserConfig;
class Shader;
struct DepthRenderTarget;
} // namespace HW
struct GraphicContext;
struct ShaderBufferResource;
struct ShaderComputeInputInfo;
struct VideoOutVulkanImage;
struct DepthStencilVulkanImage;
struct TextureVulkanImage;
struct StorageTextureVulkanImage;
struct RenderTextureVulkanImage;
struct CommandSlot;
struct VulkanBuffer;
struct VulkanDescriptorSet;
struct VulkanFramebuffer;
struct RenderDepthInfo;
struct RenderColorInfo;
class BufferCache;
struct HtileClearTarget {
uint64_t address = 0;
uint64_t size = 0;
};
enum class CommandBufferDebugOp : uint32_t {
DispatchDirect,
DrawIndex,
DrawIndexAuto,
EopWrite,
EopInterrupt,
EopWriteBack,
EopFlip,
EopWriteBackFlip,
EopOnlyFlip,
Unknown,
};
class FenceResourceRetainer {
public:
FenceResourceRetainer() = default;
~FenceResourceRetainer();
KYTY_CLASS_NO_COPY(FenceResourceRetainer);
void Retain(std::shared_ptr<void> resource);
void ReleaseAfterFence() noexcept;
[[nodiscard]] bool Empty() const noexcept { return m_resources.empty(); }
private:
std::vector<std::shared_ptr<void>> m_resources;
};
class CommandBuffer {
public:
CommandBuffer();
~CommandBuffer() { Release(); }
KYTY_CLASS_NO_COPY(CommandBuffer);
[[nodiscard]] bool IsInvalid() const;
void Begin() const;
void End() const;
void Execute();
void ExecuteWithSemaphore(vk::Semaphore wait_semaphore, vk::PipelineStageFlags wait_stage,
vk::Semaphore signal_semaphore);
void SetDebugInfo(uint32_t op, uint64_t submit_id, uint32_t arg0 = 0, uint32_t arg1 = 0,
uint32_t arg2 = 0, uint32_t arg3 = 0, uint64_t arg4 = 0);
void BeginRenderPass(VulkanFramebuffer& framebuffer, RenderColorInfo* colors,
uint32_t color_count, RenderDepthInfo& depth) const;
void EndRenderPass() const;
void WaitForFenceOnly();
void WaitForFence();
void WaitForFenceAndReset();
void DeleteAfterFence(VulkanBuffer& buffer);
void RetainResourceUntilFence(std::shared_ptr<void> resource);
void RecycleDescriptorAfterFence(VulkanDescriptorSet& set);
[[nodiscard]] vk::CommandBuffer Handle() const;
[[nodiscard]] GraphicContext& GetGraphics() const noexcept { return m_graphics; }
[[nodiscard]] bool IsExecute() const { return m_execute; }
private:
friend class BufferCache;
void Submit(vk::Semaphore wait_semaphore, vk::PipelineStageFlags wait_stage,
vk::Semaphore signal_semaphore);
void Release();
void FinalizeFence(bool reset_recording);
void ReleaseResourcesAfterFence();
void DeleteBuffersAfterFence();
void RecycleDescriptorsAfterFence();
GraphicContext& m_graphics;
CommandSlot* m_slot = nullptr;
bool m_execute = false;
bool m_fence_waited = false;
uint64_t m_submit_seq = 0;
uint32_t m_debug_op = 0;
uint64_t m_debug_submit_id = 0;
uint32_t m_debug_arg0 = 0;
uint32_t m_debug_arg1 = 0;
uint32_t m_debug_arg2 = 0;
uint32_t m_debug_arg3 = 0;
uint64_t m_debug_arg4 = 0;
std::vector<VulkanBuffer*> m_delete_after_fence;
FenceResourceRetainer m_fence_resources;
std::vector<VulkanDescriptorSet*> m_descriptor_sets_after_fence;
HostStreamBuffer m_host_stream;
};
class RenderCommandBuffer final: public CommandBuffer {
public:
RenderCommandBuffer() = default;
void Bind(HW::Context& registers, HW::UserConfig& user_config, HW::Shader& shaders) noexcept {
m_registers = &registers;
m_user_config = &user_config;
m_shaders = &shaders;
}
[[nodiscard]] HW::Context& GetRegisters() const noexcept { return *m_registers; }
[[nodiscard]] HW::UserConfig& GetUserConfig() const noexcept { return *m_user_config; }
[[nodiscard]] HW::Shader& GetShaders() const noexcept { return *m_shaders; }
private:
HW::Context* m_registers = nullptr;
HW::UserConfig* m_user_config = nullptr;
HW::Shader* m_shaders = nullptr;
};
void RenderDrawIndex(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t index_type_and_size,
uint32_t index_count, const void* index_addr, uint32_t flags, uint32_t type,
uint32_t instance_count = 1, uint32_t render_target_slice_offset = 0,
int32_t vertex_offset_add = 0, uint32_t first_instance = 0);
void RenderDrawIndexAuto(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t index_count,
uint32_t flags, uint32_t render_target_slice_offset = 0,
uint32_t instance_count = 1, uint32_t first_vertex = 0,
uint32_t first_instance = 0);
void RenderDispatchDirect(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t thread_group_x,
uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode);
void GraphicsRenderInit(GraphicContext& graphics);
void GraphicsRenderReleaseThreadCommandPool();
[[nodiscard]] bool ResolveComputeImageClear(const ShaderComputeInputInfo& input, uint32_t group_x,
uint32_t group_y, uint32_t group_z, uint32_t mode,
ShaderBufferResource& descriptor,
uint32_t& packed_clear, uint64_t& size);
[[nodiscard]] bool ResolveHtileClearTarget(const HW::DepthRenderTarget& target,
uint64_t descriptor_size, HtileClearTarget& resolved);
void GraphicsRenderMemoryBarrier(CommandBuffer& buffer);
void GraphicsRenderTextureBarrier(CommandBuffer& buffer, uint64_t vaddr, uint64_t size);
void GraphicsRenderDepthStencilBarrier(CommandBuffer& buffer, uint64_t vaddr, uint64_t size);
} // namespace Libs::Graphics
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GRAPHICSRENDER_H_ */