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* graphics: report the VkResult when a submit or fence wait fails * graphics: add a --gpu-assisted-validation flag * graphics: imply Vulkan validation for GPU-assisted validation --------- Co-authored-by: nmzik <Nmzik@mail.ru>
102 lines
3.3 KiB
C++
102 lines
3.3 KiB
C++
#ifndef KYTY_COMMON_EMULATOR_CONFIG_H_
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#define KYTY_COMMON_EMULATOR_CONFIG_H_
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#include "common/common.h"
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#include <filesystem>
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#include <string>
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#include <vector>
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namespace Config {
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void Initialize();
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void Shutdown();
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struct Lifecycle {
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static constexpr const char* name = "Config";
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static constexpr auto initialize = Config::Initialize;
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static constexpr auto shutdown = Config::Shutdown;
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};
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enum class ShaderOptimizationType { None, Size, Performance };
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enum class ShaderLogDirection { Silent, Console, File };
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enum class ProfilerDirection { None, Network };
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enum class OutputDirection { Silent, Console, File };
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using Keymap = std::vector<std::string>;
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constexpr uint32_t DEFAULT_CONSOLE_LANGUAGE = 1;
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constexpr uint32_t MAX_CONSOLE_LANGUAGE = 29;
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struct ConfigOptions {
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uint32_t screen_width = 1280;
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uint32_t screen_height = 720;
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bool fullscreen_enabled = false;
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uint32_t vblank_frequency = 60;
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uint32_t console_language = DEFAULT_CONSOLE_LANGUAGE;
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bool vulkan_validation_enabled = false;
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bool shader_validation_enabled = false;
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ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::None;
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ShaderLogDirection shader_log_direction = ShaderLogDirection::Silent;
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std::filesystem::path shader_log_folder = "_Shaders";
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bool command_buffer_dump_enabled = false;
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std::filesystem::path command_buffer_dump_folder = "_Buffers";
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bool graphics_debug_dump_enabled = false;
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OutputDirection printf_direction = OutputDirection::Console;
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std::filesystem::path printf_output_file = "_kyty.txt";
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ProfilerDirection profiler_direction = ProfilerDirection::None;
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bool spirv_debug_printf_enabled = false;
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bool gpu_assisted_validation_enabled = false;
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bool renderdoc_enabled = false;
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bool readback_linear_images = false;
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bool playgo_hack_enabled = false;
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#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
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bool red_zone_protection_enabled = false;
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#endif
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Keymap keymap;
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};
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void Load(const ConfigOptions& cfg);
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uint32_t GetScreenWidth();
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uint32_t GetScreenHeight();
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bool FullscreenEnabled();
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uint32_t GetVblankFrequency();
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uint32_t GetConsoleLanguage();
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bool VulkanValidationEnabled();
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bool ShaderValidationEnabled();
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ShaderOptimizationType GetShaderOptimizationType();
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ShaderLogDirection GetShaderLogDirection();
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std::filesystem::path GetShaderLogFolder();
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bool CommandBufferDumpEnabled();
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std::filesystem::path GetCommandBufferDumpFolder();
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bool GraphicsDebugDumpEnabled();
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OutputDirection GetPrintfDirection();
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std::filesystem::path GetPrintfOutputFile();
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ProfilerDirection GetProfilerDirection();
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bool SpirvDebugPrintfEnabled();
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bool GpuAssistedValidationEnabled();
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bool RenderDocEnabled();
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bool ReadbackLinearImagesEnabled();
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bool PlayGoHackEnabled();
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#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
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bool RedZoneProtectionEnabled();
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#endif
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const Keymap& GetKeymap();
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} // namespace Config
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#endif /* KYTY_COMMON_EMULATOR_CONFIG_H_ */
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