Files
KytyPS5/tests/ShaderRecompilerComputeTests.cpp
T
nmzik 86a586025f renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
2026-08-03 00:35:02 +02:00

17622 lines
795 KiB
C++

#include "common/assert.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/threads.h"
#include "gpu_test_shaders/gpu_test_ms_depth_spv.h"
#include "graphics/guest_gpu/command_processor/commandProcessor.h"
#include "graphics/guest_gpu/command_processor/pm4Dispatch.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/gpu_format.h"
#include "graphics/guest_gpu/graphicsRun.h"
#include "graphics/guest_gpu/hardwareContext.h"
#include "graphics/guest_gpu/pm4.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/hostMemory.h"
#include "graphics/host_gpu/memoryTracker.h"
#include "graphics/host_gpu/pageManager.h"
#include "graphics/host_gpu/renderer/cache/bufferCache.h"
#include "graphics/host_gpu/renderer/cache/gpuResourceManager.h"
#include "graphics/host_gpu/renderer/cache/resourceMutex.h"
#include "graphics/host_gpu/renderer/cache/textureCache.h"
#include "graphics/host_gpu/renderer/colorRenderTarget.h"
#include "graphics/host_gpu/renderer/depthRenderTarget.h"
#include "graphics/host_gpu/renderer/image/blitHelper.h"
#include "graphics/host_gpu/renderer/image/image.h"
#include "graphics/host_gpu/renderer/image/imageView.h"
#include "graphics/host_gpu/renderer/image/textureCommon.h"
#include "graphics/host_gpu/renderer/image/tiler.h"
#include "graphics/host_gpu/renderer/pipeline/descriptors.h"
#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/renderer/renderDraw.h"
#include "graphics/host_gpu/renderer/renderTarget.h"
#include "graphics/host_gpu/renderer/sync.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/presentation/window/windowInternal.h"
#include "graphics/shader/recompiler/ShaderRecompiler.h"
#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
#include "graphics/shader/recompiler/emitter/SpirvBuilder.h"
#include "graphics/shader/recompiler/emitter/SpirvEmitter.h"
#include "graphics/shader/recompiler/ir/BindingLayout.h"
#include "graphics/shader/rectListShader.h"
#include "graphics/shader/shader.h"
#include "kernel/memory.h"
#include "spirv-tools/libspirv.hpp"
#if __has_include("graphics/host_gpu/renderer/renderTargetBarriers.h")
#error "legacy render-target barrier API must remain deleted"
#endif
#if __has_include("graphics/host_gpu/transfer.h")
#error "legacy transfer facade must remain deleted"
#endif
#if __has_include("graphics/host_gpu/renderer/framebufferCache.h")
#error "classic framebuffer/render-pass cache must remain deleted"
#endif
#include <algorithm>
#include <array>
#include <bit>
#include <chrono>
#include <cinttypes>
#include <cmath>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <initializer_list>
#include <limits>
#include <memory>
#include <numeric>
#include <optional>
#include <semaphore>
#include <set>
#include <span>
#include <sstream>
#include <string>
#include <vector>
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#undef min
#undef max
#endif
namespace Libs::Graphics {
template <typename Cache>
concept HasGetDownloadBuffer = requires(Cache& cache) { cache.GetDownloadBuffer(uint64_t {1}); };
static_assert(!HasGetDownloadBuffer<BufferCache>);
template <typename Cache>
concept HasSynchronizeImageToBuffer =
requires(Cache& cache) { cache.SynchronizeImageToBuffer(uint64_t {1}, uint64_t {1}); };
template <typename Cache>
concept HasObtainBufferForImageCopy =
requires(Cache& cache) { cache.ObtainBufferForImageCopy(uint64_t {1}, uint64_t {1}); };
template <typename Cache>
concept HasObtainBufferForImageWrite =
requires(Cache& cache) { cache.ObtainBufferForImageWrite(uint64_t {1}, uint64_t {1}); };
template <typename Cache>
concept HasDiscardGpuDirtyBytes =
requires(Cache& cache) { cache.DiscardGpuDirtyBytes(uint64_t {1}, uint64_t {1}); };
template <typename Source>
concept HasGpuOwnedImageSource = requires(Source& source) { source.gpu_owned; };
static_assert(!HasSynchronizeImageToBuffer<TextureCache>);
static_assert(!HasObtainBufferForImageCopy<BufferCache>);
static_assert(!HasObtainBufferForImageWrite<BufferCache>);
static_assert(!HasDiscardGpuDirtyBytes<BufferCache>);
static_assert(!HasGpuOwnedImageSource<ImageBufferSource>);
template <typename Backing>
concept HasLegacyImageLayout = requires(Backing& backing) { backing.layout; };
static_assert(!HasLegacyImageLayout<VulkanImage>);
template <typename Manager>
concept HasPolicyDetileImage = requires { &Manager::DetileImage; };
template <typename Manager>
concept HasPolicyTileImageBacking = requires { &Manager::TileImageBacking; };
static_assert(!HasPolicyDetileImage<TileManager>);
static_assert(!HasPolicyTileImageBacking<TileManager>);
static_assert(BlitHelper::ColorToMsDepthLayout == vk::ImageLayout::eDepthStencilAttachmentOptimal);
struct BufferCacheTestAccess {
static void SetGarbageCollectionThresholds(BufferCache& cache, uint64_t trigger,
uint64_t critical) {
cache.m_trigger_gc_memory = trigger;
cache.m_critical_gc_memory = critical;
}
static StreamBuffer& DownloadBuffer(BufferCache& cache) { return cache.m_download_buffer; }
static bool SynchronizeBufferFromImage(BufferCache& cache, Buffer& buffer, uint64_t address,
uint64_t size) {
return cache.SynchronizeBufferFromImage(buffer, address, size);
}
};
struct StreamBufferTestAccess {
static bool NormalizeReservation(bool coherent, uint64_t atom, uint64_t& size,
uint64_t& alignment) {
return StreamBuffer::NormalizeReservation(coherent, atom, size, alignment);
}
};
struct ImageTestAccess {
static uint32_t CopyRows(uint64_t row_size, uint32_t rows, uint64_t capacity) {
return Image::CopyRows(row_size, rows, capacity);
}
};
struct TileManagerTestAccess {
static uint32_t ConversionRows(uint64_t offset, uint64_t row_stride, uint64_t active,
uint32_t remaining, uint64_t alignment, uint64_t max_range,
uint32_t max_groups) {
return TileManager::ConversionRows(offset, row_stride, active, remaining, alignment,
max_range, max_groups);
}
};
struct TextureCacheTestAccess {
static void ConfigureGarbageCollection(TextureCache& cache, std::span<const ImageId> oldest,
uint64_t tick, uint64_t pressure) {
cache.m_trigger_gc_memory = 0;
cache.m_pressure_gc_memory = pressure;
cache.m_critical_gc_memory = UINT64_MAX;
cache.m_gc_tick = tick;
std::vector<ImageId> live;
cache.m_lru_cache = {};
for (auto& slot: cache.m_slots) {
if (slot.image != nullptr && slot.image->registered) {
slot.image->tick_accessed_last = cache.m_scheduler.CurrentTick();
live.push_back(
{static_cast<uint32_t>(&slot - cache.m_slots.data()), slot.generation});
}
}
for (const auto id: oldest) {
const auto owner = cache.ResolveOwner(id);
if (owner != nullptr && owner->registered) {
owner->tick_accessed_last = 0;
owner->lru_id = cache.m_lru_cache.Insert(id, 0);
}
}
for (const auto id: live) {
if (std::ranges::find(oldest, id) == oldest.end()) {
cache.ResolveImage(id).lru_id = cache.m_lru_cache.Insert(id, tick);
}
}
}
static bool Contains(const TextureCache& cache, ImageId id) {
const auto owner = cache.ResolveOwner(id);
return owner != nullptr && owner->registered;
}
static std::shared_ptr<Image> Owner(const TextureCache& cache, ImageId id) {
return cache.ResolveOwner(id);
}
static bool PendingDownload(const TextureCache& cache, ImageId id) {
return cache.m_download_images.contains(id);
}
static size_t NullImageCount(const TextureCache& cache) { return cache.m_null_images.size(); }
static void TrackDownload(TextureCache& cache, ImageId id) { cache.TrackImageDownload(id); }
static void AssociateStencil(TextureCache& cache, ImageId depth, GuestRange stencil) {
cache.AssociateStencil(depth, stencil);
}
static void SetLinearReadback(TextureCache& cache, bool enabled) {
cache.m_readback_linear_images = enabled;
}
static std::pair<uint8_t*, uint64_t> MapDownload(TextureCache& cache, uint64_t size,
uint64_t alignment) {
return cache.MapDownload(size, alignment);
}
static bool TryDownload(TextureCache& cache, ImageId id) { return cache.TryDownloadImage(id); }
static TileManager& Tiler(TextureCache& cache) { return *cache.m_tiler; }
};
struct RenderExecutorTestAccess {
static DescriptorCache::TextureBinding
ResolveTexture(RenderExecutor& executor, const ShaderRecompiler::IR::ImageResource& resource,
const ShaderRecompiler::IR::DescriptorValue& value) {
return executor.ResolveTexture(resource, value);
}
static auto PrepareGraphicsBindings(RenderExecutor& executor, CommandBuffer& buffer,
const ShaderStageRuntime& vertex,
const ShaderStageRuntime& pixel, bool pixel_active) {
return executor.PrepareGraphicsBindings(buffer, vertex, pixel, pixel_active);
}
static void CommitBindings(RenderExecutor& executor, CommandBuffer& buffer,
DescriptorCache::PreparedBindings& bindings) {
executor.CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, nullptr, bindings);
}
static void ResolveRenderDepthTarget(RenderExecutor& executor, uint64_t submit_id,
RenderCommandBuffer& buffer, RenderDepthInfo& depth) {
executor.ResolveRenderDepthTarget(submit_id, buffer, depth);
}
static void ResolveRenderColorTarget(RenderExecutor& executor, uint64_t submit_id,
RenderCommandBuffer& buffer, RenderColorInfo& color,
uint32_t slot) {
executor.ResolveRenderColorTarget(submit_id, buffer, color, 0, slot);
}
static void BindRenderTarget(RenderExecutor& executor, ImageId id) {
executor.BindRenderTarget(id);
}
static RenderState AcquireRenderTargets(RenderExecutor& executor, CommandBuffer& buffer,
RenderColorInfo* colors, uint32_t color_count,
RenderDepthInfo& depth) {
return executor.AcquireRenderTargets(buffer, colors, color_count, depth);
}
static void ResetBindings(RenderExecutor& executor) { executor.ResetBindings(); }
static bool BoundImagesInOrder(const RenderExecutor& executor,
const std::shared_ptr<Image>& first,
const std::shared_ptr<Image>& second) {
return executor.m_bound_images.size() == 2 && executor.m_bound_images[0] == first &&
executor.m_bound_images[1] == second;
}
};
struct DescriptorCacheTestAccess {
static vk::DescriptorImageInfo MakeImageInfo(const DescriptorCache::TextureBinding& binding) {
return DescriptorCache::MakeImageInfo(binding);
}
};
namespace {
using u32 = uint32_t;
using BindingType = TextureCache::BindingType;
using ImageDesc = TextureCache::ImageDesc;
using ShaderOpcode = ShaderRecompiler::Decoder::Opcode;
constexpr u32 InlineU32(u32 value) {
return 128u + value;
}
constexpr u32 Vgpr(u32 reg) {
return 256u + reg;
}
constexpr u32 EncodeSMovB32(u32 dst, u32 src) {
return 0x80000000u | (0x7du << 23u) | ((dst & 0x7fu) << 16u) | (0x03u << 8u) | (src & 0xffu);
}
constexpr u32 EncodeSop1(u32 opcode, u32 dst, u32 src) {
return 0x80000000u | (0x7du << 23u) | ((dst & 0x7fu) << 16u) | ((opcode & 0xffu) << 8u) |
(src & 0xffu);
}
constexpr u32 EncodeSop2(u32 opcode, u32 dst, u32 src0, u32 src1) {
return 0x80000000u | ((opcode & 0x7fu) << 23u) | ((dst & 0x7fu) << 16u) |
((src1 & 0xffu) << 8u) | (src0 & 0xffu);
}
constexpr u32 EncodeSopc(u32 opcode, u32 src0, u32 src1) {
return 0x80000000u | (0x7eu << 23u) | ((opcode & 0x7fu) << 16u) | ((src1 & 0xffu) << 8u) |
(src0 & 0xffu);
}
constexpr u32 EncodeSopp(u32 opcode, u32 simm = 0) {
return 0x80000000u | (0x7fu << 23u) | ((opcode & 0x7fu) << 16u) | (simm & 0xffffu);
}
constexpr u32 EncodeSopk(u32 opcode, u32 dst, u32 imm) {
return 0x80000000u | (((opcode + 0x60u) & 0x7fu) << 23u) | ((dst & 0x7fu) << 16u) |
(imm & 0xffffu);
}
constexpr u32 EncodeVop1(u32 opcode, u32 dst, u32 src0) {
return (0x3fu << 25u) | ((dst & 0xffu) << 17u) | ((opcode & 0xffu) << 9u) | (src0 & 0x1ffu);
}
constexpr u32 EncodeVop1Sdwa(u32 src0, u32 dst_sel = 6, u32 dst_u = 0, u32 src0_sel = 6,
u32 src0_sext = 0, u32 src0_neg = 0, u32 src0_abs = 0, u32 s0 = 0,
u32 clamp = 0, u32 omod = 0) {
return (src0 & 0xffu) | ((dst_sel & 0x7u) << 8u) | ((dst_u & 0x3u) << 11u) |
((clamp & 0x1u) << 13u) | ((omod & 0x3u) << 14u) | ((src0_sel & 0x7u) << 16u) |
((src0_sext & 0x1u) << 19u) | ((src0_neg & 0x1u) << 20u) | ((src0_abs & 0x1u) << 21u) |
((s0 & 0x1u) << 23u);
}
constexpr u32 EncodeVop2(u32 opcode, u32 dst, u32 src0, u32 src1) {
return ((opcode & 0x3fu) << 25u) | ((dst & 0xffu) << 17u) | ((src1 & 0xffu) << 9u) |
(src0 & 0x1ffu);
}
constexpr u32 EncodeVop2Sdwa(u32 src0, u32 dst_sel = 6, u32 dst_u = 0, u32 src0_sel = 6,
u32 src1_sel = 6, u32 src0_sext = 0, u32 src1_sext = 0,
u32 src0_neg = 0, u32 src0_abs = 0, u32 src1_neg = 0, u32 src1_abs = 0,
u32 s0 = 0, u32 s1 = 0, u32 clamp = 0, u32 omod = 0) {
return (src0 & 0xffu) | ((dst_sel & 0x7u) << 8u) | ((dst_u & 0x3u) << 11u) |
((clamp & 0x1u) << 13u) | ((omod & 0x3u) << 14u) | ((src0_sel & 0x7u) << 16u) |
((src0_sext & 0x1u) << 19u) | ((src0_neg & 0x1u) << 20u) | ((src0_abs & 0x1u) << 21u) |
((s0 & 0x1u) << 23u) | ((src1_sel & 0x7u) << 24u) | ((src1_sext & 0x1u) << 27u) |
((src1_neg & 0x1u) << 28u) | ((src1_abs & 0x1u) << 29u) | ((s1 & 0x1u) << 31u);
}
constexpr u32 EncodeVop2Dpp(u32 src0, u32 dpp_ctrl = 0, u32 row_mask = 0xf, u32 bank_mask = 0xf,
u32 src0_neg = 0, u32 src0_abs = 0, u32 src1_neg = 0,
u32 src1_abs = 0) {
return (src0 & 0xffu) | ((dpp_ctrl & 0x1ffu) << 8u) | ((src0_neg & 0x1u) << 20u) |
((src0_abs & 0x1u) << 21u) | ((src1_neg & 0x1u) << 22u) | ((src1_abs & 0x1u) << 23u) |
((bank_mask & 0xfu) << 24u) | ((row_mask & 0xfu) << 28u);
}
constexpr u32 EncodeVop3Word0(u32 opcode, u32 dst, u32 abs = 0, u32 op_sel = 0,
bool clamp = false) {
return (0x35u << 26u) | ((opcode & 0x3ffu) << 16u) | ((abs & 0x7u) << 8u) |
((op_sel & 0xfu) << 11u) | (clamp ? (1u << 15u) : 0u) | (dst & 0xffu);
}
constexpr u32 EncodeVop3BWord0(u32 opcode, u32 vdst, u32 sdst) {
return (0x35u << 26u) | ((opcode & 0x3ffu) << 16u) | ((sdst & 0x7fu) << 8u) | (vdst & 0xffu);
}
constexpr u32 EncodeVop3Word1(u32 src0, u32 src1, u32 src2 = 0, u32 omod = 0, u32 neg = 0) {
return (src0 & 0x1ffu) | ((src1 & 0x1ffu) << 9u) | ((src2 & 0x1ffu) << 18u) |
((omod & 0x3u) << 27u) | ((neg & 0x7u) << 29u);
}
constexpr u32 EncodeVop3pWord0(u32 opcode, u32 dst, u32 op_sel_hi = 0, u32 op_sel = 0,
u32 neg_hi = 0, bool clamp = false) {
return (0x33u << 26u) | ((opcode & 0x7fu) << 16u) | ((neg_hi & 0x7u) << 8u) |
((op_sel & 0x7u) << 11u) | ((op_sel_hi & 0x4u) << 12u) | (clamp ? (1u << 15u) : 0u) |
(dst & 0xffu);
}
constexpr u32 EncodeVop3pWord1(u32 src0, u32 src1, u32 src2 = 0, u32 op_sel_hi = 0, u32 neg = 0) {
return (src0 & 0x1ffu) | ((src1 & 0x1ffu) << 9u) | ((src2 & 0x1ffu) << 18u) |
((op_sel_hi & 0x3u) << 27u) | ((neg & 0x7u) << 29u);
}
constexpr u32 EncodeVopc(u32 opcode, u32 src0, u32 src1) {
return (0x3eu << 25u) | ((opcode & 0xffu) << 17u) | ((src1 & 0xffu) << 9u) | (src0 & 0x1ffu);
}
constexpr u32 EncodeVopcSdwa(u32 src0, u32 sdst = 0, u32 sd = 0, u32 src0_sel = 6, u32 src1_sel = 6,
u32 src0_sext = 0, u32 src1_sext = 0, u32 src0_neg = 0,
u32 src0_abs = 0, u32 src1_neg = 0, u32 src1_abs = 0, u32 s0 = 0,
u32 s1 = 0) {
return (src0 & 0xffu) | ((sdst & 0x7fu) << 8u) | ((sd & 0x1u) << 15u) |
((src0_sel & 0x7u) << 16u) | ((src0_sext & 0x1u) << 19u) | ((src0_neg & 0x1u) << 20u) |
((src0_abs & 0x1u) << 21u) | ((s0 & 0x1u) << 23u) | ((src1_sel & 0x7u) << 24u) |
((src1_sext & 0x1u) << 27u) | ((src1_neg & 0x1u) << 28u) | ((src1_abs & 0x1u) << 29u) |
((s1 & 0x1u) << 31u);
}
constexpr u32 EncodeMubuf0(u32 opcode, u32 offset = 0, bool idxen = false, bool offen = true,
bool glc = false) {
return (0x38u << 26u) | ((opcode & 0x7fu) << 18u) | (offen ? (1u << 12u) : 0u) |
(idxen ? (1u << 13u) : 0u) | (glc ? (1u << 14u) : 0u) | (offset & 0xfffu);
}
constexpr u32 EncodeMubuf1(u32 vdata, u32 srsrc, u32 vaddr, u32 soffset = 128) {
return ((soffset & 0xffu) << 24u) | ((srsrc & 0x1fu) << 16u) | ((vdata & 0xffu) << 8u) |
(vaddr & 0xffu);
}
constexpr u32 EncodeMtbuf0(u32 opcode, u32 dfmt, u32 nfmt, u32 offset = 0, bool idxen = false,
bool offen = true) {
return (0x3au << 26u) | (offset & 0xfffu) | (offen ? (1u << 12u) : 0u) |
(idxen ? (1u << 13u) : 0u) | ((opcode & 0x7u) << 16u) | ((dfmt & 0xfu) << 19u) |
((nfmt & 0x7u) << 23u);
}
constexpr u32 EncodeMtbuf1(u32 opcode, u32 vdata, u32 srsrc, u32 vaddr, u32 soffset = 128) {
return (((opcode >> 3u) & 1u) << 21u) | ((soffset & 0xffu) << 24u) | ((srsrc & 0x1fu) << 16u) |
((vdata & 0xffu) << 8u) | (vaddr & 0xffu);
}
constexpr u32 EncodeSmem0(u32 opcode, u32 dst, u32 sbase = 0) {
return (0x3du << 26u) | ((opcode & 0xffu) << 18u) | ((dst & 0x7fu) << 6u) | (sbase & 0x3fu);
}
constexpr u32 EncodeSmem1(u32 offset, u32 soffset = 0) {
return (offset & 0x1fffffu) | ((soffset & 0x7fu) << 25u);
}
constexpr u32 EncodeMimg0(u32 opcode, u32 dmask, u32 nsa_dwords = 0, bool glc = false,
u32 dim = 1) {
return (0x3cu << 26u) | ((opcode >> 7u) & 0x1u) | ((nsa_dwords & 0x3u) << 1u) |
((dim & 0x7u) << 3u) | ((dmask & 0xfu) << 8u) | (glc ? (1u << 13u) : 0u) |
((opcode & 0x7fu) << 18u);
}
constexpr u32 EncodeMimg1(u32 vdata, u32 vaddr, u32 srsrc = 0, u32 ssamp = 0, bool a16 = false) {
return ((ssamp & 0x1fu) << 21u) | ((srsrc & 0x1fu) << 16u) | ((vdata & 0xffu) << 8u) |
(vaddr & 0xffu) | (a16 ? (1u << 30u) : 0u);
}
constexpr u32 EncodeVintrp(u32 opcode, u32 dst, u32 attr, u32 chan, u32 src) {
return (0x32u << 26u) | ((dst & 0xffu) << 18u) | ((opcode & 0x3u) << 16u) |
((attr & 0x3fu) << 10u) | ((chan & 0x3u) << 8u) | (src & 0xffu);
}
constexpr u32 EncodeExp0(u32 target, u32 en, bool done = true, bool compr = false,
bool vm = false) {
return (0x3eu << 26u) | ((target & 0x3fu) << 4u) | (en & 0xfu) | (compr ? (1u << 10u) : 0u) |
(done ? (1u << 11u) : 0u) | (vm ? (1u << 12u) : 0u);
}
constexpr u32 EncodeExp1(u32 src0, u32 src1, u32 src2, u32 src3) {
return (src0 & 0xffu) | ((src1 & 0xffu) << 8u) | ((src2 & 0xffu) << 16u) |
((src3 & 0xffu) << 24u);
}
constexpr u32 EncodeFlat0(u32 opcode, u32 segment, u32 offset = 0) {
return (0x37u << 26u) | ((opcode & 0x7fu) << 18u) | ((segment & 0x3u) << 14u) |
(offset & 0xfffu);
}
constexpr u32 EncodeFlat1(u32 vdst, u32 saddr, u32 data, u32 addr) {
return ((vdst & 0xffu) << 24u) | ((saddr & 0x7fu) << 16u) | ((data & 0xffu) << 8u) |
(addr & 0xffu);
}
constexpr u32 EncodeDs0(u32 opcode, u32 offset = 0, bool gds = false) {
return (0x36u << 26u) | ((opcode & 0xffu) << 18u) | (gds ? (1u << 17u) : 0u) |
(offset & 0xffffu);
}
constexpr u32 EncodeDs1Ex(u32 vdst, u32 data1, u32 data0, u32 addr) {
return ((vdst & 0xffu) << 24u) | ((data1 & 0xffu) << 16u) | ((data0 & 0xffu) << 8u) |
(addr & 0xffu);
}
constexpr u32 EncodeDs1(u32 vdst, u32 data0, u32 addr) {
return EncodeDs1Ex(vdst, 0, data0, addr);
}
void AppendSMovLiteral(std::vector<u32>* code, u32 dst, u32 literal) {
code->push_back(EncodeSMovB32(dst, 255u));
code->push_back(literal);
}
void AppendVMovLiteral(std::vector<u32>* code, u32 dst, u32 literal) {
code->push_back(EncodeVop1(0x01, dst, 255u));
code->push_back(literal);
}
void AppendVMovU32(std::vector<u32>* code, u32 dst, u32 value) {
if (value <= 64u) {
code->push_back(EncodeVop1(0x01, dst, InlineU32(value)));
return;
}
AppendVMovLiteral(code, dst, value);
}
void AppendVop3(std::vector<u32>* code, u32 opcode, u32 dst, u32 src0, u32 src1, u32 src2 = 0,
u32 abs = 0, u32 op_sel = 0, bool clamp = false, u32 omod = 0, u32 neg = 0) {
code->push_back(EncodeVop3Word0(opcode, dst, abs, op_sel, clamp));
code->push_back(EncodeVop3Word1(src0, src1, src2, omod, neg));
}
void AppendVop3B(std::vector<u32>* code, u32 opcode, u32 vdst, u32 sdst, u32 src0, u32 src1,
u32 src2 = 0) {
code->push_back(EncodeVop3BWord0(opcode, vdst, sdst));
code->push_back(EncodeVop3Word1(src0, src1, src2));
}
void AppendVop3p(std::vector<u32>* code, u32 opcode, u32 dst, u32 src0, u32 src1, u32 src2 = 0,
u32 op_sel_hi = 0, u32 op_sel = 0, u32 neg_hi = 0, u32 neg = 0) {
code->push_back(EncodeVop3pWord0(opcode, dst, op_sel_hi, op_sel, neg_hi));
code->push_back(EncodeVop3pWord1(src0, src1, src2, op_sel_hi, neg));
}
void AppendBufferLoadDword(std::vector<u32>* code, u32 dst_vgpr, u32 address_vgpr) {
code->push_back(EncodeMubuf0(0x0cu));
code->push_back(EncodeMubuf1(dst_vgpr, 0, address_vgpr));
}
void AppendBufferLoadOpcode(std::vector<u32>* code, u32 opcode, u32 dst_vgpr, u32 address_vgpr) {
code->push_back(EncodeMubuf0(opcode));
code->push_back(EncodeMubuf1(dst_vgpr, 0, address_vgpr));
}
void AppendBufferStoreDword(std::vector<u32>* code, u32 value_vgpr, u32 address_vgpr) {
code->push_back(EncodeMubuf0(0x1cu));
code->push_back(EncodeMubuf1(value_vgpr, 12, address_vgpr));
}
void AppendBufferStoreOpcode(std::vector<u32>* code, u32 opcode, u32 value_vgpr, u32 address_vgpr,
bool glc = false) {
code->push_back(EncodeMubuf0(opcode, 0, false, true, glc));
code->push_back(EncodeMubuf1(value_vgpr, 12, address_vgpr));
}
void AppendTBufferLoadOpcode(std::vector<u32>* code, u32 opcode, u32 dst_vgpr, u32 address_vgpr) {
code->push_back(EncodeMtbuf0(opcode, 14, 7));
code->push_back(EncodeMtbuf1(opcode, dst_vgpr, 0, address_vgpr));
}
constexpr u32 BufferFormat(Prospero::BufferFormat format) {
return Prospero::GpuEnumValue(format);
}
void AppendTBufferLoadFormatOpcode(std::vector<u32>* code, u32 opcode, u32 dst_vgpr,
u32 address_vgpr, Prospero::BufferFormat format) {
const auto value = BufferFormat(format);
code->push_back(EncodeMtbuf0(opcode, value & 0xfu, (value >> 4u) & 0x7u));
code->push_back(EncodeMtbuf1(opcode, dst_vgpr, 0, address_vgpr));
}
void AppendTBufferStoreOpcode(std::vector<u32>* code, u32 opcode, u32 value_vgpr,
u32 address_vgpr) {
code->push_back(EncodeMtbuf0(opcode, 14, 7));
code->push_back(EncodeMtbuf1(opcode, value_vgpr, 0, address_vgpr));
}
void AppendSmemLoadOpcode(std::vector<u32>* code, u32 opcode, u32 dst_sgpr, u32 byte_offset) {
code->push_back(EncodeSmem0(opcode, dst_sgpr));
code->push_back(EncodeSmem1(byte_offset));
}
void AppendStoreVgpr(std::vector<u32>* code, u32 value_vgpr, u32 dword_index) {
AppendVMovU32(code, 31, dword_index * 4u);
AppendBufferStoreDword(code, value_vgpr, 31);
}
void AppendStoreVgprAtLaneDwordOffset(std::vector<u32>* code, u32 value_vgpr, u32 lane_vgpr,
u32 dword_offset) {
if (dword_offset == 0u) {
code->push_back(EncodeVop2(0x1a, 31, InlineU32(2), lane_vgpr));
} else {
AppendVMovU32(code, 31, dword_offset);
code->push_back(EncodeVop2(0x25, 31, Vgpr(lane_vgpr), 31));
code->push_back(EncodeVop2(0x1a, 31, InlineU32(2), 31));
}
AppendBufferStoreDword(code, value_vgpr, 31);
}
void AppendStoreSgpr(std::vector<u32>* code, u32 value_sgpr, u32 dword_index) {
code->push_back(EncodeVop1(0x01, 30, value_sgpr));
AppendStoreVgpr(code, 30, dword_index);
}
void AppendStoreSgprAtLaneDwordOffset(std::vector<u32>* code, u32 value_sgpr, u32 lane_vgpr,
u32 dword_offset) {
code->push_back(EncodeVop1(0x01, 30, value_sgpr));
AppendStoreVgprAtLaneDwordOffset(code, 30, lane_vgpr, dword_offset);
}
void AppendStoreSgprPair(std::vector<u32>* code, u32 value_sgpr, u32 first_dword_index) {
AppendStoreSgpr(code, value_sgpr, first_dword_index);
AppendStoreSgpr(code, value_sgpr + 1u, first_dword_index + 1u);
}
void AppendEnd(std::vector<u32>* code) {
code->push_back(0xbf810000u);
}
std::string Hex(u32 value) {
char buffer[32] = {};
std::snprintf(buffer, sizeof(buffer), "0x%08" PRIx32, value);
return buffer;
}
std::string VulkanResultName(vk::Result result) {
return VulkanToString(result);
}
[[noreturn]] void Fail(const char* shader_name, const char* stage, const std::string& message) {
std::fprintf(stderr, "ShaderRecompilerComputeTests: %s failed at %s: %s\n", shader_name, stage,
message.c_str());
std::abort();
}
void Require(const char* shader_name, const char* stage, bool value, const std::string& message);
void EnsureConfigInitialized() {
static bool config_initialized = false;
if (!config_initialized) {
Common::ThreadsSubsystem::Instance()->Init(nullptr);
Config::ConfigSubsystem::Instance()->Init(nullptr);
Config::ConfigOptions options;
options.printf_direction = Config::OutputDirection::Silent;
Config::Load(options);
Log::LogSubsystem::Instance()->Init(nullptr);
Libs::LibKernel::Memory::MemorySubsystem::Instance()->Init(nullptr);
config_initialized = true;
}
}
void RequireVk(const char* shader_name, const char* stage, vk::Result result, const char* action) {
if (result != vk::Result::eSuccess) {
Fail(shader_name, stage, std::string(action) + " returned " + VulkanResultName(result));
}
}
void Require(const char* shader_name, const char* stage, bool value, const std::string& message) {
if (!value) {
Fail(shader_name, stage, message);
}
}
void CheckLeastRecentlyUsedCacheOrdering() {
Common::LeastRecentlyUsedCache<uint32_t, uint64_t> cache;
const auto first = cache.Insert(1, 1);
const auto middle = cache.Insert(2, 2);
const auto last = cache.Insert(3, 3);
(void)first;
(void)last;
cache.Touch(middle, 4);
std::vector<uint32_t> visited;
cache.ForEachItemBelow(4, [&](uint32_t value) {
visited.push_back(value);
return visited.size() > 3;
});
Require("LeastRecentlyUsedCache", "non-tail touch traversal",
visited == std::vector<uint32_t> {1, 3, 2},
"touching a non-tail item left a cycle or changed LRU order");
std::printf("[host] %-32s ok\n", "LeastRecentlyUsedCache");
}
struct TestCase {
const char* name = "";
std::vector<u32> code;
std::vector<u32> initial;
std::vector<u32> expected;
std::vector<ShaderOpcode> opcodes;
u32 image_width = 4;
u32 image_height = 4;
std::vector<u32> sampled_image_rgba;
std::vector<std::vector<u32>> sampled_image_rgba_mips;
vk::Format sampled_image_format = vk::Format::eR32G32B32A32Sfloat;
u32 sampled_image_dwords_per_pixel = 4;
vk::ImageType sampled_image_type = vk::ImageType::e2D;
vk::ImageViewType sampled_image_view_type = vk::ImageViewType::e2D;
u32 sampled_image_layers = 1;
u32 sampled_image_view_base_layer = 0;
u32 sampled_image_view_layers = 0;
std::vector<u32> storage_image_rgba;
std::vector<u32> expected_storage_image_rgba;
vk::Format storage_image_format = vk::Format::eR32G32B32A32Sfloat;
u32 storage_image_dwords_per_pixel = 4;
std::vector<u32> storage_image_r32ui;
std::vector<u32> expected_storage_image_r32ui;
std::vector<std::string> required_spirv;
std::vector<std::string> forbidden_spirv;
ShaderComputeInputInfo compute_info {};
bool has_compute_info = false;
u32 dispatch_x = 1;
u32 dispatch_y = 1;
u32 dispatch_z = 1;
std::array<u32, 64> user_data {};
bool has_user_data = false;
u32 image_descriptor_swizzle = DstSel(4, 5, 6, 7);
bool compile_only = false;
size_t storage_buffer_range_dwords = 0;
std::vector<u32> storage_buffer_offsets;
bool force_shader_data_storage = false;
std::optional<uint64_t> flat_memory_base;
std::vector<u32> gds_initial;
std::vector<u32> expected_gds;
};
struct SkippedCase {
const char* name = "";
const char* reason = "";
};
struct GraphicsCase {
const char* name = "";
std::vector<u32> fragment_code;
std::vector<u32> expected_pixel;
std::vector<ShaderOpcode> opcodes;
std::array<u32, 64> user_data {};
bool has_user_data = false;
std::vector<u32> push_constants;
std::vector<u32> pixel_interpolator_settings;
bool pixel_no_perspective = false;
std::vector<u32> vertices;
};
struct CompiledShader {
std::vector<u32> spirv;
ShaderRecompiler::IR::Program program;
std::vector<u32> flattened_srt;
std::vector<u32> packed_user_data;
};
std::array<u32, 64> MakeNativeUserData(const std::array<u32, 64>* source) {
std::array<u32, 64> data {};
data[50] = 1u << 20u;
if (source != nullptr) {
data = *source;
}
return data;
}
bool ReadTestMemory(void* userdata, uint64_t address, u32* value) {
const auto* data = static_cast<const std::vector<u32>*>(userdata);
if (data == nullptr || value == nullptr || address % 4u != 0 || address / 4u >= data->size()) {
return false;
}
*value = (*data)[address / 4u];
return true;
}
void ValidateSpirv(const char* shader_name, const std::vector<u32>& spirv) {
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_2);
std::string messages;
tools.SetMessageConsumer([&messages](spv_message_level_t, const char*,
const spv_position_t& position, const char* message) {
char buffer[1024] = {};
std::snprintf(buffer, sizeof(buffer), "%zu:%zu: %s\n", position.line, position.column,
message);
messages += buffer;
});
if (!tools.Validate(spirv)) {
Fail(shader_name, "SPIR-V validation", messages);
}
}
size_t CountText(const std::string& text, const std::string& needle) {
size_t count = 0;
for (size_t offset = 0; (offset = text.find(needle, offset)) != std::string::npos;
offset += needle.size()) {
count++;
}
return count;
}
void CheckRectListShaders() {
constexpr const char* name = "RectListShaders";
auto program = std::make_shared<ShaderRecompiler::IR::Program>();
program->info.inputs.push_back(
{ShaderRecompiler::IR::StageInputKind::Parameter, 0, 4, "in_param_0"});
program->info.inputs.push_back(
{ShaderRecompiler::IR::StageInputKind::Parameter, 1, 4, "in_param_1"});
ShaderVertexInputInfo vertex {};
vertex.param_export_mask = 1u;
ShaderPixelInputInfo pixel {};
pixel.input_num = 2;
pixel.interpolator_settings[0] = 0x400u;
pixel.interpolator_settings[1] = 0;
pixel.stage.program = program;
HW::PixelShaderInfo ps_regs {};
const auto perspective_id = ShaderGetIdPS(ps_regs, pixel, false);
pixel.ps_no_perspective = true;
const auto no_perspective_id = ShaderGetIdPS(ps_regs, pixel, false);
pixel.ps_no_perspective = false;
Require(name, "pipeline identity", perspective_id != no_perspective_id,
"pixel interpolation mode must participate in the shader and pipeline key");
const std::array<uint32_t, 2> active_inputs = {0, 1};
Require(name, "duplicate mapping",
ShaderPixelParameterLocation(pixel, active_inputs, 0) == 0 &&
ShaderPixelParameterLocation(pixel, active_inputs, 1) == 1,
"duplicate pixel mappings must receive distinct effective output locations");
const auto shaders = BuildRectListShaders(vertex, &pixel);
Require(name, "SPIR-V version",
shaders.control.size() > 1 && shaders.control[1] == 0x00010500u &&
shaders.evaluation.size() > 1 && shaders.evaluation[1] == 0x00010500u,
"shadPS4-compatible vector selection requires SPIR-V 1.5");
ValidateSpirv(name, shaders.control);
ValidateSpirv(name, shaders.evaluation);
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_2);
std::string control_text;
std::string evaluation_text;
Require(name, "control disassembly", tools.Disassemble(shaders.control, &control_text),
"failed to disassemble rectangle-list tessellation control shader");
Require(name, "evaluation disassembly",
tools.Disassemble(shaders.evaluation, &evaluation_text),
"failed to disassemble rectangle-list tessellation evaluation shader");
Require(name, "control execution mode",
control_text.find("TessellationControl") != std::string::npos &&
control_text.find("OutputVertices 4") != std::string::npos,
"rectangle-list control shader must produce four control points");
Require(name, "evaluation execution modes",
evaluation_text.find("TessellationEvaluation") != std::string::npos &&
evaluation_text.find("Quads") != std::string::npos &&
evaluation_text.find("SpacingEqual") != std::string::npos &&
evaluation_text.find("VertexOrderCw") != std::string::npos,
"rectangle-list evaluation shader has the wrong patch modes");
Require(name, "no geometry stage",
control_text.find("Geometry") == std::string::npos &&
evaluation_text.find("Geometry") == std::string::npos,
"rectangle-list expansion must not use geometry shaders");
Require(name, "flat broadcast",
CountText(control_text, "OpVectorTimesScalar") == 6 &&
CountText(control_text, "OpSelect %v4float") == 2,
"flat parameters must use guest vertex zero instead of reconstructed values");
Require(name, "remapped interface",
CountText(control_text, " Location 0") == 2 &&
CountText(control_text, " Location 1") == 1 &&
CountText(evaluation_text, " Location 0") == 2 &&
CountText(evaluation_text, " Location 1") == 2,
"duplicate pixel mappings must share one vertex input and keep distinct patch outputs");
const auto position_only = BuildRectListShaders(vertex, nullptr);
ValidateSpirv(name, position_only.control);
ValidateSpirv(name, position_only.evaluation);
}
void CheckSpirvText(const TestCase& test, const std::vector<u32>& spirv) {
if (test.required_spirv.empty() && test.forbidden_spirv.empty()) {
return;
}
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_2);
std::string text;
if (!tools.Disassemble(spirv, &text)) {
Fail(test.name, "SPIR-V disassembly", "failed to disassemble emitted SPIR-V");
}
for (const auto& required: test.required_spirv) {
if (text.find(required) == std::string::npos) {
Fail(test.name, "SPIR-V disassembly",
std::string("missing required text: ") + required);
}
}
for (const auto& forbidden: test.forbidden_spirv) {
if (text.find(forbidden) != std::string::npos) {
Fail(test.name, "SPIR-V disassembly",
std::string("found forbidden text: ") + forbidden);
}
}
}
CompiledShader CompileCase(const TestCase& test) {
auto user_data = MakeNativeUserData(test.has_user_data ? &test.user_data : nullptr);
const auto uses_image = std::any_of(test.opcodes.begin(), test.opcodes.end(), [](auto op) {
return op >= ShaderOpcode::ImageGetResinfo && op <= ShaderOpcode::ImageGather4H;
});
if (uses_image && ((user_data[3] >> 28u) & 0xfu) == 0) {
user_data[3] = Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) << 28u;
}
if (uses_image) {
user_data[3] = (user_data[3] & ~0xfffu) | test.image_descriptor_swizzle;
}
if (!test.has_user_data) {
user_data[2] = static_cast<u32>(test.initial.size() * sizeof(u32));
}
ShaderRecompiler::CompileOptions options;
options.stage = ShaderType::Compute;
options.dump_ir = true;
options.compute_input_info = test.has_compute_info ? &test.compute_info : nullptr;
options.user_data = user_data.data();
options.read_memory = ReadTestMemory;
options.read_memory_data = const_cast<std::vector<u32>*>(&test.initial);
options.flat_memory_base = test.flat_memory_base;
if (test.has_compute_info) {
options.wave_size = test.compute_info.wave_size;
}
ShaderRecompiler::CompileResult result;
std::string error;
if (!ShaderRecompiler::TryRecompile(test.code, options, result, &error)) {
Fail(test.name, "decode/IR", error.c_str());
}
if (test.force_shader_data_storage) {
result.program.bindings = {};
result.program.binding_layout_complete = false;
if (!ShaderRecompiler::IR::AllocateBindings(result.program, {.max_push_dwords = 0},
&error)) {
Fail(test.name, "binding layout", error.c_str());
}
const auto* shader_data = ShaderRecompiler::IR::FindBinding(
result.program.bindings, ShaderRecompiler::IR::DescriptorBindingKind::UserData);
Require(test.name, "binding layout",
result.program.bindings.user_data_registers.empty() &&
result.program.bindings.push_constant_size == 0 && shader_data != nullptr,
"offset-only shader data did not use its storage fallback");
std::vector<u32> storage_spirv;
if (!ShaderRecompiler::Spirv::EmitProgram(result.program, result.resources, nullptr,
nullptr, options.compute_input_info,
storage_spirv, &error)) {
Fail(test.name, "SPIR-V emit", error.c_str());
}
result.spirv = std::move(storage_spirv);
}
Require(test.name, "SPIR-V emit", !result.spirv.empty(), "recompiler returned empty SPIR-V");
ValidateSpirv(test.name, result.spirv);
CheckSpirvText(test, result.spirv);
std::vector<u32> packed_user_data;
for (const auto reg: result.program.bindings.user_data_registers) {
packed_user_data.push_back(result.resources.user_data[reg - result.program.user_data_base]);
}
packed_user_data.resize(result.program.bindings.ShaderDataDwords());
for (u32 i = 0; i < result.program.bindings.buffer_offset_count; i++) {
const auto offset =
i < test.storage_buffer_offsets.size() ? test.storage_buffer_offsets[i] : 0u;
Require(test.name, "shader data", offset % sizeof(u32) == 0 && offset < 256,
"storage buffer offset is not representable");
packed_user_data[result.program.bindings.buffer_offset_dword + i / 4u] |=
offset << ((i % 4u) * 8u);
}
return {std::move(result.spirv), std::move(result.program),
std::move(result.resources.flattened_srt), std::move(packed_user_data)};
}
std::array<u32, 64> MakeStructuredStorageBufferData(u32 stride_bytes, u32 num_records,
bool add_tid = false, u32 format = 0) {
std::array<u32, 64> data {};
data[1] = (stride_bytes & 0x3fffu) << 16u;
data[2] = num_records;
data[3] = 1u << 24u;
if (add_tid) {
data[3] |= 1u << 23u;
}
data[3] |= (format & 0x7fu) << 12u;
return data;
}
std::array<u32, 64> MakeStorageTextureData(Prospero::BufferFormat format) {
std::array<u32, 64> data {};
data[0] = 0x1000u;
data[1] = (Prospero::GpuEnumValue(format) & 0x1ffu) << 20u;
data[3] = Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) << 28u;
return data;
}
CompiledShader CompileFragmentCase(const GraphicsCase& test) {
const auto user_data = MakeNativeUserData(test.has_user_data ? &test.user_data : nullptr);
ShaderPixelInputInfo pixel_info {};
pixel_info.input_num = test.pixel_interpolator_settings.empty()
? 1u
: static_cast<u32>(test.pixel_interpolator_settings.size());
pixel_info.ps_no_perspective = test.pixel_no_perspective;
for (u32 i = 0; i < std::size(pixel_info.interpolator_settings); i++) {
pixel_info.interpolator_settings[i] = i;
}
for (u32 i = 0; i < test.pixel_interpolator_settings.size() &&
i < std::size(pixel_info.interpolator_settings);
i++) {
pixel_info.interpolator_settings[i] = test.pixel_interpolator_settings[i];
}
ShaderRecompiler::CompileOptions options;
options.stage = ShaderType::Pixel;
options.dump_ir = false;
options.pixel_input_info = &pixel_info;
options.user_data = user_data.data();
ShaderRecompiler::CompileResult result;
std::string error;
if (!ShaderRecompiler::TryRecompile(test.fragment_code, options, result, &error)) {
Fail(test.name, "decode/IR", error.c_str());
}
Require(test.name, "SPIR-V emit", !result.spirv.empty(), "recompiler returned empty SPIR-V");
ValidateSpirv(test.name, result.spirv);
std::vector<u32> packed_user_data;
for (const auto reg: result.program.bindings.user_data_registers) {
packed_user_data.push_back(result.resources.user_data[reg - result.program.user_data_base]);
}
packed_user_data.resize(result.program.bindings.ShaderDataDwords());
return {std::move(result.spirv), std::move(result.program),
std::move(result.resources.flattened_srt), std::move(packed_user_data)};
}
std::array<u32, 64> MakeSampledTextureData(Prospero::BufferFormat format) {
return MakeStorageTextureData(format);
}
namespace TestSpv {
enum : u32 {
ExecutionModelVertex = 0,
AddressingModelLogical = 0,
MemoryModelGLSL450 = 1,
CapabilityShader = 1,
StorageClassInput = 1,
StorageClassOutput = 3,
FunctionControlNone = 0,
DecorationBlock = 2,
DecorationBuiltIn = 11,
DecorationLocation = 30,
BuiltInPosition = 0,
OpTypeVoid = 19,
OpTypeInt = 21,
OpTypeFloat = 22,
OpTypeVector = 23,
OpTypeStruct = 30,
OpTypePointer = 32,
OpTypeFunction = 33,
OpConstant = 43,
OpFunction = 54,
OpFunctionEnd = 56,
OpVariable = 59,
OpLoad = 61,
OpStore = 62,
OpAccessChain = 65,
OpDecorate = 71,
OpMemberDecorate = 72,
OpCompositeConstruct = 80,
OpCompositeExtract = 81,
OpLabel = 248,
OpReturn = 253,
};
std::vector<u32> MakePassthroughVertexSpirv() {
using ShaderRecompiler::Spirv::Builder;
Builder b;
const auto void_type = b.AllocateId();
const auto uint_type = b.AllocateId();
const auto float_type = b.AllocateId();
const auto vec2_type = b.AllocateId();
const auto vec4_type = b.AllocateId();
const auto per_vertex_type = b.AllocateId();
const auto ptr_input_vec2 = b.AllocateId();
const auto ptr_input_vec4 = b.AllocateId();
const auto ptr_output_vec4 = b.AllocateId();
const auto ptr_output_per_vertex = b.AllocateId();
const auto func_type = b.AllocateId();
const auto const_u32_0 = b.AllocateId();
const auto const_f32_0 = b.AllocateId();
const auto const_f32_1 = b.AllocateId();
const auto in_pos = b.AllocateId();
const auto in_color = b.AllocateId();
const auto out_color = b.AllocateId();
const auto per_vertex = b.AllocateId();
const auto main = b.AllocateId();
const auto label = b.AllocateId();
const auto pos2 = b.AllocateId();
const auto color4 = b.AllocateId();
const auto pos_x = b.AllocateId();
const auto pos_y = b.AllocateId();
const auto position = b.AllocateId();
const auto position_ptr = b.AllocateId();
b.AddCapability({CapabilityShader});
b.AddMemoryModel({AddressingModelLogical, MemoryModelGLSL450});
b.AddEntryPoint(ExecutionModelVertex, main, "main", {in_pos, in_color, per_vertex, out_color});
b.AddAnnotation({OpDecorate, in_pos, DecorationLocation, 0});
b.AddAnnotation({OpDecorate, in_color, DecorationLocation, 1});
b.AddAnnotation({OpDecorate, out_color, DecorationLocation, 0});
b.AddAnnotation({OpDecorate, per_vertex_type, DecorationBlock});
b.AddAnnotation({OpMemberDecorate, per_vertex_type, 0, DecorationBuiltIn, BuiltInPosition});
b.AddType({OpTypeVoid, void_type});
b.AddType({OpTypeInt, uint_type, 32, 0});
b.AddType({OpTypeFloat, float_type, 32});
b.AddType({OpTypeVector, vec2_type, float_type, 2});
b.AddType({OpTypeVector, vec4_type, float_type, 4});
b.AddType({OpTypeStruct, per_vertex_type, vec4_type});
b.AddType({OpTypePointer, ptr_input_vec2, StorageClassInput, vec2_type});
b.AddType({OpTypePointer, ptr_input_vec4, StorageClassInput, vec4_type});
b.AddType({OpTypePointer, ptr_output_vec4, StorageClassOutput, vec4_type});
b.AddType({OpTypePointer, ptr_output_per_vertex, StorageClassOutput, per_vertex_type});
b.AddType({OpTypeFunction, func_type, void_type});
b.AddType({OpConstant, uint_type, const_u32_0, 0});
b.AddType({OpConstant, float_type, const_f32_0, 0x00000000u});
b.AddType({OpConstant, float_type, const_f32_1, 0x3f800000u});
b.AddType({OpVariable, ptr_input_vec2, in_pos, StorageClassInput});
b.AddType({OpVariable, ptr_input_vec4, in_color, StorageClassInput});
b.AddType({OpVariable, ptr_output_vec4, out_color, StorageClassOutput});
b.AddType({OpVariable, ptr_output_per_vertex, per_vertex, StorageClassOutput});
b.AddFunction({OpFunction, void_type, main, FunctionControlNone, func_type});
b.AddFunction({OpLabel, label});
b.AddFunction({OpLoad, vec2_type, pos2, in_pos});
b.AddFunction({OpLoad, vec4_type, color4, in_color});
b.AddFunction({OpCompositeExtract, float_type, pos_x, pos2, 0});
b.AddFunction({OpCompositeExtract, float_type, pos_y, pos2, 1});
b.AddFunction(
{OpCompositeConstruct, vec4_type, position, pos_x, pos_y, const_f32_0, const_f32_1});
b.AddFunction({OpAccessChain, ptr_output_vec4, position_ptr, per_vertex, const_u32_0});
b.AddFunction({OpStore, position_ptr, position});
b.AddFunction({OpStore, out_color, color4});
b.AddFunction({OpReturn});
b.AddFunction({OpFunctionEnd});
return b.Build();
}
} // namespace TestSpv
class VulkanHarness {
public:
VulkanHarness() { Init(); }
~VulkanHarness() { Destroy(); }
VulkanHarness(const VulkanHarness&) = delete;
VulkanHarness& operator=(const VulkanHarness&) = delete;
struct Buffer {
vk::Buffer buffer = nullptr;
vk::DeviceMemory memory = nullptr;
vk::DeviceSize size = 0;
bool coherent = false;
};
struct Image {
vk::Image image = nullptr;
vk::DeviceMemory memory = nullptr;
vk::ImageView view = nullptr;
vk::Format format = vk::Format::eUndefined;
vk::ImageLayout layout = vk::ImageLayout::eUndefined;
u32 width = 0;
u32 height = 0;
u32 layers = 1;
u32 mip_levels = 1;
u32 dwords_per_pixel = 0;
};
[[nodiscard]] vk::Device Device() const { return m_device; }
[[nodiscard]] GraphicContext& RuntimeContext() {
EnsureRuntimeContext();
return m_runtime_context;
}
[[nodiscard]] RenderContext& RuntimeRenderer() {
EnsureRuntimeContext();
return Renderer();
}
void CheckCommandPoolGrowth() {
EnsureRuntimeContext();
std::vector<std::unique_ptr<CommandBuffer>> commands;
for (uint32_t i = 0; i < 12; i++) {
commands.push_back(std::make_unique<CommandBuffer>(Renderer().GetCommandScheduler()));
}
for (auto& command: commands) {
Require("CommandPoolGrowth", "allocation", !command->IsInvalid(),
"unified command pool failed to grow");
command->Begin();
command->End();
command->Execute();
}
for (auto& command: commands) {
command->WaitForFence();
}
std::printf("[host] %-32s ok\n", "CommandPoolGrowth");
}
void CheckSchedulerTimeline() {
EnsureRuntimeContext();
CommandScheduler scheduler(Renderer(), m_runtime_context);
HW::Context registers {};
HW::UserConfig user_config {};
HW::Shader shaders {};
scheduler.Begin(registers, user_config, shaders);
const auto first_tick = scheduler.CurrentTick();
uint32_t completed = 0;
scheduler.DeferOperation(
[owned = std::make_unique<uint32_t>(1), &completed] { completed = *owned; });
scheduler.Flush();
scheduler.Wait(first_tick);
Require("SchedulerTimeline", "first tick",
scheduler.CurrentTick() == first_tick + 1 && scheduler.IsFree(first_tick) &&
completed == 1,
"timeline wait did not release its deferred operation");
const auto second_tick = scheduler.CurrentTick();
std::atomic<bool> priority_in_callback {false};
scheduler.DeferPriorityOperation(
[owned = std::make_unique<uint32_t>(2), &completed, &priority_in_callback] {
priority_in_callback = CommandScheduler::InDeferredOperation();
completed = *owned;
});
scheduler.Finish();
scheduler.DrainPriorityOperations();
Require("SchedulerTimeline", "finish",
scheduler.CurrentTick() == second_tick + 1 && scheduler.IsFree(second_tick) &&
completed == 2 && priority_in_callback.load() &&
!CommandScheduler::InDeferredOperation(),
"scheduler completion drain lost its tick or callback context");
const auto implicit_flush_tick = scheduler.CurrentTick();
scheduler.DeferOperation(
[owned = std::make_unique<uint32_t>(3), &completed] { completed = *owned; });
scheduler.Wait(implicit_flush_tick);
Require("SchedulerTimeline", "implicit flush",
scheduler.CurrentTick() == implicit_flush_tick + 1 &&
scheduler.IsFree(implicit_flush_tick) && completed == 3,
"waiting for the current tick did not flush it");
vk::SemaphoreTypeCreateInfo timeline_type {};
timeline_type.sType = vk::StructureType::eSemaphoreTypeCreateInfo;
timeline_type.semaphoreType = vk::SemaphoreType::eTimeline;
vk::SemaphoreCreateInfo timeline_create {};
timeline_create.sType = vk::StructureType::eSemaphoreCreateInfo;
timeline_create.pNext = &timeline_type;
vk::Semaphore external_timeline = nullptr;
Require("SchedulerTimeline", "external timeline create",
m_runtime_context.device.createSemaphore(
&timeline_create, nullptr, &external_timeline) == vk::Result::eSuccess &&
external_timeline != nullptr,
"failed to create the external timeline semaphore");
constexpr uint64_t external_wait_value = 9;
const auto external_wait_tick = scheduler.CurrentTick();
SubmitInfo external_wait;
external_wait.AddWait(external_timeline, external_wait_value);
scheduler.Flush(external_wait);
Require("SchedulerTimeline", "external timeline blocked",
!scheduler.IsFree(external_wait_tick),
"submission ignored the external timeline wait value");
vk::SemaphoreSignalInfo signal_info {};
signal_info.sType = vk::StructureType::eSemaphoreSignalInfo;
signal_info.semaphore = external_timeline;
signal_info.value = external_wait_value;
Require("SchedulerTimeline", "external timeline signal",
m_runtime_context.device.signalSemaphore(&signal_info) == vk::Result::eSuccess,
"failed to signal the external timeline semaphore");
scheduler.Wait(external_wait_tick);
m_runtime_context.device.destroySemaphore(external_timeline, nullptr);
scheduler.Shutdown();
CommandScheduler draining(Renderer(), m_runtime_context);
HW::Context drain_registers {};
HW::UserConfig drain_user_config {};
HW::Shader drain_shaders {};
draining.Begin(drain_registers, drain_user_config, drain_shaders);
uint32_t reentrant = 0;
draining.DeferOperation([&draining, &reentrant] {
reentrant++;
draining.DeferOperation([&reentrant] { reentrant++; });
});
std::binary_semaphore priority_entered {0};
std::binary_semaphore release_priority {0};
draining.DeferPriorityOperation([&draining, &priority_entered, &release_priority] {
priority_entered.release();
draining.Shutdown();
release_priority.acquire();
});
std::jthread shutdown_thread([&draining] { draining.Shutdown(); });
priority_entered.acquire();
std::jthread second_shutdown_thread([&draining] { draining.Shutdown(); });
std::atomic<bool> concurrent_completed {false};
std::jthread concurrent_defer([&draining, &concurrent_completed] {
draining.DeferOperation([&concurrent_completed] { concurrent_completed = true; });
});
release_priority.release();
shutdown_thread.join();
second_shutdown_thread.join();
concurrent_defer.join();
Require("SchedulerTimeline", "shutdown drain",
reentrant == 2 && concurrent_completed.load(),
"shutdown lost reentrant or concurrent deferred work");
std::printf("[host] %-32s ok\n", "SchedulerTimeline");
}
void CheckGpuMappedRangeLifecycle() {
EnsureRuntimeContext();
CommandScheduler scheduler(Renderer(), m_runtime_context);
HW::Context registers {};
HW::UserConfig user_config {};
HW::Shader shaders {};
scheduler.Begin(registers, user_config, shaders);
Gpu gpu(Renderer());
GpuResourceManager resources(m_runtime_context, scheduler);
resources.SetGpu(&gpu);
constexpr uint64_t base = 0x0000000200000000ull;
constexpr uint64_t page = 0x4000;
resources.MapMemory(base, page * 4);
resources.MapMemory(base + page * 2, page * 4);
Require("GpuMappedRangeLifecycle", "union",
resources.IsMapped(base, page * 6) && !resources.IsMapped(base, page * 7),
"overlapping maps did not form one interval union");
resources.UnmapMemory(base + page * 2, page * 2);
Require("GpuMappedRangeLifecycle", "subtract",
resources.IsMapped(base, page * 2) &&
resources.IsMapped(base + page * 4, page * 2) &&
!resources.IsMapped(base, page * 6),
"partial unmap did not punch the expected interval hole");
resources.UnmapMemory(base + page * 2, page * 2);
Require("GpuMappedRangeLifecycle", "idempotent unmap",
resources.IsMapped(base, page * 2) && resources.IsMapped(base + page * 4, page * 2),
"unmapping an absent interval changed neighboring mappings");
resources.UnmapMemory(base, page * 6);
Require("GpuMappedRangeLifecycle", "clear", !resources.IsMapped(base, page * 6),
"full unmap did not clear the interval union");
constexpr uint64_t old_prt = base + page * 8;
constexpr uint64_t new_prt = base + page * 16;
resources.MapMemory(old_prt, page * 4);
resources.UnmapMemory(old_prt, page * 4);
resources.MapMemory(new_prt, page * 6);
Require("GpuMappedRangeLifecycle", "PRT replacement",
!resources.IsMapped(old_prt, page * 4) && resources.IsMapped(new_prt, page * 6),
"old-unmap/new-map did not replace full PRT coverage");
resources.SetGpu(nullptr);
scheduler.Finish();
std::printf("[host] %-32s ok\n", "GpuMappedRangeLifecycle");
}
void CheckStreamBufferRing() {
EnsureRuntimeContext();
CommandScheduler scheduler(Renderer(), m_runtime_context);
HW::Context registers {};
HW::UserConfig user_config {};
HW::Shader shaders {};
scheduler.Begin(registers, user_config, shaders);
GpuResourceManager resources(m_runtime_context, scheduler);
auto& cache = resources.GetBufferCache();
constexpr std::array<std::pair<MemoryUsage, uint64_t>, 4> utilities {{
{MemoryUsage::Upload, 512ull << 20},
{MemoryUsage::Stream, 64ull << 20},
{MemoryUsage::Download, 32ull << 20},
{MemoryUsage::DeviceLocal, 128ull << 20},
}};
std::array<vk::Buffer, utilities.size()> handles {};
for (size_t i = 0; i < utilities.size(); i++) {
auto& utility = cache.GetUtilityBuffer(utilities[i].first);
handles[i] = utility.Handle();
Require("StreamBufferRing", "utility ownership",
utility.Usage() == utilities[i].first &&
utility.Size() == utilities[i].second && utility.Handle() != nullptr,
"BufferCache utility buffer does not match the fixed layout");
}
for (size_t i = 0; i < handles.size(); i++) {
for (size_t j = i + 1; j < handles.size(); j++) {
Require("StreamBufferRing", "utility identity", handles[i] != handles[j],
"utility usages alias the same native buffer");
}
}
auto* fixed_download = &cache.GetUtilityBuffer(MemoryUsage::Download);
const auto fixed_handle = fixed_download->Handle();
const auto [oversized_download, oversized_offset] =
fixed_download->Map(fixed_download->Size() + 4, 64, false);
const auto [download_probe, download_probe_offset] = fixed_download->Map(64, 64, false);
Require("StreamBufferRing", "fixed download utility",
oversized_download == nullptr && oversized_offset == 0 &&
download_probe != nullptr && download_probe_offset == 0 &&
&cache.GetUtilityBuffer(MemoryUsage::Download) == fixed_download &&
fixed_download->Size() == (32ull << 20) &&
fixed_download->Handle() == fixed_handle,
"oversized download replaced or corrupted the fixed shared ring");
fixed_download->Commit();
std::vector<uint8_t> full_stream(64ull << 20, 0x5a);
const auto utility_tick = scheduler.CurrentTick();
auto full_binding = cache.UploadTransient(full_stream.data(), full_stream.size(), 16);
const std::array<uint8_t, 16> overflow_data {0xa5, 0xa5, 0xa5, 0xa5, 0xa5, 0xa5,
0xa5, 0xa5, 0xa5, 0xa5, 0xa5, 0xa5,
0xa5, 0xa5, 0xa5, 0xa5};
auto overflow_binding =
cache.UploadTransient(overflow_data.data(), overflow_data.size(), 16);
auto overflow_owner =
std::static_pointer_cast<Libs::Graphics::Buffer>(overflow_binding.owner);
Require("StreamBufferRing", "current tick overflow",
full_binding.owner == nullptr &&
full_binding.buffer == cache.GetUtilityBuffer(MemoryUsage::Stream).Handle() &&
overflow_owner != nullptr &&
overflow_binding.buffer == overflow_owner->Handle() &&
overflow_binding.buffer != full_binding.buffer &&
overflow_owner->Mapped().size() == overflow_data.size() &&
std::memcmp(overflow_owner->Mapped().data(), overflow_data.data(),
overflow_data.size()) == 0 &&
scheduler.CurrentTick() == utility_tick,
"current-tick stream overflow submitted partial state or lost bytes");
const auto atom = m_runtime_context.physical_device_properties.limits.nonCoherentAtomSize;
uint64_t policy_size = 17;
uint64_t policy_alignment = 12;
uint64_t coherent_size = policy_size;
uint64_t coherent_alignment = policy_alignment;
Require("StreamBufferRing", "non-coherent reservation policy",
StreamBufferTestAccess::NormalizeReservation(false, 256, policy_size,
policy_alignment) &&
policy_size == 256 && policy_alignment == 768 &&
StreamBufferTestAccess::NormalizeReservation(true, 256, coherent_size,
coherent_alignment) &&
coherent_size == 17 && coherent_alignment == 12,
"non-coherent reservations are not isolated at the atom/texel LCM");
const auto small_ring_size = std::max<uint64_t>(64, atom * 2);
StreamBuffer stream(m_runtime_context, scheduler, MemoryUsage::Upload, small_ring_size);
const auto first_size =
stream.IsCoherent() ? small_ring_size - 16 : small_ring_size - atom + 1;
constexpr uint64_t blocked_size = 24;
const auto [first, first_offset] = stream.Map(first_size, 16, false);
Require("StreamBufferRing", "first allocation", first != nullptr && first_offset == 0,
"initial stream allocation failed");
std::memset(first, 0x5a, static_cast<size_t>(first_size));
stream.Commit();
const auto [oversize, oversize_offset] = stream.Map(small_ring_size + 1, 1, false);
Require("StreamBufferRing", "oversize", oversize == nullptr && oversize_offset == 0,
"oversize allocation was accepted");
const auto [blocked, blocked_offset] = stream.Map(blocked_size, 1, false);
const auto [blocked_again, blocked_again_offset] = stream.Map(blocked_size, 1, false);
Require("StreamBufferRing", "transactional failure",
blocked == nullptr && blocked_offset == 0 && blocked_again == nullptr &&
blocked_again_offset == 0,
"failed wrap mutated stream state");
scheduler.Flush();
const auto [wrapped, wrapped_offset] = stream.Map(blocked_size, 1);
Require("StreamBufferRing", "watched wrap", wrapped != nullptr && wrapped_offset == 0,
"completed watch did not release the wrapped allocation");
stream.Commit();
const auto download_alignment = atom / std::gcd<uint64_t>(atom, 12) * 12;
const auto download_ring_size =
std::max<uint64_t>(64, download_alignment + std::max<uint64_t>(atom, 16));
StreamBuffer download(m_runtime_context, scheduler, MemoryUsage::Download,
download_ring_size);
const auto [download_data, download_offset] = download.Map(16, 8);
Require("StreamBufferRing", "download allocation",
download_data != nullptr && download_offset == 0,
"download stream is not host visible");
download.Commit();
scheduler.Flush();
const auto [second_download, second_download_offset] = download.Map(16, 12);
Require("StreamBufferRing", "download atom isolation",
second_download != nullptr &&
(download.IsCoherent() ||
(download_offset % atom == 0 && second_download_offset % atom == 0 &&
second_download_offset >= download_offset + atom)) &&
second_download_offset % 12 == 0,
"download reservations share a non-coherent atom or lost caller "
"alignment");
download.Commit();
scheduler.Finish();
download.Invalidate(download_offset, 16);
std::printf("[host] %-32s ok\n", "StreamBufferRing");
}
void CheckGpuCommandLane() {
EnsureRuntimeContext();
auto& context = Renderer();
context.InitializeGpu(nullptr);
auto& gpu = context.GetGpu();
const auto caller_thread = std::this_thread::get_id();
std::thread::id gpu_thread;
std::thread::id nested_thread;
uint32_t order = 0;
gpu.SendCommand([&order] { order = 1; });
gpu.SendCommandSync([&] {
gpu_thread = std::this_thread::get_id();
Require("GpuCommandLane", "FIFO", order == 1,
"synchronous command overtook an older host command");
Require("GpuCommandLane", "generic context",
!Gpu::IsCommandProcessorThread() && Gpu::CurrentCommandProcessor() == nullptr,
"generic host command manufactured a PM4 processor context");
gpu.SendCommandSync([&nested_thread] { nested_thread = std::this_thread::get_id(); });
order = 2;
});
gpu.SendCommandSyncWithProcessor([&](CommandProcessor& processor) {
Require("GpuCommandLane", "processor context",
Gpu::IsCommandProcessorThread() && Gpu::CurrentCommandProcessor() == &processor,
"resource command did not receive its explicit processor context");
});
Require("GpuCommandLane", "dispatch thread",
order == 2 && gpu_thread != caller_thread && nested_thread == gpu_thread,
"host command did not run on the GPU thread or nested sync deadlocked");
uint32_t label = 0;
uint32_t prefix = 0;
uint32_t suffix = 0;
const auto address = [](const void* value) { return reinterpret_cast<uint64_t>(value); };
std::array<uint32_t, 17> commands {};
commands[0] = KYTY_PM4(5, Pm4::IT_WRITE_DATA, 0);
commands[1] = 0;
commands[2] = static_cast<uint32_t>(address(&prefix));
commands[3] = static_cast<uint32_t>(address(&prefix) >> 32u);
commands[4] = 11;
commands[5] = KYTY_PM4(7, Pm4::IT_NOP, Pm4::R_WAIT_MEM_32);
commands[6] = static_cast<uint32_t>(address(&label));
commands[7] = static_cast<uint32_t>(address(&label) >> 32u);
commands[8] = UINT32_MAX;
commands[9] = 1;
commands[10] = 0x10u | 3u;
commands[12] = KYTY_PM4(5, Pm4::IT_WRITE_DATA, 0);
commands[13] = 0;
commands[14] = static_cast<uint32_t>(address(&suffix));
commands[15] = static_cast<uint32_t>(address(&suffix) >> 32u);
commands[16] = 22;
gpu.Submit(commands.data(), static_cast<uint32_t>(commands.size()), nullptr, 0);
std::binary_semaphore ordered_started {0};
std::atomic<bool> ordered_finished {false};
uint32_t ordered_suffix = 0;
std::jthread ordered([&] {
ordered_started.release();
gpu.Done();
ordered_suffix = suffix;
ordered_finished = true;
});
ordered_started.acquire();
gpu.SendCommandSync([&] {
Require("GpuCommandLane", "submit done barrier", !ordered_finished.load(),
"submit done returned before a queued submission");
label = 1;
});
ordered.join();
Require("GpuCommandLane", "ordered completion",
prefix == 11 && suffix == 22 && ordered_suffix == 22 && ordered_finished.load(),
"submit done did not drain prior PM4 work");
auto& resources = context.GetGpuResources();
constexpr uint64_t empty_unmap_base = 0x0000000200400000ull;
constexpr uint64_t empty_unmap_size = 0x4000;
resources.MapMemory(empty_unmap_base, empty_unmap_size);
label = 0;
prefix = 0;
suffix = 0;
gpu.Submit(commands.data(), static_cast<uint32_t>(commands.size()), nullptr, 0);
std::binary_semaphore unmap_complete {0};
std::jthread unmap_thread([&] {
resources.UnmapMemory(empty_unmap_base, empty_unmap_size);
unmap_complete.release();
});
const bool unmap_returned = unmap_complete.try_acquire_for(std::chrono::seconds(2));
gpu.SendCommandSync([&] { label = 1; });
if (!unmap_returned) {
unmap_complete.acquire();
}
unmap_thread.join();
gpu.Done();
Require("GpuCommandLane", "unmap queue progress",
unmap_returned && !resources.IsMapped(empty_unmap_base, empty_unmap_size) &&
prefix == 11 && suffix == 22,
"an unrelated unmap waited for a blocked PM4 submission");
auto& scheduler = context.GetCommandScheduler();
std::atomic<bool> normal_completed {false};
gpu.SendCommandSync(
[&] { scheduler.DeferOperation([&] { normal_completed = true; }); });
resources.MapMemory(empty_unmap_base, empty_unmap_size);
resources.UnmapMemory(empty_unmap_base, empty_unmap_size);
Require("GpuCommandLane", "unmap native completion",
normal_completed.load() &&
!resources.IsMapped(empty_unmap_base, empty_unmap_size),
"unmap returned before an earlier native guest-memory callback");
std::binary_semaphore priority_entered {0};
std::binary_semaphore release_priority {0};
gpu.SendCommandSync([&] {
scheduler.DeferPriorityOperation([&] {
priority_entered.release();
release_priority.acquire();
});
scheduler.Flush();
});
priority_entered.acquire();
resources.MapMemory(empty_unmap_base, empty_unmap_size);
std::binary_semaphore priority_unmap_entered {0};
std::binary_semaphore priority_unmap_complete {0};
std::jthread priority_unmap_thread([&] {
gpu.SendCommandSync([&] {
priority_unmap_entered.release();
resources.UnmapMemory(empty_unmap_base, empty_unmap_size);
});
priority_unmap_complete.release();
});
priority_unmap_entered.acquire();
const bool unmap_overtook_priority =
priority_unmap_complete.try_acquire_for(std::chrono::seconds(1));
release_priority.release();
if (!unmap_overtook_priority) {
priority_unmap_complete.acquire();
}
priority_unmap_thread.join();
Require("GpuCommandLane", "unmap priority ordering",
!unmap_overtook_priority &&
!resources.IsMapped(empty_unmap_base, empty_unmap_size),
"unmap returned before an earlier guest-memory callback");
constexpr uintptr_t fault_base = 0x0000000200500000ull;
constexpr uint64_t fault_size = 0x10000;
int64_t fault_direct_offset = -1;
Require("GpuCommandLane", "processor fault direct allocation",
Libs::LibKernel::Memory::KernelAllocateDirectMemory(
0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(), fault_size, fault_size,
0, &fault_direct_offset) == 0,
"processor-fault direct-memory allocation failed");
void* fault_memory = reinterpret_cast<void*>(fault_base);
Require("GpuCommandLane", "processor fault direct mapping",
Libs::LibKernel::Memory::KernelMapDirectMemory(
&fault_memory, fault_size, 0x3, 0x10, fault_direct_offset, fault_size) == 0,
"processor-fault fixed direct-memory mapping failed");
Require("GpuCommandLane", "processor fault allocation",
fault_memory == reinterpret_cast<void*>(fault_base),
"fixed processor-fault allocation failed");
resources.MapMemory(fault_base, fault_size);
constexpr uint64_t immediate_dst = fault_base + 0x1000;
constexpr uint64_t immediate_memory_dst = fault_base + 0x2000;
constexpr uint64_t memory_src = fault_base + 0x4000;
constexpr uint64_t memory_copy_dst = fault_base + 0x6000;
constexpr uint64_t memory_dst = fault_base + 0x8000;
constexpr uint64_t l2_copy_dst = fault_base + 0xa000;
constexpr uint64_t clean_cached_fill = fault_base + 0x3000;
constexpr uint64_t clean_cached_copy = fault_base + 0x3008;
constexpr uint64_t clean_cached_source = fault_base + 0x3010;
constexpr uint64_t clean_cached_readback = fault_base + 0xb000;
constexpr std::array<uint32_t, 2> source_words {0x11223344u, 0x55667788u};
constexpr std::array<uint32_t, 2> clean_copy_words {0x13579bdfu, 0x2468ace0u};
std::memcpy(reinterpret_cast<void*>(memory_src), source_words.data(), sizeof(source_words));
std::memcpy(reinterpret_cast<void*>(clean_cached_source), clean_copy_words.data(),
sizeof(clean_copy_words));
std::array<uint32_t, 49> dma_commands {};
size_t dma_cursor = 0;
const auto append_dma = [&](uint8_t dst_sel, uint64_t dst, uint8_t src_sel, uint64_t src,
uint32_t bytes) {
auto* packet = dma_commands.data() + dma_cursor;
dma_cursor += 7;
packet[0] = KYTY_PM4(7, Pm4::IT_DMA_DATA, 0);
packet[1] =
(static_cast<uint32_t>(dst_sel) << 20u) | (static_cast<uint32_t>(src_sel) << 29u);
packet[2] = static_cast<uint32_t>(src);
packet[3] = static_cast<uint32_t>(src >> 32u);
packet[4] = static_cast<uint32_t>(dst);
packet[5] = static_cast<uint32_t>(dst >> 32u);
packet[6] = bytes;
};
constexpr uint64_t gds_immediate_offset = 0;
constexpr uint64_t gds_memory_offset = 0x10;
constexpr uint32_t immediate_value = 0xa1b2c3d4u;
append_dma(1, gds_immediate_offset, 2, immediate_value, sizeof(source_words));
append_dma(0, immediate_dst, 1, gds_immediate_offset, sizeof(source_words));
append_dma(1, gds_memory_offset, 0, memory_src, sizeof(source_words));
append_dma(0, memory_dst, 1, gds_memory_offset, sizeof(source_words));
append_dma(0, immediate_memory_dst, 2, immediate_value, sizeof(source_words));
append_dma(0, memory_copy_dst, 0, memory_src, sizeof(source_words));
append_dma(3, l2_copy_dst, 3, memory_src, sizeof(source_words));
Require("GpuCommandLane", "DMA_DATA packet assembly", dma_cursor == dma_commands.size(),
"DMA_DATA GDS packet stream has the wrong size");
gpu.Submit(dma_commands.data(), static_cast<uint32_t>(dma_commands.size()), nullptr, 0);
gpu.Done();
constexpr uint32_t clean_fill_value = 0xdecafbad;
gpu.SendCommandSyncWithProcessor([&](CommandProcessor&) {
auto& buffer_cache = resources.GetBufferCache();
Require("GpuCommandLane", "clean cached setup",
buffer_cache.HasPageOverlap(clean_cached_fill, sizeof(source_words)) &&
buffer_cache.HasGpuDirtyBytes(immediate_dst, sizeof(source_words)),
"DMA did not establish a cached page with a dirty sibling");
buffer_cache.FillBuffer(clean_cached_fill, sizeof(source_words), clean_fill_value);
buffer_cache.CopyBuffer(clean_cached_copy, clean_cached_source,
sizeof(clean_copy_words));
Require(
"GpuCommandLane", "clean cached DMA ownership",
!buffer_cache.HasGpuDirtyBytes(clean_cached_fill, sizeof(source_words)) &&
!buffer_cache.HasGpuDirtyBytes(clean_cached_copy, sizeof(clean_copy_words)) &&
buffer_cache.HasGpuDirtyBytes(immediate_dst, sizeof(source_words)),
"clean cached DMA acquired ownership or released a byte-disjoint "
"dirty sibling");
constexpr uint64_t gds_clean_mirror = 0x20;
buffer_cache.CopyBuffer(gds_clean_mirror, clean_cached_fill, 2 * sizeof(source_words),
true, false);
buffer_cache.CopyBuffer(clean_cached_readback, gds_clean_mirror,
2 * sizeof(source_words), false, true);
});
Require("GpuCommandLane", "DMA_DATA immediate GDS readback",
resources.HandleFault(PageFaultAccess::Read, immediate_dst),
"immediate-to-GDS-to-memory copy did not publish GPU bytes");
Require("GpuCommandLane", "DMA_DATA memory GDS readback",
resources.HandleFault(PageFaultAccess::Read, memory_dst),
"memory-to-GDS-to-memory copy did not publish GPU bytes");
Require("GpuCommandLane", "DMA_DATA immediate memory readback",
resources.HandleFault(PageFaultAccess::Read, immediate_memory_dst),
"immediate-to-memory copy did not publish GPU bytes");
Require("GpuCommandLane", "DMA_DATA memory copy readback",
resources.HandleFault(PageFaultAccess::Read, memory_copy_dst),
"memory-to-memory copy did not publish GPU bytes");
Require("GpuCommandLane", "DMA_DATA L2 readback",
resources.HandleFault(PageFaultAccess::Read, l2_copy_dst),
"MemoryUsingL2 copy did not publish GPU bytes");
Require("GpuCommandLane", "clean cached mirror readback",
resources.HandleFault(PageFaultAccess::Read, clean_cached_readback),
"clean host DMA was not reflected in the cached buffer");
std::array<uint32_t, 2> immediate_words {};
std::array<uint32_t, 2> copied_words {};
std::array<uint32_t, 2> immediate_memory_words {};
std::array<uint32_t, 2> memory_copy_words {};
std::array<uint32_t, 2> l2_copy_words {};
std::array<uint32_t, 4> clean_cached_words {};
std::memcpy(immediate_words.data(), reinterpret_cast<const void*>(immediate_dst),
sizeof(immediate_words));
std::memcpy(copied_words.data(), reinterpret_cast<const void*>(memory_dst),
sizeof(copied_words));
std::memcpy(immediate_memory_words.data(),
reinterpret_cast<const void*>(immediate_memory_dst),
sizeof(immediate_memory_words));
std::memcpy(memory_copy_words.data(), reinterpret_cast<const void*>(memory_copy_dst),
sizeof(memory_copy_words));
std::memcpy(l2_copy_words.data(), reinterpret_cast<const void*>(l2_copy_dst),
sizeof(l2_copy_words));
std::memcpy(clean_cached_words.data(), reinterpret_cast<const void*>(clean_cached_readback),
sizeof(clean_cached_words));
Require("GpuCommandLane", "DMA_DATA immediate GDS contents",
immediate_words == std::array<uint32_t, 2> {immediate_value, immediate_value},
"immediate-to-GDS-to-memory bytes do not match");
Require("GpuCommandLane", "DMA_DATA memory GDS contents", copied_words == source_words,
"memory-to-GDS-to-memory bytes do not match");
Require("GpuCommandLane", "DMA_DATA immediate memory contents",
immediate_memory_words ==
std::array<uint32_t, 2> {immediate_value, immediate_value},
"immediate-to-memory bytes do not match");
Require("GpuCommandLane", "DMA_DATA memory copy contents",
memory_copy_words == source_words, "memory-to-memory bytes do not match");
Require("GpuCommandLane", "DMA_DATA L2 contents", l2_copy_words == source_words,
"MemoryUsingL2 bytes do not match");
Require("GpuCommandLane", "clean cached DMA contents",
clean_cached_words == std::array<uint32_t, 4> {clean_fill_value, clean_fill_value,
clean_copy_words[0],
clean_copy_words[1]},
"host-memory fill/copy did not update the clean cached mirror");
gpu.SendCommandSyncWithProcessor([&](CommandProcessor& processor) {
Require("GpuCommandLane", "processor fault context",
Gpu::CurrentCommandProcessor() == &processor,
"processor resource test lost its command context");
Require("GpuCommandLane", "processor memory invalidation",
resources.InvalidateMemory(fault_base, sizeof(uint32_t)),
"processor memory invalidation did not find its mapped range");
});
resources.UnmapMemory(fault_base, fault_size);
Require("GpuCommandLane", "processor fault unmap",
Libs::LibKernel::Memory::KernelMunmap(fault_base, fault_size) == 0,
"processor-fault direct-memory mapping release failed");
Require("GpuCommandLane", "processor fault free",
Libs::LibKernel::Memory::KernelReleaseDirectMemory(fault_direct_offset,
fault_size) == 0,
"processor-fault direct-memory allocation release failed");
std::binary_semaphore command_entered {0};
std::binary_semaphore release_command {0};
std::atomic<bool> shutdown_complete {false};
std::atomic<bool> submission_lane_entered {false};
gpu.SendCommand([&] {
command_entered.release();
release_command.acquire();
gpu.Done();
submission_lane_entered = true;
});
command_entered.acquire();
std::jthread shutdown_thread([&] {
gpu.Shutdown();
shutdown_complete = true;
});
while (!gpu.IsStopping()) {
std::this_thread::yield();
}
Require("GpuCommandLane", "owned shutdown", !shutdown_complete.load(),
"GPU owner returned before an in-flight command completed");
release_command.release();
shutdown_thread.join();
Require("GpuCommandLane", "owned shutdown completion",
shutdown_complete.load() && submission_lane_entered.load(),
"GPU owner did not drain a command that entered the submission lane");
context.ShutdownGpu();
std::printf("[host] %-32s ok\n", "GpuCommandLane");
}
void CheckUnifiedImageViewCache() {
EnsureRuntimeContext();
constexpr const char* name = "UnifiedImageViewCache";
CommandScheduler scheduler(Renderer(), m_runtime_context);
ImageInfo color_info {};
color_info.pixel_format = vk::Format::eR8G8B8A8Unorm;
color_info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm);
color_info.type = Prospero::ImageType::kColor2D;
color_info.extent = {8, 8, 1};
color_info.resources = {2, 2};
color_info.pitch = 8;
color_info.bytes_per_block = 4;
color_info.samples = 1;
color_info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
color_info.mip_layout[0] = {0, 512, 8, 8};
color_info.mip_layout[1] = {512, 128, 4, 4};
Libs::Graphics::Image color(m_runtime_context, scheduler, color_info);
const vk::ComponentMapping identity {};
const vk::ComponentMapping bgra {vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eG,
vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eA};
ImageViewInfo sampled {};
sampled.format = color_info.pixel_format;
sampled.type = vk::ImageViewType::e2D;
sampled.aspect = vk::ImageAspectFlagBits::eColor;
sampled.base_level = 0;
sampled.level_count = 1;
sampled.base_layer = 0;
sampled.layer_count = 1;
sampled.mapping = identity;
sampled.usage = vk::ImageUsageFlagBits::eSampled;
const auto first = color.FindView(sampled);
const auto first_again = color.FindView(sampled);
auto swizzled_info = sampled;
swizzled_info.mapping = bgra;
const auto swizzled = color.FindView(swizzled_info);
auto mip_info = sampled;
mip_info.base_level = 1;
const auto mip = color.FindView(mip_info);
auto layer_info = sampled;
layer_info.base_layer = 1;
const auto layer = color.FindView(layer_info);
auto array_info = sampled;
array_info.type = vk::ImageViewType::e2DArray;
array_info.layer_count = 2;
const auto array = color.FindView(array_info);
auto reinterpreted_info = sampled;
reinterpreted_info.format = vk::Format::eR8G8B8A8Uint;
const auto reinterpreted = color.FindView(reinterpreted_info);
auto storage_info = sampled;
storage_info.usage = vk::ImageUsageFlagBits::eStorage;
const auto storage = color.FindView(storage_info);
auto attachment_info = sampled;
attachment_info.usage = vk::ImageUsageFlagBits::eColorAttachment;
const auto attachment = color.FindView(attachment_info);
Require(name, "color views",
first != nullptr && first_again == first && swizzled != nullptr &&
swizzled != first && mip != nullptr && mip != first && layer != nullptr &&
layer != first && array != nullptr && array != first &&
reinterpreted != nullptr && reinterpreted != first && storage != nullptr &&
storage != first && attachment == first && color.views.views.size() == 7,
"dynamic view identity omitted mapping, format, mip, layer, type, "
"or storage usage");
ImageInfo depth_info {};
depth_info.pixel_format = vk::Format::eD32Sfloat;
depth_info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
depth_info.type = Prospero::ImageType::kColor2D;
depth_info.extent = {8, 8, 1};
depth_info.resources = {1, 2};
depth_info.pitch = 8;
depth_info.bytes_per_block = 4;
depth_info.samples = 1;
depth_info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
depth_info.mip_layout[0] = {0, 512, 8, 8};
Libs::Graphics::Image depth(m_runtime_context, scheduler, depth_info);
ImageViewInfo depth_sampled {};
depth_sampled.format = depth_info.pixel_format;
depth_sampled.type = vk::ImageViewType::e2D;
depth_sampled.aspect = vk::ImageAspectFlagBits::eDepth;
depth_sampled.base_level = 0;
depth_sampled.level_count = 1;
depth_sampled.base_layer = 0;
depth_sampled.layer_count = 1;
depth_sampled.mapping = {vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eR,
vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eR};
depth_sampled.usage = vk::ImageUsageFlagBits::eSampled;
const auto depth_first = depth.FindView(depth_sampled);
auto depth_alias_info = depth_sampled;
depth_alias_info.format = vk::Format::eR32Uint;
const auto depth_alias = depth.FindView(depth_alias_info);
const auto depth_again = depth.FindView(depth_sampled);
auto depth_array_info = depth_sampled;
depth_array_info.type = vk::ImageViewType::e2DArray;
depth_array_info.layer_count = 2;
const auto depth_array = depth.FindView(depth_array_info);
auto depth_attachment_info = depth_array_info;
depth_attachment_info.mapping = {};
depth_attachment_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto depth_attachment = depth.FindView(depth_attachment_info);
Require(name, "depth views",
depth_first != nullptr && depth_again == depth_first &&
depth_alias == depth_first && depth_array != nullptr &&
depth_array != depth_first && depth_attachment != nullptr &&
depth_attachment != depth_array && depth.views.views.size() == 3,
"unified depth view cache lost sampled/attachment identity");
Require(
name, "role-free backing",
color.backing.image_type == vk::ImageType::e2D && color.backing.layers == 2 &&
depth.backing.image_type == vk::ImageType::e2D &&
ImageViewOps::FormatsCompatible(vk::Format::eR8G8B8A8Unorm,
vk::Format::eR8G8B8A8Uint) &&
!ImageViewOps::FormatsCompatible(vk::Format::eD32Sfloat, vk::Format::eR32Sfloat),
"role-free image backing or host format compatibility diverged");
auto line_info = color_info;
line_info.type = Prospero::ImageType::kColor1D;
line_info.extent = {8, 1, 1};
line_info.resources = {2, 2};
line_info.mip_layout[0] = {0, 64, 8, 1};
line_info.mip_layout[1] = {64, 16, 4, 1};
Libs::Graphics::Image line(m_runtime_context, scheduler, line_info);
auto line_view_info = sampled;
line_view_info.type = vk::ImageViewType::e1D;
const auto line_view = line.FindView(line_view_info);
auto line_array_info = line_view_info;
line_array_info.type = vk::ImageViewType::e1DArray;
line_array_info.layer_count = 2;
const auto line_array = line.FindView(line_array_info);
Require(name, "1D views",
line_view != nullptr && line_array != nullptr && line_array != line_view &&
line.backing.image_type == vk::ImageType::e1D && line.backing.layers == 2,
"1D and 1D-array views did not use a first-class 1D backing");
auto volume_info = color_info;
volume_info.type = Prospero::ImageType::kColor3D;
volume_info.extent = {8, 8, 4};
volume_info.resources = {2, 1};
Libs::Graphics::Image volume(m_runtime_context, scheduler, volume_info);
auto slice_info = sampled;
slice_info.type = vk::ImageViewType::e2D;
slice_info.base_level = 1;
slice_info.base_layer = 1;
const auto slice = volume.FindView(slice_info);
auto slice_array_info = slice_info;
slice_array_info.type = vk::ImageViewType::e2DArray;
slice_array_info.base_layer = 0;
slice_array_info.layer_count = 2;
const auto slice_array = volume.FindView(slice_array_info);
Require(name, "3D slice views",
slice != nullptr && slice_array != nullptr && slice_array != slice &&
static_cast<bool>(volume.backing.flags &
vk::ImageCreateFlagBits::e2DArrayCompatible),
"2D slice views of a compatible 3D backing were rejected");
std::printf("[host] %-32s ok\n", name);
}
void CheckBufferCacheDirtyGarbageCollection() {
constexpr const char* name = "BufferCacheDirtyGarbageCollection";
constexpr uintptr_t base = 0x0000000200700000ull;
constexpr uint64_t allocation_size = 0x2400000;
constexpr uint64_t allocation_alignment = 0x10000;
constexpr uint64_t first_offset = 0x100;
constexpr uint64_t second_offset = 0x200;
constexpr uint64_t clean_offset = 0x300;
constexpr uint64_t unmap_offset = 0x4100;
constexpr uint64_t partial_unmap_offset = 0x8100;
constexpr uint64_t partial_unmap_survivor_offset = 0xc100;
constexpr uint64_t ring_fault_first_offset = 0x2100;
constexpr uint64_t ring_fault_second_offset = 0x2110;
constexpr uint32_t first_value = 0x10203040u;
constexpr uint32_t second_value = 0x50607080u;
constexpr uint32_t first_stale = 0x0badf00du;
constexpr uint32_t second_stale = 0xdeadbeefu;
constexpr uint32_t clean_value = 0xaabbccddu;
constexpr uint32_t unmap_value = 0x91a2b3c4u;
constexpr uint32_t partial_unmap_value = 0x62738495u;
constexpr uint32_t partial_unmap_survivor_value = 0xa6b7c8d9u;
constexpr uint32_t ring_fault_first_value = 0x0a1b2c3du;
constexpr uint32_t ring_fault_second_value = 0x4e5f6071u;
EnsureRuntimeContext();
CommandScheduler scheduler(Renderer(), m_runtime_context);
HW::Context registers {};
HW::UserConfig user_config {};
HW::Shader shaders {};
scheduler.Begin(registers, user_config, shaders);
Gpu gpu(Renderer());
int64_t direct_offset = -1;
Require(name, "direct allocation",
Libs::LibKernel::Memory::KernelAllocateDirectMemory(
0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(), allocation_size,
allocation_alignment, 0, &direct_offset) == 0,
"dirty-GC direct-memory allocation failed");
void* mapped = reinterpret_cast<void*>(base);
Require(name, "direct mapping",
Libs::LibKernel::Memory::KernelMapDirectMemory(&mapped, allocation_size, 0x3, 0x10,
direct_offset,
allocation_alignment) == 0 &&
mapped == reinterpret_cast<void*>(base),
"dirty-GC fixed direct-memory mapping failed");
auto* memory = static_cast<uint8_t*>(mapped);
std::memcpy(memory + first_offset, &first_stale, sizeof(first_stale));
std::memcpy(memory + second_offset, &second_stale, sizeof(second_stale));
std::memcpy(memory + clean_offset, &clean_value, sizeof(clean_value));
{
GpuResourceManager resources(m_runtime_context, scheduler);
resources.SetGpu(&gpu);
auto& cache = resources.GetBufferCache();
resources.MapMemory(base, allocation_size);
const auto MarkGpuWrite = [&](uint64_t address, uint64_t size) {
auto allocation =
cache.ObtainBuffer(scheduler.Current(), address, size, true, false);
Require(name, "dirty allocation", allocation.owner != nullptr,
"dirty-GC buffer allocation failed");
scheduler.Current().RetainResourceUntilFence(allocation.owner);
};
MarkGpuWrite(base + first_offset, sizeof(first_value));
MarkGpuWrite(base + second_offset, sizeof(second_value));
cache.FillBuffer(base + first_offset, sizeof(first_value), first_value);
cache.FillBuffer(base + second_offset, sizeof(second_value), second_value);
auto& download = BufferCacheTestAccess::DownloadBuffer(cache);
auto* fixed_download = &download;
const auto fixed_download_handle = download.Handle();
auto [ring_tail, ring_tail_offset] =
download.Map(download.Size() - sizeof(uint32_t), 4);
Require(name, "fault-ring tail reservation",
ring_tail != nullptr && ring_tail_offset == 0,
"failed to position the reusable download ring near wrap");
download.Commit();
MarkGpuWrite(base + ring_fault_first_offset, sizeof(ring_fault_first_value));
MarkGpuWrite(base + ring_fault_second_offset, sizeof(ring_fault_second_value));
cache.FillBuffer(base + ring_fault_first_offset, sizeof(ring_fault_first_value),
ring_fault_first_value);
cache.FillBuffer(base + ring_fault_second_offset, sizeof(ring_fault_second_value),
ring_fault_second_value);
Require(name, "fault-ring wrapped batch",
resources.HandleFault(PageFaultAccess::Read, base + ring_fault_first_offset),
"fault readback could not wrap a live download-ring tick");
uint64_t expected_packing_offset = 128;
uint64_t expected_packing_alignment = 1;
if (!download.IsCoherent()) {
Require(name, "fault-ring atom policy",
StreamBufferTestAccess::NormalizeReservation(
false,
m_runtime_context.physical_device_properties.limits.nonCoherentAtomSize,
expected_packing_offset, expected_packing_alignment),
"failed to calculate non-coherent fault-ring stride");
}
auto [packing_probe, packing_offset] = download.Map(1, 1, false);
Require(name, "adjacent download reservation stride",
packing_probe != nullptr && packing_offset == expected_packing_offset,
"adjacent fault downloads did not reserve an atom-safe stride");
download.Commit();
uint32_t ring_fault_first_backing = 0;
uint32_t ring_fault_second_backing = 0;
std::memcpy(&ring_fault_first_backing, memory + ring_fault_first_offset,
sizeof(ring_fault_first_backing));
std::memcpy(&ring_fault_second_backing, memory + ring_fault_second_offset,
sizeof(ring_fault_second_backing));
Require(name, "fault-ring wrapped contents",
ring_fault_first_backing == ring_fault_first_value &&
ring_fault_second_backing == ring_fault_second_value &&
&BufferCacheTestAccess::DownloadBuffer(cache) == fixed_download &&
download.Handle() == fixed_download_handle &&
download.Size() == (32ull << 20),
"wrapped fault batch published incorrect disjoint ranges");
for (uint32_t tick = 0; tick < 160; tick++) {
cache.RunGarbageCollector();
}
Require(name, "age before pressure", cache.HasPageOverlap(base, allocation_size),
"buffer was reclaimed without memory pressure");
BufferCacheTestAccess::SetGarbageCollectionThresholds(
cache, 0, std::numeric_limits<uint64_t>::max());
const auto gc_submission_tick = scheduler.CurrentTick();
cache.RunGarbageCollector();
Require(name, "dirty retirement", !cache.HasPageOverlap(base, allocation_size),
"aged GPU-dirty buffer survived pressured "
"collection");
uint32_t first_before_completion = 0;
uint32_t second_before_completion = 0;
Libs::LibKernel::Memory::TryReadBacking(base + first_offset, &first_before_completion,
sizeof(first_before_completion));
Libs::LibKernel::Memory::TryReadBacking(base + second_offset, &second_before_completion,
sizeof(second_before_completion));
Require(name, "deferred dirty retirement",
first_before_completion == first_stale &&
second_before_completion == second_stale &&
cache.IsRegionGpuModified(base + first_offset, sizeof(first_value)) &&
cache.IsRegionGpuModified(base + second_offset, sizeof(second_value)) &&
cache.HasGpuDirtyBytes(base + first_offset, sizeof(first_value)) &&
cache.HasGpuDirtyBytes(base + second_offset, sizeof(second_value)) &&
scheduler.CurrentTick() == gc_submission_tick,
"buffer GC published bytes or cleared dirty "
"ownership before GPU completion");
scheduler.FinishCurrent();
uint32_t first_backing = 0;
uint32_t second_backing = 0;
uint32_t clean_backing = 0;
std::memcpy(&first_backing, memory + first_offset, sizeof(first_backing));
std::memcpy(&second_backing, memory + second_offset, sizeof(second_backing));
std::memcpy(&clean_backing, memory + clean_offset, sizeof(clean_backing));
Require(name, "downloaded contents",
first_backing == first_value && second_backing == second_value &&
clean_backing == clean_value &&
!cache.IsRegionGpuModified(base + first_offset, sizeof(first_value)) &&
!cache.IsRegionGpuModified(base + second_offset, sizeof(second_value)) &&
!cache.HasGpuDirtyBytes(base + first_offset, sizeof(first_value)) &&
!cache.HasGpuDirtyBytes(base + second_offset, sizeof(second_value)),
"dirty GC did not publish exact ranges before "
"clearing broad page ownership");
auto unmap_allocation = cache.ObtainBuffer(scheduler.Current(), base + unmap_offset,
sizeof(unmap_value), true, false);
Require(name, "direct-unmap allocation", unmap_allocation.owner != nullptr,
"direct-unmap buffer allocation failed");
scheduler.Current().RetainResourceUntilFence(unmap_allocation.owner);
cache.FillBuffer(base + unmap_offset, sizeof(unmap_value), unmap_value);
cache.UnmapMemory(base + 0x4000, 0x4000);
uint32_t unmap_backing = 0;
std::memcpy(&unmap_backing, memory + unmap_offset, sizeof(unmap_backing));
Require(name, "direct-unmap contents",
unmap_backing == unmap_value && !cache.HasPageOverlap(base + 0x4000, 0x4000),
"direct dirty unmap cleared tracking before "
"publishing bytes");
auto partial_unmap_allocation =
cache.ObtainBuffer(scheduler.Current(), base + 0x8000, 0x8000, true, false);
Require(name, "partial-unmap allocation", partial_unmap_allocation.owner != nullptr,
"cross-page cached buffer allocation failed");
scheduler.Current().RetainResourceUntilFence(partial_unmap_allocation.owner);
cache.FillBuffer(base + partial_unmap_offset, sizeof(partial_unmap_value),
partial_unmap_value);
cache.FillBuffer(base + partial_unmap_survivor_offset,
sizeof(partial_unmap_survivor_value), partial_unmap_survivor_value);
cache.UnmapMemory(base + 0x8000, 0x4000);
auto survivor =
cache.ObtainBuffer(scheduler.Current(), base + partial_unmap_survivor_offset,
sizeof(partial_unmap_survivor_value), false, true);
Require(name, "partial-unmap survivor", survivor.buffer != nullptr,
"still-mapped cached-buffer remainder could not be recreated");
if (survivor.owner != nullptr) {
scheduler.Current().RetainResourceUntilFence(survivor.owner);
}
auto partial_unmap_readback =
CreateHostBuffer(name, sizeof(partial_unmap_survivor_value),
vk::BufferUsageFlagBits::eTransferDst, {0});
const vk::BufferCopy survivor_copy {survivor.offset, 0,
sizeof(partial_unmap_survivor_value)};
scheduler.Current().Handle().copyBuffer(survivor.buffer, partial_unmap_readback.buffer,
1, &survivor_copy);
vk::BufferMemoryBarrier survivor_barrier {};
survivor_barrier.sType = vk::StructureType::eBufferMemoryBarrier;
survivor_barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
survivor_barrier.dstAccessMask = vk::AccessFlagBits::eHostRead;
survivor_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
survivor_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
survivor_barrier.buffer = partial_unmap_readback.buffer;
survivor_barrier.size = partial_unmap_readback.size;
scheduler.Current().Handle().pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eHost, {}, 0,
nullptr, 1, &survivor_barrier, 0, nullptr);
scheduler.Finish();
Require(name, "partial-unmap survivor contents",
ReadBuffer(name, partial_unmap_readback, 1) ==
std::vector<u32> {partial_unmap_survivor_value},
"partial unmap recreated its still-mapped remainder from "
"uninitialized native bytes");
DestroyBuffer(&partial_unmap_readback);
constexpr uint64_t large_offset = 0x10000;
constexpr uint64_t large_size = 31ull * 1024 * 1024;
constexpr uint32_t large_value = 0x5aa55aa5u;
constexpr uint32_t large_stale = 0x12345678u;
std::memcpy(memory + large_offset, &large_stale, sizeof(large_stale));
std::memcpy(memory + large_offset + large_size - sizeof(large_stale), &large_stale,
sizeof(large_stale));
auto large_allocation = cache.ObtainBuffer(scheduler.Current(), base + large_offset,
large_size, true, false);
Require(name, "near-capacity dirty allocation", large_allocation.owner != nullptr,
"failed to allocate the near-capacity dirty native buffer");
scheduler.Current().RetainResourceUntilFence(large_allocation.owner);
cache.FillBuffer(base + large_offset, large_size, large_value);
for (uint32_t tick = 0; tick <= 160; tick++) {
cache.RunGarbageCollector();
}
Require(name, "near-capacity deferred retirement",
!cache.HasPageOverlap(base + large_offset, large_size),
"near-capacity dirty Buffer survived pressured collection");
uint32_t large_before_completion = 0;
Libs::LibKernel::Memory::TryReadBacking(base + large_offset, &large_before_completion,
sizeof(large_before_completion));
Require(name, "near-capacity backing remained deferred",
large_before_completion == large_stale,
"near-capacity Buffer GC published before its scheduler tick");
scheduler.FinishCurrent();
const auto large_image_source =
cache.ObtainBufferForImage(base + large_offset, sizeof(large_value));
Require(name, "fixed download after Buffer retirement",
large_image_source.buffer != nullptr &&
&BufferCacheTestAccess::DownloadBuffer(cache) == fixed_download &&
fixed_download->Handle() == fixed_download_handle &&
fixed_download->Size() == (32ull << 20),
"image acquisition replaced the shared Buffer download stream");
uint32_t large_first = 0;
uint32_t large_last = 0;
Libs::LibKernel::Memory::TryReadBacking(base + large_offset, &large_first,
sizeof(large_first));
Libs::LibKernel::Memory::TryReadBacking(base + large_offset + large_size -
sizeof(large_last),
&large_last, sizeof(large_last));
Require(name, "near-capacity Buffer publication contents",
large_first == large_value && large_last == large_value,
"near-capacity Buffer GC did not publish its complete transfer");
constexpr uint64_t grouped_first_offset = 0x10000;
constexpr uint64_t grouped_second_offset = 0x1200000;
constexpr uint64_t grouped_owner_size = 17ull * 1024 * 1024;
constexpr uint32_t grouped_first_value = 0x1122aabbu;
constexpr uint32_t grouped_second_value = 0x3344ccddu;
constexpr uint32_t grouped_stale = 0;
static_assert(grouped_owner_size < (32ull << 20) &&
grouped_owner_size * 2 > (32ull << 20));
Libs::LibKernel::Memory::WriteBacking(base + grouped_first_offset, &grouped_stale,
sizeof(grouped_stale));
Libs::LibKernel::Memory::WriteBacking(base + grouped_second_offset, &grouped_stale,
sizeof(grouped_stale));
auto grouped_first = cache.ObtainBuffer(
scheduler.Current(), base + grouped_first_offset, grouped_owner_size, true, false);
auto grouped_second = cache.ObtainBuffer(
scheduler.Current(), base + grouped_second_offset, grouped_owner_size, true, false);
Require(name, "per-owner GC allocation",
grouped_first.owner != nullptr && grouped_second.owner != nullptr &&
grouped_first.owner != grouped_second.owner,
"disjoint GC candidates merged into one Buffer owner");
scheduler.Current().RetainResourceUntilFence(grouped_first.owner);
scheduler.Current().RetainResourceUntilFence(grouped_second.owner);
cache.FillBuffer(base + grouped_first_offset, grouped_owner_size, grouped_first_value);
cache.FillBuffer(base + grouped_second_offset, grouped_owner_size,
grouped_second_value);
for (uint32_t tick = 0; tick <= 160; tick++) {
cache.RunGarbageCollector();
}
Require(name, "per-owner fixed-ring retirement",
!cache.HasPageOverlap(base + grouped_first_offset, grouped_owner_size) &&
!cache.HasPageOverlap(base + grouped_second_offset, grouped_owner_size) &&
&BufferCacheTestAccess::DownloadBuffer(cache) == fixed_download &&
fixed_download->Handle() == fixed_download_handle,
"GC aggregated disjoint retirees or replaced the download ring");
scheduler.FinishCurrent();
uint32_t grouped_first_backing = 0;
uint32_t grouped_second_backing = 0;
Libs::LibKernel::Memory::TryReadBacking(
base + grouped_first_offset, &grouped_first_backing, sizeof(grouped_first_backing));
Libs::LibKernel::Memory::TryReadBacking(base + grouped_second_offset,
&grouped_second_backing,
sizeof(grouped_second_backing));
Require(name, "per-owner fixed-ring contents",
grouped_first_backing == grouped_first_value &&
grouped_second_backing == grouped_second_value,
"per-owner GC transfers lost data while wrapping the fixed ring");
constexpr uint64_t disjoint_owner_offset = 0x2140000;
constexpr uint64_t disjoint_owner_size = 0x8000;
constexpr uint64_t disjoint_dirty_offset = disjoint_owner_offset + 0x100;
constexpr uint64_t disjoint_new_owner_offset = disjoint_owner_offset + 0x5000;
constexpr uint32_t disjoint_value = 0x89abcdefu;
constexpr uint32_t disjoint_stale = 0x76543210u;
std::memcpy(memory + disjoint_dirty_offset, &disjoint_stale, sizeof(disjoint_stale));
auto wide_owner = cache.ObtainBuffer(scheduler.Current(), base + disjoint_owner_offset,
disjoint_owner_size, false, true);
Require(name, "disjoint retirement owner", wide_owner.owner != nullptr,
"failed to create the clean cross-page retirement owner");
scheduler.Current().RetainResourceUntilFence(wide_owner.owner);
auto dirty_alias = cache.ObtainBuffer(scheduler.Current(), base + disjoint_dirty_offset,
sizeof(disjoint_value), true, false);
if (dirty_alias.owner != nullptr) {
scheduler.Current().RetainResourceUntilFence(dirty_alias.owner);
}
cache.FillBuffer(base + disjoint_dirty_offset, sizeof(disjoint_value), disjoint_value);
for (uint32_t tick = 0; tick <= 160; tick++) {
cache.RunGarbageCollector();
}
Require(name, "disjoint deferred retirement",
!cache.HasPageOverlap(base + disjoint_owner_offset, disjoint_owner_size),
"cross-page owner survived pressured collection");
uint32_t disjoint_before_unmap = 0;
Libs::LibKernel::Memory::TryReadBacking(base + disjoint_dirty_offset,
&disjoint_before_unmap,
sizeof(disjoint_before_unmap));
Require(name, "disjoint retirement remained deferred",
disjoint_before_unmap == disjoint_stale,
"whole-owner Buffer publication completed before synchronization");
scheduler.FinishCurrent();
cache.UnmapMemory(base + disjoint_owner_offset + 0x4000, 0x4000);
uint32_t disjoint_after_unmap = 0;
Libs::LibKernel::Memory::TryReadBacking(
base + disjoint_dirty_offset, &disjoint_after_unmap, sizeof(disjoint_after_unmap));
Require(
name, "disjoint synchronized unmap",
disjoint_after_unmap == disjoint_value &&
!cache.HasGpuDirtyBytes(base + disjoint_dirty_offset, sizeof(disjoint_value)),
"disjoint unmap lost the completed whole-owner publication");
auto disjoint_new_owner =
cache.ObtainBuffer(scheduler.Current(), base + disjoint_new_owner_offset,
sizeof(disjoint_value), true, false);
Require(name, "disjoint post-publication reacquire",
disjoint_new_owner.owner != nullptr,
"disjoint acquisition failed after whole-owner publication");
scheduler.Current().RetainResourceUntilFence(disjoint_new_owner.owner);
uint32_t disjoint_backing = 0;
Libs::LibKernel::Memory::TryReadBacking(base + disjoint_dirty_offset, &disjoint_backing,
sizeof(disjoint_backing));
Require(name, "disjoint retirement contents", disjoint_backing == disjoint_value,
"old retirement callback lost dirty bytes or retained ownership "
"after a disjoint reacquire");
cache.ReadMemory(base + disjoint_new_owner_offset, sizeof(disjoint_value));
constexpr uint64_t reacquire_owner_offset = 0x2200000;
constexpr uint64_t reacquire_owner_size = 0x8000;
constexpr uint64_t reacquire_dirty_offset = reacquire_owner_offset + 0x100;
constexpr uint64_t reacquire_disjoint_offset = reacquire_owner_offset + 0x5000;
constexpr uint32_t reacquire_value = 0xc001d00du;
constexpr uint32_t reacquire_stale = 0x0badf00du;
std::memcpy(memory + reacquire_dirty_offset, &reacquire_stale, sizeof(reacquire_stale));
auto reacquire_owner =
cache.ObtainBuffer(scheduler.Current(), base + reacquire_owner_offset,
reacquire_owner_size, false, true);
Require(name, "reacquire retirement owner", reacquire_owner.owner != nullptr,
"failed to create a fresh cross-page retirement owner");
scheduler.Current().RetainResourceUntilFence(reacquire_owner.owner);
auto reacquire_dirty =
cache.ObtainBuffer(scheduler.Current(), base + reacquire_dirty_offset,
sizeof(reacquire_value), true, false);
if (reacquire_dirty.owner != nullptr) {
scheduler.Current().RetainResourceUntilFence(reacquire_dirty.owner);
}
cache.FillBuffer(base + reacquire_dirty_offset, sizeof(reacquire_value),
reacquire_value);
for (uint32_t tick = 0; tick <= 160; tick++) {
cache.RunGarbageCollector();
}
Require(name, "reacquire deferred retirement",
!cache.HasPageOverlap(base + reacquire_owner_offset, reacquire_owner_size),
"fresh cross-page owner survived pressured collection");
uint32_t reacquire_before = 0;
Libs::LibKernel::Memory::TryReadBacking(base + reacquire_dirty_offset,
&reacquire_before, sizeof(reacquire_before));
Require(name, "reacquire publication remained deferred",
reacquire_before == reacquire_stale,
"fresh whole-owner publication completed before reacquisition");
scheduler.FinishCurrent();
auto reacquired =
cache.ObtainBuffer(scheduler.Current(), base + reacquire_disjoint_offset,
sizeof(reacquire_value), true, false);
Require(name, "independent disjoint post-publication reacquire",
reacquired.owner != nullptr,
"clean disjoint-half acquisition failed after publication");
scheduler.Current().RetainResourceUntilFence(reacquired.owner);
uint32_t reacquire_after = 0;
Libs::LibKernel::Memory::TryReadBacking(base + reacquire_dirty_offset, &reacquire_after,
sizeof(reacquire_after));
Require(
name, "independent disjoint reacquire contents",
reacquire_after == reacquire_value &&
!cache.HasGpuDirtyBytes(base + reacquire_dirty_offset, sizeof(reacquire_value)),
"disjoint-half acquisition failed to publish the retired "
"owner's dirty prefix");
cache.ReadMemory(base + reacquire_disjoint_offset, sizeof(reacquire_value));
resources.SetGpu(nullptr);
resources.UnmapMemory(base, allocation_size);
scheduler.Finish();
}
gpu.Shutdown();
Require(name, "unmap direct backing",
Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
"dirty-GC direct-memory mapping release failed");
Require(
name, "release direct backing",
Libs::LibKernel::Memory::KernelReleaseDirectMemory(direct_offset, allocation_size) == 0,
"dirty-GC direct-memory allocation release failed");
std::printf("[host] %-32s ok\n", name);
}
void CheckUnifiedTextureCacheFlow() {
constexpr const char* name = "UnifiedTextureCacheFlow";
constexpr uintptr_t base = 0x0000000200600000ull;
constexpr uint64_t allocation_size = 0x2800000;
constexpr uint64_t allocation_alignment = 0x200000;
EnsureRuntimeContext();
CommandScheduler scheduler(Renderer(), m_runtime_context);
HW::Context registers {};
HW::UserConfig user_config {};
HW::Shader shaders {};
scheduler.Begin(registers, user_config, shaders);
Gpu gpu(Renderer());
int64_t direct_offset = -1;
Require(name, "direct allocation",
Libs::LibKernel::Memory::KernelAllocateDirectMemory(
0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(), allocation_size,
allocation_alignment, 0, &direct_offset) == 0,
"cache test direct-memory allocation failed");
void* mapped = reinterpret_cast<void*>(base);
Require(name, "direct mapping",
Libs::LibKernel::Memory::KernelMapDirectMemory(&mapped, allocation_size, 0x3, 0x10,
direct_offset,
allocation_alignment) == 0 &&
mapped == reinterpret_cast<void*>(base),
"fixed cache direct-memory mapping failed");
auto* memory = static_cast<uint8_t*>(mapped);
const uint32_t initial = 0x44332211u;
std::memcpy(memory, &initial, sizeof(initial));
{
GpuResourceManager resources(m_runtime_context, scheduler);
resources.SetGpu(&gpu);
auto& texture_cache = resources.GetTextureCache();
const auto [narrow_download, narrow_download_offset] =
TextureCacheTestAccess::MapDownload(texture_cache, 4, 4);
const auto [wide_download, wide_download_offset] =
TextureCacheTestAccess::MapDownload(texture_cache, 1, 16);
Require(name, "image download alignment",
narrow_download != nullptr && narrow_download_offset % 4 == 0 &&
wide_download != nullptr && wide_download_offset % 16 == 0,
"wide/block image readback was not aligned to its texel block");
resources.MapMemory(base, allocation_size);
ImageDesc sampled {};
sampled.type = BindingType::Texture;
sampled.info.data = {base, sizeof(initial)};
sampled.info.pixel_format = vk::Format::eR8G8B8A8Srgb;
sampled.info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8Srgb);
sampled.info.type = Prospero::ImageType::kColor2D;
sampled.info.extent = {1, 1, 1};
sampled.info.resources = {1, 1};
sampled.info.pitch = 1;
sampled.info.bytes_per_block = 4;
sampled.info.samples = 1;
sampled.info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
sampled.info.mip_layout[0] = {0, 4, 1, 1};
sampled.view_info.format = sampled.info.pixel_format;
sampled.view_info.type = vk::ImageViewType::e2D;
sampled.view_info.aspect = vk::ImageAspectFlagBits::eColor;
sampled.view_info.usage = vk::ImageUsageFlagBits::eSampled;
auto& command = scheduler.Current();
auto first_desc = sampled;
const auto first = texture_cache.FindImage(first_desc);
auto repeated_desc = sampled;
const auto repeated = texture_cache.FindImage(repeated_desc);
auto compatible_desc = sampled;
compatible_desc.info.pixel_format = vk::Format::eR8G8B8A8Uint;
compatible_desc.info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UInt);
compatible_desc.view_info.format = compatible_desc.info.pixel_format;
const auto compatible = texture_cache.FindImage(compatible_desc);
Require(name, "normalized FindImage",
first && repeated == first && compatible == first &&
texture_cache.GetImage(first).info.pixel_format ==
vk::Format::eR8G8B8A8Srgb,
"registered compatible backing did not reuse one ImageId");
auto& image = texture_cache.GetImage(first);
constexpr uint32_t final_sampled_value = 0x88776655u;
Require(name, "sampled write between discovery and acquisition",
resources.HandleFault(PageFaultAccess::Write, sampled.info.data.address),
"sampled image did not accept a CPU update after discovery");
std::memcpy(memory, &final_sampled_value, sizeof(final_sampled_value));
Require(name, "sampled final-acquisition precondition", image.IsCpuDirty(),
"the between-phase CPU write did not dirty the discovered image");
const auto first_view = texture_cache.FindTexture(first, first_desc);
const auto repeated_view = texture_cache.FindTexture(repeated, repeated_desc);
auto mapped_view_info = sampled.view_info;
mapped_view_info.mapping.r = vk::ComponentSwizzle::eB;
mapped_view_info.mapping.b = vk::ComponentSwizzle::eR;
const auto mapped_view = image.FindView(mapped_view_info);
Require(name, "dynamic views",
first_view != nullptr && repeated_view == first_view &&
mapped_view != nullptr && mapped_view != first_view &&
image.views.views.size() == 2 && !image.usage.texture &&
!image.IsGpuModified() && !image.IsCpuDirty() &&
!TextureCacheTestAccess::PendingDownload(texture_cache, first),
"TextureCache::FindTexture did not preserve sampled view "
"identity, final refresh, and cache-only ownership");
ImageInfo chain = sampled.info;
chain.data = {0x10000, 0x8000};
chain.extent = {8, 8, 1};
chain.resources = {2, 4};
chain.pitch = 8;
chain.mip_layout[0] = {0, 0x4000, 8, 8};
chain.mip_layout[1] = {0x4000, 0x4000, 4, 4};
ImageInfo subresource = chain;
subresource.data = {0x16000, 0x1000};
subresource.extent = {4, 4, 1};
subresource.resources = {1, 1};
subresource.pitch = 4;
subresource.mip_layout[0] = {0, 0x1000, 4, 4};
const auto mip = subresource.MipOf(chain);
Require(name, "overlap resolution",
mip == 1 && subresource.SliceOf(chain, mip) == 2 &&
ImageRangeOverlaps(chain.data, subresource.data) &&
ImagePageRangesOverlap(chain.data, subresource.data),
"normalized mip/slice overlap did not resolve");
auto exact_desc = compatible_desc;
const auto exact = texture_cache.FindImage(exact_desc, true);
Require(
name, "exact-format coexistence",
exact && exact != first && TextureCacheTestAccess::Contains(texture_cache, first) &&
texture_cache.GetImage(first).info.pixel_format == sampled.info.pixel_format &&
texture_cache.GetImage(exact).info.pixel_format ==
compatible_desc.info.pixel_format,
"exact-format lookup replaced or synchronized its compatible "
"cache record");
auto compatible_after_exact_desc = compatible_desc;
const auto compatible_after_exact =
texture_cache.FindImage(compatible_after_exact_desc);
Require(name, "last compatible format winner", compatible_after_exact == exact,
"non-exact lookup did not retain the last compatible "
"registration");
auto null_desc = sampled;
null_desc.info.data = {};
auto null_repeat_desc = null_desc;
const auto null_image = texture_cache.FindImage(null_desc);
const auto null_repeat = texture_cache.FindImage(null_repeat_desc);
Require(name, "null image",
null_image && null_repeat == null_image && null_image != exact,
"typed null-image lookup was not stable");
auto MakeLinearDesc = [&](uint64_t address, uint64_t size, vk::Format format,
uint32_t guest_format, Prospero::ImageType type,
vk::Extent3D extent, uint32_t layers,
uint32_t bytes_per_block, uint32_t samples) {
ImageDesc desc {};
desc.type = BindingType::Texture;
desc.info.data = {address, size};
desc.info.pixel_format = format;
desc.info.guest_format = guest_format;
desc.info.type = type;
desc.info.extent = extent;
desc.info.resources = {1, layers};
desc.info.pitch = extent.width;
desc.info.bytes_per_block = bytes_per_block;
desc.info.samples = samples;
desc.info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
desc.info.mip_layout[0] = {0, size, extent.width, extent.height};
desc.view_info.format = format;
if (type == Prospero::ImageType::kColor3D) {
desc.view_info.type = vk::ImageViewType::e3D;
} else if (layers > 1) {
desc.view_info.type = vk::ImageViewType::e2DArray;
} else {
desc.view_info.type = vk::ImageViewType::e2D;
}
desc.view_info.aspect = vk::ImageAspectFlagBits::eColor;
desc.view_info.layer_count = layers;
desc.view_info.usage = vk::ImageUsageFlagBits::eSampled;
return desc;
};
const auto HostReadBarrier = [&](vk::Buffer buffer, uint64_t size,
vk::PipelineStageFlags source_stage,
vk::AccessFlags source_access) {
vk::BufferMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eBufferMemoryBarrier;
barrier.srcAccessMask = source_access;
barrier.dstAccessMask = vk::AccessFlagBits::eHostRead;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = buffer;
barrier.offset = 0;
barrier.size = size;
scheduler.Current().Handle().pipelineBarrier(source_stage,
vk::PipelineStageFlagBits::eHost, {},
0, nullptr, 1, &barrier, 0, nullptr);
};
const auto TransferReadBarrier = [&](vk::Buffer buffer, uint64_t size) {
vk::BufferMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eBufferMemoryBarrier;
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eTransferRead;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = buffer;
barrier.offset = 0;
barrier.size = size;
scheduler.Current().Handle().pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {},
0, nullptr, 1, &barrier, 0, nullptr);
};
// A formatted Buffer read must use the private
// shadPS4-shaped image-copy path. Use a request larger
// than the stream shortcut and poison guest backing
// after upload so stale CPU staging cannot accidentally
// satisfy the content check.
constexpr uint64_t mip_prefix_offset = 0x2740000;
constexpr uint32_t mip_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt);
constexpr uint32_t mip_tile = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
constexpr uint32_t mip_width = 4097;
constexpr uint32_t mip_height = 1;
constexpr uint32_t mip_levels = 1;
const uint32_t mip_pitch =
TileGetTexturePitch(mip_format, mip_width, mip_levels, mip_tile);
TileSizeAlign mip_total {};
std::array<TileSizeOffset, 16> mip_sizes {};
std::array<TilePaddedSize, 16> mip_padded {};
TileGetTextureSize(mip_format, mip_width, mip_height, mip_pitch, mip_levels, mip_tile,
&mip_total, mip_sizes.data(), mip_padded.data());
const uint64_t mip_prefix_size = mip_sizes[0].offset + mip_sizes[0].size;
const uint64_t mip_guest_size = mip_total.size + 256;
Require(name, "formatted mip fixture",
mip_sizes[0].offset == 0 && mip_prefix_size > BufferCache::CACHING_PAGE_SIZE &&
mip_prefix_size < mip_guest_size && mip_guest_size % sizeof(uint32_t) == 0,
"single-mip fixture did not expose a cache-sized fitting backing prefix");
std::vector<uint32_t> mip_native(mip_guest_size / sizeof(uint32_t));
std::iota(mip_native.begin(), mip_native.end(), 0x61000000u);
std::memcpy(memory + mip_prefix_offset, mip_native.data(), mip_guest_size);
auto mip_desc = MakeLinearDesc(
base + mip_prefix_offset, mip_guest_size, vk::Format::eR32Uint, mip_format,
Prospero::ImageType::kColor2D, {mip_width, mip_height, 1}, 1, sizeof(uint32_t), 1);
mip_desc.info.resources.levels = mip_levels;
mip_desc.info.pitch = mip_pitch;
mip_desc.view_info.level_count = mip_levels;
for (uint32_t level = 0; level < mip_levels; level++) {
mip_desc.info.mip_layout[level] = {mip_sizes[level].offset, mip_sizes[level].size,
mip_padded[level].width,
mip_padded[level].height};
}
const auto mip_image = texture_cache.FindImage(mip_desc);
texture_cache.MarkGpuWritten(mip_image);
std::vector<uint32_t> mip_stale(mip_native.size(), 0xdeadbeefu);
Libs::LibKernel::Memory::WriteBacking(base + mip_prefix_offset, mip_stale.data(),
mip_guest_size);
Libs::Graphics::Buffer mip_insufficient(
m_runtime_context, scheduler, MemoryUsage::DeviceLocal, mip_desc.info.data.address,
AllFlags, mip_prefix_size - 1);
Libs::Graphics::Buffer mip_prefix(m_runtime_context, scheduler,
MemoryUsage::DeviceLocal, mip_desc.info.data.address,
AllFlags, mip_prefix_size);
Require(name, "formatted mip containment",
!BufferCacheTestAccess::SynchronizeBufferFromImage(
resources.GetBufferCache(), mip_insufficient, mip_desc.info.data.address,
mip_prefix_size - 1) &&
BufferCacheTestAccess::SynchronizeBufferFromImage(
resources.GetBufferCache(), mip_prefix, mip_desc.info.data.address,
mip_prefix_size) &&
texture_cache.GetImage(mip_image).IsGpuModified(),
"image synchronization accepted a partial first "
"mip, rejected a fitting mip "
"prefix, or transferred ownership");
auto mip_formatted = resources.GetBufferCache().ObtainBuffer(
command, mip_desc.info.data.address, mip_desc.info.data.size, false, true, true);
Require(name, "formatted Buffer path",
mip_formatted.owner != nullptr && mip_formatted.buffer != nullptr &&
texture_cache.GetImage(mip_image).IsGpuModified(),
"formatted read bypassed the cached image-copy "
"path or transferred ownership");
command.RetainResourceUntilFence(mip_formatted.owner);
auto mip_prefix_readback =
CreateHostBuffer(name, mip_prefix_size, vk::BufferUsageFlagBits::eTransferDst,
std::vector<u32>(mip_prefix_size / sizeof(uint32_t), 0));
auto mip_formatted_readback =
CreateHostBuffer(name, mip_guest_size, vk::BufferUsageFlagBits::eTransferDst,
std::vector<u32>(mip_guest_size / sizeof(uint32_t), 0));
TransferReadBarrier(mip_prefix.Handle(), mip_prefix_size);
const vk::BufferCopy mip_prefix_copy {0, 0, mip_prefix_size};
command.Handle().copyBuffer(mip_prefix.Handle(), mip_prefix_readback.buffer, 1,
&mip_prefix_copy);
TransferReadBarrier(mip_formatted.buffer, mip_guest_size);
const vk::BufferCopy mip_formatted_copy {mip_formatted.offset, 0, mip_guest_size};
command.Handle().copyBuffer(mip_formatted.buffer, mip_formatted_readback.buffer, 1,
&mip_formatted_copy);
HostReadBarrier(mip_prefix_readback.buffer, mip_prefix_readback.size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
HostReadBarrier(mip_formatted_readback.buffer, mip_formatted_readback.size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
const std::array<uint32_t, 2> volume_values {0x10203040u, 0x50607080u};
std::memcpy(memory + 0x1000, volume_values.data(), sizeof(volume_values));
auto array_desc =
MakeLinearDesc(base + 0x1000, sizeof(volume_values), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 2, 4, 1);
const auto array_image = texture_cache.FindImage(array_desc);
texture_cache.MarkGpuWritten(array_image);
auto volume_desc = array_desc;
volume_desc.info.type = Prospero::ImageType::kColor3D;
volume_desc.info.extent = {1, 1, 2};
volume_desc.info.resources.layers = 1;
volume_desc.view_info.type = vk::ImageViewType::e3D;
volume_desc.view_info.layer_count = 1;
const auto volume_image = texture_cache.FindImage(volume_desc);
Require(name, "2D-array/3D overlap copy",
volume_image && volume_image != array_image &&
texture_cache.GetImage(volume_image).backing.image_type ==
vk::ImageType::e3D &&
texture_cache.GetImage(volume_image).IsGpuModified(),
"array-to-volume expansion lost slices or GPU "
"ownership");
constexpr uint64_t unique_volume_offset = 0x27b0000;
std::memcpy(memory + unique_volume_offset, volume_values.data(), sizeof(volume_values));
auto unique_volume_desc = MakeLinearDesc(
base + unique_volume_offset, sizeof(volume_values), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor3D, {1, 1, 2}, 1, sizeof(uint32_t), 1);
const auto unique_volume_image = texture_cache.FindImage(unique_volume_desc);
texture_cache.MarkGpuWritten(unique_volume_image);
Libs::Graphics::Buffer partial_volume(
m_runtime_context, scheduler, MemoryUsage::DeviceLocal,
unique_volume_desc.info.data.address, AllFlags,
unique_volume_desc.info.data.size - sizeof(uint32_t));
Libs::Graphics::Buffer full_volume(
m_runtime_context, scheduler, MemoryUsage::DeviceLocal,
unique_volume_desc.info.data.address, AllFlags, unique_volume_desc.info.data.size);
Require(name, "formatted volume containment",
!BufferCacheTestAccess::SynchronizeBufferFromImage(
resources.GetBufferCache(), partial_volume,
unique_volume_desc.info.data.address,
unique_volume_desc.info.data.size - sizeof(uint32_t)) &&
BufferCacheTestAccess::SynchronizeBufferFromImage(
resources.GetBufferCache(), full_volume,
unique_volume_desc.info.data.address,
unique_volume_desc.info.data.size) &&
texture_cache.GetImage(unique_volume_image).IsGpuModified(),
"partial 3D synchronization was accepted, "
"full-volume synchronization was "
"rejected, or ownership changed");
constexpr uint64_t depth_containment_offset = 0x27c0000;
constexpr std::array<float, 3> depth_containment_values {0.25f, 0.75f, 0.5f};
std::memcpy(memory + depth_containment_offset, depth_containment_values.data(),
sizeof(depth_containment_values));
auto depth_containment = MakeLinearDesc(
base + depth_containment_offset, sizeof(depth_containment_values),
vk::Format::eD32Sfloat, Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float),
Prospero::ImageType::kColor2D, {2, 1, 1}, 1, sizeof(float), 1);
depth_containment.type = BindingType::DepthTarget;
depth_containment.info.resources.levels = 2;
depth_containment.info.mip_layout[0] = {0, 2 * sizeof(float), 2, 1};
depth_containment.info.mip_layout[1] = {2 * sizeof(float), sizeof(float), 1, 1};
depth_containment.view_info.format = vk::Format::eD32Sfloat;
depth_containment.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
depth_containment.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
depth_containment.view_info.level_count = 2;
const auto depth_containment_image = texture_cache.FindImage(depth_containment);
texture_cache.MarkGpuWritten(depth_containment_image);
Libs::Graphics::Buffer partial_depth(m_runtime_context, scheduler,
MemoryUsage::DeviceLocal,
depth_containment.info.data.address, AllFlags,
depth_containment.info.mip_layout[0].size);
Require(name, "formatted depth containment",
!BufferCacheTestAccess::SynchronizeBufferFromImage(
resources.GetBufferCache(), partial_depth,
depth_containment.info.data.address,
depth_containment.info.mip_layout[0].size) &&
texture_cache.GetImage(depth_containment_image).IsGpuModified(),
"partial depth synchronization was accepted or "
"transferred ownership");
auto native_array_info = array_desc.info;
native_array_info.data = {};
auto native_volume_info = volume_desc.info;
native_volume_info.data = {};
Libs::Graphics::Image native_array(m_runtime_context, scheduler, native_array_info);
Libs::Graphics::Image native_volume(m_runtime_context, scheduler, native_volume_info);
native_volume.CopyImage(native_array);
native_array.CopyImage(native_volume);
Require(name, "Image-owned 2D-array/3D copy state",
native_volume.backing.state.layout == vk::ImageLayout::eTransferSrcOptimal &&
native_volume.backing.state.access_mask ==
vk::AccessFlagBits2::eTransferRead &&
native_array.backing.state.layout == vk::ImageLayout::eGeneral &&
native_array.backing.state.access_mask ==
(vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead),
"Image::CopyImage did not retain pinned "
"source/destination states");
constexpr uint64_t block_alias_offset = 0x23000;
constexpr std::array<uint32_t, 4> block_alias_data {0x01234567u, 0x89abcdefu,
0xfedcba98u, 0x76543210u};
std::memcpy(memory + block_alias_offset, block_alias_data.data(),
sizeof(block_alias_data));
auto uncompressed_block = MakeLinearDesc(
base + block_alias_offset, sizeof(block_alias_data), vk::Format::eR32G32B32A32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32_32_32_32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 16, 1);
const auto uncompressed_block_image = texture_cache.FindImage(uncompressed_block);
texture_cache.MarkGpuWritten(uncompressed_block_image);
auto compressed_block = MakeLinearDesc(
base + block_alias_offset, sizeof(block_alias_data), vk::Format::eBc3UnormBlock,
Prospero::GpuEnumValue(Prospero::BufferFormat::kBc3UNorm),
Prospero::ImageType::kColor2D, {4, 4, 1}, 1, 16, 1);
const auto compressed_block_image = texture_cache.FindImage(compressed_block);
const bool compressed_block_download =
TextureCacheTestAccess::TryDownload(texture_cache, compressed_block_image);
scheduler.FinishCurrent();
scheduler.DrainPriorityOperations();
std::array<uint32_t, block_alias_data.size()> block_alias_after {};
std::memcpy(block_alias_after.data(), memory + block_alias_offset,
sizeof(block_alias_after));
Require(name, "compressed view expansion",
compressed_block_image && compressed_block_image != uncompressed_block_image &&
texture_cache.GetImage(compressed_block_image).backing.format ==
vk::Format::eBc3UnormBlock &&
compressed_block_download && block_alias_after == block_alias_data,
"size-compatible compressed alias did not preserve its native "
"contents");
ImageInfo resolve_source_info {};
resolve_source_info.pixel_format = vk::Format::eR8G8B8A8Unorm;
resolve_source_info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm);
resolve_source_info.type = Prospero::ImageType::kColor2D;
resolve_source_info.extent = {4, 4, 1};
resolve_source_info.resources = {1, 1};
resolve_source_info.pitch = 4;
resolve_source_info.bytes_per_block = 4;
resolve_source_info.samples = 2;
resolve_source_info.tile_mode =
Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget);
ImageInfo resolve_destination_info = resolve_source_info;
resolve_destination_info.type = Prospero::ImageType::kColor2D;
resolve_destination_info.samples = 1;
Libs::Graphics::Image resolve_source(m_runtime_context, scheduler, resolve_source_info);
Libs::Graphics::Image resolve_destination(m_runtime_context, scheduler,
resolve_destination_info);
resolve_destination.Resolve(resolve_source, {}, {});
Require(name, "Image-owned MSAA resolve",
resolve_source.backing.state.layout == vk::ImageLayout::eTransferSrcOptimal &&
resolve_destination.backing.state.layout ==
vk::ImageLayout::eTransferDstOptimal,
"Image::Resolve did not issue the MSAA-to-single-sample transfer");
Libs::Graphics::Image copy_destination(m_runtime_context, scheduler,
resolve_destination_info);
copy_destination.Resolve(resolve_destination, {}, {});
Require(
name, "Image-owned single-sample resolve copy",
resolve_destination.backing.state.layout == vk::ImageLayout::eTransferSrcOptimal &&
copy_destination.backing.state.layout == vk::ImageLayout::eTransferDstOptimal,
"Image::Resolve did not retain the single-sample copy path");
const std::array<uint16_t, 2> multisample_source {0x4000u, 0xc000u};
std::memcpy(memory + 0x2000, &multisample_source, sizeof(multisample_source));
auto color_desc =
MakeLinearDesc(base + 0x2000, sizeof(multisample_source), vk::Format::eR16G16Unorm,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16UNorm),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
const auto color_image = texture_cache.FindImage(color_desc);
texture_cache.MarkGpuWritten(color_image);
const std::array<uint16_t, 2> refreshed_multisample_source {0x2000u, 0xe000u};
Require(name, "unequal-sample source CPU write",
resources.HandleFault(PageFaultAccess::Write, color_desc.info.data.address),
"color-to-MS-depth source did not accept a CPU update");
std::memcpy(memory + 0x2000, refreshed_multisample_source.data(),
sizeof(refreshed_multisample_source));
constexpr uint64_t ms_stencil_offset = 0x80000;
constexpr uint64_t ms_stencil_size = 0x10000;
auto ms_stencil_owner = resources.GetBufferCache().ObtainBuffer(
command, base + ms_stencil_offset, ms_stencil_size, false, true);
Require(name, "MS stencil buffer allocation", ms_stencil_owner.owner != nullptr,
"failed to create an unequal-sample stencil source");
command.RetainResourceUntilFence(ms_stencil_owner.owner);
resources.GetBufferCache().FillBuffer(base + ms_stencil_offset, ms_stencil_size,
0x41414141u);
auto ms_depth_desc = color_desc;
ms_depth_desc.type = BindingType::DepthTarget;
ms_depth_desc.info.stencil = {base + ms_stencil_offset, ms_stencil_size};
ms_depth_desc.info.pixel_format = vk::Format::eD24UnormS8Uint;
ms_depth_desc.info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm);
ms_depth_desc.info.bytes_per_block = 2;
ms_depth_desc.info.samples = 2;
ms_depth_desc.info.type = Prospero::ImageType::kColor2D;
ms_depth_desc.view_info.format = vk::Format::eD24UnormS8Uint;
ms_depth_desc.view_info.aspect =
vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
ms_depth_desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto ms_depth_image = texture_cache.FindImage(ms_depth_desc);
constexpr uint64_t ms_htile_address = base + 0x2600000;
constexpr uint64_t ms_htile_size = 0x10000;
ms_depth_desc.info.metadata.range = {ms_htile_address, ms_htile_size};
ms_depth_desc.info.metadata.kind = ImageMetadataKind::Htile;
const auto ms_depth_with_htile = texture_cache.FindImage(ms_depth_desc);
const auto ms_depth_view =
texture_cache.FindDepthTarget(ms_depth_with_htile, ms_depth_desc);
auto sampled_ms_depth = ms_depth_desc;
sampled_ms_depth.type = BindingType::Texture;
sampled_ms_depth.info.metadata = {};
sampled_ms_depth.view_info.usage = vk::ImageUsageFlagBits::eSampled;
const auto sampled_ms_depth_image = texture_cache.FindImage(sampled_ms_depth);
Require(name, "unequal-sample depth overlap",
ms_depth_image && ms_depth_with_htile == ms_depth_image &&
sampled_ms_depth_image == ms_depth_image && ms_depth_image != color_image &&
ms_depth_view != nullptr &&
texture_cache.GetImage(ms_depth_image).backing.samples == 2 &&
texture_cache.GetImage(ms_depth_image).backing.state.layout ==
vk::ImageLayout::eDepthStencilAttachmentOptimal &&
texture_cache.GetImage(ms_depth_image).IsGpuModified() &&
texture_cache.GetImage(ms_depth_image).info.htile_clear_mask == 0 &&
texture_cache.GetImage(ms_depth_image).info.metadata.range ==
ms_depth_desc.info.metadata.range &&
texture_cache.IsMeta(ms_htile_address) &&
!texture_cache.IsMetaCleared(ms_htile_address, 0) &&
!resources.GetBufferCache().HasGpuDirtyBytes(base + ms_stencil_offset,
ms_stencil_size) &&
!texture_cache.QueryRegion(base + ms_stencil_offset, ms_stencil_size)
.gpu_image_bytes,
"unequal-sample overlap did not run the color-to-MS-depth pass "
"without manufacturing stencil ownership");
auto& oversized_ms = texture_cache.GetImage(ms_depth_image);
const auto ms_data_size = oversized_ms.info.data.size;
oversized_ms.info.data.size = (32ull << 20) + 4;
const bool oversized_ms_readback =
!TextureCacheTestAccess::TryDownload(texture_cache, ms_depth_image);
oversized_ms.info.data.size = ms_data_size;
Require(name, "oversized multisample download rejection",
oversized_ms_readback && oversized_ms.IsGpuModified() &&
!oversized_ms.IsBufferModified() &&
!resources.GetBufferCache().HasGpuDirtyBytes(
ms_depth_desc.info.data.address, ms_data_size),
"an unsupported multisample source reserved download storage or "
"published Buffer ownership");
const std::array<uint16_t, 4> multisample_source_4x {0x0000u, 0x4000u, 0x8000u,
0xffffu};
std::memcpy(memory + 0x7000, multisample_source_4x.data(),
sizeof(multisample_source_4x));
auto color_desc_4x = MakeLinearDesc(
base + 0x7000, sizeof(multisample_source_4x), vk::Format::eR16G16B16A16Unorm,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16_16_16UNorm),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 8, 1);
const auto color_image_4x = texture_cache.FindImage(color_desc_4x);
auto ms_depth_desc_4x = color_desc_4x;
ms_depth_desc_4x.type = BindingType::DepthTarget;
ms_depth_desc_4x.info.pixel_format = vk::Format::eD16Unorm;
ms_depth_desc_4x.info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm);
ms_depth_desc_4x.info.bytes_per_block = 2;
ms_depth_desc_4x.info.samples = 4;
ms_depth_desc_4x.info.type = Prospero::ImageType::kColor2D;
ms_depth_desc_4x.view_info.format = vk::Format::eD16Unorm;
ms_depth_desc_4x.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
ms_depth_desc_4x.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto ms_depth_image_4x = texture_cache.FindImage(ms_depth_desc_4x);
Require(name, "four-sample depth overlap",
ms_depth_image_4x && ms_depth_image_4x != color_image_4x &&
texture_cache.GetImage(ms_depth_image_4x).backing.samples == 4,
"four-sample color packing did not produce a depth image");
const auto ms_depth_backing = texture_cache.GetImage(ms_depth_image).backing.image;
const auto first_stencil_association =
texture_cache.FindImageFromRange(base + ms_stencil_offset, ms_stencil_size, false);
Require(
name, "stencil association shape",
first_stencil_association && first_stencil_association != ms_depth_image &&
texture_cache.GetImage(first_stencil_association).info.pixel_format ==
vk::Format::eUndefined &&
texture_cache.GetImage(first_stencil_association).backing.image == nullptr &&
texture_cache.GetImage(first_stencil_association).depth_id == ms_depth_image,
"stencil address did not create a lightweight depth association");
Require(name, "stencil association download rejection",
!TextureCacheTestAccess::TryDownload(texture_cache, first_stencil_association),
"a lightweight stencil association entered image download planning");
auto exact_ms_depth_alias = ms_depth_desc;
exact_ms_depth_alias.type = BindingType::Texture;
exact_ms_depth_alias.info.stencil = {};
exact_ms_depth_alias.info.pixel_format = vk::Format::eR8G8B8A8Unorm;
exact_ms_depth_alias.info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm);
exact_ms_depth_alias.info.bytes_per_block = 4;
exact_ms_depth_alias.view_info.format = vk::Format::eR8G8B8A8Unorm;
exact_ms_depth_alias.view_info.aspect = vk::ImageAspectFlagBits::eColor;
exact_ms_depth_alias.view_info.usage = vk::ImageUsageFlagBits::eSampled;
const auto exact_ms_depth_image = texture_cache.FindImage(exact_ms_depth_alias, true);
Require(name, "exact multisample depth/stencil coexistence",
exact_ms_depth_image && exact_ms_depth_image != ms_depth_image &&
TextureCacheTestAccess::Contains(texture_cache, ms_depth_image) &&
texture_cache.GetImage(ms_depth_image).backing.image == ms_depth_backing &&
texture_cache.GetImage(first_stencil_association).depth_id ==
ms_depth_image,
"exact multisample depth/stencil lookup replaced the old image "
"or stole its stencil association");
constexpr uint64_t second_stencil_offset = 0x90000;
auto switched_ms_depth = ms_depth_desc;
switched_ms_depth.info.stencil = {base + second_stencil_offset, ms_stencil_size};
const auto switched_ms_depth_id = texture_cache.FindImage(switched_ms_depth);
TextureCacheTestAccess::AssociateStencil(texture_cache, switched_ms_depth_id,
switched_ms_depth.info.stencil);
const auto second_stencil_association = texture_cache.FindImageFromRange(
base + second_stencil_offset, ms_stencil_size, false);
Require(
name, "stencil association switch",
switched_ms_depth_id == ms_depth_image &&
texture_cache.GetImage(switched_ms_depth_id).backing.image ==
ms_depth_backing &&
texture_cache.FindImageFromRange(base + ms_stencil_offset, ms_stencil_size,
false) == first_stencil_association &&
texture_cache.GetImage(first_stencil_association).depth_id == ms_depth_image &&
second_stencil_association &&
texture_cache.GetImage(second_stencil_association).depth_id == ms_depth_image,
"changing stencil address recreated depth or discarded an "
"existing lightweight association");
constexpr uint64_t added_stencil_depth_offset = 0x60000;
constexpr uint64_t added_stencil_offset = 0x70000;
constexpr uint64_t added_stencil_size = 0x10000;
constexpr float added_stencil_depth_value = 0.75f;
std::memcpy(memory + added_stencil_depth_offset, &added_stencil_depth_value,
sizeof(added_stencil_depth_value));
auto depth_only_source =
MakeLinearDesc(base + added_stencil_depth_offset, 0x10000, vk::Format::eD32Sfloat,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
depth_only_source.type = BindingType::DepthTarget;
depth_only_source.view_info.format = vk::Format::eD32Sfloat;
depth_only_source.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
depth_only_source.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto depth_only_source_image = texture_cache.FindImage(depth_only_source);
auto combined_destination = depth_only_source;
combined_destination.info.stencil = {base + added_stencil_offset, added_stencil_size};
combined_destination.info.pixel_format = vk::Format::eD32SfloatS8Uint;
combined_destination.view_info.format = vk::Format::eD32SfloatS8Uint;
combined_destination.view_info.aspect =
vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
const auto combined_destination_image = texture_cache.FindImage(combined_destination);
TextureCacheTestAccess::AssociateStencil(texture_cache, combined_destination_image,
combined_destination.info.stencil);
const auto combined_stencil_association = texture_cache.FindImageFromRange(
base + added_stencil_offset, added_stencil_size, false);
Require(name, "depth-only to combined association",
combined_destination_image != depth_only_source_image &&
combined_stencil_association &&
texture_cache.GetImage(combined_stencil_association).depth_id ==
combined_destination_image &&
texture_cache.GetImage(combined_stencil_association).backing.image ==
nullptr,
"stencil addition did not recreate depth and register its "
"lightweight association");
const uint32_t mirror_value = 0xa1b2c3d4u;
std::memcpy(memory + 0x5000, &mirror_value, sizeof(mirror_value));
auto mirror_desc =
MakeLinearDesc(base + 0x5000, sizeof(mirror_value), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
const auto mirror_image = texture_cache.FindImage(mirror_desc);
texture_cache.MarkGpuWritten(mirror_image);
constexpr uint32_t mirror_cpu_value = 0x0f1e2d3cu;
Require(name, "CPU-dirty formatted mirror fault",
resources.HandleFault(PageFaultAccess::Write, mirror_desc.info.data.address),
"GPU image did not accept a CPU write before Buffer mirroring");
std::memcpy(memory + 0x5000, &mirror_cpu_value, sizeof(mirror_cpu_value));
auto mirror_binding = resources.GetBufferCache().ObtainBuffer(
command, base + 0x5000, sizeof(mirror_value), false, true, true);
Require(name, "CPU-dirty formatted mirror source",
mirror_binding.buffer != nullptr &&
!texture_cache.GetImage(mirror_image).IsBufferModified(),
"formatted mirror did not expose a readable Buffer source");
if (mirror_binding.owner != nullptr) {
command.RetainResourceUntilFence(mirror_binding.owner);
}
auto mirror_cpu_readback =
CreateHostBuffer(name, sizeof(mirror_cpu_value),
vk::BufferUsageFlagBits::eTransferDst, std::vector<u32> {0});
const vk::BufferCopy mirror_cpu_copy {mirror_binding.offset, 0,
sizeof(mirror_cpu_value)};
command.Handle().copyBuffer(mirror_binding.buffer, mirror_cpu_readback.buffer, 1,
&mirror_cpu_copy);
HostReadBarrier(mirror_cpu_readback.buffer, mirror_cpu_readback.size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
auto mirror_refresh_desc = mirror_desc;
const auto mirror_refresh = texture_cache.FindImage(mirror_refresh_desc);
Require(name, "buffer-to-image ownership",
mirror_refresh == mirror_image &&
!texture_cache.GetImage(mirror_refresh).IsBufferModified(),
"buffer-backed refresh incorrectly transferred dirty ownership "
"to the image");
texture_cache.MarkGpuWritten(mirror_refresh);
constexpr uint64_t exact_buffer_offset = 0x90000;
constexpr uint32_t exact_buffer_value = 0x3f234567u;
std::memcpy(memory + exact_buffer_offset, &exact_buffer_value,
sizeof(exact_buffer_value));
auto exact_buffer_desc = MakeLinearDesc(
base + exact_buffer_offset, sizeof(exact_buffer_value), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
const auto exact_buffer_image = texture_cache.FindImage(exact_buffer_desc);
texture_cache.MarkGpuWritten(exact_buffer_image);
auto exact_buffer_binding = resources.GetBufferCache().ObtainBuffer(
command, exact_buffer_desc.info.data.address, exact_buffer_desc.info.data.size,
false, true, true);
Require(name, "exact replacement Buffer synchronization",
exact_buffer_binding.buffer != nullptr &&
!texture_cache.GetImage(exact_buffer_image).IsBufferModified() &&
texture_cache.GetImage(exact_buffer_image).IsGpuModified(),
"exact replacement copy transferred cache ownership");
if (exact_buffer_binding.owner != nullptr) {
command.RetainResourceUntilFence(exact_buffer_binding.owner);
}
auto exact_float_desc = exact_buffer_desc;
exact_float_desc.info.pixel_format = vk::Format::eR32Sfloat;
exact_float_desc.info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
exact_float_desc.view_info.format = vk::Format::eR32Sfloat;
const auto exact_float_image = texture_cache.FindImage(exact_float_desc, true);
Require(name, "Buffer-superseded exact coexistence",
exact_float_image != exact_buffer_image &&
TextureCacheTestAccess::Contains(texture_cache, exact_buffer_image) &&
texture_cache.GetImage(exact_buffer_image).IsGpuModified() &&
!texture_cache.GetImage(exact_float_image).IsBufferModified() &&
!texture_cache.GetImage(exact_float_image).IsGpuModified(),
"exact-format lookup retired its old record or transferred Buffer "
"ownership");
auto exact_buffer_readback =
CreateHostBuffer(name, sizeof(exact_buffer_value),
vk::BufferUsageFlagBits::eTransferDst, std::vector<u32> {0});
auto& exact_float_native = texture_cache.GetImage(exact_float_image);
exact_float_native.Transit(vk::ImageLayout::eTransferSrcOptimal,
vk::AccessFlagBits2::eTransferRead, {}, command.Handle());
vk::BufferImageCopy exact_float_copy {};
exact_float_copy.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
exact_float_copy.imageSubresource.layerCount = 1;
exact_float_copy.imageExtent = {1, 1, 1};
command.Handle().copyImageToBuffer(exact_float_native.backing.image,
vk::ImageLayout::eTransferSrcOptimal,
exact_buffer_readback.buffer, 1, &exact_float_copy);
HostReadBarrier(exact_buffer_readback.buffer, exact_buffer_readback.size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
const uint32_t clear_source = 0x01010101u;
std::memcpy(memory + 0x6000, &clear_source, sizeof(clear_source));
auto clear_desc =
MakeLinearDesc(base + 0x6000, sizeof(clear_source), vk::Format::eR8G8B8A8Unorm,
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
const auto clear_image = texture_cache.FindImage(clear_desc);
auto buffer_write = resources.GetBufferCache().ObtainBuffer(
command, base + 0x6000, sizeof(clear_source), true, false, true);
Require(name, "buffer-write ownership",
buffer_write.buffer != nullptr &&
texture_cache.GetImage(clear_image).IsBufferModified(),
"formatted buffer write did not supersede the image");
if (buffer_write.owner != nullptr) {
command.RetainResourceUntilFence(buffer_write.owner);
}
Require(name, "buffer-owned full image clear",
texture_cache.ClearImageFromBuffer(command, base + 0x6000, sizeof(clear_source),
0xaabbccddu) &&
!texture_cache.GetImage(clear_image).IsBufferModified() &&
texture_cache.GetImage(clear_image).IsGpuModified(),
"full image clear retained dual buffer/image GPU ownership");
texture_cache.MarkGpuWritten(clear_image);
auto clear_read_desc = clear_desc;
Require(name, "post-clear image reuse",
texture_cache.FindImage(clear_read_desc) == clear_image,
"cleared image could not be read or written after ownership "
"transfer");
constexpr uint64_t partial_image_offset = 0xa000;
constexpr uint64_t partial_buffer_offset = 0xa010;
constexpr uint64_t partial_clean_offset = 0xa020;
constexpr uint32_t partial_image_value = 0x31415926u;
constexpr uint32_t partial_buffer_value = 0x27182818u;
constexpr uint32_t partial_clean_value = 0xabcdef01u;
std::memcpy(memory + partial_clean_offset, &partial_clean_value,
sizeof(partial_clean_value));
auto partial_write = resources.GetBufferCache().ObtainBuffer(
command, base + partial_image_offset, sizeof(partial_image_value), true, false);
Require(name, "partial-page buffer allocation", partial_write.owner != nullptr,
"partial-page GPU write did not create a native buffer");
command.RetainResourceUntilFence(partial_write.owner);
resources.GetBufferCache().FillBuffer(base + partial_image_offset,
sizeof(partial_image_value), partial_image_value);
resources.GetBufferCache().FillBuffer(
base + partial_buffer_offset, sizeof(partial_buffer_value), partial_buffer_value);
auto partial_desc = MakeLinearDesc(
base + partial_image_offset, sizeof(partial_image_value), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
const auto partial_image = texture_cache.FindImage(partial_desc);
Require(name, "partial-page image upload",
!texture_cache.GetImage(partial_image).IsGpuModified(),
"image upload incorrectly consumed buffer dirty ownership");
auto partial_image_mirror = resources.GetBufferCache().ObtainBuffer(
command, base + partial_image_offset, sizeof(partial_image_value), false, true,
true);
Require(name, "partial-page image mirror",
partial_image_mirror.buffer != nullptr &&
partial_image_mirror.owner != nullptr &&
!texture_cache.GetImage(partial_image).IsGpuModified(),
"same-page image upload lost its buffer source");
command.RetainResourceUntilFence(partial_image_mirror.owner);
const auto partial_clean_source = resources.GetBufferCache().ObtainBufferForImage(
base + partial_clean_offset, sizeof(partial_clean_value));
Require(name, "partial-page clean source", partial_clean_source.buffer != nullptr,
"clean same-page bytes inherited unrelated buffer ownership");
Require(name, "partial-page remaining fault",
resources.HandleFault(PageFaultAccess::Read, base + partial_buffer_offset),
"same-page buffer ownership was lost after image transfer");
uint32_t partial_buffer_backing = 0;
std::memcpy(&partial_buffer_backing, memory + partial_buffer_offset,
sizeof(partial_buffer_backing));
uint32_t partial_image_backing = 0;
std::memcpy(&partial_image_backing, memory + partial_image_offset,
sizeof(partial_image_backing));
Require(name, "partial-page readback values",
partial_image_backing == partial_image_value &&
partial_buffer_backing == partial_buffer_value,
"same-page image/buffer readback published incorrect bytes");
constexpr uint32_t partial_cpu_refresh_value = 0x13579bdfu;
Require(name, "partial-page CPU write fault",
resources.HandleFault(PageFaultAccess::Write, base + partial_clean_offset),
"same-page CPU write did not invalidate cached ownership");
std::memcpy(memory + partial_clean_offset, &partial_cpu_refresh_value,
sizeof(partial_cpu_refresh_value));
const auto partial_cpu_refresh_source = resources.GetBufferCache().ObtainBufferForImage(
base + partial_clean_offset, sizeof(partial_cpu_refresh_value));
Require(name, "partial-page CPU refresh source",
partial_cpu_refresh_source.buffer != nullptr,
"CPU-dirty same-page bytes did not resolve through the cached "
"buffer");
auto partial_cpu_refresh_readback =
CreateHostBuffer(name, sizeof(partial_cpu_refresh_value),
vk::BufferUsageFlagBits::eTransferDst, {0});
const vk::BufferCopy partial_cpu_refresh_copy {partial_cpu_refresh_source.offset, 0,
sizeof(partial_cpu_refresh_value)};
command.Handle().copyBuffer(partial_cpu_refresh_source.buffer->Handle(),
partial_cpu_refresh_readback.buffer, 1,
&partial_cpu_refresh_copy);
vk::BufferMemoryBarrier partial_cpu_refresh_barrier {};
partial_cpu_refresh_barrier.sType = vk::StructureType::eBufferMemoryBarrier;
partial_cpu_refresh_barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
partial_cpu_refresh_barrier.dstAccessMask = vk::AccessFlagBits::eHostRead;
partial_cpu_refresh_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
partial_cpu_refresh_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
partial_cpu_refresh_barrier.buffer = partial_cpu_refresh_readback.buffer;
partial_cpu_refresh_barrier.size = partial_cpu_refresh_readback.size;
command.Handle().pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eHost, {}, 0, nullptr, 1,
&partial_cpu_refresh_barrier, 0, nullptr);
const uint32_t fault_a = 0x01020304u;
const uint32_t fault_b = 0x11121314u;
std::memcpy(memory + 0x8000, &fault_a, sizeof(fault_a));
std::memcpy(memory + 0x8010, &fault_b, sizeof(fault_b));
auto fault_a_desc =
MakeLinearDesc(base + 0x8000, sizeof(fault_a), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
auto fault_b_desc = fault_a_desc;
fault_b_desc.info.data.address = base + 0x8010;
const auto fault_a_image = texture_cache.FindImage(fault_a_desc);
const auto fault_b_image = texture_cache.FindImage(fault_b_desc);
texture_cache.MarkGpuWritten(fault_a_image);
texture_cache.MarkGpuWritten(fault_b_image);
Require(name, "per-image watcher installation",
texture_cache.GetImage(fault_a_image).IsTracked() &&
texture_cache.GetImage(fault_b_image).IsTracked(),
"same-page images did not install independent write watchers");
constexpr uint64_t padding_fault_offset = 0x8080;
uint32_t write_only_read_a = 0;
uint32_t write_only_read_b = 0;
std::memcpy(&write_only_read_a, memory + 0x8000, sizeof(write_only_read_a));
std::memcpy(&write_only_read_b, memory + 0x8010, sizeof(write_only_read_b));
Require(name, "write-only image read policy",
write_only_read_a == fault_a && write_only_read_b == fault_b &&
texture_cache.GetImage(fault_a_image).IsGpuModified() &&
texture_cache.GetImage(fault_b_image).IsGpuModified(),
"TextureCache claimed a CPU read fault instead of preserving "
"GPU image ownership");
Require(name, "same-page image write invalidation",
resources.HandleFault(PageFaultAccess::Write, base + padding_fault_offset) &&
texture_cache.GetImage(fault_a_image).IsGpuModified() &&
texture_cache.GetImage(fault_b_image).IsGpuModified() &&
!texture_cache.GetImage(fault_a_image).IsTracked() &&
!texture_cache.GetImage(fault_b_image).IsTracked() &&
texture_cache.GetImage(fault_a_image).IsMaybeCpuDirty() &&
texture_cache.GetImage(fault_b_image).IsMaybeCpuDirty(),
"a byte-disjoint CPU write discarded authoritative images");
const auto retracked_a = texture_cache.FindImage(fault_a_desc);
const auto retracked_b = texture_cache.FindImage(fault_b_desc);
auto fault_a_mirror = resources.GetBufferCache().ObtainBuffer(
command, base + 0x8000, sizeof(fault_a), false, true, true);
if (fault_a_mirror.owner != nullptr) {
command.RetainResourceUntilFence(fault_a_mirror.owner);
}
Require(name, "same-page image re-track",
retracked_a == fault_a_image && retracked_b == fault_b_image &&
texture_cache.GetImage(fault_a_image).IsTracked() &&
texture_cache.GetImage(fault_b_image).IsTracked() &&
!texture_cache.GetImage(fault_a_image).IsCpuDirty() &&
!texture_cache.GetImage(fault_b_image).IsCpuDirty() &&
fault_a_mirror.buffer != nullptr &&
texture_cache.GetImage(fault_a_image).IsTracked() &&
texture_cache.GetImage(fault_b_image).IsTracked() &&
texture_cache.GetImage(fault_a_image).IsGpuModified() &&
texture_cache.GetImage(fault_b_image).IsGpuModified(),
"copying one same-page image lost an authoritative owner");
Require(name, "same-page survivor write fault",
resources.HandleFault(PageFaultAccess::Write, base + 0x8010) &&
texture_cache.GetImage(fault_b_image).IsGpuModified() &&
texture_cache.GetImage(fault_b_image).IsDefinitelyCpuDirty(),
"the surviving image was not protected after its alias retired");
constexpr uint32_t fault_b_cpu = 0xa5a6a7a8u;
std::memcpy(memory + 0x8010, &fault_b_cpu, sizeof(fault_b_cpu));
Require(name, "same-page survivor refresh",
texture_cache.FindImage(fault_b_desc) == fault_b_image &&
!texture_cache.GetImage(fault_b_image).IsDefinitelyCpuDirty() &&
texture_cache.GetImage(fault_b_image).IsGpuModified(),
"the surviving image could not reconcile its CPU write");
constexpr uint64_t publish_image_offset = 0x26000;
constexpr uint64_t publish_buffer_offset = 0x26010;
constexpr uint32_t publish_image_value = 0x31415926u;
constexpr uint32_t publish_buffer_value = 0x27182818u;
std::memcpy(memory + publish_image_offset, &publish_image_value,
sizeof(publish_image_value));
auto publish_image_desc = MakeLinearDesc(
base + publish_image_offset, sizeof(publish_image_value), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
const auto publish_image = texture_cache.FindImage(publish_image_desc);
texture_cache.MarkGpuWritten(publish_image);
resources.GetBufferCache().FillBuffer(
base + publish_buffer_offset, sizeof(publish_buffer_value), publish_buffer_value);
auto publish_replacement_desc = publish_image_desc;
publish_replacement_desc.info.pixel_format = vk::Format::eR32Sfloat;
publish_replacement_desc.info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
publish_replacement_desc.view_info.format = vk::Format::eR32Sfloat;
const auto publish_replacement =
texture_cache.FindImage(publish_replacement_desc, true);
Require(name, "exact-disjoint image replacement",
publish_replacement && publish_replacement != publish_image,
"exact-format lookup did not replace the image");
Require(name, "exact-disjoint image publication",
!resources.GetBufferCache().HasGpuDirtyBytes(base + publish_buffer_offset,
sizeof(publish_buffer_value)),
"clean neighboring buffer unexpectedly became GPU-owned");
uint32_t published_image_backing = 0;
uint32_t published_buffer_backing = 0;
std::memcpy(&published_image_backing, memory + publish_image_offset,
sizeof(published_image_backing));
std::memcpy(&published_buffer_backing, memory + publish_buffer_offset,
sizeof(published_buffer_backing));
Require(name, "exact-disjoint publication contents",
published_image_backing == publish_image_value &&
published_buffer_backing == publish_buffer_value,
"image publication or neighboring buffer readback changed bytes");
for (const auto [offset, samples]:
std::array<std::pair<uint64_t, uint32_t>, 2> {{{0x10000, 2}, {0x11000, 4}}}) {
std::memset(memory + offset, 0, samples * sizeof(uint16_t));
auto standalone_ms =
MakeLinearDesc(base + offset, samples * sizeof(uint16_t), vk::Format::eD16Unorm,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 2, samples);
standalone_ms.type = BindingType::DepthTarget;
standalone_ms.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
standalone_ms.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto image = texture_cache.FindImage(standalone_ms);
texture_cache.MarkGpuWritten(image);
uint16_t standalone_cpu_read = 1;
std::memcpy(&standalone_cpu_read, memory + offset, sizeof(standalone_cpu_read));
Require(name, "standalone MSAA ownership",
texture_cache.GetImage(image).IsGpuModified() && standalone_cpu_read == 0 &&
texture_cache.GetImage(image).IsGpuModified() &&
resources.HandleFault(PageFaultAccess::Write, base + offset) &&
texture_cache.GetImage(image).IsGpuModified() &&
texture_cache.GetImage(image).IsDefinitelyCpuDirty(),
"fresh multisample target violated write-only ownership");
}
constexpr uint64_t metadata_data_a = 0x12000;
constexpr uint64_t metadata_data_b = 0x12100;
constexpr uint64_t metadata_a = 0x13000;
constexpr uint64_t metadata_b = 0x13100;
auto MakeMetadataDepth = [&](uint64_t data, uint64_t metadata) {
auto desc = MakeLinearDesc(base + data, sizeof(uint32_t), vk::Format::eD32Sfloat,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
desc.type = BindingType::DepthTarget;
desc.info.metadata.kind = ImageMetadataKind::Htile;
desc.info.metadata.range = {base + metadata, 0x80};
desc.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
return desc;
};
auto metadata_depth_a = MakeMetadataDepth(metadata_data_a, metadata_a);
auto metadata_depth_b = MakeMetadataDepth(metadata_data_b, metadata_b);
const auto metadata_depth_a_id = texture_cache.FindImage(metadata_depth_a);
const auto metadata_depth_b_id = texture_cache.FindImage(metadata_depth_b);
const auto metadata_depth_a_view =
texture_cache.FindDepthTarget(metadata_depth_a_id, metadata_depth_a);
const auto metadata_depth_b_view =
texture_cache.FindDepthTarget(metadata_depth_b_id, metadata_depth_b);
Require(name, "shared-page metadata state",
metadata_depth_a_view != nullptr && metadata_depth_b_view != nullptr &&
texture_cache.ClearMeta(base + metadata_a) &&
texture_cache.ClearMeta(base + metadata_b),
"shared-page metadata did not retain logical clear state");
auto metadata_alias =
MakeLinearDesc(base + metadata_a, sizeof(uint32_t), vk::Format::eR32Sfloat,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
metadata_alias.type = BindingType::RenderTarget;
metadata_alias.view_info.usage = vk::ImageUsageFlagBits::eColorAttachment;
const auto metadata_alias_id = texture_cache.FindImage(metadata_alias, true);
const auto metadata_alias_view =
texture_cache.FindRenderTarget(metadata_alias_id, metadata_alias);
Require(name, "exact alias metadata coexistence",
metadata_alias_view != nullptr &&
texture_cache.GetImage(metadata_depth_a_id).IsGpuModified() &&
texture_cache.GetImage(metadata_depth_b_id).IsGpuModified() &&
texture_cache.IsMeta(base + metadata_a) &&
texture_cache.IsMetaCleared(base + metadata_a, 0) &&
texture_cache.IsMeta(base + metadata_b) &&
texture_cache.IsMetaCleared(base + metadata_b, 0),
"image discovery retired aliased metadata or its live depth image");
Require(name, "metadata first-touch state",
texture_cache.TouchMeta(base + metadata_b, 0, true) &&
texture_cache.IsMetaCleared(base + metadata_b, 0) &&
texture_cache.TouchMeta(base + metadata_b, 0, false) &&
!texture_cache.IsMetaCleared(base + metadata_b, 0),
"per-slice metadata update incorrectly required prior GPU ownership");
resources.GetBufferCache().FillBuffer(base + metadata_b, sizeof(uint32_t), 0);
Require(name, "metadata buffer fill state",
texture_cache.IsMetaCleared(base + metadata_b, 0),
"BufferCache fill did not publish an exact-address metadata clear");
constexpr uint64_t partial_unmap_image_offset = 0x2700000;
auto partial_unmap_image =
MakeLinearDesc(base + partial_unmap_image_offset, 0x2000, vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {2048, 1, 1}, 1, 4, 1);
const auto partial_unmap_image_id = texture_cache.FindImage(partial_unmap_image);
texture_cache.UnmapMemory(partial_unmap_image.info.data.address, 0x1000);
Require(name, "partial image unmap tracking",
partial_unmap_image_id &&
!texture_cache.FindImageFromRange(partial_unmap_image.info.data.address,
0x2000, false),
"partial unmap left the deleted image's mapped tail tracked");
constexpr uint64_t unformatted_alias_offset = 0x2500000;
auto unformatted_alias = MakeLinearDesc(
base + unformatted_alias_offset, sizeof(uint32_t), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
const auto unformatted_alias_image = texture_cache.FindImage(unformatted_alias);
texture_cache.MarkGpuWritten(unformatted_alias_image);
auto unformatted_alias_buffer = resources.GetBufferCache().ObtainBuffer(
command, unformatted_alias.info.data.address, unformatted_alias.info.data.size,
false, true, false);
Require(name, "unformatted buffer/image alias",
unformatted_alias_buffer.buffer != nullptr &&
texture_cache.GetImage(unformatted_alias_image).IsGpuModified() &&
!texture_cache.GetImage(unformatted_alias_image).IsBufferModified(),
"read-only unformatted buffer alias did not follow ordinary "
"BufferCache acquisition");
if (unformatted_alias_buffer.owner != nullptr) {
command.RetainResourceUntilFence(unformatted_alias_buffer.owner);
}
constexpr uint64_t layered_offset = 0x14000;
constexpr uint64_t layered_guest_size = 0x800;
const std::array<float, 10> layered_values {0.0f, 0.125f, 0.25f, 0.375f, 0.5f,
0.625f, 0.75f, 0.875f, 1.0f, 0.0625f};
std::memset(memory + layered_offset, 0, layered_guest_size);
const auto layered_layout = TextureCalcUploadLayout(
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float), 2, 2, 2, 2, 2,
Prospero::GpuEnumValue(Prospero::TileMode::kLinear), layered_guest_size, true,
false, "UnifiedTextureCacheFlow");
const auto layered_upload_regions =
TextureBuildImageCopies(layered_layout, 2, 2, 2, 2, true, false);
Require(name, "layered guest layout", layered_upload_regions.size() == 4,
"unexpected layered/mipped upload-region count");
for (const auto& region: layered_upload_regions) {
for (uint32_t y = 0; y < region.imageExtent.height; y++) {
for (uint32_t x = 0; x < region.imageExtent.width; x++) {
const uint32_t logical =
region.imageSubresource.mipLevel == 0
? region.imageSubresource.baseArrayLayer * 4 + y * 2 + x
: 8 + region.imageSubresource.baseArrayLayer;
const uint64_t byte_offset =
region.bufferOffset +
(static_cast<uint64_t>(y) * region.bufferRowLength + x) * sizeof(float);
Require(name, "layered guest layout bounds",
byte_offset + sizeof(float) <= layered_guest_size,
"layered guest texel lies outside its backing range");
std::memcpy(memory + layered_offset + byte_offset, &layered_values[logical],
sizeof(float));
}
}
}
auto layered_color =
MakeLinearDesc(base + layered_offset, layered_guest_size, vk::Format::eR32Sfloat,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float),
Prospero::ImageType::kColor2D, {2, 2, 1}, 2, 4, 1);
layered_color.info.resources.levels = 2;
layered_color.info.mip_layout[0] = {0, 32, 2, 2};
layered_color.info.mip_layout[1] = {32, 8, 1, 1};
layered_color.view_info.level_count = 2;
const auto layered_color_image = texture_cache.FindImage(layered_color);
texture_cache.MarkGpuWritten(layered_color_image);
auto layered_depth = layered_color;
layered_depth.type = BindingType::DepthTarget;
layered_depth.info.resources = {1, 4};
layered_depth.view_info.level_count = 1;
layered_depth.info.pixel_format = vk::Format::eD32Sfloat;
layered_depth.view_info.format = vk::Format::eD32Sfloat;
layered_depth.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
layered_depth.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto layered_depth_image = texture_cache.FindImage(layered_depth);
const auto& layered_native = texture_cache.GetImage(layered_depth_image);
Require(name, "layered mipped depth alias",
layered_depth_image != layered_color_image &&
layered_native.backing.layers == 2 &&
layered_native.backing.mip_levels == 2 &&
layered_native.info.resources == layered_color.info.resources &&
layered_native.IsGpuModified(),
"depth/color conversion did not use the lexicographic "
"resource maximum");
const volatile auto layered_guest_byte =
*reinterpret_cast<const volatile uint8_t*>(memory + layered_offset);
(void)layered_guest_byte;
Require(name, "layered depth write-only read policy",
texture_cache.GetImage(layered_depth_image).IsGpuModified(),
"a CPU read invalidated layered depth GPU ownership");
constexpr uint64_t replacement_offset = 0x18000;
constexpr uint64_t replacement_size = 0x2000;
constexpr uint32_t replacement_pixel = 0xcafebabeu;
constexpr uint32_t replacement_tail = 0x0badf00du;
std::memset(memory + replacement_offset, 0, replacement_size);
std::memcpy(memory + replacement_offset, &replacement_pixel, sizeof(replacement_pixel));
std::memcpy(memory + replacement_offset + replacement_size - sizeof(replacement_tail),
&replacement_tail, sizeof(replacement_tail));
auto replacement_source =
MakeLinearDesc(base + replacement_offset, sizeof(uint32_t), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
const auto replacement_source_image = texture_cache.FindImage(replacement_source);
texture_cache.MarkGpuWritten(replacement_source_image);
auto replacement_desc =
MakeLinearDesc(base + replacement_offset, replacement_size, vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 2, 4, 1);
const auto replacement = texture_cache.FindImage(replacement_desc);
const bool replacement_changed = replacement != replacement_source_image;
const bool replacement_gpu_before = texture_cache.GetImage(replacement).IsGpuModified();
const bool replacement_fault =
resources.HandleFault(PageFaultAccess::Write, base + replacement_offset + 0x1000);
const bool replacement_gpu_after = texture_cache.GetImage(replacement).IsGpuModified();
uint32_t replacement_pixel_after = 0;
uint32_t replacement_tail_after = 0;
std::memcpy(&replacement_pixel_after, memory + replacement_offset,
sizeof(replacement_pixel_after));
std::memcpy(&replacement_tail_after,
memory + replacement_offset + replacement_size -
sizeof(replacement_tail_after),
sizeof(replacement_tail_after));
Require(name, "replacement tracking",
replacement_changed && replacement_gpu_before && replacement_fault &&
replacement_gpu_after &&
texture_cache.GetImage(replacement).IsDefinitelyCpuDirty() &&
replacement_pixel_after == replacement_pixel &&
replacement_tail_after == replacement_tail,
"replacement write invalidation lost native authority or guest "
"backing");
const uint32_t compressed_value = 0x55667788u;
std::memcpy(memory + 0xc000, &compressed_value, sizeof(compressed_value));
auto compressed_desc =
MakeLinearDesc(base + 0xc000, sizeof(compressed_value), vk::Format::eR8G8B8A8Srgb,
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8Srgb),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
compressed_desc.type = BindingType::RenderTarget;
compressed_desc.info.metadata.kind = ImageMetadataKind::Dcc;
compressed_desc.info.metadata.range = {base + 0xd000, 0};
compressed_desc.info.metadata.compression = VideoOutCompression::Dcc256_256_0;
compressed_desc.view_info.usage = vk::ImageUsageFlagBits::eColorAttachment;
const auto compressed_image = texture_cache.FindImage(compressed_desc);
texture_cache.MarkGpuWritten(compressed_image);
uint32_t compressed_cpu_read = 0;
std::memcpy(&compressed_cpu_read, memory + 0xc000, sizeof(compressed_cpu_read));
Require(name, "compressed write-only read policy",
compressed_cpu_read == compressed_value &&
texture_cache.GetImage(compressed_image).IsGpuModified(),
"compressed image incorrectly claimed a CPU read fault");
Require(name, "compressed download rejection",
!TextureCacheTestAccess::TryDownload(texture_cache, compressed_image) &&
texture_cache.GetImage(compressed_image).IsGpuModified() &&
!texture_cache.GetImage(compressed_image).IsBufferModified(),
"a compressed image escaped the unified download guard");
auto compressed_video_desc = compressed_desc;
compressed_video_desc.type = BindingType::VideoOut;
compressed_video_desc.view_info.usage = vk::ImageUsageFlagBits::eSampled;
const auto compressed_video = texture_cache.FindImage(compressed_video_desc);
const auto& compressed_video_image = texture_cache.GetImage(compressed_video);
Require(name, "cache-only video-out discovery",
compressed_video == compressed_image &&
!compressed_video_image.binding.is_bound &&
!compressed_video_image.binding.is_target &&
!compressed_video_image.binding.needs_rebind &&
!compressed_video_image.usage.video_out,
"FindImage claimed caller-owned video-out usage or binding state");
constexpr uint64_t mixed_source_offset = 0x20000;
constexpr uint64_t mixed_source_size = 0x1004;
constexpr uint32_t mixed_source_width = 1025;
constexpr uint32_t mixed_cpu_value = 0x1234abcdu;
constexpr uint32_t mixed_gpu_value = 0x9876fedcu;
auto mixed_owner = resources.GetBufferCache().ObtainBuffer(
command, base + mixed_source_offset, mixed_source_size, true, true);
Require(name, "mixed-page source allocation", mixed_owner.owner != nullptr,
"mixed CPU/GPU image source did not create a containing buffer");
command.RetainResourceUntilFence(mixed_owner.owner);
Require(name, "mixed-page CPU write fault",
resources.HandleFault(PageFaultAccess::Write, base + mixed_source_offset),
"mixed image source could not dirty its first page");
std::memcpy(memory + mixed_source_offset, &mixed_cpu_value, sizeof(mixed_cpu_value));
resources.GetBufferCache().FillBuffer(base + mixed_source_offset + 0x1000,
sizeof(mixed_gpu_value), mixed_gpu_value);
auto mixed_source_desc =
MakeLinearDesc(base + mixed_source_offset, mixed_source_size, vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {mixed_source_width, 1, 1}, 1, 4, 1);
const auto mixed_source_image = texture_cache.FindImage(mixed_source_desc);
Require(name, "mixed-page image upload",
!texture_cache.GetImage(mixed_source_image).IsGpuModified(),
"clean Buffer source manufactured GPU image ownership");
auto mixed_source_readback =
CreateHostBuffer(name, mixed_source_size, vk::BufferUsageFlagBits::eTransferDst,
std::vector<u32>(mixed_source_size / sizeof(u32), 0));
auto& mixed_source_native = texture_cache.GetImage(mixed_source_image);
mixed_source_native.Transit(vk::ImageLayout::eTransferSrcOptimal,
vk::AccessFlagBits2::eTransferRead, {}, command.Handle());
vk::BufferImageCopy mixed_source_copy {};
mixed_source_copy.bufferRowLength = mixed_source_width;
mixed_source_copy.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
mixed_source_copy.imageSubresource.layerCount = 1;
mixed_source_copy.imageExtent = {mixed_source_width, 1, 1};
command.Handle().copyImageToBuffer(mixed_source_native.backing.image,
vk::ImageLayout::eTransferSrcOptimal,
mixed_source_readback.buffer, 1, &mixed_source_copy);
HostReadBarrier(mixed_source_readback.buffer, mixed_source_readback.size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
constexpr uint64_t byte_mirror_page_offset = 0x24000;
constexpr uint64_t byte_mirror_offset = byte_mirror_page_offset + 1;
const std::array<uint8_t, 4> byte_mirror_guest {0xacu, 0x5au, 0xbdu, 0xceu};
std::memcpy(memory + byte_mirror_page_offset, byte_mirror_guest.data(),
byte_mirror_guest.size());
auto byte_mirror_desc =
MakeLinearDesc(base + byte_mirror_offset, 1, vk::Format::eR8Unorm,
Prospero::GpuEnumValue(Prospero::BufferFormat::k8UNorm),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 1, 1);
const auto byte_mirror_image = texture_cache.FindImage(byte_mirror_desc);
texture_cache.MarkGpuWritten(byte_mirror_image);
auto byte_mirror = resources.GetBufferCache().ObtainBuffer(
command, base + byte_mirror_offset, 1, false, true, true);
Require(name, "byte image mirror",
byte_mirror.buffer != nullptr &&
!texture_cache.GetImage(byte_mirror_image).IsBufferModified() &&
texture_cache.GetImage(byte_mirror_image).IsGpuModified(),
"one-byte image copy transferred cache ownership");
if (byte_mirror.owner != nullptr) {
command.RetainResourceUntilFence(byte_mirror.owner);
}
const std::array<uint16_t, 4> bgra16_guest {0x3c00u, 0x4000u, 0x4200u, 0x4400u};
std::memcpy(memory + 0xb000, bgra16_guest.data(), sizeof(bgra16_guest));
auto bgra16_desc =
MakeLinearDesc(base + 0xb000, sizeof(bgra16_guest), vk::Format::eR16G16B16A16Sfloat,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16_16_16Float),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 8, 1);
bgra16_desc.type = BindingType::RenderTarget;
bgra16_desc.info.bgra16 = true;
bgra16_desc.view_info.usage = vk::ImageUsageFlagBits::eColorAttachment;
const auto bgra16_image = texture_cache.FindImage(bgra16_desc);
auto bgra16_readback = CreateHostBuffer(name, sizeof(bgra16_guest),
vk::BufferUsageFlagBits::eTransferDst, {0, 0});
auto& bgra16_native = texture_cache.GetImage(bgra16_image);
bgra16_native.Transit(vk::ImageLayout::eTransferSrcOptimal,
vk::AccessFlagBits2::eTransferRead, {}, command.Handle());
vk::BufferImageCopy bgra16_copy {};
bgra16_copy.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
bgra16_copy.imageSubresource.layerCount = 1;
bgra16_copy.imageExtent = {1, 1, 1};
command.Handle().copyImageToBuffer(bgra16_native.backing.image,
vk::ImageLayout::eTransferSrcOptimal,
bgra16_readback.buffer, 1, &bgra16_copy);
HostReadBarrier(bgra16_readback.buffer, bgra16_readback.size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
auto layered_readback = CreateHostBuffer(
name, sizeof(layered_values), vk::BufferUsageFlagBits::eTransferDst,
std::vector<u32>(sizeof(layered_values) / sizeof(u32), 0));
auto& layered_depth_native = texture_cache.GetImage(layered_depth_image);
layered_depth_native.Transit(vk::ImageLayout::eTransferSrcOptimal,
vk::AccessFlagBits2::eTransferRead, {}, command.Handle());
std::array<vk::BufferImageCopy, 2> layered_copies {};
layered_copies[0].bufferOffset = 0;
layered_copies[0].imageSubresource.aspectMask = vk::ImageAspectFlagBits::eDepth;
layered_copies[0].imageSubresource.mipLevel = 0;
layered_copies[0].imageSubresource.layerCount = 2;
layered_copies[0].imageExtent = {2, 2, 1};
layered_copies[1].bufferOffset = 32;
layered_copies[1].imageSubresource.aspectMask = vk::ImageAspectFlagBits::eDepth;
layered_copies[1].imageSubresource.mipLevel = 1;
layered_copies[1].imageSubresource.layerCount = 2;
layered_copies[1].imageExtent = {1, 1, 1};
command.Handle().copyImageToBuffer(
layered_depth_native.backing.image, vk::ImageLayout::eTransferSrcOptimal,
layered_readback.buffer, static_cast<uint32_t>(layered_copies.size()),
layered_copies.data());
HostReadBarrier(layered_readback.buffer, layered_readback.size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
vk::ShaderModuleCreateInfo module_info {};
module_info.sType = vk::StructureType::eShaderModuleCreateInfo;
module_info.codeSize = sizeof(GPU_TEST_MS_DEPTH_SPV);
module_info.pCode = GPU_TEST_MS_DEPTH_SPV;
vk::ShaderModule ms_depth_module = nullptr;
RequireVk(name, "MS depth content",
m_device.createShaderModule(&module_info, nullptr, &ms_depth_module),
"vkCreateShaderModule");
std::array<vk::DescriptorSetLayoutBinding, 2> observer_bindings {};
observer_bindings[0].binding = 0;
observer_bindings[0].descriptorType = vk::DescriptorType::eSampledImage;
observer_bindings[0].descriptorCount = 1;
observer_bindings[0].stageFlags = vk::ShaderStageFlagBits::eCompute;
observer_bindings[1].binding = 1;
observer_bindings[1].descriptorType = vk::DescriptorType::eStorageBuffer;
observer_bindings[1].descriptorCount = 1;
observer_bindings[1].stageFlags = vk::ShaderStageFlagBits::eCompute;
vk::DescriptorSetLayoutCreateInfo observer_layout_info {};
observer_layout_info.sType = vk::StructureType::eDescriptorSetLayoutCreateInfo;
observer_layout_info.bindingCount = static_cast<uint32_t>(observer_bindings.size());
observer_layout_info.pBindings = observer_bindings.data();
vk::DescriptorSetLayout observer_set_layout = nullptr;
RequireVk(name, "MS depth content",
m_device.createDescriptorSetLayout(&observer_layout_info, nullptr,
&observer_set_layout),
"vkCreateDescriptorSetLayout");
const vk::PushConstantRange observer_push {vk::ShaderStageFlagBits::eCompute, 0,
sizeof(uint32_t)};
vk::PipelineLayoutCreateInfo observer_pipeline_layout_info {};
observer_pipeline_layout_info.sType = vk::StructureType::ePipelineLayoutCreateInfo;
observer_pipeline_layout_info.setLayoutCount = 1;
observer_pipeline_layout_info.pSetLayouts = &observer_set_layout;
observer_pipeline_layout_info.pushConstantRangeCount = 1;
observer_pipeline_layout_info.pPushConstantRanges = &observer_push;
vk::PipelineLayout observer_pipeline_layout = nullptr;
RequireVk(name, "MS depth content",
m_device.createPipelineLayout(&observer_pipeline_layout_info, nullptr,
&observer_pipeline_layout),
"vkCreatePipelineLayout");
vk::PipelineShaderStageCreateInfo observer_stage {};
observer_stage.sType = vk::StructureType::ePipelineShaderStageCreateInfo;
observer_stage.stage = vk::ShaderStageFlagBits::eCompute;
observer_stage.module = ms_depth_module;
observer_stage.pName = "main";
vk::ComputePipelineCreateInfo observer_pipeline_info {};
observer_pipeline_info.sType = vk::StructureType::eComputePipelineCreateInfo;
observer_pipeline_info.stage = observer_stage;
observer_pipeline_info.layout = observer_pipeline_layout;
vk::Pipeline observer_depth_pipeline = nullptr;
RequireVk(name, "MS depth content",
m_device.createComputePipelines(nullptr, 1, &observer_pipeline_info, nullptr,
&observer_depth_pipeline),
"vkCreateComputePipelines");
const std::array<vk::DescriptorPoolSize, 2> observer_pool_sizes {{
{vk::DescriptorType::eSampledImage, 2},
{vk::DescriptorType::eStorageBuffer, 2},
}};
vk::DescriptorPoolCreateInfo observer_pool_info {};
observer_pool_info.sType = vk::StructureType::eDescriptorPoolCreateInfo;
observer_pool_info.maxSets = 2;
observer_pool_info.poolSizeCount = static_cast<uint32_t>(observer_pool_sizes.size());
observer_pool_info.pPoolSizes = observer_pool_sizes.data();
vk::DescriptorPool observer_pool = nullptr;
RequireVk(name, "MS depth content",
m_device.createDescriptorPool(&observer_pool_info, nullptr, &observer_pool),
"vkCreateDescriptorPool");
const std::array<vk::DescriptorSetLayout, 2> observer_layouts {observer_set_layout,
observer_set_layout};
std::array<vk::DescriptorSet, 2> observer_sets {};
vk::DescriptorSetAllocateInfo observer_allocate {};
observer_allocate.sType = vk::StructureType::eDescriptorSetAllocateInfo;
observer_allocate.descriptorPool = observer_pool;
observer_allocate.descriptorSetCount = static_cast<uint32_t>(observer_sets.size());
observer_allocate.pSetLayouts = observer_layouts.data();
RequireVk(name, "MS depth content",
m_device.allocateDescriptorSets(&observer_allocate, observer_sets.data()),
"vkAllocateDescriptorSets");
std::array<Buffer, 2> ms_observer_outputs {
CreateHostBuffer(name, 4 * sizeof(u32), vk::BufferUsageFlagBits::eStorageBuffer,
std::vector<u32>(4, 0)),
CreateHostBuffer(name, 4 * sizeof(u32), vk::BufferUsageFlagBits::eStorageBuffer,
std::vector<u32>(4, 0))};
const std::array<ImageId, 2> observed_images {ms_depth_image, ms_depth_image_4x};
const std::array<uint32_t, 2> observed_samples {2, 4};
for (uint32_t index = 0; index < observed_images.size(); index++) {
auto& observed = texture_cache.GetImage(observed_images[index]);
observed.Transit(vk::ImageLayout::eShaderReadOnlyOptimal,
vk::AccessFlagBits2::eShaderRead, {}, command.Handle());
ImageViewInfo view_info {};
view_info.format = observed.backing.format;
view_info.type = vk::ImageViewType::e2D;
view_info.aspect = vk::ImageAspectFlagBits::eDepth;
view_info.mapping = {vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eR,
vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eR};
view_info.usage = vk::ImageUsageFlagBits::eSampled;
const auto view = observed.FindView(view_info);
const vk::DescriptorImageInfo image_info {nullptr, view,
vk::ImageLayout::eShaderReadOnlyOptimal};
const vk::DescriptorBufferInfo buffer_info {ms_observer_outputs[index].buffer, 0,
ms_observer_outputs[index].size};
std::array<vk::WriteDescriptorSet, 2> writes {};
writes[0].sType = vk::StructureType::eWriteDescriptorSet;
writes[0].dstSet = observer_sets[index];
writes[0].dstBinding = 0;
writes[0].descriptorCount = 1;
writes[0].descriptorType = vk::DescriptorType::eSampledImage;
writes[0].pImageInfo = &image_info;
writes[1].sType = vk::StructureType::eWriteDescriptorSet;
writes[1].dstSet = observer_sets[index];
writes[1].dstBinding = 1;
writes[1].descriptorCount = 1;
writes[1].descriptorType = vk::DescriptorType::eStorageBuffer;
writes[1].pBufferInfo = &buffer_info;
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(),
0, nullptr);
command.Handle().bindPipeline(vk::PipelineBindPoint::eCompute,
observer_depth_pipeline);
command.Handle().bindDescriptorSets(vk::PipelineBindPoint::eCompute,
observer_pipeline_layout, 0, 1,
&observer_sets[index], 0, nullptr);
command.Handle().pushConstants(
observer_pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0,
sizeof(observed_samples[index]), &observed_samples[index]);
command.Handle().dispatch(1, 1, 1);
HostReadBarrier(ms_observer_outputs[index].buffer, ms_observer_outputs[index].size,
vk::PipelineStageFlagBits::eComputeShader,
vk::AccessFlagBits::eShaderWrite);
}
scheduler.Finish();
const auto mip_prefix_words =
ReadBuffer(name, mip_prefix_readback, mip_prefix_size / sizeof(uint32_t));
const auto mip_formatted_words =
ReadBuffer(name, mip_formatted_readback, mip_guest_size / sizeof(uint32_t));
const auto mip0_word = mip_sizes[0].offset / sizeof(uint32_t);
Require(name, "formatted mip prefix content",
mip0_word < mip_prefix_words.size() && mip0_word < mip_native.size() &&
mip_prefix_words[mip0_word] == mip_native[mip0_word],
"fitting mip-prefix synchronization copied "
"stale guest backing");
Require(name, "formatted Buffer content",
mip0_word < mip_formatted_words.size() && mip0_word < mip_native.size() &&
mip_formatted_words[mip0_word] == mip_native[mip0_word],
"formatted Buffer read bypassed authoritative "
"native image mip data");
Require(name, "CPU-dirty formatted mirror content",
ReadBuffer(name, mirror_cpu_readback, 1) == std::vector<u32> {mirror_cpu_value},
"formatted Buffer mirror published stale "
"native image bytes");
Require(name, "Buffer-superseded exact content",
ReadBuffer(name, exact_buffer_readback, 1) ==
std::vector<u32> {exact_buffer_value},
"exact-format recreation initialized from "
"stale guest bytes");
Require(name, "partial-page CPU refresh content",
ReadBuffer(name, partial_cpu_refresh_readback, 1) ==
std::vector<u32> {partial_cpu_refresh_value},
"cached buffer uploaded bytes outside the exact "
"staged guest range");
const auto mixed_source_words =
ReadBuffer(name, mixed_source_readback, mixed_source_size / sizeof(u32));
Require(name, "mixed-page image content",
mixed_source_words.front() == mixed_cpu_value &&
mixed_source_words[0x1000 / sizeof(u32)] == mixed_gpu_value,
"mixed CPU/GPU source upload lost one "
"ownership domain");
Require(name, "BGRA16 content",
ReadBuffer(name, bgra16_readback, 2) ==
std::vector<u32> {0x40004200u, 0x44003c00u},
"GPU BGRA16 swap did not publish RGBA half-word order");
scheduler.Finish();
const auto layered_words = ReadBuffer(name, layered_readback, layered_values.size());
const std::array<float, 10> layered_expected {
layered_values[0], layered_values[1], layered_values[2], layered_values[3],
layered_values[4], layered_values[5], layered_values[6], layered_values[7],
layered_values[8], layered_values[9]};
bool layered_content = layered_words.size() == layered_expected.size();
for (uint32_t index = 0; layered_content && index < layered_expected.size(); index++) {
layered_content &=
layered_words[index] == std::bit_cast<u32>(layered_expected[index]);
}
Require(name, "layered mipped depth content", layered_content,
"depth/color conversion changed a mip or array-layer value");
const std::array<std::array<float, 4>, 2> expected_ms_depth {{
{0x2000 / 65535.0f, 0xe000 / 65535.0f, 0.0f, 0.0f},
{0.0f, 0x4000 / 65535.0f, 0x8000 / 65535.0f, 1.0f},
}};
for (uint32_t image = 0; image < expected_ms_depth.size(); image++) {
const auto words = ReadBuffer(name, ms_observer_outputs[image], 4);
bool content = words.size() == 4;
for (uint32_t sample = 0; content && sample < observed_samples[image]; sample++) {
const float actual = std::bit_cast<float>(words[sample]);
content &=
std::abs(actual - expected_ms_depth[image][sample]) <= 1.5f / 65535.0f;
}
Require(name, image == 0 ? "two-sample depth content" : "four-sample depth content",
content, "color-to-multisample-depth changed a packed sample value");
}
auto unrelated_stencil_alias = MakeLinearDesc(
base + second_stencil_offset, ms_stencil_size, vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D,
{static_cast<uint32_t>(ms_stencil_size / sizeof(uint32_t)), 1, 1}, 1, 4, 1);
const auto unrelated_stencil_image = texture_cache.FindImage(unrelated_stencil_alias);
Require(name, "stencil association filtering",
unrelated_stencil_image && unrelated_stencil_image != ms_depth_image &&
!texture_cache.GetImage(unrelated_stencil_image).depth_id,
"an unrelated color alias was hijacked by the stencil "
"association record");
texture_cache.UnmapMemory(base + second_stencil_offset, ms_stencil_size);
Require(name, "stencil proxy unmap",
!texture_cache.FindImageFromRange(base + second_stencil_offset, ms_stencil_size,
false) &&
texture_cache.GetImage(ms_depth_image).backing.image == ms_depth_backing,
"stencil unmap removed the depth backing or retained its proxy");
const auto reassociated_depth = texture_cache.FindImage(switched_ms_depth);
TextureCacheTestAccess::AssociateStencil(texture_cache, reassociated_depth,
switched_ms_depth.info.stencil);
const auto reassociated_proxy = texture_cache.FindImageFromRange(
base + second_stencil_offset, ms_stencil_size, false);
Require(name, "stencil proxy reassociation",
reassociated_depth == ms_depth_image && reassociated_proxy &&
texture_cache.GetImage(reassociated_proxy).depth_id == ms_depth_image,
"stencil proxy did not re-associate with the surviving depth");
texture_cache.UnmapMemory(ms_depth_desc.info.data.address,
ms_depth_desc.info.data.size);
Require(name, "depth unmap proxy retirement",
!texture_cache.FindImageFromRange(base + second_stencil_offset, ms_stencil_size,
false),
"unmapping depth retained its re-associated stencil proxy");
constexpr uint64_t exact_image_offset = 0x334100;
constexpr uint64_t dirty_sibling_offset = 0x334200;
constexpr uint32_t dirty_sibling_value = 0xc001d00du;
auto dirty_sibling = resources.GetBufferCache().ObtainBuffer(
scheduler.Current(), base + dirty_sibling_offset, sizeof(dirty_sibling_value), true,
false);
Require(name, "same-page dirty sibling allocation", dirty_sibling.owner != nullptr,
"failed to create the disjoint same-page Buffer owner");
scheduler.Current().RetainResourceUntilFence(dirty_sibling.owner);
resources.GetBufferCache().FillBuffer(base + dirty_sibling_offset,
sizeof(dirty_sibling_value), dirty_sibling_value);
auto exact_image_desc =
MakeLinearDesc(base + exact_image_offset, sizeof(uint32_t), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
const auto exact_image = texture_cache.FindImage(exact_image_desc);
texture_cache.MarkGpuWritten(exact_image);
Require(name, "same-page exact alias ownership",
resources.GetBufferCache().HasGpuDirtyBytes(base + dirty_sibling_offset,
sizeof(dirty_sibling_value)) &&
!resources.GetBufferCache().HasGpuDirtyBytes(base + exact_image_offset,
sizeof(uint32_t)) &&
texture_cache.GetImage(exact_image).IsGpuModified(),
"image ownership discarded or conflicted with disjoint dirty "
"Buffer bytes on the same tracker page");
resources.GetBufferCache().ReadMemory(base + dirty_sibling_offset,
sizeof(dirty_sibling_value));
constexpr std::array<uint64_t, 2> gc_image_offsets {0x330000, 0x332000};
constexpr std::array<uint32_t, 2> gc_image_values {0x76543210u, 0x89abcdefu};
constexpr std::array<uint32_t, 2> gc_stale_values {0x10293847u, 0x56473829u};
for (size_t index = 0; index < gc_image_offsets.size(); index++) {
std::memcpy(memory + gc_image_offsets[index], &gc_image_values[index],
sizeof(uint32_t));
}
auto gc_image_desc_a =
MakeLinearDesc(base + gc_image_offsets[0], sizeof(uint32_t), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
auto gc_image_desc_b = gc_image_desc_a;
gc_image_desc_b.info.data.address = base + gc_image_offsets[1];
auto clean_buffer_alias = resources.GetBufferCache().ObtainBuffer(
scheduler.Current(), gc_image_desc_a.info.data.address,
gc_image_desc_a.info.data.size, true, false);
Require(name, "clean pre-image buffer alias",
clean_buffer_alias.owner != nullptr && clean_buffer_alias.buffer != nullptr,
"failed to create the clean cached Buffer alias");
scheduler.Current().RetainResourceUntilFence(clean_buffer_alias.owner);
resources.GetBufferCache().ReadMemory(gc_image_desc_a.info.data.address,
gc_image_desc_a.info.data.size);
const std::array gc_images {texture_cache.FindImage(gc_image_desc_a),
texture_cache.FindImage(gc_image_desc_b)};
Require(name, "non-GPU image range validity",
!texture_cache.FindImageFromRange(gc_image_desc_a.info.data.address,
gc_image_desc_a.info.data.size),
"FindImageFromRange accepted an image without current GPU "
"contents");
for (const auto image: gc_images) {
texture_cache.MarkGpuWritten(image);
}
Require(name, "GPU image range validity",
texture_cache.FindImageFromRange(gc_image_desc_a.info.data.address,
gc_image_desc_a.info.data.size) ==
gc_images[0],
"FindImageFromRange rejected a clean GPU-current image");
texture_cache.GetImage(gc_images[0])
.InvalidateCpuWrite(gc_image_desc_a.info.data.address,
gc_image_desc_a.info.data.size);
Require(name, "CPU-dirty image range validity",
!texture_cache.FindImageFromRange(gc_image_desc_a.info.data.address,
gc_image_desc_a.info.data.size),
"FindImageFromRange accepted CPU-dirty native contents");
texture_cache.MarkGpuWritten(gc_images[0]);
for (size_t index = 0; index < gc_image_offsets.size(); index++) {
Libs::LibKernel::Memory::WriteBacking(base + gc_image_offsets[index],
&gc_stale_values[index], sizeof(uint32_t));
}
TextureCacheTestAccess::ConfigureGarbageCollection(texture_cache, gc_images, 17,
UINT64_MAX);
texture_cache.RunGarbageCollector();
Require(name, "downloadable image pre-pressure retention",
std::ranges::all_of(gc_images,
[&](ImageId image) {
return TextureCacheTestAccess::Contains(texture_cache,
image);
}),
"GC retired safely downloadable GPU images before pressure");
const auto gc_batch_tick = scheduler.CurrentTick();
TextureCacheTestAccess::ConfigureGarbageCollection(texture_cache, gc_images, 81, 0);
texture_cache.RunGarbageCollector();
std::array<uint32_t, 2> gc_before_completion {};
for (size_t index = 0; index < gc_image_offsets.size(); index++) {
Libs::LibKernel::Memory::TryReadBacking(
base + gc_image_offsets[index], &gc_before_completion[index], sizeof(uint32_t));
}
Require(name, "batched image pressure retirement",
std::ranges::none_of(gc_images,
[&](ImageId image) {
return TextureCacheTestAccess::Contains(texture_cache,
image);
}) &&
scheduler.CurrentTick() == gc_batch_tick &&
gc_before_completion == gc_stale_values,
"GC submitted per image or published a readback before GPU "
"completion");
scheduler.FinishCurrent();
scheduler.DrainPriorityOperations();
auto refreshed_buffer_alias = resources.GetBufferCache().ObtainBuffer(
scheduler.Current(), gc_image_desc_a.info.data.address,
gc_image_desc_a.info.data.size, false, true);
Require(name, "post-publication Buffer reacquire",
refreshed_buffer_alias.buffer != nullptr,
"Buffer lookup failed after the retired image publication");
if (refreshed_buffer_alias.owner != nullptr) {
scheduler.Current().RetainResourceUntilFence(refreshed_buffer_alias.owner);
}
std::array<uint32_t, 2> gc_after_completion {};
for (size_t index = 0; index < gc_image_offsets.size(); index++) {
Libs::LibKernel::Memory::TryReadBacking(
base + gc_image_offsets[index], &gc_after_completion[index], sizeof(uint32_t));
}
Require(name, "batched image readback publication",
scheduler.CurrentTick() == gc_batch_tick + 1 &&
gc_after_completion == gc_image_values,
"one submission did not publish both deferred image readbacks");
Require(name, "refreshed post-image buffer alias",
refreshed_buffer_alias.buffer != nullptr,
"failed to reacquire the cached Buffer alias after image "
"publication");
if (refreshed_buffer_alias.owner != nullptr) {
scheduler.Current().RetainResourceUntilFence(refreshed_buffer_alias.owner);
}
auto alias_readback = CreateHostBuffer(name, sizeof(uint32_t),
vk::BufferUsageFlagBits::eTransferDst, {0});
const vk::BufferCopy alias_copy {refreshed_buffer_alias.offset, 0, sizeof(uint32_t)};
scheduler.Current().Handle().copyBuffer(refreshed_buffer_alias.buffer,
alias_readback.buffer, 1, &alias_copy);
HostReadBarrier(alias_readback.buffer, alias_readback.size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
scheduler.FinishCurrent();
Require(name, "post-image Buffer alias content",
ReadBuffer(name, alias_readback, 1) == std::vector<u32> {gc_image_values[0]},
"a clean cached Buffer alias survived image ownership with "
"stale native bytes");
DestroyBuffer(&alias_readback);
constexpr uint64_t submit_readback_offset = 0x336000;
constexpr uint32_t submit_readback_value = 0x13579bdfu;
constexpr uint32_t submit_readback_stale = 0x2468ace0u;
auto submit_readback_desc = MakeLinearDesc(
base + submit_readback_offset, sizeof(uint32_t), vk::Format::eR32Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
submit_readback_desc.type = BindingType::Storage;
submit_readback_desc.view_info.usage = vk::ImageUsageFlagBits::eStorage;
TextureCacheTestAccess::SetLinearReadback(texture_cache, true);
const auto submit_readback_image = texture_cache.FindImage(submit_readback_desc);
Require(name, "linear submit image clear",
texture_cache.ClearImageFromBuffer(
command, submit_readback_desc.info.data.address,
submit_readback_desc.info.data.size, submit_readback_value),
"failed to create GPU-current linear storage contents");
TextureCacheTestAccess::TrackDownload(texture_cache, submit_readback_image);
Libs::LibKernel::Memory::WriteBacking(submit_readback_desc.info.data.address,
&submit_readback_stale,
sizeof(submit_readback_stale));
const auto submit_readback_tick = scheduler.CurrentTick();
texture_cache.ProcessDownloadImages();
TextureCacheTestAccess::SetLinearReadback(texture_cache, false);
uint32_t submit_before_completion = 0;
Libs::LibKernel::Memory::TryReadBacking(submit_readback_desc.info.data.address,
&submit_before_completion,
sizeof(submit_before_completion));
Require(name, "linear submit deferred publication",
submit_before_completion == submit_readback_stale &&
scheduler.CurrentTick() == submit_readback_tick,
"submit-time linear readback published synchronously");
scheduler.FinishCurrent();
scheduler.DrainPriorityOperations();
uint32_t submit_after_completion = 0;
Libs::LibKernel::Memory::TryReadBacking(submit_readback_desc.info.data.address,
&submit_after_completion,
sizeof(submit_after_completion));
Require(name, "linear submit readback reuse",
submit_after_completion == submit_readback_value &&
TextureCacheTestAccess::Contains(texture_cache, submit_readback_image) &&
texture_cache.GetImage(submit_readback_image).IsGpuModified(),
"submit-time readback did not publish or retained no reusable "
"GPU-current image");
constexpr uint64_t linear_depth_offset = 0x33a000;
constexpr uint64_t linear_stencil_offset = 0x33b000;
constexpr uint32_t linear_depth_width = 3;
constexpr uint32_t linear_depth_height = 2;
constexpr uint32_t linear_depth_pitch = 4;
constexpr uint32_t linear_depth_layers = 2;
constexpr uint32_t linear_depth_words =
linear_depth_pitch * linear_depth_height * linear_depth_layers;
constexpr uint32_t linear_depth_clear = 0x3f400000u;
std::array<uint32_t, linear_depth_words> linear_depth_guest {};
for (uint32_t index = 0; index < linear_depth_words; index++) {
linear_depth_guest[index] = 0x51000000u + index;
}
constexpr std::array<uint8_t, 8> linear_stencil_guest {0x91, 0x82, 0x73, 0x64,
0x55, 0x46, 0x37, 0x28};
std::memcpy(memory + linear_depth_offset, linear_depth_guest.data(),
sizeof(linear_depth_guest));
std::memcpy(memory + linear_stencil_offset, linear_stencil_guest.data(),
sizeof(linear_stencil_guest));
auto linear_depth_desc = MakeLinearDesc(
base + linear_depth_offset, sizeof(linear_depth_guest),
vk::Format::eD32SfloatS8Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float),
Prospero::ImageType::kColor2D, {linear_depth_width, linear_depth_height, 1},
linear_depth_layers, 4, 1);
linear_depth_desc.type = BindingType::DepthTarget;
linear_depth_desc.info.pitch = linear_depth_pitch;
linear_depth_desc.info.stencil = {base + linear_stencil_offset,
sizeof(linear_stencil_guest)};
linear_depth_desc.info.mip_layout[0] = {0, sizeof(linear_depth_guest),
linear_depth_pitch, linear_depth_height};
linear_depth_desc.view_info.aspect =
vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
linear_depth_desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto linear_depth_image = texture_cache.FindImage(linear_depth_desc);
Require(name, "linear depth native clear",
texture_cache.ClearImageFromBuffer(command, linear_depth_desc.info.data.address,
linear_depth_desc.info.data.size,
linear_depth_clear),
"failed to create GPU-current padded linear depth contents");
TextureCacheTestAccess::SetLinearReadback(texture_cache, true);
TextureCacheTestAccess::TrackDownload(texture_cache, linear_depth_image);
const auto linear_depth_tick = scheduler.CurrentTick();
texture_cache.ProcessDownloadImages();
TextureCacheTestAccess::SetLinearReadback(texture_cache, false);
std::array<uint32_t, linear_depth_words> linear_depth_before {};
std::memcpy(linear_depth_before.data(), memory + linear_depth_offset,
sizeof(linear_depth_before));
Require(name, "linear depth deferred publication",
linear_depth_before == linear_depth_guest &&
scheduler.CurrentTick() == linear_depth_tick,
"linear depth readback published before GPU completion");
scheduler.FinishCurrent();
scheduler.DrainPriorityOperations();
std::array<uint32_t, linear_depth_words> linear_depth_after {};
std::array<uint8_t, linear_stencil_guest.size()> linear_stencil_after {};
std::memcpy(linear_depth_after.data(), memory + linear_depth_offset,
sizeof(linear_depth_after));
std::memcpy(linear_stencil_after.data(), memory + linear_stencil_offset,
sizeof(linear_stencil_after));
bool linear_depth_matches = true;
uint32_t linear_depth_mismatch = UINT32_MAX;
for (uint32_t layer = 0; layer < linear_depth_layers; layer++) {
for (uint32_t y = 0; y < linear_depth_height; y++) {
for (uint32_t x = 0; x < linear_depth_pitch; x++) {
const auto index = layer * linear_depth_pitch * linear_depth_height +
y * linear_depth_pitch + x;
const auto expected =
x < linear_depth_width ? linear_depth_clear : linear_depth_guest[index];
if (linear_depth_after[index] != expected &&
linear_depth_mismatch == UINT32_MAX) {
linear_depth_mismatch = index;
}
linear_depth_matches &= linear_depth_after[index] == expected;
}
}
}
Require(
name, "linear depth native contents",
linear_depth_matches && linear_stencil_after == linear_stencil_guest &&
TextureCacheTestAccess::Contains(texture_cache, linear_depth_image) &&
texture_cache.GetImage(linear_depth_image).IsGpuModified(),
fmt::format("linear depth mismatch={} actual=0x{:08x} expected=0x{:08x} "
"stencil={} contains={} gpu={}",
linear_depth_mismatch,
linear_depth_mismatch == UINT32_MAX
? 0
: linear_depth_after[linear_depth_mismatch],
linear_depth_mismatch == UINT32_MAX
? 0
: (linear_depth_mismatch % linear_depth_pitch < linear_depth_width
? linear_depth_clear
: linear_depth_guest[linear_depth_mismatch]),
linear_stencil_after == linear_stencil_guest,
TextureCacheTestAccess::Contains(texture_cache, linear_depth_image),
texture_cache.GetImage(linear_depth_image).IsGpuModified())
.c_str());
constexpr uint64_t tiled_depth_offset = 0x380000;
constexpr uint32_t tiled_depth_width = 3;
constexpr uint32_t tiled_depth_height = 2;
constexpr uint32_t tiled_depth_pitch = 4;
constexpr uint32_t tiled_depth_layers = 2;
constexpr uint64_t tiled_depth_slice = 0x10000;
constexpr uint64_t tiled_depth_size = tiled_depth_slice * tiled_depth_layers;
constexpr uint32_t tiled_depth_clear = 0x3f200000u;
constexpr uint32_t tiled_depth_stale = 0xdeadbeefu;
std::vector<uint32_t> tiled_depth_guest(tiled_depth_size / sizeof(uint32_t),
tiled_depth_stale);
std::memcpy(memory + tiled_depth_offset, tiled_depth_guest.data(), tiled_depth_size);
auto tiled_depth_desc = MakeLinearDesc(
base + tiled_depth_offset, tiled_depth_size, vk::Format::eD32Sfloat,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float),
Prospero::ImageType::kColor2D, {tiled_depth_width, tiled_depth_height, 1},
tiled_depth_layers, 4, 1);
tiled_depth_desc.type = BindingType::DepthTarget;
tiled_depth_desc.info.pitch = tiled_depth_pitch;
tiled_depth_desc.info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
tiled_depth_desc.info.mip_layout[0] = {0, tiled_depth_size, tiled_depth_pitch,
tiled_depth_height};
tiled_depth_desc.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
tiled_depth_desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto tiled_depth_image = texture_cache.FindImage(tiled_depth_desc);
Require(name, "tiled depth native clear",
texture_cache.ClearImageFromBuffer(command, tiled_depth_desc.info.data.address,
tiled_depth_desc.info.data.size,
tiled_depth_clear),
"failed to create GPU-current layered tiled depth contents");
const auto [tiled_prefix, tiled_prefix_offset] =
TextureCacheTestAccess::MapDownload(texture_cache, 64, 64);
Require(name, "tiled depth download prefix",
tiled_prefix != nullptr && tiled_prefix_offset != 0,
"failed to force a nonzero reusable-download offset");
const auto tiled_depth_tick = scheduler.CurrentTick();
Require(name, "tiled depth download queue",
TextureCacheTestAccess::TryDownload(texture_cache, tiled_depth_image),
"layered tiled depth readback was rejected");
std::vector<uint32_t> tiled_depth_before(tiled_depth_guest.size());
std::memcpy(tiled_depth_before.data(), memory + tiled_depth_offset, tiled_depth_size);
Require(name, "tiled depth deferred publication",
tiled_depth_before == tiled_depth_guest &&
scheduler.CurrentTick() == tiled_depth_tick,
"tiled depth readback published before GPU completion");
scheduler.FinishCurrent();
scheduler.DrainPriorityOperations();
std::vector<uint32_t> tiled_depth_after(tiled_depth_guest.size());
std::memcpy(tiled_depth_after.data(), memory + tiled_depth_offset, tiled_depth_size);
const auto active_tiled_words =
tiled_depth_width * tiled_depth_height * tiled_depth_layers;
const auto clear_tiled_words = std::ranges::count(tiled_depth_after, tiled_depth_clear);
const auto stale_tiled_words = std::ranges::count(tiled_depth_after, tiled_depth_stale);
Require(name, "tiled depth backing preservation",
clear_tiled_words == active_tiled_words &&
stale_tiled_words == tiled_depth_after.size() - active_tiled_words,
fmt::format("tiled depth readback changed clear={}/{} stale={}/{}",
clear_tiled_words, active_tiled_words, stale_tiled_words,
tiled_depth_after.size() - active_tiled_words)
.c_str());
TileBlockLayout depth_block {};
Require(name, "tiled depth block layout",
TileGetBlockLayout(TileBlockFamily::Depth64KB, sizeof(uint32_t), depth_block),
"failed to describe the tiled depth test surface");
std::array<GpuTileInfo, tiled_depth_layers> tiled_depth_tiles {};
for (uint32_t layer = 0; layer < tiled_depth_layers; layer++) {
const uint64_t offset = tiled_depth_slice * layer;
tiled_depth_tiles[layer] = {depth_block.family,
depth_block.bytes_per_element,
offset,
tiled_depth_slice,
offset,
tiled_depth_slice,
0,
tiled_depth_width,
tiled_depth_height,
1,
tiled_depth_pitch};
tiled_depth_tiles[layer].surface_z = layer;
}
auto tiled_depth_input =
CreateHostBuffer(name, tiled_depth_size, AllFlags, tiled_depth_after);
auto tiled_depth_linear = TextureCacheTestAccess::Tiler(texture_cache)
.Detile(tiled_depth_input.buffer, 0, tiled_depth_size,
tiled_depth_size, tiled_depth_tiles);
auto tiled_depth_output =
CreateHostBuffer(name, tiled_depth_size, AllFlags,
std::vector<uint32_t>(tiled_depth_guest.size(), 0));
const vk::BufferCopy tiled_depth_copy {tiled_depth_linear.offset, 0, tiled_depth_size};
scheduler.Current().Handle().copyBuffer(
tiled_depth_linear.buffer, tiled_depth_output.buffer, 1, &tiled_depth_copy);
HostReadBarrier(tiled_depth_output.buffer, tiled_depth_size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
scheduler.FinishCurrent();
const auto tiled_depth_words =
ReadBuffer(name, tiled_depth_output, tiled_depth_guest.size());
bool tiled_depth_matches = true;
for (uint32_t layer = 0; layer < tiled_depth_layers; layer++) {
for (uint32_t y = 0; y < tiled_depth_height; y++) {
for (uint32_t x = 0; x < tiled_depth_width; x++) {
const auto index = layer * (tiled_depth_slice / sizeof(uint32_t)) +
y * tiled_depth_pitch + x;
tiled_depth_matches &= tiled_depth_words[index] == tiled_depth_clear;
}
}
}
Require(name, "tiled depth layered contents",
tiled_depth_matches &&
TextureCacheTestAccess::Contains(texture_cache, tiled_depth_image) &&
texture_cache.GetImage(tiled_depth_image).IsGpuModified(),
"tiled depth readback lost a padded slice or retired its image");
DestroyBuffer(&tiled_depth_output);
DestroyBuffer(&tiled_depth_input);
constexpr uint64_t tiled_d16_offset = 0x3a0000;
constexpr uint64_t tiled_d16_stencil_offset = 0x3c0000;
constexpr uint16_t tiled_d16_clear = 0x8000u;
constexpr uint16_t tiled_d16_stale = 0xbeefu;
std::vector<uint16_t> tiled_d16_guest(tiled_depth_size / sizeof(uint16_t),
tiled_d16_stale);
constexpr std::array<uint8_t, 16> tiled_d16_stencil {0x10, 0x21, 0x32, 0x43, 0x54, 0x65,
0x76, 0x87, 0x98, 0xa9, 0xba, 0xcb,
0xdc, 0xed, 0xfe, 0x0f};
std::memcpy(memory + tiled_d16_offset, tiled_d16_guest.data(), tiled_depth_size);
std::memcpy(memory + tiled_d16_stencil_offset, tiled_d16_stencil.data(),
tiled_d16_stencil.size());
auto tiled_d16_desc = MakeLinearDesc(
base + tiled_d16_offset, tiled_depth_size, vk::Format::eD32SfloatS8Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm),
Prospero::ImageType::kColor2D, {tiled_depth_width, tiled_depth_height, 1},
tiled_depth_layers, 2, 1);
tiled_d16_desc.type = BindingType::DepthTarget;
tiled_d16_desc.info.pitch = tiled_depth_pitch;
tiled_d16_desc.info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
tiled_d16_desc.info.stencil = {base + tiled_d16_stencil_offset,
tiled_d16_stencil.size()};
tiled_d16_desc.info.mip_layout[0] = {0, tiled_depth_size, tiled_depth_pitch,
tiled_depth_height};
tiled_d16_desc.view_info.aspect =
vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
tiled_d16_desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto tiled_d16_image = texture_cache.FindImage(tiled_d16_desc);
Require(name, "tiled D16 native clear",
texture_cache.ClearImageFromBuffer(command, tiled_d16_desc.info.data.address,
tiled_d16_desc.info.data.size,
EncodeD16AsD32(tiled_d16_clear)),
"failed to clear a layered tiled D16 fallback image");
Require(name, "tiled D16 download queue",
TextureCacheTestAccess::TryDownload(texture_cache, tiled_d16_image),
"layered tiled D16 fallback readback was rejected");
scheduler.FinishCurrent();
scheduler.DrainPriorityOperations();
std::vector<uint16_t> tiled_d16_after(tiled_d16_guest.size());
std::array<uint8_t, tiled_d16_stencil.size()> tiled_d16_stencil_after {};
std::memcpy(tiled_d16_after.data(), memory + tiled_d16_offset, tiled_depth_size);
std::memcpy(tiled_d16_stencil_after.data(), memory + tiled_d16_stencil_offset,
tiled_d16_stencil_after.size());
Require(name, "tiled D16 backing preservation",
std::ranges::count(tiled_d16_after, tiled_d16_clear) == active_tiled_words &&
std::ranges::count(tiled_d16_after, tiled_d16_stale) ==
tiled_d16_after.size() - active_tiled_words &&
tiled_d16_stencil_after == tiled_d16_stencil,
"tiled D16 fallback overwrote inactive depth or stencil backing");
std::vector<uint32_t> tiled_d16_words(tiled_depth_size / sizeof(uint32_t));
std::memcpy(tiled_d16_words.data(), tiled_d16_after.data(), tiled_depth_size);
std::array<GpuTileInfo, tiled_depth_layers> tiled_d16_tiles {};
Require(name, "tiled D16 block layout",
TileGetBlockLayout(TileBlockFamily::Depth64KB, sizeof(uint16_t), depth_block),
"failed to describe the tiled D16 test surface");
for (uint32_t layer = 0; layer < tiled_depth_layers; layer++) {
const uint64_t offset = tiled_depth_slice * layer;
tiled_d16_tiles[layer] = {depth_block.family,
depth_block.bytes_per_element,
offset,
tiled_depth_slice,
offset,
tiled_depth_slice,
0,
tiled_depth_width,
tiled_depth_height,
1,
tiled_depth_pitch};
tiled_d16_tiles[layer].surface_z = layer;
}
auto tiled_d16_input =
CreateHostBuffer(name, tiled_depth_size, AllFlags, tiled_d16_words);
auto tiled_d16_linear = TextureCacheTestAccess::Tiler(texture_cache)
.Detile(tiled_d16_input.buffer, 0, tiled_depth_size,
tiled_depth_size, tiled_d16_tiles);
auto tiled_d16_output = CreateHostBuffer(
name, tiled_depth_size, AllFlags, std::vector<uint32_t>(tiled_d16_words.size(), 0));
const vk::BufferCopy tiled_d16_copy {tiled_d16_linear.offset, 0, tiled_depth_size};
scheduler.Current().Handle().copyBuffer(tiled_d16_linear.buffer,
tiled_d16_output.buffer, 1, &tiled_d16_copy);
HostReadBarrier(tiled_d16_output.buffer, tiled_depth_size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
scheduler.FinishCurrent();
const auto tiled_d16_linear_words =
ReadBuffer(name, tiled_d16_output, tiled_d16_words.size());
std::vector<uint16_t> tiled_d16_linear_values(tiled_d16_guest.size());
std::memcpy(tiled_d16_linear_values.data(), tiled_d16_linear_words.data(),
tiled_depth_size);
bool tiled_d16_matches = true;
for (uint32_t layer = 0; layer < tiled_depth_layers; layer++) {
for (uint32_t y = 0; y < tiled_depth_height; y++) {
for (uint32_t x = 0; x < tiled_depth_width; x++) {
const auto index = layer * (tiled_depth_slice / sizeof(uint16_t)) +
y * tiled_depth_pitch + x;
tiled_d16_matches &= tiled_d16_linear_values[index] == tiled_d16_clear;
}
}
}
Require(name, "tiled D16 layered contents",
tiled_d16_matches &&
TextureCacheTestAccess::Contains(texture_cache, tiled_d16_image) &&
texture_cache.GetImage(tiled_d16_image).IsGpuModified(),
"tiled D16 fallback lost a converted layer or retired its image");
DestroyBuffer(&tiled_d16_output);
DestroyBuffer(&tiled_d16_input);
constexpr uint64_t d16_fallback_offset = 0x33c000;
constexpr uint64_t d16_fallback_stencil_offset = 0x33d000;
constexpr std::array<uint16_t, 4> d16_fallback_values {0x0000u, 0x2468u, 0xabcdu,
0xffffu};
std::memcpy(memory + d16_fallback_offset, d16_fallback_values.data(),
sizeof(d16_fallback_values));
std::memset(memory + d16_fallback_stencil_offset, 0x6d, 4);
auto d16_depth_desc =
MakeLinearDesc(base + d16_fallback_offset, sizeof(d16_fallback_values),
vk::Format::eD24UnormS8Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm),
Prospero::ImageType::kColor2D, {4, 1, 1}, 1, 2, 1);
d16_depth_desc.type = BindingType::DepthTarget;
d16_depth_desc.info.stencil = {base + d16_fallback_stencil_offset, 4};
d16_depth_desc.view_info.aspect =
vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
d16_depth_desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto d16_depth_image = texture_cache.FindImage(d16_depth_desc);
texture_cache.MarkGpuWritten(d16_depth_image);
auto d16_storage_desc = d16_depth_desc;
d16_storage_desc.type = BindingType::Storage;
d16_storage_desc.info.stencil = {};
d16_storage_desc.info.pixel_format = vk::Format::eR16Unorm;
d16_storage_desc.view_info.format = vk::Format::eR16Unorm;
d16_storage_desc.view_info.aspect = vk::ImageAspectFlagBits::eColor;
d16_storage_desc.view_info.usage = vk::ImageUsageFlagBits::eStorage;
const auto d16_storage_image = texture_cache.FindImage(d16_storage_desc, true);
auto d16_storage_readback =
CreateHostBuffer(name, sizeof(d16_fallback_values),
vk::BufferUsageFlagBits::eTransferDst, std::vector<u32>(2, 0));
auto& d16_storage_native = texture_cache.GetImage(d16_storage_image);
d16_storage_native.Transit(vk::ImageLayout::eTransferSrcOptimal,
vk::AccessFlagBits2::eTransferRead, {},
scheduler.Current().Handle());
vk::BufferImageCopy d16_storage_copy {};
d16_storage_copy.bufferRowLength = 4;
d16_storage_copy.imageSubresource = {vk::ImageAspectFlagBits::eColor, 0, 0, 1};
d16_storage_copy.imageExtent = {4, 1, 1};
scheduler.Current().Handle().copyImageToBuffer(
d16_storage_native.backing.image, vk::ImageLayout::eTransferSrcOptimal,
d16_storage_readback.buffer, 1, &d16_storage_copy);
HostReadBarrier(d16_storage_readback.buffer, d16_storage_readback.size,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
scheduler.FinishCurrent();
const auto d16_storage_words = ReadBuffer(name, d16_storage_readback, 2);
std::array<uint16_t, 4> d16_storage_values {};
std::memcpy(d16_storage_values.data(), d16_storage_words.data(),
sizeof(d16_storage_values));
Require(name, "D16 fallback depth/storage copy",
d16_storage_values == d16_fallback_values &&
d16_storage_image != d16_depth_image &&
texture_cache.GetImage(d16_storage_image).IsGpuModified(),
"D16 fallback reinterpreted four-byte host depth as two-byte color");
DestroyBuffer(&d16_storage_readback);
if (!texture_cache.GetImage(combined_destination_image).IsGpuModified()) {
texture_cache.MarkGpuWritten(combined_destination_image);
}
constexpr float stale_added_stencil_depth = 0.125f;
Libs::LibKernel::Memory::WriteBacking(combined_destination.info.data.address,
&stale_added_stencil_depth,
sizeof(stale_added_stencil_depth));
const auto depth_gc_tick = scheduler.CurrentTick();
TextureCacheTestAccess::ConfigureGarbageCollection(
texture_cache, std::array {combined_destination_image}, 81, 0);
texture_cache.RunGarbageCollector();
float depth_before_completion = 0.0f;
Libs::LibKernel::Memory::TryReadBacking(combined_destination.info.data.address,
&depth_before_completion,
sizeof(depth_before_completion));
const bool depth_image_retired =
!TextureCacheTestAccess::Contains(texture_cache, combined_destination_image);
const bool depth_proxy_retired = !texture_cache.FindImageFromRange(
base + added_stencil_offset, added_stencil_size, false);
Require(name, "depth/stencil deferred pressure retirement",
depth_image_retired && depth_proxy_retired &&
scheduler.CurrentTick() == depth_gc_tick &&
depth_before_completion == stale_added_stencil_depth,
fmt::format("GC failed to retire/defer depth: image={} proxy={} tick={}/{} "
"depth={}/{}",
depth_image_retired, depth_proxy_retired, scheduler.CurrentTick(),
depth_gc_tick, depth_before_completion, stale_added_stencil_depth)
.c_str());
scheduler.FinishCurrent();
scheduler.DrainPriorityOperations();
float depth_after_completion = 0.0f;
Libs::LibKernel::Memory::TryReadBacking(combined_destination.info.data.address,
&depth_after_completion,
sizeof(depth_after_completion));
Require(name, "depth/stencil depth-plane preservation",
depth_after_completion == added_stencil_depth_value,
"GC discarded the current depth plane of a depth/stencil "
"image");
constexpr size_t gc_depth_pair_count = 6;
constexpr uint64_t gc_depth_pair_offset = 0x350000;
constexpr uint64_t gc_depth_pair_stride = 0x1000;
std::array<ImageId, gc_depth_pair_count> gc_depth_images {};
std::array<ImageId, gc_depth_pair_count> gc_stencil_images {};
std::array<ImageId, gc_depth_pair_count * 2> gc_depth_lru {};
for (size_t index = 0; index < gc_depth_pair_count; index++) {
auto depth =
MakeLinearDesc(base + gc_depth_pair_offset + index * gc_depth_pair_stride,
sizeof(float), vk::Format::eD32SfloatS8Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float),
Prospero::ImageType::kColor2D, {1, 1, 1}, 1, 4, 1);
depth.type = BindingType::DepthTarget;
depth.info.stencil = {depth.info.data.address + gc_depth_pair_stride / 2,
sizeof(uint32_t)};
depth.view_info.format = vk::Format::eD32SfloatS8Uint;
depth.view_info.aspect =
vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
depth.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
gc_depth_images[index] = texture_cache.FindImage(depth);
TextureCacheTestAccess::AssociateStencil(texture_cache, gc_depth_images[index],
depth.info.stencil);
gc_stencil_images[index] = texture_cache.FindImageFromRange(
depth.info.stencil.address, depth.info.stencil.size, false);
gc_depth_lru[index * 2] = gc_depth_images[index];
gc_depth_lru[index * 2 + 1] = gc_stencil_images[index];
}
Require(
name, "depth/stencil GC fixtures",
std::ranges::all_of(gc_depth_images, [](ImageId image) { return bool {image}; }) &&
std::ranges::all_of(gc_stencil_images,
[](ImageId image) { return bool {image}; }),
"failed to create six depth/stencil association pairs");
TextureCacheTestAccess::ConfigureGarbageCollection(texture_cache, gc_depth_lru, 81,
UINT64_MAX);
texture_cache.RunGarbageCollector();
bool gc_depth_budget = true;
for (size_t index = 0; index < gc_depth_pair_count; index++) {
const bool expected_live = index == gc_depth_pair_count - 1;
gc_depth_budget &=
TextureCacheTestAccess::Contains(texture_cache, gc_depth_images[index]) ==
expected_live &&
TextureCacheTestAccess::Contains(texture_cache, gc_stencil_images[index]) ==
expected_live;
}
Require(name, "depth/stencil GC traversal budget", gc_depth_budget,
"recursive association deletion stopped LRU traversal or "
"exceeded the ten-entry deletion budget");
constexpr uint64_t large_offset = 0x400000;
constexpr uint32_t large_width = 4096;
constexpr uint32_t large_height = 2047;
constexpr uint64_t large_size =
uint64_t {large_width} * large_height * sizeof(uint32_t);
static_assert(large_size < (32ull << 20));
std::memset(memory + large_offset, 0, static_cast<size_t>(large_size));
auto large_desc = MakeLinearDesc(
base + large_offset, large_size, vk::Format::eR8G8B8A8Unorm,
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm),
Prospero::ImageType::kColor2D, {large_width, large_height, 1}, 1, 4, 1);
const auto RunLargeReadback = [&](uint32_t clear_value) {
const auto image = texture_cache.FindImage(large_desc);
Require(name, "near-capacity image clear",
texture_cache.ClearImageFromBuffer(command, large_desc.info.data.address,
large_desc.info.data.size, clear_value),
"failed to write the near-capacity readback source image");
const std::array<uint64_t, 3> sample_offsets {0, large_size / 2,
large_size - sizeof(uint32_t)};
constexpr uint32_t stale = 0;
for (const auto offset: sample_offsets) {
Libs::LibKernel::Memory::WriteBacking(base + large_offset + offset, &stale,
sizeof(stale));
}
TextureCacheTestAccess::ConfigureGarbageCollection(texture_cache,
std::array {image}, 81, 0);
const auto tick = scheduler.CurrentTick();
texture_cache.RunGarbageCollector();
const auto handle =
BufferCacheTestAccess::DownloadBuffer(resources.GetBufferCache()).Handle();
Require(name, "near-capacity deferred retirement",
!TextureCacheTestAccess::Contains(texture_cache, image) &&
scheduler.CurrentTick() == tick,
"near-capacity readback was rejected or synchronously submitted");
scheduler.FinishCurrent();
scheduler.DrainPriorityOperations();
bool content = true;
for (const auto offset: sample_offsets) {
uint32_t value = 0;
Libs::LibKernel::Memory::TryReadBacking(base + large_offset + offset, &value,
sizeof(value));
content &= value == clear_value;
}
Require(name, "near-capacity readback content", content,
"near-capacity image readback did not publish its GPU contents");
return handle;
};
const auto large_download = RunLargeReadback(0xa5a5a5a5u);
const auto reused_large_download = RunLargeReadback(0x5a5a5a5au);
Require(name, "near-capacity shared download reuse",
large_download == reused_large_download,
"successive near-capacity image transfers replaced the shared "
"download buffer");
constexpr uint64_t tile_alias_offset = 0x2000000;
constexpr uint64_t tile_alias_size = 0x400000;
constexpr uint32_t tile_alias_extent = 1024;
std::memset(memory + tile_alias_offset, 0, static_cast<size_t>(tile_alias_size));
auto render_target_alias = MakeLinearDesc(
base + tile_alias_offset, tile_alias_size, vk::Format::eR8G8B8A8Unorm,
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm),
Prospero::ImageType::kColor2D, {tile_alias_extent, tile_alias_extent, 1}, 1, 4, 1);
render_target_alias.type = BindingType::Storage;
render_target_alias.info.tile_mode =
Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget);
render_target_alias.view_info.usage = vk::ImageUsageFlagBits::eStorage;
const auto render_target_alias_image = texture_cache.FindImage(render_target_alias);
auto standard_4kb_alias = render_target_alias;
standard_4kb_alias.type = BindingType::Texture;
standard_4kb_alias.info.tile_mode =
Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB);
standard_4kb_alias.view_info.usage = vk::ImageUsageFlagBits::eSampled;
const auto standard_4kb_alias_image = texture_cache.FindImage(standard_4kb_alias);
auto repeated_standard_4kb_alias = standard_4kb_alias;
const auto repeated_standard_4kb_alias_image =
texture_cache.FindImage(repeated_standard_4kb_alias);
Require(
name, "equal-size tile-mode alias",
render_target_alias_image &&
standard_4kb_alias_image &&
standard_4kb_alias_image !=
render_target_alias_image &&
repeated_standard_4kb_alias_image ==
standard_4kb_alias_image &&
texture_cache
.GetImage(render_target_alias_image)
.info.tile_mode ==
Prospero::GpuEnumValue(
Prospero::TileMode::kRenderTarget) &&
texture_cache.GetImage(standard_4kb_alias_image)
.info.tile_mode ==
Prospero::GpuEnumValue(
Prospero::TileMode::kStandard4KB),
"equal address/size lookup reused an incompatible "
"tiled backing");
for (auto &output : ms_observer_outputs) {
DestroyBuffer(&output);
}
DestroyBuffer(&layered_readback);
DestroyBuffer(&bgra16_readback);
DestroyBuffer(&mixed_source_readback);
DestroyBuffer(&mip_formatted_readback);
DestroyBuffer(&mip_prefix_readback);
DestroyBuffer(&partial_cpu_refresh_readback);
DestroyBuffer(&mirror_cpu_readback);
DestroyBuffer(&exact_buffer_readback);
m_device.destroyDescriptorPool(observer_pool, nullptr);
m_device.destroyPipeline(observer_depth_pipeline,
nullptr);
m_device.destroyPipelineLayout(observer_pipeline_layout,
nullptr);
m_device.destroyDescriptorSetLayout(observer_set_layout,
nullptr);
m_device.destroyShaderModule(ms_depth_module, nullptr);
resources.SetGpu(nullptr);
resources.UnmapMemory(base, allocation_size);
scheduler.Finish();
}
gpu.Shutdown();
Require(name, "unmap direct backing",
Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
"cache direct-memory mapping release failed");
Require(
name, "release direct backing",
Libs::LibKernel::Memory::KernelReleaseDirectMemory(direct_offset, allocation_size) == 0,
"cache direct-memory allocation release failed");
std::printf("[host] %-32s ok\n", name);
}
void CheckBgra16Readback() {
constexpr const char* name = "Bgra16Readback";
constexpr uintptr_t base = 0x0000000204000000ull;
constexpr uint64_t allocation_size = 0x200000;
constexpr uint32_t format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16_16_16Float);
constexpr uint32_t tile = Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget);
EnsureRuntimeContext();
int64_t direct_offset = -1;
Require(name, "direct allocation",
Libs::LibKernel::Memory::KernelAllocateDirectMemory(
0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(), allocation_size,
allocation_size, 0, &direct_offset) == 0,
"BGRA16 direct-memory allocation failed");
void* mapped = reinterpret_cast<void*>(base);
Require(name, "direct mapping",
Libs::LibKernel::Memory::KernelMapDirectMemory(
&mapped, allocation_size, 0x3, 0x10, direct_offset, allocation_size) == 0 &&
mapped == reinterpret_cast<void*>(base),
"BGRA16 fixed mapping failed");
CommandScheduler scheduler(Renderer(), m_runtime_context);
HW::Context registers {};
HW::UserConfig user_config {};
HW::Shader shaders {};
scheduler.Begin(registers, user_config, shaders);
{
GpuResourceManager resources(m_runtime_context, scheduler);
resources.MapMemory(base, allocation_size);
const uint32_t pitch = TileGetTexturePitch(format, 1, 1, tile);
TileSizeAlign total {};
TileSizeOffset mip {};
TilePaddedSize padded {};
TileGetTextureSize(format, 1, 1, pitch, 1, tile, &total, &mip, &padded);
Require(name, "tiled layout", total.size >= 8 && total.size <= allocation_size,
"BGRA16 tiled layout exceeds its guest allocation");
std::memset(mapped, 0x5a, total.size);
ImageDesc desc {};
desc.type = BindingType::RenderTarget;
desc.info.data = {base, total.size};
desc.info.pixel_format = vk::Format::eR16G16B16A16Sfloat;
desc.info.guest_format = format;
desc.info.type = Prospero::ImageType::kColor2D;
desc.info.extent = {1, 1, 1};
desc.info.resources = {1, 1};
desc.info.pitch = pitch;
desc.info.bytes_per_block = 8;
desc.info.samples = 1;
desc.info.tile_mode = tile;
desc.info.bgra16 = true;
desc.info.mip_layout[0] = {mip.offset, mip.size, pitch, 1};
desc.view_info.format = desc.info.pixel_format;
desc.view_info.type = vk::ImageViewType::e2D;
desc.view_info.aspect = vk::ImageAspectFlagBits::eColor;
desc.view_info.usage = vk::ImageUsageFlagBits::eColorAttachment;
auto& cache = resources.GetTextureCache();
const auto id = cache.FindImage(desc);
auto& image = cache.GetImage(id);
image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite,
{}, scheduler.Current().Handle());
vk::ClearColorValue clear {};
clear.float32[0] = 1.0f;
clear.float32[1] = 2.0f;
clear.float32[2] = 3.0f;
clear.float32[3] = 4.0f;
const vk::ImageSubresourceRange range {vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1};
scheduler.Current().Handle().clearColorImage(
image.backing.image, vk::ImageLayout::eTransferDstOptimal, clear, range);
cache.MarkGpuWritten(id);
Require(name, "guest readback queue", TextureCacheTestAccess::TryDownload(cache, id),
"tiled BGRA16 guest readback was rejected");
auto mirror = resources.GetBufferCache().ObtainBuffer(scheduler.Current(), base,
total.size, false, true, true);
Require(name, "mirror owner", mirror.buffer != nullptr && mirror.owner != nullptr,
"tiled BGRA16 mirror has no BufferCache owner");
scheduler.Current().RetainResourceUntilFence(mirror.owner);
auto mirror_readback =
CreateHostBuffer(name, 8, vk::BufferUsageFlagBits::eTransferDst, {0, 0});
const vk::BufferCopy copy {mirror.offset, 0, 8};
scheduler.Current().Handle().copyBuffer(mirror.buffer, mirror_readback.buffer, 1,
&copy);
vk::BufferMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eBufferMemoryBarrier;
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eHostRead;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = mirror_readback.buffer;
barrier.size = mirror_readback.size;
scheduler.Current().Handle().pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eHost, {}, 0,
nullptr, 1, &barrier, 0, nullptr);
scheduler.Finish();
scheduler.DrainPriorityOperations();
std::vector<uint8_t> backing(total.size);
Require(name, "guest backing",
Libs::LibKernel::Memory::TryReadBacking(base, backing.data(), backing.size()),
"tiled BGRA16 guest backing is unreadable");
const std::array<uint16_t, 4> expected {0x4200u, 0x4000u, 0x3c00u, 0x4400u};
std::array<uint16_t, 4> observed {};
std::memcpy(observed.data(), backing.data(), sizeof(observed));
Require(name, "guest component order",
observed == expected &&
std::all_of(backing.begin() + sizeof(observed), backing.end(),
[](uint8_t value) { return value == 0x5a; }),
"tiled BGRA16 guest readback changed component order or padding");
Require(name, "mirror component order",
ReadBuffer(name, mirror_readback, 2) ==
std::vector<u32> {0x40004200u, 0x44003c00u},
"tiled BGRA16 Buffer mirror changed guest component order");
DestroyBuffer(&mirror_readback);
resources.UnmapMemory(base, allocation_size);
scheduler.Finish();
}
Require(name, "unmap", Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
"BGRA16 fixed mapping release failed");
Require(
name, "release",
Libs::LibKernel::Memory::KernelReleaseDirectMemory(direct_offset, allocation_size) == 0,
"BGRA16 direct-memory release failed");
std::printf("[gpu] %-32s ok\n", name);
}
void CheckRenderExecutorColorVolumeDiscovery() {
constexpr const char* name = "RenderExecutorColorVolumeDiscovery";
constexpr uintptr_t base = 0x0000000203e00000ull;
constexpr uint64_t allocation_size = 0x200000;
constexpr uint64_t allocation_alignment = 0x10000;
EnsureRuntimeContext();
int64_t direct_offset = -1;
Require(name, "direct allocation",
Libs::LibKernel::Memory::KernelAllocateDirectMemory(
0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(), allocation_size,
allocation_alignment, 0, &direct_offset) == 0,
"color-volume direct-memory allocation failed");
void* mapped = reinterpret_cast<void*>(base);
Require(name, "direct mapping",
Libs::LibKernel::Memory::KernelMapDirectMemory(&mapped, allocation_size, 0x3, 0x10,
direct_offset,
allocation_alignment) == 0 &&
mapped == reinterpret_cast<void*>(base),
"color-volume fixed mapping failed");
std::memset(mapped, 0, allocation_size);
constexpr uint64_t slice_size = 0x10000;
std::memset(static_cast<uint8_t*>(mapped) + 31 * slice_size, 0x5a, slice_size);
{
RenderContext context(m_runtime_context);
auto& scheduler = context.GetCommandScheduler();
HW::Context registers {};
HW::UserConfig user_config {};
HW::Shader shaders {};
registers.SetColorBase(0, {.addr = base});
registers.SetColorInfo(
0, {.format = Prospero::GpuEnumValue(Prospero::ChannelLayout::k10_10_10_2),
.channel_type = Prospero::GpuEnumValue(Prospero::ChannelType::kUNorm),
.channel_order = Prospero::GpuEnumValue(Prospero::ChannelOrder::kStandard)});
registers.SetColorAttrib2(0, {.height = 31, .width = 31});
registers.SetColorAttrib3(
0, {.depth = 31,
.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget),
.dimension = 2,
.cmask_pipe_aligned = true,
.dcc_pipe_aligned = true});
registers.SetRenderTargetMask(0x0f);
scheduler.Begin(registers, user_config, shaders);
auto& resources = context.GetGpuResources();
auto& texture_cache = resources.GetTextureCache();
auto& executor = context.GetRenderExecutor();
resources.MapMemory(base, allocation_size);
RenderColorInfo color {};
RenderExecutorTestAccess::ResolveRenderColorTarget(executor, 1, scheduler.Current(),
color, 0);
const auto attachment = texture_cache.FindRenderTarget(color.image_id, color.desc);
const auto& image = texture_cache.GetImage(color.image_id);
Require(name, "captured 3D target",
color.image_id && attachment != nullptr &&
color.desc.info.type == Prospero::ImageType::kColor3D &&
color.desc.info.extent == vk::Extent3D {32, 32, 32} &&
color.desc.info.resources == ImageSubresources {1, 1} &&
color.desc.info.pitch == 128 &&
color.desc.info.data.size == allocation_size &&
color.desc.info.mip_layout[0].size == 0x10000 &&
color.desc.view_info.type == vk::ImageViewType::e2D &&
color.desc.view_info.layer_count == 1 &&
image.backing.image_type == vk::ImageType::e3D &&
static_cast<bool>(image.backing.flags &
vk::ImageCreateFlagBits::e2DArrayCompatible) &&
image.usage.render_target && image.IsGpuModified(),
"dimension=2/depth=31 did not create the SDK-defined 32x32x32 "
"backing and 2D "
"attachment slice");
RenderExecutorTestAccess::ResetBindings(executor);
registers.SetColorView(
0, {.base_array_slice_index = 7, .last_array_slice_index = 7});
RenderColorInfo sliced_color {};
RenderExecutorTestAccess::ResolveRenderColorTarget(
executor, 2, scheduler.Current(), sliced_color, 0);
RenderDepthInfo no_depth {};
const auto sliced_rendering = RenderExecutorTestAccess::AcquireRenderTargets(
executor, scheduler.Current(), &sliced_color, 1, no_depth);
Require(name, "3D slice transition",
sliced_color.image_id == color.image_id && sliced_color.image_view != nullptr &&
sliced_color.desc.view_info.base_layer == 7 &&
sliced_rendering.num_color_attachments == 1 && sliced_rendering.num_layers == 1,
"a nonzero 3D attachment slice was treated as a Vulkan array layer");
auto storage_desc = color.desc;
storage_desc.type = BindingType::Storage;
storage_desc.info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k10_10_10_2UNorm);
storage_desc.view_info.type = vk::ImageViewType::e3D;
storage_desc.view_info.usage = vk::ImageUsageFlagBits::eStorage;
const auto storage_id = texture_cache.FindImage(storage_desc);
const auto storage_view = texture_cache.FindTexture(storage_id, storage_desc);
const auto& shared_image = texture_cache.GetImage(storage_id);
Require(name, "storage alias reuse",
storage_id == color.image_id && storage_view != nullptr &&
shared_image.IsGpuModified() && shared_image.usage.render_target,
"the matching 3D storage binding did not reuse the live "
"render-target image");
Require(name, "volume readback queue",
TextureCacheTestAccess::TryDownload(texture_cache, storage_id),
"the 3D render target could not be queued for guest-layout readback");
auto mirror = resources.GetBufferCache().ObtainBuffer(
scheduler.Current(), base, allocation_size, false, true, true);
Require(name, "volume mirror",
mirror.buffer != nullptr && mirror.owner != nullptr,
"the 3D render-target readback has no BufferCache owner");
scheduler.Current().RetainResourceUntilFence(mirror.owner);
auto slice_probe =
CreateHostBuffer(name, 4, vk::BufferUsageFlagBits::eTransferDst, {0});
const vk::BufferCopy copy {mirror.offset + 31 * slice_size, 0, 4};
scheduler.Current().Handle().copyBuffer(mirror.buffer, slice_probe.buffer, 1, &copy);
vk::BufferMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eBufferMemoryBarrier;
barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eHostRead;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = slice_probe.buffer;
barrier.size = slice_probe.size;
scheduler.Current().Handle().pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eHost, {}, 0, nullptr,
1, &barrier, 0, nullptr);
scheduler.Finish();
scheduler.DrainPriorityOperations();
Require(name, "volume Z transfer",
ReadBuffer(name, slice_probe, 1) == std::vector<u32> {0x5a5a5a5a},
"render-target upload/readback lost the final Z slice");
DestroyBuffer(&slice_probe);
RenderExecutorTestAccess::ResetBindings(executor);
resources.UnmapMemory(base, allocation_size);
scheduler.Finish();
}
Require(name, "unmap direct backing",
Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
"color-volume direct mapping release failed");
Require(
name, "release direct backing",
Libs::LibKernel::Memory::KernelReleaseDirectMemory(direct_offset, allocation_size) == 0,
"color-volume direct-memory allocation release failed");
std::printf("[gpu] %-32s ok\n", name);
}
void CheckRenderExecutorStencilBindingDiscovery() {
constexpr const char* name = "RenderExecutorStencilBindingDiscovery";
constexpr uintptr_t base = 0x0000000203600000ull;
constexpr uint64_t allocation_size = 0x180000;
constexpr uint64_t allocation_alignment = 0x10000;
constexpr uint64_t depth_address = base + 0x40000;
constexpr uint64_t stencil_address = base + 0x70000;
EnsureRuntimeContext();
int64_t direct_offset = -1;
Require(name, "direct allocation",
Libs::LibKernel::Memory::KernelAllocateDirectMemory(
0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(), allocation_size,
allocation_alignment, 0, &direct_offset) == 0,
"descriptor discovery direct-memory allocation failed");
void* mapped = reinterpret_cast<void*>(base);
Require(name, "direct mapping",
Libs::LibKernel::Memory::KernelMapDirectMemory(&mapped, allocation_size, 0x3, 0x10,
direct_offset,
allocation_alignment) == 0 &&
mapped == reinterpret_cast<void*>(base),
"descriptor discovery fixed mapping failed");
std::memset(mapped, 0, allocation_size);
{
RenderContext context(m_runtime_context);
auto& scheduler = context.GetCommandScheduler();
HW::Context registers {};
HW::UserConfig user_config {};
HW::Shader shaders {};
scheduler.Begin(registers, user_config, shaders);
auto& resources = context.GetGpuResources();
auto& texture_cache = resources.GetTextureCache();
auto& executor = context.GetRenderExecutor();
resources.MapMemory(base, allocation_size);
constexpr auto stencil_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8UInt);
constexpr auto linear = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
const auto stencil_pitch = TileGetTexturePitch(stencil_format, 1, 1, linear);
TileSizeAlign stencil_layout {};
TileGetTextureTotalSize(stencil_format, 1, 1, 1, stencil_pitch, 1, linear, false,
stencil_layout);
Require(name, "stencil footprint",
stencil_layout.size != 0 && stencil_layout.align != 0 &&
(stencil_address & (stencil_layout.align - 1u)) == 0,
"linear stencil descriptor produced an invalid footprint");
ShaderRecompiler::IR::Program null_program {};
null_program.stage = ShaderType::Compute;
null_program.resource_tracking_complete = true;
ShaderRecompiler::IR::ImageResource null_resource {};
null_resource.kind = ShaderRecompiler::IR::ResourceKind::ImageUint;
null_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
null_resource.read = true;
null_program.info.images.push_back(null_resource);
auto null_volume = null_resource;
null_volume.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim3D;
null_program.info.images.push_back(null_volume);
auto null_storage = null_resource;
null_storage.kind = ShaderRecompiler::IR::ResourceKind::StorageImageUint;
null_storage.read = false;
null_storage.written = true;
null_program.info.images.push_back(null_storage);
ShaderRecompiler::IR::ResourceSnapshot null_snapshot {};
ShaderRecompiler::IR::DescriptorValue null_descriptor {};
null_descriptor.dword_count = 8;
null_snapshot.images.assign(3, null_descriptor);
std::string null_error;
Require(
name, "null specialization",
ShaderRecompiler::IR::SpecializeResources(null_program, null_snapshot, &null_error),
null_error.c_str());
ShaderStageRuntime null_runtime {
std::make_shared<const ShaderRecompiler::IR::Program>(std::move(null_program)),
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(
std::move(null_snapshot))};
auto null_bindings = executor.PrepareBindings(scheduler.Current(), null_runtime,
vk::ShaderStageFlagBits::eCompute,
DescriptorCache::Stage::Compute);
executor.RebindImages(scheduler.Current(), null_bindings);
Require(name, "null descriptor count", null_bindings.resources.images.size() == 3,
"null descriptor preparation lost an image binding");
const auto null_image_id = null_bindings.resources.images[0].image_id;
const auto& null_image = texture_cache.GetImage(null_image_id);
Require(name, "one null image per format",
null_bindings.resources.images[1].image_id == null_image_id &&
null_bindings.resources.images[2].image_id == null_image_id &&
TextureCacheTestAccess::NullImageCount(texture_cache) == 1,
"null view dimension or usage created another image allocation");
Require(name, "null descriptors share final cache acquisition",
null_image.info.data.Empty() && !null_image.binding.is_bound &&
!null_image.binding.is_target && !null_image.binding.needs_rebind &&
null_image.usage.texture && null_image.usage.storage &&
null_image.IsGpuModified() &&
!TextureCacheTestAccess::PendingDownload(texture_cache, null_image_id),
"the shared null image did not preserve texture/storage "
"acquisition without guest readback or RenderExecutor ownership");
RenderExecutorTestAccess::CommitBindings(executor, scheduler.Current(), null_bindings);
Require(name, "null descriptor general layouts",
std::ranges::all_of(null_bindings.resources.images,
[](const auto& binding) {
const auto info =
DescriptorCacheTestAccess::MakeImageInfo(binding);
return binding.layout == vk::ImageLayout::eGeneral &&
info.imageView == binding.image_view &&
info.imageLayout == binding.layout;
}) &&
null_image.backing.state.layout == vk::ImageLayout::eGeneral,
"shared sampled/storage null descriptors did not retain "
"the general layout through descriptor generation");
constexpr uint64_t target_mip_size = 0x10000;
const auto make_target_desc = [&](uint64_t address, uint64_t size,
vk::Extent3D extent) {
ImageDesc desc {};
desc.type = BindingType::RenderTarget;
desc.info.data = {address, size};
desc.info.pixel_format = vk::Format::eR32Uint;
desc.info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt);
desc.info.type = Prospero::ImageType::kColor2D;
desc.info.extent = extent;
desc.info.resources = {1, 1};
desc.info.pitch = extent.width;
desc.info.bytes_per_block = 4;
desc.info.samples = 1;
desc.info.tile_mode = linear;
desc.info.mip_layout[0] = {0, size, extent.width, extent.height};
desc.view_info.format = desc.info.pixel_format;
desc.view_info.type = vk::ImageViewType::e2D;
desc.view_info.aspect = vk::ImageAspectFlagBits::eColor;
desc.view_info.usage = vk::ImageUsageFlagBits::eColorAttachment;
return desc;
};
TextureCacheTestAccess::SetLinearReadback(texture_cache, true);
ShaderTextureResource storage {};
const uint64_t storage_address = base + 0x60000;
constexpr uint32_t storage_native_value = 0x13579bdfu;
constexpr uint32_t storage_stale_value = 0x2468ace0u;
std::memcpy(reinterpret_cast<uint8_t*>(mapped) + 0x60000, &storage_native_value,
sizeof(storage_native_value));
const uint64_t encoded_storage_address = storage_address >> 8u;
storage.fields[0] = static_cast<uint32_t>(encoded_storage_address);
storage.fields[1] =
static_cast<uint32_t>(encoded_storage_address >> 32u) | (stencil_format << 20u);
storage.fields[3] = DstSel(4, 5, 6, 7) | (linear << 20u) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) << 28u);
storage.fields[5] = 0x00700000u;
ShaderRecompiler::IR::Program storage_program {};
storage_program.stage = ShaderType::Vertex;
storage_program.resource_tracking_complete = true;
ShaderRecompiler::IR::ImageResource storage_resource {};
storage_resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImageUint;
storage_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
storage_resource.written = true;
storage_program.info.images.push_back(storage_resource);
ShaderRecompiler::IR::DescriptorValue storage_descriptor {};
std::copy(std::begin(storage.fields), std::end(storage.fields),
storage_descriptor.dwords.begin());
storage_descriptor.dword_count = 8;
auto srgb_storage = storage;
constexpr auto srgb_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8Srgb);
constexpr uint64_t srgb_storage_address = base + 0xc0000;
const auto encoded_srgb_storage_address = srgb_storage_address >> 8u;
srgb_storage.fields[0] = static_cast<uint32_t>(encoded_srgb_storage_address);
srgb_storage.fields[1] =
static_cast<uint32_t>(encoded_srgb_storage_address >> 32u) | (srgb_format << 20u);
ShaderRecompiler::IR::DescriptorValue srgb_storage_descriptor {};
std::copy(std::begin(srgb_storage.fields), std::end(srgb_storage.fields),
srgb_storage_descriptor.dwords.begin());
srgb_storage_descriptor.dword_count = 8;
auto srgb_storage_resource = storage_resource;
srgb_storage_resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImage;
const auto srgb_storage_binding = RenderExecutorTestAccess::ResolveTexture(
executor, srgb_storage_resource, srgb_storage_descriptor);
const auto srgb_storage_view =
texture_cache.FindTexture(srgb_storage_binding.image_id, srgb_storage_binding.desc);
Require(name, "sRGB storage view",
srgb_storage_view != nullptr &&
srgb_storage_binding.desc.info.pixel_format == vk::Format::eR8G8B8A8Srgb &&
srgb_storage_binding.desc.view_info.format == vk::Format::eR8G8B8A8Unorm &&
texture_cache.GetImage(srgb_storage_binding.image_id).backing.format ==
vk::Format::eR8G8B8A8Srgb,
"storage descriptor did not preserve its sRGB backing and "
"select an UNORM Vulkan view");
ShaderTextureResource sint_storage {{0x01514b00u, 0xc1500000u, 0x000bc00bu, 0x91b00204u,
0x00000000u, 0x00700000u, 0x102b0000u,
0x0001514au}};
Require(name, "PPSA06888 R32 SINT descriptor",
sint_storage.Base40() == 0x1514b0000ull && sint_storage.Width5() + 1u == 48 &&
sint_storage.Height5() + 1u == 48 && sint_storage.Depth() + 1u == 1 &&
sint_storage.Format() ==
Prospero::GpuEnumValue(Prospero::BufferFormat::k32SInt) &&
sint_storage.Type() ==
Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) &&
sint_storage.TileMode() ==
Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
sint_storage.DstSelXYZW() == DstSel(4, 0, 0, 1),
"captured write-only signed storage descriptor was decoded "
"incorrectly");
const uint64_t mapped_sint_address = base + 0xe0000;
const auto encoded_sint_address = mapped_sint_address >> 8u;
sint_storage.fields[0] = static_cast<uint32_t>(encoded_sint_address);
sint_storage.fields[1] = (sint_storage.fields[1] & ~0xffu) |
static_cast<uint32_t>(encoded_sint_address >> 32u);
ShaderRecompiler::IR::DescriptorValue sint_storage_descriptor {};
std::copy(std::begin(sint_storage.fields), std::end(sint_storage.fields),
sint_storage_descriptor.dwords.begin());
sint_storage_descriptor.dword_count = 8;
auto sint_storage_resource = srgb_storage_resource;
sint_storage_resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImageUint;
const auto sint_storage_binding = RenderExecutorTestAccess::ResolveTexture(
executor, sint_storage_resource, sint_storage_descriptor);
const auto sint_storage_view =
texture_cache.FindTexture(sint_storage_binding.image_id, sint_storage_binding.desc);
Require(name, "PPSA06888 raw R32 SINT storage view",
sint_storage_view != nullptr &&
sint_storage_binding.desc.info.data.size == 0x10000 &&
sint_storage_binding.desc.info.pixel_format == vk::Format::eR32Sint &&
sint_storage_binding.desc.view_info.format == vk::Format::eR32Uint &&
texture_cache.GetImage(sint_storage_binding.image_id).backing.format ==
vk::Format::eR32Sint,
"write-only R32 SINT storage did not select a bit-compatible "
"uint view");
auto narrowed_storage = storage;
constexpr uint64_t narrowed_storage_address = base + 0xd0000;
const auto encoded_narrowed_address = narrowed_storage_address >> 8u;
narrowed_storage.fields[0] = static_cast<uint32_t>(encoded_narrowed_address);
narrowed_storage.fields[1] =
static_cast<uint32_t>(encoded_narrowed_address >> 32u) | (stencil_format << 20u);
narrowed_storage.fields[3] =
DstSel(4, 5, 6, 7) | (linear << 20u) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor1DArray) << 28u);
narrowed_storage.fields[4] = 1u | (1u << 16u);
ShaderRecompiler::IR::DescriptorValue narrowed_storage_descriptor {};
std::copy(std::begin(narrowed_storage.fields), std::end(narrowed_storage.fields),
narrowed_storage_descriptor.dwords.begin());
narrowed_storage_descriptor.dword_count = 8;
auto narrowed_storage_resource = storage_resource;
narrowed_storage_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim1D;
const auto narrowed_storage_binding = RenderExecutorTestAccess::ResolveTexture(
executor, narrowed_storage_resource, narrowed_storage_descriptor);
const auto narrowed_storage_view = texture_cache.FindTexture(
narrowed_storage_binding.image_id, narrowed_storage_binding.desc);
const auto& narrowed_storage_image =
texture_cache.GetImage(narrowed_storage_binding.image_id);
Require(name, "narrowed 1D array storage view",
narrowed_storage_view != nullptr &&
narrowed_storage_binding.desc.info.type == Prospero::ImageType::kColor1D &&
narrowed_storage_binding.desc.info.resources.layers == 2 &&
narrowed_storage_binding.desc.view_info.type == vk::ImageViewType::e1D &&
narrowed_storage_binding.desc.view_info.base_layer == 1 &&
narrowed_storage_binding.desc.view_info.layer_count == 1 &&
narrowed_storage_image.backing.image_type == vk::ImageType::e1D,
"non-array 1D specialization did not select the descriptor "
"base layer from its 1D-array backing");
ShaderRecompiler::IR::ResourceSnapshot storage_snapshot {};
storage_snapshot.images.push_back(storage_descriptor);
ShaderStageRuntime storage_runtime {
std::make_shared<const ShaderRecompiler::IR::Program>(std::move(storage_program)),
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(
std::move(storage_snapshot))};
auto storage_discovery = executor.PrepareBindings(scheduler.Current(), storage_runtime,
vk::ShaderStageFlagBits::eVertex,
DescriptorCache::Stage::Vertex);
const auto storage_id = storage_discovery.resources.images[0].image_id;
Require(name, "storage prefetch purity",
storage_discovery.resources.images[0].image_view == nullptr &&
texture_cache.GetImage(storage_id).binding.is_bound &&
!texture_cache.GetImage(storage_id).usage.storage &&
!TextureCacheTestAccess::PendingDownload(texture_cache, storage_id),
"the first descriptor pass performed final storage acquisition");
RenderExecutorTestAccess::ResetBindings(executor);
ShaderRecompiler::IR::Program sampled_program {};
sampled_program.stage = ShaderType::Pixel;
sampled_program.resource_tracking_complete = true;
ShaderRecompiler::IR::ImageResource sampled_resource {};
sampled_resource.kind = ShaderRecompiler::IR::ResourceKind::ImageUint;
sampled_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
sampled_resource.read = true;
sampled_program.info.images.push_back(sampled_resource);
ShaderRecompiler::IR::ResourceSnapshot sampled_snapshot {};
sampled_snapshot.images.push_back(storage_descriptor);
ShaderStageRuntime sampled_runtime {
std::make_shared<const ShaderRecompiler::IR::Program>(std::move(sampled_program)),
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(
std::move(sampled_snapshot))};
constexpr uint64_t ordered_sampled_address = base + 0x10000;
const uint32_t ordered_sampled_value = 0x89abcdefu;
std::memcpy(reinterpret_cast<uint8_t*>(mapped) + 0x10000, &ordered_sampled_value,
sizeof(ordered_sampled_value));
auto ordered_sampled = storage;
const auto encoded_ordered_address = ordered_sampled_address >> 8u;
ordered_sampled.fields[0] = static_cast<uint32_t>(encoded_ordered_address);
ordered_sampled.fields[1] =
static_cast<uint32_t>(encoded_ordered_address >> 32u) | (stencil_format << 20u);
ShaderRecompiler::IR::DescriptorValue ordered_descriptor {};
std::copy(std::begin(ordered_sampled.fields), std::end(ordered_sampled.fields),
ordered_descriptor.dwords.begin());
ordered_descriptor.dword_count = 8;
ShaderRecompiler::IR::ResourceSnapshot ordered_snapshot {};
ordered_snapshot.images.push_back(ordered_descriptor);
ShaderStageRuntime ordered_sampled_runtime {
sampled_runtime.program,
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(
std::move(ordered_snapshot))};
auto ordered_bindings = RenderExecutorTestAccess::PrepareGraphicsBindings(
executor, scheduler.Current(), storage_runtime, ordered_sampled_runtime, true);
const auto ordered_sampled_id = ordered_bindings.pixel->resources.images[0].image_id;
Require(name, "VS-before-PS retained-owner order",
ordered_bindings.vertex.resources.images[0].image_id == storage_id &&
ordered_sampled_id != storage_id &&
RenderExecutorTestAccess::BoundImagesInOrder(
executor, TextureCacheTestAccess::Owner(texture_cache, storage_id),
TextureCacheTestAccess::Owner(texture_cache, ordered_sampled_id)),
"production graphics binding did not retain vertex resources "
"before pixel resources");
RenderExecutorTestAccess::ResetBindings(executor);
auto graphics_bindings = RenderExecutorTestAccess::PrepareGraphicsBindings(
executor, scheduler.Current(), storage_runtime, sampled_runtime, true);
const auto& storage_binding = graphics_bindings.vertex.resources.images[0];
const auto& sampled_binding = graphics_bindings.pixel->resources.images[0];
Require(name, "storage final acquisition",
storage_binding.image_view != nullptr &&
texture_cache.GetImage(storage_id).usage.storage &&
texture_cache.GetImage(storage_id).IsGpuModified() &&
TextureCacheTestAccess::PendingDownload(texture_cache, storage_id),
"the production graphics binding path did not establish GPU "
"ownership before storage readback");
Require(name, "VS-to-PS image acquisition order",
storage_binding.image_id == storage_id &&
sampled_binding.image_id == storage_id &&
texture_cache.GetImage(storage_id).IsGpuModified() &&
texture_cache.GetImage(storage_id).usage.storage &&
texture_cache.GetImage(storage_id).usage.texture,
"the production graphics binding path did not complete vertex "
"storage acquisition before pixel sampling");
RenderExecutorTestAccess::ResetBindings(executor);
auto vertex_sampled_program =
std::make_shared<ShaderRecompiler::IR::Program>(*sampled_runtime.program);
vertex_sampled_program->stage = ShaderType::Vertex;
ShaderStageRuntime vertex_sampled_runtime {std::move(vertex_sampled_program),
sampled_runtime.resources};
auto pixel_storage_program =
std::make_shared<ShaderRecompiler::IR::Program>(*storage_runtime.program);
pixel_storage_program->stage = ShaderType::Pixel;
ShaderStageRuntime pixel_storage_runtime {std::move(pixel_storage_program),
storage_runtime.resources};
auto writable_alias_bindings = RenderExecutorTestAccess::PrepareGraphicsBindings(
executor, scheduler.Current(), vertex_sampled_runtime, pixel_storage_runtime, true);
Require(name, "late writable alias promotion",
texture_cache.GetImage(storage_id).binding.force_general,
"an already sampled image was not promoted when a later "
"storage alias bound the same backing");
RenderExecutorTestAccess::CommitBindings(executor, scheduler.Current(),
writable_alias_bindings.vertex);
RenderExecutorTestAccess::CommitBindings(executor, scheduler.Current(),
*writable_alias_bindings.pixel);
Require(name, "forced-general descriptor capture",
writable_alias_bindings.vertex.resources.images[0].layout ==
vk::ImageLayout::eGeneral &&
writable_alias_bindings.pixel->resources.images[0].layout ==
vk::ImageLayout::eGeneral &&
DescriptorCacheTestAccess::MakeImageInfo(
writable_alias_bindings.vertex.resources.images[0])
.imageLayout == vk::ImageLayout::eGeneral &&
DescriptorCacheTestAccess::MakeImageInfo(
writable_alias_bindings.pixel->resources.images[0])
.imageLayout == vk::ImageLayout::eGeneral &&
texture_cache.GetImage(storage_id).backing.state.layout ==
vk::ImageLayout::eGeneral,
"sampled/storage aliases did not retain the promoted general "
"layout in both generated descriptors");
RenderExecutorTestAccess::ResetBindings(executor);
const std::array<uint32_t, 3> split_mip_data {0x01020304u, 0x05060708u, 0x090a0b0cu};
std::memcpy(reinterpret_cast<uint8_t*>(mapped) + 0x50000, split_mip_data.data(),
sizeof(split_mip_data));
ImageDesc split_desc {};
split_desc.type = BindingType::Texture;
split_desc.info.data = {base + 0x50000, sizeof(split_mip_data)};
split_desc.info.pixel_format = vk::Format::eR32Uint;
split_desc.info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt);
split_desc.info.type = Prospero::ImageType::kColor2D;
split_desc.info.extent = {2, 1, 1};
split_desc.info.resources = {2, 1};
split_desc.info.pitch = 2;
split_desc.info.bytes_per_block = 4;
split_desc.info.samples = 1;
split_desc.info.tile_mode = linear;
split_desc.info.mip_layout[0] = {0, 8, 2, 1};
split_desc.info.mip_layout[1] = {8, 4, 1, 1};
split_desc.view_info.format = split_desc.info.pixel_format;
split_desc.view_info.type = vk::ImageViewType::e2D;
split_desc.view_info.aspect = vk::ImageAspectFlagBits::eColor;
split_desc.view_info.level_count = 2;
split_desc.view_info.layer_count = 1;
split_desc.view_info.usage = vk::ImageUsageFlagBits::eSampled;
const auto split_id = texture_cache.FindImage(split_desc);
auto split_storage_desc = split_desc;
split_storage_desc.type = BindingType::Storage;
split_storage_desc.view_info.base_level = 0;
split_storage_desc.view_info.level_count = 1;
split_storage_desc.view_info.usage = vk::ImageUsageFlagBits::eStorage;
auto split_sampled_desc = split_desc;
split_sampled_desc.view_info.base_level = 1;
split_sampled_desc.view_info.level_count = 1;
split_sampled_desc.view_info.usage = vk::ImageUsageFlagBits::eSampled;
auto split_program = std::make_shared<ShaderRecompiler::IR::Program>();
split_program->stage = ShaderType::Vertex;
split_program->resource_tracking_complete = true;
split_program->info.images = {storage_resource, sampled_resource};
DescriptorCache::PreparedBindings split_bindings {};
split_bindings.program = split_program;
split_bindings.snapshot = std::make_shared<ShaderRecompiler::IR::ResourceSnapshot>();
split_bindings.shader_stage = vk::ShaderStageFlagBits::eVertex;
split_bindings.stage = DescriptorCache::Stage::Vertex;
split_bindings.resources.images.push_back(
{split_id, texture_cache.FindTexture(split_id, split_storage_desc),
split_storage_desc});
split_bindings.resources.images.push_back(
{split_id, texture_cache.FindTexture(split_id, split_sampled_desc),
split_sampled_desc});
RenderExecutorTestAccess::CommitBindings(executor, scheduler.Current(), split_bindings);
const auto& split_image = texture_cache.GetImage(split_id);
Require(name, "per-binding subresource layouts",
split_bindings.resources.images[0].layout == vk::ImageLayout::eGeneral &&
split_bindings.resources.images[1].layout ==
vk::ImageLayout::eShaderReadOnlyOptimal &&
DescriptorCacheTestAccess::MakeImageInfo(split_bindings.resources.images[0])
.imageLayout == vk::ImageLayout::eGeneral &&
DescriptorCacheTestAccess::MakeImageInfo(split_bindings.resources.images[1])
.imageLayout == vk::ImageLayout::eShaderReadOnlyOptimal &&
split_image.backing.subresource_states.size() == 2 &&
split_image.backing.subresource_states[0].layout ==
vk::ImageLayout::eGeneral &&
split_image.backing.subresource_states[1].layout ==
vk::ImageLayout::eShaderReadOnlyOptimal,
"descriptor layouts were queried after a later mip transition "
"instead of being captured at each binding");
Libs::LibKernel::Memory::WriteBacking(storage_address, &storage_stale_value,
sizeof(storage_stale_value));
texture_cache.ProcessDownloadImages();
Require(name, "storage acquisition download consumption",
!TextureCacheTestAccess::PendingDownload(texture_cache, storage_id),
"submit-time processing retained an acquired storage request");
RenderExecutorTestAccess::ResetBindings(executor);
scheduler.FinishCurrent();
scheduler.DrainPriorityOperations();
uint32_t storage_downloaded_value = 0;
Libs::LibKernel::Memory::TryReadBacking(storage_address, &storage_downloaded_value,
sizeof(storage_downloaded_value));
const uint32_t storage_expected_value =
(storage_stale_value & 0xffffff00u) | (storage_native_value & 0xffu);
Require(name, "storage acquisition readback window",
storage_downloaded_value == storage_expected_value &&
texture_cache.GetImage(storage_id).IsGpuModified(),
"readback enrollment was consumed before final storage "
"ownership became visible");
constexpr uint64_t phased_depth_address = base + 0x90000;
constexpr uint64_t phased_stencil_address = base + 0xa0000;
constexpr uint64_t phased_htile_address = base + 0xb0000;
HW::DepthRenderTarget phased_depth_target {};
phased_depth_target.z_info.format =
Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F);
phased_depth_target.z_info.texture_compatibility =
Prospero::TextureCompatiblePlaneCompression::kEnable;
phased_depth_target.z_info.htile_acceleration = true;
phased_depth_target.z_info.z_compare_base = Prospero::ZCompareBase::kZMax;
phased_depth_target.stencil_info.format =
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt);
phased_depth_target.stencil_info.texture_compatibility =
Prospero::TextureCompatibleStencil::kEnable;
phased_depth_target.z_read_base_addr = phased_depth_address;
phased_depth_target.z_write_base_addr = phased_depth_address;
phased_depth_target.stencil_read_base_addr = phased_stencil_address;
phased_depth_target.stencil_write_base_addr = phased_stencil_address;
phased_depth_target.htile_data_base_addr = phased_htile_address;
phased_depth_target.size.valid = true;
registers.SetDepthRenderTarget(phased_depth_target);
HW::DepthControl phased_depth_control {};
phased_depth_control.z_enable = true;
phased_depth_control.z_write_enable = true;
registers.SetDepthControl(phased_depth_control);
HW::RenderControl phased_render_control {};
registers.SetRenderControl(phased_render_control);
RenderDepthInfo phased_depth {};
RenderExecutorTestAccess::ResolveRenderDepthTarget(executor, 1, scheduler.Current(),
phased_depth);
auto non_texture_compatible_target = phased_depth_target;
non_texture_compatible_target.z_info.texture_compatibility =
Prospero::TextureCompatiblePlaneCompression::kDisable;
non_texture_compatible_target.stencil_info.texture_compatibility =
Prospero::TextureCompatibleStencil::kDisable;
registers.SetDepthRenderTarget(non_texture_compatible_target);
RenderDepthInfo non_texture_compatible_depth {};
RenderExecutorTestAccess::ResolveRenderDepthTarget(executor, 1, scheduler.Current(),
non_texture_compatible_depth);
Require(name, "depth texture compatibility identity",
phased_depth.image_id && phased_depth.htile &&
non_texture_compatible_depth.image_id == phased_depth.image_id &&
non_texture_compatible_depth.desc.info.data ==
phased_depth.desc.info.data &&
non_texture_compatible_depth.desc.info.stencil ==
phased_depth.desc.info.stencil &&
non_texture_compatible_depth.desc.info.metadata.range ==
phased_depth.desc.info.metadata.range &&
phased_depth.desc.info.metadata.stencil_compressed &&
!phased_depth.depth_clear_enable && !phased_depth.depth_meta_clear_enable &&
!texture_cache.IsMeta(phased_depth.htile_buffer_vaddr) &&
!texture_cache.GetImage(phased_depth.image_id).IsGpuModified() &&
!texture_cache.GetImage(phased_depth.image_id).usage.depth_target,
"valid PS5 texture-compatibility policy changed logical depth image "
"identity or discovery side effects");
registers.SetDepthRenderTarget(phased_depth_target);
RenderColorInfo no_color {};
auto phased_rendering = RenderExecutorTestAccess::AcquireRenderTargets(
executor, scheduler.Current(), &no_color, 0, phased_depth);
Require(
name, "HTile final acquisition",
phased_depth.image_view != nullptr && phased_rendering.num_color_attachments == 0 &&
phased_rendering.depth_stencil_attachment.image_view ==
phased_depth.image_view &&
phased_rendering.depth_stencil_attachment.has_depth &&
phased_depth.depth_meta_clear_enable && phased_depth.depth_load_clear_enable &&
texture_cache.IsMeta(phased_depth.htile_buffer_vaddr) &&
!texture_cache.IsMetaCleared(phased_depth.htile_buffer_vaddr,
phased_depth.desc.view_info.base_layer) &&
texture_cache.GetImage(phased_depth.image_id).IsGpuModified() &&
texture_cache.GetImage(phased_depth.image_id).usage.depth_target,
"final depth acquisition did not publish and consume HTile "
"state at the final acquisition boundary");
RenderExecutorTestAccess::ResetBindings(executor);
constexpr uint64_t depth_only_address = base + 0x140000;
HW::DepthRenderTarget depth_only_target {};
depth_only_target.z_info.format =
Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F);
depth_only_target.z_info.z_compare_base = Prospero::ZCompareBase::kZMax;
depth_only_target.stencil_info.htile_stencil_disabled = true;
depth_only_target.z_read_base_addr = depth_only_address;
depth_only_target.z_write_base_addr = depth_only_address;
depth_only_target.size = {63, 63, true};
registers.SetDepthRenderTarget(depth_only_target);
HW::DepthControl depth_only_control {};
depth_only_control.stencil_enable = true;
depth_only_control.z_enable = true;
depth_only_control.z_write_enable = true;
depth_only_control.zfunc = static_cast<uint8_t>(vk::CompareOp::eAlways);
registers.SetDepthControl(depth_only_control);
HW::RenderControl depth_only_render_control {};
depth_only_render_control.depth_clear_enable = true;
depth_only_render_control.stencil_clear_enable = true;
registers.SetRenderControl(depth_only_render_control);
RenderDepthInfo depth_only {};
RenderExecutorTestAccess::ResolveRenderDepthTarget(executor, 1, scheduler.Current(),
depth_only);
Require(
name, "depth-only target with stale stencil state",
depth_only.image_id && depth_only.format == vk::Format::eD32Sfloat &&
depth_only.depth_test_enable && depth_only.depth_write_enable &&
depth_only.depth_clear_enable && !depth_only.stencil_test_enable &&
!depth_only.stencil_clear_enable && depth_only.stencil_buffer_vaddr == 0 &&
depth_only.stencil_buffer_size == 0 && depth_only.desc.info.stencil.Empty() &&
depth_only.depth_buffer_size != 0 &&
depth_only_address + depth_only.depth_buffer_size <= base + allocation_size &&
depth_only.vaddr_num == 1 &&
depth_only.AttachmentWriteAspects() == vk::ImageAspectFlagBits::eDepth,
"raw stencil test or clear state leaked into a depth-only attachment");
RenderExecutorTestAccess::ResetBindings(executor);
auto video_subresource = make_target_desc(base + 0x20000, target_mip_size, {1, 1, 1});
video_subresource.type = BindingType::VideoOut;
video_subresource.info.pixel_format = vk::Format::eR8G8B8A8Srgb;
video_subresource.info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8Srgb);
video_subresource.view_info.format = video_subresource.info.pixel_format;
video_subresource.view_info.usage = vk::ImageUsageFlagBits::eSampled;
const auto video_subresource_id = texture_cache.FindImage(video_subresource);
const auto video_subresource_owner =
TextureCacheTestAccess::Owner(texture_cache, video_subresource_id);
auto video_parent = make_target_desc(base + 0x20000, target_mip_size * 2, {2, 2, 1});
video_parent.type = BindingType::VideoOut;
video_parent.info.pixel_format = vk::Format::eR8G8B8A8Srgb;
video_parent.info.guest_format =
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8Srgb);
video_parent.info.resources.levels = 2;
video_parent.info.mip_layout[0] = {0, target_mip_size, 2, 2};
video_parent.info.mip_layout[1] = {target_mip_size, target_mip_size, 1, 1};
video_parent.view_info.format = video_parent.info.pixel_format;
video_parent.view_info.usage = vk::ImageUsageFlagBits::eSampled;
const auto video_parent_id = texture_cache.FindImage(video_parent);
const auto video_parent_owner =
TextureCacheTestAccess::Owner(texture_cache, video_parent_id);
Require(name, "video-out replacement remains cache-only",
video_subresource_owner != nullptr && video_parent_owner != nullptr &&
video_parent_id != video_subresource_id &&
!video_subresource_owner->binding.is_bound &&
!video_subresource_owner->binding.is_target &&
!video_subresource_owner->binding.needs_rebind &&
!video_subresource_owner->usage.video_out &&
!video_parent_owner->binding.is_bound &&
!video_parent_owner->binding.is_target &&
!video_parent_owner->binding.needs_rebind &&
!video_parent_owner->usage.video_out,
"FindImage leaked caller-owned state across a video-out "
"replacement");
constexpr uint64_t array_target_address = base + 0xd0000;
auto array_target =
make_target_desc(array_target_address, target_mip_size, {128, 128, 1});
const auto array_target_id = texture_cache.FindImage(array_target);
const auto array_target_owner =
TextureCacheTestAccess::Owner(texture_cache, array_target_id);
RenderExecutorTestAccess::BindRenderTarget(executor, array_target_id);
const auto array_target_view =
texture_cache.FindRenderTarget(array_target_id, array_target);
ShaderTextureResource array_texture {};
const auto encoded_array_address = array_target_address >> 8u;
constexpr auto array_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt);
array_texture.fields[0] = static_cast<uint32_t>(encoded_array_address);
array_texture.fields[1] = static_cast<uint32_t>(encoded_array_address >> 32u) |
(array_format << 20u) | (3u << 30u);
array_texture.fields[2] = (127u >> 2u) | (127u << 14u);
array_texture.fields[3] =
DstSel(4, 5, 6, 7) | (linear << 20u) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) << 28u);
array_texture.fields[4] = 1;
ShaderRecompiler::IR::Program array_program {};
array_program.stage = ShaderType::Compute;
array_program.resource_tracking_complete = true;
ShaderRecompiler::IR::ImageResource array_resource {};
array_resource.kind = ShaderRecompiler::IR::ResourceKind::ImageUint;
array_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2DArray;
array_resource.read = true;
array_program.info.images.push_back(array_resource);
ShaderRecompiler::IR::DescriptorValue array_descriptor {};
std::copy(std::begin(array_texture.fields), std::end(array_texture.fields),
array_descriptor.dwords.begin());
array_descriptor.dword_count = 8;
ShaderRecompiler::IR::ResourceSnapshot array_snapshot {};
array_snapshot.images.push_back(array_descriptor);
ShaderStageRuntime array_runtime {
std::make_shared<const ShaderRecompiler::IR::Program>(std::move(array_program)),
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(
std::move(array_snapshot))};
auto array_binding = executor.PrepareBindings(scheduler.Current(), array_runtime,
vk::ShaderStageFlagBits::eCompute,
DescriptorCache::Stage::Compute);
executor.RebindImages(scheduler.Current(), array_binding);
const auto expanded_array_id = array_binding.resources.images[0].image_id;
const auto& expanded_array = texture_cache.GetImage(expanded_array_id);
Require(name, "2D target to array backing expansion",
array_target_view != nullptr && array_target_owner != nullptr &&
array_target_owner->binding.needs_rebind &&
expanded_array_id != array_target_id &&
array_binding.resources.images[0].image_view != nullptr &&
array_binding.resources.images[0].desc.info.type ==
Prospero::ImageType::kColor2D &&
array_binding.resources.images[0].desc.info.resources ==
ImageSubresources {1, 2} &&
array_binding.resources.images[0].desc.view_info.type ==
vk::ImageViewType::e2DArray &&
array_binding.resources.images[0].desc.view_info.layer_count == 2 &&
expanded_array.backing.layers == 2 && expanded_array.IsGpuModified() &&
expanded_array.usage.texture,
"raw array view did not expand and reuse the Color2D backing");
RenderColorInfo rebound_array_target {};
rebound_array_target.type = RenderColorType::RenderTexture;
rebound_array_target.desc = array_target;
rebound_array_target.image_id = array_target_id;
rebound_array_target.format = array_target.view_info.format;
rebound_array_target.extent = {128, 128};
rebound_array_target.samples = 1;
RenderDepthInfo no_array_depth {};
auto array_rendering = RenderExecutorTestAccess::AcquireRenderTargets(
executor, scheduler.Current(), &rebound_array_target, 1, no_array_depth);
Require(name, "expanded array target rebind",
rebound_array_target.image_id == expanded_array_id &&
rebound_array_target.image_view != nullptr &&
array_rendering.num_color_attachments == 1 &&
array_rendering.color_attachments[0].image_view ==
rebound_array_target.image_view &&
array_rendering.width == 128 && array_rendering.height == 128 &&
array_rendering.num_layers == 1 &&
texture_cache.GetImage(expanded_array_id).binding.is_bound &&
texture_cache.GetImage(expanded_array_id).binding.is_target,
"the retained single-layer target did not rebind to the expanded "
"backing");
RenderExecutorTestAccess::ResetBindings(executor);
auto colliding_msaa_texture = array_texture;
colliding_msaa_texture.fields[3] =
DstSel(4, 5, 6, 7) | (1u << 16u) |
(Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) << 20u) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2DMsaa) << 28u);
colliding_msaa_texture.fields[4] = 0;
colliding_msaa_texture.fields[5] = (7u << 20u) | (1u << 4u);
ShaderRecompiler::IR::DescriptorValue colliding_msaa_descriptor {};
std::copy(std::begin(colliding_msaa_texture.fields),
std::end(colliding_msaa_texture.fields),
colliding_msaa_descriptor.dwords.begin());
colliding_msaa_descriptor.dword_count = 8;
auto colliding_msaa_program =
std::make_shared<ShaderRecompiler::IR::Program>(*array_runtime.program);
colliding_msaa_program->info.images[0].dimension =
ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa;
auto colliding_msaa_snapshot =
std::make_shared<ShaderRecompiler::IR::ResourceSnapshot>();
colliding_msaa_snapshot->images.push_back(colliding_msaa_descriptor);
ShaderStageRuntime colliding_msaa_runtime {std::move(colliding_msaa_program),
std::move(colliding_msaa_snapshot)};
auto colliding_msaa_binding = executor.PrepareBindings(
scheduler.Current(), colliding_msaa_runtime, vk::ShaderStageFlagBits::eCompute,
DescriptorCache::Stage::Compute);
executor.RebindImages(scheduler.Current(), colliding_msaa_binding);
const auto& resolved_colliding_msaa = colliding_msaa_binding.resources.images[0];
Require(name, "equal-footprint sample-count identity",
resolved_colliding_msaa.image_id != expanded_array_id &&
resolved_colliding_msaa.image_view != nullptr &&
resolved_colliding_msaa.desc.info.type == Prospero::ImageType::kColor2D &&
resolved_colliding_msaa.desc.info.resources == ImageSubresources {1, 1} &&
resolved_colliding_msaa.desc.info.samples == 2 &&
resolved_colliding_msaa.desc.info.data.size == 0x20000 &&
texture_cache.GetImage(resolved_colliding_msaa.image_id).backing.samples ==
2 &&
texture_cache.GetImage(expanded_array_id).backing.samples == 1 &&
texture_cache.GetImage(expanded_array_id).backing.layers == 2,
"equal-size 1x array and 2x image shared an incompatible backing");
RenderExecutorTestAccess::ResetBindings(executor);
constexpr uint64_t msaa_target_address = base + 0x100000;
constexpr uint32_t msaa_samples = 4;
auto msaa_target = make_target_desc(msaa_target_address, 0x40000, {128, 128, 1});
msaa_target.info.samples = msaa_samples;
msaa_target.info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget);
msaa_target.info.mip_layout[0].size = msaa_target.info.data.size;
const auto msaa_target_id = texture_cache.FindImage(msaa_target);
RenderExecutorTestAccess::BindRenderTarget(executor, msaa_target_id);
const auto msaa_target_view =
texture_cache.FindRenderTarget(msaa_target_id, msaa_target);
auto msaa_texture = array_texture;
const auto encoded_msaa_address = msaa_target_address >> 8u;
msaa_texture.fields[0] = static_cast<uint32_t>(encoded_msaa_address);
msaa_texture.fields[1] = static_cast<uint32_t>(encoded_msaa_address >> 32u) |
(array_format << 20u) | (3u << 30u);
msaa_texture.fields[3] =
DstSel(4, 5, 6, 7) | (2u << 16u) |
(Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) << 20u) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2DMsaa) << 28u);
msaa_texture.fields[4] = 0;
msaa_texture.fields[5] = (7u << 20u) | (2u << 4u);
ShaderRecompiler::IR::DescriptorValue msaa_descriptor {};
std::copy(std::begin(msaa_texture.fields), std::end(msaa_texture.fields),
msaa_descriptor.dwords.begin());
msaa_descriptor.dword_count = 8;
auto msaa_program =
std::make_shared<ShaderRecompiler::IR::Program>(*array_runtime.program);
msaa_program->info.images[0].dimension =
ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa;
auto msaa_snapshot = std::make_shared<ShaderRecompiler::IR::ResourceSnapshot>();
msaa_snapshot->images.push_back(msaa_descriptor);
ShaderStageRuntime msaa_runtime {std::move(msaa_program), std::move(msaa_snapshot)};
auto msaa_binding = executor.PrepareBindings(scheduler.Current(), msaa_runtime,
vk::ShaderStageFlagBits::eCompute,
DescriptorCache::Stage::Compute);
executor.RebindImages(scheduler.Current(), msaa_binding);
const auto& resolved_msaa = msaa_binding.resources.images[0];
Require(name, "MSAA descriptor backing reuse",
msaa_target_view != nullptr && resolved_msaa.image_id == msaa_target_id &&
resolved_msaa.image_view != nullptr &&
resolved_msaa.desc.info.type == Prospero::ImageType::kColor2D &&
resolved_msaa.desc.info.resources == ImageSubresources {1, 1} &&
resolved_msaa.desc.info.samples == msaa_samples &&
resolved_msaa.desc.info.data.size == 0x40000 &&
resolved_msaa.desc.view_info.level_count == 1 &&
texture_cache.GetImage(msaa_target_id).backing.samples == msaa_samples,
"MSAA view fields did not resolve to the matching multisample "
"backing");
RenderExecutorTestAccess::ResetBindings(executor);
auto msaa_array_texture = msaa_texture;
msaa_array_texture.fields[3] =
(msaa_array_texture.fields[3] & ~(0xfu << 28u)) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2DMsaaArray) << 28u);
msaa_array_texture.fields[4] = 1;
ShaderRecompiler::IR::DescriptorValue msaa_array_descriptor {};
std::copy(std::begin(msaa_array_texture.fields), std::end(msaa_array_texture.fields),
msaa_array_descriptor.dwords.begin());
msaa_array_descriptor.dword_count = 8;
auto msaa_array_program =
std::make_shared<ShaderRecompiler::IR::Program>(*msaa_runtime.program);
msaa_array_program->info.images[0].dimension =
ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaaArray;
auto msaa_array_snapshot = std::make_shared<ShaderRecompiler::IR::ResourceSnapshot>();
msaa_array_snapshot->images.push_back(msaa_array_descriptor);
ShaderStageRuntime msaa_array_runtime {std::move(msaa_array_program),
std::move(msaa_array_snapshot)};
auto msaa_array_binding = executor.PrepareBindings(
scheduler.Current(), msaa_array_runtime, vk::ShaderStageFlagBits::eCompute,
DescriptorCache::Stage::Compute);
executor.RebindImages(scheduler.Current(), msaa_array_binding);
const auto& resolved_msaa_array = msaa_array_binding.resources.images[0];
Require(name, "MSAA array backing expansion",
resolved_msaa_array.image_id != msaa_target_id &&
resolved_msaa_array.image_view != nullptr &&
resolved_msaa_array.desc.info.type == Prospero::ImageType::kColor2D &&
resolved_msaa_array.desc.info.resources == ImageSubresources {1, 2} &&
resolved_msaa_array.desc.info.samples == msaa_samples &&
resolved_msaa_array.desc.info.data.size == 0x80000 &&
resolved_msaa_array.desc.view_info.type == vk::ImageViewType::e2DArray &&
resolved_msaa_array.desc.view_info.layer_count == 2 &&
texture_cache.GetImage(resolved_msaa_array.image_id).backing.layers == 2 &&
texture_cache.GetImage(resolved_msaa_array.image_id).backing.samples ==
msaa_samples,
"MSAA array view did not expand the matching Color2D backing");
RenderExecutorTestAccess::ResetBindings(executor);
ImageDesc depth {};
depth.type = BindingType::DepthTarget;
depth.info.data = {depth_address, 0x10000};
depth.info.stencil = {stencil_address, stencil_layout.size};
depth.info.pixel_format = vk::Format::eD32SfloatS8Uint;
depth.info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
depth.info.type = Prospero::ImageType::kColor2D;
depth.info.extent = {1, 1, 1};
depth.info.resources = {1, 1};
depth.info.pitch = 1;
depth.info.bytes_per_block = 4;
depth.info.samples = 1;
depth.info.tile_mode = linear;
depth.info.mip_layout[0] = {0, depth.info.data.size, 1, 1};
depth.view_info.format = depth.info.pixel_format;
depth.view_info.type = vk::ImageViewType::e2D;
depth.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
depth.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto depth_id = texture_cache.FindImage(depth);
Require(
name, "cache-only depth discovery",
!texture_cache.FindImageFromRange(stencil_address, stencil_layout.size, false) &&
!texture_cache.GetImage(depth_id).binding.is_bound &&
!texture_cache.GetImage(depth_id).binding.is_target &&
!texture_cache.GetImage(depth_id).usage.depth_target,
"FindImage created depth acquisition state or a stencil proxy");
RenderExecutorTestAccess::BindRenderTarget(executor, depth_id);
Require(
name, "depth prefetch purity",
texture_cache.GetImage(depth_id).binding.is_target &&
!texture_cache.GetImage(depth_id).usage.depth_target &&
!texture_cache.FindImageFromRange(stencil_address, stencil_layout.size, false),
"depth prefetch performed final target acquisition");
auto target_parent = make_target_desc(base, target_mip_size * 2, {2, 2, 1});
target_parent.type = BindingType::RenderTarget;
target_parent.info.resources.levels = 2;
target_parent.info.mip_layout[0] = {0, target_mip_size, 2, 2};
target_parent.info.mip_layout[1] = {target_mip_size, target_mip_size, 1, 1};
target_parent.view_info.usage = vk::ImageUsageFlagBits::eColorAttachment;
auto target_base_subresource = make_target_desc(base, target_mip_size, {2, 2, 1});
const auto target_base_subresource_id =
texture_cache.FindImage(target_base_subresource);
auto target_subresource =
make_target_desc(base + target_mip_size, target_mip_size, {1, 1, 1});
const auto target_subresource_id = texture_cache.FindImage(target_subresource);
auto target_subresource_owner =
TextureCacheTestAccess::Owner(texture_cache, target_subresource_id);
std::weak_ptr<Libs::Graphics::Image> retired_target = target_subresource_owner;
const auto& discovered_target = texture_cache.GetImage(target_subresource_id);
Require(
name, "cache-only target discovery",
!discovered_target.binding.is_bound && !discovered_target.binding.is_target &&
!discovered_target.binding.needs_rebind &&
!discovered_target.usage.render_target &&
!TextureCacheTestAccess::PendingDownload(texture_cache, target_subresource_id),
"FindImage claimed RenderExecutor-owned render-target state");
RenderExecutorTestAccess::BindRenderTarget(executor, target_subresource_id);
Require(
name, "target prefetch purity",
texture_cache.GetImage(target_subresource_id).binding.is_target &&
!texture_cache.GetImage(target_subresource_id).usage.render_target &&
!TextureCacheTestAccess::PendingDownload(texture_cache, target_subresource_id),
"target prefetch performed final target acquisition");
const auto target_parent_id = texture_cache.FindImage(target_parent);
Require(name, "active target overlap",
target_parent_id && target_parent_id != target_base_subresource_id &&
target_parent_id != target_subresource_id &&
target_subresource_owner != nullptr &&
target_subresource_owner->binding.needs_rebind &&
texture_cache.GetImage(target_parent_id).binding.is_target &&
!TextureCacheTestAccess::PendingDownload(texture_cache, target_parent_id),
"target overlap did not transfer target state to the merged "
"owner");
target_subresource_owner.reset();
RenderColorInfo rebound_color {};
rebound_color.type = RenderColorType::RenderTexture;
rebound_color.desc = target_subresource;
rebound_color.image_id = target_subresource_id;
rebound_color.format = target_subresource.view_info.format;
rebound_color.extent = {1, 1};
rebound_color.samples = 1;
RenderDepthInfo rebound_depth {};
rebound_depth.desc = depth;
rebound_depth.format = depth.info.pixel_format;
rebound_depth.width = 1;
rebound_depth.height = 1;
rebound_depth.samples = 1;
rebound_depth.image_id = depth_id;
scheduler.FinishCurrent();
auto retired_owner = retired_target.lock();
Require(name, "deferred target slot erasure",
TextureCacheTestAccess::Owner(texture_cache, target_subresource_id) ==
nullptr &&
retired_owner != nullptr && retired_owner->binding.needs_rebind,
"the displaced target did not survive only through RenderExecutor "
"ownership");
auto rebound_rendering = RenderExecutorTestAccess::AcquireRenderTargets(
executor, scheduler.Current(), &rebound_color, 1, rebound_depth);
const auto stencil_proxy_id =
texture_cache.FindImageFromRange(stencil_address, stencil_layout.size, false);
Require(
name, "production target rebind",
rebound_color.image_id == target_parent_id && rebound_color.image_view != nullptr &&
rebound_depth.image_view != nullptr &&
rebound_rendering.num_color_attachments == 1 &&
rebound_rendering.color_attachments[0].image_view == rebound_color.image_view &&
rebound_rendering.depth_stencil_attachment.image_view ==
rebound_depth.image_view &&
rebound_rendering.width == 1 && rebound_rendering.height == 1 &&
texture_cache.GetImage(target_parent_id).binding.is_target &&
texture_cache.GetImage(target_parent_id).usage.render_target &&
texture_cache.GetImage(target_parent_id).IsGpuModified() &&
texture_cache.GetImage(depth_id).usage.depth_target &&
texture_cache.GetImage(depth_id).IsGpuModified() &&
TextureCacheTestAccess::PendingDownload(texture_cache, target_parent_id) &&
stencil_proxy_id &&
texture_cache.GetImage(stencil_proxy_id).depth_id == depth_id,
"the final target pass did not acquire color before depth and "
"build the dynamic render state");
scheduler.BeginRendering(rebound_rendering);
scheduler.EndRendering();
RenderExecutorTestAccess::ResetBindings(executor);
Require(name, "draw-scoped target reset",
!retired_owner->binding.is_target && !retired_owner->binding.needs_rebind &&
!texture_cache.GetImage(target_parent_id).binding.is_target &&
!texture_cache.GetImage(depth_id).binding.is_target,
"RenderExecutor retained target binding state after reset");
retired_owner.reset();
Require(name, "RenderExecutor-owned retired lifetime", retired_target.expired(),
"a retired target owner survived after RenderExecutor reset");
constexpr uint64_t ordered_color_address = base + 0x80000;
auto ordered_color_desc =
make_target_desc(ordered_color_address, target_mip_size, {1, 1, 1});
const auto stale_ordered_color = texture_cache.FindImage(ordered_color_desc);
RenderExecutorTestAccess::BindRenderTarget(executor, stale_ordered_color);
resources.UnmapMemory(ordered_color_address, target_mip_size);
resources.MapMemory(ordered_color_address, target_mip_size);
auto ordered_depth_desc = depth;
ordered_depth_desc.info.stencil = {ordered_color_address, target_mip_size};
const auto ordered_depth_id = texture_cache.FindImage(ordered_depth_desc);
RenderExecutorTestAccess::BindRenderTarget(executor, ordered_depth_id);
RenderColorInfo ordered_color {};
ordered_color.type = RenderColorType::RenderTexture;
ordered_color.desc = ordered_color_desc;
ordered_color.image_id = stale_ordered_color;
ordered_color.format = ordered_color_desc.view_info.format;
ordered_color.extent = {1, 1};
ordered_color.samples = 1;
RenderDepthInfo ordered_depth {};
ordered_depth.desc = ordered_depth_desc;
ordered_depth.format = ordered_depth_desc.info.pixel_format;
ordered_depth.width = 1;
ordered_depth.height = 1;
ordered_depth.samples = 1;
ordered_depth.image_id = ordered_depth_id;
auto ordered_rendering = RenderExecutorTestAccess::AcquireRenderTargets(
executor, scheduler.Current(), &ordered_color, 1, ordered_depth);
Require(
name, "color-before-depth acquisition order",
ordered_color.image_id != stale_ordered_color &&
ordered_color.image_view != nullptr && ordered_depth.image_view != nullptr &&
ordered_rendering.color_attachments[0].image_view == ordered_color.image_view &&
ordered_rendering.depth_stencil_attachment.image_view ==
ordered_depth.image_view &&
texture_cache.GetImage(ordered_color.image_id).depth_id ==
ordered_depth.image_id,
"depth acquisition ran before the stale color target was "
"recreated and associated");
RenderExecutorTestAccess::ResetBindings(executor);
TextureCacheTestAccess::SetLinearReadback(texture_cache, false);
ShaderTextureResource stencil {};
const uint64_t encoded_address = stencil_address >> 8u;
stencil.fields[0] = static_cast<uint32_t>(encoded_address);
stencil.fields[1] =
static_cast<uint32_t>(encoded_address >> 32u) | (stencil_format << 20u);
stencil.fields[3] = DstSel(4, 5, 6, 7) | (linear << 20u) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) << 28u);
ShaderRecompiler::IR::Program program {};
program.stage = ShaderType::Compute;
program.resource_tracking_complete = true;
ShaderRecompiler::IR::ImageResource stencil_resource {};
stencil_resource.kind = ShaderRecompiler::IR::ResourceKind::ImageUint;
stencil_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
stencil_resource.read = true;
program.info.images.push_back(stencil_resource);
ShaderRecompiler::IR::ResourceSnapshot snapshot {};
ShaderRecompiler::IR::DescriptorValue descriptor {};
std::copy(std::begin(stencil.fields), std::end(stencil.fields),
descriptor.dwords.begin());
descriptor.dword_count = 8;
snapshot.images.push_back(descriptor);
ShaderStageRuntime runtime {
std::make_shared<const ShaderRecompiler::IR::Program>(std::move(program)),
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(
std::move(snapshot))};
auto prepared = context.GetRenderExecutor().PrepareBindings(
scheduler.Current(), runtime, vk::ShaderStageFlagBits::eCompute,
DescriptorCache::Stage::Compute);
const auto sampled_stencil_id = prepared.resources.images[0].image_id;
Require(name, "first stencil discovery",
prepared.resources.images.size() == 1 && sampled_stencil_id != depth_id &&
prepared.resources.images[0].image_view == nullptr &&
texture_cache.GetImage(sampled_stencil_id).binding.is_bound &&
!texture_cache.GetImage(stencil_proxy_id).binding.is_bound &&
!texture_cache.GetImage(stencil_proxy_id).binding.is_target,
"the first sampled-stencil lookup did not remain an ordinary "
"discovery before final depth acquisition");
context.GetRenderExecutor().RebindImages(scheduler.Current(), prepared);
Require(name, "first stencil acquisition",
prepared.resources.images[0].image_id == sampled_stencil_id &&
prepared.resources.images[0].image_view != nullptr &&
texture_cache.GetImage(sampled_stencil_id).usage.texture,
"the first sampled-stencil image was not finally acquired");
RenderExecutorTestAccess::ResetBindings(executor);
RenderDepthInfo reassociated_depth = rebound_depth;
reassociated_depth.image_view = nullptr;
RenderColorInfo no_reassociated_color {};
(void)RenderExecutorTestAccess::AcquireRenderTargets(
executor, scheduler.Current(), &no_reassociated_color, 0, reassociated_depth);
Require(name, "existing stencil association selection",
texture_cache.GetImage(sampled_stencil_id).depth_id ==
reassociated_depth.image_id,
"final depth acquisition did not associate the existing image "
"at the stencil guest address");
RenderExecutorTestAccess::ResetBindings(executor);
auto redirected = context.GetRenderExecutor().PrepareBindings(
scheduler.Current(), runtime, vk::ShaderStageFlagBits::eCompute,
DescriptorCache::Stage::Compute);
Require(name, "redirected owner discovery",
redirected.resources.images.size() == 1 &&
redirected.resources.images[0].image_id == depth_id &&
redirected.resources.images[0].image_view == nullptr &&
texture_cache.GetImage(depth_id).binding.is_bound &&
!texture_cache.GetImage(sampled_stencil_id).binding.is_bound,
"the established stencil association did not redirect the next "
"discovery to the depth owner");
context.GetRenderExecutor().RebindImages(scheduler.Current(), redirected);
Require(name, "second-pass stencil acquisition",
redirected.resources.images[0].image_id == depth_id &&
redirected.resources.images[0].image_view != nullptr &&
texture_cache.GetImage(depth_id).usage.texture,
"RebindImages did not acquire the associated depth owner");
RenderExecutorTestAccess::ResetBindings(executor);
auto stencil_storage_program =
std::make_shared<ShaderRecompiler::IR::Program>(*runtime.program);
stencil_storage_program->info.images[0].kind =
ShaderRecompiler::IR::ResourceKind::StorageImageUint;
stencil_storage_program->info.images[0].read = false;
stencil_storage_program->info.images[0].written = true;
auto storage_stencil = stencil;
storage_stencil.fields[5] = 0x00700000u;
ShaderRecompiler::IR::DescriptorValue stencil_storage_descriptor {};
std::copy(std::begin(storage_stencil.fields), std::end(storage_stencil.fields),
stencil_storage_descriptor.dwords.begin());
stencil_storage_descriptor.dword_count = 8;
ShaderRecompiler::IR::ResourceSnapshot stencil_storage_snapshot {};
stencil_storage_snapshot.images.push_back(stencil_storage_descriptor);
ShaderStageRuntime stencil_storage_runtime {
std::move(stencil_storage_program),
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(
std::move(stencil_storage_snapshot))};
auto storage_redirected = executor.PrepareBindings(
scheduler.Current(), stencil_storage_runtime, vk::ShaderStageFlagBits::eCompute,
DescriptorCache::Stage::Compute);
executor.RebindImages(scheduler.Current(), storage_redirected);
Require(name, "storage stencil acquisition",
storage_redirected.resources.images[0].image_id == depth_id &&
storage_redirected.resources.images[0].image_view != nullptr &&
texture_cache.GetImage(depth_id).usage.storage,
"storage stencil binding did not acquire the associated depth owner");
RenderExecutorTestAccess::ResetBindings(executor);
resources.UnmapMemory(base, allocation_size);
scheduler.Finish();
}
Require(name, "unmap direct backing",
Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
"descriptor discovery direct mapping release failed");
Require(
name, "release direct backing",
Libs::LibKernel::Memory::KernelReleaseDirectMemory(direct_offset, allocation_size) == 0,
"descriptor discovery direct-memory allocation release failed");
std::printf("[host] %-32s ok\n", name);
}
Buffer CreateStorageBuffer(const char* shader_name, const std::vector<u32>& initial,
size_t dword_count) {
Buffer ret;
ret.size = static_cast<vk::DeviceSize>(std::max<size_t>(dword_count, 1u) * sizeof(u32));
vk::BufferCreateInfo buffer_info {};
buffer_info.sType = vk::StructureType::eBufferCreateInfo;
buffer_info.size = ret.size;
buffer_info.usage = vk::BufferUsageFlagBits::eStorageBuffer;
buffer_info.sharingMode = vk::SharingMode::eExclusive;
RequireVk(shader_name, "dispatch",
m_device.createBuffer(&buffer_info, nullptr, &ret.buffer), "vkCreateBuffer");
vk::MemoryRequirements req {};
m_device.getBufferMemoryRequirements(ret.buffer, &req);
u32 memory_type = 0;
ret.coherent = FindMemoryType(req.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent,
&memory_type);
if (!ret.coherent) {
Require(shader_name, "dispatch",
FindMemoryType(req.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible,
&memory_type),
"no host-visible memory type for storage buffer");
}
vk::MemoryAllocateInfo alloc {};
alloc.sType = vk::StructureType::eMemoryAllocateInfo;
alloc.allocationSize = req.size;
alloc.memoryTypeIndex = memory_type;
RequireVk(shader_name, "dispatch", m_device.allocateMemory(&alloc, nullptr, &ret.memory),
"vkAllocateMemory");
RequireVk(shader_name, "dispatch", m_device.bindBufferMemory(ret.buffer, ret.memory, 0),
"vkBindBufferMemory");
std::vector<u32> contents(dword_count, 0);
for (size_t i = 0; i < initial.size() && i < contents.size(); i++) {
contents[i] = initial[i];
}
WriteBuffer(shader_name, ret, contents);
return ret;
}
void DestroyBuffer(Buffer* buffer) {
if (buffer == nullptr) {
return;
}
if (buffer->buffer != nullptr) {
m_device.destroyBuffer(buffer->buffer, nullptr);
buffer->buffer = nullptr;
}
if (buffer->memory != nullptr) {
m_device.freeMemory(buffer->memory, nullptr);
buffer->memory = nullptr;
}
}
Image CreateImage2D(const char* shader_name, u32 width, u32 height, vk::Format format,
vk::ImageUsageFlags usage, const std::vector<u32>& initial,
u32 dwords_per_pixel, vk::ImageLayout final_layout) {
std::vector<std::vector<u32>> mips;
if (!initial.empty()) {
mips.push_back(initial);
}
return CreateImageMips(shader_name, width, height, format, usage, mips, dwords_per_pixel,
final_layout, vk::ImageType::e2D, vk::ImageViewType::e2D, 1);
}
static u32 MipExtent(u32 value, u32 level) {
for (u32 i = 0; i < level && value > 1u; i++) {
value >>= 1u;
}
return std::max(value, 1u);
}
static size_t ImageMipDwordCount(u32 width, u32 height, u32 dwords_per_pixel, u32 level,
u32 layers = 1) {
return static_cast<size_t>(MipExtent(width, level)) *
static_cast<size_t>(MipExtent(height, level)) * layers * dwords_per_pixel;
}
Image CreateImageMips(const char* shader_name, u32 width, u32 height, vk::Format format,
vk::ImageUsageFlags usage,
const std::vector<std::vector<u32>>& initial_mips, u32 dwords_per_pixel,
vk::ImageLayout final_layout, vk::ImageType image_type,
vk::ImageViewType view_type, u32 layers, u32 view_base_layer = 0,
u32 view_layers = 0) {
Image ret;
ret.format = format;
ret.width = width;
ret.height = height;
ret.layers = layers;
ret.mip_levels = std::max<u32>(static_cast<u32>(initial_mips.size()), 1u);
ret.dwords_per_pixel = dwords_per_pixel;
vk::ImageCreateInfo image_info {};
image_info.sType = vk::StructureType::eImageCreateInfo;
image_info.imageType = image_type;
image_info.format = format;
image_info.extent.width = width;
image_info.extent.height = height;
image_info.extent.depth = 1;
image_info.mipLevels = ret.mip_levels;
image_info.arrayLayers = layers;
image_info.samples = vk::SampleCountFlagBits::e1;
image_info.tiling = vk::ImageTiling::eOptimal;
image_info.usage =
usage | vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eTransferSrc;
image_info.sharingMode = vk::SharingMode::eExclusive;
image_info.initialLayout = vk::ImageLayout::eUndefined;
RequireVk(shader_name, "dispatch", m_device.createImage(&image_info, nullptr, &ret.image),
"vkCreateImage");
vk::MemoryRequirements req {};
m_device.getImageMemoryRequirements(ret.image, &req);
u32 memory_type = 0;
if (!FindMemoryType(req.memoryTypeBits, vk::MemoryPropertyFlagBits::eDeviceLocal,
&memory_type)) {
Require(shader_name, "dispatch", FindMemoryType(req.memoryTypeBits, {}, &memory_type),
"no memory type for image");
}
vk::MemoryAllocateInfo alloc {};
alloc.sType = vk::StructureType::eMemoryAllocateInfo;
alloc.allocationSize = req.size;
alloc.memoryTypeIndex = memory_type;
RequireVk(shader_name, "dispatch", m_device.allocateMemory(&alloc, nullptr, &ret.memory),
"vk::Device::allocateMemory(image)");
RequireVk(shader_name, "dispatch", m_device.bindImageMemory(ret.image, ret.memory, 0),
"vkBindImageMemory");
vk::ImageViewCreateInfo view_info {};
view_info.sType = vk::StructureType::eImageViewCreateInfo;
view_info.image = ret.image;
view_info.viewType = view_type;
view_info.format = format;
view_info.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
view_info.subresourceRange.baseMipLevel = 0;
view_info.subresourceRange.levelCount = ret.mip_levels;
Require(shader_name, "dispatch", view_base_layer < layers,
"image view base layer is out of bounds");
if (view_layers == 0) {
view_layers = layers - view_base_layer;
}
Require(shader_name, "dispatch", view_layers <= layers - view_base_layer,
"image view layer count is out of bounds");
view_info.subresourceRange.baseArrayLayer = view_base_layer;
view_info.subresourceRange.layerCount = view_layers;
RequireVk(shader_name, "dispatch", m_device.createImageView(&view_info, nullptr, &ret.view),
"vkCreateImageView");
if (!initial_mips.empty()) {
size_t total_dwords = 0;
for (u32 level = 0; level < ret.mip_levels; level++) {
total_dwords += ImageMipDwordCount(width, height, dwords_per_pixel, level, layers);
}
std::vector<u32> contents(total_dwords, 0);
size_t offset = 0;
for (u32 level = 0; level < ret.mip_levels; level++) {
const auto level_dwords =
ImageMipDwordCount(width, height, dwords_per_pixel, level, layers);
const auto& src = initial_mips[level];
for (size_t i = 0; i < src.size() && i < level_dwords; i++) {
contents[offset + i] = src[i];
}
offset += level_dwords;
}
auto staging = CreateHostBuffer(shader_name, contents.size() * sizeof(u32),
vk::BufferUsageFlagBits::eTransferSrc, contents);
UploadImageMips(shader_name, &ret, staging.buffer, final_layout);
DestroyBuffer(&staging);
} else {
TransitionImage(shader_name, &ret, final_layout, vk::PipelineStageFlagBits::eTopOfPipe,
vk::PipelineStageFlagBits::eComputeShader, {},
AccessForLayout(final_layout));
}
return ret;
}
void DestroyImage(Image* image) {
if (image == nullptr) {
return;
}
if (image->view != nullptr) {
m_device.destroyImageView(image->view, nullptr);
image->view = nullptr;
}
if (image->image != nullptr) {
m_device.destroyImage(image->image, nullptr);
image->image = nullptr;
}
if (image->memory != nullptr) {
m_device.freeMemory(image->memory, nullptr);
image->memory = nullptr;
}
}
std::vector<u32> ReadImage(const char* shader_name, Image* image) {
const auto dword_count = static_cast<size_t>(image->width) *
static_cast<size_t>(image->height) * image->layers *
image->dwords_per_pixel;
auto staging = CreateHostBuffer(shader_name, dword_count * sizeof(u32),
vk::BufferUsageFlagBits::eTransferDst, {});
vk::CommandBuffer cmd = BeginCommands(shader_name, "readback");
AddImageBarrier(cmd, image->image, image->layout, vk::ImageLayout::eTransferSrcOptimal,
vk::PipelineStageFlagBits::eAllCommands,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
vk::AccessFlagBits::eTransferRead, image->mip_levels, image->layers);
vk::BufferImageCopy copy {};
copy.bufferOffset = 0;
copy.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
copy.imageSubresource.mipLevel = 0;
copy.imageSubresource.baseArrayLayer = 0;
copy.imageSubresource.layerCount = image->layers;
copy.imageExtent.width = image->width;
copy.imageExtent.height = image->height;
copy.imageExtent.depth = 1;
cmd.copyImageToBuffer(image->image, vk::ImageLayout::eTransferSrcOptimal, staging.buffer, 1,
&copy);
EndSubmitAndFree(shader_name, "readback", cmd);
image->layout = vk::ImageLayout::eTransferSrcOptimal;
auto ret = ReadBuffer(shader_name, staging, dword_count);
DestroyBuffer(&staging);
return ret;
}
vk::Sampler CreateNearestSampler(const char* shader_name) {
vk::SamplerCreateInfo sampler_info {};
sampler_info.sType = vk::StructureType::eSamplerCreateInfo;
sampler_info.magFilter = vk::Filter::eNearest;
sampler_info.minFilter = vk::Filter::eNearest;
sampler_info.mipmapMode = vk::SamplerMipmapMode::eNearest;
sampler_info.addressModeU = vk::SamplerAddressMode::eClampToEdge;
sampler_info.addressModeV = vk::SamplerAddressMode::eClampToEdge;
sampler_info.addressModeW = vk::SamplerAddressMode::eClampToEdge;
sampler_info.minLod = 0.0f;
sampler_info.maxLod = 0.0f;
vk::Sampler sampler = nullptr;
RequireVk(shader_name, "dispatch", m_device.createSampler(&sampler_info, nullptr, &sampler),
"vkCreateSampler");
return sampler;
}
std::vector<u32> ReadBuffer(const char* shader_name, const Buffer& buffer, size_t dword_count) {
if (!buffer.coherent) {
vk::MappedMemoryRange range {};
range.sType = vk::StructureType::eMappedMemoryRange;
range.memory = buffer.memory;
range.offset = 0;
range.size = VK_WHOLE_SIZE;
RequireVk(shader_name, "readback", m_device.invalidateMappedMemoryRanges(1, &range),
"vkInvalidateMappedMemoryRanges");
}
void* data = nullptr;
RequireVk(shader_name, "readback",
m_device.mapMemory(buffer.memory, 0, buffer.size, {}, &data), "vkMapMemory");
std::vector<u32> ret(dword_count, 0);
std::memcpy(ret.data(), data, dword_count * sizeof(u32));
m_device.unmapMemory(buffer.memory);
return ret;
}
void Dispatch(const TestCase& test, const CompiledShader& compiled, const Buffer& buffer,
const Buffer* gds_buffer = nullptr, const Image* sampled_image = nullptr,
const Image* storage_image = nullptr, const Image* storage_image_uint = nullptr,
vk::Sampler sampler = nullptr) {
using Kind = ShaderRecompiler::IR::DescriptorBindingKind;
const auto& layout = compiled.program.bindings;
auto Binding = [&](Kind kind) { return ShaderRecompiler::IR::FindBinding(layout, kind); };
auto Count = [&](Kind kind) {
const auto* binding = Binding(kind);
if (binding == nullptr) {
return 0u;
}
if (kind == Kind::Gds) {
return 1u;
}
return static_cast<u32>(binding->resources.size());
};
Require(test.name, "dispatch",
Count(Kind::Sampled2DArray) == 0 && Count(Kind::Sampled3D) == 0 &&
Count(Kind::SampledUint2DArray) == 0 && Count(Kind::SampledUint3D) == 0 &&
Count(Kind::Storage1D) == 0 && Count(Kind::Storage1DArray) == 0 &&
Count(Kind::Storage2DArray) == 0 && Count(Kind::Storage3D) == 0 &&
Count(Kind::StorageUint1D) == 0 && Count(Kind::StorageUint1DArray) == 0 &&
Count(Kind::StorageUint2DArray) == 0 && Count(Kind::StorageUint3D) == 0,
"unsupported array/3D image cases must provide matching Vulkan test "
"views "
"before dispatch");
vk::ShaderModuleCreateInfo module_info {};
module_info.sType = vk::StructureType::eShaderModuleCreateInfo;
module_info.codeSize = compiled.spirv.size() * sizeof(u32);
module_info.pCode = compiled.spirv.data();
vk::ShaderModule module = nullptr;
RequireVk(test.name, "SPIR-V module",
m_device.createShaderModule(&module_info, nullptr, &module),
"vkCreateShaderModule");
std::vector<vk::DescriptorSetLayoutBinding> layout_bindings;
auto add_layout_binding = [&layout_bindings](u32 binding, vk::DescriptorType type,
u32 count) {
if (count == 0) {
return;
}
vk::DescriptorSetLayoutBinding item {};
item.binding = binding;
item.descriptorType = type;
item.descriptorCount = count;
item.stageFlags = vk::ShaderStageFlagBits::eCompute;
layout_bindings.push_back(item);
};
for (const auto& binding: layout.descriptors) {
vk::DescriptorType type = vk::DescriptorType::eStorageBuffer;
u32 count = static_cast<u32>(binding.resources.size());
switch (binding.kind) {
case Kind::Sampled1D:
case Kind::Sampled1DArray:
case Kind::Sampled2D:
case Kind::Sampled2DArray:
case Kind::Sampled3D:
case Kind::SampledUint1D:
case Kind::SampledUint1DArray:
case Kind::SampledUint2D:
case Kind::SampledUint2DArray:
case Kind::SampledUint3D: type = vk::DescriptorType::eSampledImage; break;
case Kind::Storage1D:
case Kind::Storage1DArray:
case Kind::Storage2D:
case Kind::Storage2DArray:
case Kind::Storage3D:
case Kind::StorageUint1D:
case Kind::StorageUint1DArray:
case Kind::StorageUint2D:
case Kind::StorageUint2DArray:
case Kind::StorageUint3D: type = vk::DescriptorType::eStorageImage; break;
case Kind::Samplers: type = vk::DescriptorType::eSampler; break;
case Kind::Gds:
case Kind::FlattenedSrt:
case Kind::UserData: count = 1; break;
default: break;
}
add_layout_binding(binding.binding, type, count);
}
vk::DescriptorSetLayoutCreateInfo layout_info {};
layout_info.sType = vk::StructureType::eDescriptorSetLayoutCreateInfo;
layout_info.bindingCount = static_cast<u32>(layout_bindings.size());
layout_info.pBindings = layout_bindings.empty() ? nullptr : layout_bindings.data();
vk::DescriptorSetLayout descriptor_layout = nullptr;
RequireVk(test.name, "dispatch",
m_device.createDescriptorSetLayout(&layout_info, nullptr, &descriptor_layout),
"vkCreateDescriptorSetLayout");
vk::PipelineLayoutCreateInfo pipeline_layout_info {};
pipeline_layout_info.sType = vk::StructureType::ePipelineLayoutCreateInfo;
pipeline_layout_info.setLayoutCount = 1;
pipeline_layout_info.pSetLayouts = &descriptor_layout;
vk::PushConstantRange push_range {};
if (layout.push_constant_size != 0) {
push_range.stageFlags = vk::ShaderStageFlagBits::eCompute;
push_range.offset = layout.push_constant_offset;
push_range.size = layout.push_constant_size;
pipeline_layout_info.pushConstantRangeCount = 1;
pipeline_layout_info.pPushConstantRanges = &push_range;
}
vk::PipelineLayout pipeline_layout = nullptr;
RequireVk(test.name, "dispatch",
m_device.createPipelineLayout(&pipeline_layout_info, nullptr, &pipeline_layout),
"vkCreatePipelineLayout");
vk::PipelineShaderStageCreateInfo stage {};
stage.sType = vk::StructureType::ePipelineShaderStageCreateInfo;
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
stage.pName = "main";
vk::ComputePipelineCreateInfo pipeline_info {};
pipeline_info.sType = vk::StructureType::eComputePipelineCreateInfo;
pipeline_info.stage = stage;
pipeline_info.layout = pipeline_layout;
vk::Pipeline pipeline = nullptr;
RequireVk(test.name, "dispatch",
m_device.createComputePipelines(nullptr, 1, &pipeline_info, nullptr, &pipeline),
"vkCreateComputePipelines");
std::vector<vk::DescriptorPoolSize> pool_sizes;
auto add_pool_size = [&pool_sizes](vk::DescriptorType type, u32 count) {
if (count == 0) {
return;
}
for (auto& size: pool_sizes) {
if (size.type == type) {
size.descriptorCount += count;
return;
}
}
pool_sizes.push_back({type, count});
};
add_pool_size(vk::DescriptorType::eStorageBuffer,
Count(Kind::Buffers) + Count(Kind::AddressMemory) + Count(Kind::Gds) +
(Binding(Kind::FlattenedSrt) != nullptr ? 1u : 0u) +
(Binding(Kind::UserData) != nullptr ? 1u : 0u));
add_pool_size(vk::DescriptorType::eSampledImage,
Count(Kind::Sampled1D) + Count(Kind::Sampled1DArray) +
Count(Kind::Sampled2D) + Count(Kind::Sampled2DArray) +
Count(Kind::Sampled3D) + Count(Kind::SampledUint1D) +
Count(Kind::SampledUint1DArray) + Count(Kind::SampledUint2D) +
Count(Kind::SampledUint2DArray) + Count(Kind::SampledUint3D));
add_pool_size(vk::DescriptorType::eStorageImage,
Count(Kind::Storage1D) + Count(Kind::Storage1DArray) +
Count(Kind::Storage2D) + Count(Kind::Storage2DArray) +
Count(Kind::Storage3D) + Count(Kind::StorageUint1D) +
Count(Kind::StorageUint1DArray) + Count(Kind::StorageUint2D) +
Count(Kind::StorageUint2DArray) + Count(Kind::StorageUint3D));
add_pool_size(vk::DescriptorType::eSampler, Count(Kind::Samplers));
vk::DescriptorPoolCreateInfo pool_info {};
pool_info.sType = vk::StructureType::eDescriptorPoolCreateInfo;
pool_info.maxSets = 1;
pool_info.poolSizeCount = static_cast<u32>(pool_sizes.size());
pool_info.pPoolSizes = pool_sizes.empty() ? nullptr : pool_sizes.data();
vk::DescriptorPool descriptor_pool = nullptr;
RequireVk(test.name, "dispatch",
m_device.createDescriptorPool(&pool_info, nullptr, &descriptor_pool),
"vkCreateDescriptorPool");
vk::DescriptorSetAllocateInfo set_info {};
set_info.sType = vk::StructureType::eDescriptorSetAllocateInfo;
set_info.descriptorPool = descriptor_pool;
set_info.descriptorSetCount = 1;
set_info.pSetLayouts = &descriptor_layout;
vk::DescriptorSet descriptor_set = nullptr;
RequireVk(test.name, "dispatch",
m_device.allocateDescriptorSets(&set_info, &descriptor_set),
"vkAllocateDescriptorSets");
std::vector<vk::WriteDescriptorSet> writes;
std::vector<vk::DescriptorBufferInfo> buffer_infos;
std::vector<vk::DescriptorBufferInfo> address_memory_infos;
std::vector<vk::DescriptorImageInfo> sampled_infos;
std::vector<vk::DescriptorImageInfo> storage_infos;
std::vector<vk::DescriptorImageInfo> storage_uint_infos;
std::vector<vk::DescriptorImageInfo> sampler_infos;
Buffer flattened_buffer;
Buffer user_data_buffer;
vk::DescriptorBufferInfo flattened_info {};
vk::DescriptorBufferInfo user_data_info {};
vk::DescriptorBufferInfo gds_info {};
const auto* buffers = Binding(Kind::Buffers);
if (buffers != nullptr) {
buffer_infos.resize(buffers->resources.size());
for (u32 i = 0; i < buffer_infos.size(); i++) {
auto& info = buffer_infos[i];
info.buffer = buffer.buffer;
info.offset = 0;
info.range = buffer.size;
if (test.storage_buffer_range_dwords != 0) {
const auto offset = i < test.storage_buffer_offsets.size()
? test.storage_buffer_offsets[i]
: 0u;
info.range = static_cast<vk::DeviceSize>(
test.storage_buffer_range_dwords * sizeof(u32) + offset);
Require(test.name, "dispatch", info.range <= buffer.size,
"storage buffer descriptor range exceeds backing buffer");
}
}
vk::WriteDescriptorSet write {};
write.sType = vk::StructureType::eWriteDescriptorSet;
write.dstSet = descriptor_set;
write.dstBinding = buffers->binding;
write.descriptorCount = static_cast<u32>(buffer_infos.size());
write.descriptorType = vk::DescriptorType::eStorageBuffer;
write.pBufferInfo = buffer_infos.data();
writes.push_back(write);
}
if (const auto* address = Binding(Kind::AddressMemory); address != nullptr) {
address_memory_infos.resize(address->resources.size());
for (auto& info: address_memory_infos) {
info = {buffer.buffer, 0, buffer.size};
}
vk::WriteDescriptorSet write {};
write.sType = vk::StructureType::eWriteDescriptorSet;
write.dstSet = descriptor_set;
write.dstBinding = address->binding;
write.descriptorCount = static_cast<u32>(address_memory_infos.size());
write.descriptorType = vk::DescriptorType::eStorageBuffer;
write.pBufferInfo = address_memory_infos.data();
writes.push_back(write);
}
if (const auto* flattened = Binding(Kind::FlattenedSrt); flattened != nullptr) {
flattened_buffer = CreateStorageBuffer(test.name, compiled.flattened_srt,
compiled.flattened_srt.size());
flattened_info = {flattened_buffer.buffer, 0, flattened_buffer.size};
vk::WriteDescriptorSet write {};
write.sType = vk::StructureType::eWriteDescriptorSet;
write.dstSet = descriptor_set;
write.dstBinding = flattened->binding;
write.descriptorCount = 1;
write.descriptorType = vk::DescriptorType::eStorageBuffer;
write.pBufferInfo = &flattened_info;
writes.push_back(write);
}
if (const auto* user = Binding(Kind::UserData); user != nullptr) {
user_data_buffer = CreateStorageBuffer(test.name, compiled.packed_user_data,
compiled.packed_user_data.size());
user_data_info = {user_data_buffer.buffer, 0, user_data_buffer.size};
vk::WriteDescriptorSet write {};
write.sType = vk::StructureType::eWriteDescriptorSet;
write.dstSet = descriptor_set;
write.dstBinding = user->binding;
write.descriptorCount = 1;
write.descriptorType = vk::DescriptorType::eStorageBuffer;
write.pBufferInfo = &user_data_info;
writes.push_back(write);
}
if (const auto* gds = Binding(Kind::Gds); gds != nullptr) {
Require(test.name, "dispatch", gds_buffer != nullptr,
"GDS descriptor requested but no GDS buffer was provided");
gds_info = {gds_buffer->buffer, 0, gds_buffer->size};
vk::WriteDescriptorSet write {};
write.sType = vk::StructureType::eWriteDescriptorSet;
write.dstSet = descriptor_set;
write.dstBinding = gds->binding;
write.descriptorCount = 1;
write.descriptorType = vk::DescriptorType::eStorageBuffer;
write.pBufferInfo = &gds_info;
writes.push_back(write);
}
const ShaderRecompiler::IR::DescriptorBinding* sampled = nullptr;
constexpr std::array sampled_kinds {
Kind::Sampled1D, Kind::Sampled1DArray, Kind::Sampled2D,
Kind::SampledUint1D, Kind::SampledUint1DArray, Kind::SampledUint2D,
};
for (const auto kind: sampled_kinds) {
if (const auto* candidate = Binding(kind); candidate != nullptr) {
Require(test.name, "dispatch", sampled == nullptr,
"Vulkan test harness needs separate sampled images for mixed "
"descriptor classes");
sampled = candidate;
}
}
if (sampled != nullptr) {
Require(test.name, "dispatch", sampled_image != nullptr,
"sampled image descriptor requested but no sampled image was "
"provided");
sampled_infos.resize(sampled->resources.size());
for (auto& info: sampled_infos) {
info.imageView = sampled_image->view;
info.imageLayout = sampled_image->layout;
}
vk::WriteDescriptorSet write {};
write.sType = vk::StructureType::eWriteDescriptorSet;
write.dstSet = descriptor_set;
write.dstBinding = sampled->binding;
write.descriptorCount = static_cast<u32>(sampled_infos.size());
write.descriptorType = vk::DescriptorType::eSampledImage;
write.pImageInfo = sampled_infos.data();
writes.push_back(write);
}
const auto* storage = Binding(Kind::Storage2D);
const auto* storage_uint = Binding(Kind::StorageUint2D);
if (storage != nullptr || storage_uint != nullptr) {
Require(test.name, "dispatch", storage_image != nullptr,
"storage image descriptor requested but no storage image was "
"provided");
Require(test.name, "dispatch", storage_image_uint != nullptr,
"uint storage image descriptor requested but no uint storage "
"image was provided");
storage_infos.resize(storage != nullptr ? storage->resources.size() : 0u);
storage_uint_infos.resize(storage_uint != nullptr ? storage_uint->resources.size()
: 0u);
for (auto& info: storage_infos) {
info.imageView = storage_image->view;
info.imageLayout = storage_image->layout;
}
for (auto& info: storage_uint_infos) {
info.imageView = storage_image_uint->view;
info.imageLayout = storage_image_uint->layout;
}
if (storage != nullptr) {
vk::WriteDescriptorSet write {};
write.sType = vk::StructureType::eWriteDescriptorSet;
write.dstSet = descriptor_set;
write.dstBinding = storage->binding;
write.descriptorCount = static_cast<u32>(storage_infos.size());
write.descriptorType = vk::DescriptorType::eStorageImage;
write.pImageInfo = storage_infos.data();
writes.push_back(write);
}
if (storage_uint != nullptr) {
vk::WriteDescriptorSet write {};
write.sType = vk::StructureType::eWriteDescriptorSet;
write.dstSet = descriptor_set;
write.dstBinding = storage_uint->binding;
write.descriptorCount = static_cast<u32>(storage_uint_infos.size());
write.descriptorType = vk::DescriptorType::eStorageImage;
write.pImageInfo = storage_uint_infos.data();
writes.push_back(write);
}
}
const auto* samplers = Binding(Kind::Samplers);
if (samplers != nullptr) {
Require(test.name, "dispatch", sampler != nullptr,
"sampler descriptor requested but no sampler was provided");
sampler_infos.resize(samplers->resources.size());
for (auto& info: sampler_infos) {
info.sampler = sampler;
}
vk::WriteDescriptorSet write {};
write.sType = vk::StructureType::eWriteDescriptorSet;
write.dstSet = descriptor_set;
write.dstBinding = samplers->binding;
write.descriptorCount = static_cast<u32>(sampler_infos.size());
write.descriptorType = vk::DescriptorType::eSampler;
write.pImageInfo = sampler_infos.data();
writes.push_back(write);
}
if (!writes.empty()) {
m_device.updateDescriptorSets(static_cast<u32>(writes.size()), writes.data(), 0,
nullptr);
}
vk::CommandBuffer cmd = BeginCommands(test.name, "dispatch");
cmd.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline);
cmd.bindDescriptorSets(vk::PipelineBindPoint::eCompute, pipeline_layout, 0, 1,
&descriptor_set, 0, nullptr);
if (layout.push_constant_size != 0) {
Require(test.name, "dispatch",
compiled.packed_user_data.size() * sizeof(u32) == layout.push_constant_size,
"native user-data size does not match push-constant range");
cmd.pushConstants(pipeline_layout, vk::ShaderStageFlagBits::eCompute,
layout.push_constant_offset, layout.push_constant_size,
compiled.packed_user_data.data());
}
cmd.dispatch(test.dispatch_x, test.dispatch_y, test.dispatch_z);
if (buffers != nullptr) {
vk::BufferMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eBufferMemoryBarrier;
barrier.srcAccessMask =
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eHostRead;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = buffer.buffer;
barrier.offset = 0;
barrier.size = buffer.size;
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eHost, {}, 0, nullptr, 1, &barrier, 0,
nullptr);
}
if (gds_buffer != nullptr) {
vk::BufferMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eBufferMemoryBarrier;
barrier.srcAccessMask =
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eHostRead;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = gds_buffer->buffer;
barrier.offset = 0;
barrier.size = gds_buffer->size;
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eHost, {}, 0, nullptr, 1, &barrier, 0,
nullptr);
}
EndSubmitAndFree(test.name, "dispatch", cmd);
if (flattened_buffer.buffer != nullptr) {
DestroyBuffer(&flattened_buffer);
}
if (user_data_buffer.buffer != nullptr) {
DestroyBuffer(&user_data_buffer);
}
m_device.destroyDescriptorPool(descriptor_pool, nullptr);
m_device.destroyPipeline(pipeline, nullptr);
m_device.destroyPipelineLayout(pipeline_layout, nullptr);
m_device.destroyDescriptorSetLayout(descriptor_layout, nullptr);
m_device.destroyShaderModule(module, nullptr);
}
std::vector<u32> RenderFragment(const GraphicsCase& test, const CompiledShader& fragment) {
const auto vertex_spirv = TestSpv::MakePassthroughVertexSpirv();
ValidateSpirv(test.name, vertex_spirv);
Image target = CreateImage2D(test.name, 1, 1, vk::Format::eR32G32B32A32Sfloat,
vk::ImageUsageFlagBits::eColorAttachment, {}, 4,
vk::ImageLayout::eGeneral);
const std::vector<u32> default_vertices = {
0xbf800000u, 0xbf800000u, 0x3e800000u, 0x3f000000u, 0x3f400000u, 0x3f800000u,
0x40400000u, 0xbf800000u, 0x3e800000u, 0x3f000000u, 0x3f400000u, 0x3f800000u,
0xbf800000u, 0x40400000u, 0x3e800000u, 0x3f000000u, 0x3f400000u, 0x3f800000u,
};
const auto& vertices = test.vertices.empty() ? default_vertices : test.vertices;
Require(test.name, "graphics", vertices.size() == 18u,
"graphics vertex buffer must contain three pos2/color4 vertices");
auto vertex_buffer = CreateHostBuffer(test.name, vertices.size() * sizeof(u32),
vk::BufferUsageFlagBits::eVertexBuffer, vertices);
auto make_module = [&](const std::vector<u32>& spirv) {
vk::ShaderModuleCreateInfo module_info {};
module_info.sType = vk::StructureType::eShaderModuleCreateInfo;
module_info.codeSize = spirv.size() * sizeof(u32);
module_info.pCode = spirv.data();
vk::ShaderModule module = nullptr;
RequireVk(test.name, "graphics",
m_device.createShaderModule(&module_info, nullptr, &module),
"vkCreateShaderModule");
return module;
};
vk::ShaderModule vertex_module = make_module(vertex_spirv);
vk::ShaderModule fragment_module = make_module(fragment.spirv);
const auto& fragment_bind = fragment.program.bindings;
vk::PushConstantRange push_constant_range {};
if (fragment_bind.push_constant_size > 0) {
Require(test.name, "graphics",
test.push_constants.size() * sizeof(u32) == fragment_bind.push_constant_size,
"fragment push constant data size does not match reflection");
push_constant_range.stageFlags = vk::ShaderStageFlagBits::eFragment;
push_constant_range.offset = fragment_bind.push_constant_offset;
push_constant_range.size = fragment_bind.push_constant_size;
}
vk::PipelineLayoutCreateInfo pipeline_layout_info {};
pipeline_layout_info.sType = vk::StructureType::ePipelineLayoutCreateInfo;
pipeline_layout_info.pushConstantRangeCount = push_constant_range.size != 0 ? 1u : 0u;
pipeline_layout_info.pPushConstantRanges =
push_constant_range.size != 0 ? &push_constant_range : nullptr;
vk::PipelineLayout pipeline_layout = nullptr;
RequireVk(test.name, "graphics",
m_device.createPipelineLayout(&pipeline_layout_info, nullptr, &pipeline_layout),
"vkCreatePipelineLayout");
vk::PipelineShaderStageCreateInfo stages[2] = {};
stages[0].sType = vk::StructureType::ePipelineShaderStageCreateInfo;
stages[0].stage = vk::ShaderStageFlagBits::eVertex;
stages[0].module = vertex_module;
stages[0].pName = "main";
stages[1].sType = vk::StructureType::ePipelineShaderStageCreateInfo;
stages[1].stage = vk::ShaderStageFlagBits::eFragment;
stages[1].module = fragment_module;
stages[1].pName = "main";
vk::VertexInputBindingDescription vertex_binding {};
vertex_binding.binding = 0;
vertex_binding.stride = 6u * sizeof(float);
vertex_binding.inputRate = vk::VertexInputRate::eVertex;
vk::VertexInputAttributeDescription attributes[2] = {};
attributes[0].location = 0;
attributes[0].binding = 0;
attributes[0].format = vk::Format::eR32G32Sfloat;
attributes[0].offset = 0;
attributes[1].location = 1;
attributes[1].binding = 0;
attributes[1].format = vk::Format::eR32G32B32A32Sfloat;
attributes[1].offset = 2u * sizeof(float);
vk::PipelineVertexInputStateCreateInfo vertex_input {};
vertex_input.sType = vk::StructureType::ePipelineVertexInputStateCreateInfo;
vertex_input.vertexBindingDescriptionCount = 1;
vertex_input.pVertexBindingDescriptions = &vertex_binding;
vertex_input.vertexAttributeDescriptionCount = 2;
vertex_input.pVertexAttributeDescriptions = attributes;
vk::PipelineInputAssemblyStateCreateInfo input_assembly {};
input_assembly.sType = vk::StructureType::ePipelineInputAssemblyStateCreateInfo;
input_assembly.topology = vk::PrimitiveTopology::eTriangleList;
vk::Viewport viewport {};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = 1.0f;
viewport.height = 1.0f;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vk::Rect2D scissor {};
scissor.extent.width = 1;
scissor.extent.height = 1;
vk::PipelineViewportStateCreateInfo viewport_state {};
viewport_state.sType = vk::StructureType::ePipelineViewportStateCreateInfo;
viewport_state.viewportCount = 1;
viewport_state.pViewports = &viewport;
viewport_state.scissorCount = 1;
viewport_state.pScissors = &scissor;
vk::PipelineRasterizationStateCreateInfo raster {};
raster.sType = vk::StructureType::ePipelineRasterizationStateCreateInfo;
raster.polygonMode = vk::PolygonMode::eFill;
raster.cullMode = vk::CullModeFlagBits::eNone;
raster.frontFace = vk::FrontFace::eCounterClockwise;
raster.lineWidth = 1.0f;
vk::PipelineMultisampleStateCreateInfo multisample {};
multisample.sType = vk::StructureType::ePipelineMultisampleStateCreateInfo;
multisample.rasterizationSamples = vk::SampleCountFlagBits::e1;
vk::PipelineColorBlendAttachmentState color_attachment {};
color_attachment.colorWriteMask =
vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA;
vk::PipelineColorBlendStateCreateInfo color_blend {};
color_blend.sType = vk::StructureType::ePipelineColorBlendStateCreateInfo;
color_blend.attachmentCount = 1;
color_blend.pAttachments = &color_attachment;
vk::GraphicsPipelineCreateInfo pipeline_info {};
const vk::Format color_format = vk::Format::eR32G32B32A32Sfloat;
vk::PipelineRenderingCreateInfo rendering_pipeline {};
rendering_pipeline.sType = vk::StructureType::ePipelineRenderingCreateInfo;
rendering_pipeline.colorAttachmentCount = 1;
rendering_pipeline.pColorAttachmentFormats = &color_format;
pipeline_info.sType = vk::StructureType::eGraphicsPipelineCreateInfo;
pipeline_info.pNext = &rendering_pipeline;
pipeline_info.stageCount = 2;
pipeline_info.pStages = stages;
pipeline_info.pVertexInputState = &vertex_input;
pipeline_info.pInputAssemblyState = &input_assembly;
pipeline_info.pViewportState = &viewport_state;
pipeline_info.pRasterizationState = &raster;
pipeline_info.pMultisampleState = &multisample;
pipeline_info.pColorBlendState = &color_blend;
pipeline_info.layout = pipeline_layout;
vk::Pipeline pipeline = nullptr;
RequireVk(test.name, "graphics",
m_device.createGraphicsPipelines(nullptr, 1, &pipeline_info, nullptr, &pipeline),
"vkCreateGraphicsPipelines");
vk::CommandBuffer cmd = BeginCommands(test.name, "graphics");
vk::RenderingAttachmentInfo color {};
color.sType = vk::StructureType::eRenderingAttachmentInfo;
color.imageView = target.view;
color.imageLayout = vk::ImageLayout::eGeneral;
color.loadOp = vk::AttachmentLoadOp::eClear;
color.storeOp = vk::AttachmentStoreOp::eStore;
vk::RenderingInfo rendering {};
rendering.sType = vk::StructureType::eRenderingInfo;
rendering.renderArea.extent = {1, 1};
rendering.layerCount = 1;
rendering.colorAttachmentCount = 1;
rendering.pColorAttachments = &color;
cmd.beginRendering(rendering);
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
if (push_constant_range.size != 0) {
cmd.pushConstants(pipeline_layout, vk::ShaderStageFlagBits::eFragment,
fragment_bind.push_constant_offset, fragment_bind.push_constant_size,
test.push_constants.data());
}
vk::DeviceSize offset = 0;
cmd.bindVertexBuffers(0, 1, &vertex_buffer.buffer, &offset);
cmd.draw(3, 1, 0, 0);
cmd.endRendering();
EndSubmitAndFree(test.name, "graphics", cmd);
target.layout = vk::ImageLayout::eGeneral;
auto pixel = ReadImage(test.name, &target);
pixel.resize(4);
m_device.destroyPipeline(pipeline, nullptr);
m_device.destroyPipelineLayout(pipeline_layout, nullptr);
m_device.destroyShaderModule(fragment_module, nullptr);
m_device.destroyShaderModule(vertex_module, nullptr);
DestroyBuffer(&vertex_buffer);
DestroyImage(&target);
return pixel;
}
void CheckGpuTilerCpuParity() {
constexpr const char* name = "GpuTilerCpuParity";
EnsureRuntimeContext();
CommandScheduler scheduler(Renderer(), m_runtime_context);
HW::Context registers {};
HW::UserConfig user_config {};
HW::Shader shaders {};
scheduler.Begin(registers, user_config, shaders);
StreamBuffer parameters(m_runtime_context, scheduler, MemoryUsage::Stream, 1u << 20);
TileManager tile_manager(m_runtime_context, scheduler, parameters);
constexpr uint64_t conversion_limit = 128ull << 20;
Require(name, "D16 conversion chunk boundaries",
TileManagerTestAccess::ConversionRows(0, 32ull << 10, 32ull << 10, 4096, 256,
conversion_limit, 65535) == 4096 &&
TileManagerTestAccess::ConversionRows(0, 32ull << 10, 32ull << 10, 4097, 256,
conversion_limit, 65535) == 4096 &&
TileManagerTestAccess::ConversionRows(257, 32ull << 10, 32ull << 10, 4097, 256,
conversion_limit, 65535) == 4095,
"D16 conversion planner exceeds descriptor or dispatch limits");
const auto align_dword = [](uint64_t size) {
return (size + sizeof(u32) - 1u) & ~(uint64_t {sizeof(u32) - 1u});
};
const auto to_dwords = [&](const std::vector<uint8_t>& bytes, uint64_t padded_size) {
std::vector<u32> words(static_cast<size_t>(padded_size / sizeof(u32)), 0);
std::memcpy(words.data(), bytes.data(), bytes.size());
return words;
};
const auto read_bytes = [&](const Buffer& buffer, uint64_t size) {
const auto words =
ReadBuffer(name, buffer, static_cast<size_t>(align_dword(size) / sizeof(u32)));
std::vector<uint8_t> bytes(static_cast<size_t>(size));
std::memcpy(bytes.data(), words.data(), bytes.size());
return bytes;
};
const auto host_barrier = [&](vk::Buffer buffer, uint64_t size,
vk::PipelineStageFlags source_stage,
vk::AccessFlags source_access) {
vk::BufferMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eBufferMemoryBarrier;
barrier.srcAccessMask = source_access;
barrier.dstAccessMask = vk::AccessFlagBits::eHostRead;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = buffer;
barrier.offset = 0;
barrier.size = size;
scheduler.Current().Handle().pipelineBarrier(source_stage,
vk::PipelineStageFlagBits::eHost, {}, 0,
nullptr, 1, &barrier, 0, nullptr);
};
const auto gpu_detile = [&](const std::vector<uint8_t>& tiled, std::vector<uint8_t>* linear,
uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos) {
const uint64_t padded_tiled = align_dword(tiled_capacity);
const uint64_t padded_linear = align_dword(linear_capacity);
auto input =
CreateHostBuffer(name, padded_tiled, AllFlags, to_dwords(tiled, padded_tiled));
auto output = CreateHostBuffer(
name, padded_linear, AllFlags,
std::vector<u32>(static_cast<size_t>(padded_linear / sizeof(u32)), 0xabababab));
const auto result =
tile_manager.Detile(input.buffer, 0, padded_tiled, padded_linear, infos);
const vk::BufferCopy copy {result.offset, 0, padded_linear};
scheduler.Current().Handle().copyBuffer(result.buffer, output.buffer, 1, &copy);
host_barrier(output.buffer, padded_linear, vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
scheduler.Finish();
*linear = read_bytes(output, linear_capacity);
DestroyBuffer(&output);
DestroyBuffer(&input);
};
const auto gpu_tile = [&](const std::vector<uint8_t>& linear, std::vector<uint8_t>* tiled,
uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos) {
const uint64_t padded_tiled = align_dword(tiled_capacity);
const uint64_t padded_linear = align_dword(linear_capacity);
auto input =
CreateHostBuffer(name, padded_linear, AllFlags, to_dwords(linear, padded_linear));
auto output = CreateHostBuffer(
name, padded_tiled, AllFlags,
std::vector<u32>(static_cast<size_t>(padded_tiled / sizeof(u32)), 0xabababab));
tile_manager.Tile(input.buffer, 0, padded_linear, output.buffer, 0, padded_tiled,
infos);
host_barrier(output.buffer, padded_tiled, vk::PipelineStageFlagBits::eComputeShader,
vk::AccessFlagBits::eShaderWrite);
scheduler.Finish();
*tiled = read_bytes(output, tiled_capacity);
DestroyBuffer(&output);
DestroyBuffer(&input);
};
for (const bool d32: std::array {true, false}) {
constexpr uint32_t width = 5;
constexpr uint32_t height = 3;
constexpr uint32_t pitch = 8;
constexpr uint32_t layers = 2;
constexpr uint64_t d16_row = pitch * sizeof(uint16_t);
constexpr uint64_t d32_row = pitch * sizeof(uint32_t);
constexpr uint64_t d16_slice = d16_row * height;
constexpr uint64_t d32_slice = d32_row * height;
constexpr uint64_t d16_size = d16_slice * layers;
constexpr uint64_t d32_size = d32_slice * layers;
StreamBuffer conversion_upload(m_runtime_context, scheduler, MemoryUsage::Upload,
1u << 20);
auto [prefix, prefix_offset] = conversion_upload.Map(4096, 256);
Require(name, "D16 conversion prefix", prefix != nullptr && prefix_offset == 0,
"failed to advance the D16 conversion upload ring");
std::memset(prefix, 0x7b, 4096);
conversion_upload.Commit();
auto [source_bytes, source_offset] = conversion_upload.Map(d16_size, 4);
Require(name, "D16 conversion source", source_bytes != nullptr && source_offset != 0,
"failed to reserve a nonzero D16 conversion source");
std::memset(source_bytes, 0x3c, d16_size);
for (uint32_t layer = 0; layer < layers; layer++) {
for (uint32_t y = 0; y < height; y++) {
auto* row =
reinterpret_cast<uint16_t*>(source_bytes + layer * d16_slice + y * d16_row);
for (uint32_t x = 0; x < width; x++) {
row[x] = static_cast<uint16_t>(
0x1111u * (1u + x + y * width + layer * width * height));
}
}
}
conversion_upload.Commit();
auto promoted =
CreateHostBuffer(name, d32_size, AllFlags,
std::vector<u32>(static_cast<size_t>(d32_size / sizeof(u32)), 0));
auto round_trip = CreateHostBuffer(
name, d16_size, AllFlags,
std::vector<u32>(static_cast<size_t>(d16_size / sizeof(u32)), 0xa5a5a5a5u));
const TileManager::D16Layout promote_layout {
.width = width,
.height = height,
.layers = layers,
.source_row_stride = d16_row,
.target_row_stride = d32_row,
.source_slice_stride = d16_slice,
.target_slice_stride = d32_slice,
};
tile_manager.ConvertD16({conversion_upload.Handle(), source_offset,
conversion_upload.Size() - source_offset},
{promoted.buffer, 0, d32_size},
TileManager::D16Direction::Promote, d32, promote_layout);
tile_manager.ConvertD16({promoted.buffer, 0, d32_size},
{round_trip.buffer, 0, d16_size},
TileManager::D16Direction::Demote, d32,
{.width = width,
.height = height,
.layers = layers,
.source_row_stride = d32_row,
.target_row_stride = d16_row,
.source_slice_stride = d32_slice,
.target_slice_stride = d16_slice});
host_barrier(round_trip.buffer, d16_size, vk::PipelineStageFlagBits::eComputeShader,
vk::AccessFlagBits::eShaderWrite);
scheduler.Finish();
const auto result = read_bytes(round_trip, d16_size);
bool conversion_matches = true;
for (uint32_t layer = 0; layer < layers; layer++) {
for (uint32_t y = 0; y < height; y++) {
for (uint32_t x = 0; x < pitch; x++) {
const auto offset = layer * d16_slice + y * d16_row + x * sizeof(uint16_t);
conversion_matches &=
x < width ? std::memcmp(result.data() + offset, source_bytes + offset,
sizeof(uint16_t)) == 0
: result[offset] == 0xa5 && result[offset + 1] == 0xa5;
}
}
}
Require(name, d32 ? "D32 conversion round trip" : "D24 conversion round trip",
conversion_matches,
"D16 conversion lost rows, layers, active values, or padding");
DestroyBuffer(&round_trip);
DestroyBuffer(&promoted);
}
auto fill = [](std::vector<uint8_t>* bytes, u32 salt) {
for (size_t i = 0; i < bytes->size(); i++) {
uint64_t value = i + static_cast<uint64_t>(salt) * 0x9e3779b97f4a7c15ull;
value = (value ^ (value >> 30u)) * 0xbf58476d1ce4e5b9ull;
value = (value ^ (value >> 27u)) * 0x94d049bb133111ebull;
(*bytes)[i] = static_cast<uint8_t>((value ^ (value >> 31u)) >> 56u);
}
};
auto compare = [&](const char* stage, const std::vector<uint8_t>& expected,
const std::vector<uint8_t>& actual) {
if (expected != actual) {
const auto mismatch = static_cast<size_t>(
std::mismatch(expected.begin(), expected.end(), actual.begin()).first -
expected.begin());
std::ostringstream out;
out << "first mismatch at " << mismatch << " of " << expected.size();
Fail(name, stage, out.str());
}
};
auto convert_reference = [&](bool to_tiled, std::vector<uint8_t>* dst,
const std::vector<uint8_t>& src, const GpuTileInfo& info) {
TileBlockLayout block {};
Require(name, "reference layout",
TileGetBlockLayout(info.family, info.bytes_per_element, block),
"CPU reference rejected GPU tile info");
const u32 tiled_width = info.tiled_width != 0 ? info.tiled_width : info.pitch;
const u32 tiled_height = info.tiled_height != 0 ? info.tiled_height : info.height;
const uint64_t columns = (tiled_width + block.block_width - 1u) / block.block_width;
const uint64_t rows = (tiled_height + block.block_height - 1u) / block.block_height;
const uint64_t slice =
info.linear_slice_stride != 0
? info.linear_slice_stride
: static_cast<uint64_t>(info.pitch) * info.height * info.bytes_per_element;
for (u32 z = 0; z < info.depth; ++z) {
for (u32 y = 0; y < info.height; ++y) {
for (u32 x = 0; x < info.width; ++x) {
const u32 bx = info.tail ? 0 : x / block.block_width;
const u32 by = info.tail ? 0 : y / block.block_height;
const u32 bz = info.tail ? 0 : z / block.block_depth;
const u32 lx = info.tail ? x + info.tail_x : x % block.block_width;
const u32 ly = info.tail ? y + info.tail_y : y % block.block_height;
const u32 lz = z % block.block_depth;
u32 local = 0, block_xor = 0;
Require(name, "reference offset",
TileGetBlockOffset(block, lx, ly, lz, local) &&
TileGetBlockXor(block, bx, by, info.surface_z + bz, block_xor),
"CPU reference address lookup failed");
const uint64_t block_index =
static_cast<uint64_t>(bz) * columns * rows + by * columns + bx;
const uint64_t tiled = info.tiled_offset + block_index * block.block_size +
(local ^ block_xor);
const uint64_t linear =
info.linear_offset + static_cast<uint64_t>(z) * slice +
static_cast<uint64_t>(y) * info.pitch * info.bytes_per_element +
static_cast<uint64_t>(x) * info.bytes_per_element;
const uint64_t dst_offset = to_tiled ? tiled : linear;
const uint64_t src_offset = to_tiled ? linear : tiled;
Require(name, "reference range",
dst_offset + info.bytes_per_element <= dst->size() &&
src_offset + info.bytes_per_element <= src.size(),
"CPU reference address escaped storage");
std::memcpy(dst->data() + dst_offset, src.data() + src_offset,
info.bytes_per_element);
}
}
}
};
struct FamilyCase {
TileBlockFamily family;
u32 max_bpe;
};
constexpr FamilyCase families[] = {
{TileBlockFamily::Standard256B, 16}, {TileBlockFamily::Standard4KB, 16},
{TileBlockFamily::Standard4KB3D, 16}, {TileBlockFamily::Standard64KB, 16},
{TileBlockFamily::Standard64KB3D, 16}, {TileBlockFamily::Prt64KB, 16},
{TileBlockFamily::Prt64KB3D, 16}, {TileBlockFamily::RenderTarget64KB, 16},
{TileBlockFamily::Depth64KB, 8},
};
{
TileBlockLayout standard {}, prt {}, standard_3d {}, prt_3d {}, color {}, depth {};
u32 standard_offset = 0, prt_offset = 0, standard_3d_offset = 0, prt_3d_offset = 0,
color_z = 0, depth_z = 0;
bool fixed_addresses =
TileGetBlockLayout(TileBlockFamily::Standard64KB, 4, standard) &&
TileGetBlockLayout(TileBlockFamily::Prt64KB, 4, prt) &&
TileGetBlockLayout(TileBlockFamily::Standard64KB3D, 4, standard_3d) &&
TileGetBlockLayout(TileBlockFamily::Prt64KB3D, 4, prt_3d) &&
TileGetBlockLayout(TileBlockFamily::RenderTarget64KB, 4, color) &&
TileGetBlockLayout(TileBlockFamily::Depth64KB, 4, depth) &&
TileGetBlockOffset(standard, 64, 0, 0, standard_offset) &&
TileGetBlockOffset(prt, 64, 0, 0, prt_offset) &&
TileGetBlockOffset(standard_3d, 16, 0, 0, standard_3d_offset) &&
TileGetBlockOffset(prt_3d, 16, 0, 0, prt_3d_offset) &&
TileGetBlockXor(color, 0, 0, 1, color_z) &&
TileGetBlockXor(depth, 0, 0, 15, depth_z);
Require(name, "fixed address vectors",
fixed_addresses && standard_offset == 0x8000 && prt_offset == 0x8100 &&
standard_3d_offset == 0x8000 && prt_3d_offset == 0x8400 &&
standard_3d.block_width == 32 && standard_3d.block_height == 32 &&
standard_3d.block_depth == 16 && color_z == 0x800 && depth_z == 0xf00,
"a fixed block address changed");
constexpr u32 format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
constexpr u32 levels = 7;
TileSizeAlign total {};
TileSizeOffset mip[levels] {};
TilePaddedSize padded[levels] {};
TileGetTextureSize(format, 65, 33, 72, levels,
Prospero::GpuEnumValue(Prospero::TileMode::kStandard256B), &total,
mip, padded);
constexpr u32 offsets[levels] = {0x1a00, 0xb00, 0x500, 0x300, 0x200, 0x100, 0};
constexpr u32 sizes[levels] = {0x2d00, 0xf00, 0x600, 0x200, 0x100, 0x100, 0x100};
bool layout_matches = total.size == 0x4700 && total.align == 0x100 &&
padded[0].width == 72 && padded[0].height == 40;
for (u32 level = 0; level < levels; ++level) {
layout_matches &=
mip[level].offset == offsets[level] && mip[level].size == sizes[level];
}
Require(name, "fixed mip vector", layout_matches,
"the reverse-packed small-block mip layout changed");
}
u32 case_index = 0;
auto check_round_trip = [&](const char* stage, uint64_t tiled_size,
std::span<const GpuTileInfo> infos) {
uint64_t linear_size = 0;
for (const auto& info: infos) {
linear_size = std::max(linear_size, info.linear_offset + info.linear_size);
}
std::vector<uint8_t> tiled(tiled_size);
std::vector<uint8_t> cpu(linear_size, 0);
std::vector<uint8_t> gpu(linear_size, 0xab);
fill(&tiled, ++case_index);
for (const auto& info: infos) {
convert_reference(false, &cpu, tiled, info);
}
gpu_detile(tiled, &gpu, tiled_size, linear_size, infos);
compare((std::string(stage) + " detile bytes").c_str(), cpu, gpu);
std::vector<uint8_t> linear(linear_size);
std::vector<uint8_t> cpu_tiled(tiled_size, 0xab);
std::vector<uint8_t> gpu_tiled(tiled_size, 0xab);
fill(&linear, 0x280u + case_index);
for (const auto& info: infos) {
convert_reference(true, &cpu_tiled, linear, info);
}
gpu_tile(linear, &gpu_tiled, tiled_size, linear_size, infos);
compare((std::string(stage) + " tile bytes").c_str(), cpu_tiled, gpu_tiled);
};
for (const auto family: families) {
for (u32 bpe = 1; bpe <= family.max_bpe; bpe <<= 1u) {
TileBlockLayout block {};
Require(name, "block layout", TileGetBlockLayout(family.family, bpe, block),
"admitted family/BPE has no block layout");
const bool volume = block.block_depth > 1;
const u32 width = block.block_width * 3u + std::min(block.block_width, 3u);
const u32 height = block.block_height * 3u + std::min(block.block_height, 3u);
const u32 depth = volume ? block.block_depth + 1u : 1u;
const u32 pitch = block.block_width * 4u;
const uint64_t block_columns = (pitch + block.block_width - 1u) / block.block_width;
const uint64_t block_rows = (height + block.block_height - 1u) / block.block_height;
const uint64_t block_slices = (depth + block.block_depth - 1u) / block.block_depth;
const uint64_t storage_size =
block_columns * block_rows * block_slices * block.block_size;
const uint64_t slice_stride = static_cast<uint64_t>(pitch) * height * bpe;
std::vector<uint8_t> tiled(storage_size);
std::vector<uint8_t> cpu(storage_size, 0);
std::vector<uint8_t> gpu(storage_size, 0xab);
fill(&tiled, ++case_index);
GpuTileInfo info {};
info.family = block.family;
info.bytes_per_element = block.bytes_per_element;
info.linear_size = storage_size;
info.tiled_size = storage_size;
info.linear_slice_stride = volume ? slice_stride : 0;
info.width = width;
info.height = height;
info.depth = depth;
info.pitch = pitch;
info.surface_z = family.family == TileBlockFamily::RenderTarget64KB ||
family.family == TileBlockFamily::Depth64KB
? 3
: 0;
convert_reference(false, &cpu, tiled, info);
gpu_detile(tiled, &gpu, storage_size, storage_size,
std::span<const GpuTileInfo>(&info, 1));
const auto family_label = [&](const char* operation) {
std::ostringstream out;
out << operation << " family=" << static_cast<u32>(family.family)
<< " bpe=" << bpe;
return out.str();
};
compare(family_label("detile bytes").c_str(), cpu, gpu);
{
std::vector<uint8_t> linear(storage_size);
std::vector<uint8_t> cpu_tiled(storage_size, 0xab);
std::vector<uint8_t> gpu_tiled(storage_size, 0xab);
fill(&linear, 0x80u + case_index);
convert_reference(true, &cpu_tiled, linear, info);
gpu_tile(linear, &gpu_tiled, storage_size, storage_size,
std::span<const GpuTileInfo>(&info, 1));
compare(family_label("tile bytes").c_str(), cpu_tiled, gpu_tiled);
}
}
}
// Exercise the real texture-layout/info-building seam for every format
// admitted by each standard tile mode. Formats sharing a byte/block width
// intentionally share a shader, but this loop still validates their
// texel-to-element conversion (notably every BCn format).
struct StandardMode {
u32 tile;
TileBlockFamily family;
bool (*supported)(u32);
};
constexpr StandardMode standard_modes[] = {
{Prospero::GpuEnumValue(Prospero::TileMode::kStandard256B),
TileBlockFamily::Standard256B, TileIsStandard256BTextureSupported},
{Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB), TileBlockFamily::Standard4KB,
TileIsStandard4KBTextureSupported},
{Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB),
TileBlockFamily::Standard64KB, TileIsStandard64KBTextureSupported},
{Prospero::GpuEnumValue(Prospero::TileMode::kPrt), TileBlockFamily::Prt64KB,
TileIsStandard64KBTextureSupported},
};
u32 format_cases = 0;
for (u32 format = 1; format <= Prospero::GpuEnumValue(Prospero::BufferFormat::kBc7Srgb);
++format) {
// FMASK is synthesized as identity metadata by TextureUploadFmask; it is
// deliberately not a texel surface and must never enter the GPU tiler.
if (Prospero::IsFmaskTextureFormat(format)) {
continue;
}
for (const auto& mode: standard_modes) {
if (!mode.supported(format)) {
continue;
}
const u32 bpe = std::max(Prospero::NumBytesPerElement(format),
Prospero::BlockCompressedBytesPerBlock(format));
TileBlockLayout block {};
Require(name, "format block", TileGetBlockLayout(mode.family, bpe, block),
"CPU-supported format has no GPU family/BPE mapping");
constexpr u32 width = 67;
constexpr u32 height = 51;
const u32 pitch = TileGetTexturePitch(format, width, 1, mode.tile);
TileSizeAlign total {};
TileGetTextureSize(format, width, height, pitch, 1, mode.tile, &total, nullptr,
nullptr);
Require(name, "format size", total.size != 0,
"supported format has an empty layout");
const auto layout = TextureCalcUploadLayout(
format, width, height, 1, 1, pitch, mode.tile, total.size, false, false, name);
const auto regions =
TextureBuildImageCopies(layout, width, height, 1, 1, false, false);
std::vector<GpuTileInfo> infos;
if (!TextureBuildGpuTileInfos(total.size, regions, layout, format, 1, 1, infos)) {
std::ostringstream out;
out << "format=" << format << " tile=" << mode.tile << " size=" << total.size
<< " pitch=" << pitch;
Fail(name, "format infos", out.str());
}
Require(name, "format family",
infos.size() == 1 && infos[0].family == mode.family &&
infos[0].bytes_per_element == bpe,
"texture info selected the wrong shader family");
std::vector<uint8_t> tiled(total.size);
std::vector<uint8_t> cpu(total.size, 0);
std::vector<uint8_t> gpu(total.size, 0xab);
fill(&tiled, ++case_index);
convert_reference(false, &cpu, tiled, infos[0]);
gpu_detile(tiled, &gpu, total.size, total.size, infos);
compare("format bytes", cpu, gpu);
++format_cases;
}
}
Require(name, "format coverage", format_cases != 0,
"no CPU-supported standard formats were tested");
{
constexpr u32 format = Prospero::GpuEnumValue(Prospero::BufferFormat::kBc1UNorm);
constexpr u32 tile = Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB);
constexpr u32 width = 256, height = 256, levels = 9;
const u32 pitch = TileGetTexturePitch(format, width, levels, tile);
TileSizeAlign total {};
TileGetTextureSize(format, width, height, pitch, levels, tile, &total, nullptr,
nullptr);
const auto layout = TextureCalcUploadLayout(format, width, height, levels, 1, pitch,
tile, total.size, false, false, name);
const auto regions =
TextureBuildImageCopies(layout, width, height, 1, levels, false, false);
std::vector<GpuTileInfo> infos;
const bool built =
TextureBuildGpuTileInfos(total.size, regions, layout, format, 1, levels, infos);
uint64_t linear_size = 0;
for (const auto& info: infos) {
linear_size = std::max(linear_size, info.linear_offset + info.linear_size);
}
Require(name, "BC1 mip-tail capacities",
built && total.size == 0x10000 && layout.first_tail_level == 0 &&
linear_size == 0x15560 && linear_size > total.size,
"BC1 mip tail conflated tiled and linear capacities");
check_round_trip("BC1 mip tail", total.size, infos);
}
{
constexpr u32 format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
constexpr u32 tile = Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget);
constexpr u32 width = 129, height = 65, layers = 3;
const u32 pitch = TileGetTexturePitch(format, width, 1, tile);
TileSizeAlign total {};
TileGetTextureTotalSize(format, width, height, layers, pitch, 1, tile, false, total);
const auto layout = TextureCalcUploadLayout(format, width, height, 1, layers, pitch,
tile, total.size, true, false, name);
const auto regions =
TextureBuildImageCopies(layout, width, height, layers, 1, true, false);
std::vector<GpuTileInfo> infos;
const bool built =
TextureBuildGpuTileInfos(total.size, regions, layout, format, layers, 1, infos);
Require(name, "array infos",
built && infos.size() == layers && infos[0].surface_z == 0 &&
infos[1].surface_z == 1 && infos[2].surface_z == 2,
"array slices lost their absolute surface Z");
check_round_trip("array", total.size, infos);
}
for (const auto& mode: standard_modes) {
constexpr u32 format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
constexpr u32 levels = 2;
TileBlockLayout block {};
Require(name, "odd mip block", TileGetBlockLayout(mode.family, 4, block),
"odd multi-mip format has no block layout");
const u32 width = block.block_width * 2u + 1u;
const u32 height = block.block_height * 2u + 1u;
const u32 pitch = TileGetTexturePitch(format, width, levels, mode.tile);
TileSizeAlign total {};
TileGetTextureSize(format, width, height, pitch, levels, mode.tile, &total, nullptr,
nullptr);
const auto layout = TextureCalcUploadLayout(format, width, height, levels, 1, pitch,
mode.tile, total.size, false, false, name);
const auto regions =
TextureBuildImageCopies(layout, width, height, 1, levels, false, false);
std::vector<GpuTileInfo> infos;
Require(
name, "odd mip infos",
TextureBuildGpuTileInfos(total.size, regions, layout, format, 1, levels, infos) &&
infos.size() == 2 && infos[1].tiled_width >= infos[1].pitch &&
infos[1].tiled_height >= infos[1].height &&
(mode.family == TileBlockFamily::Standard256B ||
infos[1].tiled_height > infos[1].height),
"odd multi-mip physical stride collapsed to the active linear "
"extent");
check_round_trip("odd multi-mip", total.size, infos);
}
struct TailMode {
u32 tile;
TileBlockFamily family;
};
constexpr TailMode tail_modes[] = {
{Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB),
TileBlockFamily::Standard4KB},
{Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB),
TileBlockFamily::Standard64KB},
{Prospero::GpuEnumValue(Prospero::TileMode::kPrt), TileBlockFamily::Prt64KB},
{Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget),
TileBlockFamily::RenderTarget64KB},
{Prospero::GpuEnumValue(Prospero::TileMode::kDepth), TileBlockFamily::Depth64KB},
};
for (const auto& mode: tail_modes) {
constexpr u32 format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
constexpr u32 levels = 7;
TileBlockLayout block {};
Require(name, "2D tail block", TileGetBlockLayout(mode.family, 4, block),
"2D tail mode has no block layout");
const u32 width = block.block_width * 2u;
const u32 height = block.block_height * 2u;
const u32 pitch = TileGetTexturePitch(format, width, levels, mode.tile);
TileSizeAlign total {};
TileGetTextureSize(format, width, height, pitch, levels, mode.tile, &total, nullptr,
nullptr);
const auto layout = TextureCalcUploadLayout(format, width, height, levels, 1, pitch,
mode.tile, total.size, true, false, name);
const auto regions =
TextureBuildImageCopies(layout, width, height, 1, levels, false, false);
std::vector<GpuTileInfo> infos;
Require(name, "2D mip tail seam",
layout.first_tail_level == 2 &&
TextureBuildGpuTileInfos(total.size, regions, layout, format, 1, levels,
infos) &&
infos.size() == levels && !infos[0].tail && !infos[1].tail &&
std::all_of(infos.begin() + 2, infos.end(),
[](const auto& info) { return info.tail; }),
"2D mip chain lost its linear/tiled tail boundary");
check_round_trip("2D mip tail seam", total.size, infos);
}
{
constexpr u32 format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
constexpr u32 tile = Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB);
constexpr u32 width = 65;
constexpr u32 height = 129;
constexpr u32 depth = 17;
constexpr u32 levels = 2;
const u32 pitch = TileGetTexturePitch(format, width, levels, tile);
TileSizeAlign total {};
TileGetTextureTotalSize(format, width, height, depth, pitch, levels, tile, true, total);
const auto layout = TextureCalcUploadLayout(format, width, height, levels, depth, pitch,
tile, total.size, false, true, name);
const auto regions =
TextureBuildImageCopies(layout, width, height, depth, levels, false, true);
std::vector<GpuTileInfo> infos;
const bool built =
TextureBuildGpuTileInfos(total.size, regions, layout, format, depth, levels, infos);
Require(name, "3D mip infos",
regions.size() == depth + (depth >> 1u) && built && infos.size() == 4 &&
infos[0].depth == 8 && infos[1].depth == 8 && infos[2].depth == 1 &&
infos[3].depth == 8 && infos[0].tiled_offset == 0x19000 &&
infos[1].tiled_offset == 0x83000 && infos[2].tiled_offset == 0xed000 &&
infos[3].tiled_offset == 0 && infos[3].pitch == 32 &&
infos[3].height == 64 && infos[3].tiled_width == 40 &&
infos[3].tiled_height == 80,
"Standard4KB3D mip depth, packing, or physical stride changed");
check_round_trip("3D mip", total.size, infos);
}
{
constexpr u32 format = Prospero::GpuEnumValue(Prospero::BufferFormat::kBc1UNorm);
constexpr u32 tile = Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB);
constexpr u32 width = 65;
constexpr u32 height = 129;
constexpr u32 depth = 17;
constexpr u32 levels = 2;
const u32 pitch = TileGetTexturePitch(format, width, levels, tile);
TileSizeAlign total {};
TileGetTextureTotalSize(format, width, height, depth, pitch, levels, tile, true, total);
const auto layout = TextureCalcUploadLayout(format, width, height, levels, depth, pitch,
tile, total.size, false, true, name);
const auto regions =
TextureBuildImageCopies(layout, width, height, depth, levels, false, true);
std::vector<GpuTileInfo> infos;
Require(name, "3D BC mip infos",
TextureBuildGpuTileInfos(total.size, regions, layout, format, depth, levels,
infos) &&
infos.size() == 4 && infos[3].pitch == 8 && infos[3].height == 16 &&
infos[3].tiled_width == 16 && infos[3].tiled_height == 24,
"block-compressed 3D mip lost its physical row or slice stride");
check_round_trip("3D BC mip", total.size, infos);
}
{
constexpr u32 format = Prospero::GpuEnumValue(Prospero::BufferFormat::kBc3UNorm);
constexpr u32 tile = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
constexpr u32 width = 8, height = 8, levels = 4;
const u32 pitch = TileGetTexturePitch(format, width, levels, tile);
TileSizeAlign total {};
TileGetTextureSize(format, width, height, pitch, levels, tile, &total, nullptr,
nullptr);
const auto layout = TextureCalcUploadLayout(format, width, height, levels, 1, pitch,
tile, total.size, false, false, name);
const auto regions =
TextureBuildImageCopies(layout, width, height, 1, levels, false, false);
Require(name, "linear BC native regions",
regions.size() == levels &&
std::all_of(regions.begin(), regions.end(),
[](const auto& region) {
return region.bufferRowLength >= region.imageExtent.width &&
region.bufferImageHeight >=
region.imageExtent.height &&
region.bufferRowLength % 4 == 0 &&
region.bufferImageHeight % 4 == 0;
}),
"linear BC mip tails emitted invalid Vulkan copy strides");
}
struct VolumeModeCase {
u32 tile;
TileBlockFamily family;
u32 format;
};
constexpr VolumeModeCase volume_modes[] = {
{Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB),
TileBlockFamily::Standard64KB3D,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float)},
{Prospero::GpuEnumValue(Prospero::TileMode::kPrt), TileBlockFamily::Prt64KB3D,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float)},
{Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget),
TileBlockFamily::RenderTarget64KB,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float)},
{Prospero::GpuEnumValue(Prospero::TileMode::kDepth), TileBlockFamily::Depth64KB,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float)},
{Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB),
TileBlockFamily::Standard64KB3D,
Prospero::GpuEnumValue(Prospero::BufferFormat::kBc1UNorm)},
{Prospero::GpuEnumValue(Prospero::TileMode::kPrt), TileBlockFamily::Prt64KB3D,
Prospero::GpuEnumValue(Prospero::BufferFormat::kBc3UNorm)},
};
for (const auto test: volume_modes) {
constexpr u32 width = 65, height = 33, depth = 37, levels = 6;
const u32 pitch = TileGetTexturePitch(test.format, width, levels, test.tile);
TileSizeAlign total {};
TileGetTextureTotalSize(test.format, width, height, depth, pitch, levels, test.tile,
true, total);
const auto layout =
TextureCalcUploadLayout(test.format, width, height, levels, depth, pitch, test.tile,
total.size, true, true, name);
const auto regions =
TextureBuildImageCopies(layout, width, height, depth, levels, false, true);
std::vector<GpuTileInfo> infos;
const bool built = TextureBuildGpuTileInfos(total.size, regions, layout, test.format,
depth, levels, infos);
const bool uses_z = test.family == TileBlockFamily::RenderTarget64KB ||
test.family == TileBlockFamily::Depth64KB;
Require(
name, "volume family infos",
built && !infos.empty() &&
std::all_of(infos.begin(), infos.end(),
[&](const auto& info) { return info.family == test.family; }) &&
(!uses_z || std::any_of(infos.begin(), infos.end(),
[](const auto& info) { return info.surface_z != 0; })),
"volume mode selected the wrong family or lost its surface Z");
check_round_trip("volume family", total.size, infos);
}
struct VolumeTailCase {
u32 format;
u32 bytes;
};
constexpr VolumeTailCase volume_tails[] = {
{Prospero::GpuEnumValue(Prospero::BufferFormat::k8UNorm), 1},
{Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm), 2},
{Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float), 4},
{Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16_16_16Float), 8},
{Prospero::GpuEnumValue(Prospero::BufferFormat::k32_32_32_32Float), 16},
{Prospero::GpuEnumValue(Prospero::BufferFormat::kBc1UNorm), 8},
{Prospero::GpuEnumValue(Prospero::BufferFormat::kBc3UNorm), 16},
};
constexpr u32 volume_tail_xy[5][5][2] = {
{{0, 8}, {8, 4}, {8, 0}, {0, 4}, {0, 0}}, {{0, 8}, {4, 4}, {4, 0}, {0, 4}, {0, 0}},
{{0, 8}, {4, 4}, {4, 0}, {0, 4}, {0, 0}}, {{0, 4}, {4, 2}, {4, 0}, {0, 2}, {0, 0}},
{{0, 4}, {2, 2}, {2, 0}, {0, 2}, {0, 0}},
};
for (const auto& tail: volume_tails) {
constexpr u32 tile = Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB);
constexpr u32 levels = 5;
TileBlockLayout block {};
Require(name, "3D tail block",
TileGetBlockLayout(TileBlockFamily::Standard4KB3D, tail.bytes, block),
"Standard4KB3D tail format has no block layout");
const bool compressed = Prospero::BlockCompressedBytesPerBlock(tail.format) != 0;
const u32 width = block.block_width * (compressed ? 4u : 1u);
const u32 height = block.block_height / 2u * (compressed ? 4u : 1u);
const u32 depth = block.block_depth + 1u;
const u32 pitch = TileGetTexturePitch(tail.format, width, levels, tile);
TileSizeAlign total {};
TileGetTextureTotalSize(tail.format, width, height, depth, pitch, levels, tile, true,
total);
const auto layout = TextureCalcUploadLayout(tail.format, width, height, levels, depth,
pitch, tile, total.size, false, true, name);
const auto regions =
TextureBuildImageCopies(layout, width, height, depth, levels, false, true);
std::vector<GpuTileInfo> infos;
bool valid =
total.size == 8192 &&
regions.size() == depth + std::max(depth >> 1u, 1u) + std::max(depth >> 2u, 1u) +
std::max(depth >> 3u, 1u) + std::max(depth >> 4u, 1u) &&
TextureBuildGpuTileInfos(total.size, regions, layout, tail.format, depth, levels,
infos) &&
infos.size() == 6;
const u32 table = std::countr_zero(tail.bytes);
for (u32 level = 0; level < levels && valid; level++) {
const auto& info = infos[level == 0 ? 0 : level + 1];
valid &= info.tail && info.tail_x == volume_tail_xy[table][level][0] &&
info.tail_y == volume_tail_xy[table][level][1] && info.tiled_offset == 0;
}
if (valid) {
valid = infos[1].tail && infos[1].tail_x == volume_tail_xy[table][0][0] &&
infos[1].tail_y == volume_tail_xy[table][0][1] &&
infos[1].tiled_offset == 4096;
}
Require(name, "3D mip tail infos", valid,
"Standard4KB3D mip tail coordinates or block-slice packing changed");
check_round_trip("3D mip tail", total.size, infos);
}
for (const auto family:
{TileBlockFamily::Standard4KB, TileBlockFamily::Standard64KB, TileBlockFamily::Prt64KB,
TileBlockFamily::RenderTarget64KB, TileBlockFamily::Depth64KB}) {
for (u32 bpe = 1; bpe <= 16; bpe <<= 1u) {
if (family == TileBlockFamily::Depth64KB && bpe == 16) continue;
TileBlockLayout block {};
Require(name, "tail layout", TileGetBlockLayout(family, bpe, block),
"tail family/BPE has no block layout");
const u32 width = std::max(block.block_width / 4u, 1u);
const u32 height = std::max(block.block_height / 4u, 1u);
const u32 x = block.block_width / 2u;
const u32 y = block.block_height / 2u;
const u32 pitch = width;
const uint64_t linear_size = static_cast<uint64_t>(pitch) * height * bpe;
std::vector<uint8_t> tiled(block.block_size);
std::vector<uint8_t> cpu(linear_size, 0xcd);
std::vector<uint8_t> gpu(linear_size, 0xab);
fill(&tiled, ++case_index);
GpuTileInfo info {};
info.family = block.family;
info.bytes_per_element = block.bytes_per_element;
info.linear_size = linear_size;
info.tiled_size = block.block_size;
info.width = width;
info.height = height;
info.pitch = pitch;
info.tail = true;
info.tail_x = x;
info.tail_y = y;
info.surface_z = family == TileBlockFamily::RenderTarget64KB ||
family == TileBlockFamily::Depth64KB
? 2
: 0;
convert_reference(false, &cpu, tiled, info);
gpu_detile(tiled, &gpu, block.block_size, linear_size,
std::span<const GpuTileInfo>(&info, 1));
compare("tail bytes", cpu, gpu);
std::vector<uint8_t> linear(linear_size);
std::vector<uint8_t> cpu_tiled(block.block_size, 0xab);
std::vector<uint8_t> gpu_tiled(block.block_size, 0xab);
fill(&linear, 0x400u + case_index);
convert_reference(true, &cpu_tiled, linear, info);
gpu_tile(linear, &gpu_tiled, block.block_size, linear_size,
std::span<const GpuTileInfo>(&info, 1));
compare("tail tile bytes", cpu_tiled, gpu_tiled);
}
}
TileBlockLayout small_block {};
Require(name, "small layout",
TileGetBlockLayout(TileBlockFamily::Standard256B, 4, small_block),
"small fixture layout is unavailable");
std::vector<uint8_t> small_input(small_block.block_size);
std::vector<uint8_t> small_expected(small_block.block_size, 0);
std::vector<uint8_t> small_output(small_block.block_size, 0xab);
fill(&small_input, 0xee);
GpuTileInfo small_info {};
small_info.family = small_block.family;
small_info.bytes_per_element = small_block.bytes_per_element;
small_info.linear_size = small_output.size();
small_info.tiled_size = small_input.size();
small_info.width = 1;
small_info.height = 1;
small_info.pitch = small_block.block_width;
convert_reference(false, &small_expected, small_input, small_info);
gpu_detile(small_input, &small_output, small_input.size(), small_output.size(),
std::span<const GpuTileInfo>(&small_info, 1));
compare("small detile", small_expected, small_output);
std::fill(small_output.begin(), small_output.end(), 0xab);
gpu_detile(small_input, &small_output, small_input.size(), small_output.size(),
std::span<const GpuTileInfo>(&small_info, 1));
compare("scheduler-owned reuse", small_expected, small_output);
constexpr u32 volume_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt);
constexpr u32 volume_tile = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
constexpr u32 volume_width = 8, volume_height = 4, volume_depth = 5;
constexpr u32 volume_levels = 3;
const u32 volume_pitch =
TileGetTexturePitch(volume_format, volume_width, volume_levels, volume_tile);
TileSizeAlign volume_size {};
TileGetTextureTotalSize(volume_format, volume_width, volume_height, volume_depth,
volume_pitch, volume_levels, volume_tile, true, volume_size);
const auto volume_layout = TextureCalcUploadLayout(
volume_format, volume_width, volume_height, volume_levels, volume_depth, volume_pitch,
volume_tile, volume_size.size, true, true, name);
const auto volume_copies = TextureBuildImageCopies(
volume_layout, volume_width, volume_height, volume_depth, volume_levels, false, true);
std::vector<u32> volume_source(volume_size.size / sizeof(u32), 0);
std::vector<std::pair<size_t, u32>> volume_probes;
for (const auto& copy: volume_copies) {
for (u32 y = 0; y < copy.imageExtent.height; y++) {
for (u32 x = 0; x < copy.imageExtent.width; x++) {
const auto index =
(copy.bufferOffset +
(static_cast<uint64_t>(y) * copy.bufferRowLength + x) * sizeof(u32)) /
sizeof(u32);
const u32 value = 0xa0000000u | (copy.imageSubresource.mipLevel << 24u) |
(static_cast<u32>(copy.imageOffset.z) << 16u) | (y << 8u) | x;
Require(name, "linear volume native bounds", index < volume_source.size(),
"linear volume copy escaped its padded guest layout");
volume_source[index] = value;
volume_probes.emplace_back(static_cast<size_t>(index), value);
}
}
}
auto volume_upload = CreateHostBuffer(name, volume_size.size,
vk::BufferUsageFlagBits::eTransferSrc, volume_source);
auto volume_download =
CreateHostBuffer(name, volume_size.size, vk::BufferUsageFlagBits::eTransferDst,
std::vector<u32>(volume_source.size(), 0));
ImageInfo volume_info {};
volume_info.data = {0x10000, volume_size.size};
volume_info.pixel_format = vk::Format::eR32Uint;
volume_info.guest_format = volume_format;
volume_info.type = Prospero::ImageType::kColor3D;
volume_info.extent = {volume_width, volume_height, volume_depth};
volume_info.resources = {volume_levels, 1};
volume_info.pitch = volume_pitch;
volume_info.bytes_per_block = sizeof(u32);
volume_info.tile_mode = volume_tile;
for (u32 level = 0; level < volume_levels; level++) {
volume_info.mip_layout[level] = {
volume_layout.level_sizes[level].offset, volume_layout.level_sizes[level].size,
volume_layout.padded_sizes[level].width, volume_layout.padded_sizes[level].height};
}
Libs::Graphics::Image volume_image(m_runtime_context, scheduler, volume_info);
volume_image.Upload(volume_copies, volume_upload.buffer, 0, volume_size.size);
volume_image.Download(volume_copies, volume_download.buffer, 0, volume_size.size);
scheduler.Finish();
const auto volume_observed = ReadBuffer(name, volume_download, volume_source.size());
Require(name, "linear volume native content",
std::ranges::all_of(volume_probes,
[&](const auto& probe) {
return volume_observed[probe.first] == probe.second;
}),
"native upload/download did not preserve padded 3D mip rows");
DestroyBuffer(&volume_download);
DestroyBuffer(&volume_upload);
std::printf("[gpu] %-32s ok (%u cases, %u format/mode pairs)\n", name, case_index,
format_cases);
}
private:
RenderContext& Renderer() {
EXIT_IF(m_renderer == nullptr);
return *m_renderer;
}
void EnsureRuntimeContext() {
if (m_runtime_context.allocator != nullptr) {
return;
}
m_runtime_context.instance = m_instance;
m_runtime_context.physical_device = m_physical_device;
m_runtime_context.device = m_device;
m_physical_device.getProperties(&m_runtime_context.physical_device_properties);
m_runtime_context.physical_device_memory_properties = m_memory_properties;
m_runtime_context.queue_family = m_queue_family;
m_runtime_context.queue = m_queue;
VmaVulkanFunctions functions {};
functions.vkGetInstanceProcAddr = VULKAN_HPP_DEFAULT_DISPATCHER.vkGetInstanceProcAddr;
functions.vkGetDeviceProcAddr = VULKAN_HPP_DEFAULT_DISPATCHER.vkGetDeviceProcAddr;
VmaAllocatorCreateInfo allocator_info {};
allocator_info.instance = m_instance;
allocator_info.physicalDevice = m_physical_device;
allocator_info.device = m_device;
allocator_info.pVulkanFunctions = &functions;
allocator_info.vulkanApiVersion = VK_API_VERSION_1_3;
RequireVk("VulkanHarness", "runtime context",
static_cast<vk::Result>(
vmaCreateAllocator(&allocator_info, &m_runtime_context.allocator)),
"vmaCreateAllocator");
m_renderer = std::make_unique<RenderContext>(m_runtime_context);
}
void Init() {
static vk::detail::DynamicLoader loader;
const auto get_instance_proc_addr =
loader.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr");
Require("VulkanHarness", "dispatch", get_instance_proc_addr != nullptr,
"could not load the Vulkan loader");
VULKAN_HPP_DEFAULT_DISPATCHER.init(get_instance_proc_addr);
vk::ApplicationInfo app {};
app.sType = vk::StructureType::eApplicationInfo;
app.pApplicationName = "ShaderRecompilerComputeTests";
app.apiVersion = VK_API_VERSION_1_3;
vk::InstanceCreateInfo instance_info {};
instance_info.sType = vk::StructureType::eInstanceCreateInfo;
instance_info.pApplicationInfo = &app;
RequireVk("VulkanHarness", "dispatch",
vk::createInstance(&instance_info, nullptr, &m_instance), "vkCreateInstance");
VULKAN_HPP_DEFAULT_DISPATCHER.init(m_instance);
u32 physical_count = 0;
RequireVk("VulkanHarness", "dispatch",
m_instance.enumeratePhysicalDevices(&physical_count, nullptr),
"vkEnumeratePhysicalDevices");
Require("VulkanHarness", "dispatch", physical_count != 0, "no Vulkan physical devices");
std::vector<vk::PhysicalDevice> physical_devices(physical_count);
RequireVk("VulkanHarness", "dispatch",
m_instance.enumeratePhysicalDevices(&physical_count, physical_devices.data()),
"vkEnumeratePhysicalDevices");
for (auto physical: physical_devices) {
u32 queue_count = 0;
physical.getQueueFamilyProperties(&queue_count, nullptr);
std::vector<vk::QueueFamilyProperties> queues(queue_count);
physical.getQueueFamilyProperties(&queue_count, queues.data());
for (u32 i = 0; i < queue_count; i++) {
if ((queues[i].queueFlags &
(vk::QueueFlagBits::eCompute | vk::QueueFlagBits::eGraphics)) ==
(vk::QueueFlagBits::eCompute | vk::QueueFlagBits::eGraphics)) {
m_physical_device = physical;
m_queue_family = i;
break;
}
}
if (m_physical_device != nullptr) {
break;
}
}
Require("VulkanHarness", "dispatch", m_physical_device != nullptr,
"no Vulkan graphics+compute queue family");
m_physical_device.getMemoryProperties(&m_memory_properties);
vk::PhysicalDeviceFeatures available_features {};
m_physical_device.getFeatures(&available_features);
vk::PhysicalDeviceVulkan12Features available_features12 {};
available_features12.sType = vk::StructureType::ePhysicalDeviceVulkan12Features;
vk::PhysicalDeviceVulkan13Features available_features13 {};
available_features13.sType = vk::StructureType::ePhysicalDeviceVulkan13Features;
available_features13.pNext = &available_features12;
vk::PhysicalDeviceFeatures2 available_features2 {};
available_features2.sType = vk::StructureType::ePhysicalDeviceFeatures2;
available_features2.pNext = &available_features13;
m_physical_device.getFeatures2(&available_features2);
Require("VulkanHarness", "dispatch",
available_features.shaderStorageImageWriteWithoutFormat == true,
"shaderStorageImageWriteWithoutFormat is not supported");
Require("VulkanHarness", "dispatch",
available_features.shaderStorageImageReadWithoutFormat == true,
"shaderStorageImageReadWithoutFormat is not supported");
Require("VulkanHarness", "dispatch", available_features12.timelineSemaphore == true,
"timeline semaphores are not supported");
Require("VulkanHarness", "dispatch", available_features13.dynamicRendering == true,
"dynamic rendering is not supported");
Require("VulkanHarness", "dispatch", available_features13.synchronization2 == true,
"synchronization2 is not supported");
Require("VulkanHarness", "dispatch", available_features.sampleRateShading == true,
"sample-rate shading is not supported");
float priority = 1.0f;
vk::DeviceQueueCreateInfo queue_info {};
queue_info.sType = vk::StructureType::eDeviceQueueCreateInfo;
queue_info.queueFamilyIndex = m_queue_family;
queue_info.queueCount = 1;
queue_info.pQueuePriorities = &priority;
vk::DeviceCreateInfo device_info {};
device_info.sType = vk::StructureType::eDeviceCreateInfo;
device_info.queueCreateInfoCount = 1;
device_info.pQueueCreateInfos = &queue_info;
vk::PhysicalDeviceVulkan12Features device_features12 {};
device_features12.sType = vk::StructureType::ePhysicalDeviceVulkan12Features;
device_features12.timelineSemaphore = true;
vk::PhysicalDeviceVulkan13Features device_features13 {};
device_features13.sType = vk::StructureType::ePhysicalDeviceVulkan13Features;
device_features13.pNext = &device_features12;
device_features13.dynamicRendering = true;
device_features13.synchronization2 = true;
device_info.pNext = &device_features13;
vk::PhysicalDeviceFeatures device_features {};
device_features.shaderStorageImageWriteWithoutFormat = true;
device_features.shaderStorageImageReadWithoutFormat = true;
device_features.sampleRateShading = true;
device_info.pEnabledFeatures = &device_features;
constexpr const char* device_extensions[] = {VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME};
device_info.enabledExtensionCount = std::size(device_extensions);
device_info.ppEnabledExtensionNames = device_extensions;
RequireVk("VulkanHarness", "dispatch",
m_physical_device.createDevice(&device_info, nullptr, &m_device),
"vkCreateDevice");
VULKAN_HPP_DEFAULT_DISPATCHER.init(m_device);
m_device.getQueue(m_queue_family, 0, &m_queue);
vk::CommandPoolCreateInfo pool_info {};
pool_info.sType = vk::StructureType::eCommandPoolCreateInfo;
pool_info.queueFamilyIndex = m_queue_family;
pool_info.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
RequireVk("VulkanHarness", "dispatch",
m_device.createCommandPool(&pool_info, nullptr, &m_command_pool),
"vkCreateCommandPool");
}
void Destroy() {
if (m_device != nullptr) {
RequireVulkanSuccess(m_device.waitIdle(), "vkDeviceWaitIdle");
if (m_runtime_context.allocator != nullptr) {
m_renderer.reset();
vmaDestroyAllocator(m_runtime_context.allocator);
m_runtime_context.allocator = nullptr;
}
if (m_command_pool != nullptr) {
m_device.destroyCommandPool(m_command_pool, nullptr);
}
m_device.destroy(nullptr);
}
if (m_instance != nullptr) {
m_instance.destroy(nullptr);
}
}
bool FindMemoryType(u32 type_bits, vk::MemoryPropertyFlags required, u32* index) const {
for (u32 i = 0; i < m_memory_properties.memoryTypeCount; i++) {
if ((type_bits & (1u << i)) == 0) {
continue;
}
if ((m_memory_properties.memoryTypes[i].propertyFlags & required) == required) {
*index = i;
return true;
}
}
return false;
}
static vk::AccessFlags AccessForLayout(vk::ImageLayout layout) {
switch (layout) {
case vk::ImageLayout::eTransferDstOptimal: return vk::AccessFlagBits::eTransferWrite;
case vk::ImageLayout::eTransferSrcOptimal: return vk::AccessFlagBits::eTransferRead;
case vk::ImageLayout::eShaderReadOnlyOptimal: return vk::AccessFlagBits::eShaderRead;
case vk::ImageLayout::eGeneral:
return vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
default: return {};
}
}
vk::CommandBuffer BeginCommands(const char* shader_name, const char* stage) {
vk::CommandBufferAllocateInfo cmd_alloc {};
cmd_alloc.sType = vk::StructureType::eCommandBufferAllocateInfo;
cmd_alloc.commandPool = m_command_pool;
cmd_alloc.level = vk::CommandBufferLevel::ePrimary;
cmd_alloc.commandBufferCount = 1;
vk::CommandBuffer cmd = nullptr;
RequireVk(shader_name, stage, m_device.allocateCommandBuffers(&cmd_alloc, &cmd),
"vkAllocateCommandBuffers");
vk::CommandBufferBeginInfo begin {};
begin.sType = vk::StructureType::eCommandBufferBeginInfo;
begin.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
RequireVk(shader_name, stage, cmd.begin(&begin), "vkBeginCommandBuffer");
return cmd;
}
void EndSubmitAndFree(const char* shader_name, const char* stage, vk::CommandBuffer cmd) {
RequireVk(shader_name, stage, cmd.end(), "vkEndCommandBuffer");
vk::FenceCreateInfo fence_info {};
fence_info.sType = vk::StructureType::eFenceCreateInfo;
vk::Fence fence = nullptr;
RequireVk(shader_name, stage, m_device.createFence(&fence_info, nullptr, &fence),
"vkCreateFence");
vk::SubmitInfo submit {};
submit.sType = vk::StructureType::eSubmitInfo;
submit.commandBufferCount = 1;
submit.pCommandBuffers = &cmd;
RequireVk(shader_name, stage, m_queue.submit(1, &submit, fence), "vkQueueSubmit");
RequireVk(shader_name, stage, m_device.waitForFences(1, &fence, true, UINT64_MAX),
"vkWaitForFences");
m_device.destroyFence(fence, nullptr);
m_device.freeCommandBuffers(m_command_pool, 1, &cmd);
}
void AddImageBarrier(vk::CommandBuffer cmd, vk::Image image, vk::ImageLayout old_layout,
vk::ImageLayout new_layout, vk::PipelineStageFlags src_stage,
vk::PipelineStageFlags dst_stage, vk::AccessFlags src_access,
vk::AccessFlags dst_access, u32 mip_levels = 1, u32 layers = 1) {
vk::ImageMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eImageMemoryBarrier;
barrier.srcAccessMask = src_access;
barrier.dstAccessMask = dst_access;
barrier.oldLayout = old_layout;
barrier.newLayout = new_layout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = mip_levels;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = layers;
cmd.pipelineBarrier(src_stage, dst_stage, {}, 0, nullptr, 0, nullptr, 1, &barrier);
}
void TransitionImage(const char* shader_name, Image* image, vk::ImageLayout new_layout,
vk::PipelineStageFlags src_stage, vk::PipelineStageFlags dst_stage,
vk::AccessFlags src_access, vk::AccessFlags dst_access) {
vk::CommandBuffer cmd = BeginCommands(shader_name, "dispatch");
AddImageBarrier(cmd, image->image, image->layout, new_layout, src_stage, dst_stage,
src_access, dst_access, image->mip_levels, image->layers);
EndSubmitAndFree(shader_name, "dispatch", cmd);
image->layout = new_layout;
}
void UploadImage(const char* shader_name, Image* image, vk::Buffer staging,
vk::ImageLayout final_layout) {
UploadImageMips(shader_name, image, staging, final_layout);
}
void UploadImageMips(const char* shader_name, Image* image, vk::Buffer staging,
vk::ImageLayout final_layout) {
vk::CommandBuffer cmd = BeginCommands(shader_name, "dispatch");
AddImageBarrier(cmd, image->image, vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal, vk::PipelineStageFlagBits::eTopOfPipe,
vk::PipelineStageFlagBits::eTransfer, {},
vk::AccessFlagBits::eTransferWrite, image->mip_levels, image->layers);
std::vector<vk::BufferImageCopy> copies;
copies.reserve(image->mip_levels);
vk::DeviceSize offset = 0;
for (u32 level = 0; level < image->mip_levels; level++) {
vk::BufferImageCopy copy {};
copy.bufferOffset = offset;
copy.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
copy.imageSubresource.mipLevel = level;
copy.imageSubresource.baseArrayLayer = 0;
copy.imageSubresource.layerCount = image->layers;
copy.imageExtent.width = MipExtent(image->width, level);
copy.imageExtent.height = MipExtent(image->height, level);
copy.imageExtent.depth = 1;
copies.push_back(copy);
offset += static_cast<vk::DeviceSize>(ImageMipDwordCount(image->width, image->height,
image->dwords_per_pixel, level,
image->layers) *
sizeof(u32));
}
cmd.copyBufferToImage(staging, image->image, vk::ImageLayout::eTransferDstOptimal,
static_cast<u32>(copies.size()), copies.data());
AddImageBarrier(cmd, image->image, vk::ImageLayout::eTransferDstOptimal, final_layout,
vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eComputeShader,
vk::AccessFlagBits::eTransferWrite, AccessForLayout(final_layout),
image->mip_levels, image->layers);
EndSubmitAndFree(shader_name, "dispatch", cmd);
image->layout = final_layout;
}
Buffer CreateHostBuffer(const char* shader_name, vk::DeviceSize size,
vk::BufferUsageFlags usage, const std::vector<u32>& contents) {
Buffer ret;
ret.size = std::max<vk::DeviceSize>(size, sizeof(u32));
vk::BufferCreateInfo buffer_info {};
buffer_info.sType = vk::StructureType::eBufferCreateInfo;
buffer_info.size = ret.size;
buffer_info.usage = usage;
buffer_info.sharingMode = vk::SharingMode::eExclusive;
RequireVk(shader_name, "dispatch",
m_device.createBuffer(&buffer_info, nullptr, &ret.buffer), "vkCreateBuffer");
vk::MemoryRequirements req {};
m_device.getBufferMemoryRequirements(ret.buffer, &req);
u32 memory_type = 0;
ret.coherent = FindMemoryType(req.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent,
&memory_type);
if (!ret.coherent) {
Require(shader_name, "dispatch",
FindMemoryType(req.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible,
&memory_type),
"no host-visible memory type for staging buffer");
}
vk::MemoryAllocateInfo alloc {};
alloc.sType = vk::StructureType::eMemoryAllocateInfo;
alloc.allocationSize = req.size;
alloc.memoryTypeIndex = memory_type;
RequireVk(shader_name, "dispatch", m_device.allocateMemory(&alloc, nullptr, &ret.memory),
"vkAllocateMemory");
RequireVk(shader_name, "dispatch", m_device.bindBufferMemory(ret.buffer, ret.memory, 0),
"vkBindBufferMemory");
if (!contents.empty()) {
WriteBuffer(shader_name, ret, contents);
}
return ret;
}
void WriteBuffer(const char* shader_name, const Buffer& buffer,
const std::vector<u32>& contents) {
void* data = nullptr;
RequireVk(shader_name, "dispatch",
m_device.mapMemory(buffer.memory, 0, buffer.size, {}, &data), "vkMapMemory");
std::memcpy(data, contents.data(), contents.size() * sizeof(u32));
if (!buffer.coherent) {
vk::MappedMemoryRange range {};
range.sType = vk::StructureType::eMappedMemoryRange;
range.memory = buffer.memory;
range.offset = 0;
range.size = VK_WHOLE_SIZE;
RequireVk(shader_name, "dispatch", m_device.flushMappedMemoryRanges(1, &range),
"vkFlushMappedMemoryRanges");
}
m_device.unmapMemory(buffer.memory);
}
vk::Instance m_instance = nullptr;
vk::PhysicalDevice m_physical_device = nullptr;
vk::Device m_device = nullptr;
vk::Queue m_queue = nullptr;
vk::CommandPool m_command_pool = nullptr;
u32 m_queue_family = 0;
vk::PhysicalDeviceMemoryProperties m_memory_properties {};
GraphicContext m_runtime_context {};
std::unique_ptr<RenderContext> m_renderer;
};
void CompareWords(const TestCase& test, const char* stage, const std::vector<u32>& expected,
const std::vector<u32>& actual) {
if (actual == expected) {
return;
}
std::ostringstream out;
out << "expected [";
for (size_t i = 0; i < expected.size(); i++) {
out << (i == 0 ? "" : ", ") << Hex(expected[i]);
}
out << "] actual [";
for (size_t i = 0; i < actual.size(); i++) {
out << (i == 0 ? "" : ", ") << Hex(actual[i]);
}
out << "]";
Fail(test.name, stage, out.str());
}
void CompareGraphicsWords(const GraphicsCase& test, const std::vector<u32>& actual) {
if (actual == test.expected_pixel) {
return;
}
std::ostringstream out;
out << "expected [";
for (size_t i = 0; i < test.expected_pixel.size(); i++) {
out << (i == 0 ? "" : ", ") << Hex(test.expected_pixel[i]);
}
out << "] actual [";
for (size_t i = 0; i < actual.size(); i++) {
out << (i == 0 ? "" : ", ") << Hex(actual[i]);
}
out << "]";
Fail(test.name, "graphics readback", out.str());
}
void RunCase(VulkanHarness* vulkan, const TestCase& test) {
auto compiled = CompileCase(test);
if (test.image_descriptor_swizzle != DstSel(4, 5, 6, 7)) {
Require(test.name, "resource specialization",
!compiled.program.info.images.empty() &&
compiled.program.info.images[0].storage_swizzle ==
test.image_descriptor_swizzle,
"storage image descriptor swizzle did not reach the specialized "
"program");
}
if (test.compile_only) {
std::printf("[compute] %-32s ok\n", test.name);
return;
}
const auto dwords =
std::max<size_t>({test.initial.size(), test.expected.size(), static_cast<size_t>(1)});
auto buffer = vulkan->CreateStorageBuffer(test.name, test.initial, dwords);
using Kind = ShaderRecompiler::IR::DescriptorBindingKind;
auto Has = [&](Kind kind) {
return ShaderRecompiler::IR::FindBinding(compiled.program.bindings, kind) != nullptr;
};
VulkanHarness::Image sampled_image;
VulkanHarness::Image storage_image;
VulkanHarness::Image storage_image_uint;
VulkanHarness::Buffer gds_buffer;
vk::Sampler sampler = nullptr;
const bool needs_sampled_image = Has(Kind::Sampled1D) || Has(Kind::Sampled1DArray) ||
Has(Kind::Sampled2D) || Has(Kind::Sampled2DArray) ||
Has(Kind::Sampled3D) || Has(Kind::SampledUint2D) ||
Has(Kind::SampledUint1D) || Has(Kind::SampledUint1DArray) ||
Has(Kind::SampledUint2DArray) || Has(Kind::SampledUint3D);
const bool needs_storage_image = Has(Kind::Storage1D) || Has(Kind::Storage1DArray) ||
Has(Kind::Storage2D) || Has(Kind::Storage2DArray) ||
Has(Kind::Storage3D) || Has(Kind::StorageUint2D) ||
Has(Kind::StorageUint1D) || Has(Kind::StorageUint1DArray) ||
Has(Kind::StorageUint2DArray) || Has(Kind::StorageUint3D);
const bool needs_sampler = Has(Kind::Samplers);
const bool needs_gds = Has(Kind::Gds);
if (needs_gds) {
const auto gds_dwords =
std::max<size_t>({test.gds_initial.size(), test.expected_gds.size(), 1u});
gds_buffer = vulkan->CreateStorageBuffer(test.name, test.gds_initial, gds_dwords);
}
if (needs_sampled_image) {
auto sampled_mips = test.sampled_image_rgba_mips;
auto sampled_format = test.sampled_image_format;
auto sampled_dwords_per_pixel = test.sampled_image_dwords_per_pixel;
if (!test.sampled_image_rgba_mips.empty()) {
sampled_format = vk::Format::eR32G32B32A32Sfloat;
sampled_dwords_per_pixel = 4;
} else if (!test.sampled_image_rgba.empty()) {
sampled_mips.push_back(test.sampled_image_rgba);
}
sampled_image = vulkan->CreateImageMips(
test.name, test.image_width, test.image_height, sampled_format,
vk::ImageUsageFlagBits::eSampled, sampled_mips, sampled_dwords_per_pixel,
vk::ImageLayout::eShaderReadOnlyOptimal, test.sampled_image_type,
test.sampled_image_view_type, test.sampled_image_layers,
test.sampled_image_view_base_layer, test.sampled_image_view_layers);
}
if (needs_storage_image) {
storage_image = vulkan->CreateImage2D(
test.name, test.image_width, test.image_height, test.storage_image_format,
vk::ImageUsageFlagBits::eStorage, test.storage_image_rgba,
test.storage_image_dwords_per_pixel, vk::ImageLayout::eGeneral);
storage_image_uint =
vulkan->CreateImage2D(test.name, test.image_width, test.image_height,
vk::Format::eR32Uint, vk::ImageUsageFlagBits::eStorage,
test.storage_image_r32ui, 1, vk::ImageLayout::eGeneral);
}
if (needs_sampler) {
sampler = vulkan->CreateNearestSampler(test.name);
}
vulkan->Dispatch(test, compiled, buffer, needs_gds ? &gds_buffer : nullptr,
needs_sampled_image ? &sampled_image : nullptr,
needs_storage_image ? &storage_image : nullptr,
needs_storage_image ? &storage_image_uint : nullptr, sampler);
auto actual = vulkan->ReadBuffer(test.name, buffer, test.expected.size());
if (!test.expected_gds.empty()) {
const auto gds_actual = vulkan->ReadBuffer(test.name, gds_buffer, test.expected_gds.size());
CompareWords(test, "GDS readback", test.expected_gds, gds_actual);
}
if (!test.expected_storage_image_rgba.empty()) {
auto image_actual = vulkan->ReadImage(test.name, &storage_image);
image_actual.resize(test.expected_storage_image_rgba.size());
CompareWords(test, "storage image readback", test.expected_storage_image_rgba,
image_actual);
}
if (!test.expected_storage_image_r32ui.empty()) {
auto image_actual = vulkan->ReadImage(test.name, &storage_image_uint);
image_actual.resize(test.expected_storage_image_r32ui.size());
CompareWords(test, "uint storage image readback", test.expected_storage_image_r32ui,
image_actual);
}
if (sampler != nullptr) {
vulkan->Device().destroySampler(sampler, nullptr);
}
vulkan->DestroyImage(&sampled_image);
vulkan->DestroyImage(&storage_image);
vulkan->DestroyImage(&storage_image_uint);
vulkan->DestroyBuffer(&gds_buffer);
vulkan->DestroyBuffer(&buffer);
CompareWords(test, "readback", test.expected, actual);
std::printf("[compute] %-32s ok\n", test.name);
}
void RunGraphicsCase(VulkanHarness* vulkan, const GraphicsCase& test) {
auto compiled = CompileFragmentCase(test);
auto actual = vulkan->RenderFragment(test, compiled);
CompareGraphicsWords(test, actual);
std::printf("[graphics] %-31s ok\n", test.name);
}
enum class CoverageClass {
Covered,
ControlOrMarker,
NeedsAluCase,
NeedsFloatCase,
NeedsMemoryCase,
NeedsImageCase,
NeedsGraphicsStageCase,
};
bool IsCovered(const std::set<ShaderOpcode>& covered, ShaderOpcode opcode) {
return covered.find(opcode) != covered.end();
}
CoverageClass ClassifyOpcode(ShaderOpcode opcode, const std::set<ShaderOpcode>& covered) {
using ShaderRecompiler::Decoder::Opcode;
if (IsCovered(covered, opcode)) {
return CoverageClass::Covered;
}
switch (opcode) {
case Opcode::SGetpcB64:
case Opcode::SSetpcB64:
case Opcode::SNop:
case Opcode::SWaitcnt:
case Opcode::SBarrier:
case Opcode::SBranch:
case Opcode::SCbranchScc0:
case Opcode::SCbranchScc1:
case Opcode::SCbranchVccz:
case Opcode::SCbranchVccnz:
case Opcode::SCbranchExecz:
case Opcode::SCbranchExecnz:
case Opcode::SSendmsg:
case Opcode::SSetregB32:
case Opcode::SSleep:
case Opcode::STtraceData:
case Opcode::SInstPrefetch:
case Opcode::SEndpgm: return CoverageClass::ControlOrMarker;
case Opcode::VAddF32:
case Opcode::VSubF32:
case Opcode::VSubrevF32:
case Opcode::VMulF32:
case Opcode::VMacF32:
case Opcode::VMadmkF32:
case Opcode::VMadakF32:
case Opcode::VMinF32:
case Opcode::VMaxF32:
case Opcode::VMadF32:
case Opcode::VFmaF32:
case Opcode::VMin3F32:
case Opcode::VMax3F32:
case Opcode::VMed3F32:
case Opcode::VDot2cF32F16:
case Opcode::VCvtF32I32:
case Opcode::VCvtF32U32:
case Opcode::VCvtU32F32:
case Opcode::VCvtI32F32:
case Opcode::VCvtF16F32:
case Opcode::VCvtF32F16:
case Opcode::VCvtU16F16:
case Opcode::VCvtRpiI32F32:
case Opcode::VCvtFlrI32F32:
case Opcode::VCvtOffF32I4:
case Opcode::VCvtF32Ubyte0:
case Opcode::VCvtF32Ubyte1:
case Opcode::VCvtF32Ubyte2:
case Opcode::VCvtF32Ubyte3:
case Opcode::VRcpF32:
case Opcode::VFractF32:
case Opcode::VTruncF32:
case Opcode::VCeilF32:
case Opcode::VRndneF32:
case Opcode::VFloorF32:
case Opcode::VExpF32:
case Opcode::VLogF32:
case Opcode::VRsqF32:
case Opcode::VSqrtF32:
case Opcode::VSinF32:
case Opcode::VCosF32:
case Opcode::VCubeidF32:
case Opcode::VCubescF32:
case Opcode::VCubetcF32:
case Opcode::VCubemaF32:
case Opcode::VLdexpF32:
case Opcode::VCvtPkU8F32:
case Opcode::VCvtPknormI16F32:
case Opcode::VCvtPknormU16F32:
case Opcode::VCvtPkrtzF16F32:
case Opcode::VPkAddF16:
case Opcode::VPkMulF16:
case Opcode::VPkMinF16:
case Opcode::VPkMaxF16:
case Opcode::VPkFmaF16:
case Opcode::VAddF16:
case Opcode::VSubF16:
case Opcode::VSubrevF16:
case Opcode::VMulF16:
case Opcode::VMaxF16:
case Opcode::VMinF16:
case Opcode::VMin3F16:
case Opcode::VMax3F16:
case Opcode::VMed3F16:
case Opcode::VRcpF16:
case Opcode::VRsqF16:
case Opcode::VLogF16:
case Opcode::VExpF16:
case Opcode::VMadMixloF16:
case Opcode::VMadMixhiF16:
case Opcode::DsMinF32:
case Opcode::DsMaxF32:
case Opcode::VCmpFF32:
case Opcode::VCmpLtF32:
case Opcode::VCmpEqF32:
case Opcode::VCmpLeF32:
case Opcode::VCmpGtF32:
case Opcode::VCmpLgF32:
case Opcode::VCmpGeF32:
case Opcode::VCmpOF32:
case Opcode::VCmpUF32:
case Opcode::VCmpNgeF32:
case Opcode::VCmpNlgF32:
case Opcode::VCmpNgtF32:
case Opcode::VCmpNleF32:
case Opcode::VCmpNeqF32:
case Opcode::VCmpNltF32:
case Opcode::VCmpTruF32:
case Opcode::VCmpxLtF32:
case Opcode::VCmpxEqF32:
case Opcode::VCmpxLeF32:
case Opcode::VCmpxGtF32:
case Opcode::VCmpxLgF32:
case Opcode::VCmpxGeF32:
case Opcode::VCmpxNgeF32:
case Opcode::VCmpxNlgF32:
case Opcode::VCmpxNgtF32:
case Opcode::VCmpxNleF32:
case Opcode::VCmpxNeqF32:
case Opcode::VCmpxNltF32:
case Opcode::VCmpClassF32:
case Opcode::VCmpLtF16:
case Opcode::VCmpEqF16:
case Opcode::VCmpLeF16:
case Opcode::VCmpGtF16:
case Opcode::VCmpLgF16:
case Opcode::VCmpGeF16:
case Opcode::VCmpNeqF16:
case Opcode::VCmpxLtF16:
case Opcode::VCmpxEqF16:
case Opcode::VCmpxLeF16:
case Opcode::VCmpxGtF16:
case Opcode::VCmpxGeF16:
case Opcode::VCmpxNeqF16:
case Opcode::VCmpxNltF16: return CoverageClass::NeedsFloatCase;
case Opcode::SLoadDword:
case Opcode::SLoadDwordx2:
case Opcode::SLoadDwordx4:
case Opcode::SLoadDwordx8:
case Opcode::SLoadDwordx16:
case Opcode::SBufferLoadDword:
case Opcode::SBufferLoadDwordx2:
case Opcode::SBufferLoadDwordx4:
case Opcode::SBufferLoadDwordx8:
case Opcode::SBufferLoadDwordx16:
case Opcode::BufferLoadFormatX:
case Opcode::BufferLoadFormatXy:
case Opcode::BufferLoadFormatXyz:
case Opcode::BufferLoadFormatXyzw:
case Opcode::BufferStoreFormatX:
case Opcode::BufferStoreFormatXy:
case Opcode::BufferStoreFormatXyz:
case Opcode::BufferStoreFormatXyzw:
case Opcode::BufferLoadUbyte:
case Opcode::BufferLoadSbyte:
case Opcode::BufferLoadUshort:
case Opcode::BufferLoadSshort:
case Opcode::BufferLoadDwordx2:
case Opcode::BufferLoadDwordx3:
case Opcode::BufferLoadDwordx4:
case Opcode::BufferStoreByte:
case Opcode::BufferStoreShort:
case Opcode::BufferStoreDwordx2:
case Opcode::BufferStoreDwordx3:
case Opcode::BufferStoreDwordx4:
case Opcode::TBufferLoadFormatX:
case Opcode::TBufferLoadFormatXy:
case Opcode::TBufferLoadFormatXyz:
case Opcode::TBufferLoadFormatXyzw:
case Opcode::TBufferStoreFormatX:
case Opcode::TBufferStoreFormatXy:
case Opcode::TBufferStoreFormatXyz:
case Opcode::TBufferStoreFormatXyzw:
case Opcode::BufferAtomicSwap:
case Opcode::BufferAtomicAdd:
case Opcode::BufferAtomicSub:
case Opcode::BufferAtomicSMin:
case Opcode::BufferAtomicUMin:
case Opcode::BufferAtomicSMax:
case Opcode::BufferAtomicUMax:
case Opcode::BufferAtomicAnd:
case Opcode::BufferAtomicOr:
case Opcode::BufferAtomicXor:
case Opcode::FlatLoadUbyte:
case Opcode::FlatLoadSbyte:
case Opcode::FlatLoadUshort:
case Opcode::FlatLoadSshort:
case Opcode::FlatLoadDword:
case Opcode::FlatLoadDwordx2:
case Opcode::FlatLoadDwordx3:
case Opcode::FlatLoadDwordx4:
case Opcode::FlatStoreByte:
case Opcode::FlatStoreShort:
case Opcode::FlatStoreDword:
case Opcode::FlatStoreDwordx2:
case Opcode::FlatStoreDwordx3:
case Opcode::FlatStoreDwordx4:
case Opcode::DsAddU32:
case Opcode::DsAddRtnU32:
case Opcode::DsSubU32:
case Opcode::DsSubRtnU32:
case Opcode::DsMinI32:
case Opcode::DsMinRtnI32:
case Opcode::DsMaxI32:
case Opcode::DsMaxRtnI32:
case Opcode::DsMinU32:
case Opcode::DsMinRtnU32:
case Opcode::DsMaxU32:
case Opcode::DsMaxRtnU32:
case Opcode::DsAndB32:
case Opcode::DsAndRtnB32:
case Opcode::DsOrB32:
case Opcode::DsOrRtnB32:
case Opcode::DsXorB32:
case Opcode::DsXorRtnB32:
case Opcode::DsWrxchgRtnB32:
case Opcode::DsSwizzleB32:
case Opcode::DsReadSbyte:
case Opcode::DsReadUbyte:
case Opcode::DsReadSshort:
case Opcode::DsReadUshort:
case Opcode::DsRead2B32:
case Opcode::DsReadB32:
case Opcode::DsReadB64:
case Opcode::DsRead2B64:
case Opcode::DsReadB96:
case Opcode::DsReadB128:
case Opcode::DsWriteByte:
case Opcode::DsWriteShort:
case Opcode::DsWrite2B32:
case Opcode::DsWrite2St64B32:
case Opcode::DsWriteB32:
case Opcode::DsWriteB64:
case Opcode::DsWriteB96:
case Opcode::DsWriteB128:
case Opcode::DsWriteAddtidB32:
case Opcode::DsReadAddtidB32: return CoverageClass::NeedsMemoryCase;
case Opcode::ImageGetResinfo:
case Opcode::ImageGetLod:
case Opcode::ImageLoad:
case Opcode::ImageLoadMip:
case Opcode::ImageStore:
case Opcode::ImageStoreMip:
case Opcode::ImageAtomicAdd:
case Opcode::ImageAtomicUMin:
case Opcode::ImageAtomicAnd:
case Opcode::ImageAtomicOr:
case Opcode::ImageAtomicXor:
case Opcode::ImageSample:
case Opcode::ImageGather4Lz:
case Opcode::ImageGather4C:
case Opcode::ImageGather4CLz:
case Opcode::ImageGather4LzO:
case Opcode::ImageGather4CO:
case Opcode::ImageGather4CLzO: return CoverageClass::NeedsImageCase;
case Opcode::VInterpP1F32:
case Opcode::VInterpP2F32:
case Opcode::VInterpMovF32:
case Opcode::Exp: return CoverageClass::NeedsGraphicsStageCase;
default: return CoverageClass::NeedsAluCase;
}
}
const char* CoverageClassName(CoverageClass status) {
switch (status) {
case CoverageClass::Covered: return "covered";
case CoverageClass::ControlOrMarker: return "control";
case CoverageClass::NeedsAluCase: return "alu";
case CoverageClass::NeedsFloatCase: return "float";
case CoverageClass::NeedsMemoryCase: return "memory";
case CoverageClass::NeedsImageCase: return "image";
case CoverageClass::NeedsGraphicsStageCase: return "graphics";
default: return "unknown";
}
}
void PrintPendingOpcodes(CoverageClass status, const std::vector<ShaderOpcode>& opcodes) {
if (opcodes.empty()) {
return;
}
std::printf("[coverage] pending_%s:", CoverageClassName(status));
for (auto opcode: opcodes) {
const auto name = ShaderRecompiler::Decoder::OpcodeToString(opcode);
std::printf(" %s", name.c_str());
}
std::printf("\n");
}
void CheckOpcodeCoverage(const std::vector<TestCase>& tests,
const std::vector<GraphicsCase>& graphics_tests) {
using ShaderRecompiler::Decoder::Opcode;
std::set<Opcode> covered;
for (const auto& test: tests) {
for (auto opcode: test.opcodes) {
covered.insert(opcode);
}
}
for (const auto& test: graphics_tests) {
for (auto opcode: test.opcodes) {
covered.insert(opcode);
}
}
uint32_t counts[7] = {};
std::vector<ShaderOpcode> pending[7];
for (auto value = static_cast<int>(Opcode::SMovB32); value <= static_cast<int>(Opcode::Exp);
value++) {
const auto opcode = static_cast<Opcode>(value);
const auto status = ClassifyOpcode(opcode, covered);
counts[static_cast<uint32_t>(status)]++;
if (status != CoverageClass::Covered && status != CoverageClass::ControlOrMarker) {
pending[static_cast<uint32_t>(status)].push_back(opcode);
}
}
std::printf("[coverage] decoder opcodes: covered=%u control=%u alu_pending=%u "
"float_pending=%u memory_pending=%u image_pending=%u "
"graphics_pending=%u\n",
counts[static_cast<uint32_t>(CoverageClass::Covered)],
counts[static_cast<uint32_t>(CoverageClass::ControlOrMarker)],
counts[static_cast<uint32_t>(CoverageClass::NeedsAluCase)],
counts[static_cast<uint32_t>(CoverageClass::NeedsFloatCase)],
counts[static_cast<uint32_t>(CoverageClass::NeedsMemoryCase)],
counts[static_cast<uint32_t>(CoverageClass::NeedsImageCase)],
counts[static_cast<uint32_t>(CoverageClass::NeedsGraphicsStageCase)]);
PrintPendingOpcodes(CoverageClass::NeedsAluCase,
pending[static_cast<uint32_t>(CoverageClass::NeedsAluCase)]);
PrintPendingOpcodes(CoverageClass::NeedsFloatCase,
pending[static_cast<uint32_t>(CoverageClass::NeedsFloatCase)]);
PrintPendingOpcodes(CoverageClass::NeedsMemoryCase,
pending[static_cast<uint32_t>(CoverageClass::NeedsMemoryCase)]);
PrintPendingOpcodes(CoverageClass::NeedsImageCase,
pending[static_cast<uint32_t>(CoverageClass::NeedsImageCase)]);
PrintPendingOpcodes(CoverageClass::NeedsGraphicsStageCase,
pending[static_cast<uint32_t>(CoverageClass::NeedsGraphicsStageCase)]);
}
TestCase IntegerAddSubMul() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeSMovB32(0, InlineU32(7)),
EncodeSMovB32(1, InlineU32(3)),
EncodeSop2(0x00, 2, 0, 1),
EncodeSop2(0x01, 3, 2, InlineU32(1)),
EncodeSop2(0x26, 4, 3, InlineU32(2)),
EncodeVop1(0x01, 0, 4),
};
AppendBufferStoreDword(&code, 0, 30);
AppendEnd(&code);
return {"IntegerAddSubMul",
code,
{},
{18},
{O::SMovB32, O::SAddU32, O::SSubU32, O::SMulI32, O::VMovB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase BitwiseOps() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeSMovB32(0, InlineU32(60)), EncodeSMovB32(1, InlineU32(15)), EncodeSop2(0x0e, 2, 0, 1),
EncodeSop2(0x10, 3, 0, 1), EncodeSop2(0x12, 4, 3, 2), EncodeVop1(0x37, 0, 4),
};
AppendBufferStoreDword(&code, 0, 30);
AppendEnd(&code);
return {"BitwiseAndOrXorNot",
code,
{},
{~0x33u},
{O::SMovB32, O::SAndB32, O::SOrB32, O::SXorB32, O::VNotB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase Shifts() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeSMovB32(0, InlineU32(3)),
EncodeSop2(0x1e, 1, 0, InlineU32(2)),
EncodeSop2(0x20, 2, 1, InlineU32(1)),
EncodeVop1(0x01, 0, 2),
};
AppendBufferStoreDword(&code, 0, 30);
AppendEnd(&code);
return {"Shifts",
code,
{},
{6},
{O::SMovB32, O::SLshlB32, O::SLshrB32, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase ExactPushConstantExtent() {
using O = ShaderOpcode;
constexpr std::array<u32, 10> values {0x10203040u, 0x21314151u, 0x32425262u, 0x43536373u,
0x54647484u, 0x65758595u, 0x768696a6u, 0x8797a7b7u,
0x98a8b8c8u, 0xa9b9c9d9u};
std::vector<u32> code;
for (u32 i = 0; i < values.size(); i++) {
AppendStoreSgpr(&code, 4u + i, i);
}
AppendEnd(&code);
TestCase test;
test.name = "ExactPushConstantExtent";
test.code = std::move(code);
test.initial.resize(values.size());
test.expected.assign(values.begin(), values.end());
test.opcodes = {O::VMovB32, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(0, values.size() * sizeof(u32));
std::copy(values.begin(), values.end(), test.user_data.begin() + 4);
test.has_user_data = true;
return test;
}
TestCase ScalarShiftCountsMaskLowBits() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeSMovB32(0, InlineU32(1)));
AppendSMovLiteral(&code, 1, 0x80000000u);
code.push_back(EncodeSMovB32(2, InlineU32(32)));
code.push_back(EncodeSMovB32(3, InlineU32(33)));
code.push_back(EncodeSop2(0x1e, 10, 0, 2));
code.push_back(EncodeSop2(0x1e, 11, 0, 3));
code.push_back(EncodeSop2(0x20, 12, 1, 2));
code.push_back(EncodeSop2(0x20, 13, 1, 3));
code.push_back(EncodeSop2(0x22, 14, 1, 2));
code.push_back(EncodeSop2(0x22, 15, 1, 3));
for (u32 i = 0; i < 6u; i++) {
AppendStoreSgpr(&code, 10u + i, i);
}
AppendEnd(&code);
return {"ScalarShiftCountsMaskLowBits",
code,
{},
{1, 2, 0x80000000u, 0x40000000u, 0x80000000u, 0xc0000000u},
{O::SMovB32, O::SLshlB32, O::SLshrB32, O::SAshrI32, O::VMovB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase Rdna2ScalarOpcodes() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeSMovB32(2, InlineU32(7)));
code.push_back(EncodeSMovB32(106, InlineU32(16)));
code.push_back(EncodeSop1(0x1d, 106, InlineU32(0)));
AppendStoreSgpr(&code, 106, 0);
code.push_back(EncodeSopk(0x13, 106, 0x1019u));
AppendStoreSgpr(&code, 106, 1);
code.push_back(EncodeSop2(0x02, 106, 2, 239u));
AppendStoreSgpr(&code, 106, 2);
code.push_back(EncodeSopp(0x0e, 0));
code.push_back(EncodeSop2(0x02, 106, 239u, 2));
AppendStoreSgpr(&code, 106, 3);
AppendEnd(&code);
return {"Rdna2ScalarOpcodes",
code,
{},
{0x11u, 0x11u, 7u, 7u},
{O::SMovB32, O::SBitset1B32, O::SSetregB32, O::SAddI32, O::SSleep, O::VMovB32,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarExtendedArithmetic() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 0, 0xffffffffu);
code.push_back(EncodeSMovB32(1, InlineU32(1)));
code.push_back(EncodeSop2(0x00, 2, 0, 1));
code.push_back(EncodeSMovB32(3, InlineU32(5)));
code.push_back(EncodeSMovB32(4, InlineU32(6)));
code.push_back(EncodeSop2(0x04, 5, 3, 4));
code.push_back(EncodeSop2(0x02, 6, InlineU32(7), InlineU32(8)));
code.push_back(EncodeSop2(0x03, 7, InlineU32(7), InlineU32(9)));
AppendSMovLiteral(&code, 8, 0xfffffffbu);
code.push_back(EncodeSMovB32(9, InlineU32(3)));
code.push_back(EncodeSop2(0x06, 10, 8, 9));
code.push_back(EncodeSop2(0x08, 11, 8, 9));
AppendSMovLiteral(&code, 12, 0xfffffffeu);
code.push_back(EncodeSMovB32(13, InlineU32(3)));
code.push_back(EncodeSop2(0x07, 14, 12, 13));
code.push_back(EncodeSop2(0x09, 15, 12, 13));
code.push_back(EncodeSMovB32(16, 8));
code.push_back(EncodeSop1(0x34, 16, 16));
code.push_back(EncodeSopk(0x00, 17, 0xfff5u));
code.push_back(EncodeSopk(0x10, 17, 0xfffdu));
const u32 results[] = {2, 5, 6, 7, 10, 11, 14, 15, 16, 17};
for (u32 i = 0; i < static_cast<u32>(std::size(results)); i++) {
AppendStoreSgpr(&code, results[i], i);
}
AppendEnd(&code);
return {"ScalarExtendedArithmetic",
code,
{},
{0, 12, 15, 0xfffffffeu, 0xfffffffbu, 3, 3, 0xfffffffeu, 5, 33},
{O::SMovB32, O::SAddU32, O::SAddcU32, O::SAddI32, O::SSubI32, O::SMinI32, O::SMaxI32,
O::SMinU32, O::SMaxU32, O::SAbsI32, O::SMovkI32, O::SMulkI32, O::VMovB32,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarArithmeticSccCarryBorrowOverflow() {
using O = ShaderOpcode;
std::vector<u32> code;
auto set_scc = [&](bool value) {
code.push_back(EncodeSopc(0x06, InlineU32(1), InlineU32(value ? 1u : 0u)));
};
auto capture_scc = [&](u32 dst_sgpr) {
code.push_back(EncodeSop2(0x0a, dst_sgpr, InlineU32(1), InlineU32(0)));
};
auto append_case = [&](bool prior_scc, u32 instruction, u32 out_sgpr) {
set_scc(prior_scc);
code.push_back(instruction);
capture_scc(out_sgpr);
};
code.push_back(EncodeSMovB32(0, InlineU32(0)));
code.push_back(EncodeSMovB32(1, InlineU32(1)));
append_case(false, EncodeSop2(0x01, 10, 0, 1), 20);
code.push_back(EncodeSMovB32(2, InlineU32(5)));
code.push_back(EncodeSMovB32(3, InlineU32(3)));
append_case(true, EncodeSop2(0x01, 11, 2, 3), 21);
AppendSMovLiteral(&code, 4, 0x7fffffffu);
code.push_back(EncodeSMovB32(5, InlineU32(1)));
append_case(false, EncodeSop2(0x02, 12, 4, 5), 22);
code.push_back(EncodeSMovB32(6, InlineU32(1)));
code.push_back(EncodeSMovB32(7, InlineU32(2)));
append_case(true, EncodeSop2(0x02, 13, 6, 7), 23);
AppendSMovLiteral(&code, 8, 0x80000000u);
code.push_back(EncodeSMovB32(9, InlineU32(1)));
append_case(false, EncodeSop2(0x03, 14, 8, 9), 24);
code.push_back(EncodeSMovB32(15, InlineU32(5)));
code.push_back(EncodeSMovB32(16, InlineU32(3)));
append_case(true, EncodeSop2(0x03, 17, 15, 16), 25);
AppendSMovLiteral(&code, 18, 0x7fffffffu);
set_scc(false);
code.push_back(EncodeSopk(0x0f, 18, 1));
capture_scc(26);
code.push_back(EncodeSMovB32(19, InlineU32(4)));
set_scc(true);
code.push_back(EncodeSopk(0x0f, 19, 0xfffeu));
capture_scc(27);
for (u32 i = 0; i < 8u; i++) {
AppendStoreSgpr(&code, 20u + i, i);
}
AppendEnd(&code);
return {"ScalarArithmeticSccCarryBorrowOverflow",
code,
{},
{1, 0, 1, 0, 1, 0, 1, 0},
{O::SMovB32, O::SSubU32, O::SAddI32, O::SSubI32, O::SCmpEqU32, O::SCselectB32,
O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarMinMaxSccComparisonEdges() {
using O = ShaderOpcode;
std::vector<u32> code;
auto set_scc = [&](bool value) {
code.push_back(EncodeSopc(0x06, InlineU32(1), InlineU32(value ? 1u : 0u)));
};
auto capture_scc = [&](u32 dst_sgpr) {
code.push_back(EncodeSop2(0x0a, dst_sgpr, InlineU32(1), InlineU32(0)));
};
auto append_case = [&](bool prior_scc, u32 instruction, u32 out_sgpr) {
set_scc(prior_scc);
code.push_back(instruction);
capture_scc(out_sgpr);
};
AppendSMovLiteral(&code, 0, 0xfffffffeu);
code.push_back(EncodeSMovB32(1, InlineU32(3)));
append_case(false, EncodeSop2(0x06, 10, 0, 1), 20);
append_case(true, EncodeSop2(0x06, 11, 1, 0), 21);
append_case(false, EncodeSop2(0x08, 12, 1, 0), 22);
append_case(true, EncodeSop2(0x08, 13, 0, 1), 23);
code.push_back(EncodeSMovB32(2, InlineU32(2)));
code.push_back(EncodeSMovB32(3, InlineU32(3)));
append_case(false, EncodeSop2(0x07, 14, 2, 3), 24);
append_case(true, EncodeSop2(0x07, 15, 3, 2), 25);
append_case(false, EncodeSop2(0x09, 16, 3, 2), 26);
append_case(true, EncodeSop2(0x09, 17, 2, 3), 27);
for (u32 i = 0; i < 8u; i++) {
AppendStoreSgpr(&code, 20u + i, i);
}
AppendEnd(&code);
return {"ScalarMinMaxSccComparisonEdges",
code,
{},
{1, 0, 1, 0, 1, 0, 1, 0},
{O::SMovB32, O::SMinI32, O::SMaxI32, O::SMinU32, O::SMaxU32, O::SCmpEqU32,
O::SCselectB32, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarAbsI32UpdatesScc() {
using O = ShaderOpcode;
std::vector<u32> code;
auto set_scc = [&](bool value) {
code.push_back(EncodeSopc(0x06, InlineU32(1), InlineU32(value ? 1u : 0u)));
};
auto capture_scc = [&](u32 dst_sgpr) {
code.push_back(EncodeSop2(0x0a, dst_sgpr, InlineU32(1), InlineU32(0)));
};
code.push_back(EncodeSMovB32(0, InlineU32(0)));
set_scc(true);
code.push_back(EncodeSop1(0x34, 1, 0));
capture_scc(2);
AppendSMovLiteral(&code, 3, 0xfffffffbu);
set_scc(false);
code.push_back(EncodeSop1(0x34, 4, 3));
capture_scc(5);
AppendStoreSgpr(&code, 1, 0);
AppendStoreSgpr(&code, 2, 1);
AppendStoreSgpr(&code, 4, 2);
AppendStoreSgpr(&code, 5, 3);
AppendEnd(&code);
return {"ScalarAbsI32UpdatesScc",
code,
{},
{0, 0, 5, 1},
{O::SMovB32, O::SCmpEqU32, O::SAbsI32, O::SCselectB32, O::VMovB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase ScalarShiftLeftAddSccCarryEdges() {
using O = ShaderOpcode;
std::vector<u32> code;
auto set_scc = [&](bool value) {
code.push_back(EncodeSopc(0x06, InlineU32(1), InlineU32(value ? 1u : 0u)));
};
auto capture_scc = [&](u32 dst_sgpr) {
code.push_back(EncodeSop2(0x0a, dst_sgpr, InlineU32(1), InlineU32(0)));
};
auto append_case = [&](bool prior_scc, u32 instruction, u32 out_sgpr) {
set_scc(prior_scc);
code.push_back(instruction);
capture_scc(out_sgpr);
};
AppendSMovLiteral(&code, 0, 0x80000000u);
AppendSMovLiteral(&code, 1, 0x40000000u);
AppendSMovLiteral(&code, 2, 0x20000000u);
AppendSMovLiteral(&code, 3, 0x10000000u);
code.push_back(EncodeSMovB32(4, InlineU32(1)));
code.push_back(EncodeSMovB32(5, InlineU32(0)));
append_case(false, EncodeSop2(0x2e, 10, 0, 5), 20);
append_case(true, EncodeSop2(0x2e, 11, 4, 4), 21);
append_case(false, EncodeSop2(0x2f, 12, 1, 5), 22);
append_case(true, EncodeSop2(0x2f, 13, 4, 4), 23);
append_case(false, EncodeSop2(0x30, 14, 2, 5), 24);
append_case(true, EncodeSop2(0x30, 15, 4, 4), 25);
append_case(false, EncodeSop2(0x31, 16, 3, 5), 26);
append_case(true, EncodeSop2(0x31, 17, 4, 4), 27);
for (u32 i = 0; i < 8u; i++) {
AppendStoreSgpr(&code, 20u + i, i);
}
AppendEnd(&code);
return {"ScalarShiftLeftAddSccCarryEdges",
code,
{},
{1, 0, 1, 0, 1, 0, 1, 0},
{O::SMovB32, O::SLshl1AddU32, O::SLshl2AddU32, O::SLshl3AddU32, O::SLshl4AddU32,
O::SCmpEqU32, O::SCselectB32, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarCompareOps() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 0, 0xfffffffeu);
code.push_back(EncodeSMovB32(1, InlineU32(1)));
code.push_back(EncodeSMovB32(2, InlineU32(5)));
code.push_back(EncodeSMovB32(3, InlineU32(2)));
code.push_back(EncodeSMovB32(4, InlineU32(3)));
AppendSMovLiteral(&code, 10, 0x00000001u);
code.push_back(EncodeSMovB32(11, InlineU32(0)));
code.push_back(EncodeSMovB32(12, InlineU32(2)));
code.push_back(EncodeSMovB32(13, InlineU32(0)));
u32 dst = 20;
auto append_compare = [&](u32 opcode, u32 src0, u32 src1) {
code.push_back(EncodeSopc(opcode, src0, src1));
code.push_back(EncodeSop2(0x0a, dst++, InlineU32(1), InlineU32(0)));
};
append_compare(0x00, 2, 2);
append_compare(0x01, 0, 1);
append_compare(0x02, 1, 0);
append_compare(0x03, 1, 1);
append_compare(0x04, 0, 1);
append_compare(0x05, 0, 0);
append_compare(0x07, 3, 4);
append_compare(0x08, 4, 3);
append_compare(0x09, 4, 4);
append_compare(0x0b, 3, 4);
append_compare(0x13, 10, 12);
for (u32 i = 0; i < 11u; i++) {
AppendStoreSgpr(&code, 20u + i, i);
}
AppendEnd(&code);
return {"ScalarCompareOps",
code,
{},
std::vector<u32>(11, 1),
{O::SMovB32, O::SCmpEqI32, O::SCmpLgI32, O::SCmpGtI32, O::SCmpGeI32, O::SCmpLtI32,
O::SCmpLeI32, O::SCmpLgU32, O::SCmpGtU32, O::SCmpGeU32, O::SCmpLeU32, O::SCmpLgU64,
O::SCselectB32, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarShiftAddAndMaskOps() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeSMovB32(0, InlineU32(2)));
code.push_back(EncodeSMovB32(1, InlineU32(3)));
code.push_back(EncodeSop2(0x2e, 2, 0, 1));
code.push_back(EncodeSop2(0x2f, 3, 0, 1));
code.push_back(EncodeSop2(0x30, 4, 0, 1));
code.push_back(EncodeSop2(0x31, 5, 0, 1));
AppendSMovLiteral(&code, 6, 0xfffffff8u);
code.push_back(EncodeSop2(0x22, 7, 6, InlineU32(2)));
AppendSMovLiteral(&code, 8, 0xffffffffu);
code.push_back(EncodeSMovB32(9, InlineU32(2)));
code.push_back(EncodeSop2(0x35, 10, 8, 9));
AppendSMovLiteral(&code, 12, 0x0f0f0f0fu);
AppendSMovLiteral(&code, 13, 0x00ff00ffu);
code.push_back(EncodeSop1(0x08, 14, 12));
code.push_back(EncodeSop1(0x0a, 16, 12));
AppendStoreSgpr(&code, 2, 0);
AppendStoreSgpr(&code, 3, 1);
AppendStoreSgpr(&code, 4, 2);
AppendStoreSgpr(&code, 5, 3);
AppendStoreSgpr(&code, 7, 4);
AppendStoreSgpr(&code, 10, 5);
AppendStoreSgprPair(&code, 14, 6);
AppendStoreSgprPair(&code, 16, 8);
AppendEnd(&code);
return {"ScalarShiftAddAndMaskOps",
code,
{},
{7, 11, 19, 35, 0xfffffffeu, 1, 0xf0f0f0f0u, 0xff00ff00u, 0x0f0f0f0fu, 0x00ff00ffu},
{O::SMovB32, O::SLshl1AddU32, O::SLshl2AddU32, O::SLshl3AddU32, O::SLshl4AddU32,
O::SAshrI32, O::SMulHiU32, O::SNotB64, O::SWqmB64, O::VMovB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase ScalarNotB64UpdatesScc() {
using O = ShaderOpcode;
std::vector<u32> code;
auto set_scc = [&](bool value) {
code.push_back(EncodeSopc(0x06, InlineU32(1), InlineU32(value ? 1u : 0u)));
};
auto capture_scc = [&](u32 dst_sgpr) {
code.push_back(EncodeSop2(0x0a, dst_sgpr, InlineU32(1), InlineU32(0)));
};
AppendSMovLiteral(&code, 0, 0xffffffffu);
AppendSMovLiteral(&code, 1, 0xffffffffu);
set_scc(true);
code.push_back(EncodeSop1(0x08, 2, 0));
capture_scc(4);
AppendSMovLiteral(&code, 6, 0xfffffffeu);
AppendSMovLiteral(&code, 7, 0xffffffffu);
set_scc(false);
code.push_back(EncodeSop1(0x08, 8, 6));
capture_scc(10);
AppendStoreSgpr(&code, 4, 0);
AppendStoreSgpr(&code, 10, 1);
AppendStoreSgprPair(&code, 2, 2);
AppendStoreSgprPair(&code, 8, 4);
AppendEnd(&code);
return {"ScalarNotB64UpdatesScc",
code,
{},
{0, 1, 0, 0, 1, 0},
{O::SMovB32, O::SCmpEqU32, O::SNotB64, O::SCselectB32, O::VMovB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase ScalarFlbitI32B64Gpu() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 0, 0x00000000u);
AppendSMovLiteral(&code, 1, 0x80000000u);
code.push_back(EncodeSop1(0x16, 20, 0));
AppendSMovLiteral(&code, 2, 0x00008000u);
AppendSMovLiteral(&code, 3, 0x00000000u);
code.push_back(EncodeSop1(0x16, 21, 2));
AppendSMovLiteral(&code, 4, 0x00000000u);
AppendSMovLiteral(&code, 5, 0x00000000u);
code.push_back(EncodeSop1(0x16, 22, 4));
AppendSMovLiteral(&code, 14, 0x00000008u);
AppendSMovLiteral(&code, 15, 0x00000000u);
code.push_back(EncodeSop1(0x16, 106, 14));
AppendStoreSgpr(&code, 20, 0);
AppendStoreSgpr(&code, 21, 1);
AppendStoreSgpr(&code, 22, 2);
AppendStoreSgpr(&code, 106, 3);
AppendEnd(&code);
return {"ScalarFlbitI32B64Gpu",
code,
{},
{0, 48, 0xffffffffu, 60},
{O::SMovB32, O::SFlbitI32B64, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarSaveExecOps() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 106, 0xffffffffu);
AppendSMovLiteral(&code, 107, 0xffffffffu);
code.push_back(0xbe80246au);
code.push_back(EncodeSop1(0x28, 2, 106));
code.push_back(EncodeSMovB32(106, InlineU32(0)));
code.push_back(EncodeSMovB32(107, InlineU32(0)));
code.push_back(EncodeSop1(0x37, 4, 106));
AppendSMovLiteral(&code, 106, 0x00000003u);
code.push_back(EncodeSop1(0x3c, 8, 106));
code.push_back(EncodeSop1(0x04, 10, 126));
code.push_back(EncodeSMovB32(106, InlineU32(1)));
code.push_back(EncodeSop1(0x44, 12, 106));
code.push_back(EncodeSop1(0x04, 14, 126));
AppendSMovLiteral(&code, 126, 0xffffffffu);
AppendSMovLiteral(&code, 127, 0xffffffffu);
AppendStoreSgprPair(&code, 0, 0);
AppendStoreSgprPair(&code, 2, 2);
AppendStoreSgprPair(&code, 4, 4);
AppendStoreSgpr(&code, 8, 6);
AppendStoreSgprPair(&code, 10, 7);
AppendStoreSgpr(&code, 12, 9);
AppendStoreSgprPair(&code, 14, 10);
AppendStoreSgpr(&code, 253, 12);
AppendEnd(&code);
return {"ScalarSaveExecOps",
code,
{},
{0xffffffffu, 0xffffffffu, 0xffffffffu, 0xffffffffu, 0xffffffffu, 0xffffffffu,
0xffffffffu, 0x00000003u, 0xffffffffu, 0x00000003u, 0x00000002u, 0xffffffffu, 1},
{O::SMovB32, O::SAndSaveexecB64, O::SOrn2SaveexecB64, O::SAndn1SaveexecB64,
O::SAndSaveexecB32, O::SAndn1SaveexecB32, O::SMovB64, O::VMovB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase ScalarOrn2SaveexecUsesSourceOrNotExec() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 126, 0x0000000cu);
AppendSMovLiteral(&code, 127, 0x80000000u);
AppendSMovLiteral(&code, 0, 0x00000001u);
AppendSMovLiteral(&code, 1, 0x00000001u);
code.push_back(EncodeSop1(0x28, 2, 0));
code.push_back(EncodeSop1(0x04, 4, 126));
code.push_back(EncodeSMovB32(126, InlineU32(1)));
code.push_back(EncodeSMovB32(127, InlineU32(0)));
AppendStoreSgprPair(&code, 2, 0);
AppendStoreSgprPair(&code, 4, 2);
AppendStoreSgpr(&code, 253, 4);
AppendEnd(&code);
return {
"ScalarOrn2SaveexecUsesSourceOrNotExec",
code,
{},
{0x0000000cu, 0x80000000u, 0xfffffff3u, 0x7fffffffu, 1},
{O::SMovB32, O::SOrn2SaveexecB64, O::SMovB64, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarGetpcWritesNextInstructionPc() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeSop1(0x1f, 0, 0));
AppendStoreSgprPair(&code, 0, 0);
AppendEnd(&code);
return {"ScalarGetpcWritesNextInstructionPc",
code,
{},
{4, 0},
{O::SGetpcB64, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarBitfieldPack() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeSMovB32(0, InlineU32(15)));
code.push_back(EncodeSop1(0x0b, 1, 0));
AppendSMovLiteral(&code, 2, 0xf0000000u);
code.push_back(EncodeSop1(0x10, 3, 0));
AppendSMovLiteral(&code, 19, 0xf0f00001u);
code.push_back(EncodeSop1(0x0f, 20, 19));
code.push_back(EncodeSop2(0x0a, 21, InlineU32(1), InlineU32(0)));
code.push_back(EncodeSMovB32(22, InlineU32(0)));
code.push_back(EncodeSop1(0x0f, 23, 22));
code.push_back(EncodeSop2(0x0a, 24, InlineU32(1), InlineU32(0)));
code.push_back(EncodeSMovB32(4, InlineU32(3)));
code.push_back(EncodeSop1(0x3b, 5, 4));
code.push_back(EncodeSop2(0x24, 7, InlineU32(4), InlineU32(8)));
AppendSMovLiteral(&code, 8, 0x00f00000u);
AppendSMovLiteral(&code, 9, 0x00040014u);
code.push_back(EncodeSop2(0x27, 10, 8, 9));
AppendSMovLiteral(&code, 11, 0xaaaabbbbu);
AppendSMovLiteral(&code, 12, 0xccccddddu);
code.push_back(EncodeSop2(0x32, 13, 11, 12));
code.push_back(EncodeSop2(0x33, 14, 11, 12));
code.push_back(EncodeSop2(0x34, 15, 11, 12));
code.push_back(EncodeSopc(0x0d, InlineU32(4), InlineU32(2)));
code.push_back(EncodeSop2(0x0a, 17, InlineU32(1), InlineU32(0)));
code.push_back(EncodeSopc(0x0c, InlineU32(4), InlineU32(1)));
code.push_back(EncodeSop2(0x0a, 18, InlineU32(1), InlineU32(0)));
AppendStoreSgpr(&code, 1, 0);
AppendStoreSgpr(&code, 3, 1);
AppendStoreSgpr(&code, 20, 2);
AppendStoreSgpr(&code, 21, 3);
AppendStoreSgpr(&code, 23, 4);
AppendStoreSgpr(&code, 24, 5);
AppendStoreSgprPair(&code, 5, 6);
AppendStoreSgpr(&code, 7, 8);
AppendStoreSgpr(&code, 10, 9);
AppendStoreSgpr(&code, 13, 10);
AppendStoreSgpr(&code, 14, 11);
AppendStoreSgpr(&code, 15, 12);
AppendStoreSgpr(&code, 17, 13);
AppendStoreSgpr(&code, 18, 14);
AppendEnd(&code);
return {"ScalarBitfieldPack",
code,
{},
{0xf0000000u, 8, 9, 1, 0, 0, 0x0000000fu, 0, 0x00000f00u, 0x0000000fu, 0xddddbbbbu,
0xccccbbbbu, 0xccccaaaau, 1, 1},
{O::SMovB32, O::SBrevB32, O::SBcnt1I32B32, O::SBcnt1I32B64, O::SBitreplicateB64B32,
O::SBfmB32, O::SBfeU32, O::SPackLlB32B16, O::SPackLhB32B16, O::SPackHhB32B16,
O::SBitcmp0B32, O::SBitcmp1B32, O::SCselectB32, O::VMovB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase ScalarBrevB32PreservesScc() {
using O = ShaderOpcode;
std::vector<u32> code;
auto set_scc = [&](bool value) {
code.push_back(EncodeSopc(0x06, InlineU32(1), InlineU32(value ? 1u : 0u)));
};
auto capture_scc = [&](u32 dst_sgpr) {
code.push_back(EncodeSop2(0x0a, dst_sgpr, InlineU32(1), InlineU32(0)));
};
code.push_back(EncodeSMovB32(0, InlineU32(1)));
set_scc(false);
code.push_back(EncodeSop1(0x0b, 1, 0));
capture_scc(2);
code.push_back(EncodeSMovB32(3, InlineU32(0)));
set_scc(true);
code.push_back(EncodeSop1(0x0b, 4, 3));
capture_scc(5);
AppendStoreSgpr(&code, 1, 0);
AppendStoreSgpr(&code, 2, 1);
AppendStoreSgpr(&code, 4, 2);
AppendStoreSgpr(&code, 5, 3);
AppendEnd(&code);
return {"ScalarBrevB32PreservesScc",
code,
{},
{0x80000000u, 0, 0, 1},
{O::SMovB32, O::SCmpEqU32, O::SBrevB32, O::SCselectB32, O::VMovB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase BitfieldExtractWidthPastEndEdges() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 0, 0xf0000000u);
AppendSMovLiteral(&code, 1, (20u << 16u) | 20u);
code.push_back(EncodeSop2(0x27, 2, 0, 1));
AppendSMovLiteral(&code, 3, 0x80000000u);
AppendSMovLiteral(&code, 4, (7u << 16u) | 31u);
code.push_back(EncodeSop2(0x27, 5, 3, 4));
AppendVMovLiteral(&code, 6, 0xf0000000u);
AppendVMovU32(&code, 7, 28);
AppendVMovU32(&code, 8, 8);
AppendVop3(&code, 0x148, 9, Vgpr(6), Vgpr(7), Vgpr(8));
AppendStoreSgpr(&code, 2, 0);
AppendStoreSgpr(&code, 5, 1);
AppendStoreVgpr(&code, 9, 2);
AppendEnd(&code);
return {"BitfieldExtractWidthPastEndEdges",
code,
{},
{0x00000f00u, 1, 0x0000000fu},
{O::SMovB32, O::SBfeU32, O::VMovB32, O::VBfeU32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase Scalar64BitOps() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 0, 0x0f0f0f0fu);
AppendSMovLiteral(&code, 1, 0x00ff00ffu);
AppendSMovLiteral(&code, 2, 0x33333333u);
AppendSMovLiteral(&code, 3, 0x0f0f0f0fu);
code.push_back(EncodeSop2(0x0f, 4, 0, 2));
code.push_back(EncodeSop2(0x15, 6, 0, 2));
code.push_back(EncodeSop2(0x11, 8, 0, 2));
code.push_back(EncodeSop2(0x17, 10, 0, 2));
code.push_back(EncodeSop2(0x13, 12, 0, 2));
code.push_back(EncodeSop2(0x19, 14, 0, 2));
code.push_back(EncodeSop2(0x1b, 16, 0, 2));
code.push_back(EncodeSop2(0x1d, 18, 0, 2));
code.push_back(EncodeSop1(0x04, 20, 0));
code.push_back(EncodeSop2(0x1f, 22, 0, InlineU32(4)));
code.push_back(EncodeSop2(0x21, 24, 0, InlineU32(8)));
code.push_back(EncodeSop2(0x25, 26, InlineU32(36), InlineU32(4)));
code.push_back(EncodeSop2(0x21, 34, 193u, InlineU32(1)));
AppendSMovLiteral(&code, 28, 0x000c0004u);
code.push_back(EncodeSop2(0x29, 30, 0, 28));
code.push_back(EncodeSopc(0x06, 0, 0));
code.push_back(EncodeSop2(0x0b, 32, 0, 2));
const u32 result_pairs[] = {4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 34, 30, 32};
u32 out = 0;
for (auto sgpr: result_pairs) {
AppendStoreSgprPair(&code, sgpr, out);
out += 2;
}
AppendEnd(&code);
return {"Scalar64BitOps",
code,
{},
{0x03030303u, 0x000f000fu, 0x0c0c0c0cu, 0x00f000f0u, 0x3f3f3f3fu, 0x0fff0fffu,
0xcfcfcfcfu, 0xf0fff0ffu, 0x3c3c3c3cu, 0x0ff00ff0u, 0xfcfcfcfcu, 0xfff0fff0u,
0xc0c0c0c0u, 0xf000f000u, 0xc3c3c3c3u, 0xf00ff00fu, 0x0f0f0f0fu, 0x00ff00ffu,
0xf0f0f0f0u, 0x0ff00ff0u, 0xff0f0f0fu, 0x0000ff00u, 0xfffffff0u, 0x000000ffu,
0xffffffffu, 0x7fffffffu, 0x000000f0u, 0, 0x0f0f0f0fu, 0x00ff00ffu},
{O::SMovB32, O::SMovB64, O::SAndB64, O::SAndn2B64, O::SOrB64, O::SOrn2B64, O::SXorB64,
O::SNandB64, O::SNorB64, O::SXnorB64, O::SLshlB64, O::SLshrB64, O::SBfmB64, O::SBfeU64,
O::SCmpEqU32, O::SCselectB64, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarAndn2B64SccBranch() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeSMovB32(0, InlineU32(3)),
EncodeSMovB32(1, InlineU32(0)),
EncodeSMovB32(2, InlineU32(1)),
EncodeSMovB32(3, InlineU32(0)),
EncodeSop2(0x15, 4, 0, 2),
EncodeVop1(0x01, 0, InlineU32(1)),
EncodeSopp(0x04, 1),
EncodeVop1(0x01, 0, InlineU32(7)),
};
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
return {
"ScalarAndn2B64SccBranch",
code,
{},
{7},
{O::SMovB32, O::SAndn2B64, O::VMovB32, O::SCbranchScc0, O::BufferStoreDword, O::SEndpgm}};
}
TestCase ScalarLiteral() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 0, 0x12345678u);
code.push_back(EncodeVop1(0x01, 0, 0));
AppendBufferStoreDword(&code, 0, 30);
AppendEnd(&code);
return {"ScalarLiteral",
code,
{},
{0x12345678u},
{O::SMovB32, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorMoves() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeVop1(0x00, 0, 0),
EncodeVop1(0x01, 0, InlineU32(5)),
EncodeVop1(0x01, 2, Vgpr(0)),
};
AppendBufferStoreDword(&code, 2, 30);
AppendEnd(&code);
return {"VectorRegisterMoves",
code,
{},
{5},
{O::VNop, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorVop3MoveAppliesFloatSourceModifiers() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 24, 0x40000000u);
AppendVop3(&code, 0x181, 1, 24, 0, 0, 0, 0, false, 0, 0x1);
AppendStoreVgpr(&code, 1, 0);
AppendEnd(&code);
TestCase test;
test.name = "VectorVop3MoveAppliesFloatSourceModifiers";
test.code = code;
test.expected = {0xc0000000u};
test.opcodes = {O::SMovB32, O::VMovB32, O::BufferStoreDword, O::SEndpgm};
test.required_spirv = {"OpFNegate"};
return test;
}
TestCase VectorIntegerOps() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0xfffffff8u);
code.push_back(EncodeVop1(0x01, 1, InlineU32(5)));
code.push_back(EncodeVop1(0x01, 4, InlineU32(7)));
AppendVMovLiteral(&code, 10, 0x01000001u);
code.push_back(EncodeVop1(0x01, 11, InlineU32(2)));
AppendVMovLiteral(&code, 12, 0x0f0f0f0fu);
AppendVMovLiteral(&code, 13, 0x33333333u);
AppendVMovLiteral(&code, 14, 0xfffffff0u);
code.push_back(EncodeVop1(0x01, 15, InlineU32(4)));
code.push_back(EncodeVop1(0x01, 29, InlineU32(15)));
code.push_back(EncodeVop2(0x11, 2, Vgpr(0), 1));
code.push_back(EncodeVop2(0x12, 3, Vgpr(0), 1));
code.push_back(EncodeVop2(0x13, 5, Vgpr(0), 1));
code.push_back(EncodeVop2(0x14, 6, Vgpr(0), 1));
code.push_back(EncodeVop2(0x25, 7, Vgpr(4), 1));
code.push_back(EncodeVop2(0x26, 8, Vgpr(4), 1));
code.push_back(EncodeVop2(0x27, 9, InlineU32(3), 4));
code.push_back(EncodeVop2(0x26, 35, 249, 11));
code.push_back(EncodeVop2Sdwa(12, 6, 0, 0, 6));
code.push_back(EncodeVop2(0x27, 36, 249, 11));
code.push_back(EncodeVop2Sdwa(12, 6, 0, 0, 6));
code.push_back(EncodeVop2(0x0b, 16, Vgpr(10), 11));
code.push_back(EncodeVop2(0x09, 37, Vgpr(0), 1));
code.push_back(EncodeVop2(0x1b, 17, Vgpr(12), 13));
code.push_back(EncodeVop2(0x1c, 18, Vgpr(12), 13));
code.push_back(EncodeVop2(0x1d, 19, Vgpr(12), 13));
code.push_back(EncodeVop2(0x1e, 20, Vgpr(12), 13));
code.push_back(EncodeVop2(0x19, 21, Vgpr(11), 15));
code.push_back(EncodeVop2(0x1a, 22, InlineU32(4), 11));
code.push_back(EncodeVop2(0x15, 23, Vgpr(14), 15));
code.push_back(EncodeVop2(0x16, 24, InlineU32(4), 14));
code.push_back(EncodeVop2(0x17, 25, Vgpr(14), 15));
code.push_back(EncodeVop2(0x18, 26, InlineU32(4), 14));
code.push_back(EncodeVop1(0x37, 27, Vgpr(12)));
code.push_back(EncodeVop1(0x38, 28, Vgpr(29)));
code.push_back(EncodeVop1(0x3a, 30, Vgpr(11)));
code.push_back(EncodeVop1(0x39, 32, Vgpr(11)));
code.push_back(EncodeVopc(0xc2, Vgpr(4), 4));
code.push_back(EncodeVop2(0x01, 33, InlineU32(3), 4));
code.push_back(EncodeVop2(0x11, 34, 249, 4));
code.push_back(EncodeVop2Sdwa(0));
const u32 results[] = {2, 3, 5, 6, 7, 8, 9, 35, 36, 16, 37, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 28, 30, 32, 33, 34};
for (u32 i = 0; i < static_cast<u32>(std::size(results)); i++) {
AppendStoreVgpr(&code, results[i], i);
}
AppendEnd(&code);
return {"VectorIntegerOps",
code,
{},
{0xfffffff8u, 5, 5, 0xfffffff8u, 12, 2, 4,
13, 0xfffffff3u, 2, 0xffffffd8u, 0x03030303u, 0x3f3f3f3fu, 0x3c3c3c3cu,
0xc3c3c3c3u, 32, 32, 0x0fffffffu, 0x0fffffffu, 0xffffffffu, 0xffffffffu,
0xf0f0f0f0u, 0xf0000000u, 1, 30, 7, 0xfffffff8u},
{O::VMovB32, O::VMinI32, O::VMaxI32, O::VMinU32, O::VMaxU32,
O::VAddNcU32, O::VSubNcU32, O::VSubrevNcU32, O::VMulU32U24, O::VMulI32I24,
O::VAndB32, O::VOrB32, O::VXorB32, O::VXnorB32, O::VLshlB32,
O::VLshlrevB32, O::VLshrB32, O::VLshrrevB32, O::VAshrI32, O::VAshrrevI32,
O::VNotB32, O::VBfrevB32, O::VFfblB32, O::VFfbhU32, O::VCmpEqU32,
O::VCndmaskB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorShiftCountsMaskLowBits() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 0, 1);
AppendVMovU32(&code, 1, 32);
AppendVMovU32(&code, 2, 33);
AppendVMovLiteral(&code, 3, 0x80000000u);
code.push_back(EncodeVop2(0x19, 10, Vgpr(0), 1));
code.push_back(EncodeVop2(0x1a, 11, Vgpr(2), 0));
code.push_back(EncodeVop2(0x15, 12, Vgpr(3), 1));
code.push_back(EncodeVop2(0x16, 13, Vgpr(2), 3));
code.push_back(EncodeVop2(0x17, 14, Vgpr(3), 1));
code.push_back(EncodeVop2(0x18, 15, Vgpr(2), 3));
for (u32 i = 0; i < 6u; i++) {
AppendStoreVgpr(&code, 10u + i, i);
}
AppendEnd(&code);
return {"VectorShiftCountsMaskLowBits",
code,
{},
{1, 2, 0x80000000u, 0x40000000u, 0x80000000u, 0xc0000000u},
{O::VMovB32, O::VLshlB32, O::VLshlrevB32, O::VLshrB32, O::VLshrrevB32, O::VAshrI32,
O::VAshrrevI32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorVop3IntegerOps() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeVop1(0x01, 0, InlineU32(2)));
code.push_back(EncodeVop1(0x01, 1, InlineU32(3)));
code.push_back(EncodeVop1(0x01, 2, InlineU32(4)));
AppendVMovLiteral(&code, 3, 0xfffffff8u);
code.push_back(EncodeVop1(0x01, 4, InlineU32(5)));
AppendVMovLiteral(&code, 5, 0x11223344u);
AppendVMovLiteral(&code, 6, 0x55667788u);
AppendVMovLiteral(&code, 7, 0x0f0f0f0fu);
AppendVMovLiteral(&code, 8, 0x33333333u);
AppendVMovLiteral(&code, 9, 0xaaaaaaaau);
AppendVMovLiteral(&code, 14, 0x00f00000u);
code.push_back(EncodeVop1(0x01, 15, InlineU32(8)));
AppendVMovLiteral(&code, 30, 0x00010000u);
AppendVMovLiteral(&code, 31, 0x00010000u);
AppendVop3(&code, 0x36d, 10, Vgpr(0), Vgpr(1), Vgpr(2));
AppendVop3(&code, 0x152, 11, Vgpr(3), Vgpr(4), Vgpr(0));
AppendVop3(&code, 0x155, 12, Vgpr(3), Vgpr(4), Vgpr(0));
AppendVop3(&code, 0x158, 13, Vgpr(3), Vgpr(4), Vgpr(0));
AppendVop3(&code, 0x153, 16, Vgpr(3), Vgpr(4), Vgpr(0));
AppendVop3(&code, 0x156, 17, Vgpr(3), Vgpr(4), Vgpr(0));
AppendVop3(&code, 0x159, 18, Vgpr(3), Vgpr(4), Vgpr(0));
AppendVop3(&code, 0x15d, 19, Vgpr(0), Vgpr(4), Vgpr(2));
AppendVop3(&code, 0x346, 20, Vgpr(1), Vgpr(0), Vgpr(2));
AppendVop3(&code, 0x347, 21, Vgpr(0), Vgpr(1), Vgpr(0));
AppendVop3(&code, 0x345, 22, Vgpr(7), Vgpr(8), Vgpr(0));
AppendVop3(&code, 0x36f, 23, Vgpr(1), Vgpr(2), Vgpr(0));
AppendVop3(&code, 0x371, 24, Vgpr(7), Vgpr(8), Vgpr(2));
AppendVop3(&code, 0x372, 25, Vgpr(7), Vgpr(8), Vgpr(2));
AppendVop3(&code, 0x178, 26, Vgpr(7), Vgpr(8), Vgpr(2));
AppendVop3(&code, 0x148, 27, Vgpr(14), InlineU32(20), Vgpr(2));
AppendVop3(&code, 0x149, 28, Vgpr(3), Vgpr(2), Vgpr(2));
AppendVop3(&code, 0x14a, 29, Vgpr(8), Vgpr(7), Vgpr(9));
AppendVop3(&code, 0x14e, 32, Vgpr(5), Vgpr(6), Vgpr(15));
AppendVop3(&code, 0x363, 33, Vgpr(2), Vgpr(15));
AppendVop3(&code, 0x169, 34, Vgpr(30), Vgpr(31));
AppendVop3(&code, 0x16a, 35, Vgpr(30), Vgpr(31));
AppendVop3(&code, 0x16b, 36, Vgpr(30), Vgpr(31));
AppendVop3(&code, 0x16c, 44, Vgpr(3), Vgpr(30));
AppendVop3(&code, 0x142, 37, Vgpr(0), Vgpr(1), Vgpr(2));
AppendVop3(&code, 0x143, 38, Vgpr(0), Vgpr(1), Vgpr(2));
AppendVop3(&code, 0x30f, 39, Vgpr(0), Vgpr(1));
AppendVop3(&code, 0x310, 40, Vgpr(0), Vgpr(1));
AppendVop3(&code, 0x319, 41, Vgpr(0), Vgpr(1));
const u32 results[] = {10, 11, 12, 13, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
27, 28, 29, 32, 33, 34, 35, 36, 44, 37, 38, 39, 40, 41};
for (u32 i = 0; i < static_cast<u32>(std::size(results)); i++) {
AppendStoreVgpr(&code, results[i], i);
}
AppendEnd(&code);
return {"VectorVop3IntegerOps",
code,
{},
{9,
0xfffffff8u,
5,
2,
2,
0xfffffff8u,
5,
7,
16,
20,
0x3c3c3c3eu,
0x32,
0x03030307u,
0x3f3f3f3fu,
0x3c3c3c38u,
0x0fu,
0x0fu,
0x8b8b8b8bu,
0x44556677u,
0x00000f00u,
0,
1,
0,
0xffffffffu,
10,
10,
5,
0xffffffffu,
1},
{O::VMovB32, O::VAdd3U32, O::VMin3I32, O::VMax3I32, O::VMed3I32,
O::VMin3U32, O::VMax3U32, O::VMed3U32, O::VSadU32, O::VLshlAddU32,
O::VAddLshlU32, O::VXadU32, O::VLshlOrB32, O::VAndOrB32, O::VOr3B32,
O::VXor3B32, O::VBfeU32, O::VBfeI32, O::VBfiB32, O::VAlignbitB32,
O::VBfmB32, O::VMulLoU32, O::VMulHiU32, O::VMulLoI32, O::VMulHiI32,
O::VMadI32I24, O::VMadU32U24, O::VAddI32, O::VSubI32, O::VSubrevI32,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorBfeI32ArithmeticShiftMasksField() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x80000000u);
AppendVMovLiteral(&code, 1, 0xfffffff8u);
AppendVMovU32(&code, 2, 31);
AppendVMovU32(&code, 3, 1);
AppendVMovU32(&code, 4, 3);
AppendVMovU32(&code, 5, 4);
AppendVop3(&code, 0x149, 10, Vgpr(0), Vgpr(2), Vgpr(3));
AppendVop3(&code, 0x149, 11, Vgpr(1), Vgpr(4), Vgpr(5));
AppendStoreVgpr(&code, 10, 0);
AppendStoreVgpr(&code, 11, 1);
AppendEnd(&code);
return {"VectorBfeI32ArithmeticShiftMasksField",
code,
{},
{1, 0x0fu},
{O::VMovB32, O::VBfeI32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorCarryAndBitCountOps() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0xffffffffu);
code.push_back(EncodeVop1(0x01, 1, InlineU32(0)));
AppendVMovLiteral(&code, 3, 0x0000f0f0u);
code.push_back(EncodeVop1(0x01, 4, InlineU32(5)));
code.push_back(EncodeVopc(0xc7, Vgpr(1), 1));
code.push_back(EncodeVop2(0x28, 2, Vgpr(0), 1));
code.push_back(EncodeVop2(0x22, 5, Vgpr(3), 4));
AppendVMovLiteral(&code, 6, 0xffffffffu);
code.push_back(EncodeVop2(0x23, 7, Vgpr(6), 4));
code.push_back(EncodeVop2(0x24, 8, Vgpr(6), 4));
AppendStoreVgpr(&code, 2, 0);
AppendStoreSgpr(&code, 106, 1);
AppendStoreVgpr(&code, 5, 2);
AppendStoreVgpr(&code, 7, 3);
AppendStoreVgpr(&code, 8, 4);
AppendEnd(&code);
return {"VectorCarryAndBitCountOps",
code,
{},
{0, 1, 13, 5, 5},
{O::VMovB32, O::VCmpTU32, O::VAddcU32, O::VBcntU32B32, O::VMbcntLoU32B32,
O::VMbcntHiU32B32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorMbcntUsesThreadMask() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeVop1(0x01, 1, 0),
EncodeVop2(0x1a, 1, InlineU32(2), 1),
EncodeVop2(0x25, 1, Vgpr(0), 1),
EncodeVop2(0x1a, 3, InlineU32(2), 1),
};
AppendVMovLiteral(&code, 2, 0xffffffffu);
code.push_back(EncodeVop1(0x01, 4, InlineU32(0)));
code.push_back(EncodeVop2(0x23, 5, Vgpr(2), 4));
code.push_back(EncodeVop2(0x24, 6, Vgpr(2), 5));
AppendBufferStoreDword(&code, 6, 3);
AppendEnd(&code);
TestCase test;
test.name = "VectorMbcntUsesThreadMask";
test.code = code;
test.expected = {0, 1, 2, 3, 0, 1, 2, 3};
test.opcodes = {O::VMovB32, O::VLshlrevB32, O::VAddNcU32, O::VMbcntLoU32B32,
O::VMbcntHiU32B32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 0;
test.has_compute_info = true;
test.dispatch_x = 2;
return test;
}
TestCase VectorAddcUsesPerLaneCarryIn() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeVop1(0x01, 1, 0),
EncodeVop2(0x1a, 1, InlineU32(2), 1),
EncodeVop2(0x25, 1, Vgpr(0), 1),
EncodeVopc(0xc7, Vgpr(0), 0),
EncodeVop1(0x01, 2, InlineU32(0)),
EncodeVop2(0x28, 3, Vgpr(2), 2),
EncodeVop2(0x1a, 4, InlineU32(2), 1),
};
AppendBufferStoreDword(&code, 3, 4);
AppendEnd(&code);
TestCase test;
test.name = "VectorAddcUsesPerLaneCarryIn";
test.code = code;
test.expected = std::vector<u32>(8, 1);
test.opcodes = {O::VMovB32, O::VLshlrevB32, O::VAddNcU32, O::VCmpTU32,
O::VAddcU32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 0;
test.has_compute_info = true;
test.dispatch_x = 2;
return test;
}
TestCase VectorAddcWritesPerLaneCarryOut() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeVop1(0x01, 1, 0),
EncodeVop2(0x1a, 1, InlineU32(2), 1),
EncodeVop2(0x25, 1, Vgpr(0), 1),
EncodeVopc(0xc0, Vgpr(0), 0),
};
AppendVMovLiteral(&code, 2, 0xffffffffu);
code.push_back(EncodeVop1(0x01, 3, InlineU32(1)));
code.push_back(EncodeVop2(0x28, 5, Vgpr(2), 3));
code.push_back(EncodeVop1(0x01, 6, 106));
code.push_back(EncodeVop2(0x1a, 4, InlineU32(2), 1));
AppendBufferStoreDword(&code, 6, 4);
AppendEnd(&code);
TestCase test;
test.name = "VectorAddcWritesPerLaneCarryOut";
test.code = code;
test.expected = std::vector<u32>(8, 0x0fu);
test.opcodes = {O::VMovB32, O::VLshlrevB32, O::VAddNcU32, O::VCmpFU32,
O::VAddcU32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 0;
test.has_compute_info = true;
test.dispatch_x = 2;
return test;
}
TestCase VectorVop3BCarryOutWritesSgprMask() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 1, 0xffffffffu);
AppendVMovU32(&code, 2, 1);
AppendVMovU32(&code, 3, 0);
AppendVop3B(&code, 0x30fu, 10, 0, Vgpr(1), Vgpr(2));
AppendStoreSgprAtLaneDwordOffset(&code, 0, 0, 0);
AppendVop3B(&code, 0x310u, 11, 0, Vgpr(3), Vgpr(2));
AppendStoreSgprAtLaneDwordOffset(&code, 0, 0, 4);
AppendVop3B(&code, 0x319u, 12, 0, Vgpr(2), Vgpr(3));
AppendStoreSgprAtLaneDwordOffset(&code, 0, 0, 8);
AppendEnd(&code);
TestCase test;
test.name = "VectorVop3BCarryOutWritesSgprMask";
test.code = code;
test.expected = std::vector<u32>(12, 0x0fu);
test.opcodes = {O::VMovB32, O::VAddI32, O::VSubI32,
O::VSubrevI32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 0;
test.has_compute_info = true;
return test;
}
TestCase VectorVop3BCarryOutUsesEncodedSdst() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 1, 0xffffffffu);
AppendVMovU32(&code, 2, 1);
AppendVMovU32(&code, 3, 0);
AppendVop3B(&code, 0x30fu, 10, 20, Vgpr(1), Vgpr(2));
AppendStoreSgprAtLaneDwordOffset(&code, 20, 0, 0);
AppendVop3B(&code, 0x310u, 11, 22, Vgpr(3), Vgpr(2));
AppendStoreSgprAtLaneDwordOffset(&code, 22, 0, 4);
AppendVop3B(&code, 0x319u, 12, 24, Vgpr(2), Vgpr(3));
AppendStoreSgprAtLaneDwordOffset(&code, 24, 0, 8);
AppendEnd(&code);
TestCase test;
test.name = "VectorVop3BCarryOutUsesEncodedSdst";
test.code = code;
test.expected = std::vector<u32>(12, 0x0fu);
test.opcodes = {O::VMovB32, O::VAddI32, O::VSubI32,
O::VSubrevI32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 0;
test.has_compute_info = true;
return test;
}
TestCase VectorVop3BSubCoU32UsesRdna2Opcode310() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 1, 0);
AppendVMovU32(&code, 2, 1);
AppendVMovU32(&code, 3, 1);
AppendVMovLiteral(&code, 4, 0xffffffffu);
AppendVMovLiteral(&code, 5, 0x80000000u);
code.push_back(EncodeVopc(0xc2, InlineU32(1), 0));
code.push_back(EncodeVop2(0x01, 1, Vgpr(1), Vgpr(3)));
code.push_back(EncodeVopc(0xc2, InlineU32(2), 0));
code.push_back(EncodeVop2(0x01, 1, Vgpr(1), Vgpr(4)));
code.push_back(EncodeVopc(0xc2, InlineU32(3), 0));
code.push_back(EncodeVop2(0x01, 1, Vgpr(1), Vgpr(5)));
code.push_back(EncodeVop2(0x01, 2, Vgpr(2), Vgpr(4)));
AppendVop3B(&code, 0x310u, 10, 20, Vgpr(1), Vgpr(2));
AppendStoreVgprAtLaneDwordOffset(&code, 10, 0, 0);
AppendStoreSgprAtLaneDwordOffset(&code, 20, 0, 4);
AppendEnd(&code);
TestCase test;
test.name = "VectorVop3BSubCoU32UsesRdna2Opcode310";
test.code = code;
test.expected = {0xffffffffu, 0, 0xfffffffeu, 0x80000001u, 9, 9, 9, 9};
test.opcodes = {O::VMovB32, O::VCmpEqU32, O::VCndmaskB32,
O::VSubI32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 0;
test.has_compute_info = true;
return test;
}
TestCase VectorMadU64U32UnsignedCarryOut() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 1, 0xffffffffu);
AppendVMovU32(&code, 2, 2);
AppendVMovU32(&code, 4, 2);
AppendVMovLiteral(&code, 5, 0xffffffffu);
AppendVop3B(&code, 0x176u, 10, 20, Vgpr(1), Vgpr(2), Vgpr(4));
AppendStoreVgpr(&code, 10, 0);
AppendStoreVgpr(&code, 11, 1);
AppendStoreSgprPair(&code, 20, 2);
AppendEnd(&code);
return {"VectorMadU64U32UnsignedCarryOut",
code,
{},
{0x00000000u, 0x00000001u, 0x00000001u, 0x00000000u},
{O::VMovB32, O::VMadU64U32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorLaneAndPackedOps() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x12345678u);
code.push_back(EncodeVop1(0x01, 1, InlineU32(0)));
AppendVMovLiteral(&code, 4, 0x40003c00u);
AppendVMovLiteral(&code, 5, 0x44004200u);
AppendVMovLiteral(&code, 6, 0x3c003c00u);
AppendVMovLiteral(&code, 7, 0x3f800000u);
AppendVMovLiteral(&code, 8, 0x40000000u);
AppendVMovLiteral(&code, 9, 0x12345678u);
AppendVMovLiteral(&code, 10, 0xabcdef01u);
code.push_back(EncodeVop1(0x02, 0, Vgpr(0)));
AppendVop3(&code, 0x360, 1, Vgpr(0), InlineU32(0));
AppendVop3(&code, 0x361, 1, 0, InlineU32(0));
AppendVop3(&code, 0x377, 2, Vgpr(0), InlineU32(0), InlineU32(0));
code.push_back(EncodeVop2(0x2f, 3, Vgpr(7), 8));
AppendVop3p(&code, 0x0f, 11, Vgpr(4), Vgpr(5), 0, 0x3);
AppendVop3p(&code, 0x10, 12, Vgpr(4), Vgpr(5), 0, 0x3);
AppendVop3p(&code, 0x11, 13, Vgpr(4), Vgpr(5), 0, 0x3);
AppendVop3p(&code, 0x12, 14, Vgpr(4), Vgpr(5), 0, 0x3);
AppendVop3p(&code, 0x0e, 15, Vgpr(4), Vgpr(5), Vgpr(6), 0x7);
AppendVop3(&code, 0x362, 16, Vgpr(7), InlineU32(1));
AppendVop3(&code, 0x36a, 17, Vgpr(9), Vgpr(10));
AppendStoreSgpr(&code, 0, 0);
AppendStoreSgpr(&code, 1, 1);
const u32 results[] = {1, 2, 3, 11, 12, 13, 14, 15, 16, 17};
for (u32 i = 0; i < static_cast<u32>(std::size(results)); i++) {
AppendStoreVgpr(&code, results[i], i + 2u);
}
AppendEnd(&code);
return {"VectorLaneAndPackedOps",
code,
{},
{0x12345678u, 0x12345678u, 0x12345678u, 0x12345678u, 0x40003c00u, 0x46004400u,
0x48004200u, 0x40003c00u, 0x44004200u, 0x48804400u, 0x40000000u, 0xef015678u},
{O::VMovB32, O::VReadfirstlaneB32, O::VReadlaneB32, O::VWritelaneB32, O::VPermlane16B32,
O::VCvtPkrtzF16F32, O::VPkAddF16, O::VPkMulF16, O::VPkMinF16, O::VPkMaxF16,
O::VPkFmaF16, O::VLdexpF32, O::VCvtPkU16U32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase CvtPkU8F32PacksSelectedByte() {
using O = ShaderOpcode;
std::vector<u32> code;
// RDNA2 V_CVT_PK_U8_F32: uint8(S0) replaces byte S1[1:0] in S2.
AppendVMovLiteral(&code, 0, 0x414c0000u); // 12.75f truncates to 12.
AppendVMovLiteral(&code, 1, 0x43960000u); // 300.0f saturates to 255.
AppendVMovLiteral(&code, 2, 0xbf800000u); // Negative values saturate to zero.
AppendVMovLiteral(&code, 3, 0x7fc00000u); // NaN saturates to zero.
AppendVMovLiteral(&code, 4, 0x11223344u);
AppendVop3(&code, 0x15eu, 10, Vgpr(0), InlineU32(0), Vgpr(4));
AppendVop3(&code, 0x15eu, 11, Vgpr(1), InlineU32(5), Vgpr(4));
AppendVop3(&code, 0x15eu, 12, Vgpr(2), InlineU32(2), Vgpr(4));
AppendVop3(&code, 0x15eu, 13, Vgpr(3), InlineU32(3), Vgpr(4));
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, 10 + i, i);
}
AppendEnd(&code);
return {"CvtPkU8F32PacksSelectedByte",
code,
{},
{0x1122330cu, 0x1122ff44u, 0x11003344u, 0x00223344u},
{O::VMovB32, O::VCvtPkU8F32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase CvtPkrtzF16F32SubnormalRoundsTowardZero() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x33c00000u);
AppendVMovLiteral(&code, 1, 0xb3c00000u);
code.push_back(EncodeVop2(0x2f, 2, Vgpr(0), 1));
AppendStoreVgpr(&code, 2, 0);
AppendEnd(&code);
return {"CvtPkrtzF16F32SubnormalRoundsTowardZero",
code,
{},
{0x80010001u},
{O::VMovB32, O::VCvtPkrtzF16F32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase PackedMinMaxF16NanAndSignedZeroEdges() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x80004000u);
AppendVMovLiteral(&code, 1, 0x00007e00u);
AppendVMovLiteral(&code, 2, 0x00004000u);
AppendVMovLiteral(&code, 3, 0x80007e00u);
AppendVMovLiteral(&code, 4, 0x40007d01u);
AppendVMovLiteral(&code, 5, 0x7d014000u);
AppendVop3p(&code, 0x11, 10, Vgpr(0), Vgpr(1), 0, 0x3);
AppendVop3p(&code, 0x12, 11, Vgpr(2), Vgpr(3), 0, 0x3);
AppendVop3p(&code, 0x11, 12, Vgpr(4), Vgpr(5), 0, 0x3);
AppendVop3p(&code, 0x12, 13, Vgpr(4), Vgpr(5), 0, 0x3);
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, 10 + i, i);
}
AppendEnd(&code);
return {"PackedMinMaxF16NanAndSignedZeroEdges",
code,
{},
{0x80004000u, 0x00004000u, 0x7f017f01u, 0x7f017f01u},
{O::VMovB32, O::VPkMinF16, O::VPkMaxF16, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorMinMaxF16Ops() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0xaaaa4000u); // low=2.0h
AppendVMovLiteral(&code, 1, 0xbbbb3c00u); // low=1.0h
AppendVMovLiteral(&code, 2, 0x12345678u);
AppendVMovLiteral(&code, 3, 0x87654321u);
AppendVMovLiteral(&code, 4, 0x5555aaaau);
AppendVMovLiteral(&code, 5, 0x6666bbbbu);
AppendVMovLiteral(&code, 6, 0x7777bbbbu);
AppendVMovLiteral(&code, 7, 0x8888bbbbu);
AppendVMovLiteral(&code, 8, 0x9999bbbbu);
AppendVMovLiteral(&code, 9, 0x99990000u);
code.push_back(EncodeVop2(0x32, 5, Vgpr(0), 1));
code.push_back(EncodeVop2(0x33, 6, Vgpr(0), 1));
code.push_back(EncodeVop2(0x34, 7, Vgpr(0), 1));
code.push_back(EncodeVop2(0x35, 4, Vgpr(0), 1));
code.push_back(EncodeVop2(0x39, 2, Vgpr(0), 1));
code.push_back(EncodeVop2(0x3a, 3, Vgpr(0), 1));
code.push_back(EncodeVop2(0x35, 9, 249, 1));
code.push_back(EncodeVop2Sdwa(0, 4, 2, 4, 4));
code.push_back(0x660000f9u);
code.push_back(EncodeVop2Sdwa(0, 4, 2, 4, 4));
AppendStoreVgpr(&code, 5, 0);
AppendStoreVgpr(&code, 6, 1);
AppendStoreVgpr(&code, 7, 2);
AppendStoreVgpr(&code, 0, 3);
AppendStoreVgpr(&code, 4, 4);
AppendStoreVgpr(&code, 2, 5);
AppendStoreVgpr(&code, 3, 6);
AppendStoreVgpr(&code, 9, 7);
AppendEnd(&code);
return {"VectorMinMaxF16Ops",
code,
{},
{0x66664200u, 0x77773c00u, 0x8888bc00u, 0xaaaa0000u, 0x55554000u, 0x12344000u,
0x87653c00u, 0x99994000u},
{O::VMovB32, O::VAddF16, O::VSubF16, O::VSubrevF16, O::VMulF16, O::VMaxF16, O::VMinF16,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorCvtU16F16Sdwa() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x45004200u); // low=3.0h, high=5.0h
AppendVMovLiteral(&code, 1, 0xbc007c00u); // low=+inf, high=-1.0h
AppendVMovLiteral(&code, 2, 0x00007e00u); // low=qNaN
AppendVMovLiteral(&code, 10, 0x12345678u);
AppendVMovLiteral(&code, 11, 0x87654321u);
AppendVMovLiteral(&code, 12, 0xabcd1111u);
AppendVMovLiteral(&code, 13, 0x77772222u);
AppendVMovLiteral(&code, 14, 0x5555aaaau);
code.push_back(EncodeVop1(0x52, 10, 249));
code.push_back(EncodeVop1Sdwa(0, 4, 2, 4));
code.push_back(EncodeVop1(0x52, 11, 249));
code.push_back(EncodeVop1Sdwa(0, 5, 2, 5));
code.push_back(EncodeVop1(0x52, 12, 249));
code.push_back(EncodeVop1Sdwa(1, 4, 2, 4));
code.push_back(EncodeVop1(0x52, 13, 249));
code.push_back(EncodeVop1Sdwa(1, 4, 2, 5));
code.push_back(EncodeVop1(0x52, 14, 249));
code.push_back(EncodeVop1Sdwa(2, 4, 2, 4));
for (u32 i = 0; i < 5; i++) {
AppendStoreVgpr(&code, 10 + i, i);
}
AppendEnd(&code);
return {"VectorCvtU16F16Sdwa",
code,
{},
{0x12340003u, 0x00054321u, 0xabcdffffu, 0x77770000u, 0x55550000u},
{O::VMovB32, O::VCvtU16F16, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorMinMaxMed3F16Ops() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x40003c00u); // low=1.0h, high=2.0h
AppendVMovLiteral(&code, 1, 0x44004200u); // low=3.0h, high=4.0h
AppendVMovLiteral(&code, 2, 0xc8004000u); // low=2.0h, high=-8.0h
AppendVMovLiteral(&code, 3, 0x00007e00u); // low=qNaN
AppendVMovLiteral(&code, 4, 0x00004000u); // low=2.0h
AppendVMovLiteral(&code, 5, 0x00003c00u); // low=1.0h
AppendVMovLiteral(&code, 10, 0xaaaa5555u);
AppendVMovLiteral(&code, 11, 0x12345678u);
AppendVMovLiteral(&code, 12, 0x77772222u);
AppendVop3(&code, 0x351, 10, Vgpr(0), Vgpr(1), Vgpr(2));
AppendVop3(&code, 0x354, 11, Vgpr(0), Vgpr(1), Vgpr(2), 0, 0xf, false, 0, 0x4);
AppendVop3(&code, 0x357, 12, Vgpr(3), Vgpr(4), Vgpr(5));
for (u32 i = 0; i < 3; i++) {
AppendStoreVgpr(&code, 10 + i, i);
}
AppendEnd(&code);
return {"VectorMinMaxMed3F16Ops",
code,
{},
{0xaaaa3c00u, 0x48005678u, 0x77773c00u},
{O::VMovB32, O::VMin3F16, O::VMax3F16, O::VMed3F16, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorSpecialF16Ops() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0xc000fc00u); // low=-inf, high=-2.0h
AppendVMovLiteral(&code, 1, 0x00004400u); // low=+4.0h
AppendVMovLiteral(&code, 2, 0x00003c00u); // low=+1.0h
AppendVMovLiteral(&code, 3, 0x0000bc00u); // low=-1.0h
AppendVMovLiteral(&code, 4, 0x0000fc00u); // low=-inf
AppendVMovLiteral(&code, 11, 0x12345678u);
code.push_back(EncodeVop1(0x54, 10, Vgpr(0)));
code.push_back(EncodeVop1(0x54, 11, 249));
code.push_back(EncodeVop1Sdwa(0, 5, 2, 5));
code.push_back(EncodeVop1(0x56, 12, Vgpr(1)));
code.push_back(EncodeVop1(0x57, 13, Vgpr(2)));
code.push_back(EncodeVop1(0x57, 14, Vgpr(3)));
code.push_back(EncodeVop1(0x58, 15, Vgpr(4)));
for (u32 i = 0; i < 6; i++) {
AppendStoreVgpr(&code, 10 + i, i);
}
AppendEnd(&code);
return {"VectorSpecialF16Ops",
code,
{},
{0x00008000u, 0xb8005678u, 0x00003800u, 0x00000000u, 0x0000fe00u, 0x00000000u},
{O::VMovB32, O::VRcpF16, O::VRsqF16, O::VLogF16, O::VExpF16, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase VectorWritelaneIgnoresExecMask() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 2, 0xaaaaaaaau);
AppendSMovLiteral(&code, 4, 0x12345678u);
code.push_back(EncodeSMovB32(126, InlineU32(1)));
code.push_back(EncodeSMovB32(127, InlineU32(0)));
AppendVop3(&code, 0x361, 2, 4, InlineU32(1));
code.push_back(EncodeSMovB32(126, InlineU32(0xf)));
code.push_back(EncodeSMovB32(127, InlineU32(0)));
code.push_back(EncodeVop2(0x1a, 3, InlineU32(2), 0));
AppendBufferStoreDword(&code, 2, 3);
AppendEnd(&code);
TestCase test;
test.name = "VectorWritelaneIgnoresExecMask";
test.code = code;
test.expected = {0xaaaaaaaau, 0x12345678u, 0xaaaaaaaau, 0xaaaaaaaau};
test.opcodes = {O::VMovB32, O::SMovB32, O::VWritelaneB32,
O::VLshlrevB32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase VectorReadlaneFromInactiveWrittenLane() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 4, 0x12345678u);
AppendVop3(&code, 0x361, 2, 4, InlineU32(4));
AppendSMovLiteral(&code, 4, 0xdeadbeefu);
AppendVop3(&code, 0x360, 5, Vgpr(2), InlineU32(4));
AppendStoreSgpr(&code, 5, 0);
AppendEnd(&code);
TestCase test;
test.name = "VectorReadlaneInactiveWrittenLane";
test.code = code;
test.expected = {0x12345678u};
test.opcodes = {O::SMovB32, O::VWritelaneB32, O::VReadlaneB32,
O::VMovB32, O::BufferStoreDword, O::SEndpgm};
test.forbidden_spirv = {"OpGroupNonUniformShuffle"};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase VectorLaneWave32RuntimeSelectorWraps() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeSop2(0x00, 5, 4, InlineU32(33)));
AppendSMovLiteral(&code, 6, 0x12345678u);
AppendVMovU32(&code, 2, 0);
AppendVop3(&code, 0x361, 2, 6, 5);
AppendVop3(&code, 0x360, 7, Vgpr(2), InlineU32(1));
AppendStoreSgpr(&code, 7, 0);
AppendEnd(&code);
TestCase test;
test.name = "VectorLaneWave32RuntimeSelectorWraps";
test.code = code;
test.expected = {0x12345678u};
test.opcodes = {O::SAddU32, O::SMovB32, O::VWritelaneB32, O::VReadlaneB32,
O::VMovB32, O::BufferStoreDword, O::SEndpgm};
test.required_spirv = {"OpGroupNonUniformShuffle"};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.wave_size = 32;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 4;
test.has_compute_info = true;
return test;
}
TestCase VectorPermlanex16() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 3, 0x76543210u);
AppendVMovLiteral(&code, 4, 0xfedcba98u);
code.push_back(EncodeVop2(0x1a, 2, InlineU32(2), 0));
AppendVMovLiteral(&code, 5, 0xfeedbabeu);
AppendVop3(&code, 0x378, 1, Vgpr(5), Vgpr(3), Vgpr(4));
AppendBufferStoreDword(&code, 1, 2);
AppendEnd(&code);
TestCase test;
test.name = "VectorPermlanex16";
test.code = code;
test.expected = std::vector<u32>(32, 0xfeedbabeu);
test.opcodes = {O::VMovB32, O::VPermlanex16B32, O::VLshlrevB32, O::BufferStoreDword,
O::SEndpgm};
test.compute_info.threads_num[0] = 32;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase VectorPermlane16FetchInactiveZero() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeVop1(0x01, 1, 0), EncodeVop2(0x25, 1, InlineU32(10), 1),
EncodeSMovB32(126, InlineU32(1)), EncodeSMovB32(127, InlineU32(0)),
EncodeSMovB32(0, InlineU32(1)), EncodeSMovB32(1, InlineU32(0)),
};
AppendVop3(&code, 0x377, 2, Vgpr(1), 0, 1);
AppendStoreVgpr(&code, 2, 0);
AppendEnd(&code);
TestCase test;
test.name = "VectorPermlane16FetchInactiveZero";
test.code = code;
test.expected = {0};
test.opcodes = {O::VMovB32, O::VAddNcU32, O::SMovB32,
O::VPermlane16B32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase VectorPermlane16FetchInactiveFi() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeVop1(0x01, 1, Vgpr(0)), EncodeVop2(0x25, 1, InlineU32(10), 1),
EncodeSMovB32(126, InlineU32(1)), EncodeSMovB32(127, InlineU32(0)),
EncodeSMovB32(0, InlineU32(1)), EncodeSMovB32(1, InlineU32(0)),
};
AppendVop3(&code, 0x377, 2, Vgpr(1), 0, 1, 0, 1);
AppendStoreVgpr(&code, 2, 0);
AppendEnd(&code);
TestCase test;
test.name = "VectorPermlane16FetchInactiveFi";
test.code = code;
test.expected = {11};
test.opcodes = {O::VMovB32, O::VAddNcU32, O::SMovB32,
O::VPermlane16B32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase VectorDppQuadPermuteReverse() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 1, 100);
code.push_back(EncodeVop2(0x25, 2, 250, 1));
code.push_back(EncodeVop2Dpp(0, 0x01b));
code.push_back(EncodeVop2(0x1a, 3, InlineU32(2), 0));
AppendBufferStoreDword(&code, 2, 3);
AppendEnd(&code);
TestCase test;
test.name = "VectorDppQuadPermuteReverse";
test.code = code;
test.expected = {103, 102, 101, 100, 107, 106, 105, 104};
test.opcodes = {O::VMovB32, O::VAddNcU32, O::VLshlrevB32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 8;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase VectorDppBankMaskPreservesDestination() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 2, 0xaaaaaaaau);
AppendVMovU32(&code, 1, 100);
code.push_back(EncodeVop2(0x25, 2, 250, 1));
code.push_back(EncodeVop2Dpp(0, 0x0e4, 0xf, 0xe));
code.push_back(EncodeVop2(0x1a, 3, InlineU32(2), 0));
AppendBufferStoreDword(&code, 2, 3);
AppendEnd(&code);
TestCase test;
test.name = "VectorDppBankMaskPreservesDestination";
test.code = code;
test.expected = {0xaaaaaaaau, 0xaaaaaaaau, 0xaaaaaaaau, 0xaaaaaaaau, 104, 105, 106, 107};
test.opcodes = {O::VMovB32, O::VAddNcU32, O::VLshlrevB32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 8;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase VectorDppBoundsControlZeroPreservesDestination() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 2, 0xaaaaaaaau);
AppendVMovU32(&code, 1, 100);
code.push_back(EncodeVop2(0x25, 2, 250, 1));
code.push_back(EncodeVop2Dpp(0, 0x111));
code.push_back(EncodeVop2(0x1a, 3, InlineU32(2), 0));
AppendBufferStoreDword(&code, 2, 3);
AppendEnd(&code);
TestCase test;
test.name = "VectorDppBoundsControlZeroPreservesDestination";
test.code = code;
test.expected = {0xaaaaaaaau, 100, 101, 102, 103, 104, 105, 106};
test.opcodes = {O::VMovB32, O::VAddNcU32, O::VLshlrevB32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 8;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase Vop3LdexpSourceModifier() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 9, 0xbfc00000u);
code.push_back(0xd7620107u);
code.push_back(0x00018509u);
AppendStoreVgpr(&code, 7, 0);
AppendEnd(&code);
return {"Vop3LdexpSourceModifier",
code,
{},
{0x3ec00000u},
{O::VMovB32, O::VLdexpF32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase Vop1MoveRelSource() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 12, 0x11111111u);
AppendVMovLiteral(&code, 13, 0x22222222u);
AppendVMovLiteral(&code, 14, 0x33333333u);
code.push_back(EncodeSMovB32(124, InlineU32(2)));
code.push_back(0x7e6e870cu);
AppendStoreVgpr(&code, 55, 0);
AppendEnd(&code);
return {"Vop1MoveRelSource",
code,
{},
{0x33333333u},
{O::VMovB32, O::SMovB32, O::VMovrelsB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase Vop1MoveRelDestination() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 1, 0x12345678u);
AppendVMovLiteral(&code, 5, 0xaaaaaaaau);
AppendVMovLiteral(&code, 6, 0xbbbbbbbbu);
AppendVMovLiteral(&code, 7, 0xccccccccu);
code.push_back(EncodeSMovB32(124, InlineU32(2)));
code.push_back(EncodeSMovB32(126, InlineU32(1)));
code.push_back(EncodeSMovB32(127, InlineU32(0)));
code.push_back(EncodeVop1(0x42, 5, Vgpr(1)));
code.push_back(EncodeSMovB32(126, InlineU32(0xf)));
code.push_back(EncodeSMovB32(127, InlineU32(0)));
code.push_back(EncodeVop2(0x1a, 4, InlineU32(2), 0));
AppendBufferStoreDword(&code, 7, 4);
AppendEnd(&code);
TestCase test;
test.name = "Vop1MoveRelDestination";
test.code = code;
test.expected = {0x12345678u, 0xccccccccu, 0xccccccccu, 0xccccccccu};
test.opcodes = {O::VMovB32, O::SMovB32, O::VMovreldB32,
O::VLshlrevB32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase VectorFloatSpecialOps() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovLiteral(&code, 1, 0x40000000u);
AppendVMovLiteral(&code, 2, 0x40400000u);
AppendVMovLiteral(&code, 3, 0x40800000u);
AppendVMovLiteral(&code, 4, 0x40003c00u);
AppendVMovLiteral(&code, 5, 0x44004200u);
AppendVMovLiteral(&code, 6, 0x3f800000u);
AppendVMovLiteral(&code, 7, 0x3f800000u);
AppendVMovLiteral(&code, 8, 0xbf800000u);
AppendVMovLiteral(&code, 10, 0x3f000000u);
AppendVMovLiteral(&code, 12, 0xaaaabbbbu);
AppendVMovLiteral(&code, 13, 0xaaaabbbbu);
code.push_back(EncodeVop2(0x02, 6, Vgpr(4), 5));
AppendVop3(&code, 0x368, 9, Vgpr(7), Vgpr(8));
AppendVop3(&code, 0x369, 11, Vgpr(7), Vgpr(10));
AppendVop3p(&code, 0x21, 12, Vgpr(1), Vgpr(2), Vgpr(0));
AppendVop3p(&code, 0x22, 13, Vgpr(1), Vgpr(2), Vgpr(0));
AppendVop3(&code, 0x144, 14, Vgpr(0), Vgpr(1), Vgpr(2));
AppendVop3(&code, 0x145, 15, Vgpr(0), Vgpr(1), Vgpr(2));
AppendVop3(&code, 0x146, 16, Vgpr(0), Vgpr(1), Vgpr(2));
AppendVop3(&code, 0x147, 17, Vgpr(0), Vgpr(1), Vgpr(2));
const u32 results[] = {6, 9, 11, 12, 13, 14, 15, 16, 17};
for (u32 i = 0; i < static_cast<u32>(std::size(results)); i++) {
AppendStoreVgpr(&code, results[i], i);
}
AppendEnd(&code);
return {"VectorFloatSpecialOps",
code,
{},
{0x41400000u, 0x80017fffu, 0x8000ffffu, 0xaaaa4700u, 0x4700bbbbu, 0x40800000u,
0x3f800000u, 0xc0000000u, 0x40c00000u},
{O::VMovB32, O::VDot2cF32F16, O::VCvtPknormI16F32, O::VCvtPknormU16F32, O::VMadMixloF16,
O::VMadMixhiF16, O::VCubeidF32, O::VCubescF32, O::VCubetcF32, O::VCubemaF32,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase MadMixF16LiteralHalfSourceUsesOpsel() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovLiteral(&code, 12, 0xaaaabbbbu);
AppendVMovLiteral(&code, 13, 0x11112222u);
AppendVop3p(&code, 0x21, 12, 255u, Vgpr(0), Vgpr(0), 0x1, 0x1);
code.push_back(0x40003c00u);
AppendVop3p(&code, 0x22, 13, 255u, Vgpr(0), Vgpr(0), 0x1, 0x0);
code.push_back(0x40003c00u);
AppendStoreVgpr(&code, 12, 0);
AppendStoreVgpr(&code, 13, 1);
AppendEnd(&code);
return {"MadMixF16LiteralHalfSourceUsesOpsel",
code,
{},
{0xaaaa4200u, 0x40002222u},
{O::VMovB32, O::VMadMixloF16, O::VMadMixhiF16, O::BufferStoreDword, O::SEndpgm}};
}
TestCase MadMixF16NegHiIsAbsAndNegIsIndependent() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovLiteral(&code, 1, 0xc0000000u);
AppendVMovLiteral(&code, 2, 0x40000000u);
AppendVMovLiteral(&code, 12, 0xaaaabbbbu);
AppendVMovLiteral(&code, 13, 0x11112222u);
AppendVop3p(&code, 0x21, 12, Vgpr(1), Vgpr(0), Vgpr(0), 0, 0, 0x1);
AppendVop3p(&code, 0x22, 13, Vgpr(2), Vgpr(0), Vgpr(0), 0, 0, 0, 0x1);
AppendStoreVgpr(&code, 12, 0);
AppendStoreVgpr(&code, 13, 1);
AppendEnd(&code);
return {"MadMixF16NegHiIsAbsAndNegIsIndependent",
code,
{},
{0xaaaa4200u, 0xbc002222u},
{O::VMovB32, O::VMadMixloF16, O::VMadMixhiF16, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorVop3FmaF16UsesRdna2Opcode34b() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 1, 0x40003c00u);
AppendVMovLiteral(&code, 2, 0x44004200u);
AppendVMovLiteral(&code, 3, 0x3c003c00u);
AppendVMovLiteral(&code, 10, 0xaaaa5555u);
AppendVMovLiteral(&code, 11, 0xbbbb5555u);
AppendVop3(&code, 0x34bu, 10, Vgpr(1), Vgpr(2), Vgpr(3));
AppendVop3(&code, 0x34bu, 11, Vgpr(1), Vgpr(2), Vgpr(3), 0, 0xfu);
AppendStoreVgpr(&code, 10, 0);
AppendStoreVgpr(&code, 11, 1);
AppendEnd(&code);
return {"VectorVop3FmaF16UsesRdna2Opcode34b",
code,
{},
{0xaaaa4400u, 0x48805555u},
{O::VMovB32, O::VFmaF16, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorFloatArithmeticOps() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovLiteral(&code, 1, 0x40000000u);
AppendVMovLiteral(&code, 2, 0x40800000u);
AppendVMovLiteral(&code, 3, 0x40a00000u);
AppendVMovLiteral(&code, 4, 0x40400000u);
AppendVMovLiteral(&code, 11, 0x40800000u);
AppendVMovLiteral(&code, 17, 0x40800000u);
code.push_back(EncodeVop2(0x03, 5, Vgpr(0), 1));
code.push_back(EncodeVop2(0x04, 6, Vgpr(3), 1));
code.push_back(EncodeVop2(0x05, 7, Vgpr(1), 3));
code.push_back(EncodeVop2(0x08, 8, Vgpr(1), 2));
code.push_back(EncodeVop1(0x01, 21, Vgpr(8)));
code.push_back(EncodeVop2(0x0f, 9, Vgpr(3), 1));
code.push_back(EncodeVop2(0x10, 10, Vgpr(3), 1));
code.push_back(EncodeVop2(0x1f, 11, Vgpr(1), 4));
AppendVop3(&code, 0x141, 12, Vgpr(1), Vgpr(4), Vgpr(2));
AppendVop3(&code, 0x14b, 13, Vgpr(1), Vgpr(4), Vgpr(2));
AppendVop3(&code, 0x151, 14, Vgpr(3), Vgpr(1), Vgpr(2));
AppendVop3(&code, 0x154, 15, Vgpr(3), Vgpr(1), Vgpr(2));
AppendVop3(&code, 0x157, 16, Vgpr(3), Vgpr(1), Vgpr(2));
code.push_back(EncodeVop2(0x20, 18, Vgpr(1), 17));
code.push_back(0x3f800000u);
code.push_back(EncodeVop2(0x21, 19, Vgpr(1), 4));
code.push_back(0x40000000u);
code.push_back(EncodeVop2(0x03, 20, 249, 1));
code.push_back(EncodeVop2Sdwa(0));
AppendSMovLiteral(&code, 70, 0x40000000u);
code.push_back(0x06088cf9u);
code.push_back(0x868606f2u);
AppendSMovLiteral(&code, 26, 0x40000000u);
code.push_back(0x081034f9u);
code.push_back(0x868606f2u);
code.push_back(0xd51f8011u);
code.push_back(0x00020d0bu);
AppendVMovLiteral(&code, 22, 0xbf800000u);
code.push_back(EncodeVop2(0x05, 23, 249, 26));
code.push_back(EncodeVop2Sdwa(22, 6, 0, 6, 6, 0, 0, 0, 1, 0, 0, 0, 1));
AppendVMovLiteral(&code, 24, 0x3f800000u);
AppendVMovLiteral(&code, 25, 0x3f800000u);
code.push_back(EncodeVop2(0x03, 26, 249, 25));
code.push_back(EncodeVop2Sdwa(24, 6, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1));
AppendVMovLiteral(&code, 27, 0xbf800000u);
AppendVMovLiteral(&code, 28, 0x40000000u);
AppendVop3(&code, 0x104, 29, Vgpr(27), Vgpr(28), 0, 1);
AppendVop3(&code, 0x103, 30, Vgpr(0), Vgpr(1), 0, 0, 0, false, 1);
AppendVop3(&code, 0x151, 32, Vgpr(0), Vgpr(1), Vgpr(2), 0, 0, false, 1);
AppendVMovLiteral(&code, 33, 0xbf800000u);
AppendVMovLiteral(&code, 34, 0x40000000u);
code.push_back(EncodeVop2(0x03, 35, 250, 34));
code.push_back(EncodeVop2Dpp(33, 0, 0xf, 0xf, 0, 1));
const u32 results[] = {5, 6, 7, 21, 9, 10, 11, 12, 13, 14, 15, 16,
18, 19, 20, 4, 8, 17, 23, 26, 29, 30, 32, 35};
for (u32 i = 0; i < static_cast<u32>(std::size(results)); i++) {
AppendStoreVgpr(&code, results[i], i);
}
AppendEnd(&code);
return {"VectorFloatArithmeticOps",
code,
{},
{0x40400000u, 0x40400000u, 0x40400000u, 0x41000000u, 0x40000000u, 0x40a00000u,
0x41200000u, 0x41200000u, 0x41200000u, 0x40000000u, 0x40a00000u, 0x40800000u,
0x40c00000u, 0x41000000u, 0x40400000u, 0x40400000u, 0xbf800000u, 0x3f800000u,
0x3f800000u, 0x40800000u, 0xbf800000u, 0x40c00000u, 0x40000000u, 0x40400000u},
{O::SMovB32, O::VMovB32, O::VAddF32, O::VSubF32, O::VSubrevF32, O::VMulF32, O::VMinF32,
O::VMaxF32, O::VMacF32, O::VMadF32, O::VFmaF32, O::VMin3F32, O::VMax3F32, O::VMed3F32,
O::VMadmkF32, O::VMadakF32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorMinMaxF32NanAndSignedZeroEdges() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x40000000u);
AppendVMovLiteral(&code, 1, 0x7fc00000u);
AppendVMovLiteral(&code, 2, 0x00000000u);
AppendVMovLiteral(&code, 3, 0x80000000u);
AppendVMovLiteral(&code, 4, 0x40400000u);
AppendVMovLiteral(&code, 5, 0x3f800000u);
AppendVMovLiteral(&code, 6, 0x7fa00001u);
code.push_back(EncodeVop2(0x0f, 10, Vgpr(0), 1));
code.push_back(EncodeVop2(0x10, 11, Vgpr(0), 1));
code.push_back(EncodeVop2(0x0f, 12, Vgpr(3), 2));
code.push_back(EncodeVop2(0x10, 13, Vgpr(2), 3));
code.push_back(EncodeVop2(0x0f, 14, Vgpr(6), 0));
code.push_back(EncodeVop2(0x10, 15, Vgpr(0), 6));
AppendVop3(&code, 0x151, 16, Vgpr(0), Vgpr(1), Vgpr(4));
AppendVop3(&code, 0x154, 17, Vgpr(0), Vgpr(1), Vgpr(5));
for (u32 i = 0; i < 8; i++) {
AppendStoreVgpr(&code, 10 + i, i);
}
AppendEnd(&code);
return {"VectorMinMaxF32NanAndSignedZeroEdges",
code,
{},
{0x40000000u, 0x40000000u, 0x80000000u, 0x00000000u, 0x7fe00001u, 0x7fe00001u,
0x40000000u, 0x40000000u},
{O::VMovB32, O::VMinF32, O::VMaxF32, O::VMin3F32, O::VMax3F32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase VectorMed3F32NanUsesMin3Path() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x40000000u);
AppendVMovLiteral(&code, 1, 0x40400000u);
AppendVMovLiteral(&code, 2, 0x7fa00001u);
AppendVMovLiteral(&code, 3, 0x7fc00000u);
AppendVop3(&code, 0x157, 10, Vgpr(0), Vgpr(1), Vgpr(2));
AppendVop3(&code, 0x157, 11, Vgpr(0), Vgpr(1), Vgpr(3));
AppendVop3(&code, 0x157, 12, Vgpr(2), Vgpr(0), Vgpr(1));
AppendStoreVgpr(&code, 10, 0);
AppendStoreVgpr(&code, 11, 1);
AppendStoreVgpr(&code, 12, 2);
AppendEnd(&code);
return {"VectorMed3F32NanUsesMin3Path",
code,
{},
{0x7fe00001u, 0x40000000u, 0x40400000u},
{O::VMovB32, O::VMed3F32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorFloatConversionOps() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0xfffffffdu);
code.push_back(EncodeVop1(0x01, 1, InlineU32(7)));
AppendVMovLiteral(&code, 2, 0x40e00000u);
AppendVMovLiteral(&code, 3, 0xc0400000u);
AppendVMovLiteral(&code, 4, 0x3f800000u);
AppendVMovLiteral(&code, 5, 0x00003c00u);
AppendVMovLiteral(&code, 6, 0x40700000u);
AppendVMovLiteral(&code, 7, 0x44332211u);
AppendVMovLiteral(&code, 8, 0x40000000u);
AppendVMovLiteral(&code, 9, 0x40800000u);
AppendVMovLiteral(&code, 10, 0x40100000u);
AppendVMovLiteral(&code, 11, 0x40300000u);
code.push_back(EncodeVop1(0x01, 12, InlineU32(0)));
code.push_back(EncodeVop1(0x01, 37, InlineU32(15)));
code.push_back(EncodeVop1(0x05, 13, Vgpr(0)));
code.push_back(EncodeVop1(0x06, 14, Vgpr(1)));
code.push_back(EncodeVop1(0x07, 15, Vgpr(2)));
code.push_back(EncodeVop1(0x08, 16, Vgpr(3)));
code.push_back(EncodeVop1(0x0a, 17, Vgpr(4)));
code.push_back(EncodeVop1(0x0b, 18, Vgpr(5)));
code.push_back(EncodeVop1(0x0c, 42, Vgpr(11)));
code.push_back(EncodeVop1(0x0d, 19, Vgpr(6)));
code.push_back(EncodeVop1(0x11, 20, Vgpr(7)));
code.push_back(EncodeVop1(0x12, 21, Vgpr(7)));
code.push_back(EncodeVop1(0x13, 22, Vgpr(7)));
code.push_back(EncodeVop1(0x14, 23, Vgpr(7)));
code.push_back(EncodeVop1(0x2a, 24, Vgpr(8)));
code.push_back(EncodeVop1(0x20, 25, Vgpr(10)));
code.push_back(EncodeVop1(0x21, 26, Vgpr(11)));
code.push_back(EncodeVop1(0x22, 27, Vgpr(10)));
code.push_back(EncodeVop1(0x23, 28, Vgpr(10)));
code.push_back(EncodeVop1(0x24, 29, Vgpr(11)));
code.push_back(EncodeVop1(0x25, 30, Vgpr(4)));
code.push_back(EncodeVop1(0x27, 36, Vgpr(9)));
code.push_back(EncodeVop1(0x2e, 32, Vgpr(9)));
code.push_back(EncodeVop1(0x33, 33, Vgpr(9)));
code.push_back(EncodeVop1(0x35, 34, Vgpr(12)));
code.push_back(EncodeVop1(0x36, 35, Vgpr(12)));
code.push_back(EncodeVop1(0x0e, 38, Vgpr(37)));
code.push_back(EncodeVop1(0x2a, 39, 249));
code.push_back(EncodeVop1Sdwa(8, 6, 0, 6, 0, 0, 0, 0, 0, 1));
AppendVMovLiteral(&code, 40, 0xc0000000u);
AppendVop3(&code, 0x1aa, 41, Vgpr(40), 0, 0, 1, 0, false, 1);
AppendVMovLiteral(&code, 2, 0xc0003c00u); // low=1.0h, high=-2.0h
code.push_back(0x7e1016f9u);
code.push_back(0x00250602u);
const u32 results[] = {13, 14, 15, 16, 17, 18, 42, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 36, 32, 33, 34, 35, 38, 39, 41, 8};
for (u32 i = 0; i < static_cast<u32>(std::size(results)); i++) {
AppendStoreVgpr(&code, results[i], i);
}
AppendEnd(&code);
return {
"VectorFloatConversionOps",
code,
{},
{0xc0400000u, 0x40e00000u, 7, 0xfffffffdu, 0x00003c00u, 0x3f800000u, 3,
3, 0x41880000u, 0x42080000u, 0x424c0000u, 0x42880000u, 0x3f000000u, 0x3e800000u,
0x40000000u, 0x40400000u, 0x40000000u, 0x40000000u, 0x40000000u, 0x40000000u, 0x3f000000u,
0x40000000u, 0, 0x3f800000u, 0xbd800000u, 0x3f800000u, 0x3f800000u, 0x40000000u},
{O::VMovB32, O::VCvtF32I32, O::VCvtF32U32, O::VCvtU32F32, O::VCvtI32F32,
O::VCvtF16F32, O::VCvtF32F16, O::VCvtRpiI32F32, O::VCvtFlrI32F32, O::VCvtOffF32I4,
O::VCvtF32Ubyte0, O::VCvtF32Ubyte1, O::VCvtF32Ubyte2, O::VCvtF32Ubyte3, O::VRcpF32,
O::VFractF32, O::VTruncF32, O::VCeilF32, O::VRndneF32, O::VFloorF32,
O::VExpF32, O::VLogF32, O::VRsqF32, O::VSqrtF32, O::VSinF32,
O::VCosF32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase CvtF32ToIntSaturatesNaNAndOutOfRange() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x7fc00000u);
AppendVMovLiteral(&code, 1, 0xbf800000u);
AppendVMovLiteral(&code, 2, 0x7f800000u);
AppendVMovLiteral(&code, 3, 0x4f800000u);
AppendVMovLiteral(&code, 4, 0xff800000u);
AppendVMovLiteral(&code, 5, 0x4f000000u);
code.push_back(EncodeVop1(0x07, 10, Vgpr(0)));
code.push_back(EncodeVop1(0x07, 11, Vgpr(1)));
code.push_back(EncodeVop1(0x07, 12, Vgpr(2)));
code.push_back(EncodeVop1(0x07, 13, Vgpr(3)));
code.push_back(EncodeVop1(0x08, 14, Vgpr(0)));
code.push_back(EncodeVop1(0x08, 15, Vgpr(2)));
code.push_back(EncodeVop1(0x08, 16, Vgpr(4)));
code.push_back(EncodeVop1(0x08, 17, Vgpr(5)));
for (u32 i = 0; i < 8; i++) {
AppendStoreVgpr(&code, 10 + i, i);
}
AppendEnd(&code);
return {"CvtF32ToIntSaturatesNaNAndOutOfRange",
code,
{},
{0, 0, 0xffffffffu, 0xffffffffu, 0, 0x7fffffffu, 0x80000000u, 0x7fffffffu},
{O::VMovB32, O::VCvtU32F32, O::VCvtI32F32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorSpecialF32FlushesDenormalInputs() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x00000001u);
code.push_back(EncodeVop1(0x27, 1, Vgpr(0)));
code.push_back(EncodeVop1(0x2a, 2, Vgpr(0)));
code.push_back(EncodeVop1(0x2e, 3, Vgpr(0)));
code.push_back(EncodeVop1(0x33, 4, Vgpr(0)));
AppendStoreVgpr(&code, 1, 0);
AppendStoreVgpr(&code, 2, 1);
AppendStoreVgpr(&code, 3, 2);
AppendStoreVgpr(&code, 4, 3);
AppendEnd(&code);
return {"VectorSpecialF32FlushesDenormalInputs",
code,
{},
{0xff800000u, 0x7f800000u, 0x7f800000u, 0x00000000u},
{O::VMovB32, O::VLogF32, O::VRcpF32, O::VRsqF32, O::VSqrtF32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase VectorSinCosMaxFiniteSpecialCases() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0xff7fffffu);
code.push_back(EncodeVop1(0x35, 1, Vgpr(0)));
code.push_back(EncodeVop1(0x36, 2, Vgpr(0)));
AppendStoreVgpr(&code, 1, 0);
AppendStoreVgpr(&code, 2, 1);
AppendEnd(&code);
return {"VectorSinCosMaxFiniteSpecialCases",
code,
{},
{0x00000000u, 0x3f800000u},
{O::VMovB32, O::VSinF32, O::VCosF32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorCompareOps() {
using O = ShaderOpcode;
std::vector<u32> code;
std::vector<u32> results;
std::vector<u32> expected;
u32 dst = 10;
code.push_back(EncodeVop1(0x01, 1, InlineU32(1)));
AppendVMovLiteral(&code, 2, 0x40000000u);
AppendVMovLiteral(&code, 3, 0x40400000u);
code.push_back(EncodeVop1(0x01, 4, InlineU32(1)));
AppendVMovLiteral(&code, 5, 0xffffffffu);
auto append_compare = [&](u32 opcode, u32 src0, u32 src1, bool value) {
if (dst == 31u) {
dst++;
}
code.push_back(EncodeVopc(opcode, src0, src1));
code.push_back(EncodeVop2(0x01, dst, InlineU32(0), 1));
results.push_back(dst);
expected.push_back(value ? 1u : 0u);
dst++;
};
append_compare(0x00, Vgpr(2), 3, false);
append_compare(0x01, Vgpr(2), 3, true);
append_compare(0x02, Vgpr(2), 3, false);
append_compare(0x03, Vgpr(2), 3, true);
append_compare(0x04, Vgpr(2), 3, false);
append_compare(0x05, Vgpr(2), 3, true);
append_compare(0x06, Vgpr(2), 3, false);
append_compare(0x07, Vgpr(2), 3, true);
append_compare(0x08, Vgpr(2), 3, false);
append_compare(0x09, Vgpr(2), 3, true);
append_compare(0x0a, Vgpr(2), 3, false);
append_compare(0x0b, Vgpr(2), 3, true);
append_compare(0x0c, Vgpr(2), 3, false);
append_compare(0x0d, Vgpr(2), 3, true);
append_compare(0x0e, Vgpr(2), 3, false);
append_compare(0x0f, Vgpr(2), 3, true);
append_compare(0x80, Vgpr(5), 4, false);
append_compare(0x81, Vgpr(5), 4, true);
append_compare(0x82, Vgpr(5), 4, false);
append_compare(0x83, Vgpr(5), 4, true);
append_compare(0x84, Vgpr(5), 4, false);
append_compare(0x85, Vgpr(5), 4, true);
append_compare(0x86, Vgpr(5), 4, false);
append_compare(0x87, Vgpr(5), 4, true);
append_compare(0xc0, Vgpr(4), 5, false);
append_compare(0xc1, Vgpr(4), 5, true);
append_compare(0xc2, Vgpr(4), 5, false);
append_compare(0xc3, Vgpr(4), 5, true);
append_compare(0xc4, Vgpr(4), 5, false);
append_compare(0xc5, Vgpr(4), 5, true);
append_compare(0xc6, Vgpr(4), 5, false);
append_compare(0xc7, Vgpr(4), 5, true);
code.push_back(0x7c1d00f9u);
code.push_back(0x86069201u);
code.push_back(EncodeVopc(0x84, 249, 4));
code.push_back(EncodeVopcSdwa(5, 19, 1));
code.push_back(EncodeVopc(0x01, 250, 3));
code.push_back(EncodeVop2Dpp(2));
AppendVMovLiteral(&code, 6, 0xc0000000u);
AppendVMovLiteral(&code, 7, 0x3f800000u);
AppendVop3(&code, 0x04, 20, Vgpr(6), Vgpr(7), 0, 1);
for (u32 i = 0; i < static_cast<u32>(results.size()); i++) {
AppendStoreVgpr(&code, results[i], i);
}
AppendStoreSgpr(&code, 18, static_cast<u32>(results.size()));
expected.push_back(1u);
AppendStoreSgpr(&code, 19, static_cast<u32>(results.size() + 1u));
expected.push_back(0u);
AppendStoreSgpr(&code, 106, static_cast<u32>(results.size() + 2u));
expected.push_back(1u);
AppendStoreSgpr(&code, 20, static_cast<u32>(results.size() + 3u));
expected.push_back(1u);
AppendEnd(&code);
return {"VectorCompareOps",
code,
{},
expected,
{O::VMovB32, O::VCndmaskB32, O::VCmpFF32, O::VCmpLtF32, O::VCmpEqF32,
O::VCmpLeF32, O::VCmpGtF32, O::VCmpLgF32, O::VCmpGeF32, O::VCmpOF32,
O::VCmpUF32, O::VCmpNgeF32, O::VCmpNlgF32, O::VCmpNgtF32, O::VCmpNleF32,
O::VCmpNeqF32, O::VCmpNltF32, O::VCmpTruF32, O::VCmpFI32, O::VCmpLtI32,
O::VCmpEqI32, O::VCmpLeI32, O::VCmpGtI32, O::VCmpNeI32, O::VCmpGeI32,
O::VCmpTI32, O::VCmpFU32, O::VCmpLtU32, O::VCmpEqU32, O::VCmpLeU32,
O::VCmpGtU32, O::VCmpNeU32, O::VCmpGeU32, O::VCmpTU32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase VectorVop3CompareNeU64OnGpu() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeVop1(0x01, 1, InlineU32(1)));
code.push_back(EncodeSop1(0x04, 106, 126)); // s_mov_b64 vcc, exec
code.push_back(0xd4e5006au);
code.push_back(0x0000d47eu); // v_cmp_ne_u64 vcc, exec, vcc
code.push_back(EncodeVop2(0x01, 2, InlineU32(0), 1));
AppendStoreVgpr(&code, 2, 0);
AppendSMovLiteral(&code, 106, 0);
AppendSMovLiteral(&code, 107, 0);
code.push_back(0xd4e5006au);
code.push_back(0x0000d47eu); // v_cmp_ne_u64 vcc, exec, vcc
code.push_back(EncodeVop2(0x01, 3, InlineU32(0), 1));
AppendStoreVgpr(&code, 3, 1);
AppendEnd(&code);
return {"VectorVop3CompareNeU64OnGpu",
code,
{},
{0, 1},
{O::VMovB32, O::SMovB64, O::VCmpNeU64, O::VCndmaskB32, O::SMovB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase VectorCompareClassF32() {
using O = ShaderOpcode;
std::vector<u32> code;
std::vector<u32> expected;
AppendVMovU32(&code, 1, 1);
u32 out = 0;
auto append_class = [&](u32 bits, u32 class_mask, bool match) {
AppendVMovLiteral(&code, 0, bits);
AppendVMovU32(&code, 2, class_mask);
code.push_back(EncodeVopc(0x88, Vgpr(0), 2));
code.push_back(EncodeVop2(0x01, 3, InlineU32(0), 1));
AppendStoreVgpr(&code, 3, out++);
expected.push_back(match ? 1u : 0u);
};
append_class(0x7fc00000u, 1u << 1u, true);
append_class(0xff800000u, 1u << 2u, true);
append_class(0xbf800000u, 1u << 3u, true);
append_class(0x80000000u, 1u << 5u, true);
append_class(0x00000000u, 1u << 6u, true);
append_class(0x40000000u, 1u << 8u, true);
append_class(0x7f800000u, 1u << 9u, true);
append_class(0x40000000u, 1u << 3u, false);
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovU32(&code, 2, 1u << 3u);
AppendVop3(&code, 0x88, 20, Vgpr(0), Vgpr(2), 0, 0, 0, false, 0, 1);
AppendStoreSgprPair(&code, 20, out);
expected.push_back(1u);
expected.push_back(0u);
AppendEnd(&code);
return {"VectorCompareClassF32",
code,
{},
expected,
{O::VMovB32, O::VCmpClassF32, O::VCndmaskB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorCompareF16Ops() {
using O = ShaderOpcode;
std::vector<u32> code;
std::vector<u32> expected;
AppendVMovU32(&code, 1, 1);
AppendVMovLiteral(&code, 2, 0x40003c00u); // low=1.0h, high=2.0h
AppendVMovLiteral(&code, 3, 0x44004200u); // low=3.0h, high=4.0h
AppendVMovLiteral(&code, 4, 0x00007e00u); // low=qNaN
u32 dst = 10;
u32 out = 0;
auto append_compare = [&](u32 opcode, u32 src0, u32 src1, bool value) {
code.push_back(EncodeVopc(opcode, src0, src1));
code.push_back(EncodeVop2(0x01, dst, InlineU32(0), 1));
AppendStoreVgpr(&code, dst, out++);
expected.push_back(value ? 1u : 0u);
dst++;
};
append_compare(0xc9, Vgpr(2), 3, true);
append_compare(0xca, Vgpr(2), 2, true);
append_compare(0xcb, Vgpr(2), 3, true);
append_compare(0xcc, Vgpr(3), 2, true);
append_compare(0xcd, Vgpr(2), 3, true);
append_compare(0xce, Vgpr(3), 2, true);
append_compare(0xed, Vgpr(4), 2, true);
auto append_cmpx = [&](u32 opcode, u32 src0, u32 src1) {
code.push_back(EncodeSMovB32(126, InlineU32(1)));
code.push_back(EncodeVopc(opcode, src0, src1));
AppendStoreVgpr(&code, 1, out++);
expected.push_back(1u);
};
append_cmpx(0xd9, Vgpr(2), 3);
append_cmpx(0xda, Vgpr(2), 2);
append_cmpx(0xdb, Vgpr(2), 3);
append_cmpx(0xdc, Vgpr(3), 2);
append_cmpx(0xde, Vgpr(3), 2);
append_cmpx(0xfd, Vgpr(4), 2);
append_cmpx(0xfe, Vgpr(2), 2);
AppendEnd(&code);
return {"VectorCompareF16Ops",
code,
{},
expected,
{O::VMovB32, O::SMovB32, O::VCmpLtF16, O::VCmpEqF16, O::VCmpLeF16, O::VCmpGtF16,
O::VCmpLgF16, O::VCmpGeF16, O::VCmpNeqF16, O::VCmpxLtF16, O::VCmpxEqF16, O::VCmpxLeF16,
O::VCmpxGtF16, O::VCmpxGeF16, O::VCmpxNeqF16, O::VCmpxNltF16, O::VCndmaskB32,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase Vop2SdwaCndmaskSourceModifier() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 6, 0x00000000u);
AppendVMovLiteral(&code, 47, 0x12345678u);
AppendVMovLiteral(&code, 53, 0x3f800000u);
code.push_back(EncodeVopc(0xc7, Vgpr(6), 6)); // v_cmp_t_u32
code.push_back(0x025e6af9u);
code.push_back(0x16060635u);
AppendStoreVgpr(&code, 47, 0);
AppendEnd(&code);
return {"Vop2SdwaCndmaskSourceModifier",
code,
{},
{0xbf800000u},
{O::VMovB32, O::VCmpTU32, O::VCndmaskB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase Vop3CndmaskUsesSgprMaskLaneBits() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeVop1(0x01, 1, 0),
EncodeVop2(0x1a, 1, InlineU32(2), 1),
EncodeVop2(0x25, 1, Vgpr(0), 1),
EncodeVopc(0xc0, Vgpr(0), 0),
};
AppendSMovLiteral(&code, 4, 1);
AppendSMovLiteral(&code, 5, 0);
AppendVop3(&code, 0x101, 2, InlineU32(10), InlineU32(20), 4);
code.push_back(EncodeVop2(0x1a, 3, InlineU32(2), 1));
AppendBufferStoreDword(&code, 2, 3);
AppendEnd(&code);
TestCase test;
test.name = "Vop3CndmaskUsesSgprMaskLaneBits";
test.code = code;
test.expected = {20, 10, 10, 10, 20, 10, 10, 10};
test.opcodes = {O::VMovB32, O::VLshlrevB32, O::VAddNcU32, O::VCmpFU32,
O::SMovB32, O::VCndmaskB32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 0;
test.has_compute_info = true;
test.dispatch_x = 2;
return test;
}
TestCase Vop3CndmaskAllowsDataSourceModifier() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 7, 0x3f800000u);
AppendSMovLiteral(&code, 34, 1);
AppendSMovLiteral(&code, 35, 0);
code.push_back(0xd5010004u);
code.push_back(0x408a0f07u);
AppendStoreVgpr(&code, 4, 0);
AppendEnd(&code);
return {"Vop3CndmaskAllowsDataSourceModifier",
code,
{},
{0xbf800000u},
{O::VMovB32, O::SMovB32, O::VCndmaskB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorCompareExecOps() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeVop1(0x01, 1, InlineU32(1)));
AppendVMovLiteral(&code, 2, 0x40000000u);
AppendVMovLiteral(&code, 3, 0x40400000u);
code.push_back(EncodeVop1(0x01, 4, InlineU32(1)));
AppendVMovLiteral(&code, 5, 0xffffffffu);
u32 out = 0;
auto append_cmpx = [&](u32 opcode, u32 src0, u32 src1) {
code.push_back(EncodeSMovB32(126, InlineU32(1)));
code.push_back(EncodeVopc(opcode, src0, src1));
AppendStoreVgpr(&code, 1, out++);
};
append_cmpx(0x11, Vgpr(2), 3);
append_cmpx(0x12, Vgpr(3), 3);
append_cmpx(0x13, Vgpr(2), 3);
append_cmpx(0x14, Vgpr(3), 2);
append_cmpx(0x15, Vgpr(2), 3);
append_cmpx(0x16, Vgpr(3), 3);
append_cmpx(0x19, Vgpr(2), 3);
append_cmpx(0x1a, Vgpr(3), 3);
append_cmpx(0x1b, Vgpr(2), 3);
append_cmpx(0x1c, Vgpr(3), 2);
append_cmpx(0x1d, Vgpr(2), 3);
append_cmpx(0x1e, Vgpr(3), 3);
append_cmpx(0x91, Vgpr(5), 4);
append_cmpx(0x92, Vgpr(4), 4);
append_cmpx(0x93, Vgpr(5), 4);
append_cmpx(0x94, Vgpr(4), 5);
append_cmpx(0x95, Vgpr(5), 4);
append_cmpx(0x96, Vgpr(4), 4);
append_cmpx(0xd1, Vgpr(4), 5);
append_cmpx(0xd2, Vgpr(4), 4);
append_cmpx(0xd3, Vgpr(4), 5);
append_cmpx(0xd4, Vgpr(5), 4);
append_cmpx(0xd5, Vgpr(4), 5);
append_cmpx(0xd6, Vgpr(4), 4);
AppendEnd(&code);
return {"VectorCompareExecOps",
code,
{},
std::vector<u32>(out, 1),
{O::SMovB32, O::VMovB32, O::VCmpxLtF32, O::VCmpxEqF32, O::VCmpxLeF32,
O::VCmpxGtF32, O::VCmpxLgF32, O::VCmpxGeF32, O::VCmpxNgeF32, O::VCmpxNlgF32,
O::VCmpxNgtF32, O::VCmpxNleF32, O::VCmpxNeqF32, O::VCmpxNltF32, O::VCmpxLtI32,
O::VCmpxEqI32, O::VCmpxLeI32, O::VCmpxGtI32, O::VCmpxNeI32, O::VCmpxGeI32,
O::VCmpxLtU32, O::VCmpxEqU32, O::VCmpxLeU32, O::VCmpxGtU32, O::VCmpxNeU32,
O::VCmpxGeU32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorVop3FloatCompareNegSourceModifier() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovU32(&code, 1, 0);
AppendVop3(&code, 0x01, 20, Vgpr(0), Vgpr(1), 0, 0, 0, false, 0,
0x1); // -1.0 < 0.0
AppendStoreSgprPair(&code, 20, 0);
AppendEnd(&code);
return {"VectorVop3FloatCompareNegSourceModifier",
code,
{},
{1, 0},
{O::VMovB32, O::VCmpLtF32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorVop3CmpxWritesExecMask() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 0, 2);
AppendVMovU32(&code, 1, 1);
AppendVMovU32(&code, 2, 0);
AppendVMovU32(&code, 30, 0);
AppendVop3(&code, 0xd1, 5, Vgpr(0), Vgpr(1)); // v_cmpx_lt_u32, false
AppendVMovU32(&code, 2, 7);
AppendBufferStoreDword(&code, 2, 30);
AppendEnd(&code);
return {"VectorVop3CmpxWritesExecMask",
code,
{0},
{0},
{O::VMovB32, O::VCmpxLtU32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorVopcSdwaCmpxWritesExecMask() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 0, 2);
AppendVMovU32(&code, 1, 1);
AppendVMovU32(&code, 2, 0);
AppendVMovU32(&code, 30, 0);
code.push_back(EncodeVopc(0xd1, 249, 1)); // v_cmpx_lt_u32.sdwa, false
code.push_back(EncodeVopcSdwa(0));
AppendVMovU32(&code, 2, 7);
AppendBufferStoreDword(&code, 2, 30);
AppendEnd(&code);
return {"VectorVopcSdwaCmpxWritesExecMask",
code,
{0},
{0},
{O::VMovB32, O::VCmpxLtU32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorCompareInvertedMaskSelect() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x12345678u);
code.push_back(EncodeVopc(0xc7, Vgpr(0), 0)); // v_cmp_t_u32 v0, v0
code.push_back(EncodeSop1(0x08, 106, 106)); // s_not_b64 vcc, vcc
code.push_back(EncodeVop2(0x01, 1, Vgpr(0), 128)); // v_cndmask_b32 v1, v0, 0
AppendBufferStoreDword(&code, 1, 30);
AppendEnd(&code);
return {"VectorCompareInvertedMaskSelect",
code,
{},
{0x12345678u},
{O::VMovB32, O::VCmpTU32, O::SNotB64, O::VCndmaskB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase BranchSelect() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeSMovB32(0, InlineU32(0)),
EncodeSopc(0x06, 0, InlineU32(0)),
EncodeSopp(0x05, 2),
EncodeSMovB32(1, InlineU32(1)),
EncodeSopp(0x02, 1),
EncodeSMovB32(1, InlineU32(7)),
EncodeSop2(0x0a, 2, 1, InlineU32(2)),
EncodeVop1(0x01, 0, 2),
};
AppendBufferStoreDword(&code, 0, 30);
AppendEnd(&code);
return {"BranchSelect",
code,
{},
{7},
{O::SMovB32, O::SCmpEqU32, O::SCbranchScc1, O::SBranch, O::SCselectB32, O::VMovB32,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase SimpleLoop() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeSMovB32(0, InlineU32(0)),
EncodeSopc(0x0a, 0, InlineU32(4)),
EncodeSopp(0x04, 2),
EncodeSop2(0x00, 0, 0, InlineU32(1)),
EncodeSopp(0x02, 0xfffcu),
EncodeVop1(0x01, 0, 0),
};
AppendBufferStoreDword(&code, 0, 30);
AppendEnd(&code);
return {"SimpleLoop",
code,
{},
{4},
{O::SMovB32, O::SCmpLtU32, O::SCbranchScc0, O::SAddU32, O::SBranch, O::VMovB32,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase BranchVccnzUsesWholeMask() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeVop1(0x01, 1, 0),
EncodeVop2(0x1a, 1, InlineU32(2), 1),
EncodeVop2(0x25, 1, Vgpr(0), 1),
EncodeVop2(0x1a, 3, InlineU32(2), 1),
EncodeVopc(0xc2, InlineU32(0), 0),
EncodeSopp(0x07, 2),
EncodeVop1(0x01, 2, InlineU32(11)),
EncodeSopp(0x02, 1),
};
AppendVMovU32(&code, 2, 42);
AppendBufferStoreDword(&code, 2, 3);
AppendEnd(&code);
TestCase test;
test.name = "BranchVccnzUsesWholeMask";
test.code = code;
test.expected = std::vector<u32>(8, 42);
test.opcodes = {O::VMovB32, O::VLshlrevB32, O::VAddNcU32, O::VCmpEqU32,
O::SCbranchVccnz, O::SBranch, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 0;
test.has_compute_info = true;
test.dispatch_x = 2;
return test;
}
TestCase ScalarMemoryLoadVariants() {
using O = ShaderOpcode;
struct Load {
u32 opcode;
u32 dst;
u32 byte_offset;
u32 dwords;
};
const Load s_loads[] = {
{0x00, 20, 0, 1}, {0x01, 21, 4, 2}, {0x02, 23, 12, 4},
{0x03, 27, 28, 8}, {0x04, 40, 60, 16},
};
const Load s_buffer_loads[] = {
{0x08, 56, 0, 1}, {0x09, 57, 4, 2}, {0x0a, 59, 12, 4},
{0x0b, 63, 28, 8}, {0x0c, 71, 60, 16},
};
std::vector<u32> code;
code.push_back(EncodeSMovB32(0, InlineU32(0)));
for (const auto& load: s_loads) {
AppendSmemLoadOpcode(&code, load.opcode, load.dst, load.byte_offset);
}
for (const auto& load: s_buffer_loads) {
AppendSmemLoadOpcode(&code, load.opcode, load.dst, load.byte_offset);
}
u32 out = 0;
for (const auto& load: s_loads) {
for (u32 i = 0; i < load.dwords; i++) {
AppendStoreSgpr(&code, load.dst + i, out++);
}
}
for (const auto& load: s_buffer_loads) {
for (u32 i = 0; i < load.dwords; i++) {
AppendStoreSgpr(&code, load.dst + i, out++);
}
}
AppendEnd(&code);
std::vector<u32> initial;
for (u32 i = 0; i < 31u; i++) {
initial.push_back(0x10000000u + i);
}
std::vector<u32> expected = initial;
expected.insert(expected.end(), initial.begin(), initial.end());
return {"ScalarMemoryLoadVariants",
code,
initial,
expected,
{O::SMovB32, O::SLoadDword, O::SLoadDwordx2, O::SLoadDwordx4, O::SLoadDwordx8,
O::SLoadDwordx16, O::SBufferLoadDword, O::SBufferLoadDwordx2, O::SBufferLoadDwordx4,
O::SBufferLoadDwordx8, O::SBufferLoadDwordx16, O::VMovB32, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase ScalarLoadSignedImmediateOffsetAddsSoffset() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeSMovB32(0, InlineU32(8)));
code.push_back(EncodeSMovB32(2, InlineU32(0)));
code.push_back(EncodeSMovB32(3, InlineU32(0)));
code.push_back(EncodeSmem0(0x00, 1, 1));
code.push_back(EncodeSmem1(0x1ffffcu, 0));
AppendStoreSgpr(&code, 1, 0);
AppendEnd(&code);
return {"ScalarLoadSignedImmediateOffsetAddsSoffset",
code,
{0x11111111u, 0x22222222u},
{0x22222222u, 0x22222222u},
{O::SMovB32, O::SLoadDword, O::BufferStoreDword, O::SEndpgm}};
}
TestCase BufferLoadStore() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendBufferLoadDword(&code, 0, 30);
code.push_back(EncodeVop1(0x01, 31, InlineU32(4)));
AppendBufferStoreDword(&code, 0, 31);
AppendEnd(&code);
return {"BufferLoadStore",
code,
{0x11223344u, 0},
{0x11223344u, 0x11223344u},
{O::BufferLoadDword, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase BufferLoadDwordOffenIdxenUsesVaddrPlusOneOffset() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovU32(&code, 21, 8);
code.push_back(EncodeMubuf0(0x0cu, 0, true, true));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
return {"BufferLoadDwordOffenIdxenUsesVaddrPlusOneOffset",
code,
{0x11111111u, 0x22222222u, 0x33333333u},
{0x33333333u, 0x22222222u, 0x33333333u},
{O::VMovB32, O::BufferLoadDword, O::BufferStoreDword, O::SEndpgm}};
}
TestCase BufferStoreDwordOffenIdxenUsesVaddrPlusOneOffset() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovU32(&code, 21, 12);
AppendVMovLiteral(&code, 0, 0xabcdef01u);
code.push_back(EncodeMubuf0(0x1cu, 0, true, true));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
return {"BufferStoreDwordOffenIdxenUsesVaddrPlusOneOffset",
code,
{0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u},
{0x11111111u, 0x22222222u, 0x33333333u, 0xabcdef01u},
{O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase BufferLoadDwordNoAddressFlagsIgnoresVaddr() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 8);
code.push_back(EncodeMubuf0(0x0cu, 0, false, false));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendStoreVgpr(&code, 0, 3);
AppendEnd(&code);
return {"BufferLoadDwordNoAddressFlagsIgnoresVaddr",
code,
{0x11111111u, 0x22222222u, 0x33333333u, 0},
{0x11111111u, 0x22222222u, 0x33333333u, 0x11111111u},
{O::VMovB32, O::BufferLoadDword, O::BufferStoreDword, O::SEndpgm}};
}
TestCase BufferLoadDwordIdxenUsesDescriptorStride() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
code.push_back(EncodeMubuf0(0x0cu, 0, true, false));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadDwordIdxenUsesDescriptorStride";
test.code = code;
test.initial = {0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u, 0x55555555u,
0x66666666u, 0x77777777u, 0x88888888u, 0x99aabbccu};
test.expected = {0x99aabbccu, 0x22222222u, 0x33333333u, 0x44444444u, 0x55555555u,
0x66666666u, 0x77777777u, 0x88888888u, 0x99aabbccu};
test.opcodes = {O::VMovB32, O::BufferLoadDword, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(16, 3);
test.has_user_data = true;
return test;
}
TestCase BufferStoreDwordIdxenUsesDescriptorStride() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
AppendVMovLiteral(&code, 0, 0xabcdef01u);
code.push_back(EncodeMubuf0(0x1cu, 0, true, false));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferStoreDwordIdxenUsesDescriptorStride";
test.code = code;
test.initial = {0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u, 0x55555555u,
0x66666666u, 0x77777777u, 0x88888888u, 0x99aabbccu};
test.expected = {0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u, 0x55555555u,
0x66666666u, 0x77777777u, 0x88888888u, 0xabcdef01u};
test.opcodes = {O::VMovB32, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(16, 3);
test.has_user_data = true;
return test;
}
TestCase BufferStoreDwordAppliesHostOffset() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0xabcdef01u);
code.push_back(EncodeMubuf0(0x1cu, 0, false, false));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferStoreDwordAppliesHostOffset";
test.code = code;
test.initial = {0x11111111u, 0x22222222u, 0x33333333u, 0};
test.expected = {0x11111111u, 0x22222222u, 0x33333333u, 0xabcdef01u};
test.storage_buffer_range_dwords = 1;
test.storage_buffer_offsets = {12};
test.opcodes = {O::VMovB32, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(4, 1);
test.has_user_data = true;
return test;
}
TestCase BufferOffsetsUsePackedLaneAndStorageFallback() {
using O = ShaderOpcode;
std::vector<u32> code;
for (u32 base: {0u, 4u}) {
AppendSMovLiteral(&code, base, 0x1000u + base * 0x1000u);
AppendSMovLiteral(&code, base + 1u, 4u << 16u);
AppendSMovLiteral(&code, base + 2u, 1u);
AppendSMovLiteral(&code, base + 3u, 1u << 24u);
}
AppendVMovLiteral(&code, 0, 0x12345678u);
code.push_back(EncodeMubuf0(0x1cu, 0, false, false));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendVMovLiteral(&code, 1, 0xabcdef01u);
code.push_back(EncodeMubuf0(0x1cu, 0, false, false));
code.push_back(EncodeMubuf1(1, 1, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferOffsetsUsePackedLaneAndStorageFallback";
test.code = std::move(code);
test.initial = {0, 0, 0, 0};
test.expected = {0x12345678u, 0, 0, 0xabcdef01u};
test.storage_buffer_range_dwords = 1;
test.storage_buffer_offsets = {0, 12};
test.force_shader_data_storage = true;
test.opcodes = {O::SMovB32, O::VMovB32, O::BufferStoreDword, O::SEndpgm};
return test;
}
TestCase BufferLoadVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendBufferLoadOpcode(&code, 0x08, 0, 20);
AppendVMovU32(&code, 20, 2);
AppendBufferLoadOpcode(&code, 0x09, 1, 20);
AppendVMovU32(&code, 20, 0);
AppendBufferLoadOpcode(&code, 0x0a, 2, 20);
AppendVMovU32(&code, 20, 2);
AppendBufferLoadOpcode(&code, 0x0b, 3, 20);
AppendVMovU32(&code, 20, 8);
AppendBufferLoadOpcode(&code, 0x0d, 4, 20);
AppendBufferLoadOpcode(&code, 0x0f, 6, 20);
AppendBufferLoadOpcode(&code, 0x0e, 9, 20);
for (u32 i = 0; i < 13u; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
return {"BufferLoadVariants",
code,
{0x80ff7f01u, 0x00008001u, 0x11223344u, 0x55667788u, 0x99aabbccu, 0xddeeff00u},
{0x01u, 0xffffffffu, 0x7f01u, 0xffff80ffu, 0x11223344u, 0x55667788u, 0x11223344u,
0x55667788u, 0x99aabbccu, 0x11223344u, 0x55667788u, 0x99aabbccu, 0xddeeff00u},
{O::BufferLoadUbyte, O::BufferLoadSbyte, O::BufferLoadUshort, O::BufferLoadSshort,
O::BufferLoadDwordx2, O::BufferLoadDwordx3, O::BufferLoadDwordx4, O::VMovB32,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase BufferLoadDwordx4SnapshotsOverlappingAddress() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 21, 0);
AppendVMovU32(&code, 22, 0);
code.push_back(EncodeMubuf0(0x0eu, 0, true, true));
code.push_back(EncodeMubuf1(21, 0, 21));
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, 21 + i, 4 + i);
}
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadDwordx4SnapshotsOverlappingAddress";
test.code = std::move(code);
test.initial = {0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u, 0, 0, 0, 0};
test.expected = {0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u,
0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u};
test.opcodes = {O::VMovB32, O::BufferLoadDwordx4, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(16, 2);
test.has_user_data = true;
return test;
}
TestCase BufferLoadDwordx2SnapshotsOverlappingAddress() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 21, 0);
AppendVMovU32(&code, 22, 0);
code.push_back(EncodeMubuf0(0x0du, 0, true, true));
code.push_back(EncodeMubuf1(21, 0, 21));
for (u32 i = 0; i < 2; i++) {
AppendStoreVgpr(&code, 21 + i, 2 + i);
}
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadDwordx2SnapshotsOverlappingAddress";
test.code = std::move(code);
test.initial = {0x11111111u, 0x22222222u, 0, 0};
test.expected = {0x11111111u, 0x22222222u, 0x11111111u, 0x22222222u};
test.opcodes = {O::VMovB32, O::BufferLoadDwordx2, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(8, 2);
test.has_user_data = true;
return test;
}
TestCase BufferLoadDwordx3SnapshotsOverlappingAddress() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 21, 0);
AppendVMovU32(&code, 22, 0);
code.push_back(EncodeMubuf0(0x0fu, 0, true, true));
code.push_back(EncodeMubuf1(21, 0, 21));
for (u32 i = 0; i < 3; i++) {
AppendStoreVgpr(&code, 21 + i, 3 + i);
}
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadDwordx3SnapshotsOverlappingAddress";
test.code = std::move(code);
test.initial = {0x11111111u, 0x22222222u, 0x33333333u, 0, 0, 0};
test.expected = {0x11111111u, 0x22222222u, 0x33333333u, 0x11111111u, 0x22222222u, 0x33333333u};
test.opcodes = {O::VMovB32, O::BufferLoadDwordx3, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(12, 2);
test.has_user_data = true;
return test;
}
TestCase BufferStoreVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 1);
AppendVMovU32(&code, 0, 0xaa);
AppendBufferStoreOpcode(&code, 0x18, 0, 20);
AppendVMovU32(&code, 20, 2);
AppendVMovLiteral(&code, 1, 0x0000bbccu);
AppendBufferStoreOpcode(&code, 0x1a, 1, 20);
AppendVMovU32(&code, 20, 4);
AppendVMovLiteral(&code, 2, 0x11111111u);
AppendVMovLiteral(&code, 3, 0x22222222u);
AppendBufferStoreOpcode(&code, 0x1d, 2, 20);
AppendVMovU32(&code, 20, 12);
AppendVMovLiteral(&code, 4, 0x33333333u);
AppendVMovLiteral(&code, 5, 0x44444444u);
AppendVMovLiteral(&code, 6, 0x55555555u);
AppendBufferStoreOpcode(&code, 0x1f, 4, 20);
AppendVMovU32(&code, 20, 24);
AppendVMovLiteral(&code, 7, 0x66666666u);
AppendVMovLiteral(&code, 8, 0x77777777u);
AppendVMovLiteral(&code, 9, 0x88888888u);
AppendVMovLiteral(&code, 10, 0x99999999u);
AppendBufferStoreOpcode(&code, 0x1e, 7, 20);
AppendEnd(&code);
return {"BufferStoreVariants",
code,
std::vector<u32>(10, 0),
{0xbbccaa00u, 0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u, 0x55555555u,
0x66666666u, 0x77777777u, 0x88888888u, 0x99999999u},
{O::VMovB32, O::BufferStoreByte, O::BufferStoreShort, O::BufferStoreDwordx2,
O::BufferStoreDwordx3, O::BufferStoreDwordx4, O::SEndpgm}};
}
TestCase BufferFormatVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendBufferLoadOpcode(&code, 0x00, 0, 20);
AppendBufferLoadOpcode(&code, 0x01, 1, 20);
AppendBufferLoadOpcode(&code, 0x02, 3, 20);
AppendBufferLoadOpcode(&code, 0x03, 6, 20);
for (u32 i = 0; i < 10u; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
TestCase load;
load.name = "BufferFormatLoadVariants";
load.code = code;
load.initial = {0x01020304u, 0x11121314u, 0x21222324u, 0x31323334u};
load.expected = {0x01020304u, 0x01020304u, 0x11121314u, 0x01020304u, 0x11121314u,
0x21222324u, 0x01020304u, 0x11121314u, 0x21222324u, 0x31323334u};
load.opcodes = {O::BufferLoadFormatX,
O::BufferLoadFormatXy,
O::BufferLoadFormatXyz,
O::BufferLoadFormatXyzw,
O::VMovB32,
O::BufferStoreDword,
O::SEndpgm};
return load;
}
TestCase BufferLoadFormatXyzwSnapshotsOverlappingAddress() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 21, 0);
AppendVMovU32(&code, 22, 0);
code.push_back(EncodeMubuf0(0x03u, 0, true, true));
code.push_back(EncodeMubuf1(21, 0, 21));
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, 21 + i, 4 + i);
}
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadFormatXyzwSnapshotsOverlappingAddress";
test.code = std::move(code);
test.initial = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u, 0, 0, 0, 0};
test.expected = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u,
0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u};
test.opcodes = {O::VMovB32, O::BufferLoadFormatXyzw, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(
16, 2, false, BufferFormat(Prospero::BufferFormat::k32_32_32_32Float));
test.has_user_data = true;
return test;
}
TestCase BufferLoadFormatXyzwInactiveExecPreservesOverlappingAddress() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 21, 0x11111111u);
AppendVMovLiteral(&code, 22, 0x22222222u);
AppendVMovLiteral(&code, 23, 0x33333333u);
AppendVMovLiteral(&code, 24, 0x44444444u);
code.push_back(EncodeSop1(0x04, 126, InlineU32(0)));
code.push_back(EncodeMubuf0(0x03u, 0, true, true));
code.push_back(EncodeMubuf1(21, 0, 21));
code.push_back(EncodeSMovB32(126, InlineU32(1)));
code.push_back(EncodeSMovB32(127, InlineU32(0)));
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, 21 + i, 4 + i);
}
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadFormatXyzwInactiveExecPreservesOverlappingAddress";
test.code = std::move(code);
test.initial = {0xaaaaaaaa, 0xbbbbbbbb, 0xcccccccc, 0xdddddddd, 0, 0, 0, 0};
test.expected = {0xaaaaaaaau, 0xbbbbbbbbu, 0xccccccccu, 0xddddddddu,
0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u};
test.opcodes = {O::VMovB32, O::SMovB64, O::BufferLoadFormatXyzw,
O::SMovB32, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(
16, 2, false, BufferFormat(Prospero::BufferFormat::k32_32_32_32Float));
test.has_user_data = true;
return test;
}
TestCase BufferFormatStoreVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 0, 0x01020304u);
AppendBufferStoreOpcode(&code, 0x04, 0, 20);
AppendVMovU32(&code, 20, 4);
AppendVMovLiteral(&code, 1, 0x11121314u);
AppendVMovLiteral(&code, 2, 0x21222324u);
AppendBufferStoreOpcode(&code, 0x05, 1, 20);
AppendVMovU32(&code, 20, 12);
AppendVMovLiteral(&code, 3, 0x31323334u);
AppendVMovLiteral(&code, 4, 0x41424344u);
AppendVMovLiteral(&code, 5, 0x51525354u);
AppendBufferStoreOpcode(&code, 0x06, 3, 20);
AppendVMovU32(&code, 20, 24);
AppendVMovLiteral(&code, 6, 0x61626364u);
AppendVMovLiteral(&code, 7, 0x71727374u);
AppendVMovLiteral(&code, 8, 0x81828384u);
AppendVMovLiteral(&code, 9, 0x91929394u);
AppendBufferStoreOpcode(&code, 0x07, 6, 20);
AppendEnd(&code);
return {"BufferFormatStoreVariants",
code,
std::vector<u32>(10, 0),
{0x01020304u, 0x11121314u, 0x21222324u, 0x31323334u, 0x41424344u, 0x51525354u,
0x61626364u, 0x71727374u, 0x81828384u, 0x91929394u},
{O::VMovB32, O::BufferStoreFormatX, O::BufferStoreFormatXy, O::BufferStoreFormatXyz,
O::BufferStoreFormatXyzw, O::SEndpgm}};
}
TestCase BufferLoadFormatXResource8UintZeroExtendsByte() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMubuf0(0x00u));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendStoreVgpr(&code, 0, 1);
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadFormatXResource8UintZeroExtendsByte";
test.code = code;
test.initial = {0x11223344u, 0};
test.expected = {0x11223344u, 0x00000044u};
test.opcodes = {O::VMovB32, O::BufferLoadFormatX, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(0, 8, false, 5);
test.has_user_data = true;
return test;
}
TestCase BufferStoreFormatXResource16UintWritesHalfword() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 0, 0x0000aaaau);
code.push_back(EncodeMubuf0(0x04u));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferStoreFormatXResource16UintWritesHalfword";
test.code = code;
test.initial = {0x11223344u};
test.expected = {0x1122aaaau};
test.opcodes = {O::VMovB32, O::BufferStoreFormatX, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(0, 4, false, 11);
test.has_user_data = true;
return test;
}
TestCase BufferLoadFormatXyResource88UintExtractsBytes() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMubuf0(0x01u));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendStoreVgpr(&code, 0, 2);
AppendStoreVgpr(&code, 1, 3);
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadFormatXyResource8_8UintExtractsBytes";
test.code = code;
test.initial = {0x0000807fu, 0x55667788u, 0, 0};
test.expected = {0x0000807fu, 0x55667788u, 0x0000007fu, 0x00000080u};
test.opcodes = {O::VMovB32, O::BufferLoadFormatXy, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(0, 8, false, 18);
test.has_user_data = true;
return test;
}
TestCase BufferLoadFormatXyResource8888UnormConvertsFirstTwoComponents() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMubuf0(0x01u));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendStoreVgpr(&code, 1, 1);
AppendEnd(&code);
TestCase test;
test.name = "BufferLoadFormatXyResource8_8_8_8UnormConvertsFirstTwoComponents";
test.code = code;
test.initial = {0x44332211u, 0xdeadbeefu};
test.expected = {0x3d888889u, 0x3e088889u};
test.opcodes = {O::VMovB32, O::BufferLoadFormatXy, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(0, 8, false, 56);
test.has_user_data = true;
return test;
}
TestCase BufferStoreFormatXyResource88UintWritesBytes() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 0, 0x000000aau);
AppendVMovLiteral(&code, 1, 0x000000bbu);
code.push_back(EncodeMubuf0(0x05u));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferStoreFormatXyResource8_8UintWritesBytes";
test.code = code;
test.initial = {0x11223344u, 0x55667788u};
test.expected = {0x1122bbaau, 0x55667788u};
test.opcodes = {O::VMovB32, O::BufferStoreFormatXy, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(0, 8, false, 18);
test.has_user_data = true;
return test;
}
TestCase BufferStoreFormatXyResource32UintWritesOneDword() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 0, 0xabcdef01u);
AppendVMovLiteral(&code, 1, 0x12345678u);
code.push_back(EncodeMubuf0(0x05u));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferStoreFormatXyResource32UintWritesOneDword";
test.code = code;
test.initial = {0x11111111u, 0x22222222u};
test.expected = {0xabcdef01u, 0x22222222u};
test.opcodes = {O::VMovB32, O::BufferStoreFormatXy, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(0, 8, false, 20);
test.has_user_data = true;
return test;
}
TestCase BufferStoreFormatXyzResource3232UintWritesTwoDwords() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 0, 0xabcdef01u);
AppendVMovLiteral(&code, 1, 0x12345678u);
AppendVMovLiteral(&code, 2, 0x0badc0deu);
code.push_back(EncodeMubuf0(0x06u));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferStoreFormatXyzResource32_32UintWritesTwoDwords";
test.code = code;
test.initial = {0x11111111u, 0x22222222u, 0x33333333u};
test.expected = {0xabcdef01u, 0x12345678u, 0x33333333u};
test.opcodes = {O::VMovB32, O::BufferStoreFormatXyz, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(0, 8, false, 62);
test.has_user_data = true;
return test;
}
TestCase BufferStoreFormatXyzwResource323232UintWritesThreeDwords() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 0, 0xabcdef01u);
AppendVMovLiteral(&code, 1, 0x12345678u);
AppendVMovLiteral(&code, 2, 0x0badc0deu);
AppendVMovLiteral(&code, 3, 0xfeedfaceu);
code.push_back(EncodeMubuf0(0x07u));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferStoreFormatXyzwResource32_32_32UintWritesThreeDwords";
test.code = code;
test.initial = {0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u};
test.expected = {0xabcdef01u, 0x12345678u, 0x0badc0deu, 0x44444444u};
test.opcodes = {O::VMovB32, O::BufferStoreFormatXyzw, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(0, 8, false, 72);
test.has_user_data = true;
return test;
}
TestCase BufferStoreFormatXyzResource8UintWritesOneByte() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 0, 0x000000aau);
AppendVMovLiteral(&code, 1, 0x000000bbu);
AppendVMovLiteral(&code, 2, 0x000000ccu);
code.push_back(EncodeMubuf0(0x06u));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferStoreFormatXyzResource8UintWritesOneByte";
test.code = code;
test.initial = {0x11223344u, 0x55667788u, 0x99aabbccu};
test.expected = {0x112233aau, 0x55667788u, 0x99aabbccu};
test.opcodes = {O::VMovB32, O::BufferStoreFormatXyz, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(0, 8, false, 5);
test.has_user_data = true;
return test;
}
TestCase BufferStoreFormatXAddTidUsesLaneIndex() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x12345678u);
code.push_back(EncodeMubuf0(0x04u, 0, false, false));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferStoreFormatXAddTidUsesLaneIndex";
test.code = code;
test.initial = std::vector<u32>(4, 0);
test.expected = std::vector<u32>(4, 0x12345678u);
test.opcodes = {O::VMovB32, O::BufferStoreFormatX, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
test.user_data = MakeStructuredStorageBufferData(4, 4, true);
test.has_user_data = true;
return test;
}
TestCase BufferStoreFormatXDropsOutOfRangeRecord() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 1);
AppendVMovLiteral(&code, 0, 0xabcdef01u);
code.push_back(EncodeMubuf0(0x04u, 0, true, false));
code.push_back(EncodeMubuf1(0, 0, 20));
AppendEnd(&code);
TestCase test;
test.name = "BufferStoreFormatXDropsOutOfRangeRecord";
test.code = code;
test.initial = {0x11111111u, 0x22222222u};
test.expected = {0x11111111u, 0x22222222u};
test.storage_buffer_range_dwords = 1;
test.opcodes = {O::VMovB32, O::BufferStoreFormatX, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(4, 1, false, 20);
test.has_user_data = true;
return test;
}
TestCase TBufferLoadVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendTBufferLoadOpcode(&code, 0x00, 0, 20);
AppendTBufferLoadOpcode(&code, 0x01, 1, 20);
AppendTBufferLoadOpcode(&code, 0x02, 3, 20);
AppendTBufferLoadOpcode(&code, 0x03, 6, 20);
for (u32 i = 0; i < 10u; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
return {"TBufferLoadVariants",
code,
{0x01020304u, 0x11121314u, 0x21222324u, 0x31323334u},
{0x01020304u, 0x01020304u, 0x11121314u, 0x01020304u, 0x11121314u, 0x21222324u,
0x01020304u, 0x11121314u, 0x21222324u, 0x31323334u},
{O::TBufferLoadFormatX, O::TBufferLoadFormatXy, O::TBufferLoadFormatXyz,
O::TBufferLoadFormatXyzw, O::VMovB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXyzwSnapshotsOverlappingAddress() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 21, 0);
AppendVMovU32(&code, 22, 0);
constexpr auto format = BufferFormat(Prospero::BufferFormat::k32_32_32_32Float);
code.push_back(EncodeMtbuf0(0x03u, format & 0xfu, (format >> 4u) & 0x7u, 0, true, true));
code.push_back(EncodeMtbuf1(0x03u, 21, 0, 21));
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, 21 + i, 4 + i);
}
AppendEnd(&code);
TestCase test;
test.name = "TBufferLoadFormatXyzwSnapshotsOverlappingAddress";
test.code = std::move(code);
test.initial = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u, 0, 0, 0, 0};
test.expected = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u,
0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u};
test.opcodes = {O::VMovB32, O::TBufferLoadFormatXyzw, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(16, 2);
test.has_user_data = true;
return test;
}
TestCase TBufferLoadFormatXyzwPackedSnapshotsOverlappingAddress() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 21, 0);
AppendVMovU32(&code, 22, 0);
constexpr auto format = BufferFormat(Prospero::BufferFormat::k8_8_8_8UInt);
code.push_back(EncodeMtbuf0(0x03u, format & 0xfu, (format >> 4u) & 0x7u, 0, true, true));
code.push_back(EncodeMtbuf1(0x03u, 21, 0, 21));
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, 21 + i, 4 + i);
}
AppendEnd(&code);
TestCase test;
test.name = "TBufferLoadFormatXyzwPackedSnapshotsOverlappingAddress";
test.code = std::move(code);
test.initial = {0x44332211u, 0, 0, 0, 0, 0, 0, 0};
test.expected = {0x44332211u, 0, 0, 0, 0x11u, 0x22u, 0x33u, 0x44u};
test.opcodes = {O::VMovB32, O::TBufferLoadFormatXyzw, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(4, 8);
test.has_user_data = true;
return test;
}
TestCase TBufferStoreFormatX8UintWritesOneByte() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovU32(&code, 0, 0xaa);
code.push_back(EncodeMtbuf0(0x04, 5, 0));
code.push_back(EncodeMtbuf1(0x04, 0, 0, 20));
AppendEnd(&code);
return {"TBufferStoreFormatX8UintWritesOneByte",
code,
{0x11223344u},
{0x112233aau},
{O::VMovB32, O::TBufferStoreFormatX, O::SEndpgm}};
}
TestCase TBufferLoadFormatX8UintZeroExtendsByte() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMtbuf0(0x00, 5, 0));
code.push_back(EncodeMtbuf1(0x00, 0, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
return {"TBufferLoadFormatX8UintZeroExtendsByte",
code,
{0x11223344u, 0},
{0x00000044u, 0},
{O::VMovB32, O::TBufferLoadFormatX, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatX8888UintExtractsFirstByte() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendTBufferLoadFormatOpcode(&code, 0x00, 0, 20, Prospero::BufferFormat::k8_8_8_8UInt);
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
return {"TBufferLoadFormatX8_8_8_8UintExtractsFirstByte",
code,
{0x44332211u, 0},
{0x00000011u, 0},
{O::VMovB32, O::TBufferLoadFormatX, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXIdxenUsesDescriptorStride() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
code.push_back(EncodeMtbuf0(0x00, 5, 0, 0, true, false));
code.push_back(EncodeMtbuf1(0x00, 0, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
TestCase test;
test.name = "TBufferLoadFormatXIdxenUsesDescriptorStride";
test.code = code;
test.initial = {0x01020304u, 0, 0, 0, 0, 0, 0, 0, 0x0000007eu};
test.expected = {0x0000007eu, 0, 0, 0, 0, 0, 0, 0, 0x0000007eu};
test.opcodes = {O::VMovB32, O::TBufferLoadFormatX, O::BufferStoreDword, O::SEndpgm};
test.user_data = MakeStructuredStorageBufferData(16, 3);
test.has_user_data = true;
return test;
}
TestCase TBufferLoadFormatX16FloatConvertsToFloat() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendTBufferLoadFormatOpcode(&code, 0x00, 0, 20, Prospero::BufferFormat::k16Float);
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
return {"TBufferLoadFormatX16FloatConvertsToFloat",
code,
{0x00003c00u, 0},
{0x3f800000u, 0},
{O::VMovB32, O::TBufferLoadFormatX, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXSintSignExtendsSubDword() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMtbuf0(0x00, 6, 0));
code.push_back(EncodeMtbuf1(0x00, 0, 0, 20));
AppendVMovU32(&code, 20, 4);
code.push_back(EncodeMtbuf0(0x00, 12, 0));
code.push_back(EncodeMtbuf1(0x00, 1, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendStoreVgpr(&code, 1, 1);
AppendEnd(&code);
return {"TBufferLoadFormatXSintSignExtendsSubDword",
code,
{0x00000080u, 0x00008001u},
{0xffffff80u, 0xffff8001u},
{O::VMovB32, O::TBufferLoadFormatX, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferStoreFormatXSintWritesSubDword() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 0, 0xffffff80u);
code.push_back(EncodeMtbuf0(0x04, 6, 0));
code.push_back(EncodeMtbuf1(0x04, 0, 0, 20));
AppendVMovU32(&code, 20, 4);
AppendVMovLiteral(&code, 1, 0xffff8001u);
code.push_back(EncodeMtbuf0(0x04, 12, 0));
code.push_back(EncodeMtbuf1(0x04, 1, 0, 20));
AppendEnd(&code);
return {"TBufferStoreFormatXSintWritesSubDword",
code,
{0x11223344u, 0x55667788u},
{0x11223380u, 0x55668001u},
{O::VMovB32, O::TBufferStoreFormatX, O::SEndpgm}};
}
TestCase TBufferLoadFormatXy88IntegerComponents() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMtbuf0(0x01, 2, 1));
code.push_back(EncodeMtbuf1(0x01, 0, 0, 20));
AppendVMovU32(&code, 20, 4);
code.push_back(EncodeMtbuf0(0x01, 3, 1));
code.push_back(EncodeMtbuf1(0x01, 2, 0, 20));
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
return {"TBufferLoadFormatXy8_8IntegerComponents",
code,
{0x0000807fu, 0x00007f80u, 0, 0},
{0x0000007fu, 0x00000080u, 0xffffff80u, 0x0000007fu},
{O::VMovB32, O::TBufferLoadFormatXy, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferStoreFormatXy88IntegerComponents() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovU32(&code, 0, 0xaa);
AppendVMovU32(&code, 1, 0xbb);
code.push_back(EncodeMtbuf0(0x05, 2, 1));
code.push_back(EncodeMtbuf1(0x05, 0, 0, 20));
AppendVMovU32(&code, 20, 4);
AppendVMovLiteral(&code, 2, 0xffffff80u);
AppendVMovU32(&code, 3, 0x7f);
code.push_back(EncodeMtbuf0(0x05, 3, 1));
code.push_back(EncodeMtbuf1(0x05, 2, 0, 20));
AppendEnd(&code);
return {"TBufferStoreFormatXy8_8IntegerComponents",
code,
{0x11223344u, 0x55667788u},
{0x1122bbaau, 0x55667f80u},
{O::VMovB32, O::TBufferStoreFormatXy, O::SEndpgm}};
}
TestCase TBufferLoadFormatXy1616IntegerComponents() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMtbuf0(0x01, 11, 1));
code.push_back(EncodeMtbuf1(0x01, 0, 0, 20));
AppendVMovU32(&code, 20, 4);
code.push_back(EncodeMtbuf0(0x01, 12, 1));
code.push_back(EncodeMtbuf1(0x01, 2, 0, 20));
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
return {"TBufferLoadFormatXy16_16IntegerComponents",
code,
{0x80017fffu, 0x7fff8000u, 0, 0},
{0x00007fffu, 0x00008001u, 0xffff8000u, 0x00007fffu},
{O::VMovB32, O::TBufferLoadFormatXy, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferStoreFormatXy1616IntegerComponents() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovU32(&code, 0, 0xaaaa);
AppendVMovU32(&code, 1, 0xbbbb);
code.push_back(EncodeMtbuf0(0x05, 11, 1));
code.push_back(EncodeMtbuf1(0x05, 0, 0, 20));
AppendVMovU32(&code, 20, 4);
AppendVMovLiteral(&code, 2, 0xffff8000u);
AppendVMovU32(&code, 3, 0x7fff);
code.push_back(EncodeMtbuf0(0x05, 12, 1));
code.push_back(EncodeMtbuf1(0x05, 2, 0, 20));
AppendEnd(&code);
return {"TBufferStoreFormatXy16_16IntegerComponents",
code,
{0x11223344u, 0x55667788u},
{0xbbbbaaaau, 0x7fff8000u},
{O::VMovB32, O::TBufferStoreFormatXy, O::SEndpgm}};
}
TestCase TBufferLoadFormatXyz16161616UintLoadsHalfwords() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendTBufferLoadFormatOpcode(&code, 0x02, 0, 20, Prospero::BufferFormat::k16_16_16_16UInt);
for (u32 i = 0; i < 3; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
return {"TBufferLoadFormatXyz16_16_16_16UintLoadsHalfwords",
code,
{0x22221111u, 0x44443333u, 0},
{0x00001111u, 0x00002222u, 0x00003333u},
{O::VMovB32, O::TBufferLoadFormatXyz, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXy88UnormConvertsToFloat() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMtbuf0(0x01, 14, 0));
code.push_back(EncodeMtbuf1(0x01, 0, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendStoreVgpr(&code, 1, 1);
AppendEnd(&code);
return {"TBufferLoadFormatXy8_8UnormConvertsToFloat",
code,
{0x0000ff80u, 0},
{0x3f008081u, 0x3f800000u},
{O::VMovB32, O::TBufferLoadFormatXy, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXy88SnormConvertsToFloat() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendTBufferLoadFormatOpcode(&code, 0x01, 0, 20, Prospero::BufferFormat::k8_8SNorm);
AppendStoreVgpr(&code, 0, 0);
AppendStoreVgpr(&code, 1, 1);
AppendEnd(&code);
return {"TBufferLoadFormatXy8_8SnormConvertsToFloat",
code,
{0x00007f80u, 0},
{0xbf800000u, 0x3f800000u},
{O::VMovB32, O::TBufferLoadFormatXy, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXy1616UnormConvertsToFloat() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMtbuf0(0x01, 7, 1));
code.push_back(EncodeMtbuf1(0x01, 0, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendStoreVgpr(&code, 1, 1);
AppendEnd(&code);
return {"TBufferLoadFormatXy16_16UnormConvertsToFloat",
code,
{0xffff8000u, 0},
{0x3f000080u, 0x3f800000u},
{O::VMovB32, O::TBufferLoadFormatXy, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXy8888UnormConvertsFirstTwoComponents() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMtbuf0(0x01, 8, 3));
code.push_back(EncodeMtbuf1(0x01, 0, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendStoreVgpr(&code, 1, 1);
AppendEnd(&code);
return {"TBufferLoadFormatXy8_8_8_8UnormConvertsFirstTwoComponents",
code,
{0x44332211u, 0xdeadbeefu},
{0x3d888889u, 0x3e088889u},
{O::VMovB32, O::TBufferLoadFormatXy, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXyzw8888UintExtractsBytes() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendTBufferLoadFormatOpcode(&code, 0x03, 0, 20, Prospero::BufferFormat::k8_8_8_8UInt);
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
return {"TBufferLoadFormatXyzw8_8_8_8UintExtractsBytes",
code,
{0x44332211u, 0xaaaaaaaau, 0xbbbbbbbbu, 0xccccccccu},
{0x00000011u, 0x00000022u, 0x00000033u, 0x00000044u},
{O::VMovB32, O::TBufferLoadFormatXyzw, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXyzw1010102SnormConvertsToFloat() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendTBufferLoadFormatOpcode(&code, 0x03, 0, 20, Prospero::BufferFormat::k10_10_10_2SNorm);
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
return {"TBufferLoadFormatXyzw10_10_10_2SnormConvertsToFloat",
code,
{0x800801ffu, 0, 0, 0},
{0x3f800000u, 0xbf800000u, 0, 0xbf800000u},
{O::VMovB32, O::TBufferLoadFormatXyzw, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXyz111110FloatUnpacks() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendTBufferLoadFormatOpcode(&code, 0x02, 0, 20, Prospero::BufferFormat::k11_11_10Float);
for (u32 i = 0; i < 3; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
return {"TBufferLoadFormatXyz11_11_10FloatUnpacks",
code,
{0x781e03c0u, 0, 0},
{0x3f800000u, 0x3f800000u, 0x3f800000u},
{O::VMovB32, O::TBufferLoadFormatXyz, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferLoadFormatXyzw3232FloatZerosMissingComponents() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeMtbuf0(0x03, 0, 4));
code.push_back(EncodeMtbuf1(0x03, 0, 0, 20));
for (u32 i = 0; i < 4; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
return {"TBufferLoadFormatXyzw32_32FloatZerosMissingComponents",
code,
{0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u},
{0x11111111u, 0x22222222u, 0, 0},
{O::VMovB32, O::TBufferLoadFormatXyzw, O::BufferStoreDword, O::SEndpgm}};
}
TestCase TBufferStoreFormatXyzw3232FloatWritesOnlyPresentComponents() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovLiteral(&code, 1, 0x40000000u);
AppendVMovLiteral(&code, 2, 0x40400000u);
AppendVMovLiteral(&code, 3, 0x40800000u);
code.push_back(EncodeMtbuf0(0x07, 0, 4));
code.push_back(EncodeMtbuf1(0x07, 0, 0, 20));
AppendEnd(&code);
return {"TBufferStoreFormatXyzw32_32FloatWritesOnlyPresentComponents",
code,
{0xaaaaaaaau, 0xbbbbbbbbu, 0xccccccccu, 0xddddddddu},
{0x3f800000u, 0x40000000u, 0xccccccccu, 0xddddddddu},
{O::VMovB32, O::TBufferStoreFormatXyzw, O::SEndpgm}};
}
TestCase TBufferStoreVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 0, 0x01020304u);
AppendTBufferStoreOpcode(&code, 0x04, 0, 20);
AppendVMovU32(&code, 20, 4);
AppendVMovLiteral(&code, 1, 0x11121314u);
AppendVMovLiteral(&code, 2, 0x21222324u);
AppendTBufferStoreOpcode(&code, 0x05, 1, 20);
AppendVMovU32(&code, 20, 12);
AppendVMovLiteral(&code, 3, 0x31323334u);
AppendVMovLiteral(&code, 4, 0x41424344u);
AppendVMovLiteral(&code, 5, 0x51525354u);
AppendTBufferStoreOpcode(&code, 0x06, 3, 20);
AppendVMovU32(&code, 20, 24);
AppendVMovLiteral(&code, 6, 0x61626364u);
AppendVMovLiteral(&code, 7, 0x71727374u);
AppendVMovLiteral(&code, 8, 0x81828384u);
AppendVMovLiteral(&code, 9, 0x91929394u);
AppendTBufferStoreOpcode(&code, 0x07, 6, 20);
AppendEnd(&code);
return {"TBufferStoreVariants",
code,
std::vector<u32>(10, 0),
{0x01020304u, 0x11121314u, 0x21222324u, 0x31323334u, 0x41424344u, 0x51525354u,
0x61626364u, 0x71727374u, 0x81828384u, 0x91929394u},
{O::VMovB32, O::TBufferStoreFormatX, O::TBufferStoreFormatXy, O::TBufferStoreFormatXyz,
O::TBufferStoreFormatXyzw, O::SEndpgm}};
}
TestCase FlatLoadVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeFlat0(0x08, 0, 0));
code.push_back(EncodeFlat1(0, 0x7d, 0, 20));
code.push_back(EncodeFlat0(0x09, 0, 2));
code.push_back(EncodeFlat1(1, 0x7d, 0, 20));
code.push_back(EncodeFlat0(0x0a, 0, 0));
code.push_back(EncodeFlat1(2, 0x7d, 0, 20));
code.push_back(EncodeFlat0(0x0b, 0, 2));
code.push_back(EncodeFlat1(3, 0x7d, 0, 20));
code.push_back(EncodeFlat0(0x0c, 0, 8));
code.push_back(EncodeFlat1(13, 0x7d, 0, 20));
code.push_back(EncodeFlat0(0x0d, 0, 8));
code.push_back(EncodeFlat1(4, 0x7d, 0, 20));
code.push_back(EncodeFlat0(0x0f, 0, 8));
code.push_back(EncodeFlat1(6, 0x7d, 0, 20));
code.push_back(EncodeFlat0(0x0e, 0, 8));
code.push_back(EncodeFlat1(9, 0x7d, 0, 20));
for (u32 i = 0; i < 14u; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
TestCase test {"FlatLoadVariants",
code,
{0x80ff7f01u, 0x00008001u, 0x11223344u, 0x55667788u, 0x99aabbccu, 0xddeeff00u},
{0x01u, 0xffffffffu, 0x7f01u, 0xffff80ffu, 0x11223344u, 0x55667788u, 0x11223344u,
0x55667788u, 0x99aabbccu, 0x11223344u, 0x55667788u, 0x99aabbccu, 0xddeeff00u,
0x11223344u},
{O::VMovB32, O::FlatLoadUbyte, O::FlatLoadSbyte, O::FlatLoadUshort,
O::FlatLoadSshort, O::FlatLoadDword, O::FlatLoadDwordx2, O::FlatLoadDwordx3,
O::FlatLoadDwordx4, O::BufferStoreDword, O::SEndpgm}};
test.flat_memory_base = 0;
return test;
}
TestCase BranchVccnzUsesCarryProducedWholeMask() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeVop1(0x01, 1, 0), EncodeVop2(0x1a, 1, InlineU32(2), 1),
EncodeVop2(0x25, 1, Vgpr(0), 1), EncodeVop2(0x1a, 3, InlineU32(2), 1),
EncodeVopc(0xc0, Vgpr(0), 0),
};
AppendVMovLiteral(&code, 2, 0xffffffffu);
code.push_back(EncodeVop2(0x28, 5, Vgpr(2), 1));
code.push_back(EncodeSopp(0x07, 2));
code.push_back(EncodeVop1(0x01, 2, InlineU32(11)));
code.push_back(EncodeSopp(0x02, 1));
AppendVMovU32(&code, 2, 42);
AppendBufferStoreDword(&code, 2, 3);
AppendEnd(&code);
TestCase test;
test.name = "BranchVccnzUsesCarryProducedWholeMask";
test.code = code;
test.expected = std::vector<u32>(8, 42);
test.opcodes = {O::VMovB32, O::VLshlrevB32, O::VAddNcU32, O::VCmpFU32, O::VAddcU32,
O::SCbranchVccnz, O::SBranch, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 0;
test.has_compute_info = true;
test.dispatch_x = 2;
return test;
}
TestCase ScalarLoadAlignsComponentsAndMasksAddress() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 0, 1u);
AppendSMovLiteral(&code, 2, 3u);
AppendSMovLiteral(&code, 3, 0xffff0000u);
code.push_back(EncodeSmem0(0x00, 1, 1));
code.push_back(EncodeSmem1(3, 0));
AppendStoreSgpr(&code, 1, 0);
AppendEnd(&code);
return {"ScalarLoadAlignsComponentsAndMasksAddress",
code,
{0x11111111u, 0x22222222u},
{0x11111111u, 0x22222222u},
{O::SMovB32, O::SLoadDword, O::BufferStoreDword, O::SEndpgm}};
}
TestCase FlatVirtualAddressRebasesGuestAllocation() {
using O = ShaderOpcode;
constexpr uint64_t GuestBase = 0x0000000110000000ull;
std::vector<u32> code;
AppendVMovLiteral(&code, 20, static_cast<u32>(GuestBase + 4u));
AppendVMovLiteral(&code, 21, static_cast<u32>(GuestBase >> 32u));
code.push_back(EncodeFlat0(0x0c, 0, 0));
code.push_back(EncodeFlat1(0, 0x7d, 0, 20));
code.push_back(EncodeFlat0(0x0c, 2, 0));
code.push_back(EncodeFlat1(1, 0x7d, 0, 20));
AppendVMovLiteral(&code, 21, static_cast<u32>((GuestBase >> 32u) + 1u));
code.push_back(EncodeFlat0(0x0c, 0, 0));
code.push_back(EncodeFlat1(2, 0x7d, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendStoreVgpr(&code, 1, 1);
AppendStoreVgpr(&code, 2, 2);
AppendEnd(&code);
TestCase test;
test.name = "FlatVirtualAddressRebasesGuestAllocation";
test.code = std::move(code);
test.initial = {0, 0x12345678u};
test.expected = {0x12345678u, 0x12345678u, 0};
test.flat_memory_base = GuestBase;
test.opcodes = {O::VMovB32, O::FlatLoadDword, O::BufferStoreDword, O::SEndpgm};
return test;
}
TestCase GlobalSignedImmediateRebasesBeforeSaddr() {
using O = ShaderOpcode;
constexpr uint64_t GuestBase = 0x0000000110000000ull;
std::vector<u32> code;
AppendSMovLiteral(&code, 0, static_cast<u32>(GuestBase));
AppendSMovLiteral(&code, 1, static_cast<u32>(GuestBase >> 32u));
AppendVMovU32(&code, 20, 8);
code.push_back(EncodeFlat0(0x0c, 2, 0xffcu));
code.push_back(EncodeFlat1(0, 0, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
return {"GlobalSignedImmediateRebasesBeforeSaddr",
code,
{0x11111111u, 0x22222222u, 0x12345678u},
{0x12345678u},
{O::SMovB32, O::VMovB32, O::FlatLoadDword, O::BufferStoreDword, O::SEndpgm}};
}
TestCase FlatSegmentIgnoresSaddrAndMasksOffsetMsb() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeSMovB32(0, InlineU32(4)));
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeFlat0(0x0c, 0, 4));
code.push_back(EncodeFlat1(0, 0, 0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeFlat0(0x0c, 0, 0x804));
code.push_back(EncodeFlat1(1, 0x7d, 0, 20));
AppendStoreVgpr(&code, 1, 1);
AppendEnd(&code);
std::vector<u32> initial(514, 0);
initial[1] = 0x11111111u;
initial[2] = 0x22222222u;
initial[513] = 0x33333333u;
TestCase test;
test.name = "FlatSegmentIgnoresSaddrAndMasksOffsetMsb";
test.code = code;
test.initial = initial;
test.expected = {0x11111111u, 0x11111111u};
test.opcodes = {O::SMovB32, O::VMovB32, O::FlatLoadDword, O::BufferStoreDword, O::SEndpgm};
test.flat_memory_base = 0;
return test;
}
TestCase FlatStoreVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 1);
AppendVMovU32(&code, 0, 0xaa);
code.push_back(EncodeFlat0(0x18, 0, 0));
code.push_back(EncodeFlat1(0, 0x7d, 0, 20));
AppendVMovU32(&code, 20, 2);
AppendVMovLiteral(&code, 1, 0x0000bbccu);
code.push_back(EncodeFlat0(0x1a, 0, 0));
code.push_back(EncodeFlat1(0, 0x7d, 1, 20));
AppendVMovU32(&code, 20, 4);
AppendVMovLiteral(&code, 2, 0x11111111u);
AppendVMovLiteral(&code, 3, 0x22222222u);
code.push_back(EncodeFlat0(0x1d, 0, 0));
code.push_back(EncodeFlat1(0, 0x7d, 2, 20));
AppendVMovU32(&code, 20, 12);
AppendVMovLiteral(&code, 4, 0x33333333u);
AppendVMovLiteral(&code, 5, 0x44444444u);
AppendVMovLiteral(&code, 6, 0x55555555u);
code.push_back(EncodeFlat0(0x1f, 0, 0));
code.push_back(EncodeFlat1(0, 0x7d, 4, 20));
AppendVMovU32(&code, 20, 24);
AppendVMovLiteral(&code, 7, 0x66666666u);
AppendVMovLiteral(&code, 8, 0x77777777u);
AppendVMovLiteral(&code, 9, 0x88888888u);
AppendVMovLiteral(&code, 10, 0x99999999u);
code.push_back(EncodeFlat0(0x1e, 0, 0));
code.push_back(EncodeFlat1(0, 0x7d, 7, 20));
AppendVMovU32(&code, 20, 0);
code.push_back(EncodeFlat0(0x1c, 0, 40));
code.push_back(EncodeFlat1(0, 0x7d, 2, 20));
AppendEnd(&code);
TestCase test {"FlatStoreVariants",
code,
std::vector<u32>(12, 0),
{0xbbccaa00u, 0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u, 0x55555555u,
0x66666666u, 0x77777777u, 0x88888888u, 0x99999999u, 0x11111111u, 0},
{O::VMovB32, O::FlatStoreByte, O::FlatStoreShort, O::FlatStoreDword,
O::FlatStoreDwordx2, O::FlatStoreDwordx3, O::FlatStoreDwordx4, O::SEndpgm}};
test.flat_memory_base = 0;
return test;
}
TestCase DsReadWriteVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 1, 0);
AppendVMovLiteral(&code, 2, 0x11223344u);
code.push_back(EncodeDs0(0x0d, 0));
code.push_back(EncodeDs1(0, 2, 1));
code.push_back(EncodeDs0(0x36, 0));
code.push_back(EncodeDs1(3, 0, 1));
AppendVMovU32(&code, 4, 0xaa);
code.push_back(EncodeDs0(0x1e, 4));
code.push_back(EncodeDs1(0, 4, 1));
code.push_back(EncodeDs0(0x3a, 4));
code.push_back(EncodeDs1(5, 0, 1));
code.push_back(EncodeDs0(0x39, 4));
code.push_back(EncodeDs1(6, 0, 1));
AppendVMovLiteral(&code, 7, 0x000080ffu);
code.push_back(EncodeDs0(0x1f, 8));
code.push_back(EncodeDs1(0, 7, 1));
code.push_back(EncodeDs0(0x3c, 8));
code.push_back(EncodeDs1(8, 0, 1));
code.push_back(EncodeDs0(0x3b, 8));
code.push_back(EncodeDs1(9, 0, 1));
AppendVMovLiteral(&code, 10, 0x10101010u);
AppendVMovLiteral(&code, 11, 0x11111111u);
code.push_back(EncodeDs0(0x4d, 12));
code.push_back(EncodeDs1(0, 10, 1));
code.push_back(EncodeDs0(0x76, 12));
code.push_back(EncodeDs1(14, 0, 1));
AppendVMovLiteral(&code, 16, 0x20202020u);
AppendVMovLiteral(&code, 17, 0x21212121u);
AppendVMovLiteral(&code, 18, 0x22222222u);
code.push_back(EncodeDs0(0xde, 20));
code.push_back(EncodeDs1(0, 16, 1));
code.push_back(EncodeDs0(0xfe, 20));
code.push_back(EncodeDs1(19, 0, 1));
AppendVMovLiteral(&code, 22, 0x30303030u);
AppendVMovLiteral(&code, 23, 0x31313131u);
AppendVMovLiteral(&code, 24, 0x32323232u);
AppendVMovLiteral(&code, 25, 0x33333333u);
code.push_back(EncodeDs0(0xdf, 32));
code.push_back(EncodeDs1(0, 22, 1));
code.push_back(EncodeDs0(0xff, 32));
code.push_back(EncodeDs1(26, 0, 1));
const u32 results[] = {3, 5, 6, 8, 9, 14, 15, 19, 20, 21, 26, 27, 28, 29};
for (u32 i = 0; i < static_cast<u32>(std::size(results)); i++) {
AppendStoreVgpr(&code, results[i], i);
}
AppendEnd(&code);
return {"DsReadWriteVariants",
code,
std::vector<u32>(14, 0),
{0x11223344u, 0xaau, 0xffffffaau, 0x80ffu, 0xffff80ffu, 0x10101010u, 0x11111111u,
0x20202020u, 0x21212121u, 0x22222222u, 0x30303030u, 0x31313131u, 0x32323232u,
0x33333333u},
{O::VMovB32, O::DsWriteB32, O::DsReadB32, O::DsWriteByte, O::DsReadUbyte,
O::DsReadSbyte, O::DsWriteShort, O::DsReadUshort, O::DsReadSshort, O::DsWriteB64,
O::DsReadB64, O::DsWriteB96, O::DsReadB96, O::DsWriteB128, O::DsReadB128,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase DsReadWrite2Variants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 1, 0);
AppendVMovLiteral(&code, 2, 0x11111111u);
AppendVMovLiteral(&code, 3, 0x22222222u);
code.push_back(EncodeDs0(0x0e, (3u << 8u) | 1u));
code.push_back(EncodeDs1Ex(0, 3, 2, 1));
code.push_back(EncodeDs0(0x37, (3u << 8u) | 1u));
code.push_back(EncodeDs1Ex(4, 0, 0, 1));
AppendVMovLiteral(&code, 6, 0x33333333u);
AppendVMovLiteral(&code, 7, 0x44444444u);
AppendVMovLiteral(&code, 8, 0x55555555u);
AppendVMovLiteral(&code, 9, 0x66666666u);
code.push_back(EncodeDs0(0x4d, 32));
code.push_back(EncodeDs1(0, 6, 1));
code.push_back(EncodeDs0(0x4d, 48));
code.push_back(EncodeDs1(0, 8, 1));
code.push_back(EncodeDs0(0x77, (6u << 8u) | 4u));
code.push_back(EncodeDs1Ex(10, 0, 0, 1));
AppendVMovLiteral(&code, 14, 0x77777777u);
AppendVMovLiteral(&code, 15, 0x88888888u);
code.push_back(EncodeDs0(0x0f, (2u << 8u) | 1u));
code.push_back(EncodeDs1Ex(0, 15, 14, 1));
code.push_back(EncodeDs0(0x38, (2u << 8u) | 1u));
code.push_back(EncodeDs1Ex(16, 0, 0, 1));
AppendVMovLiteral(&code, 18, 0x99999999u);
AppendVMovLiteral(&code, 19, 0xaaaaaaaau);
AppendVMovLiteral(&code, 20, 0xbbbbbbbbu);
AppendVMovLiteral(&code, 21, 0xccccccccu);
code.push_back(EncodeDs0(0x4e, (10u << 8u) | 8u));
code.push_back(EncodeDs1Ex(0, 20, 18, 1));
code.push_back(EncodeDs0(0x77, (10u << 8u) | 8u));
code.push_back(EncodeDs1Ex(22, 0, 0, 1));
AppendVMovLiteral(&code, 26, 0xddddddddu);
AppendVMovLiteral(&code, 27, 0xeeeeeeeeu);
AppendVMovLiteral(&code, 28, 0xf0f0f0f0u);
AppendVMovLiteral(&code, 29, 0x12345678u);
code.push_back(EncodeDs0(0x4f, (2u << 8u) | 1u));
code.push_back(EncodeDs1Ex(0, 28, 26, 1));
code.push_back(EncodeDs0(0x78, (2u << 8u) | 1u));
code.push_back(EncodeDs1Ex(34, 0, 0, 1));
const u32 results[] = {4, 5, 10, 11, 12, 13, 22, 23, 24, 25, 16, 17, 34, 35, 36, 37};
for (u32 i = 0; i < static_cast<u32>(std::size(results)); i++) {
AppendStoreVgpr(&code, results[i], i);
}
AppendEnd(&code);
return {"DsReadWrite2Variants",
code,
std::vector<u32>(16, 0),
{0x11111111u, 0x22222222u, 0x33333333u, 0x44444444u, 0x55555555u, 0x66666666u,
0x99999999u, 0xaaaaaaaau, 0xbbbbbbbbu, 0xccccccccu, 0x77777777u, 0x88888888u,
0xddddddddu, 0xeeeeeeeeu, 0xf0f0f0f0u, 0x12345678u},
{O::VMovB32, O::DsWrite2B32, O::DsRead2B32, O::DsWriteB64, O::DsRead2B64,
O::DsWrite2B64, O::DsWrite2St64B32, O::DsWrite2St64B64, O::DsRead2St64B64,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase DsAtomicNoReturnVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 1, 0);
const u32 initial[] = {10, 10, 0xfffffff0u, 0xfffffff0u, 10, 10, 0xf0f0u, 0xf000u, 0xf00fu};
const u32 values[] = {5, 3, 5, 5, 5, 20, 0x0ff0u, 0x0f00u, 0x00ffu};
const u32 ops[] = {0x00, 0x01, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b};
for (u32 i = 0; i < static_cast<u32>(std::size(values)); i++) {
AppendVMovLiteral(&code, 2, initial[i]);
code.push_back(EncodeDs0(0x0d, i * 4u));
code.push_back(EncodeDs1(0, 2, 1));
AppendVMovLiteral(&code, 3, values[i]);
code.push_back(EncodeDs0(ops[i], i * 4u));
code.push_back(EncodeDs1(0, 3, 1));
code.push_back(EncodeDs0(0x36, i * 4u));
code.push_back(EncodeDs1(10u + i, 0, 1));
}
for (u32 i = 0; i < static_cast<u32>(std::size(values)); i++) {
AppendStoreVgpr(&code, 10u + i, i);
}
AppendEnd(&code);
return {"DsAtomicNoReturnVariants",
code,
std::vector<u32>(9, 0),
{15, 7, 0xfffffff0u, 5, 5, 20, 0x00f0u, 0xff00u, 0xf0f0u},
{O::VMovB32, O::DsWriteB32, O::DsAddU32, O::DsSubU32, O::DsMinI32, O::DsMaxI32,
O::DsMinU32, O::DsMaxU32, O::DsAndB32, O::DsOrB32, O::DsXorB32, O::DsReadB32,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase DsAtomicReturnVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 1, 0);
const u32 initial[] = {10, 10, 0xfffffff0u, 0xfffffff0u, 10, 10, 0xf0f0u, 0xf000u, 0xf00fu, 10};
const u32 values[] = {5, 3, 5, 5, 5, 20, 0x0ff0u, 0x0f00u, 0x00ffu, 99};
const u32 ops[] = {0x20, 0x21, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2d};
for (u32 i = 0; i < static_cast<u32>(std::size(values)); i++) {
AppendVMovLiteral(&code, 2, initial[i]);
code.push_back(EncodeDs0(0x0d, i * 4u));
code.push_back(EncodeDs1(0, 2, 1));
AppendVMovLiteral(&code, 3, values[i]);
code.push_back(EncodeDs0(ops[i], i * 4u));
code.push_back(EncodeDs1(10u + i, 3, 1));
code.push_back(EncodeDs0(0x36, i * 4u));
code.push_back(EncodeDs1(20u + i, 0, 1));
}
for (u32 i = 0; i < static_cast<u32>(std::size(values)); i++) {
AppendStoreVgpr(&code, 10u + i, i);
}
for (u32 i = 0; i < static_cast<u32>(std::size(values)); i++) {
AppendStoreVgpr(&code, 20u + i, i + 10u);
}
AppendEnd(&code);
return {"DsAtomicReturnVariants",
code,
std::vector<u32>(20, 0),
{10, 10, 0xfffffff0u, 0xfffffff0u, 10, 10, 0xf0f0u, 0xf000u, 0xf00fu, 10,
15, 7, 0xfffffff0u, 5, 5, 20, 0x00f0u, 0xff00u, 0xf0f0u, 99},
{O::VMovB32, O::DsWriteB32, O::DsAddRtnU32, O::DsSubRtnU32, O::DsMinRtnI32,
O::DsMaxRtnI32, O::DsMinRtnU32, O::DsMaxRtnU32, O::DsAndRtnB32, O::DsOrRtnB32,
O::DsXorRtnB32, O::DsWrxchgRtnB32, O::DsReadB32, O::BufferStoreDword, O::SEndpgm}};
}
TestCase DsMiscVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 1, 0);
AppendVMovLiteral(&code, 2, 0x40800000u);
code.push_back(EncodeDs0(0x0d, 0));
code.push_back(EncodeDs1(0, 2, 1));
AppendVMovLiteral(&code, 3, 0x3f800000u);
code.push_back(EncodeDs0(0x0d, 4));
code.push_back(EncodeDs1(0, 3, 1));
AppendVMovLiteral(&code, 4, 0x40000000u);
code.push_back(EncodeDs0(0x12, 0));
code.push_back(EncodeDs1(0, 4, 1));
AppendVMovLiteral(&code, 5, 0x40400000u);
code.push_back(EncodeDs0(0x13, 4));
code.push_back(EncodeDs1(0, 5, 1));
code.push_back(EncodeDs0(0x36, 0));
code.push_back(EncodeDs1(6, 0, 1));
code.push_back(EncodeDs0(0x36, 4));
code.push_back(EncodeDs1(7, 0, 1));
AppendVMovLiteral(&code, 8, 0x12345678u);
code.push_back(EncodeDs0(0x35, 0x001f));
code.push_back(EncodeDs1(9, 0, 8));
code.push_back(EncodeSMovB32(124, InlineU32(0)));
AppendVMovLiteral(&code, 10, 0xabcdef01u);
code.push_back(EncodeDs0(0xb0, 8));
code.push_back(EncodeDs1(0, 10, 0));
code.push_back(EncodeDs0(0xb1, 8));
code.push_back(EncodeDs1(11, 0, 0));
const u32 results[] = {6, 7, 9, 11};
for (u32 i = 0; i < static_cast<u32>(std::size(results)); i++) {
AppendStoreVgpr(&code, results[i], i);
}
AppendEnd(&code);
TestCase test;
test.name = "DsMiscVariants";
test.code = code;
test.initial = std::vector<u32>(4, 0);
test.expected = {0x40000000u, 0x40400000u, 0x12345678u, 0xabcdef01u};
test.opcodes = {O::VMovB32, O::SMovB32, O::DsWriteB32, O::DsMinF32,
O::DsMaxF32, O::DsReadB32, O::DsSwizzleB32, O::DsWriteAddtidB32,
O::DsReadAddtidB32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 1;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.has_compute_info = true;
return test;
}
TestCase DsFloatMinMaxUsesSeparateCompareOperand() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 1, 0);
AppendVMovLiteral(&code, 2, 0x40800000u);
code.push_back(EncodeDs0(0x0d, 0));
code.push_back(EncodeDs1(0, 2, 1));
AppendVMovLiteral(&code, 3, 0x40800000u);
code.push_back(EncodeDs0(0x0d, 4));
code.push_back(EncodeDs1(0, 3, 1));
AppendVMovLiteral(&code, 4, 0x41100000u);
AppendVMovLiteral(&code, 5, 0x40000000u);
code.push_back(EncodeDs0(0x12, 0));
code.push_back(EncodeDs1Ex(0, 5, 4, 1));
AppendVMovLiteral(&code, 6, 0x3f800000u);
AppendVMovLiteral(&code, 7, 0x40400000u);
code.push_back(EncodeDs0(0x13, 4));
code.push_back(EncodeDs1Ex(0, 7, 6, 1));
code.push_back(EncodeDs0(0x36, 0));
code.push_back(EncodeDs1(8, 0, 1));
code.push_back(EncodeDs0(0x36, 4));
code.push_back(EncodeDs1(9, 0, 1));
AppendStoreVgpr(&code, 8, 0);
AppendStoreVgpr(&code, 9, 1);
AppendEnd(&code);
TestCase test;
test.name = "DsFloatMinMaxUsesSeparateCompareOperand";
test.code = code;
test.initial = std::vector<u32>(2, 0);
test.expected = {0x41100000u, 0x3f800000u};
test.opcodes = {O::VMovB32, O::DsWriteB32, O::DsMinF32, O::DsMaxF32,
O::DsReadB32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 1;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.has_compute_info = true;
return test;
}
TestCase DsSwizzleInvalidSourceLaneZero() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 1, 100);
code.push_back(EncodeDs0(0x35, 0x00e0));
code.push_back(EncodeDs1(2, 0, 1));
code.push_back(EncodeVop2(0x1a, 3, InlineU32(2), 0));
AppendBufferStoreDword(&code, 2, 3);
AppendEnd(&code);
TestCase test;
test.name = "DsSwizzleInvalidSourceLaneZero";
test.code = code;
test.expected = {0, 0, 0, 0};
test.opcodes = {O::VMovB32, O::DsSwizzleB32, O::VLshlrevB32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase BufferAtomicVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
const u32 values[] = {100, 5, 3, 5, 5, 5, 20, 0x0ff0u, 0x0f00u, 0x00ffu};
const u32 ops[] = {0x30, 0x32, 0x33, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b};
for (u32 i = 0; i < static_cast<u32>(std::size(values)); i++) {
AppendVMovU32(&code, 20, i * 4u);
AppendVMovU32(&code, i, values[i]);
AppendBufferStoreOpcode(&code, ops[i], i, 20, true);
}
for (u32 i = 0; i < static_cast<u32>(std::size(values)); i++) {
AppendStoreVgpr(&code, i, i + 10u);
}
AppendEnd(&code);
return {"BufferAtomicVariants",
code,
{10, 10, 10, 0xfffffff0u, 10, 0xfffffff0u, 10, 0xf0f0u, 0xf000u, 0xf00fu,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{100, 15, 7, 0xfffffff0u, 5, 5, 20, 0x00f0u, 0xff00u, 0xf0f0u,
10, 10, 10, 0xfffffff0u, 10, 0xfffffff0u, 10, 0xf0f0u, 0xf000u, 0xf00fu},
{O::VMovB32, O::BufferAtomicSwap, O::BufferAtomicAdd, O::BufferAtomicSub,
O::BufferAtomicSMin, O::BufferAtomicUMin, O::BufferAtomicSMax, O::BufferAtomicUMax,
O::BufferAtomicAnd, O::BufferAtomicOr, O::BufferAtomicXor, O::BufferStoreDword,
O::SEndpgm}};
}
TestCase BufferAtomicGlc0DoesNotReturnOldValue() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovU32(&code, 0, 5);
AppendBufferStoreOpcode(&code, 0x32, 0, 20);
AppendStoreVgpr(&code, 0, 1);
AppendEnd(&code);
return {"BufferAtomicGlc0DoesNotReturnOldValue",
code,
{10, 0},
{15, 5},
{O::VMovB32, O::BufferAtomicAdd, O::BufferStoreDword, O::SEndpgm}};
}
std::vector<u32> MakeRgbaImage(u32 width, u32 height, u32 value = 0) {
return std::vector<u32>(static_cast<size_t>(width) * height * 4u, value);
}
void SetRgbaPixel(std::vector<u32>* image, u32 width, u32 x, u32 y, u32 r, u32 g, u32 b, u32 a) {
const auto base = static_cast<size_t>((y * width + x) * 4u);
(*image)[base + 0] = r;
(*image)[base + 1] = g;
(*image)[base + 2] = b;
(*image)[base + 3] = a;
}
TestCase ImageLoadVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
AppendVMovU32(&code, 21, 1);
AppendVMovU32(&code, 22, 0);
AppendVMovU32(&code, 23, 0);
code.push_back(EncodeMimg0(0x00, 0xf));
code.push_back(EncodeMimg1(0, 20));
code.push_back(EncodeMimg0(0x01, 0xf));
code.push_back(EncodeMimg1(4, 20));
AppendVMovU32(&code, 24, 0);
code.push_back(EncodeMimg0(0x0e, 0x1));
code.push_back(EncodeMimg1(8, 24));
for (u32 i = 0; i < 9u; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
auto image = MakeRgbaImage(4, 4);
SetRgbaPixel(&image, 4, 2, 1, 0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u);
TestCase test;
test.name = "ImageLoadVariants";
test.code = code;
test.expected = {0x3f800000u, 0x40000000u, 0x40400000u,
0x40800000u, 0x3f800000u, 0x40000000u,
0x40400000u, 0x40800000u, 4};
test.opcodes = {O::VMovB32, O::ImageLoad, O::ImageLoadMip,
O::ImageGetResinfo, O::BufferStoreDword, O::SEndpgm};
test.sampled_image_rgba = image;
return test;
}
TestCase DsAppendConsumeUsesEncodedLdsSelector() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 124, 0x0000ffffu);
AppendVMovU32(&code, 1, 0);
AppendVMovU32(&code, 2, 10);
code.push_back(EncodeDs0(0x0d, 0));
code.push_back(EncodeDs1(0, 2, 1));
code.push_back(EncodeDs0(0x3e, 0));
code.push_back(EncodeDs1(3, 0, 0));
code.push_back(EncodeDs0(0x3d, 0));
code.push_back(EncodeDs1(4, 0, 0));
AppendSMovLiteral(&code, 124, 0);
code.push_back(EncodeDs0(0x3e, 0));
code.push_back(EncodeDs1(5, 0, 0));
code.push_back(EncodeDs0(0x36, 0));
code.push_back(EncodeDs1(6, 0, 1));
AppendStoreVgpr(&code, 3, 0);
AppendStoreVgpr(&code, 4, 1);
AppendStoreVgpr(&code, 5, 2);
AppendStoreVgpr(&code, 6, 3);
AppendEnd(&code);
return {"DsAppendConsumeLdsSelector",
code,
{},
{10, 74, 0, 10},
{O::SMovB32, O::VMovB32, O::DsWriteB32, O::DsReadB32, O::DsAppend, O::DsConsume,
O::BufferStoreDword, O::SEndpgm}};
}
TestCase DsAppendUsesEncodedGdsSelector() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendSMovLiteral(&code, 124, 0x00000008u);
code.push_back(EncodeDs0(0x3e, 0, true));
code.push_back(EncodeDs1(0, 0, 0));
code.push_back(EncodeDs0(0x3d, 0, true));
code.push_back(EncodeDs1(1, 0, 0));
code.push_back(EncodeDs0(0x3e, 4, true));
code.push_back(EncodeDs1(2, 0, 0));
code.push_back(EncodeDs0(0x3d, 4, true));
code.push_back(EncodeDs1(3, 0, 0));
AppendSMovLiteral(&code, 124, 0x00080008u);
code.push_back(EncodeDs0(0x3e, 4, true));
code.push_back(EncodeDs1(4, 0, 0));
code.push_back(EncodeDs0(0x3d, 4, true));
code.push_back(EncodeDs1(5, 0, 0));
AppendStoreVgpr(&code, 0, 0);
AppendStoreVgpr(&code, 1, 1);
AppendStoreVgpr(&code, 2, 2);
AppendStoreVgpr(&code, 3, 3);
AppendStoreVgpr(&code, 4, 4);
AppendStoreVgpr(&code, 5, 5);
AppendEnd(&code);
TestCase test {"DsAppendGdsSelector",
code,
{},
{10, 74, 20, 84, 40, 104},
{O::SMovB32, O::DsAppend, O::DsConsume, O::BufferStoreDword, O::SEndpgm}};
test.gds_initial = {10, 20, 30, 40};
test.expected_gds = {10, 20, 30, 40};
return test;
}
TestCase DsGdsSubdwordAndAtomicWrites() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeVop1(0x01, 1, Vgpr(0)));
code.push_back(EncodeVop2(0x25, 2, InlineU32(1), 0));
code.push_back(EncodeDs0(0x1e, 0, true));
code.push_back(EncodeDs1(0, 2, 1));
code.push_back(EncodeVop2(0x1a, 8, InlineU32(1), 0));
code.push_back(EncodeVop2(0x25, 8, InlineU32(12), 8));
code.push_back(EncodeDs0(0x1f, 0, true));
code.push_back(EncodeDs1(0, 2, 8));
AppendVMovU32(&code, 3, 4);
AppendVMovU32(&code, 4, 1);
code.push_back(EncodeDs0(0x00, 0, true));
code.push_back(EncodeDs1(0, 4, 3));
AppendVMovU32(&code, 5, 8);
AppendVMovLiteral(&code, 6, 0x40a00000u);
AppendVMovLiteral(&code, 7, 0x40a00000u);
code.push_back(EncodeDs0(0x12, 0, true));
code.push_back(EncodeDs1Ex(0, 7, 6, 5));
AppendEnd(&code);
TestCase test;
test.name = "DsGdsSubdwordAndAtomics";
test.code = code;
test.opcodes = {O::VMovB32, O::VAddNcU32, O::VLshlrevB32, O::DsWriteByte,
O::DsWriteShort, O::DsAddU32, O::DsMinF32, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
test.gds_initial = {0, 0, 0x42c80000u, 0, 0};
test.expected_gds = {0x04030201u, 4, 0x40a00000u, 0x00020001u, 0x00040003u};
return test;
}
TestCase ImageLoadR32UintUsesIntegerSampledImage() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
AppendVMovU32(&code, 21, 1);
code.push_back(EncodeMimg0(0x00, 0x1));
code.push_back(EncodeMimg1(0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
TestCase test;
test.name = "ImageLoadR32UintUsesIntegerSampledImage";
test.code = code;
test.expected = {0xdeadbeefu};
test.opcodes = {O::VMovB32, O::ImageLoad, O::BufferStoreDword, O::SEndpgm};
test.sampled_image_rgba.resize(16);
test.sampled_image_rgba[6] = 0xdeadbeefu;
test.sampled_image_format = vk::Format::eR32Uint;
test.sampled_image_dwords_per_pixel = 1;
test.user_data = MakeSampledTextureData(Prospero::BufferFormat::k32UInt);
test.has_user_data = true;
test.required_spirv = {"sampled_uint_2d"};
return test;
}
TestCase ImageLoad1DUsesScalarCoordinate() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
code.push_back(EncodeMimg0(0x00, 0x1, 0, false, 0));
code.push_back(EncodeMimg1(0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
TestCase test;
test.name = "ImageLoad1DUsesScalarCoordinate";
test.code = code;
test.expected = {0xdeadbeefu};
test.opcodes = {O::VMovB32, O::ImageLoad, O::BufferStoreDword, O::SEndpgm};
test.image_width = 4;
test.image_height = 1;
test.sampled_image_rgba = {0, 0, 0xdeadbeefu, 0};
test.sampled_image_format = vk::Format::eR32Uint;
test.sampled_image_dwords_per_pixel = 1;
test.sampled_image_type = vk::ImageType::e1D;
test.sampled_image_view_type = vk::ImageViewType::e1D;
test.user_data = MakeSampledTextureData(Prospero::BufferFormat::k32UInt);
test.user_data[3] = Prospero::GpuEnumValue(Prospero::ImageType::kColor1D) << 28u;
test.has_user_data = true;
test.required_spirv = {"sampled_uint_1d"};
return test;
}
TestCase ImageLoad1DArrayUsesLayerCoordinate() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
AppendVMovU32(&code, 21, 1);
code.push_back(EncodeMimg0(0x00, 0x1, 0, false, 4));
code.push_back(EncodeMimg1(0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
TestCase test;
test.name = "ImageLoad1DArrayUsesLayerCoordinate";
test.code = code;
test.expected = {0xcafebabeu};
test.opcodes = {O::VMovB32, O::ImageLoad, O::BufferStoreDword, O::SEndpgm};
test.image_width = 4;
test.image_height = 1;
test.sampled_image_rgba = {0, 0, 0, 0, 0, 0, 0xcafebabeu, 0};
test.sampled_image_format = vk::Format::eR32Uint;
test.sampled_image_dwords_per_pixel = 1;
test.sampled_image_type = vk::ImageType::e1D;
test.sampled_image_view_type = vk::ImageViewType::e1DArray;
test.sampled_image_layers = 2;
test.user_data = MakeSampledTextureData(Prospero::BufferFormat::k32UInt);
test.user_data[3] = Prospero::GpuEnumValue(Prospero::ImageType::kColor1DArray) << 28u;
test.has_user_data = true;
test.required_spirv = {"sampled_uint_1d_array"};
return test;
}
TestCase ImageLoad1DArrayDescriptorUsesSelectedLayer() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
code.push_back(EncodeMimg0(0x00, 0x1, 0, false, 0));
code.push_back(EncodeMimg1(0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
TestCase test;
test.name = "ImageLoad1DArrayDescriptorUsesSelectedLayer";
test.code = code;
test.expected = {0xcafebabeu};
test.opcodes = {O::VMovB32, O::ImageLoad, O::BufferStoreDword, O::SEndpgm};
test.image_width = 4;
test.image_height = 1;
test.sampled_image_rgba = {
0, 0, 0xdeadbeefu, 0, 0, 0, 0xcafebabeu, 0,
};
test.sampled_image_format = vk::Format::eR32Uint;
test.sampled_image_dwords_per_pixel = 1;
test.sampled_image_type = vk::ImageType::e1D;
test.sampled_image_view_type = vk::ImageViewType::e1D;
test.sampled_image_layers = 2;
test.sampled_image_view_base_layer = 1;
test.sampled_image_view_layers = 1;
test.user_data = MakeSampledTextureData(Prospero::BufferFormat::k32UInt);
test.user_data[3] = Prospero::GpuEnumValue(Prospero::ImageType::kColor1DArray) << 28u;
test.user_data[4] = 1u | (1u << 16u);
test.has_user_data = true;
test.required_spirv = {"sampled_uint_1d"};
return test;
}
TestCase ImageLoadMipUsesVaddr2Lod2D() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 1);
AppendVMovU32(&code, 21, 1);
AppendVMovU32(&code, 22, 1);
AppendVMovU32(&code, 23, 0);
code.push_back(EncodeMimg0(0x01, 0x1));
code.push_back(EncodeMimg1(0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
auto base = MakeRgbaImage(4, 4);
SetRgbaPixel(&base, 4, 1, 1, 0x3f800000u, 0, 0, 0);
auto mip1 = MakeRgbaImage(2, 2);
SetRgbaPixel(&mip1, 2, 1, 1, 0x40000000u, 0, 0, 0);
TestCase test;
test.name = "ImageLoadMipUsesVaddr2Lod2D";
test.code = code;
test.expected = {0x40000000u};
test.opcodes = {O::VMovB32, O::ImageLoadMip, O::BufferStoreDword, O::SEndpgm};
test.sampled_image_rgba_mips = {base, mip1};
return test;
}
TestCase ImageLoadMipNsaUsesSelectedAddressVgprs() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 1);
AppendVMovU32(&code, 21, 0);
AppendVMovU32(&code, 22, 0);
AppendVMovU32(&code, 30, 1);
AppendVMovU32(&code, 31, 1);
code.push_back(EncodeMimg0(0x01, 0x1, 1));
code.push_back(EncodeMimg1(0, 20));
code.push_back((30u << 0u) | (31u << 8u));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
auto base = MakeRgbaImage(4, 4);
SetRgbaPixel(&base, 4, 1, 0, 0x3f800000u, 0, 0, 0);
auto mip1 = MakeRgbaImage(2, 2);
SetRgbaPixel(&mip1, 2, 1, 1, 0x40a00000u, 0, 0, 0);
TestCase test;
test.name = "ImageLoadMipNsaUsesSelectedAddressVgprs";
test.code = code;
test.expected = {0x40a00000u};
test.opcodes = {O::VMovB32, O::ImageLoadMip, O::BufferStoreDword, O::SEndpgm};
test.sampled_image_rgba_mips = {base, mip1};
return test;
}
TestCase ImageLoadA16UintCoordsOnGpu() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 20, 0x00010002u); // x=2, y=1 packed as u16.
AppendVMovU32(&code, 21, 0);
code.push_back(EncodeMimg0(0x00, 0xf));
code.push_back(EncodeMimg1(0, 20, 0, 0, true));
for (u32 i = 0; i < 4u; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
auto image = MakeRgbaImage(4, 4);
SetRgbaPixel(&image, 4, 2, 1, 0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u);
TestCase test;
test.name = "ImageLoadA16UintCoordsOnGpu";
test.code = code;
test.expected = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u};
test.opcodes = {O::VMovB32, O::ImageLoad, O::BufferStoreDword, O::SEndpgm};
test.sampled_image_rgba = image;
test.required_spirv = {"OpShiftRightLogical", "OpBitwiseAnd"};
test.forbidden_spirv = {"UnpackHalf2x16"};
return test;
}
TestCase ImageGetResinfoDmaskWidthHeight() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 24, 0);
code.push_back(EncodeMimg0(0x0e, 0x3));
code.push_back(EncodeMimg1(0, 24));
AppendStoreVgpr(&code, 0, 0);
AppendStoreVgpr(&code, 1, 1);
AppendEnd(&code);
TestCase test;
test.name = "ImageGetResinfoDmaskWidthHeight";
test.code = code;
test.expected = {4, 2};
test.opcodes = {O::VMovB32, O::ImageGetResinfo, O::BufferStoreDword, O::SEndpgm};
test.image_width = 4;
test.image_height = 2;
test.sampled_image_rgba = MakeRgbaImage(test.image_width, test.image_height);
return test;
}
TestCase ImageGetResinfoDmaskMipLevels() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 24, 0);
code.push_back(EncodeMimg0(0x0e, 0x8));
code.push_back(EncodeMimg1(0, 24));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
TestCase test;
test.name = "ImageGetResinfoDmaskMipLevels";
test.code = code;
test.expected = {2};
test.opcodes = {O::VMovB32, O::ImageGetResinfo, O::BufferStoreDword, O::SEndpgm};
auto base = MakeRgbaImage(4, 4);
auto mip1 = MakeRgbaImage(2, 2);
test.sampled_image_rgba_mips = {base, mip1};
return test;
}
SkippedCase ImageStoreMipWritesExplicitMip2D() {
return {"ImageStoreMipWritesExplicitMip2D",
"requires per-mip storage-image view descriptors; Vulkan "
"OpImageWrite cannot take Lod"};
}
TestCase ImageSampleAndGather() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 20, 0x3f200000u);
AppendVMovLiteral(&code, 21, 0x3ec00000u);
AppendVMovU32(&code, 22, 0);
code.push_back(EncodeMimg0(0x20, 0xf));
code.push_back(EncodeMimg1(0, 20));
code.push_back(EncodeMimg0(0x47, 0x1));
code.push_back(EncodeMimg1(4, 20));
AppendVMovU32(&code, 24, 0);
AppendVMovLiteral(&code, 25, 0x3f200000u);
AppendVMovLiteral(&code, 26, 0x3ec00000u);
AppendVMovU32(&code, 27, 0);
code.push_back(EncodeMimg0(0x57, 0x1));
code.push_back(EncodeMimg1(8, 24));
code.push_back(EncodeMimg0(0x60, 0x1));
code.push_back(EncodeMimg1(12, 20));
for (u32 i = 0; i < 13u; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
auto image = MakeRgbaImage(4, 4);
for (u32 y = 0; y < 4u; y++) {
for (u32 x = 0; x < 4u; x++) {
SetRgbaPixel(&image, 4, x, y, 0x3f800000u, 0, 0, 0);
}
}
SetRgbaPixel(&image, 4, 2, 1, 0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u);
TestCase test;
test.name = "ImageSampleAndGather";
test.code = code;
test.expected = {0x3f800000u,
0x40000000u,
0x40400000u,
0x40800000u,
0x3f800000u,
0x3f800000u,
0x3f800000u,
0x3f800000u,
0x3f800000u,
0x3f800000u,
0x3f800000u,
0x3f800000u,
0};
test.opcodes = {O::VMovB32, O::ImageSample, O::ImageGetLod, O::ImageGather4Lz,
O::ImageGather4LzO, O::BufferStoreDword, O::SEndpgm};
test.sampled_image_rgba = image;
return test;
}
TestCase ImageSampleA16SamplerCoordsOnGpu() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 20, 0x36003900u); // x=0.625, y=0.375 packed as f16.
AppendVMovU32(&code, 21, 0);
code.push_back(EncodeMimg0(0x20, 0xf));
code.push_back(EncodeMimg1(0, 20, 0, 0, true));
for (u32 i = 0; i < 4u; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
auto image = MakeRgbaImage(4, 4);
SetRgbaPixel(&image, 4, 2, 1, 0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u);
TestCase test;
test.name = "ImageSampleA16SamplerCoordsOnGpu";
test.code = code;
test.expected = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u};
test.opcodes = {O::VMovB32, O::ImageSample, O::BufferStoreDword, O::SEndpgm};
test.sampled_image_rgba = image;
test.required_spirv = {"UnpackHalf2x16"};
return test;
}
TestCase ImageSampleOpcodeAliasUsesNormalCoords() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 2, 0x3f000000u);
AppendVMovLiteral(&code, 3, 0x3f000000u);
code.push_back(0xf0800109u); // observed image_sample_a v6, v2, s0, s24
code.push_back(0x00c00602u);
AppendEnd(&code);
TestCase test;
test.name = "ImageSampleOpcodeAliasUsesNormalCoords";
test.code = code;
test.opcodes = {O::VMovB32, O::ImageSample, O::SEndpgm};
test.required_spirv = {"OpImageSampleExplicitLod"};
test.forbidden_spirv = {"UnpackHalf2x16"};
test.compile_only = true;
return test;
}
TestCase ImageSampleA16OffsetKeepsTexelOffset32BitOnGpu() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20,
1); // Non-constant +1 X offset is not a SPIR-V ConstOffset.
AppendVMovLiteral(&code, 21, 0x36003900u); // x=0.625, y=0.375 packed as f16.
AppendVMovU32(&code, 22, 0);
code.push_back(EncodeMimg0(0x30, 0xf));
code.push_back(EncodeMimg1(0, 20, 0, 0, true));
for (u32 i = 0; i < 4u; i++) {
AppendStoreVgpr(&code, i, i);
}
AppendEnd(&code);
auto image = MakeRgbaImage(4, 4);
SetRgbaPixel(&image, 4, 2, 1, 0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u);
TestCase test;
test.name = "ImageSampleA16OffsetKeepsTexelOffset32BitOnGpu";
test.code = code;
test.expected = {0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u};
test.opcodes = {O::VMovB32, O::ImageSample, O::BufferStoreDword, O::SEndpgm};
test.sampled_image_rgba = image;
test.required_spirv = {"UnpackHalf2x16"};
test.forbidden_spirv = {"OpBitFieldSExtract"};
return test;
}
TestCase ImageSampleA16CompareBiasRdna2AddressOrder() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 20, 0x00003800u); // bias=0.5 as low f16.
AppendVMovLiteral(&code, 21, 0x3f000000u); // PCF reference stays 32-bit.
AppendVMovLiteral(&code, 22, 0x36003900u); // x=0.625, y=0.375 packed as f16.
code.push_back(EncodeMimg0(0x2d, 0x1));
code.push_back(EncodeMimg1(0, 20, 0, 0, true));
AppendEnd(&code);
TestCase test;
test.name = "ImageSampleA16CompareBiasRdna2AddressOrder";
test.code = code;
test.opcodes = {O::VMovB32, O::ImageSample, O::SEndpgm};
test.required_spirv = {"OpImageSampleDrefExplicitLod", "UnpackHalf2x16"};
test.compile_only = true;
return test;
}
TestCase ImageGatherCompareOpcodes() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovLiteral(&code, 21, 0x3f000000u);
AppendVMovLiteral(&code, 22, 0x3f200000u);
AppendVMovLiteral(&code, 23, 0x3ec00000u);
AppendVMovLiteral(&code, 24, 0x3f000000u);
AppendVMovLiteral(&code, 25, 0x3f200000u);
AppendVMovLiteral(&code, 26, 0x3ec00000u);
AppendVMovLiteral(&code, 28, 0x3f000000u);
AppendVMovLiteral(&code, 29, 0x3f200000u);
AppendVMovLiteral(&code, 30, 0x3ec00000u);
AppendVMovU32(&code, 32, 0);
AppendVMovLiteral(&code, 33, 0x3f000000u);
AppendVMovLiteral(&code, 34, 0x3f200000u);
AppendVMovLiteral(&code, 35, 0x3ec00000u);
code.push_back(EncodeMimg0(0x48, 0x1));
code.push_back(EncodeMimg1(4, 24));
code.push_back(EncodeMimg0(0x4f, 0x1));
code.push_back(EncodeMimg1(8, 28));
code.push_back(EncodeMimg0(0x58, 0x1));
code.push_back(EncodeMimg1(0, 20));
code.push_back(EncodeMimg0(0x5f, 0x1));
code.push_back(EncodeMimg1(12, 32));
AppendEnd(&code);
TestCase test;
test.name = "ImageGatherCompareOpcodes";
test.code = code;
test.opcodes = {O::VMovB32, O::ImageGather4C, O::ImageGather4CLz,
O::ImageGather4CO, O::ImageGather4CLzO, O::SEndpgm};
test.required_spirv = {"OpImageDrefGather", "OpBitFieldSExtract"};
test.compile_only = true;
return test;
}
TestCase ImageStoreVariants() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 1);
AppendVMovU32(&code, 21, 2);
AppendVMovU32(&code, 22, 0);
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovLiteral(&code, 1, 0x40000000u);
AppendVMovLiteral(&code, 2, 0x40400000u);
AppendVMovLiteral(&code, 3, 0x40800000u);
code.push_back(EncodeMimg0(0x08, 0xf));
code.push_back(EncodeMimg1(0, 20));
AppendVMovU32(&code, 24, 3);
AppendVMovU32(&code, 25, 2);
AppendVMovU32(&code, 26, 0);
AppendVMovU32(&code, 27, 0);
AppendVMovLiteral(&code, 4, 0x40a00000u);
AppendVMovLiteral(&code, 5, 0x40c00000u);
AppendVMovLiteral(&code, 6, 0x40e00000u);
AppendVMovLiteral(&code, 7, 0x41000000u);
code.push_back(EncodeMimg0(0x09, 0xf));
code.push_back(EncodeMimg1(4, 24));
AppendVMovLiteral(&code, 8, 0x12345678u);
AppendStoreVgpr(&code, 8, 0);
AppendEnd(&code);
auto expected_image = MakeRgbaImage(4, 4);
SetRgbaPixel(&expected_image, 4, 1, 2, 0x3f800000u, 0x40000000u, 0x40400000u, 0x40800000u);
SetRgbaPixel(&expected_image, 4, 3, 2, 0x40a00000u, 0x40c00000u, 0x40e00000u, 0x41000000u);
TestCase test;
test.name = "ImageStoreVariants";
test.code = code;
test.expected = {0x12345678u};
test.opcodes = {O::VMovB32, O::ImageStore, O::ImageStoreMip, O::BufferStoreDword, O::SEndpgm};
test.storage_image_rgba = MakeRgbaImage(4, 4);
test.storage_image_r32ui = std::vector<u32>(16, 0);
test.expected_storage_image_rgba = expected_image;
return test;
}
TestCase ImageStoreRgbOneUsesInverseSwizzle() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 1);
AppendVMovU32(&code, 21, 2);
AppendVMovU32(&code, 22, 0);
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovLiteral(&code, 1, 0x3f008081u);
AppendVMovLiteral(&code, 2, 0x3e808081u);
AppendVMovLiteral(&code, 3, 0x3f40c0c1u);
code.push_back(EncodeMimg0(0x08, 0xf));
code.push_back(EncodeMimg1(0, 20));
AppendEnd(&code);
TestCase test;
test.name = "ImageStoreRgbOneUsesInverseSwizzle";
test.code = code;
test.opcodes = {O::VMovB32, O::ImageStore, O::SEndpgm};
test.has_user_data = true;
test.user_data[0] = 0x1000u;
test.user_data[1] = Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm) << 20u;
test.image_descriptor_swizzle = DstSel(4, 5, 6, 1);
test.storage_image_format = vk::Format::eR8G8B8A8Unorm;
test.storage_image_dwords_per_pixel = 1;
test.storage_image_rgba = std::vector<u32>(16, 0);
test.expected_storage_image_rgba = std::vector<u32>(16, 0);
test.expected_storage_image_rgba[2 * 4 + 1] = 0x004080ffu;
return test;
}
TestCase ImageStoreDuplicateSelectorUsesInverseSwizzle() {
auto test = ImageStoreRgbOneUsesInverseSwizzle();
test.name = "ImageStoreDuplicateSelectorUsesInverseSwizzle";
test.image_descriptor_swizzle = DstSel(4, 4, 6, 7);
test.expected_storage_image_rgba[2 * 4 + 1] = 0xc04000ffu;
return test;
}
TestCase ImageStoreBgraUsesInverseSwizzle() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 1);
AppendVMovU32(&code, 21, 2);
AppendVMovU32(&code, 22, 0);
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovLiteral(&code, 1, 0x3f008081u); // 128/255
AppendVMovLiteral(&code, 2, 0x3e808081u); // 64/255
AppendVMovLiteral(&code, 3, 0x3f3fbfc0u); // 191/255
code.push_back(EncodeMimg0(0x08, 0xf));
code.push_back(EncodeMimg1(0, 20));
AppendEnd(&code);
TestCase test;
test.name = "ImageStoreBgraUsesInverseSwizzle";
test.code = code;
test.opcodes = {O::VMovB32, O::ImageStore, O::SEndpgm};
test.has_user_data = true;
test.user_data[0] = 0x1000u;
test.user_data[1] = Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm) << 20u;
test.image_descriptor_swizzle = DstSel(6, 5, 4, 7);
test.storage_image_format = vk::Format::eR8G8B8A8Unorm;
test.storage_image_dwords_per_pixel = 1;
test.storage_image_rgba = std::vector<u32>(16, 0);
test.expected_storage_image_rgba = std::vector<u32>(16, 0);
test.expected_storage_image_rgba[2 * 4 + 1] = 0xbfff8040u;
return test;
}
TestCase ImageStoreYzwxUsesInverseSwizzle() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 1);
AppendVMovU32(&code, 21, 2);
AppendVMovU32(&code, 22, 0);
AppendVMovLiteral(&code, 0, 0x3f800000u);
AppendVMovLiteral(&code, 1, 0x3f000000u);
AppendVMovLiteral(&code, 2, 0x3e800000u);
AppendVMovLiteral(&code, 3, 0x3f400000u);
code.push_back(EncodeMimg0(0x08, 0xf));
code.push_back(EncodeMimg1(0, 20));
AppendEnd(&code);
TestCase test;
test.name = "ImageStoreYzwxUsesInverseSwizzle";
test.code = code;
test.opcodes = {O::VMovB32, O::ImageStore, O::SEndpgm};
test.user_data = MakeStorageTextureData(Prospero::BufferFormat::k32_32_32_32Float);
test.has_user_data = true;
test.image_descriptor_swizzle = DstSel(5, 6, 7, 4);
test.storage_image_rgba = MakeRgbaImage(4, 4);
test.expected_storage_image_rgba = MakeRgbaImage(4, 4);
SetRgbaPixel(&test.expected_storage_image_rgba, 4, 1, 2, 0x3f400000u, 0x3f800000u, 0x3f000000u,
0x3e800000u);
return test;
}
TestCase ImageStoreR32FloatUsesFormatlessStorageImage() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
AppendVMovU32(&code, 21, 1);
AppendVMovU32(&code, 22, 0);
AppendVMovLiteral(&code, 0, 0x3f800000u);
code.push_back(EncodeMimg0(0x08, 0x1));
code.push_back(EncodeMimg1(0, 20));
AppendEnd(&code);
std::vector<u32> expected_image(16, 0);
expected_image[1 * 4 + 2] = 0x3f800000u;
TestCase test;
test.name = "ImageStoreR32FloatUsesFormatlessStorageImage";
test.code = code;
test.opcodes = {O::VMovB32, O::ImageStore, O::SEndpgm};
test.storage_image_format = vk::Format::eR32Sfloat;
test.storage_image_dwords_per_pixel = 1;
test.storage_image_rgba = std::vector<u32>(16, 0);
test.expected_storage_image_rgba = expected_image;
test.required_spirv = {"OpCapability StorageImageReadWithoutFormat",
"OpCapability StorageImageWriteWithoutFormat"};
test.forbidden_spirv = {"Rgba32f"};
return test;
}
TestCase ImageStoreR32SintUsesRawUintView() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
AppendVMovU32(&code, 21, 1);
AppendVMovU32(&code, 22, 0);
AppendVMovLiteral(&code, 0, 0x80000001u);
code.push_back(EncodeMimg0(0x08, 0x1));
code.push_back(EncodeMimg1(0, 20));
AppendEnd(&code);
std::vector<u32> expected_image(16, 0);
expected_image[1 * 4 + 2] = 0x80000001u;
TestCase test;
test.name = "ImageStoreR32SintUsesRawUintView";
test.code = code;
test.opcodes = {O::VMovB32, O::ImageStore, O::SEndpgm};
test.user_data = MakeStorageTextureData(Prospero::BufferFormat::k32SInt);
test.has_user_data = true;
test.storage_image_r32ui = std::vector<u32>(16, 0);
test.expected_storage_image_r32ui = expected_image;
test.required_spirv = {"storage_uint_2d"};
return test;
}
TestCase ImageStoreR32UintUsesUintStorageImage() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 2);
AppendVMovU32(&code, 21, 1);
AppendVMovU32(&code, 22, 0);
AppendVMovLiteral(&code, 0, 0x12345678u);
code.push_back(EncodeMimg0(0x08, 0x1));
code.push_back(EncodeMimg1(0, 20));
AppendEnd(&code);
std::vector<u32> expected_image(16, 0);
expected_image[1 * 4 + 2] = 0x12345678u;
TestCase test;
test.name = "ImageStoreR32UintUsesUintStorageImage";
test.code = code;
test.opcodes = {O::VMovB32, O::ImageStore, O::SEndpgm};
test.user_data = MakeStorageTextureData(Prospero::BufferFormat::k32UInt);
test.has_user_data = true;
test.storage_image_rgba = MakeRgbaImage(4, 4);
test.storage_image_r32ui = std::vector<u32>(16, 0);
test.expected_storage_image_r32ui = expected_image;
test.required_spirv = {"R32ui", "storage_uint_2d"};
return test;
}
TestCase ComputeTgSizeSgprUsesWaveMetadata() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendStoreSgpr(&code, 2, 0);
AppendEnd(&code);
TestCase test;
test.name = "ComputeTgSizeSgprUsesWaveMetadata";
test.code = code;
test.opcodes = {O::VMovB32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 4;
test.compute_info.threads_num[2] = 16;
test.compute_info.group_id[0] = true;
test.compute_info.group_id[1] = true;
test.compute_info.wave_size = 32;
test.compute_info.thread_ids_num = 3;
test.compute_info.workgroup_register = 0;
test.compute_info.tg_size_en = true;
test.has_compute_info = true;
test.compile_only = true;
test.required_spirv = {"OpUDiv", "OpShiftLeftLogical", "2147483648"};
return test;
}
TestCase ImageAtomicVariants() {
using O = ShaderOpcode;
const u32 initial[] = {10, 10, 0xf0f0u, 0xf000u, 0xf00fu};
const u32 values[] = {5, 5, 0x0ff0u, 0x0f00u, 0x00ffu};
const u32 ops[] = {0x11, 0x15, 0x18, 0x19, 0x1a};
std::vector<u32> code;
for (u32 i = 0; i < static_cast<u32>(std::size(values)); i++) {
AppendVMovU32(&code, 20, i & 3u);
AppendVMovU32(&code, 21, i >> 2u);
AppendVMovU32(&code, 22, 0);
AppendVMovLiteral(&code, 0, values[i]);
code.push_back(EncodeMimg0(ops[i], 0x1, 0, true));
code.push_back(EncodeMimg1(0, 20));
AppendStoreVgpr(&code, 0, i);
}
AppendEnd(&code);
TestCase test;
test.name = "ImageAtomicVariants";
test.code = code;
test.expected = {10, 10, 0xf0f0u, 0xf000u, 0xf00fu};
test.opcodes = {O::VMovB32, O::ImageAtomicAdd, O::ImageAtomicUMin, O::ImageAtomicAnd,
O::ImageAtomicOr, O::ImageAtomicXor, O::BufferStoreDword, O::SEndpgm};
test.storage_image_rgba = MakeRgbaImage(4, 4);
test.storage_image_r32ui = std::vector<u32>(16, 0);
for (u32 i = 0; i < static_cast<u32>(std::size(initial)); i++) {
test.storage_image_r32ui[i] = initial[i];
}
test.expected_storage_image_r32ui = std::vector<u32>(16, 0);
test.expected_storage_image_r32ui[0] = 15;
test.expected_storage_image_r32ui[1] = 5;
test.expected_storage_image_r32ui[2] = 0x00f0u;
test.expected_storage_image_r32ui[3] = 0xff00u;
test.expected_storage_image_r32ui[4] = 0xf0f0u;
return test;
}
TestCase ImageAtomicGlc0DoesNotReturnOldValue() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovU32(&code, 20, 0);
AppendVMovU32(&code, 21, 0);
AppendVMovU32(&code, 22, 0);
AppendVMovU32(&code, 0, 5);
code.push_back(EncodeMimg0(0x11, 0x1));
code.push_back(EncodeMimg1(0, 20));
AppendStoreVgpr(&code, 0, 0);
AppendEnd(&code);
TestCase test;
test.name = "ImageAtomicGlc0DoesNotReturnOldValue";
test.code = code;
test.expected = {5};
test.opcodes = {O::VMovB32, O::ImageAtomicAdd, O::BufferStoreDword, O::SEndpgm};
test.storage_image_rgba = MakeRgbaImage(4, 4);
test.storage_image_r32ui = std::vector<u32>(16, 0);
test.storage_image_r32ui[0] = 10;
test.expected_storage_image_r32ui = std::vector<u32>(16, 0);
test.expected_storage_image_r32ui[0] = 15;
return test;
}
GraphicsCase GraphicsInterpolationExport() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeVintrp(0x00, 0, 0, 0, 0));
code.push_back(EncodeVintrp(0x01, 0, 0, 0, 0));
code.push_back(EncodeVintrp(0x02, 1, 0, 1, 2));
AppendVMovLiteral(&code, 2, 0x3f400000u);
AppendVMovLiteral(&code, 3, 0x3f800000u);
code.push_back(EncodeExp0(0x00, 0xf));
code.push_back(EncodeExp1(0, 1, 2, 3));
AppendEnd(&code);
return {"GraphicsInterpolationExport",
code,
{0x3e800000u, 0x3f000000u, 0x3f400000u, 0x3f800000u},
{O::VInterpP1F32, O::VInterpP2F32, O::VInterpMovF32, O::VMovB32, O::Exp, O::SEndpgm}};
}
GraphicsCase GraphicsFlatInterpolatorExport() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeVintrp(0x02, 0, 0, 0, 2));
AppendVMovLiteral(&code, 1, 0x00000000u);
AppendVMovLiteral(&code, 2, 0x00000000u);
AppendVMovLiteral(&code, 3, 0x3f800000u);
code.push_back(EncodeExp0(0x00, 0xf));
code.push_back(EncodeExp1(0, 1, 2, 3));
AppendEnd(&code);
GraphicsCase test;
test.name = "GraphicsFlatInterpolatorExport";
test.fragment_code = code;
test.expected_pixel = {0x3e800000u, 0x00000000u, 0x00000000u, 0x3f800000u};
test.opcodes = {O::VInterpMovF32, O::VMovB32, O::Exp, O::SEndpgm};
test.pixel_interpolator_settings = {0x00000400u};
test.vertices = {
0xbf800000u, 0xbf800000u, 0x3e800000u, 0x00000000u, 0x00000000u, 0x3f800000u,
0x40400000u, 0xbf800000u, 0x3f400000u, 0x00000000u, 0x00000000u, 0x3f800000u,
0xbf800000u, 0x40400000u, 0x3e800000u, 0x00000000u, 0x00000000u, 0x3f800000u,
};
return test;
}
GraphicsCase GraphicsDsAddtidScratchExport() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeSMovB32(124, InlineU32(0)));
AppendVMovLiteral(&code, 0, 0x3f000000u);
code.push_back(EncodeDs0(0xb0, 0));
code.push_back(EncodeDs1(0, 0, 0));
code.push_back(EncodeDs0(0xb1, 0));
code.push_back(EncodeDs1(4, 0, 0));
code.push_back(EncodeExp0(0x00, 0xf));
code.push_back(EncodeExp1(4, 4, 4, 4));
AppendEnd(&code);
return {"GraphicsDsAddtidScratchExport",
code,
{0x3f000000u, 0x3f000000u, 0x3f000000u, 0x3f000000u},
{O::SMovB32, O::VMovB32, O::DsWriteAddtidB32, O::DsReadAddtidB32, O::Exp, O::SEndpgm}};
}
GraphicsCase GraphicsDirectSgprPushConstantExport() {
using O = ShaderOpcode;
const std::vector<u32> values = {0x3e800000u, 0x3f000000u, 0x3f400000u, 0x3f800000u};
std::vector<u32> code;
code.push_back(EncodeVop1(0x01, 0, 0));
code.push_back(EncodeVop1(0x01, 1, 1));
code.push_back(EncodeVop1(0x01, 2, 2));
code.push_back(EncodeVop1(0x01, 3, 3));
code.push_back(EncodeExp0(0x00, 0xf));
code.push_back(EncodeExp1(0, 1, 2, 3));
AppendEnd(&code);
GraphicsCase test;
test.name = "GraphicsDirectSgprPushConstantExport";
test.fragment_code = code;
test.expected_pixel = values;
test.opcodes = {O::VMovB32, O::Exp, O::SEndpgm};
for (size_t i = 0; i < values.size(); i++) {
test.user_data[i] = values[i];
}
test.has_user_data = true;
test.push_constants = values;
return test;
}
GraphicsCase GraphicsInlineSrtScalarPromotionExport() {
using O = ShaderOpcode;
const std::vector<u32> values = {0x00000000u, 0x00000000u, 0x00000000u, 0x3f800000u};
std::vector<u32> code;
AppendVop3(&code, 0x12fu, 0, 0, 1);
AppendVop3(&code, 0x12fu, 1, 2, 3);
code.push_back(EncodeExp0(0x00, 0xf, true, true, true));
code.push_back(EncodeExp1(0, 1, 0, 0));
AppendEnd(&code);
GraphicsCase test;
test.name = "GraphicsInlineSrtScalarPromotionExport";
test.fragment_code = code;
test.expected_pixel = values;
test.opcodes = {O::VCvtPkrtzF16F32, O::Exp, O::SEndpgm};
for (size_t i = 0; i < values.size(); i++) {
test.user_data[i] = values[i];
}
test.has_user_data = true;
test.push_constants = values;
return test;
}
GraphicsCase GraphicsNullVmExportDiscardsInactiveExec() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x3f000000u);
AppendVMovLiteral(&code, 1, 0x3f400000u);
AppendVMovLiteral(&code, 2, 0x3f800000u);
AppendVMovLiteral(&code, 3, 0x40000000u);
code.push_back(EncodeExp0(0x00, 0xf, false));
code.push_back(EncodeExp1(0, 1, 2, 3));
code.push_back(EncodeSop1(0x04, 126, InlineU32(0)));
code.push_back(EncodeExp0(0x09, 0x0, true, false, true));
code.push_back(EncodeExp1(0, 0, 0, 0));
AppendEnd(&code);
return {"GraphicsNullVmExportDiscardsInactiveExec",
code,
{0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u},
{O::VMovB32, O::Exp, O::SMovB64, O::SEndpgm}};
}
GraphicsCase GraphicsMrt0OffVmExportDiscardsInactiveExec() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x3f000000u);
AppendVMovLiteral(&code, 1, 0x3f400000u);
AppendVMovLiteral(&code, 2, 0x3f800000u);
AppendVMovLiteral(&code, 3, 0x40000000u);
code.push_back(EncodeExp0(0x00, 0xf, false));
code.push_back(EncodeExp1(0, 1, 2, 3));
code.push_back(EncodeSop1(0x04, 126, InlineU32(0)));
code.push_back(EncodeExp0(0x00, 0x0, true, true, true));
code.push_back(EncodeExp1(0, 0, 0, 0));
AppendEnd(&code);
return {"GraphicsMrt0OffVmExportDiscardsInactiveExec",
code,
{0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u},
{O::VMovB32, O::Exp, O::SMovB64, O::SEndpgm}};
}
GraphicsCase GraphicsFinalVmExportSupersedesEarlierVmMask() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x3f000000u);
AppendVMovLiteral(&code, 1, 0x3f400000u);
AppendVMovLiteral(&code, 2, 0x3f800000u);
AppendVMovLiteral(&code, 3, 0x40000000u);
code.push_back(EncodeSop1(0x04, 126, InlineU32(0)));
code.push_back(EncodeExp0(0x00, 0xf, false, false, true));
code.push_back(EncodeExp1(0, 1, 2, 3));
code.push_back(EncodeSMovB32(126, 193u));
code.push_back(EncodeSMovB32(127, 193u));
AppendVMovLiteral(&code, 4, 0x40400000u);
AppendVMovLiteral(&code, 5, 0x40800000u);
AppendVMovLiteral(&code, 6, 0x40a00000u);
AppendVMovLiteral(&code, 7, 0x40c00000u);
code.push_back(EncodeExp0(0x00, 0xf, true, false, true));
code.push_back(EncodeExp1(4, 5, 6, 7));
AppendEnd(&code);
return {"GraphicsFinalVmExportSupersedesEarlierVmMask",
code,
{0x40400000u, 0x40800000u, 0x40a00000u, 0x40c00000u},
{O::VMovB32, O::SMovB64, O::Exp, O::SMovB32, O::SEndpgm}};
}
GraphicsCase GraphicsBranchPathFinalVmExportDiscardsInactiveExec() {
using O = ShaderOpcode;
std::vector<u32> code;
AppendVMovLiteral(&code, 0, 0x3f000000u);
AppendVMovLiteral(&code, 1, 0x3f400000u);
AppendVMovLiteral(&code, 2, 0x3f800000u);
AppendVMovLiteral(&code, 3, 0x40000000u);
code.push_back(EncodeExp0(0x00, 0xf, false));
code.push_back(EncodeExp1(0, 1, 2, 3));
code.push_back(EncodeSop1(0x04, 126, InlineU32(0)));
code.push_back(EncodeExp0(0x09, 0x0, true, false, true));
code.push_back(EncodeExp1(0, 0, 0, 0));
code.push_back(EncodeSopc(0x06, InlineU32(0), InlineU32(1)));
const auto branch_index = code.size();
code.push_back(0);
AppendEnd(&code);
const auto later_export_index = code.size();
code[branch_index] = EncodeSopp(0x05, static_cast<u32>(later_export_index - branch_index - 1u));
code.push_back(EncodeSMovB32(126, 193u));
code.push_back(EncodeSMovB32(127, 193u));
AppendVMovLiteral(&code, 4, 0x40400000u);
AppendVMovLiteral(&code, 5, 0x40800000u);
AppendVMovLiteral(&code, 6, 0x40a00000u);
AppendVMovLiteral(&code, 7, 0x40c00000u);
code.push_back(EncodeExp0(0x00, 0xf, true, false, true));
code.push_back(EncodeExp1(4, 5, 6, 7));
AppendEnd(&code);
return {
"GraphicsBranchPathFinalVmExportDiscardsInactiveExec",
code,
{0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u},
{O::VMovB32, O::Exp, O::SMovB64, O::SCmpEqU32, O::SCbranchScc1, O::SMovB32, O::SEndpgm}};
}
TestCase MultipleWorkitemsGlobalId() {
using O = ShaderOpcode;
std::vector<u32> code = {
EncodeVop1(0x01, 1, 0),
EncodeVop2(0x1a, 1, InlineU32(2), 1),
EncodeVop2(0x25, 1, Vgpr(0), 1),
EncodeVop2(0x25, 2, InlineU32(64), 1),
EncodeVop2(0x1a, 3, InlineU32(2), 1),
};
AppendBufferStoreDword(&code, 2, 3);
AppendEnd(&code);
TestCase test;
test.name = "MultipleWorkitemsGlobalId";
test.code = code;
test.expected = {64, 65, 66, 67, 68, 69, 70, 71};
test.opcodes = {O::VMovB32, O::VLshlrevB32, O::VAddNcU32, O::BufferStoreDword, O::SEndpgm};
test.compute_info.threads_num[0] = 4;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.group_id[0] = true;
test.compute_info.thread_ids_num = 1;
test.compute_info.workgroup_register = 0;
test.has_compute_info = true;
test.dispatch_x = 2;
return test;
}
TestCase DispatcherIrreducibleControlFlow() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeSopp(0x05, 5)); // entry -> B, fallthrough A
AppendVMovU32(&code, 0, 7);
AppendStoreVgpr(&code, 0, 0);
code.push_back(EncodeSopp(0x04, 1)); // A exits while SCC is initially zero
code.push_back(EncodeSopp(0x02, 0xfffau)); // B -> A
AppendEnd(&code);
TestCase test;
test.name = "DispatcherIrreducibleControlFlow";
test.code = code;
test.expected = {7};
test.opcodes = {O::SCbranchScc1, O::VMovB32, O::BufferStoreDword,
O::SCbranchScc0, O::SBranch, O::SEndpgm};
return test;
}
std::vector<TestCase> MakeCases() {
std::vector<TestCase> cases;
cases.reserve(128);
auto AddCase = [&cases](TestCase (*factory)()) { cases.push_back(factory()); };
AddCase(IntegerAddSubMul);
AddCase(BitwiseOps);
AddCase(Shifts);
AddCase(ExactPushConstantExtent);
AddCase(ScalarShiftCountsMaskLowBits);
AddCase(Rdna2ScalarOpcodes);
AddCase(ScalarExtendedArithmetic);
AddCase(ScalarArithmeticSccCarryBorrowOverflow);
AddCase(ScalarMinMaxSccComparisonEdges);
AddCase(ScalarAbsI32UpdatesScc);
AddCase(ScalarShiftLeftAddSccCarryEdges);
AddCase(ScalarCompareOps);
AddCase(ScalarShiftAddAndMaskOps);
AddCase(ScalarNotB64UpdatesScc);
AddCase(ScalarFlbitI32B64Gpu);
AddCase(ScalarSaveExecOps);
AddCase(ScalarOrn2SaveexecUsesSourceOrNotExec);
AddCase(ScalarGetpcWritesNextInstructionPc);
AddCase(ScalarBitfieldPack);
AddCase(ScalarBrevB32PreservesScc);
AddCase(BitfieldExtractWidthPastEndEdges);
AddCase(Scalar64BitOps);
AddCase(ScalarAndn2B64SccBranch);
AddCase(ScalarLiteral);
AddCase(VectorMoves);
AddCase(VectorVop3MoveAppliesFloatSourceModifiers);
AddCase(VectorIntegerOps);
AddCase(VectorShiftCountsMaskLowBits);
AddCase(VectorVop3IntegerOps);
AddCase(VectorBfeI32ArithmeticShiftMasksField);
AddCase(VectorCarryAndBitCountOps);
AddCase(VectorMbcntUsesThreadMask);
AddCase(VectorAddcWritesPerLaneCarryOut);
AddCase(VectorAddcUsesPerLaneCarryIn);
AddCase(VectorVop3BCarryOutWritesSgprMask);
AddCase(VectorVop3BCarryOutUsesEncodedSdst);
AddCase(VectorVop3BSubCoU32UsesRdna2Opcode310);
AddCase(VectorMadU64U32UnsignedCarryOut);
AddCase(VectorLaneAndPackedOps);
AddCase(CvtPkU8F32PacksSelectedByte);
AddCase(CvtPkrtzF16F32SubnormalRoundsTowardZero);
AddCase(PackedMinMaxF16NanAndSignedZeroEdges);
AddCase(VectorMinMaxF16Ops);
AddCase(VectorCvtU16F16Sdwa);
AddCase(VectorMinMaxMed3F16Ops);
AddCase(VectorSpecialF16Ops);
AddCase(VectorWritelaneIgnoresExecMask);
AddCase(VectorReadlaneFromInactiveWrittenLane);
AddCase(VectorLaneWave32RuntimeSelectorWraps);
AddCase(VectorPermlanex16);
AddCase(VectorPermlane16FetchInactiveZero);
AddCase(VectorPermlane16FetchInactiveFi);
AddCase(VectorDppQuadPermuteReverse);
AddCase(VectorDppBankMaskPreservesDestination);
AddCase(VectorDppBoundsControlZeroPreservesDestination);
AddCase(Vop3LdexpSourceModifier);
AddCase(Vop1MoveRelSource);
AddCase(Vop1MoveRelDestination);
AddCase(VectorFloatSpecialOps);
AddCase(MadMixF16LiteralHalfSourceUsesOpsel);
AddCase(MadMixF16NegHiIsAbsAndNegIsIndependent);
AddCase(VectorVop3FmaF16UsesRdna2Opcode34b);
AddCase(VectorFloatArithmeticOps);
AddCase(VectorMinMaxF32NanAndSignedZeroEdges);
AddCase(VectorMed3F32NanUsesMin3Path);
AddCase(VectorFloatConversionOps);
AddCase(CvtF32ToIntSaturatesNaNAndOutOfRange);
AddCase(VectorSpecialF32FlushesDenormalInputs);
AddCase(VectorSinCosMaxFiniteSpecialCases);
AddCase(VectorCompareOps);
AddCase(VectorVop3CompareNeU64OnGpu);
AddCase(VectorCompareClassF32);
AddCase(VectorCompareF16Ops);
AddCase(Vop2SdwaCndmaskSourceModifier);
AddCase(Vop3CndmaskUsesSgprMaskLaneBits);
AddCase(Vop3CndmaskAllowsDataSourceModifier);
AddCase(VectorCompareExecOps);
AddCase(VectorVop3FloatCompareNegSourceModifier);
AddCase(VectorVop3CmpxWritesExecMask);
AddCase(VectorVopcSdwaCmpxWritesExecMask);
AddCase(VectorCompareInvertedMaskSelect);
AddCase(BranchSelect);
AddCase(SimpleLoop);
AddCase(BranchVccnzUsesWholeMask);
AddCase(BranchVccnzUsesCarryProducedWholeMask);
AddCase(ScalarMemoryLoadVariants);
AddCase(ScalarLoadSignedImmediateOffsetAddsSoffset);
AddCase(ScalarLoadAlignsComponentsAndMasksAddress);
AddCase(BufferLoadStore);
AddCase(BufferLoadDwordOffenIdxenUsesVaddrPlusOneOffset);
AddCase(BufferStoreDwordOffenIdxenUsesVaddrPlusOneOffset);
AddCase(BufferLoadDwordNoAddressFlagsIgnoresVaddr);
AddCase(BufferLoadDwordIdxenUsesDescriptorStride);
AddCase(BufferStoreDwordIdxenUsesDescriptorStride);
AddCase(BufferStoreDwordAppliesHostOffset);
AddCase(BufferOffsetsUsePackedLaneAndStorageFallback);
AddCase(BufferLoadVariants);
AddCase(BufferLoadDwordx2SnapshotsOverlappingAddress);
AddCase(BufferLoadDwordx3SnapshotsOverlappingAddress);
AddCase(BufferLoadDwordx4SnapshotsOverlappingAddress);
AddCase(BufferStoreVariants);
AddCase(BufferFormatVariants);
AddCase(BufferLoadFormatXyzwSnapshotsOverlappingAddress);
AddCase(BufferLoadFormatXyzwInactiveExecPreservesOverlappingAddress);
AddCase(BufferFormatStoreVariants);
AddCase(BufferStoreFormatXResource16UintWritesHalfword);
AddCase(BufferLoadFormatXResource8UintZeroExtendsByte);
AddCase(BufferLoadFormatXyResource88UintExtractsBytes);
AddCase(BufferLoadFormatXyResource8888UnormConvertsFirstTwoComponents);
AddCase(BufferStoreFormatXyResource88UintWritesBytes);
AddCase(BufferStoreFormatXyzResource3232UintWritesTwoDwords);
AddCase(BufferStoreFormatXyzwResource323232UintWritesThreeDwords);
AddCase(BufferStoreFormatXyResource32UintWritesOneDword);
AddCase(BufferStoreFormatXyzResource8UintWritesOneByte);
AddCase(BufferStoreFormatXAddTidUsesLaneIndex);
AddCase(BufferStoreFormatXDropsOutOfRangeRecord);
AddCase(TBufferLoadVariants);
AddCase(TBufferLoadFormatXyzwSnapshotsOverlappingAddress);
AddCase(TBufferLoadFormatXyzwPackedSnapshotsOverlappingAddress);
AddCase(TBufferLoadFormatX8UintZeroExtendsByte);
AddCase(TBufferLoadFormatX8888UintExtractsFirstByte);
AddCase(TBufferLoadFormatXIdxenUsesDescriptorStride);
AddCase(TBufferLoadFormatX16FloatConvertsToFloat);
AddCase(TBufferStoreFormatX8UintWritesOneByte);
AddCase(TBufferStoreFormatXSintWritesSubDword);
AddCase(TBufferLoadFormatXSintSignExtendsSubDword);
AddCase(TBufferLoadFormatXy1616IntegerComponents);
AddCase(TBufferStoreFormatXy1616IntegerComponents);
AddCase(TBufferLoadFormatXyz16161616UintLoadsHalfwords);
AddCase(TBufferLoadFormatXy1616UnormConvertsToFloat);
AddCase(TBufferLoadFormatXy88UnormConvertsToFloat);
AddCase(TBufferLoadFormatXy88SnormConvertsToFloat);
AddCase(TBufferLoadFormatXy8888UnormConvertsFirstTwoComponents);
AddCase(TBufferLoadFormatXyzw8888UintExtractsBytes);
AddCase(TBufferLoadFormatXyzw1010102SnormConvertsToFloat);
AddCase(TBufferLoadFormatXyz111110FloatUnpacks);
AddCase(TBufferLoadFormatXyzw3232FloatZerosMissingComponents);
AddCase(TBufferStoreFormatXyzw3232FloatWritesOnlyPresentComponents);
AddCase(TBufferStoreFormatXy88IntegerComponents);
AddCase(TBufferLoadFormatXy88IntegerComponents);
AddCase(TBufferStoreVariants);
AddCase(FlatLoadVariants);
AddCase(FlatVirtualAddressRebasesGuestAllocation);
AddCase(GlobalSignedImmediateRebasesBeforeSaddr);
AddCase(FlatSegmentIgnoresSaddrAndMasksOffsetMsb);
AddCase(FlatStoreVariants);
AddCase(DsReadWriteVariants);
AddCase(DsAppendConsumeUsesEncodedLdsSelector);
AddCase(DsAppendUsesEncodedGdsSelector);
AddCase(DsGdsSubdwordAndAtomicWrites);
AddCase(DsReadWrite2Variants);
AddCase(DsAtomicNoReturnVariants);
AddCase(DsAtomicReturnVariants);
AddCase(DsMiscVariants);
AddCase(DsFloatMinMaxUsesSeparateCompareOperand);
AddCase(DsSwizzleInvalidSourceLaneZero);
AddCase(BufferAtomicVariants);
AddCase(BufferAtomicGlc0DoesNotReturnOldValue);
AddCase(ImageLoadVariants);
AddCase(ImageLoadR32UintUsesIntegerSampledImage);
AddCase(ImageLoad1DUsesScalarCoordinate);
AddCase(ImageLoad1DArrayUsesLayerCoordinate);
AddCase(ImageLoad1DArrayDescriptorUsesSelectedLayer);
AddCase(ImageLoadMipUsesVaddr2Lod2D);
AddCase(ImageLoadMipNsaUsesSelectedAddressVgprs);
AddCase(ImageLoadA16UintCoordsOnGpu);
AddCase(ImageGetResinfoDmaskWidthHeight);
AddCase(ImageGetResinfoDmaskMipLevels);
AddCase(ImageSampleAndGather);
AddCase(ImageSampleA16SamplerCoordsOnGpu);
AddCase(ImageSampleOpcodeAliasUsesNormalCoords);
AddCase(ImageSampleA16OffsetKeepsTexelOffset32BitOnGpu);
AddCase(ImageSampleA16CompareBiasRdna2AddressOrder);
AddCase(ImageGatherCompareOpcodes);
AddCase(ImageStoreVariants);
AddCase(ImageStoreRgbOneUsesInverseSwizzle);
AddCase(ImageStoreDuplicateSelectorUsesInverseSwizzle);
AddCase(ImageStoreBgraUsesInverseSwizzle);
AddCase(ImageStoreYzwxUsesInverseSwizzle);
AddCase(ImageStoreR32FloatUsesFormatlessStorageImage);
AddCase(ImageStoreR32SintUsesRawUintView);
AddCase(ImageStoreR32UintUsesUintStorageImage);
AddCase(ComputeTgSizeSgprUsesWaveMetadata);
AddCase(ImageAtomicVariants);
AddCase(ImageAtomicGlc0DoesNotReturnOldValue);
AddCase(MultipleWorkitemsGlobalId);
AddCase(DispatcherIrreducibleControlFlow);
return cases;
}
std::vector<GraphicsCase> MakeGraphicsCases() {
return {
GraphicsInterpolationExport(),
GraphicsFlatInterpolatorExport(),
GraphicsDsAddtidScratchExport(),
GraphicsDirectSgprPushConstantExport(),
GraphicsInlineSrtScalarPromotionExport(),
GraphicsNullVmExportDiscardsInactiveExec(),
GraphicsMrt0OffVmExportDiscardsInactiveExec(),
GraphicsFinalVmExportSupersedesEarlierVmMask(),
GraphicsBranchPathFinalVmExportDiscardsInactiveExec(),
};
}
std::vector<SkippedCase> MakeSkippedCases() {
return {ImageStoreMipWritesExplicitMip2D()};
}
void CheckPs5GameExampleImageClearRuntimeShape() {
const auto MakeCode = [] {
std::vector<u32> code;
AppendVop3(&code, 0x347u, 4, 8, InlineU32(6), Vgpr(0));
for (u32 i = 0; i < 4; i++) {
code.push_back(EncodeVop1(0x01u, i, i + 4u));
}
code.push_back(EncodeMubuf0(0x07u, 0, true, false));
code.push_back(EncodeMubuf1(0, 0, 4));
AppendEnd(&code);
return code;
};
std::array<u32, 8> user_data {};
user_data[0] = 0x00010000u;
user_data[1] = 16u << 16u;
user_data[2] = 64;
user_data[3] = (Prospero::GpuEnumValue(Prospero::BufferFormat::k32_32_32_32UInt) << 12u) | 4u |
(5u << 3u) | (6u << 6u) | (7u << 9u);
std::fill(user_data.begin() + 4, user_data.end(), 0xff000000u);
ShaderComputeInputInfo compute {};
compute.threads_num[0] = 64;
compute.threads_num[1] = 1;
compute.threads_num[2] = 1;
compute.dispatch_threads_num[0] = 64;
compute.dispatch_threads_num[1] = 1;
compute.dispatch_threads_num[2] = 1;
compute.group_id[0] = true;
compute.dispatch_thread_dimensions = true;
compute.wave_size = 32;
compute.thread_ids_num = 1;
compute.workgroup_register = 8;
const auto Compile = [&](const char* stage, const std::vector<u32>& code) {
ShaderRecompiler::CompileOptions options;
options.stage = ShaderType::Compute;
options.wave_size = 32;
options.user_data_base = 0;
options.user_data_count = static_cast<u32>(user_data.size());
options.user_data = user_data.data();
options.compute_input_info = &compute;
options.dump_ir = false;
ShaderRecompiler::CompileResult result;
std::string error;
Require("Ps5GameExampleImageClear", stage,
ShaderRecompiler::TryRecompile(code, options, result, &error), error);
ValidateSpirv("Ps5GameExampleImageClear", result.spirv);
return result;
};
const auto code = MakeCode();
auto positive = Compile("exact Prospero kernel", code);
compute.stage.program = std::make_shared<const ShaderRecompiler::IR::Program>(positive.program);
compute.stage.resources =
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(positive.resources);
ShaderBufferResource descriptor {};
u32 packed_clear = 0;
uint64_t size = 0;
Require("Ps5GameExampleImageClear", "runtime shape",
ResolveComputeImageClear(compute, 64, 1, 1, 0x61u, descriptor, packed_clear, size) &&
descriptor.Base48() == 0x10000u && size == 64u * 16u && packed_clear == 0xff000000u,
"exact Prospero runtime binding did not resolve to a complete clear");
auto non_repeated = positive.resources;
non_repeated.user_data[7] ^= 1u;
compute.stage.resources =
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(non_repeated);
Require("Ps5GameExampleImageClear", "non-repeated clear",
!ResolveComputeImageClear(compute, 64, 1, 1, 0x61u, descriptor, packed_clear, size),
"non-uniform uint4 data was replaced with a color clear");
compute.stage.resources =
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(positive.resources);
compute.dispatch_threads_num[0] = 32;
Require("Ps5GameExampleImageClear", "partial dispatch",
!ResolveComputeImageClear(compute, 32, 1, 1, 0x61u, descriptor, packed_clear, size),
"partial buffer coverage was classified as a complete clear");
std::printf("[host] %-32s ok\n", "Ps5GameExampleImageClear");
}
void CheckEmbeddedFetchVertexOffset() {
const auto MakeFetch = [](std::initializer_list<std::pair<u32, u32>> adds,
std::optional<std::pair<u32, u32>> late_add = {},
u32 accumulator_vgpr = 0, bool ngg_sad = false) {
std::vector<u32> code;
code.push_back(EncodeSMovB32(0, InlineU32(0)));
code.push_back(EncodeSmem0(0x02u, 20, 4));
code.push_back(EncodeSmem1(0));
const auto AppendOffsets = [&]() {
for (const auto [sgpr, index_vgpr]: adds) {
if (ngg_sad) {
AppendVop3(&code, 0x15du, accumulator_vgpr, sgpr, InlineU32(0),
Vgpr(index_vgpr));
} else {
AppendVop3B(&code, 0x30fu, accumulator_vgpr, 0, sgpr, Vgpr(index_vgpr));
}
}
};
if (ngg_sad) {
AppendOffsets();
}
code.push_back(EncodeVop2(0x01u, 0, Vgpr(8), 5));
if (!ngg_sad) {
AppendOffsets();
}
code.push_back(EncodeMubuf0(0x03u, 0, true));
code.push_back(EncodeMubuf1(9, 5, 0));
if (late_add.has_value()) {
AppendVop3B(&code, 0x30fu, 0, 0, late_add->first, Vgpr(late_add->second));
}
AppendEnd(&code);
return code;
};
const auto Compile = [&](const char* name, const std::vector<u32>& code, u32 slot10) {
std::array<u32, 11> user_data {};
user_data[10] = slot10;
ShaderVertexInputInfo vertex;
vertex.fetch_embedded = true;
vertex.fetch_buffer_reg = 0;
vertex.fetch_attrib_reg = 2;
vertex.resources_num = 1;
vertex.resources_dst[0].attr_id = 0;
vertex.resources_dst[0].registers_num = 4;
ShaderRecompiler::CompileOptions options;
options.stage = ShaderType::Vertex;
options.user_data_base = 8;
options.user_data_count = static_cast<u32>(user_data.size());
options.user_data = user_data.data();
options.vertex_input_info = &vertex;
ShaderRecompiler::CompileResult result;
std::string error;
Require(name, "compile", ShaderRecompiler::TryRecompile(code, options, result, &error),
error);
Require(name, "fetch rewrite", vertex.resource_fetch_components[0] == 4,
"encoded fetch sequence was not recognized and rewritten");
return result;
};
const auto Resolve = [](const ShaderRecompiler::CompileResult& result, u32 index_offset) {
ShaderVertexInputInfo vertex;
vertex.fetch_embedded = true;
vertex.stage.program =
std::make_shared<const ShaderRecompiler::IR::Program>(result.program);
vertex.stage.resources =
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(result.resources);
return ResolveVertexOffset(index_offset, vertex);
};
const auto valid = Compile("EmbeddedFetchVertexOffset", MakeFetch({{18, 0}}), 7);
Require("EmbeddedFetchVertexOffset", "parse",
valid.program.info.vertex_offset_sgpr == 18 && Resolve(valid, 0) == 7 &&
Resolve(valid, 5) == 5,
"canonical fetch offset or register index-offset precedence is wrong");
const auto ngg_code = MakeFetch({{18, 5}}, {}, 5, true);
Require("EmbeddedFetchNggVertexOffset", "encoding",
ngg_code[3] == 0xd55d0005u && ngg_code[4] == 0x04150012u,
"test does not encode the PS5 V_SAD_U32 vertex-offset prolog");
const auto ngg = Compile("EmbeddedFetchNggVertexOffset", ngg_code, 8);
Require("EmbeddedFetchNggVertexOffset", "parse",
ngg.program.info.vertex_offset_sgpr == 18 && Resolve(ngg, 0) == 8 &&
Resolve(ngg, 5) == 5,
"PS5 NGG vertex-index offset or register index-offset precedence is "
"wrong");
const auto pointer = 0x5b7c5100u;
const auto late =
Compile("EmbeddedFetchLateOffset", MakeFetch({}, std::pair<u32, u32> {18, 0}), pointer);
const auto conflict =
Compile("EmbeddedFetchConflictingOffset", MakeFetch({{17, 0}, {18, 0}}), pointer);
const auto malformed = Compile("EmbeddedFetchMalformedOffset", MakeFetch({{18, 1}}), pointer);
const auto outside = Compile("EmbeddedFetchOutsideOffset", MakeFetch({{19, 0}}), pointer);
for (const auto* result: {&late, &conflict, &malformed, &outside}) {
Require("EmbeddedFetchVertexOffset", "fail closed",
result->program.info.vertex_offset_sgpr == -1 && Resolve(*result, 0) == 0,
"non-prolog, conflicting, malformed, or out-of-window add was "
"classified");
}
std::printf("[host] %-32s ok\n", "EmbeddedFetchVertexOffset");
}
[[noreturn]] void RunReverseRenderTargetDeathCase() {
(void)TextureGetRenderTargetFormat(12u, 7u, 3u);
std::_Exit(0x7f);
}
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
void CheckRenderTargetFormatContract() {
const auto rgb565 = TextureGetRenderTargetFormat(16u, 0u, 0u);
Require("RenderTargetFormat", "RGB565 UNorm",
rgb565.format == vk::Format::eB5G6R5UnormPack16 && rgb565.bytes_per_element == 2u &&
rgb565.export_mapping.IsIdentity(),
"RGB565 UNorm render-target tuple was rejected");
const auto uint_format = TextureGetRenderTargetFormat(12u, 4u, 0u);
Require("RenderTargetFormat", "RGBA16 uint",
uint_format.format == vk::Format::eR16G16B16A16Uint &&
uint_format.bytes_per_element == 8u && uint_format.export_mapping.IsIdentity(),
"RGBA16 uint render-target tuple was rejected");
const auto format = TextureGetRenderTargetFormat(12u, 7u, 2u);
Require("ReverseRenderTarget", "exact format",
format.format == vk::Format::eR16G16B16A16Sfloat && format.bytes_per_element == 8u &&
format.export_mapping == Prospero::ColorMappingAbgr,
"exact reverse RGBA16F render-target tuple was rejected");
Require("ReverseRenderTarget", "write masks",
format.export_mapping.ApplyMask(0x1u) == 0x8u &&
format.export_mapping.ApplyMask(0x2u) == 0x4u &&
format.export_mapping.ApplyMask(0x4u) == 0x2u &&
format.export_mapping.ApplyMask(0x8u) == 0x1u &&
format.export_mapping.ApplyMask(0xfu) == 0xfu,
"reverse RGBA16F component mask was not mapped exactly once");
char path[MAX_PATH] {};
Require("ReverseRenderTarget", "host", GetModuleFileNameA(nullptr, path, MAX_PATH) != 0,
"GetModuleFileName failed");
std::string command = std::string("\"") + path + "\" --reverse-rt-death";
std::vector<char> mutable_command(command.begin(), command.end());
mutable_command.push_back('\0');
STARTUPINFOA startup {sizeof(startup)};
PROCESS_INFORMATION process {};
Require("ReverseRenderTarget", "host",
CreateProcessA(nullptr, mutable_command.data(), nullptr, nullptr, FALSE,
CREATE_NO_WINDOW, nullptr, nullptr, &startup, &process) != 0,
"CreateProcess failed");
Require("ReverseRenderTarget", "host",
WaitForSingleObject(process.hProcess, 10000) == WAIT_OBJECT_0,
"unsupported adjacent render-target tuple timed out");
DWORD exit_code = 0;
const bool exited = GetExitCodeProcess(process.hProcess, &exit_code) != 0;
CloseHandle(process.hThread);
CloseHandle(process.hProcess);
Require("ReverseRenderTarget", "hard failure", exited && exit_code == 321,
"adjacent unproven render-target tuple did not retain the fatal guard");
std::printf("[host] %-32s ok\n", "RenderTargetFormat");
}
#endif
[[noreturn]] void RunImageViewDeathCase(const char* kind) {
if (std::strcmp(kind, "sampled-invalid-selector") == 0) {
(void)SelectSampledColorView(vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Unorm,
DstSel(4, 5, 6, 2));
} else if (std::strcmp(kind, "sampled-incompatible-format") == 0) {
(void)SelectSampledColorView(vk::Format::eR8Unorm, vk::Format::eR16Unorm,
DstSel(4, 0, 0, 1));
} else if (std::strcmp(kind, "sampled-invalid-high") == 0) {
(void)SelectSampledColorView(vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Unorm,
DstSel(7, 6, 5, 3));
} else if (std::strcmp(kind, "sampled-depth-format") == 0) {
(void)SelectSampledDepthView(vk::Format::eD24UnormS8Uint, vk::Format::eR32Sfloat,
DstSel(4, 4, 4, 4));
} else if (std::strcmp(kind, "sampled-depth-swizzle") == 0) {
(void)SelectSampledDepthView(vk::Format::eD32SfloatS8Uint, vk::Format::eR32Sfloat,
DstSel(4, 5, 6, 7));
} else if (std::strcmp(kind, "storage-incompatible-format") == 0) {
ValidateStorageColorView(vk::Format::eR8G8B8A8Srgb, vk::Format::eR16G16B16A16Unorm,
DstSel(4, 5, 6, 7));
} else if (std::strcmp(kind, "volume-mip-count") == 0 ||
std::strcmp(kind, "volume-slice-range") == 0) {
VulkanHarness vulkan;
auto& graphics = vulkan.RuntimeContext();
CommandScheduler scheduler(vulkan.RuntimeRenderer(), graphics);
ImageInfo volume_info {};
volume_info.pixel_format = vk::Format::eR8G8B8A8Unorm;
volume_info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm);
volume_info.type = Prospero::ImageType::kColor3D;
volume_info.extent = {8, 8, 4};
volume_info.resources = {2, 1};
volume_info.pitch = 8;
volume_info.bytes_per_block = 4;
volume_info.samples = 1;
volume_info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
Libs::Graphics::Image volume(graphics, scheduler, volume_info);
ImageViewInfo view {};
view.format = volume_info.pixel_format;
view.type = vk::ImageViewType::e2DArray;
view.aspect = vk::ImageAspectFlagBits::eColor;
view.base_level = 1;
view.level_count = 1;
view.layer_count = 1;
view.usage = vk::ImageUsageFlagBits::eSampled;
if (std::strcmp(kind, "volume-mip-count") == 0) {
view.base_level = 0;
view.level_count = 2;
} else {
view.base_layer = 1;
view.layer_count = 2;
}
(void)volume.FindView(view);
} else {
ShaderRecompiler::IR::ImageResource resource {};
resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImage;
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
resource.written = true;
if (std::strcmp(kind, "storage-kind") == 0) {
resource.kind = ShaderRecompiler::IR::ResourceKind::Image;
} else if (std::strcmp(kind, "storage-no-write") == 0) {
resource.written = false;
} else if (std::strcmp(kind, "storage-nonuint-atomic") == 0) {
resource.atomic = true;
} else if (std::strcmp(kind, "storage-compare") == 0) {
resource.depth_compare = true;
} else if (std::strcmp(kind, "storage-mip") == 0) {
resource.mip_mode = ShaderRecompiler::IR::ImageMipMode::DynamicStorage;
} else if (std::strcmp(kind, "storage-dimension") == 0) {
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Unknown;
} else {
std::_Exit(0x7e);
}
ValidateStorageImageResource(resource);
}
std::_Exit(0x7f);
}
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
void CheckSampledColorViews() {
Require("SampledColorViews", "identity",
SelectSampledColorView(vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Unorm,
DstSel(4, 5, 6, 7)) == DstSel(4, 5, 6, 7),
"RGBA did not select the identity view");
ShaderRecompiler::IR::ImageResource cube_resource {};
cube_resource.kind = ShaderRecompiler::IR::ResourceKind::Image;
cube_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2DArray;
cube_resource.read = true;
const auto cube_view =
ResolveTargetTextureView(cube_resource, Prospero::ImageType::kCube, 0, 6);
Require("SampledColorViews", "PPSA17337 cubemap render target",
cube_view.type == vk::ImageViewType::e2DArray && cube_view.base_layer == 0 &&
cube_view.layer_count == 6,
"captured six-face cubemap did not resolve to a 2D-array view");
const auto cube_array_view =
ResolveTargetTextureView(cube_resource, Prospero::ImageType::kCube, 6, 18);
Require("SampledColorViews", "cubemap array subview",
cube_array_view.type == vk::ImageViewType::e2DArray &&
cube_array_view.base_layer == 6 && cube_array_view.layer_count == 12,
"nonzero-base multi-cube view did not preserve whole face groups");
auto non_array_cube_resource = cube_resource;
non_array_cube_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
Require(
"SampledColorViews", "cubemap hard guards",
ResolveTargetTextureView(non_array_cube_resource, Prospero::ImageType::kCube, 0, 6).type ==
static_cast<vk::ImageViewType>(VK_IMAGE_VIEW_TYPE_MAX_ENUM) &&
ResolveTargetTextureView(cube_resource, Prospero::ImageType::kCube, 0, 7).type ==
static_cast<vk::ImageViewType>(VK_IMAGE_VIEW_TYPE_MAX_ENUM) &&
ResolveTargetTextureView(cube_resource, Prospero::ImageType::kCube, 1, 6).type ==
static_cast<vk::ImageViewType>(VK_IMAGE_VIEW_TYPE_MAX_ENUM) &&
ResolveTargetTextureView(cube_resource, Prospero::ImageType::kCube, 6, 6).type ==
static_cast<vk::ImageViewType>(VK_IMAGE_VIEW_TYPE_MAX_ENUM),
"non-array or partial cubemap views were accepted");
uint32_t valid_swizzles = 0;
for (uint32_t swizzle = 0; swizzle <= 0xfffu; swizzle++) {
bool expected = true;
for (uint32_t channel = 0; channel < 4; channel++) {
const auto selector = GetDstSel(swizzle, channel);
if (selector == 2 || selector == 3) {
expected = false;
}
}
const bool valid = IsValidImageSwizzle(swizzle);
const bool supported = IsSupportedSampledColorView(vk::Format::eR8G8B8A8Unorm,
vk::Format::eR8G8B8A8Unorm, swizzle);
Require("SampledColorViews", "exhaustive read swizzle domain",
valid == expected && supported == expected,
"sampled swizzle validator disagreed with the PS5 selector domain");
valid_swizzles += valid;
}
Require("SampledColorViews", "all PS5 read swizzles",
valid_swizzles == 1296 && !IsValidImageSwizzle(DstSel(4, 5, 6, 2)) &&
!IsValidImageSwizzle(DstSel(4, 5, 6, 3)) && !IsValidImageSwizzle(0x1000),
"valid PS5 sampled mappings were rejected or reserved selectors were "
"admitted");
const auto arbitrary = DstSel(5, 1, 7, 0);
const auto components = TextureGetComponentMapping(arbitrary);
Require("SampledColorViews", "generic Vulkan component mapping",
SelectSampledColorView(vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Unorm,
arbitrary) == arbitrary &&
components.r == vk::ComponentSwizzle::eG &&
components.g == vk::ComponentSwizzle::eOne &&
components.b == vk::ComponentSwizzle::eA &&
components.a == vk::ComponentSwizzle::eZero,
"arbitrary valid sampled mapping did not use the generic view path");
Require("SampledColorViews", "R8 R001",
SelectSampledColorView(vk::Format::eR8Unorm, vk::Format::eR8Unorm,
DstSel(4, 0, 0, 1)) == DstSel(4, 0, 0, 1),
"R8 did not select its R001 view");
Require("SampledColorViews", "R8 000R",
SelectSampledColorView(vk::Format::eR8Unorm, vk::Format::eR8Unorm,
DstSel(0, 0, 0, 4)) == DstSel(0, 0, 0, 4),
"R8 did not select its 000R component-mapped view");
Require("SampledColorViews", "mutable R8 uint/unorm 000R",
SelectSampledColorView(vk::Format::eR8Uint, vk::Format::eR8Unorm, DstSel(0, 0, 0, 4)) ==
DstSel(0, 0, 0, 4),
"compatible R8 integer target sampled view was rejected");
Require("SampledColorViews", "R16G16 RG01",
SelectSampledColorView(vk::Format::eR16G16Sfloat, vk::Format::eR16G16Sfloat,
DstSel(4, 5, 0, 1)) == DstSel(4, 5, 0, 1),
"R16G16 did not select its RG01 view");
Require("SampledColorViews", "alpha one",
SelectSampledColorView(vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Unorm,
DstSel(4, 5, 6, 1)) == DstSel(4, 5, 6, 1),
"RGB1 did not select the alpha-one view");
Require("SampledColorViews", "mutable BGRA target",
SelectSampledColorView(vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Unorm,
DstSel(6, 5, 4, 7)) == DstSel(6, 5, 4, 7),
"BGRA target did not select the exact RGBA/BGRA mutable view");
Require("SampledColorViews", "mutable sRGB view of UNORM BGRA target",
SelectSampledColorView(vk::Format::eB8G8R8A8Unorm, vk::Format::eR8G8B8A8Srgb,
DstSel(6, 5, 4, 7)) == DstSel(6, 5, 4, 7),
"UNORM BGRA target did not select its compatible sRGB RGBA sampled view");
Require("SampledColorViews", "mutable sRGB BGRA target",
SelectSampledColorView(vk::Format::eB8G8R8A8Srgb, vk::Format::eR8G8B8A8Srgb,
DstSel(6, 5, 4, 7)) == DstSel(6, 5, 4, 7),
"sRGB BGRA target did not select its matching mutable RGBA view");
constexpr auto colorspace_swizzle = DstSel(5, 1, 7, 0);
Require("SampledColorViews", "mutable sRGB/UNORM views",
SelectSampledColorView(vk::Format::eR8G8B8A8Srgb, vk::Format::eR8G8B8A8Unorm,
DstSel(4, 5, 6, 7)) == DstSel(4, 5, 6, 7) &&
SelectSampledColorView(vk::Format::eB8G8R8A8Unorm, vk::Format::eB8G8R8A8Srgb,
colorspace_swizzle) == colorspace_swizzle,
"same-order mutable sRGB/UNORM sampled views were rejected");
Require("SampledColorViews", "mutable packed RGB10 view",
SelectSampledColorView(vk::Format::eA2R10G10B10UnormPack32,
vk::Format::eA2B10G10R10UnormPack32,
DstSel(6, 5, 4, 7)) == DstSel(6, 5, 4, 7),
"packed RGB10 target did not select its matching mutable "
"channel-order view");
Require("SampledColorViews", "reverse RGBA16F sampled view",
SelectSampledColorView(vk::Format::eR16G16B16A16Sfloat, vk::Format::eR16G16B16A16Sfloat,
DstSel(7, 6, 5, 4)) == DstSel(7, 6, 5, 4),
"reverse RGBA16F target did not select its reciprocal ABGR sampled view");
Require("SampledColorViews", "mutable integer-class views",
SelectSampledColorView(vk::Format::eR16G16B16A16Sfloat, vk::Format::eR16G16B16A16Uint,
DstSel(4, 5, 6, 7)) == DstSel(4, 5, 6, 7) &&
SelectSampledColorView(vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Uint,
DstSel(4, 5, 6, 7)) == DstSel(4, 5, 6, 7) &&
SelectSampledColorView(vk::Format::eR8G8B8A8Uint, vk::Format::eR8G8B8A8Unorm,
DstSel(4, 5, 6, 7)) == DstSel(4, 5, 6, 7),
"compatible integer render-target sampled view was rejected");
Require("SampledColorViews", "D32 depth target",
SelectSampledDepthView(vk::Format::eD32SfloatS8Uint, vk::Format::eR32Sfloat,
DstSel(4, 4, 4, 4)) == DstSel(4, 4, 4, 4),
"D32 depth target did not select its depth-aspect view");
Require("SampledColorViews", "D16 R000 depth target",
SelectSampledDepthView(vk::Format::eD16Unorm, vk::Format::eR16Unorm,
DstSel(4, 0, 0, 0)) == DstSel(4, 0, 0, 0),
"D16 depth target did not select its R000 depth-aspect view");
Require("SampledColorViews", "D16S8 R001 depth target",
SelectSampledDepthView(vk::Format::eD16UnormS8Uint, vk::Format::eR16Unorm,
DstSel(4, 0, 0, 1)) == DstSel(4, 0, 0, 1),
"D16S8 depth target did not select its R001 depth-aspect view");
Require("SampledColorViews", "promoted D24S8 R001 depth target",
SelectSampledDepthView(vk::Format::eD24UnormS8Uint, vk::Format::eR16Unorm,
DstSel(4, 0, 0, 1)) == DstSel(4, 0, 0, 1),
"D24S8 host fallback did not preserve the guest R16 depth view");
Require("SampledColorViews", "promoted D32S8 R001 depth target",
SelectSampledDepthView(vk::Format::eD32SfloatS8Uint, vk::Format::eR16Unorm,
DstSel(4, 0, 0, 1)) == DstSel(4, 0, 0, 1),
"D32S8 host fallback did not preserve the guest R16 depth view");
Require("SampledColorViews", "D32S8 R001 depth target",
SelectSampledDepthView(vk::Format::eD32SfloatS8Uint, vk::Format::eR32Sfloat,
DstSel(4, 0, 0, 1)) == DstSel(4, 0, 0, 1),
"D32S8 depth target did not select its R001 depth-aspect view");
ShaderRecompiler::IR::ImageResource storage_resource {};
storage_resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImage;
storage_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
storage_resource.written = true;
Require("SampledColorViews", "storage resource",
IsSupportedStorageImageResource(storage_resource),
"exact storage resource contract was rejected");
storage_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim3D;
storage_resource.read = true;
Require("SampledColorViews", "read-write 3D storage resource",
IsSupportedStorageImageResource(storage_resource),
"basic read-write 3D storage resource was rejected");
storage_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2DArray;
storage_resource.read = false;
Require("SampledColorViews", "write-only 2D-array storage resource",
IsSupportedStorageImageResource(storage_resource),
"basic write-only 2D-array storage resource was rejected");
storage_resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImageUint;
Require("SampledColorViews", "write-only uint 2D-array storage resource",
IsSupportedStorageImageResource(storage_resource),
"basic write-only uint 2D-array storage resource was rejected");
storage_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
storage_resource.read = true;
storage_resource.atomic = true;
Require("SampledColorViews", "atomic uint 2D storage resource",
IsSupportedStorageImageResource(storage_resource),
"atomic uint storage resource was rejected");
char path[MAX_PATH] {};
Require("SampledColorViews", "host", GetModuleFileNameA(nullptr, path, MAX_PATH) != 0,
"GetModuleFileName failed");
for (const char* kind:
{"sampled-invalid-selector", "sampled-incompatible-format", "sampled-invalid-high",
"sampled-depth-format", "sampled-depth-swizzle", "storage-incompatible-format",
"storage-kind", "storage-no-write", "storage-nonuint-atomic", "storage-compare",
"storage-mip", "storage-dimension", "volume-mip-count", "volume-slice-range"}) {
std::string command = std::string("\"") + path + "\" --image-view-death " + kind;
std::vector<char> mutable_command(command.begin(), command.end());
mutable_command.push_back('\0');
STARTUPINFOA startup {sizeof(startup)};
PROCESS_INFORMATION process {};
Require("SampledColorViews", "host",
CreateProcessA(nullptr, mutable_command.data(), nullptr, nullptr, FALSE,
CREATE_NO_WINDOW, nullptr, nullptr, &startup, &process) != 0,
"CreateProcess failed");
Require("SampledColorViews", "host",
WaitForSingleObject(process.hProcess, 10000) == WAIT_OBJECT_0,
"unsupported view death case timed out");
DWORD exit_code = 0;
const bool exited = GetExitCodeProcess(process.hProcess, &exit_code) != 0;
CloseHandle(process.hThread);
CloseHandle(process.hProcess);
Require("SampledColorViews", "host", exited && exit_code == 321,
std::string(kind) + " component mapping did not report a fatal error");
}
std::printf("[host] %-32s ok\n", "SampledColorRenderTargetViews");
}
#endif
void CheckSampledDepthResource() {
ShaderRecompiler::IR::ImageResource resource {};
resource.kind = ShaderRecompiler::IR::ResourceKind::Image;
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
resource.read = true;
resource.depth_compare = true;
Require("SampledDepthResource", "comparison read", IsSupportedSampledDepthResource(resource),
"basic comparison-sampled depth resource was rejected");
resource.depth_compare = false;
Require("SampledDepthResource", "ordinary read", IsSupportedSampledDepthResource(resource),
"basic non-comparison depth read was rejected");
const auto basic = resource;
resource.read = false;
Require("SampledDepthResource", "read required", !IsSupportedSampledDepthResource(resource),
"non-reading depth resource was accepted");
resource = basic;
resource.written = true;
Require("SampledDepthResource", "write rejected", !IsSupportedSampledDepthResource(resource),
"writable depth resource was accepted");
resource = basic;
resource.atomic = true;
Require("SampledDepthResource", "atomic rejected", !IsSupportedSampledDepthResource(resource),
"atomic depth resource was accepted");
resource = basic;
resource.mip_mode = ShaderRecompiler::IR::ImageMipMode::DynamicStorage;
Require("SampledDepthResource", "dynamic mip rejected",
!IsSupportedSampledDepthResource(resource),
"dynamic-storage mip depth resource was accepted");
resource = basic;
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2DArray;
Require("SampledDepthResource", "singleton array accepted",
IsSupportedSampledDepthResource(resource), "array depth resource was rejected");
const auto singleton_array_view =
ResolveTargetTextureView(resource, Prospero::ImageType::kColor2DArray, 0, 1);
Require("SampledDepthResource", "singleton array view",
singleton_array_view.type == vk::ImageViewType::e2DArray &&
singleton_array_view.base_layer == 0 && singleton_array_view.layer_count == 1,
"singleton depth array did not preserve the shader array view type");
Require("SampledDepthResource", "array type mismatch rejected",
ResolveTargetTextureView(resource, Prospero::ImageType::kColor2D, 0, 1).type ==
static_cast<vk::ImageViewType>(VK_IMAGE_VIEW_TYPE_MAX_ENUM),
"array shader resource accepted a non-array descriptor view");
resource = basic;
resource.kind = ShaderRecompiler::IR::ResourceKind::ImageUint;
Require("SampledDepthResource", "integer rejected", !IsSupportedSampledDepthResource(resource),
"integer depth resource was accepted");
Require("SampledDepthResource", "integer reinterpret resource",
IsSupportedSampledDepthUintResource(resource),
"read-only uint depth reinterpretation resource was rejected");
std::printf("[host] %-32s ok\n", "SampledDepthResource");
}
void CheckSampledVideoOutView(RenderContext& renderer) {
auto& context = renderer.GetGraphics();
CommandScheduler scheduler(renderer, context);
ShaderRecompiler::IR::ImageResource resource {};
resource.kind = ShaderRecompiler::IR::ResourceKind::Image;
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
resource.read = true;
ShaderTextureResource descriptor {};
descriptor.fields[3] = Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) << 28u;
ImageInfo info {};
info.pixel_format = vk::Format::eR8G8B8A8Unorm;
info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm);
info.type = Prospero::ImageType::kColor2D;
info.extent = {1, 1, 1};
info.resources = {1, 1};
info.pitch = 1;
info.bytes_per_block = 4;
info.samples = 1;
info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
info.mip_layout[0] = {0, 4, 1, 1};
Image image(context, scheduler, info);
image.usage.video_out = true;
Require("SampledVideoOutView", "basic 2D",
IsSupportedSampledVideoOutView(resource, descriptor, image),
"basic 2D video-out view was rejected");
const auto basic_resource = resource;
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2DArray;
const bool rejects_array_resource =
!IsSupportedSampledVideoOutView(resource, descriptor, image);
resource = basic_resource;
descriptor.fields[3] = Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) << 28u;
const bool rejects_array_descriptor =
!IsSupportedSampledVideoOutView(resource, descriptor, image);
descriptor.fields[3] = Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) << 28u;
descriptor.fields[4] = 1u << 16u;
const bool rejects_base_layer = !IsSupportedSampledVideoOutView(resource, descriptor, image);
descriptor.fields[4] = 1u;
const bool rejects_layer_count = !IsSupportedSampledVideoOutView(resource, descriptor, image);
descriptor.fields[4] = 0;
image.info.resources.layers = 2;
const bool rejects_layered_image = !IsSupportedSampledVideoOutView(resource, descriptor, image);
Require("SampledVideoOutView", "array hard failures",
rejects_array_resource && rejects_array_descriptor && rejects_base_layer &&
rejects_layer_count && rejects_layered_image,
"unsupported layered video-out view was accepted");
std::printf("[host] %-32s ok\n", "SampledVideoOutView");
}
void CheckImageTransitionState(RenderContext& renderer) {
constexpr const char* name = "ImageTransitionState";
auto& context = renderer.GetGraphics();
CommandScheduler scheduler(renderer, context);
const auto MakeInfo = [](vk::Format format, uint32_t levels, uint32_t layers) {
ImageInfo info {};
info.pixel_format = format;
info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8UNorm);
info.type = Prospero::ImageType::kColor2D;
info.extent = {4, 4, 1};
info.resources = {levels, layers};
info.pitch = 4;
info.bytes_per_block = 1;
info.samples = 1;
info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
return info;
};
const auto graphics_stage =
vk::PipelineStageFlagBits2::eAllGraphics | vk::PipelineStageFlagBits2::eComputeShader;
constexpr uint64_t copy_capacity = 128ull << 20;
Require(name, "buffered-copy capacity bands",
ImageTestAccess::CopyRows(32ull << 10, 4096, copy_capacity) == 4096 &&
ImageTestAccess::CopyRows(32ull << 10, 4097, copy_capacity) == 4096 &&
ImageTestAccess::CopyRows(copy_capacity + 4, 1, copy_capacity) == 0,
"buffered image copy does not split at the fixed scratch capacity");
Image image(context, scheduler, MakeInfo(vk::Format::eR8Unorm, 2, 3));
auto barriers = image.GetBarriers(vk::ImageLayout::eShaderReadOnlyOptimal,
vk::AccessFlagBits2::eShaderRead, graphics_stage, {});
Require(name, "initial full state",
barriers.size() == 1 &&
barriers[0].srcStageMask == vk::PipelineStageFlagBits2::eAllCommands &&
barriers[0].srcAccessMask == vk::AccessFlagBits2::eNone &&
barriers[0].dstStageMask == graphics_stage &&
barriers[0].dstAccessMask == vk::AccessFlagBits2::eShaderRead &&
barriers[0].oldLayout == vk::ImageLayout::eUndefined &&
barriers[0].newLayout == vk::ImageLayout::eShaderReadOnlyOptimal &&
barriers[0].subresourceRange.aspectMask == vk::ImageAspectFlagBits::eColor &&
barriers[0].subresourceRange.levelCount == VK_REMAINING_MIP_LEVELS &&
barriers[0].subresourceRange.layerCount == VK_REMAINING_ARRAY_LAYERS &&
image.backing.state.layout == vk::ImageLayout::eShaderReadOnlyOptimal &&
image.backing.state.access_mask == vk::AccessFlagBits2::eShaderRead &&
image.backing.state.pl_stage == graphics_stage,
"initial transition did not record or retain pinned state");
Require(name, "repeat read elision",
image
.GetBarriers(vk::ImageLayout::eShaderReadOnlyOptimal,
vk::AccessFlagBits2::eShaderRead, graphics_stage, {})
.empty(),
"identical read-only transition emitted a barrier");
barriers = image.GetBarriers(
vk::ImageLayout::eShaderReadOnlyOptimal,
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, graphics_stage, {});
Require(name, "access-only transition",
barriers.size() == 1 && barriers[0].oldLayout == barriers[0].newLayout &&
barriers[0].srcAccessMask == vk::AccessFlagBits2::eShaderRead,
"same-layout access change was lost");
const auto CheckRepeatedWrite = [&](vk::AccessFlagBits2 access, const char* label) {
image.backing.state = {};
image.backing.subresource_states.clear();
(void)image.GetBarriers(vk::ImageLayout::eGeneral, access, graphics_stage, {});
Require(name, label,
image.GetBarriers(vk::ImageLayout::eGeneral, access, graphics_stage, {}).size() ==
1,
"pinned repeated-write dependency was elided");
};
CheckRepeatedWrite(vk::AccessFlagBits2::eTransferWrite, "repeat transfer write");
CheckRepeatedWrite(vk::AccessFlagBits2::eShaderWrite, "repeat shader write");
CheckRepeatedWrite(vk::AccessFlagBits2::eMemoryWrite, "repeat memory write");
image.backing.state = {};
image.backing.subresource_states.clear();
const auto attachment_access =
vk::AccessFlagBits2::eColorAttachmentRead | vk::AccessFlagBits2::eColorAttachmentWrite;
(void)image.GetBarriers(vk::ImageLayout::eColorAttachmentOptimal, attachment_access,
graphics_stage, {});
Require(name, "pinned attachment-write quirk",
image
.GetBarriers(vk::ImageLayout::eColorAttachmentOptimal, attachment_access,
graphics_stage, {})
.empty(),
"attachment writes diverged from the pinned repeated-write set");
image.backing.state = {};
image.backing.subresource_states.clear();
(void)image.GetBarriers(vk::ImageLayout::eShaderReadOnlyOptimal,
vk::AccessFlagBits2::eShaderRead, graphics_stage, {});
constexpr ImageSubresourceRange mip1_layer0 {1, 1, 0, 1};
barriers = image.GetBarriers(vk::ImageLayout::eGeneral, vk::AccessFlagBits2::eShaderWrite,
graphics_stage, mip1_layer0);
Require(
name, "first partial",
barriers.size() == 1 && barriers[0].subresourceRange.baseMipLevel == 1 &&
barriers[0].subresourceRange.baseArrayLayer == 0 &&
image.backing.subresource_states.size() == 6 &&
image.backing.subresource_states[3].layout == vk::ImageLayout::eGeneral &&
image.backing.subresource_states[3].access_mask == vk::AccessFlagBits2::eShaderWrite &&
image.backing.subresource_states[1].layout == vk::ImageLayout::eShaderReadOnlyOptimal,
"partial state did not use mip-major indexing");
constexpr ImageSubresourceRange mip0_layer1 {0, 1, 1, 1};
barriers =
image.GetBarriers(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite,
vk::PipelineStageFlagBits2::eTransfer, mip0_layer1);
Require(name, "second partial",
barriers.size() == 1 && barriers[0].subresourceRange.baseMipLevel == 0 &&
barriers[0].subresourceRange.baseArrayLayer == 1 &&
image.backing.subresource_states[1].layout ==
vk::ImageLayout::eTransferDstOptimal &&
image.backing.subresource_states[1].access_mask ==
vk::AccessFlagBits2::eTransferWrite &&
image.backing.subresource_states[3].layout == vk::ImageLayout::eGeneral,
"second partial transition changed the wrong cell");
const ImageSubresourceRange explicit_full {0, 2, 0, 3};
barriers = image.GetBarriers(vk::ImageLayout::eShaderReadOnlyOptimal,
vk::AccessFlagBits2::eShaderRead, graphics_stage, explicit_full);
bool saw_mip0_layer1 = false;
bool saw_mip1_layer0 = false;
for (const auto& barrier: barriers) {
saw_mip0_layer1 |= barrier.subresourceRange.baseMipLevel == 0 &&
barrier.subresourceRange.baseArrayLayer == 1 &&
barrier.oldLayout == vk::ImageLayout::eTransferDstOptimal &&
barrier.srcStageMask == vk::PipelineStageFlagBits2::eTransfer;
saw_mip1_layer0 |= barrier.subresourceRange.baseMipLevel == 1 &&
barrier.subresourceRange.baseArrayLayer == 0 &&
barrier.oldLayout == vk::ImageLayout::eGeneral &&
barrier.srcAccessMask == vk::AccessFlagBits2::eShaderWrite;
}
Require(name, "partial normalization",
barriers.size() == 2 && saw_mip0_layer1 && saw_mip1_layer0 &&
image.backing.subresource_states.empty() &&
image.backing.state.layout == vk::ImageLayout::eShaderReadOnlyOptimal &&
image.backing.state.access_mask == vk::AccessFlagBits2::eShaderRead &&
image.backing.state.pl_stage == graphics_stage,
"full transition did not reconcile and collapse split state");
barriers =
image.GetBarriers(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead,
vk::PipelineStageFlagBits2::eTransfer, {});
Require(name, "normalized full transition",
barriers.size() == 1 &&
barriers[0].subresourceRange.levelCount == VK_REMAINING_MIP_LEVELS &&
barriers[0].subresourceRange.layerCount == VK_REMAINING_ARRAY_LAYERS &&
barriers[0].srcStageMask == graphics_stage &&
barriers[0].dstStageMask == vk::PipelineStageFlagBits2::eTransfer,
"normalized state did not return to one full barrier");
auto depth_info = MakeInfo(vk::Format::eD32SfloatS8Uint, 1, 1);
depth_info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
depth_info.bytes_per_block = 4;
depth_info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
Image depth(context, scheduler, depth_info);
barriers = depth.GetBarriers(vk::ImageLayout::eDepthStencilReadOnlyOptimal,
vk::AccessFlagBits2::eShaderRead, graphics_stage, {});
Require(name, "depth stencil aspects",
barriers.size() == 1 &&
barriers[0].subresourceRange.aspectMask ==
(vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil),
"depth/stencil transition did not use the full image aspect");
HW::Context registers {};
HW::UserConfig user_config {};
HW::Shader shaders {};
scheduler.Begin(registers, user_config, shaders);
image.backing.state = {};
image.backing.subresource_states.clear();
image.Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {},
scheduler.Current().Handle());
Require(name, "mixed access stages",
image.backing.state.pl_stage ==
(graphics_stage | vk::PipelineStageFlagBits2::eTransfer),
"mixed shader/transfer access omitted a required pipeline stage");
auto source_info = depth_info;
source_info.extent = {2, 2, 1};
source_info.pitch = 2;
source_info.stencil = {0x1000, 4};
auto destination_info = depth_info;
destination_info.resources.levels = 2;
destination_info.stencil = {0x2000, 16};
Image source(context, scheduler, source_info);
Image destination(context, scheduler, destination_info);
StreamBuffer upload(context, scheduler, MemoryUsage::Upload, 4096);
StreamBuffer download(context, scheduler, MemoryUsage::Download, 4096);
const auto [upload_data, upload_offset] = upload.Map(128, 4);
Require(name, "depth/stencil upload map", upload_data != nullptr,
"combined depth/stencil upload allocation failed");
constexpr std::array<uint32_t, 4> expected_depth {0x3e800000u, 0x3f000000u, 0x3f400000u,
0x3f800000u};
constexpr std::array<uint8_t, 4> expected_stencil {0x12, 0x34, 0x56, 0x78};
std::memcpy(upload_data, expected_depth.data(), sizeof(expected_depth));
std::memcpy(upload_data + 64, expected_stencil.data(), sizeof(expected_stencil));
upload.Commit();
std::array<vk::BufferImageCopy, 2> source_copies {};
source_copies[0].bufferOffset = upload_offset;
source_copies[0].imageSubresource = {vk::ImageAspectFlagBits::eDepth, 0, 0, 1};
source_copies[0].imageExtent = {2, 2, 1};
source_copies[1].bufferOffset = upload_offset + 64;
source_copies[1].imageSubresource = {vk::ImageAspectFlagBits::eStencil, 0, 0, 1};
source_copies[1].imageExtent = {2, 2, 1};
source.Upload(source_copies, upload.Handle(), upload_offset, 128);
destination.CopyMip(source, 1, 0);
const auto [download_data, download_offset] = download.Map(128, 4);
Require(name, "depth/stencil download map", download_data != nullptr,
"combined depth/stencil download allocation failed");
download.Commit();
auto destination_copies = source_copies;
destination_copies[0].bufferOffset = download_offset;
destination_copies[0].imageSubresource.mipLevel = 1;
destination_copies[1].bufferOffset = download_offset + 64;
destination_copies[1].imageSubresource.mipLevel = 1;
destination.Download(destination_copies, download.Handle(), download_offset, 128);
auto buffered_info = MakeInfo(vk::Format::eR8Unorm, 1, 1);
buffered_info.extent = {8, 4, 1};
buffered_info.pitch = 8;
buffered_info.mip_layout[0] = {0, 32, 8, 4};
Image buffered_source(context, scheduler, buffered_info);
Image buffered_destination(context, scheduler, buffered_info);
constexpr std::array<uint8_t, 32> buffered_expected {
0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88, 0x99, 0xaa,
0xbb, 0xcc, 0xdd, 0xee, 0xff, 0x10, 0x21, 0x32, 0x43, 0x54, 0x65,
0x76, 0x87, 0x98, 0xa9, 0xba, 0xcb, 0xdc, 0xed, 0xfe, 0x0f};
const auto [buffered_upload_data, buffered_upload_offset] =
upload.Map(buffered_expected.size(), 4);
Require(name, "buffered-copy upload map", buffered_upload_data != nullptr,
"buffered-copy source allocation failed");
std::memcpy(buffered_upload_data, buffered_expected.data(), buffered_expected.size());
upload.Commit();
vk::BufferImageCopy buffered_region {};
buffered_region.bufferOffset = buffered_upload_offset;
buffered_region.bufferRowLength = buffered_info.pitch;
buffered_region.bufferImageHeight = buffered_info.extent.height;
buffered_region.imageSubresource = {vk::ImageAspectFlagBits::eColor, 0, 0, 1};
buffered_region.imageExtent = buffered_info.extent;
buffered_source.Upload(std::span {&buffered_region, 1}, upload.Handle(), buffered_upload_offset,
buffered_expected.size());
Buffer copy_scratch(context, scheduler, MemoryUsage::DeviceLocal, 0, AllFlags, 16);
buffered_destination.CopyImageWithBuffer(buffered_source, copy_scratch);
const auto [buffered_download_data, buffered_download_offset] =
download.Map(buffered_expected.size(), 4);
Require(name, "buffered-copy download map", buffered_download_data != nullptr,
"buffered-copy destination allocation failed");
download.Commit();
buffered_region.bufferOffset = buffered_download_offset;
buffered_destination.Download(std::span {&buffered_region, 1}, download.Handle(),
buffered_download_offset, buffered_expected.size());
scheduler.Finish();
download.Invalidate(download_offset, 128);
download.Invalidate(buffered_download_offset, buffered_expected.size());
Require(
name, "depth/stencil mip contents",
std::memcmp(download_data, expected_depth.data(), sizeof(expected_depth)) == 0 &&
std::memcmp(download_data + 64, expected_stencil.data(), sizeof(expected_stencil)) == 0,
"combined depth/stencil mip copy lost an aspect");
Require(name, "buffered-copy chunk contents",
std::memcmp(buffered_download_data, buffered_expected.data(),
buffered_expected.size()) == 0,
"real buffered image copy lost a row across its scratch boundary");
std::printf("[host] %-32s ok\n", name);
}
void CheckSampledDepthDescriptor(RenderContext& renderer) {
auto& context = renderer.GetGraphics();
CommandScheduler scheduler(renderer, context);
const auto make_info = [](uint32_t width, uint32_t height, uint32_t pitch, uint32_t layers,
vk::Format format, Prospero::ImageType type, uint32_t samples = 1) {
ImageInfo info {};
info.pixel_format = format;
info.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
info.type = type;
info.extent = {width, height, 1};
info.resources = {1, layers};
info.pitch = pitch;
info.bytes_per_block = 4;
info.samples = samples;
info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
info.mip_layout[0] = {0, static_cast<uint64_t>(pitch) * height * layers * 4, pitch, height};
return info;
};
ShaderTextureResource descriptor {{0x00eb0900u, 0xc1600000u, 0x00bcc14fu, 0x91800924u,
0x00000000u, 0x00700000u, 0x00000000u, 0x00000000u}};
Image image(
context, scheduler,
make_info(1344, 756, 1408, 1, vk::Format::eD32SfloatS8Uint, Prospero::ImageType::kColor2D));
image.usage.depth_target = true;
Require("SampledDepthDescriptor", "normalized padded pitch",
descriptor.Width5() + 1u == image.info.extent.width &&
descriptor.Height5() + 1u == image.info.extent.height &&
IsSupportedDepthTargetDescriptor(descriptor, image),
"normalized depth image rejected a valid padded descriptor");
const ShaderTextureResource uncompressed_msaa {{
0x00705d00u,
0xc1600000u,
0x010dc1dfu,
0xe1810924u,
0x00000000u,
0x00700010u,
0x00000000u,
0x00000000u,
}};
auto msaa_info =
make_info(1920, 1080, 1920, 1, vk::Format::eD32Sfloat, Prospero::ImageType::kColor2D, 2);
msaa_info.mip_layout[0] = {0, 0x010e0000, 1920, 1152};
Image msaa_image(context, scheduler, msaa_info);
msaa_image.usage.depth_target = true;
Require("SampledDepthDescriptor", "uncompressed 2x MSAA depth",
IsSupportedDepthTargetDescriptor(uncompressed_msaa, msaa_image) &&
IsSupportedDepthTextureEncoding(uncompressed_msaa, msaa_image),
"valid uncompressed MSAA depth descriptor required an HTILE "
"compatibility flag");
descriptor.fields[3] = (descriptor.fields[3] & ~(0xfu << 28u)) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) << 28u);
Require("SampledDepthDescriptor", "singleton array descriptor",
IsSupportedDepthTargetDescriptor(descriptor, image),
"normalized singleton-array depth view was rejected");
descriptor.fields[3] = (descriptor.fields[3] & ~(0xfu << 28u)) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) << 28u);
ShaderTextureResource cube_descriptor {{0x01267d00u, 0xc0700000u, 0x00ffc0ffu, 0xb1800924u,
0x00000005u, 0x00700000u, 0x00000000u, 0x00000000u}};
Image cube_image(
context, scheduler,
make_info(1024, 1024, 1024, 6, vk::Format::eD32Sfloat, Prospero::ImageType::kColor2D));
cube_image.usage.depth_target = true;
ShaderRecompiler::IR::ImageResource cube_resource {};
cube_resource.kind = ShaderRecompiler::IR::ResourceKind::Image;
cube_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2DArray;
cube_resource.read = true;
cube_resource.depth_compare = true;
const auto cube_view = ResolveTargetTextureView(cube_resource, Prospero::ImageType::kCube, 0,
cube_image.info.resources.layers);
Require("SampledDepthDescriptor", "normalized depth cube",
IsSupportedDepthTargetDescriptor(cube_descriptor, cube_image) &&
IsSupportedDepthTextureEncoding(cube_descriptor, cube_image) &&
cube_view.type == vk::ImageViewType::e2DArray && cube_view.layer_count == 6,
"normalized depth cube did not preserve its six-face view");
constexpr uint64_t captured_htile_address = 0x106d48000ull;
const ShaderTextureResource compressed_descriptor {{
0x0104d500u,
0xc1600000u,
0x021bc3bfu,
0x91800924u,
0x00000000u,
0x00700000u,
0x80280000u,
0x000106d4u,
}};
image.info.metadata.range = {captured_htile_address, 0x1000};
image.info.metadata.kind = ImageMetadataKind::Htile;
auto mismatched_metadata = compressed_descriptor;
mismatched_metadata.fields[7] ^= 1u;
auto mismatched_metadata_low = compressed_descriptor;
mismatched_metadata_low.fields[6] ^= 1u << 24u;
auto dcc_only_control = compressed_descriptor;
dcc_only_control.fields[6] |= 1u << 22u;
const bool accepts_compressed = IsSupportedDepthTextureEncoding(compressed_descriptor, image);
image.info.metadata.kind = ImageMetadataKind::Dcc;
const bool rejects_dcc = !IsSupportedDepthTextureEncoding(compressed_descriptor, image);
image.info.metadata.kind = ImageMetadataKind::None;
const bool rejects_none = !IsSupportedDepthTextureEncoding(compressed_descriptor, image);
image.info.metadata.kind = ImageMetadataKind::Htile;
image.info.metadata.range.size = 0;
const bool rejects_empty = !IsSupportedDepthTextureEncoding(compressed_descriptor, image);
image.info.metadata.range.size = TRACKER_ADDRESS_SIZE - captured_htile_address + 1u;
const bool rejects_overflow = !IsSupportedDepthTextureEncoding(compressed_descriptor, image);
image.info.metadata.range.size = 0x1000;
Require("SampledDepthDescriptor", "compressed HTILE descriptor",
accepts_compressed && !IsSupportedDepthTextureEncoding(mismatched_metadata, image) &&
!IsSupportedDepthTextureEncoding(mismatched_metadata_low, image) &&
!IsSupportedDepthTextureEncoding(dcc_only_control, image),
"compressed sampled depth did not require its exact tracked HTILE");
Require("SampledDepthDescriptor", "tracked HTILE state",
rejects_dcc && rejects_none && rejects_empty && rejects_overflow,
"compressed sampled depth accepted invalid tracked metadata");
auto partial_cube = cube_descriptor;
partial_cube.fields[4] = 4;
auto based_cube = cube_descriptor;
based_cube.fields[4] |= 1u << 16u;
auto reserved_cube = cube_descriptor;
reserved_cube.fields[4] |= 1u << 13u;
auto non_square_cube = cube_descriptor;
non_square_cube.fields[2] = (non_square_cube.fields[2] & ~(0x3fffu << 14u)) | (511u << 14u);
image.info.pitch = 1344;
const bool rejects_pitch = !IsSupportedDepthTargetDescriptor(descriptor, image);
image.info.pitch = 1408;
Require("SampledDepthDescriptor", "normalized hard guards",
rejects_pitch && !IsSupportedDepthTargetDescriptor(partial_cube, cube_image) &&
!IsSupportedDepthTargetDescriptor(based_cube, cube_image) &&
!IsSupportedDepthTextureEncoding(reserved_cube, cube_image) &&
!IsSupportedDepthTargetDescriptor(non_square_cube, cube_image),
"normalized depth descriptor accepted an incompatible image view");
std::printf("[host] %-32s ok\n", "SampledDepthDescriptor");
}
ShaderRecompiler::IR::ImageResource BasicStorageTextureResource() {
ShaderRecompiler::IR::ImageResource resource {};
resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImage;
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim3D;
resource.read = true;
resource.written = true;
return resource;
}
ShaderTextureResource BasicStorageTextureDescriptor() {
return {{0x00785d00u, 0x04700000u, 0x00080008u, 0xa1b00facu, 0x00000020u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderRecompiler::IR::ImageResource BasicLinearStorageTextureResource() {
auto resource = BasicStorageTextureResource();
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
resource.read = false;
return resource;
}
ShaderTextureResource BasicLinearStorageTextureDescriptor() {
return {{0x04bcc401u, 0xc3800000u, 0x021bc3bfu, 0x900003acu, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderRecompiler::IR::ImageResource BasicBgraStorageTextureResource() {
auto resource = BasicStorageTextureResource();
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
resource.read = false;
return resource;
}
ShaderTextureResource BasicBgraStorageTextureDescriptor() {
return {{0x007c6500u, 0xc3800000u, 0x010dc1dfu, 0x91b00f2eu, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderTextureResource Ppsa06228R11G11B10StorageTextureDescriptor() {
return {{0x10c6b500u, 0xc2400000u, 0x010dc1dfu, 0x91b003acu, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderTextureResource Ppsa01530MaxMipStorageTextureDescriptor() {
return {{0x04a42900u, 0xc3e00000u, 0x000fc00fu, 0x91b0022cu, 0x00000000u, 0x00700050u,
0x00000000u, 0x00000000u}};
}
ShaderRecompiler::IR::ImageResource Ppsa01530MaxMipStorageTextureResource() {
auto resource = BasicBgraStorageTextureResource();
resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImageUint;
return resource;
}
ShaderTextureResource Ppsa02527R16FloatStorageTextureDescriptor() {
return {{0x00ce3500u, 0xc0d00000u, 0x010dc1dfu, 0x91b00204u, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderTextureResource Ppsa02527R32FloatStorageTextureDescriptor() {
return {{0x00cea900u, 0xc1600000u, 0x0086c0efu, 0x91b00204u, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderTextureResource Ppsa02527R8UnormStorageTextureDescriptor() {
return {{0x00c7d500u, 0xc0100000u, 0x0086c0efu, 0x91b00204u, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderTextureResource BasicYzwxStorageTextureDescriptor() {
return {{0x00627801u, 0xc4d00000u, 0x0001c001u, 0x900009f5u, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderRecompiler::IR::ImageResource BasicArrayStorageTextureResource() {
auto resource = BasicLinearStorageTextureResource();
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2DArray;
return resource;
}
ShaderTextureResource BasicArrayStorageTextureDescriptor() {
return {{0x20179000u, 0x03800000u, 0x00000000u, 0xd1b00f2eu, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderRecompiler::IR::ImageResource BasicUintArrayStorageTextureResource() {
auto resource = BasicArrayStorageTextureResource();
resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImageUint;
return resource;
}
ShaderTextureResource BasicUintArrayStorageTextureDescriptor() {
return {{0x20179200u, 0x01400000u, 0x00000000u, 0xd1b00204u, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderTextureResource Standard4KBUintArrayStorageTextureDescriptor() {
return {{0x006c6600u, 0x01400000u, 0x00000000u, 0xd0500204u, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderTextureResource Standard64KBStorageTextureDescriptor() {
return {{0x011fab00u, 0xc3800000u, 0x0003c003u, 0xd0900facu, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderRecompiler::IR::ImageResource Ppsa14053DepthTileStorageTextureResource() {
return BasicUintArrayStorageTextureResource();
}
ShaderTextureResource Ppsa14053DepthTileStorageTextureDescriptor() {
return {{0x20144c00u, 0x00500000u, 0x00000000u, 0xd1800204u, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderTextureResource Ppsa10112D16StorageTextureDescriptor() {
return {{0x205b9000u, 0xc0700000u, 0x0021803bu, 0xd1800204u, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderRecompiler::IR::ImageResource BasicUintVolumeStorageTextureResource() {
auto resource = BasicStorageTextureResource();
resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImageUint;
resource.read = false;
return resource;
}
ShaderTextureResource BasicUintVolumeStorageTextureDescriptor() {
return {{0x20180600u, 0xc0b00000u, 0x0003c003u, 0xa0000004u, 0x0000000fu, 0x00700000u,
0x00000000u, 0x00000000u}};
}
ShaderRecompiler::IR::ImageResource AtomicStorageTextureResource() {
auto resource = BasicLinearStorageTextureResource();
resource.kind = ShaderRecompiler::IR::ResourceKind::StorageImageUint;
resource.read = true;
resource.atomic = true;
return resource;
}
ShaderTextureResource AtomicStorageTextureDescriptor() {
return {{0x304bb700u, 0xc1400000u, 0x0000001fu, 0x91b00204u, 0x00000000u, 0x00700000u,
0x00000000u, 0x00000000u}};
}
[[noreturn]] void RunStorageTextureDescriptorDeathCase(const char* kind) {
auto resource = BasicStorageTextureResource();
auto descriptor = BasicStorageTextureDescriptor();
if (std::strcmp(kind, "linear-rgb1-read") == 0) {
resource = BasicLinearStorageTextureResource();
descriptor = BasicLinearStorageTextureDescriptor();
resource.read = true;
} else if (std::strcmp(kind, "bgra-read") == 0) {
resource = BasicBgraStorageTextureResource();
descriptor = BasicBgraStorageTextureDescriptor();
resource.read = true;
} else if (std::strcmp(kind, "r16-float-read") == 0) {
resource = BasicBgraStorageTextureResource();
descriptor = Ppsa02527R16FloatStorageTextureDescriptor();
resource.read = true;
} else if (std::strcmp(kind, "r8-unorm-read") == 0) {
resource = BasicBgraStorageTextureResource();
descriptor = Ppsa02527R8UnormStorageTextureDescriptor();
resource.read = true;
} else if (std::strcmp(kind, "yzwx-read") == 0) {
resource = BasicLinearStorageTextureResource();
descriptor = BasicYzwxStorageTextureDescriptor();
resource.read = true;
} else if (std::strcmp(kind, "reserved-swizzle") == 0) {
resource = BasicLinearStorageTextureResource();
descriptor = BasicLinearStorageTextureDescriptor();
descriptor.fields[3] = (descriptor.fields[3] & ~0xfffu) | DstSel(4, 5, 6, 2);
} else if (std::strcmp(kind, "resource") == 0) {
resource.written = false;
} else if (std::strcmp(kind, "type") == 0) {
descriptor.fields[3] = (descriptor.fields[3] & 0x0fffffffu) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) << 28u);
} else if (std::strcmp(kind, "tile") == 0) {
descriptor.fields[3] = (descriptor.fields[3] & ~(0x1fu << 20u)) |
(Prospero::GpuEnumValue(Prospero::TileMode::kStandard256B) << 20u);
} else if (std::strcmp(kind, "mip") == 0) {
descriptor.fields[3] |= 1u << 16u;
} else if (std::strcmp(kind, "swizzle") == 0) {
descriptor.fields[3] = (descriptor.fields[3] & ~0xfffu) | DstSel(4, 5, 6, 1);
} else if (std::strcmp(kind, "array-base-out-of-range") == 0) {
resource = BasicArrayStorageTextureResource();
descriptor = BasicArrayStorageTextureDescriptor();
descriptor.fields[4] |= 1u << 16u;
} else if (std::strcmp(kind, "reserved") == 0) {
descriptor.fields[1] |= 1u << 29u;
} else if (std::strcmp(kind, "uint-format") == 0) {
descriptor.fields[1] =
(descriptor.fields[1] & ~0x1ff00000u) |
(Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UInt) << 20u);
} else if (std::strcmp(kind, "uint-resource-float-format") == 0) {
resource = BasicUintArrayStorageTextureResource();
descriptor = BasicArrayStorageTextureDescriptor();
} else if (std::strcmp(kind, "atomic-format") == 0) {
resource = AtomicStorageTextureResource();
descriptor = AtomicStorageTextureDescriptor();
descriptor.fields[1] = (descriptor.fields[1] & ~0x1ff00000u) |
(Prospero::GpuEnumValue(Prospero::BufferFormat::k8UInt) << 20u);
} else if (std::strcmp(kind, "depth-tile-read") == 0) {
resource = Ppsa14053DepthTileStorageTextureResource();
descriptor = Ppsa14053DepthTileStorageTextureDescriptor();
resource.read = true;
} else if (std::strcmp(kind, "depth-tile-extent") == 0) {
resource = Ppsa14053DepthTileStorageTextureResource();
descriptor = Ppsa14053DepthTileStorageTextureDescriptor();
resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
descriptor.fields[3] = (descriptor.fields[3] & 0x0fffffffu) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) << 28u);
descriptor.fields[4] |= 1u;
} else if (std::strcmp(kind, "depth-tile-fmask") == 0) {
resource = BasicArrayStorageTextureResource();
descriptor = Ppsa10112D16StorageTextureDescriptor();
descriptor.fields[1] =
(descriptor.fields[1] & ~(0x1ffu << 20u)) |
(Prospero::GpuEnumValue(Prospero::BufferFormat::kFmask8_S4_F4) << 20u);
} else {
std::_Exit(0x7e);
}
ValidateStorageTexture(resource, descriptor, 0x10000);
std::_Exit(0x7f);
}
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
void CheckBasicStorageTextureDescriptor() {
const auto descriptor = BasicStorageTextureDescriptor();
Require("BasicStorageTexture", "descriptor",
descriptor.Base40() == 0x785d0000ull && descriptor.Width5() + 1u == 33 &&
descriptor.Height5() + 1u == 33 && descriptor.Depth() + 1u == 33,
"basic 3D storage descriptor fixture is malformed");
ValidateStorageTexture(BasicStorageTextureResource(), descriptor, 0x10000);
const ShaderTextureResource extended {{0x204aca00u, 0xc4700000u, 0x000fc00fu, 0xa1b00facu,
0x0000003fu, 0x00700000u, 0x006b0000u, 0x00204b0au}};
auto extended_resource = BasicStorageTextureResource();
extended_resource.read = false;
Require("BasicStorageTexture", "extended descriptor",
extended.fields[6] != 0 && extended.fields[7] != 0,
"extended 3D storage descriptor fixture is malformed");
ValidateStorageTexture(extended_resource, extended, 0x400000);
const auto linear = BasicLinearStorageTextureDescriptor();
Require("BasicStorageTexture", "linear descriptor",
linear.Base40() == 0x4bcc40100ull && linear.Width5() + 1u == 3840 &&
linear.Height5() + 1u == 2160 && linear.Depth() + 1u == 1 &&
linear.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm) &&
linear.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kLinear),
"PPSA07429 linear 2D storage descriptor fixture is malformed");
ValidateStorageTexture(BasicLinearStorageTextureResource(), linear, 0x1fa4000);
const auto bgra = BasicBgraStorageTextureDescriptor();
Require("BasicStorageTexture", "BGRA descriptor",
bgra.Base40() == 0x7c650000ull && bgra.Width5() + 1u == 1920 &&
bgra.Height5() + 1u == 1080 && bgra.Depth() + 1u == 1 &&
bgra.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm) &&
bgra.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
bgra.DstSelXYZW() == DstSel(6, 5, 4, 7),
"PPSA02604 BGRA 2D storage descriptor fixture is malformed");
ValidateStorageTexture(BasicBgraStorageTextureResource(), bgra, 0x870000);
const auto r11g11b10 = Ppsa06228R11G11B10StorageTextureDescriptor();
Require("BasicStorageTexture", "PPSA06228 R11G11B10 descriptor",
r11g11b10.Base40() == 0x10c6b50000ull && r11g11b10.Width5() + 1u == 1920 &&
r11g11b10.Height5() + 1u == 1080 && r11g11b10.Depth() + 1u == 1 &&
r11g11b10.Format() ==
Prospero::GpuEnumValue(Prospero::BufferFormat::k11_11_10Float) &&
r11g11b10.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
r11g11b10.DstSelXYZW() == DstSel(4, 5, 6, 1),
"PPSA06228 R11G11B10 storage descriptor fixture is malformed");
ValidateStorageTexture(BasicBgraStorageTextureResource(), r11g11b10, 0x870000);
ValidateStorageColorView(vk::Format::eB8G8R8A8Unorm, vk::Format::eB10G11R11UfloatPack32,
r11g11b10.DstSelXYZW());
const auto max_mip = Ppsa01530MaxMipStorageTextureDescriptor();
Require("BasicStorageTexture", "PPSA01530 max-mip descriptor",
max_mip.Base40() == 0x4a4290000ull && max_mip.Width5() + 1u == 64 &&
max_mip.Height5() + 1u == 64 && max_mip.Depth() + 1u == 1 &&
max_mip.BaseLevel() == 0 && max_mip.LastLevel() == 0 && max_mip.MaxMip() == 5 &&
max_mip.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k32_32UInt) &&
max_mip.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
max_mip.DstSelXYZW() == DstSel(4, 5, 0, 1),
"PPSA01530 max-mip storage descriptor fixture is malformed");
ValidateStorageTexture(Ppsa01530MaxMipStorageTextureResource(), max_mip, 0x20000);
auto mip_one = max_mip;
mip_one.fields[3] |= (1u << 12u) | (1u << 16u);
Require("BasicStorageTexture", "PPSA01530 mip-one descriptor",
mip_one.BaseLevel() == 1 && mip_one.LastLevel() == 1 && mip_one.MaxMip() == 5,
"PPSA01530 mip-one storage descriptor fixture is malformed");
ValidateStorageTexture(Ppsa01530MaxMipStorageTextureResource(), mip_one, 0x20000);
const auto r16_float = Ppsa02527R16FloatStorageTextureDescriptor();
Require("BasicStorageTexture", "PPSA02527 R16F descriptor",
r16_float.Base40() == 0xce350000ull && r16_float.Width5() + 1u == 1920 &&
r16_float.Height5() + 1u == 1080 && r16_float.Depth() + 1u == 1 &&
r16_float.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k16Float) &&
r16_float.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
r16_float.DstSelXYZW() == DstSel(4, 0, 0, 1),
"PPSA02527 R16F 2D storage descriptor fixture is malformed");
ValidateStorageTexture(BasicBgraStorageTextureResource(), r16_float, 0x480000);
const auto r32_float = Ppsa02527R32FloatStorageTextureDescriptor();
Require("BasicStorageTexture", "PPSA02527 R32F descriptor",
r32_float.Base40() == 0xcea90000ull && r32_float.Width5() + 1u == 960 &&
r32_float.Height5() + 1u == 540 && r32_float.Depth() + 1u == 1 &&
r32_float.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float) &&
r32_float.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
r32_float.DstSelXYZW() == DstSel(4, 0, 0, 1),
"PPSA02527 R32F 2D storage descriptor fixture is malformed");
ValidateStorageTexture(BasicBgraStorageTextureResource(), r32_float, 0x280000);
const auto r8_unorm = Ppsa02527R8UnormStorageTextureDescriptor();
Require("BasicStorageTexture", "PPSA02527 R8 UNORM descriptor",
r8_unorm.Base40() == 0xc7d50000ull && r8_unorm.Width5() + 1u == 960 &&
r8_unorm.Height5() + 1u == 540 && r8_unorm.Depth() + 1u == 1 &&
r8_unorm.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k8UNorm) &&
r8_unorm.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
r8_unorm.DstSelXYZW() == DstSel(4, 0, 0, 1),
"PPSA02527 R8 UNORM 2D storage descriptor fixture is malformed");
ValidateStorageTexture(BasicBgraStorageTextureResource(), r8_unorm, 0xc0000);
const auto yzwx = BasicYzwxStorageTextureDescriptor();
Require("BasicStorageTexture", "YZWX descriptor",
yzwx.Base40() == 0x62780100ull && yzwx.Width5() + 1u == 8 && yzwx.Height5() + 1u == 8 &&
yzwx.Depth() + 1u == 1 &&
yzwx.Format() ==
Prospero::GpuEnumValue(Prospero::BufferFormat::k32_32_32_32Float) &&
yzwx.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kLinear) &&
yzwx.DstSelXYZW() == DstSel(5, 6, 7, 4),
"PPSA04181 linear YZWX storage descriptor fixture is malformed");
ValidateStorageTexture(BasicLinearStorageTextureResource(), yzwx, 0x800);
auto all_swizzles = yzwx;
all_swizzles.fields[1] =
(all_swizzles.fields[1] & ~0x1ff00000u) |
(Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16_16_16Float) << 20u);
uint32_t valid_storage_swizzles = 0;
for (uint32_t swizzle = 0; swizzle <= 0xfffu; swizzle++) {
if (!IsValidImageSwizzle(swizzle)) {
continue;
}
all_swizzles.fields[3] = (all_swizzles.fields[3] & ~0xfffu) | swizzle;
ValidateStorageTexture(BasicLinearStorageTextureResource(), all_swizzles, 0x800);
ValidateStorageColorView(vk::Format::eR16G16B16A16Sfloat, vk::Format::eR16G16B16A16Sfloat,
swizzle);
ValidateStorageColorView(vk::Format::eR8G8B8A8Srgb, vk::Format::eR8G8B8A8Unorm, swizzle);
ValidateStorageColorView(vk::Format::eB8G8R8A8Srgb, vk::Format::eR8G8B8A8Unorm, swizzle);
valid_storage_swizzles++;
}
Require("BasicStorageTexture", "all write swizzles", valid_storage_swizzles == 1296,
"valid write-only storage image mappings were rejected");
const auto array = BasicArrayStorageTextureDescriptor();
Require("BasicStorageTexture", "2D-array descriptor",
array.Base40() == 0x2017900000ull && array.Width5() + 1u == 1 &&
array.Height5() + 1u == 1 && array.Depth() + 1u == 1 && array.BaseArray5() == 0 &&
array.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) &&
array.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm) &&
array.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
array.DstSelXYZW() == DstSel(6, 5, 4, 7),
"PPSA21268 2D-array storage descriptor fixture is malformed");
ValidateStorageTexture(BasicArrayStorageTextureResource(), array, 0x10000);
const ShaderTextureResource mip_array {{0x20268d00u, 0xc4700000u, 0x001fc01fu,
0xd1b11facu, 0x00000000u, 0x00700070u,
0x00000000u, 0x00000000u}};
Require("BasicStorageTexture", "PPSA14457 mip-one 2D-array descriptor",
mip_array.BaseLevel() == 1 && mip_array.LastLevel() == 1 &&
mip_array.MaxMip() == 7 &&
mip_array.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) &&
mip_array.Depth() == 0 && mip_array.BaseArray5() == 0,
"PPSA14457 mip-one 2D-array storage descriptor fixture is malformed");
ValidateStorageTexture(BasicArrayStorageTextureResource(), mip_array, 0x30000);
const auto uint_array = BasicUintArrayStorageTextureDescriptor();
Require("BasicStorageTexture", "uint 2D-array descriptor",
uint_array.Base40() == 0x2017920000ull && uint_array.Width5() + 1u == 1 &&
uint_array.Height5() + 1u == 1 && uint_array.Depth() + 1u == 1 &&
uint_array.BaseArray5() == 0 &&
uint_array.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) &&
uint_array.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt) &&
uint_array.TileMode() ==
Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
uint_array.DstSelXYZW() == DstSel(4, 0, 0, 1),
"PPSA21268 uint 2D-array storage descriptor fixture is malformed");
ValidateStorageTexture(BasicUintArrayStorageTextureResource(), uint_array, 0x10000);
const auto standard4kb_array = Standard4KBUintArrayStorageTextureDescriptor();
const auto standard4kb_pitch =
TileGetTexturePitch(standard4kb_array.Format(), 1, 1, standard4kb_array.TileMode());
TileSizeAlign standard4kb_size {};
TileGetTextureTotalSize(standard4kb_array.Format(), 1, 1, 1, standard4kb_pitch, 1,
standard4kb_array.TileMode(), false, standard4kb_size);
Require(
"BasicStorageTexture", "Standard4KB uint 2D-array descriptor",
standard4kb_array.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) &&
standard4kb_array.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt) &&
standard4kb_array.TileMode() ==
Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB) &&
standard4kb_array.DstSelXYZW() == DstSel(4, 0, 0, 1) &&
standard4kb_size.size == 0x1000 && standard4kb_size.align == 0x1000,
"captured Standard4KB uint 2D-array descriptor is malformed");
ValidateStorageTexture(BasicUintArrayStorageTextureResource(), standard4kb_array,
standard4kb_size.size);
auto based_standard4kb_array = standard4kb_array;
based_standard4kb_array.fields[0] = 0x006c6800u;
based_standard4kb_array.fields[4] = 0x00010001u;
const auto based_standard4kb_pitch = TileGetTexturePitch(based_standard4kb_array.Format(), 1, 1,
based_standard4kb_array.TileMode());
TileSizeAlign based_standard4kb_size {};
TileGetTextureTotalSize(based_standard4kb_array.Format(), 1, 1,
based_standard4kb_array.Depth() + 1u, based_standard4kb_pitch, 1,
based_standard4kb_array.TileMode(), false, based_standard4kb_size);
Require("BasicStorageTexture", "based Standard4KB array view",
based_standard4kb_array.Base40() == 0x6c680000ull &&
based_standard4kb_array.BaseArray5() == 1 && based_standard4kb_array.Depth() == 1 &&
based_standard4kb_size.size == 0x2000 && based_standard4kb_size.align == 0x1000,
"captured based Standard4KB array view is malformed");
ValidateStorageTexture(BasicUintArrayStorageTextureResource(), based_standard4kb_array,
based_standard4kb_size.size);
const auto standard64kb = Standard64KBStorageTextureDescriptor();
const auto standard64kb_pitch = TileGetTexturePitch(
standard64kb.Format(), standard64kb.Width5() + 1u, 1, standard64kb.TileMode());
TileSizeAlign standard64kb_size {};
TileGetTextureTotalSize(standard64kb.Format(), standard64kb.Width5() + 1u,
standard64kb.Height5() + 1u, standard64kb.Depth() + 1u,
standard64kb_pitch, 1, standard64kb.TileMode(), false,
standard64kb_size);
Require("BasicStorageTexture", "Standard64KB 2D descriptor",
standard64kb.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) &&
standard64kb.Format() ==
Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm) &&
standard64kb.TileMode() ==
Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB) &&
standard64kb.DstSelXYZW() == DstSel(4, 5, 6, 7) &&
standard64kb_size.size == 0x10000 && standard64kb_size.align == 0x10000,
"captured Standard64KB storage descriptor is malformed");
ValidateStorageTexture(BasicBgraStorageTextureResource(), standard64kb, standard64kb_size.size);
const auto uint_volume = BasicUintVolumeStorageTextureDescriptor();
Require("BasicStorageTexture", "uint 3D descriptor",
uint_volume.Base40() == 0x2018060000ull && uint_volume.Width5() + 1u == 16 &&
uint_volume.Height5() + 1u == 16 && uint_volume.Depth() + 1u == 16 &&
uint_volume.BaseArray5() == 0 &&
uint_volume.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor3D) &&
uint_volume.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k16UInt) &&
uint_volume.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kLinear) &&
uint_volume.DstSelXYZW() == DstSel(4, 0, 0, 0),
"PPSA21268 uint 3D storage descriptor fixture is malformed");
ValidateStorageTexture(BasicUintVolumeStorageTextureResource(), uint_volume, 0x10000);
const ShaderTextureResource tiled_uint_volume {{0x1ac0e530u, 0xc0b00000u, 0x0003c003u,
0xa0500004u, 0x0000000fu, 0x00700000u,
0x00000000u, 0x00000000u}};
Require("BasicStorageTexture", "tiled uint 3D descriptor",
tiled_uint_volume.Width5() + 1u == 16 && tiled_uint_volume.Height5() + 1u == 16 &&
tiled_uint_volume.Depth() + 1u == 16 &&
tiled_uint_volume.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor3D) &&
tiled_uint_volume.TileMode() ==
Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB),
"captured tiled uint 3D storage descriptor fixture is malformed");
ValidateStorageTexture(BasicUintVolumeStorageTextureResource(), tiled_uint_volume, 0x2000);
const auto depth_tile = Ppsa14053DepthTileStorageTextureDescriptor();
Require("BasicStorageTexture", "PPSA14053 depth-tile descriptor",
depth_tile.Base40() == 0x20144c0000ull && depth_tile.Width5() + 1u == 1 &&
depth_tile.Height5() + 1u == 1 && depth_tile.Depth() + 1u == 1 &&
depth_tile.BaseArray5() == 0 &&
depth_tile.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) &&
depth_tile.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k8UInt) &&
depth_tile.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
depth_tile.DstSelXYZW() == DstSel(4, 0, 0, 1),
"PPSA14053 write-only depth-tile storage descriptor fixture is "
"malformed");
ValidateStorageTexture(Ppsa14053DepthTileStorageTextureResource(), depth_tile, 0x10000);
const auto d16_depth_tile = Ppsa10112D16StorageTextureDescriptor();
Require(
"BasicStorageTexture", "PPSA10112 D16 depth-tile descriptor",
d16_depth_tile.Base40() == 0x205b900000ull && d16_depth_tile.Width5() + 1u == 240 &&
d16_depth_tile.Height5() + 1u == 135 && d16_depth_tile.Depth() + 1u == 1 &&
d16_depth_tile.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2DArray) &&
d16_depth_tile.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm) &&
d16_depth_tile.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
d16_depth_tile.DstSelXYZW() == DstSel(4, 0, 0, 1),
"PPSA10112 writable D16 depth-plane descriptor fixture is malformed");
const auto d16_pitch = TileGetTexturePitch(
d16_depth_tile.Format(), d16_depth_tile.Width5() + 1u, 1, d16_depth_tile.TileMode());
TileSizeAlign d16_size {};
TileGetTextureTotalSize(d16_depth_tile.Format(), d16_depth_tile.Width5() + 1u,
d16_depth_tile.Height5() + 1u, d16_depth_tile.Depth() + 1u, d16_pitch,
1, d16_depth_tile.TileMode(), false, d16_size);
Require("BasicStorageTexture", "PPSA10112 D16 depth-tile footprint",
d16_pitch == 256 && d16_size.size == 0x20000 && d16_size.align == 0x10000,
"PPSA10112 writable D16 depth-plane footprint is incorrect");
ValidateStorageTexture(BasicArrayStorageTextureResource(), d16_depth_tile, d16_size.size);
auto depth_tile_r32 = depth_tile;
depth_tile_r32.fields[1] = (depth_tile_r32.fields[1] & ~(0x1ffu << 20u)) |
(Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt) << 20u);
depth_tile_r32.fields[3] = (depth_tile_r32.fields[3] & ~(0xfu << 28u)) |
(Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) << 28u);
auto depth_tile_r32_resource = Ppsa14053DepthTileStorageTextureResource();
depth_tile_r32_resource.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
ValidateStorageTexture(depth_tile_r32_resource, depth_tile_r32, 0x10000);
Require("BasicStorageTexture", "R32_UINT replicated write mapping",
IsValidImageSwizzle(DstSel(4, 4, 4, 4)),
"single-channel replicated destination selection was rejected");
const auto atomic = AtomicStorageTextureDescriptor();
Require("BasicStorageTexture", "atomic R32_UINT descriptor",
atomic.Width5() + 1u == 128 && atomic.Height5() + 1u == 1 && atomic.Depth() + 1u == 1 &&
atomic.Type() == Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) &&
atomic.Format() == Prospero::GpuEnumValue(Prospero::BufferFormat::k32UInt) &&
atomic.DstSelXYZW() == DstSel(4, 0, 0, 1),
"PPSA22102 image-atomic descriptor fixture is malformed");
ValidateStorageTexture(AtomicStorageTextureResource(), atomic, 0x10000);
char path[MAX_PATH] {};
Require("BasicStorageTexture", "host", GetModuleFileNameA(nullptr, path, MAX_PATH) != 0,
"GetModuleFileName failed");
for (const char* kind: {"resource",
"type",
"tile",
"mip",
"swizzle",
"linear-rgb1-read",
"bgra-read",
"r16-float-read",
"r8-unorm-read",
"yzwx-read",
"reserved-swizzle",
"array-base-out-of-range",
"reserved",
"uint-format",
"uint-resource-float-format",
"atomic-format",
"depth-tile-read",
"depth-tile-extent",
"depth-tile-fmask"}) {
std::string command =
std::string("\"") + path + "\" --storage-texture-descriptor-death " + kind;
std::vector<char> mutable_command(command.begin(), command.end());
mutable_command.push_back('\0');
STARTUPINFOA startup {sizeof(startup)};
PROCESS_INFORMATION process {};
Require("BasicStorageTexture", "host",
CreateProcessA(nullptr, mutable_command.data(), nullptr, nullptr, FALSE,
CREATE_NO_WINDOW, nullptr, nullptr, &startup, &process) != 0,
"CreateProcess failed");
Require("BasicStorageTexture", "host",
WaitForSingleObject(process.hProcess, 10000) == WAIT_OBJECT_0,
"descriptor death case timed out");
DWORD exit_code = 0;
const bool exited = GetExitCodeProcess(process.hProcess, &exit_code) != 0;
CloseHandle(process.hThread);
CloseHandle(process.hProcess);
Require("BasicStorageTexture", "host", exited && exit_code == 321,
std::string(kind) + " storage descriptor did not report a fatal error");
}
std::printf("[host] %-32s ok\n", "BasicStorageTextureDescriptor");
}
#endif
void CheckStorageTextureLinearUploadLayout() {
constexpr uint32_t format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm);
constexpr uint32_t width = 3840;
constexpr uint32_t height = 2160;
constexpr uint32_t depth = 1;
constexpr uint32_t tile = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
const auto pitch = TileGetTexturePitch(format, width, 1, tile);
TileSizeAlign total {};
TileGetTextureTotalSize(format, width, height, depth, pitch, 1, tile, false, total);
const auto layout =
TextureCalcUploadLayout(format, width, height, 1, depth, pitch, tile, total.size, true,
false, "StorageTextureLinearTest");
const auto regions = TextureBuildImageCopies(layout, width, height, depth, 1, false, false);
Require("StorageTextureLinearUpload", "layout",
pitch == width && total.size == 0x1fa4000 && total.align == 256 &&
layout.tile == tile && layout.pitch == width && layout.slice_stride == total.size &&
regions.size() == 1 && regions[0].bufferOffset == 0 &&
regions[0].imageExtent.width == width && regions[0].imageExtent.height == height &&
regions[0].bufferRowLength == width,
"linear RGBA8 storage upload lost Prospero pitch or allocation size");
std::printf("[host] %-32s ok\n", "StorageTextureLinearUpload");
}
void CheckStorageTextureDepthTileUploadLayout() {
constexpr uint32_t format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8UInt);
constexpr uint32_t width = 1;
constexpr uint32_t height = 1;
constexpr uint32_t depth = 1;
constexpr uint32_t tile = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
const auto pitch = TileGetTexturePitch(format, width, 1, tile);
TileSizeAlign slice {};
TileSizeAlign total {};
TileSizeOffset level {};
TilePaddedSize padded {};
TileGetTextureSize(format, width, height, pitch, 1, tile, &slice, &level, &padded);
TileGetTextureTotalSize(format, width, height, depth, pitch, 1, tile, false, total);
const auto layout =
TextureCalcUploadLayout(format, width, height, 1, depth, pitch, tile, total.size, true,
false, "StorageTextureDepthTileTest");
const auto regions = TextureBuildImageCopies(layout, width, height, depth, 1, true, false);
Require("StorageTextureDepthTileUpload", "PPSA14053 layout",
pitch == 256 && padded.width == 256 && padded.height == 256 && slice.size == 0x10000 &&
slice.align == 0x10000 && level.size == slice.size && level.offset == 0 &&
total.size == slice.size && total.align == slice.align && layout.tile == tile &&
layout.tile_family == TileBlockFamily::Depth64KB && layout.pitch == pitch &&
layout.slice_stride == pitch && layout.source_slice_stride == total.size &&
layout.level_sizes[0].size == pitch &&
layout.level_sizes[0].src_size == total.size && regions.size() == 1 &&
regions[0].bufferOffset == 0 && regions[0].imageExtent.width == width &&
regions[0].imageExtent.height == height && regions[0].bufferRowLength == pitch,
"1x1 R8_UINT depth tile lost its 64 KiB source footprint");
std::printf("[host] %-32s ok\n", "StorageTextureDepthTileUpload");
}
void CheckStorageImageSwizzleSpecializationId() {
std::array<u32, 1> code {};
HW::ComputeShaderInfo regs {};
regs.cs_regs.data_addr = reinterpret_cast<uint64_t>(code.data());
ShaderRecompiler::IR::Program identity_program;
identity_program.binding_layout_complete = true;
ShaderRecompiler::IR::ImageResource image;
image.kind = ShaderRecompiler::IR::ResourceKind::StorageImage;
image.dimension = ShaderRecompiler::Decoder::ImageDimension::Dim2D;
identity_program.info.images.push_back(image);
auto rgb1_program = identity_program;
rgb1_program.info.images[0].storage_swizzle = DstSel(4, 5, 6, 1);
const auto resources = std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>();
ShaderComputeInputInfo identity_info;
identity_info.stage.program =
std::make_shared<const ShaderRecompiler::IR::Program>(identity_program);
identity_info.stage.resources = resources;
auto rgb1_info = identity_info;
rgb1_info.stage.program = std::make_shared<const ShaderRecompiler::IR::Program>(rgb1_program);
const auto identity_id = ShaderGetIdCS(regs, identity_info, true);
const auto rgb1_id = ShaderGetIdCS(regs, rgb1_info, true);
Require("StorageImageSwizzleSpecializationId", "pipeline cache key",
identity_id != rgb1_id && identity_id.ids.size() == rgb1_id.ids.size(),
"storage swizzle-specialized SPIR-V variants share a pipeline ID");
std::printf("[host] %-32s ok\n", "StorageImageSwizzlePipelineId");
}
void CheckStorageTextureVolumeUploadLayout() {
constexpr uint32_t format = Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16_16_16Float);
constexpr uint32_t width = 33;
constexpr uint32_t height = 33;
constexpr uint32_t depth = 33;
const auto pitch = TileGetTexturePitch(
format, width, 1, Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget));
TileSizeAlign total {};
TileGetTextureTotalSize(format, width, height, depth, pitch, 1,
Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget), true, total);
const auto layout =
TextureCalcUploadLayout(format, width, height, 1, depth, pitch,
Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget),
total.size, true, true, "StorageTextureVolumeTest");
const auto regions = TextureBuildImageCopies(layout, width, height, depth, 1, false, true);
Require("StorageTextureVolumeUpload", "layout",
pitch == 128 && total.size == 0x210000 && layout.slice_stride == 0x2208 &&
layout.source_slice_stride == 0 && layout.level_sizes[0].size == 0x2208 &&
layout.level_sizes[0].src_size == 0 && regions.size() == depth,
"3D render-target upload did not preserve its compact linear layout");
std::vector<GpuTileInfo> infos;
Require("StorageTextureVolumeUpload", "GPU records",
TextureBuildGpuTileInfos(total.size, regions, layout, format, depth, 1, infos) &&
infos.size() == depth,
"3D render-target GPU records were not built");
for (const uint32_t z: {0u, 1u, depth - 1u}) {
Require("StorageTextureVolumeUpload", "slice offsets",
infos[z].linear_offset == static_cast<uint64_t>(z) * 0x2208 &&
infos[z].tiled_offset == static_cast<uint64_t>(z) * 0x10000 &&
infos[z].surface_z == z && infos[z].pitch == width,
"volume slice lost its linear stride, block slice, or Z swizzle");
}
std::printf("[host] %-32s ok\n", "StorageTextureVolumeUpload");
}
void CheckStorageTextureVolumeMipRegions() {
constexpr uint32_t format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UNorm);
constexpr uint32_t width = 8;
constexpr uint32_t height = 4;
constexpr uint32_t depth = 5;
constexpr uint32_t levels = 3;
constexpr uint32_t tile = Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
const auto pitch = TileGetTexturePitch(format, width, levels, tile);
TileSizeAlign total {};
TileGetTextureTotalSize(format, width, height, depth, pitch, levels, tile, true, total);
const auto layout =
TextureCalcUploadLayout(format, width, height, levels, depth, pitch, tile, total.size, true,
true, "StorageTextureVolumeMipTest");
const auto copies = TextureBuildImageCopies(layout, width, height, depth, levels, false, true);
bool valid = copies.size() == 8;
size_t index = 0;
for (uint32_t level = 0; level < levels && valid; level++) {
const uint32_t mip_depth = std::max(depth >> level, 1u);
const uint32_t mip_width = std::max(width >> level, 1u);
const uint32_t mip_height = std::max(height >> level, 1u);
for (uint32_t z = 0; z < mip_depth; z++, index++) {
const auto& copy = copies[index];
valid &=
copy.imageSubresource.mipLevel == level &&
copy.imageOffset.z == static_cast<int>(z) && copy.imageExtent.width == mip_width &&
copy.imageExtent.height == mip_height &&
copy.bufferOffset == layout.level_sizes[level].offset + z * layout.slice_stride &&
copy.bufferRowLength == layout.padded_sizes[level].width &&
copy.bufferImageHeight == layout.padded_sizes[level].height;
}
}
valid &= index == copies.size();
Require("StorageTextureVolumeMipRegions", "per-mip depth", valid,
"direction-neutral image copies did not shrink depth or preserve "
"Vulkan Z coordinates");
std::printf("[host] %-32s ok\n", "StorageTextureVolumeMipRegions");
}
void CheckStandard64RenderTargetTileRoundTrip() {
constexpr uint32_t format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
constexpr uint32_t tile = Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB);
constexpr uint32_t observed_width = 3840;
constexpr uint32_t observed_height = 2160;
const auto observed_pitch = TileGetTexturePitch(format, observed_width, 1, tile);
TileSizeAlign observed {};
TileGetTextureSize(format, observed_width, observed_height, observed_pitch, 1, tile, &observed,
nullptr, nullptr);
Require("Standard64RenderTarget", "observed layout",
observed_pitch == 3840 && observed.size == 0x1fe0000 && observed.align == 0x10000,
"PPSA02721 Standard64KB render-target footprint changed");
constexpr uint32_t width = 257;
constexpr uint32_t height = 131;
const auto pitch = TileGetTexturePitch(format, width, 1, tile);
TileSizeAlign storage {};
TileGetTextureSize(format, width, height, pitch, 1, tile, &storage, nullptr, nullptr);
Require("Standard64RenderTarget", "partial layout",
pitch == 384 && storage.size == 0x60000 && storage.align == 0x10000,
"partial Standard64KB footprint was not padded in 128x128 blocks");
ImageInfo info {};
info.data = {0x10000, storage.size};
info.pixel_format = vk::Format::eR8G8B8A8Unorm;
info.guest_format = format;
info.type = Prospero::ImageType::kColor2D;
info.extent = {width, height, 1};
info.resources = {1, 1};
info.pitch = pitch;
info.bytes_per_block = 4;
info.samples = 1;
info.tile_mode = tile;
info.mip_layout[0] = {0, storage.size, pitch, height};
Require("Standard64RenderTarget", "support boundary",
IsSupportedStandard64RenderTarget(info) && IsTiledRenderTarget(info),
"exact Standard64KB render target was not classified as tiled");
Require("Standard64RenderTarget", "display tile boundary",
IsSupportedDisplayRenderTargetTileMode(
Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget)) &&
!IsSupportedDisplayRenderTargetTileMode(tile),
"Standard64KB render target could alias a mode-27 display image");
auto unsupported = info;
unsupported.data.address += 4;
Require("Standard64RenderTarget", "address guard",
!IsSupportedStandard64RenderTarget(unsupported),
"unaligned Standard64KB backing was accepted");
unsupported = info;
unsupported.bytes_per_block = 8;
Require("Standard64RenderTarget", "element guard",
!IsSupportedStandard64RenderTarget(unsupported),
"unimplemented Standard64KB element size was accepted");
unsupported = info;
unsupported.pitch += 128;
Require("Standard64RenderTarget", "pitch guard",
!IsSupportedStandard64RenderTarget(unsupported),
"non-minimal Standard64KB pitch was accepted");
unsupported = info;
unsupported.data.size += 0x10000;
Require("Standard64RenderTarget", "size guard", !IsSupportedStandard64RenderTarget(unsupported),
"non-exact Standard64KB allocation was accepted");
unsupported = info;
unsupported.resources.levels = 2;
Require("Standard64RenderTarget", "mip guard", !IsSupportedStandard64RenderTarget(unsupported),
"unimplemented Standard64KB mip chain was accepted");
unsupported = info;
unsupported.resources.layers = 2;
Require("Standard64RenderTarget", "layer guard",
!IsSupportedStandard64RenderTarget(unsupported),
"unimplemented Standard64KB array was accepted");
std::printf("[host] %-32s ok\n", "Standard64RenderTarget");
}
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
void CheckStorageTextureGpuOwnedRebindState() {
constexpr uintptr_t base = 0x0000000200200000ull;
constexpr uint64_t size = 0x10000;
const auto guest_memory = Libs::LibKernel::Memory::AllocateRuntimeMemory(
base, size, Common::VirtualMemory::Mode::ReadWrite, "storage_texture_gpu_owned_rebind",
true);
auto* memory = reinterpret_cast<uint8_t*>(guest_memory);
Require("StorageTextureGpuOwnedRebind", "allocation", guest_memory == base,
"fixed guest-owner allocation failed");
PageManager page_manager;
MemoryTracker tracker(page_manager);
page_manager.OnGpuMap(base, size);
tracker.ForEachUploadRange(
base, size, true, [](uint64_t, uint64_t) noexcept {}, []() noexcept {});
uint64_t readable = 0;
uint64_t mapped = 0;
MEMORY_BASIC_INFORMATION protection {};
Require("StorageTextureGpuOwnedRebind", "owned",
tracker.IsRegionGpuModified(base, size) &&
(!HostMemoryQueryReadable(base, size, readable) || readable < size) &&
HostMemoryQueryRange(base, size, HostMemoryAccess::Mapped, mapped) &&
mapped == size && VirtualQuery(memory, &protection, sizeof(protection)) != 0 &&
protection.Protect == PAGE_NOACCESS,
"GPU-owned storage pages remained host-readable or lost tracker "
"identity");
tracker.UnmarkRegionAsGpuModified(base, size);
readable = 0;
Require("StorageTextureGpuOwnedRebind", "clean readback",
!tracker.IsRegionGpuModified(base, size) && !tracker.IsRegionCpuModified(base, size) &&
HostMemoryQueryReadable(base, size, readable) && readable == size,
"clean storage readback did not publish readable coherent backing");
tracker.MarkRegionAsGpuModified(base, size);
readable = 0;
Require("StorageTextureGpuOwnedRebind", "clean reclaim",
tracker.IsRegionGpuModified(base, size) && !tracker.IsRegionCpuModified(base, size) &&
(!HostMemoryQueryReadable(base, size, readable) || readable < size),
"clean storage rebind did not reclaim GPU ownership without an upload");
tracker.UnmarkRegionAsGpuModified(base, size);
tracker.MarkRegionAsCpuModified(base, size);
uint32_t dirty_ranges = 0;
bool upload_called = false;
tracker.ForEachUploadRange(
base, size, true, [&](uint64_t, uint64_t) noexcept { dirty_ranges++; },
[&]() noexcept { upload_called = true; });
readable = 0;
Require("StorageTextureGpuOwnedRebind", "dirty refresh",
dirty_ranges == 1 && upload_called && tracker.IsRegionGpuModified(base, size) &&
!tracker.IsRegionCpuModified(base, size) &&
(!HostMemoryQueryReadable(base, size, readable) || readable < size),
"CPU-dirty storage rebind did not refresh once and reclaim GPU "
"ownership");
tracker.UnmarkRegionAsGpuModified(base, size);
tracker.UntrackMemory(base, size);
page_manager.OnGpuUnmap(base, size);
Require("StorageTextureGpuOwnedRebind", "free",
Libs::LibKernel::Memory::FreeGuestMemory(base, size), "guest-owner free failed");
std::printf("[host] %-32s ok\n", "StorageTextureGpuOwnedRebind");
}
#endif
void CheckNativeMsaaState() {
Require("NativeMsaaState", "sample encoding",
render_sample_count(0) == 1 && render_sample_count(1) == 2 &&
render_sample_count(2) == 4 && render_sample_count(3) == 8 &&
render_sample_count(4) == 0,
"PS5 sample encodings were not mapped exactly");
Require("NativeMsaaState", "Vulkan sample mapping",
vulkan_sample_count(1) == vk::SampleCountFlagBits::e1 &&
vulkan_sample_count(2) == vk::SampleCountFlagBits::e2 &&
vulkan_sample_count(4) == vk::SampleCountFlagBits::e4 &&
vulkan_sample_count(8) == vk::SampleCountFlagBits::e8 &&
vulkan_sample_count(3) == vk::SampleCountFlagBits {},
"native sample counts were not mapped exactly to Vulkan");
TileSizeAlign color {};
const auto color_pitch = TileGetRenderTargetPitch(1920, 8, 3);
Require("NativeMsaaState", "8x color footprint",
color_pitch == 1920 && TileGetRenderTargetSize(1920, 1080, color_pitch, 8, color, 3) &&
color.align == 0x10000 && color.size == 0x07f80000,
"8x R16G16B16A16 color footprint was not preserved");
TileSizeAlign depth {};
TileSizeAlign stencil {};
TileSizeAlign htile {};
Require("NativeMsaaState", "8x depth/stencil footprint",
TileGetDepthPitch(1920, 4, 3) == 1920 &&
TileGetDepthSize(1920, 1080, 0,
Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F),
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), true,
stencil, htile, depth, 3) &&
depth.align == 0x10000 && depth.size == 0x03fc0000 && stencil.align == 0x10000 &&
stencil.size == 0x010e0000 && htile.align == 0x8000 && htile.size == 0x00030000,
"8x depth/stencil or fragment-independent HTile footprint regressed");
std::printf("[host] %-32s ok\n", "NativeMsaaState");
}
void CheckDepthHtileStencilCompatibility() {
Require("DepthHtileStencilCompatibility", "disabled acceleration",
depth_htile_stencil_acceleration_compatible(false, false, true),
"disabled Hi-Stencil state was rejected");
Require("DepthHtileStencilCompatibility", "PS5 stencil plus HTile",
depth_htile_stencil_acceleration_compatible(true, true, false),
"valid PS5 Hi-Stencil attachment was rejected");
Require("DepthHtileStencilCompatibility", "missing stencil plane",
!depth_htile_stencil_acceleration_compatible(false, true, false),
"Hi-Stencil without a stencil plane was silently admitted");
Require("DepthHtileStencilCompatibility", "missing HTile metadata",
!depth_htile_stencil_acceleration_compatible(true, false, false),
"Hi-Stencil without HTile metadata was silently admitted");
std::printf("[host] %-32s ok\n", "DepthHtileStencilCompatibility");
}
void CheckPs5DepthRegisterDecoding() {
constexpr uint32_t captured_z = 0x22900803u;
constexpr uint32_t captured_stencil = 0x00100801u;
const auto z = HW::DepthZInfo::Decode(captured_z);
const auto stencil = HW::DepthStencilInfo::Decode(captured_stencil);
Require("Ps5DepthRegisterDecoding", "captured texture-compatible state",
z.format == Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F) &&
z.num_samples == 0 && z.htile_acceleration && !z.expclear_enabled &&
!z.partially_resident && z.max_mip_level == 0 &&
z.z_compare_base == Prospero::ZCompareBase::kZMin &&
z.texture_compatibility == Prospero::TextureCompatiblePlaneCompression::kEnable &&
z.HasValidTextureCompatibility() &&
stencil.format == Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt) &&
!stencil.htile_stencil_disabled && !stencil.expclear_enabled &&
!stencil.partially_resident &&
stencil.texture_compatibility == Prospero::TextureCompatibleStencil::kEnable &&
stencil.HasValidTextureCompatibility(),
"valid PS5 depth/stencil aggregate encodings were not decoded exactly");
const auto malformed_z = HW::DepthZInfo::Decode(0x00000803u);
const auto malformed_stencil = HW::DepthStencilInfo::Decode(0x00100001u);
Require("Ps5DepthRegisterDecoding", "malformed aggregate state",
!malformed_z.HasValidTextureCompatibility() &&
!malformed_stencil.HasValidTextureCompatibility(),
"partial texture-compatible aggregate encodings were accepted");
std::printf("[host] %-32s ok\n", "Ps5DepthRegisterDecoding");
}
void CheckStencilAttachmentAccess() {
PipelineStencilStaticState state {vk::StencilOp::eKeep, vk::StencilOp::eKeep,
vk::StencilOp::eKeep, vk::CompareOp::eAlways};
PipelineStencilDynamicState dynamic {0xff, 0xff, 0};
Require("StencilAttachmentAccess", "always keep",
!stencil_face_accesses_attachment(state, dynamic),
"ALWAYS/KEEP state was classified as stencil access");
state.compareOp = vk::CompareOp::eEqual;
Require("StencilAttachmentAccess", "compare reads",
stencil_face_accesses_attachment(state, dynamic),
"real stencil comparison was classified as no access");
state.compareOp = vk::CompareOp::eAlways;
state.passOp = vk::StencilOp::eZero;
Require("StencilAttachmentAccess", "write operation",
stencil_face_accesses_attachment(state, dynamic),
"write-capable stencil operation was classified as no access");
dynamic.writeMask = 0;
Require("StencilAttachmentAccess", "masked write",
!stencil_face_accesses_attachment(state, dynamic),
"fully masked stencil write was classified as access");
std::printf("[host] %-32s ok\n", "StencilAttachmentAccess");
}
void CheckDepthAttachmentWrites() {
RenderDepthInfo target {};
target.format = vk::Format::eD32SfloatS8Uint;
target.depth_write_enable = true;
Require("DepthAttachmentWrites", "disabled depth test", !target.AttachmentWriteAspects(),
"disabled depth testing claimed a depth write");
target.depth_test_enable = true;
target.depth_compare_op = vk::CompareOp::eLess;
Require("DepthAttachmentWrites", "depth write",
target.AttachmentWriteAspects() == vk::ImageAspectFlagBits::eDepth,
"write-enabled depth testing did not claim depth");
target.depth_test_enable = false;
target.depth_write_enable = false;
target.depth_load_clear_enable = true;
Require("DepthAttachmentWrites", "depth clear",
target.AttachmentWriteAspects() == vk::ImageAspectFlagBits::eDepth,
"depth attachment clear did not claim depth");
target.depth_load_clear_enable = false;
target.stencil_test_enable = true;
target.stencil_dynamic_front = {0xff, 0xff, 0};
target.stencil_dynamic_back = target.stencil_dynamic_front;
target.stencil_static_front = {vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep,
vk::CompareOp::eAlways};
target.stencil_static_back = target.stencil_static_front;
Require("DepthAttachmentWrites", "stencil keep", !target.AttachmentWriteAspects(),
"KEEP-only stencil state claimed a stencil write");
target.stencil_static_front.failOp = vk::StencilOp::eZero;
Require("DepthAttachmentWrites", "unreachable stencil fail", !target.AttachmentWriteAspects(),
"ALWAYS comparison claimed an unreachable fail operation");
target.stencil_static_front.failOp = vk::StencilOp::eKeep;
target.stencil_static_front.passOp = vk::StencilOp::eReplace;
Require("DepthAttachmentWrites", "stencil pass write",
target.AttachmentWriteAspects() == vk::ImageAspectFlagBits::eStencil,
"write-capable stencil pass did not claim stencil");
target.stencil_dynamic_front.writeMask = 0;
Require("DepthAttachmentWrites", "back-face keep", !target.AttachmentWriteAspects(),
"masked front write or KEEP-only back face claimed stencil");
target.stencil_test_enable = false;
target.stencil_clear_enable = true;
Require("DepthAttachmentWrites", "stencil clear",
target.AttachmentWriteAspects() == vk::ImageAspectFlagBits::eStencil,
"stencil attachment clear did not claim stencil");
target.format = vk::Format::eD32Sfloat;
Require("DepthAttachmentWrites", "missing stencil aspect", !target.AttachmentWriteAspects(),
"depth-only format claimed a stencil write");
std::printf("[host] %-32s ok\n", "DepthAttachmentWrites");
}
void CheckDynamicRenderingState() {
RenderState first {};
first.width = 64;
first.height = 32;
first.num_layers = 2;
first.num_color_attachments = 1;
first.color_attachments[0].image_layout = vk::ImageLayout::eColorAttachmentOptimal;
first.color_attachments[0].clear_value = {1, 2, 3, 4};
first.color_attachments[0].is_clear = true;
auto changed = first;
Require("DynamicRenderingState", "identical state", first == changed,
"fieldwise RenderState identity rejected an identical scope");
changed.color_attachments[0].is_clear = false;
Require("DynamicRenderingState", "clear identity", first != changed,
"clear/load state did not participate in rendering identity");
changed = first;
changed.num_layers = 1;
Require("DynamicRenderingState", "layer identity", first != changed,
"layer count did not participate in rendering identity");
changed = first;
changed.color_attachments[0].image_layout = vk::ImageLayout::eGeneral;
Require("DynamicRenderingState", "layout identity", first != changed,
"attachment layout did not participate in rendering identity");
PipelineRenderingState rgba {};
rgba.color_count = 1;
rgba.color_formats[0] = vk::Format::eR8G8B8A8Unorm;
auto uint_color = rgba;
uint_color.color_formats[0] = vk::Format::eR8G8B8A8Uint;
Require("DynamicRenderingState", "pipeline color format identity", rgba != uint_color,
"distinct dynamic-rendering formats can alias one pipeline key");
auto depth = rgba;
depth.depth_format = vk::Format::eD32SfloatS8Uint;
depth.stencil_format = vk::Format::eD32SfloatS8Uint;
Require("DynamicRenderingState", "pipeline depth/stencil identity", rgba != depth,
"depth/stencil formats did not participate in pipeline identity");
RenderDepthInfo attachment {};
attachment.format = vk::Format::eD32SfloatS8Uint;
Require("DynamicRenderingState", "read-only depth/stencil layout",
depth_attachment_layout(attachment) == vk::ImageLayout::eDepthStencilReadOnlyOptimal,
"fully read-only depth/stencil used a writable layout");
attachment.depth_load_clear_enable = true;
Require("DynamicRenderingState", "depth-write stencil-read layout",
depth_attachment_layout(attachment) ==
vk::ImageLayout::eDepthAttachmentStencilReadOnlyOptimal,
"depth-only writes did not retain read-only stencil");
attachment.depth_load_clear_enable = false;
attachment.stencil_clear_enable = true;
Require("DynamicRenderingState", "depth-read stencil-write layout",
depth_attachment_layout(attachment) ==
vk::ImageLayout::eDepthReadOnlyStencilAttachmentOptimal,
"stencil-only writes did not retain read-only depth");
attachment.depth_load_clear_enable = true;
Require("DynamicRenderingState", "writable depth/stencil layout",
depth_attachment_layout(attachment) == vk::ImageLayout::eDepthStencilAttachmentOptimal,
"combined depth/stencil writes did not use the writable layout");
std::printf("[host] %-32s ok\n", "DynamicRenderingState");
}
void CheckDepthTargetFootprints() {
TileSizeAlign stencil {};
TileSizeAlign htile {};
TileSizeAlign depth {};
struct AttachmentFormatCase {
const char* name;
uint32_t depth_format;
uint32_t stencil_format;
vk::Format expected;
};
constexpr AttachmentFormatCase attachment_cases[] = {
{"Z16", Prospero::GpuEnumValue(Prospero::DepthFormat::kZ16),
Prospero::GpuEnumValue(Prospero::StencilFormat::kInvalid), vk::Format::eD16Unorm},
{"Z16S8", Prospero::GpuEnumValue(Prospero::DepthFormat::kZ16),
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), vk::Format::eD16UnormS8Uint},
{"Z32", Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F),
Prospero::GpuEnumValue(Prospero::StencilFormat::kInvalid), vk::Format::eD32Sfloat},
{"Z32S8", Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F),
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), vk::Format::eD32SfloatS8Uint},
{"invalid depth", 2, Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt),
vk::Format::eUndefined},
{"invalid stencil", Prospero::GpuEnumValue(Prospero::DepthFormat::kZ16), 2,
vk::Format::eUndefined},
};
for (const auto& test: attachment_cases) {
Require("DepthTargetFootprints", test.name,
DepthAttachmentFormat(test.depth_format, test.stencil_format) == test.expected,
"PS5 depth/stencil attachment mapping changed");
}
Require("DepthTargetFootprints", "1920x1080 Z16S8 without HTile",
TileGetDepthSize(1920, 1080, 0, Prospero::GpuEnumValue(Prospero::DepthFormat::kZ16),
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), false,
stencil, htile, depth) &&
depth.size == 0x480000 && depth.align == 0x10000 && stencil.size == 0x280000 &&
stencil.align == 0x10000 && htile.size == 0,
"captured Z16S8 footprint disagrees with Prospero block rules");
struct TargetFormatCase {
const char* name;
vk::Format host_format;
uint32_t guest_format;
uint32_t bytes_per_element;
bool stencil;
bool supported;
bool readback;
};
constexpr TargetFormatCase target_cases[] = {
{"D16", vk::Format::eD16Unorm, Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm), 2,
false, true, true},
{"D16S8", vk::Format::eD16UnormS8Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm), 2, true, true, true},
{"D16 via D24S8", vk::Format::eD24UnormS8Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm), 2, true, true, true},
{"D16 via D32S8", vk::Format::eD32SfloatS8Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm), 2, true, true, true},
{"D32", vk::Format::eD32Sfloat, Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float), 4,
false, true, true},
{"D32S8", vk::Format::eD32SfloatS8Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float), 4, true, true, true},
{"D16 plus stencil mismatch", vk::Format::eD16Unorm,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm), 2, true, false, false},
{"fallback without stencil", vk::Format::eD24UnormS8Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm), 2, false, false, false},
{"D32 guest via D24", vk::Format::eD24UnormS8Uint,
Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float), 4, true, false, false},
{"D16 byte mismatch", vk::Format::eD16Unorm,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm), 4, false, false, false},
};
for (const auto& test: target_cases) {
ImageInfo target {};
target.pixel_format = test.host_format;
target.guest_format = test.guest_format;
target.bytes_per_block = test.bytes_per_element;
target.stencil = test.stencil ? GuestRange {0x10000, 0x10000} : GuestRange {};
Require("DepthTargetFootprints", test.name,
IsSupportedDepthTargetFormat(target) == test.supported &&
IsSupportedDepthPlaneReadback(target) == test.readback,
"host/guest depth format or exact readback policy changed");
}
ImageInfo compressed_stencil {};
compressed_stencil.pixel_format = vk::Format::eD32SfloatS8Uint;
compressed_stencil.guest_format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
compressed_stencil.bytes_per_block = 4;
compressed_stencil.stencil = {0x10000, 0x10000};
compressed_stencil.metadata.stencil_compressed = true;
Require("DepthTargetFootprints", "compressed stencil depth-plane readback",
IsSupportedDepthTargetFormat(compressed_stencil) &&
IsSupportedDepthPlaneReadback(compressed_stencil),
"stencil metadata incorrectly blocked independent depth-plane "
"readback");
Require("DepthTargetFootprints", "lexicographic subresource comparison",
ImageSubresources {2, 1} > ImageSubresources {1, 4} &&
ImageSubresources {1, 4} < ImageSubresources {2, 1},
"subresource ordering diverged from required overlap semantics");
struct TransferPlaneCase {
const char* name;
vk::Format attachment;
vk::Format transfer;
uint32_t bytes;
};
constexpr TransferPlaneCase transfer_cases[] = {
{"D16S8 transfer", vk::Format::eD16UnormS8Uint, vk::Format::eD16Unorm, 2},
{"D24S8 transfer", vk::Format::eD24UnormS8Uint, vk::Format::eX8D24UnormPack32, 4},
{"D32S8 transfer", vk::Format::eD32SfloatS8Uint, vk::Format::eD32Sfloat, 4},
{"invalid transfer", vk::Format::eR16Unorm, vk::Format::eUndefined, 0},
};
for (const auto& test: transfer_cases) {
Require("DepthTargetFootprints", test.name,
DepthAspectTransferFormat(test.attachment) == test.transfer &&
DepthAspectTransferBytes(test.attachment) == test.bytes,
"combined depth transfer-plane layout changed");
}
struct PromotionCase {
const char* name;
uint16_t source;
uint32_t d24;
uint32_t d32;
};
constexpr PromotionCase promotion_cases[] = {
{"zero", 0, 0, 0},
{"midpoint", 0x8000, 0x00800080, 0x3f000080},
{"maximum", 0xffff, 0x00ffffff, 0x3f800000},
};
for (const auto& test: promotion_cases) {
Require("DepthTargetFootprints", test.name,
EncodeD16AsD24(test.source) == test.d24 && EncodeD16AsD32(test.source) == test.d32,
"D16 host promotion changed the represented depth value");
}
Require("DepthTargetFootprints", "640x360 Z32S8 without HTile",
TileGetDepthSize(640, 360, 0, Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F),
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), false,
stencil, htile, depth),
"valid non-HTile depth/stencil footprint was rejected");
Require("DepthTargetFootprints", "640x360 Prospero block sizes",
depth.size == 0xf0000 && depth.align == 0x10000 && stencil.size == 0x60000 &&
stencil.align == 0x10000 && htile.size == 0 && htile.align == 0,
"non-HTile depth/stencil footprint disagrees with Prospero block rules");
const auto depth_pitch =
TileGetTexturePitch(Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float), 640, 1,
Prospero::GpuEnumValue(Prospero::TileMode::kDepth));
TileSizeAlign texture_depth {};
TileGetTextureTotalSize(Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float), 640, 360, 1,
depth_pitch, 1, Prospero::GpuEnumValue(Prospero::TileMode::kDepth),
false, texture_depth);
Require("DepthTargetFootprints", "640x360 generic depth tile",
depth_pitch == 640 && texture_depth.size == 0xf0000 && texture_depth.align == 0x10000,
"generic depth texture sizing bypassed 64 KiB block padding");
Require("DepthTargetFootprints", "960x540 Z32S8 with HTile",
TileGetDepthSize(960, 540, 0, Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F),
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), true, stencil,
htile, depth) &&
depth.size == 0x280000 && depth.align == 0x10000 && stencil.size == 0xc0000 &&
stencil.align == 0x10000 && htile.size == 0x10000 && htile.align == 0x8000,
"generic Prospero HTile block calculation rejected the title footprint");
Require("DepthTargetFootprints", "known HTile extent",
TileGetDepthSize(1280, 720, 0, Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F),
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), true, stencil,
htile, depth) &&
depth.size == 0x3c0000 && stencil.size == 0xf0000 && htile.size == 0x20000,
"validated 1280x720 HTile footprint regressed");
Require("DepthTargetFootprints", "PPSA06228 3840x2160 Z32S8 with HTile",
TileGetDepthSize(3840, 2160, 0, Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F),
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), true, stencil,
htile, depth) &&
depth.size == 0x1fe0000 && depth.align == 0x10000 && stencil.size == 0x870000 &&
stencil.align == 0x10000 && htile.size == 0xa0000 && htile.align == 0x8000,
"captured 3840x2160 depth/stencil/HTile footprint disagrees with "
"Prospero rules");
Require("DepthTargetFootprints", "invalid depth format",
!TileGetDepthSize(960, 540, 0, 2,
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), true,
stencil, htile, depth),
"unsupported depth format was silently admitted");
Require("DepthTargetFootprints", "invalid stencil format",
!TileGetDepthSize(960, 540, 0, Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F), 2,
true, stencil, htile, depth),
"unsupported stencil format was silently admitted");
Require("DepthTargetFootprints", "invalid extent",
!TileGetDepthSize(0, 540, 0, Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F),
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), true,
stencil, htile, depth) &&
!TileGetDepthSize(16385, 540, 0,
Prospero::GpuEnumValue(Prospero::DepthFormat::kZ32F),
Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt), true,
stencil, htile, depth),
"invalid HTile extent was silently admitted");
std::printf("[host] %-32s ok\n", "DepthTargetFootprints");
}
struct FenceLifetimeProbe {
explicit FenceLifetimeProbe(bool* destroyed): destroyed(destroyed) {
if (destroyed == nullptr || *destroyed) {
EXIT("fence-lifetime probe has invalid construction state\n");
}
}
~FenceLifetimeProbe() { *destroyed = true; }
bool* destroyed = nullptr;
};
void CheckSharedFenceResourceLifetime() {
bool destroyed = false;
auto image = std::make_shared<FenceLifetimeProbe>(&destroyed);
FenceResourceRetainer first;
FenceResourceRetainer second;
first.Retain(image);
second.Retain(image);
first.Retain(image);
image.reset();
Require("SharedFenceResourceLifetime", "retained",
!destroyed && !first.Empty() && !second.Empty(),
"cache removal destroyed an image retained by command buffers");
first.ReleaseAfterFence();
Require("SharedFenceResourceLifetime", "first fence",
!destroyed && first.Empty() && !second.Empty(),
"first command-buffer fence destroyed another buffer's image");
second.ReleaseAfterFence();
Require("SharedFenceResourceLifetime", "last fence", destroyed && second.Empty(),
"last referencing command-buffer fence did not destroy the image");
std::printf("[host] %-32s ok\n", "SharedFenceResourceLifetime");
}
void CheckEmbeddedFetchLaneSpill() {
std::vector<u32> code;
code.push_back(EncodeSMovB32(0, InlineU32(0)));
code.push_back(EncodeSmem0(0x02u, 20, 4));
code.push_back(EncodeSmem1(0)); // s_load_dwordx4 s[20:23], s[8:9]
AppendVop3(&code, 0x361u, 6, 20, InlineU32(0)); // v_writelane_b32 v6, s20, 0
code.push_back(EncodeSMovB32(20, InlineU32(0)));
AppendVop3(&code, 0x360u, 20, Vgpr(6),
InlineU32(0)); // v_readlane_b32 s20, v6, 0
code.push_back(EncodeVop2(0x01u, 0, Vgpr(8), 5));
code.push_back(EncodeMubuf0(0x03u, 0, true));
code.push_back(EncodeMubuf1(9, 5, 0));
AppendEnd(&code);
std::array<u32, 11> user_data {};
ShaderVertexInputInfo vertex;
vertex.fetch_embedded = true;
vertex.fetch_buffer_reg = 0;
vertex.resources_num = 1;
vertex.resources_dst[0].attr_id = 0;
vertex.resources_dst[0].registers_num = 4;
ShaderRecompiler::CompileOptions options;
options.stage = ShaderType::Vertex;
options.user_data_base = 8;
options.user_data_count = static_cast<u32>(user_data.size());
options.user_data = user_data.data();
options.vertex_input_info = &vertex;
ShaderRecompiler::CompileResult result;
std::string error;
Require("EmbeddedFetchLaneSpill", "compile",
ShaderRecompiler::TryRecompile(code, options, result, &error), error);
Require("EmbeddedFetchLaneSpill", "fetch rewrite", vertex.resource_fetch_components[0] == 4,
"lane-spilled fetch descriptor was not recognized and rewritten");
std::printf("[host] %-32s ok\n", "EmbeddedFetchLaneSpill");
}
void CheckReferenceClockScale() {
uint64_t value = 0;
Require("ReferenceClockScale", "zero",
Sync::ScaleReferenceClock(0, 3000000000ull, value) && value == 0,
"zero host tick did not produce a zero GPU clock");
Require("ReferenceClockScale", "fractional second",
Sync::ScaleReferenceClock(1500000000ull, 3000000000ull, value) && value == 50000000ull,
"host half-second did not scale to 50,000,000 ticks");
Require("ReferenceClockScale", "whole and fractional",
Sync::ScaleReferenceClock(3750000000ull, 3000000000ull, value) && value == 125000000ull,
"host 1.25 seconds did not scale to 125,000,000 ticks");
Require("ReferenceClockScale", "monotonic floor",
Sync::ScaleReferenceClock(3750000001ull, 3000000000ull, value) && value == 125000000ull,
"sub-reference-tick increment did not use a monotonic floor");
Require("ReferenceClockScale", "guards",
!Sync::ScaleReferenceClock(1, 0, value) &&
!Sync::ScaleReferenceClock(UINT64_MAX, 1, value),
"invalid frequency or overflow was accepted");
std::printf("[host] %-32s ok\n", "ReferenceClockScale");
}
void CheckClipControlDepthClipState() {
HW::ClipControl clip;
Require("ClipControlDepthClipState", "default",
clip.IsZClipModeRepresentable() && clip.IsZClipEnabled(),
"default paired Z clipping was not enabled");
clip.min_z_clip_disable = true;
Require("ClipControlDepthClipState", "asymmetric near", !clip.IsZClipModeRepresentable(),
"asymmetric near-plane state was accepted");
clip.min_z_clip_disable = false;
clip.max_z_clip_disable = true;
Require("ClipControlDepthClipState", "asymmetric far", !clip.IsZClipModeRepresentable(),
"asymmetric far-plane state was accepted");
clip.min_z_clip_disable = true;
Require("ClipControlDepthClipState", "both disabled",
clip.IsZClipModeRepresentable() && !clip.IsZClipEnabled(),
"paired Z-clip disable was not represented");
std::printf("[host] %-32s ok\n", "ClipControlDepthClipState");
}
void CheckVulkan13FeatureRequirements() {
const auto features = WindowContext::RequiredVulkan13Features();
Require("Vulkan13FeatureRequirements", "production requirements",
features.sType == vk::StructureType::ePhysicalDeviceVulkan13Features &&
features.pNext == nullptr && features.dynamicRendering == VK_TRUE &&
features.synchronization2 == VK_TRUE,
"production device creation did not require dynamic rendering and "
"synchronization2 from one feature declaration");
std::printf("[host] %-32s ok\n", "Vulkan13FeatureRequirements");
}
void CheckPm4AcquireMemNoOp(RenderContext& renderer) {
GraphicsInitJmpTables();
CommandProcessor processor(renderer);
const std::array<uint32_t, 6> standard_payload {0x00400000u, 1u, 0u, 0u, 0u, 10u};
const std::array<uint32_t, 7> custom_payload {
0xdeadbeefu, 0xffffffffu, 0x80000000u, 0x13579bdfu, 0x2468ace0u, 0xaaaaaaaau, 0x55555555u};
const auto standard_before = standard_payload;
const auto custom_before = custom_payload;
Require("Pm4AcquireMemNoOp", "recognized packets",
CpOpAcquireMem(processor, 0xC0055800u, standard_payload.data(), 0, 0) == 6 &&
CpOpAcquireMem(processor, 0xc0061050u, custom_payload.data(), 0, 0) == 7 &&
standard_payload == standard_before && custom_payload == custom_before,
"ACQUIRE_MEM did not consume both pinned packet forms as "
"side-effect-free "
"no-ops");
std::printf("[host] %-32s ok\n", "Pm4AcquireMemNoOp");
}
void CheckPm4StencilInfoValueLane(RenderContext& renderer) {
CommandProcessor processor(renderer);
constexpr std::array<uint32_t, 2> payload {0x00100801u, 0x28000000u};
const auto consumed =
HwCtxSetStencilInfo(processor, 0xC0016900u, Pm4::DB_STENCIL_INFO, payload.data(), 1);
const auto& stencil = processor.GetCtx().GetDepthStencilInfo();
Require("Pm4StencilInfoValueLane", "standalone register value",
consumed == 1 &&
stencil.format == Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt) &&
stencil.texture_compatibility == Prospero::TextureCompatibleStencil::kEnable &&
!stencil.expclear_enabled && !stencil.htile_stencil_disabled,
"standalone DB_STENCIL_INFO did not decode its sole payload value");
std::printf("[host] %-32s ok\n", "Pm4StencilInfoValueLane");
}
void CheckPm4WaitResume(RenderContext& renderer) {
GraphicsInitJmpTables();
CommandProcessor processor(renderer);
uint32_t label = 0;
uint32_t prefix = 0;
uint32_t child_observation = UINT32_MAX;
uint32_t suffix = 0;
const auto address = [](const void* value) { return reinterpret_cast<uint64_t>(value); };
std::array<uint32_t, 12> child {};
child[0] = KYTY_PM4(5, Pm4::IT_WRITE_DATA, 0);
child[1] = 0;
child[2] = static_cast<uint32_t>(address(&child_observation));
child[3] = static_cast<uint32_t>(address(&child_observation) >> 32u);
child[4] = 0;
child[5] = KYTY_PM4(7, Pm4::IT_NOP, Pm4::R_WAIT_MEM_32);
child[6] = static_cast<uint32_t>(address(&label));
child[7] = static_cast<uint32_t>(address(&label) >> 32u);
child[8] = UINT32_MAX;
child[9] = 1;
child[10] = 0x10u | 3u;
std::array<uint32_t, 4> nested {};
nested[0] = KYTY_PM4(4, Pm4::IT_INDIRECT_BUFFER, 0);
nested[1] = static_cast<uint32_t>(address(child.data()));
nested[2] = static_cast<uint32_t>(address(child.data()) >> 32u);
nested[3] = 0x0f200000u | static_cast<uint32_t>(child.size());
std::array<uint32_t, 14> commands {};
commands[0] = KYTY_PM4(5, Pm4::IT_WRITE_DATA, 0);
commands[1] = 0;
commands[2] = static_cast<uint32_t>(address(&prefix));
commands[3] = static_cast<uint32_t>(address(&prefix) >> 32u);
commands[4] = 11;
commands[5] = KYTY_PM4(4, Pm4::IT_INDIRECT_BUFFER, 0);
commands[6] = static_cast<uint32_t>(address(nested.data()));
commands[7] = static_cast<uint32_t>(address(nested.data()) >> 32u);
commands[8] = 0x0f200000u | static_cast<uint32_t>(nested.size());
commands[9] = KYTY_PM4(5, Pm4::IT_WRITE_DATA, 0);
commands[10] = 0;
commands[11] = static_cast<uint32_t>(address(&suffix));
commands[12] = static_cast<uint32_t>(address(&suffix) >> 32u);
commands[13] = 22;
Pm4Execution execution;
Require("Pm4WaitResume", "suspend",
processor.Process(execution, commands.data(), commands.size()) ==
Pm4ProcessResult::Blocked &&
prefix == 11 && child_observation == 0 && suffix == 0,
"blocked indirect wait did not preserve its command position");
label = 1;
child[4] = 1;
Require("Pm4WaitResume", "resume",
processor.Process(execution, commands.data(), commands.size()) ==
Pm4ProcessResult::Complete &&
prefix == 11 && child_observation == 0 && suffix == 22,
"resumed indirect wait replayed a child or did not finish its parent");
std::printf("[host] %-32s ok\n", "Pm4WaitResume");
}
void CheckPm4CeCompletion(RenderContext& renderer) {
GraphicsInitJmpTables();
CommandProcessor processor(renderer);
uint32_t suffix = 0;
const auto address = reinterpret_cast<uint64_t>(&suffix);
std::array<uint32_t, 7> commands {};
commands[0] = 0xc0008600u;
commands[1] = 1;
commands[2] = KYTY_PM4(5, Pm4::IT_WRITE_DATA, 0);
commands[3] = 0;
commands[4] = static_cast<uint32_t>(address);
commands[5] = static_cast<uint32_t>(address >> 32u);
commands[6] = 33;
processor.ResetDeCe();
Pm4Execution execution;
Require("Pm4CeCompletion", "wait",
processor.Process(execution, commands.data(), commands.size()) ==
Pm4ProcessResult::Blocked &&
suffix == 0,
"DE did not wait for an active CE stream");
processor.SetCeComplete(true);
Require("Pm4CeCompletion", "complete",
processor.Process(execution, commands.data(), commands.size()) ==
Pm4ProcessResult::Complete &&
suffix == 33,
"DE remained blocked after the CE stream completed");
std::printf("[host] %-32s ok\n", "Pm4CeCompletion");
}
} // namespace
} // namespace Libs::Graphics
int main(int argc, char** argv) {
using namespace Libs::Graphics;
std::setvbuf(stdout, nullptr, _IONBF, 0);
EnsureConfigInitialized();
CheckLeastRecentlyUsedCacheOrdering();
if (argc == 2 && std::strcmp(argv[1], "--clip-control-only") == 0) {
CheckClipControlDepthClipState();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--reference-clock-only") == 0) {
CheckReferenceClockScale();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--scheduler-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckSchedulerTimeline();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--mapped-range-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckGpuMappedRangeLifecycle();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--stream-buffer-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckStreamBufferRing();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--gpu-tiler-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckGpuTilerCpuParity();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--gpu-command-lane-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckGpuCommandLane();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--image-overlap-only") == 0) {
CheckDepthAttachmentWrites();
CheckDynamicRenderingState();
VulkanHarness vulkan;
vulkan.CheckRenderExecutorColorVolumeDiscovery();
vulkan.CheckRenderExecutorStencilBindingDiscovery();
vulkan.CheckUnifiedTextureCacheFlow();
vulkan.CheckBgra16Readback();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--htile-clear-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckUnifiedTextureCacheFlow();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--layered-image-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckUnifiedImageViewCache();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--image-view-cache-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckUnifiedImageViewCache();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--storage-sampled-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckUnifiedImageViewCache();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--depth-readback-only") == 0) {
CheckDepthTargetFootprints();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--buffer-cache-range-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckUnifiedTextureCacheFlow();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--buffer-cache-gc-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckBufferCacheDirtyGarbageCollection();
return 0;
}
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
if (argc == 2 && std::strcmp(argv[1], "--reverse-rt-death") == 0) {
RunReverseRenderTargetDeathCase();
}
if (argc == 2 && std::strcmp(argv[1], "--reverse-rt-only") == 0) {
CheckRenderTargetFormatContract();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--standard64-rt-only") == 0) {
CheckStandard64RenderTargetTileRoundTrip();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--image-view-only") == 0) {
VulkanHarness vulkan;
CheckSampledColorViews();
CheckSampledVideoOutView(vulkan.RuntimeRenderer());
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--image-transition-only") == 0) {
VulkanHarness vulkan;
CheckImageTransitionState(vulkan.RuntimeRenderer());
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--sampled-depth-resource-only") == 0) {
VulkanHarness vulkan;
CheckSampledDepthResource();
CheckSampledDepthDescriptor(vulkan.RuntimeRenderer());
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--storage-bgra-only") == 0) {
CheckSampledColorViews();
CheckBasicStorageTextureDescriptor();
VulkanHarness vulkan;
vulkan.CheckUnifiedImageViewCache();
RunCase(&vulkan, ImageStoreBgraUsesInverseSwizzle());
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--storage-yzwx-only") == 0) {
CheckSampledColorViews();
CheckBasicStorageTextureDescriptor();
CheckStorageTextureGpuOwnedRebindState();
VulkanHarness vulkan;
RunCase(&vulkan, ImageStoreYzwxUsesInverseSwizzle());
return 0;
}
if (argc == 3 && std::strcmp(argv[1], "--image-view-death") == 0) {
RunImageViewDeathCase(argv[2]);
}
if (argc == 3 && std::strcmp(argv[1], "--storage-texture-descriptor-death") == 0) {
RunStorageTextureDescriptorDeathCase(argv[2]);
}
if (argc != 1) {
std::fprintf(stderr, "unknown test selector: %s\n", argv[1]);
return 2;
}
VulkanHarness vulkan;
CheckRenderTargetFormatContract();
CheckSampledColorViews();
CheckSampledVideoOutView(vulkan.RuntimeRenderer());
CheckImageTransitionState(vulkan.RuntimeRenderer());
CheckSampledDepthResource();
CheckSampledDepthDescriptor(vulkan.RuntimeRenderer());
CheckBasicStorageTextureDescriptor();
CheckStorageTextureLinearUploadLayout();
CheckStorageTextureDepthTileUploadLayout();
CheckStorageImageSwizzleSpecializationId();
CheckStandard64RenderTargetTileRoundTrip();
CheckStorageTextureVolumeUploadLayout();
CheckStorageTextureVolumeMipRegions();
CheckStorageTextureGpuOwnedRebindState();
CheckNativeMsaaState();
CheckPs5DepthRegisterDecoding();
CheckDepthHtileStencilCompatibility();
CheckStencilAttachmentAccess();
CheckDepthAttachmentWrites();
CheckDynamicRenderingState();
CheckDepthTargetFootprints();
CheckSharedFenceResourceLifetime();
#else
if (argc != 1) {
std::fprintf(stderr, "unknown test selector: %s\n", argv[1]);
return 2;
}
VulkanHarness vulkan;
#endif
CheckClipControlDepthClipState();
CheckReferenceClockScale();
CheckVulkan13FeatureRequirements();
CheckPm4AcquireMemNoOp(vulkan.RuntimeRenderer());
CheckPm4StencilInfoValueLane(vulkan.RuntimeRenderer());
CheckPm4WaitResume(vulkan.RuntimeRenderer());
CheckPm4CeCompletion(vulkan.RuntimeRenderer());
CheckEmbeddedFetchVertexOffset();
CheckEmbeddedFetchLaneSpill();
CheckRectListShaders();
CheckPs5GameExampleImageClearRuntimeShape();
vulkan.CheckSchedulerTimeline();
vulkan.CheckGpuMappedRangeLifecycle();
vulkan.CheckStreamBufferRing();
vulkan.CheckCommandPoolGrowth();
vulkan.CheckGpuTilerCpuParity();
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
vulkan.CheckRenderExecutorColorVolumeDiscovery();
vulkan.CheckRenderExecutorStencilBindingDiscovery();
vulkan.CheckUnifiedTextureCacheFlow();
vulkan.CheckBgra16Readback();
vulkan.CheckBufferCacheDirtyGarbageCollection();
#endif
vulkan.CheckUnifiedImageViewCache();
const auto tests = MakeCases();
const auto graphics_tests = MakeGraphicsCases();
CheckOpcodeCoverage(tests, graphics_tests);
for (const auto& test: tests) {
RunCase(&vulkan, test);
}
for (const auto& test: MakeSkippedCases()) {
std::printf("[skip] %-32s %s\n", test.name, test.reason);
}
for (const auto& test: graphics_tests) {
RunGraphicsCase(&vulkan, test);
}
vulkan.CheckGpuCommandLane();
std::printf("ShaderRecompilerComputeTests: all cases passed\n");
return 0;
}