Files
KytyPS5/src/graphics/guest_gpu/tile.h
T

108 lines
4.4 KiB
C++

#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_TILE_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_TILE_H_
#include "common/abi.h"
#include "common/common.h"
namespace Libs::Graphics {
struct TileSizeAlign {
uint32_t size = 0;
uint32_t align = 0;
};
struct TileSizeOffset {
uint32_t size = 0;
uint32_t offset = 0;
uint32_t src_size = 0;
uint32_t src_offset = 0;
uint32_t x = 0;
uint32_t y = 0;
};
struct TilePaddedSize {
uint32_t width = 0;
uint32_t height = 0;
};
enum class TileBlockFamily : uint32_t {
Standard256B,
Standard4KB,
Standard4KB3D,
Standard64KB,
Standard64KB3D,
Prt64KB,
Prt64KB3D,
RenderTarget64KB,
Depth64KB,
Count,
};
struct TileBlockLayout {
TileBlockFamily family = TileBlockFamily::Standard256B;
uint32_t bytes_per_element = 0;
uint32_t block_size = 0;
uint32_t block_width = 0;
uint32_t block_height = 0;
uint32_t block_depth = 0;
};
struct TileVolumeLayout {
TileBlockFamily family = TileBlockFamily::Count;
uint32_t bytes_per_element = 0;
uint32_t texel_width = 1;
uint32_t texel_height = 1;
uint32_t first_tail_level = 0;
uint32_t block_depth = 1;
uint64_t block_slice_size = 0;
uint64_t total_size = 0;
uint64_t level_offsets[16] = {};
uint64_t level_sizes[16] = {};
uint32_t tail_x[16] = {};
uint32_t tail_y[16] = {};
uint32_t level_widths[16] = {};
uint32_t level_heights[16] = {};
};
bool TileGetBlockLayout(TileBlockFamily family, uint32_t bytes_per_element,
TileBlockLayout& layout);
bool TileGetBlockOffset(const TileBlockLayout& layout, uint32_t x, uint32_t y, uint32_t z,
uint32_t& byte_offset);
bool TileGetBlockXor(const TileBlockLayout& layout, uint32_t block_x, uint32_t block_y,
uint32_t& byte_offset);
bool TileGetBlockXor(const TileBlockLayout& layout, uint32_t block_x, uint32_t block_y,
uint32_t block_z, uint32_t& byte_offset);
bool TileIsStandard256BTextureSupported(uint32_t format);
bool TileIsStandard4KBTextureSupported(uint32_t format);
bool TileIsStandard64KBTextureSupported(uint32_t format);
bool TileGetTextureVolumeLayout(uint32_t format, uint32_t width, uint32_t height, uint32_t depth,
uint32_t levels, uint32_t tile, TileVolumeLayout& layout);
bool TileGetHtileSize(uint32_t width, uint32_t height, TileSizeAlign& htile_size);
bool TileGetDepthSize(uint32_t width, uint32_t height, uint32_t pitch, uint32_t z_format,
uint32_t stencil_format, bool htile, TileSizeAlign& stencil_size,
TileSizeAlign& htile_size, TileSizeAlign& depth_size,
uint32_t num_fragments_log2 = 0);
uint32_t TileGetRenderTargetPitch(uint32_t width, uint32_t bytes_per_element,
uint32_t num_fragments_log2 = 0);
uint32_t TileGetDepthPitch(uint32_t width, uint32_t bytes_per_element,
uint32_t num_fragments_log2 = 0);
bool TileGetRenderTargetSize(uint32_t width, uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, TileSizeAlign& total_size,
uint32_t num_fragments_log2 = 0);
bool TileGetRenderTargetMipLayout(uint32_t width, uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, uint32_t levels,
TileSizeAlign& total_size, TileSizeOffset* level_sizes,
TilePaddedSize* padded_size);
void TileGetTextureSize(uint32_t format, uint32_t width, uint32_t height, uint32_t pitch,
uint32_t levels, uint32_t tile, TileSizeAlign* total_size,
TileSizeOffset* level_sizes, TilePaddedSize* padded_size);
void TileGetTextureTotalSize(uint32_t format, uint32_t width, uint32_t height, uint32_t depth,
uint32_t pitch, uint32_t levels, uint32_t tile, bool volume_texture,
TileSizeAlign& total_size);
uint32_t TileGetTexturePitch(uint32_t format, uint32_t width, uint32_t levels, uint32_t tile);
} // namespace Libs::Graphics
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_TILE_H_ */