Files
KytyPS5/src/libs/controller.cpp
T

574 lines
13 KiB
C++

#include "libs/controller.h"
#include "common/assert.h"
#include "common/common.h"
#include "common/logging/log.h"
#include "common/stringUtils.h"
#include "common/threads.h"
#include "kernel/pthread.h"
#include "libs/errno.h"
#include "libs/libs.h"
#include "libs/padData.h"
#include <algorithm>
#include <cstring>
#include <vector>
namespace Libs::Controller {
LIB_NAME("Pad", "Pad");
constexpr int PAD_ERROR_INVALID_ARG = -2137915391; /* 0x80920001 */
constexpr int PAD_ERROR_INVALID_HANDLE = -2137915389; /* 0x80920003 */
struct PadControllerInformation {
float touch_pixel_density;
uint16_t touch_resolution_x;
uint16_t touch_resolution_y;
uint8_t stick_dead_zone_left;
uint8_t stick_dead_zone_right;
uint8_t connection_type;
uint8_t connected_count;
bool connected;
int device_class;
uint8_t reserve[8];
};
struct PadVibrationParam {
uint8_t large_motor;
uint8_t small_motor;
};
struct ControllerState {
uint64_t time = 0;
uint32_t buttons = 0;
int axes[static_cast<int>(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0};
};
class GameController {
public:
GameController() = default;
virtual ~GameController() = default;
KYTY_CLASS_NO_COPY(GameController);
void Connect(int id);
void Disconnect(int id);
void Button(int id, uint32_t button, bool down);
void Axis(int id, Axis axis, int value);
void ResetInputState();
void GetConnectionInfo(bool* flag, int* count);
void ReadState(ControllerState* state, bool* flag, int* count);
int ReadStates(ControllerState* states, int states_num, bool* flag, int* count);
private:
static constexpr uint32_t STATES_MAX = 64;
struct StatePrivate {
bool obtained = false;
};
void CheckActive();
[[nodiscard]] ControllerState GetLastState() const;
void AddState(const ControllerState& state);
Common::Mutex m_mutex;
std::vector<int> m_connected_ids;
int m_active_id = -1;
bool m_connected = false;
int m_connected_count = 0;
ControllerState m_states[STATES_MAX];
StatePrivate m_private[STATES_MAX];
ControllerState m_last_state;
uint32_t m_states_num = 0;
uint32_t m_first_state = 0;
};
static GameController* g_controller = nullptr;
static uint8_t pad_connected_count_to_u8(int connected_count) {
return static_cast<uint8_t>(connected_count > 255 ? 255 : connected_count);
}
static void pad_fill_data(PadData* data, const ControllerState& state, bool connected,
int connected_count) {
EXIT_IF(data == nullptr);
std::memset(data, 0, sizeof(*data));
data->buttons = state.buttons;
data->left_stick_x = state.axes[static_cast<int>(Axis::LeftX)];
data->left_stick_y = state.axes[static_cast<int>(Axis::LeftY)];
data->right_stick_x = state.axes[static_cast<int>(Axis::RightX)];
data->right_stick_y = state.axes[static_cast<int>(Axis::RightY)];
data->analog_buttons_l2 = state.axes[static_cast<int>(Axis::TriggerLeft)];
data->analog_buttons_r2 = state.axes[static_cast<int>(Axis::TriggerRight)];
data->orientation_w = 1.0f;
data->touch_data_touch0_id = 1;
data->touch_data_touch1_id = 2;
data->connected = connected;
data->timestamp = state.time;
data->connected_count = pad_connected_count_to_u8(connected_count);
data->device_unique_data_len = 0;
}
void Initialize() {
EXIT_IF(g_controller != nullptr);
g_controller = new GameController;
g_controller->Connect(HOST_INPUT_CONTROLLER_ID);
}
void Shutdown() {
delete g_controller;
g_controller = nullptr;
}
void GameController::Connect(int id) {
Common::LockGuard lock(m_mutex);
if (std::find(m_connected_ids.begin(), m_connected_ids.end(), id) != m_connected_ids.end()) {
return;
}
m_connected_ids.push_back(id);
CheckActive();
}
void GameController::Disconnect(int id) {
Common::LockGuard lock(m_mutex);
const auto it = std::find(m_connected_ids.begin(), m_connected_ids.end(), id);
EXIT_IF(it == m_connected_ids.end());
m_connected_ids.erase(it);
CheckActive();
}
void GameController::CheckActive() {
bool reset = false;
int new_active_id = -1;
bool new_connected = false;
if (!m_connected_ids.empty()) {
new_active_id = m_connected_ids[0];
for (const auto id: m_connected_ids) {
if (id != HOST_INPUT_CONTROLLER_ID) {
new_active_id = id;
break;
}
}
new_connected = true;
}
const bool was_connected = m_connected;
if (m_connected != new_connected || m_active_id != new_active_id) {
m_active_id = new_active_id;
m_connected = new_connected;
if (!was_connected && new_connected) {
m_connected_count++;
}
reset = true;
}
if (reset) {
m_states_num = 0;
m_last_state = ControllerState();
}
}
ControllerState GameController::GetLastState() const {
if (m_states_num == 0) {
return m_last_state;
}
auto last = (m_first_state + m_states_num - 1) % STATES_MAX;
return m_states[last];
}
void GameController::AddState(const ControllerState& state) {
if (m_states_num >= STATES_MAX) {
m_states_num = STATES_MAX - 1;
m_first_state = (m_first_state + 1) % STATES_MAX;
}
auto index = (m_first_state + m_states_num) % STATES_MAX;
m_states[index] = state;
m_last_state = state;
m_private[index].obtained = false;
m_states_num++;
}
void GameController::Button(int id, uint32_t button, bool down) {
Common::LockGuard lock(m_mutex);
// The keyboard shares the player-1 pad with the active gamepad.
if (m_active_id == id || id == HOST_INPUT_CONTROLLER_ID) {
auto state = GetLastState();
state.time = LibKernel::KernelGetProcessTime();
if (down) {
state.buttons |= button;
} else {
state.buttons &= ~button;
}
AddState(state);
}
}
void GameController::Axis(int id, Controller::Axis axis, int value) {
Common::LockGuard lock(m_mutex);
if (m_active_id == id || id == HOST_INPUT_CONTROLLER_ID) {
auto state = GetLastState();
state.time = LibKernel::KernelGetProcessTime();
int axis_id = static_cast<int>(axis);
EXIT_IF(axis_id < 0 || axis_id >= static_cast<int>(Controller::Axis::AxisMax));
state.axes[axis_id] = value;
if (axis == Controller::Axis::TriggerLeft) {
if (value > 0) {
state.buttons |= PAD_BUTTON_L2;
} else {
state.buttons &= ~PAD_BUTTON_L2;
}
}
if (axis == Controller::Axis::TriggerRight) {
if (value > 0) {
state.buttons |= PAD_BUTTON_R2;
} else {
state.buttons &= ~PAD_BUTTON_R2;
}
}
AddState(state);
}
}
void GameController::ResetInputState() {
Common::LockGuard lock(m_mutex);
ControllerState state {};
state.time = LibKernel::KernelGetProcessTime();
m_states_num = 0;
m_first_state = 0;
AddState(state);
}
void GameController::GetConnectionInfo(bool* flag, int* count) {
EXIT_IF(flag == nullptr);
EXIT_IF(count == nullptr);
Common::LockGuard lock(m_mutex);
*flag = m_connected;
*count = m_connected_count;
}
void GameController::ReadState(ControllerState* state, bool* flag, int* count) {
EXIT_IF(flag == nullptr);
EXIT_IF(count == nullptr);
EXIT_IF(state == nullptr);
Common::LockGuard lock(m_mutex);
*flag = m_connected;
*count = m_connected_count;
*state = GetLastState();
}
int GameController::ReadStates(ControllerState* states, int states_num, bool* flag, int* count) {
EXIT_IF(flag == nullptr);
EXIT_IF(count == nullptr);
EXIT_IF(states == nullptr);
EXIT_IF(states_num < 1 || states_num > STATES_MAX);
Common::LockGuard lock(m_mutex);
*flag = m_connected;
*count = m_connected_count;
int ret_num = 0;
if (m_connected) {
if (m_states_num != 0) {
for (uint32_t i = 0; i < m_states_num; i++) {
if (ret_num >= states_num) {
break;
}
auto index = (m_first_state + i) % STATES_MAX;
if (!m_private[index].obtained) {
m_private[index].obtained = true;
states[ret_num++] = m_states[index];
}
}
}
}
return ret_num;
}
void ControllerConnect(int id) {
EXIT_IF(g_controller == nullptr);
g_controller->Connect(id);
}
void ControllerDisconnect(int id) {
EXIT_IF(g_controller == nullptr);
g_controller->Disconnect(id);
}
void ControllerButton(int id, uint32_t button, bool down) {
EXIT_IF(g_controller == nullptr);
g_controller->Button(id, button, down);
}
void ControllerAxis(int id, Axis axis, int value) {
EXIT_IF(g_controller == nullptr);
g_controller->Axis(id, axis, value);
}
void ControllerResetInputState() {
EXIT_IF(g_controller == nullptr);
g_controller->ResetInputState();
}
int KYTY_SYSV_ABI PadInit() {
PRINT_NAME();
return OK;
}
static bool PadOpenArgsAreValid(int user_id, int type, int index) {
constexpr int user_id_initial = 1000;
constexpr int user_id_system = 0xff;
constexpr int port_type_standard = 0;
constexpr int port_type_special = 2;
constexpr int port_type_remote = 16;
const bool personal_port =
user_id == user_id_initial && (type == port_type_standard || type == port_type_special);
const bool system_remote_control = user_id == user_id_system && type == port_type_remote;
return index == 0 && (personal_port || system_remote_control);
}
int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param) {
PRINT_NAME();
LOGF("\t user_id = %d\n"
"\t type = %d\n"
"\t index = %d\n"
"\t param = 0x%016" PRIx64 "\n",
user_id, type, index, reinterpret_cast<uint64_t>(param));
constexpr int pad_error_invalid_arg = -2137915391; /* 0x80920001 */
if (!PadOpenArgsAreValid(user_id, type, index)) {
return pad_error_invalid_arg;
}
int handle = 1;
return handle;
}
int KYTY_SYSV_ABI PadGetHandle(int user_id, int type, int index) {
PRINT_NAME();
LOGF("\t user_id = %d\n"
"\t type = %d\n"
"\t index = %d\n",
user_id, type, index);
constexpr int pad_error_device_no_handle = -2137915384; /* 0x80920008 */
if (!PadOpenArgsAreValid(user_id, type, index)) {
return pad_error_device_no_handle;
}
return 1;
}
int KYTY_SYSV_ABI PadSetMotionSensorState(int handle, bool enable) {
PRINT_NAME();
if (handle != 1) {
return PAD_ERROR_INVALID_HANDLE;
}
LOGF("\t enable = %s\n", (enable ? "true" : "false"));
return OK;
}
int KYTY_SYSV_ABI PadSetAngularVelocityDeadbandState(int handle, bool enable) {
PRINT_NAME();
if (handle != 1) {
return PAD_ERROR_INVALID_HANDLE;
}
LOGF("\t enable = %s\n", (enable ? "true" : "false"));
return OK;
}
int KYTY_SYSV_ABI PadResetOrientation(int handle) {
PRINT_NAME();
if (handle != 1) {
return PAD_ERROR_INVALID_HANDLE;
}
return OK;
}
int KYTY_SYSV_ABI PadGetControllerInformation(int handle, PadControllerInformation* info) {
PRINT_NAME();
EXIT_IF(g_controller == nullptr);
int connected_count = 0;
bool connected = false;
g_controller->GetConnectionInfo(&connected, &connected_count);
if (handle != 1) {
return PAD_ERROR_INVALID_HANDLE;
}
if (info == nullptr) {
return PAD_ERROR_INVALID_ARG;
}
std::memset(info, 0, sizeof(*info));
info->touch_pixel_density = 44.86f;
info->touch_resolution_x = 1920;
info->touch_resolution_y = 943;
info->stick_dead_zone_left = controller_get_axis(-32768, 32767, 8000) - 128;
info->stick_dead_zone_right = controller_get_axis(-32768, 32767, 8000) - 128;
info->connection_type = 0;
info->connected_count = pad_connected_count_to_u8(connected_count);
info->connected = connected;
info->device_class = 0;
return OK;
}
int KYTY_SYSV_ABI PadReadState(int handle, PadData* data) {
PRINT_NAME();
if (handle != 1) {
return PAD_ERROR_INVALID_HANDLE;
}
if (data == nullptr) {
return PAD_ERROR_INVALID_ARG;
}
EXIT_IF(g_controller == nullptr);
int connected_count = 0;
bool connected = false;
ControllerState state;
g_controller->ReadState(&state, &connected, &connected_count);
pad_fill_data(data, state, connected, connected_count);
return OK;
}
int KYTY_SYSV_ABI PadRead(int handle, PadData* data, int num) {
PRINT_NAME();
EXIT_NOT_IMPLEMENTED(num < 1 || num > 64);
if (handle != 1) {
return PAD_ERROR_INVALID_HANDLE;
}
if (data == nullptr) {
return PAD_ERROR_INVALID_ARG;
}
std::memset(data, 0, sizeof(PadData) * static_cast<size_t>(num));
EXIT_IF(g_controller == nullptr);
int connected_count = 0;
bool connected = false;
ControllerState states[64] = {};
int ret_num = g_controller->ReadStates(states, num, &connected, &connected_count);
if (!connected || ret_num == 0) {
if (connected) {
g_controller->ReadState(&states[0], &connected, &connected_count);
}
ret_num = 1;
}
for (int i = 0; i < ret_num; i++) {
pad_fill_data(&data[i], states[i], connected, connected_count);
}
return ret_num;
}
int KYTY_SYSV_ABI PadSetVibration(int handle, const PadVibrationParam* param) {
PRINT_NAME();
if (handle != 1) {
return PAD_ERROR_INVALID_HANDLE;
}
if (param == nullptr) {
return PAD_ERROR_INVALID_ARG;
}
LOGF("\t large_motor = %d\n"
"\t small_motor = %d\n",
static_cast<int>(param->large_motor), static_cast<int>(param->small_motor));
return OK;
}
int KYTY_SYSV_ABI PadResetLightBar(int handle) {
PRINT_NAME();
if (handle != 1) {
return PAD_ERROR_INVALID_HANDLE;
}
return OK;
}
int KYTY_SYSV_ABI PadSetLightBar(int handle, const PadLightBarParam* param) {
PRINT_NAME();
if (handle != 1) {
return PAD_ERROR_INVALID_HANDLE;
}
if (param == nullptr) {
return PAD_ERROR_INVALID_ARG;
}
return OK;
}
} // namespace Libs::Controller