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KytyPS5/src/graphics/host_gpu/renderer/image/blitHelper.cpp
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#include "graphics/host_gpu/renderer/image/blitHelper.h"
#include "common/assert.h"
#include "gpu_blit_shaders/gpu_blit_color_to_ms_depth_spv.h"
#include "gpu_blit_shaders/gpu_blit_fs_triangle_spv.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "graphics/host_gpu/renderer/image/image.h"
#include "graphics/host_gpu/renderer/renderTarget.h"
#include <algorithm>
#include <array>
#include <iterator>
namespace Libs::Graphics {
BlitHelper::BlitHelper(GraphicContext& graphics, CommandScheduler& scheduler)
: m_graphics(graphics), m_scheduler(scheduler) {
vk::DescriptorSetLayoutBinding texture_binding {};
texture_binding.binding = 0;
texture_binding.descriptorType = vk::DescriptorType::eSampledImage;
texture_binding.descriptorCount = 1;
texture_binding.stageFlags = vk::ShaderStageFlagBits::eFragment;
vk::DescriptorSetLayoutCreateInfo descriptor_info {};
descriptor_info.sType = vk::StructureType::eDescriptorSetLayoutCreateInfo;
descriptor_info.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR;
descriptor_info.bindingCount = 1;
descriptor_info.pBindings = &texture_binding;
RequireVulkanSuccess(m_graphics.device.createDescriptorSetLayout(&descriptor_info, nullptr,
&m_descriptor_layout),
"create BlitHelper descriptor layout");
vk::PipelineLayoutCreateInfo layout_info {};
layout_info.sType = vk::StructureType::ePipelineLayoutCreateInfo;
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &m_descriptor_layout;
RequireVulkanSuccess(
m_graphics.device.createPipelineLayout(&layout_info, nullptr, &m_pipeline_layout),
"create BlitHelper pipeline layout");
m_vertex_shader = CreateShader(GPU_BLIT_FS_TRIANGLE_SPV, std::size(GPU_BLIT_FS_TRIANGLE_SPV));
m_fragment_shader =
CreateShader(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV, std::size(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV));
}
BlitHelper::~BlitHelper() {
for (const auto& pipeline: m_pipelines) {
m_graphics.device.destroyPipeline(pipeline.handle, nullptr);
}
if (m_fragment_shader != nullptr) {
m_graphics.device.destroyShaderModule(m_fragment_shader, nullptr);
}
if (m_vertex_shader != nullptr) {
m_graphics.device.destroyShaderModule(m_vertex_shader, nullptr);
}
if (m_pipeline_layout != nullptr) {
m_graphics.device.destroyPipelineLayout(m_pipeline_layout, nullptr);
}
if (m_descriptor_layout != nullptr) {
m_graphics.device.destroyDescriptorSetLayout(m_descriptor_layout, nullptr);
}
}
vk::ShaderModule BlitHelper::CreateShader(const uint32_t* code, size_t words) const {
EXIT_IF(code == nullptr || words == 0);
vk::ShaderModuleCreateInfo create {};
create.sType = vk::StructureType::eShaderModuleCreateInfo;
create.codeSize = words * sizeof(uint32_t);
create.pCode = code;
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(m_graphics.device.createShaderModule(&create, nullptr, &module),
"create BlitHelper shader module");
return module;
}
vk::Pipeline BlitHelper::GetPipeline(PipelineKey key) {
const auto cached = std::ranges::find(m_pipelines, key, &Pipeline::key);
if (cached != m_pipelines.end()) {
return cached->handle;
}
const auto samples = vulkan_sample_count(key.samples);
EXIT_IF(samples == vk::SampleCountFlagBits {} || key.format == vk::Format::eUndefined);
std::array<vk::PipelineShaderStageCreateInfo, 2> stages {};
stages[0].sType = vk::StructureType::ePipelineShaderStageCreateInfo;
stages[0].stage = vk::ShaderStageFlagBits::eVertex;
stages[0].module = m_vertex_shader;
stages[0].pName = "main";
stages[1].sType = vk::StructureType::ePipelineShaderStageCreateInfo;
stages[1].stage = vk::ShaderStageFlagBits::eFragment;
stages[1].module = m_fragment_shader;
stages[1].pName = "main";
vk::PipelineVertexInputStateCreateInfo vertex_input {};
vertex_input.sType = vk::StructureType::ePipelineVertexInputStateCreateInfo;
vk::PipelineInputAssemblyStateCreateInfo input_assembly {};
input_assembly.sType = vk::StructureType::ePipelineInputAssemblyStateCreateInfo;
input_assembly.topology = vk::PrimitiveTopology::eTriangleList;
vk::PipelineViewportStateCreateInfo viewport {};
viewport.sType = vk::StructureType::ePipelineViewportStateCreateInfo;
viewport.viewportCount = 1;
viewport.scissorCount = 1;
vk::PipelineRasterizationStateCreateInfo rasterization {};
rasterization.sType = vk::StructureType::ePipelineRasterizationStateCreateInfo;
rasterization.polygonMode = vk::PolygonMode::eFill;
rasterization.cullMode = vk::CullModeFlagBits::eNone;
rasterization.lineWidth = 1.0f;
vk::PipelineMultisampleStateCreateInfo multisample {};
multisample.sType = vk::StructureType::ePipelineMultisampleStateCreateInfo;
multisample.rasterizationSamples = samples;
vk::PipelineDepthStencilStateCreateInfo depth {};
depth.sType = vk::StructureType::ePipelineDepthStencilStateCreateInfo;
depth.depthTestEnable = VK_TRUE;
depth.depthWriteEnable = VK_TRUE;
depth.depthCompareOp = vk::CompareOp::eAlways;
vk::PipelineColorBlendStateCreateInfo color_blend {};
color_blend.sType = vk::StructureType::ePipelineColorBlendStateCreateInfo;
const std::array dynamic_states {vk::DynamicState::eViewport, vk::DynamicState::eScissor};
vk::PipelineDynamicStateCreateInfo dynamic {};
dynamic.sType = vk::StructureType::ePipelineDynamicStateCreateInfo;
dynamic.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size());
dynamic.pDynamicStates = dynamic_states.data();
vk::PipelineRenderingCreateInfo rendering {};
rendering.sType = vk::StructureType::ePipelineRenderingCreateInfo;
rendering.depthAttachmentFormat = key.format;
vk::GraphicsPipelineCreateInfo create {};
create.sType = vk::StructureType::eGraphicsPipelineCreateInfo;
create.pNext = &rendering;
create.stageCount = static_cast<uint32_t>(stages.size());
create.pStages = stages.data();
create.pVertexInputState = &vertex_input;
create.pInputAssemblyState = &input_assembly;
create.pViewportState = &viewport;
create.pRasterizationState = &rasterization;
create.pMultisampleState = &multisample;
create.pDepthStencilState = &depth;
create.pColorBlendState = &color_blend;
create.pDynamicState = &dynamic;
create.layout = m_pipeline_layout;
vk::Pipeline pipeline = nullptr;
RequireVulkanSuccess(
m_graphics.device.createGraphicsPipelines(nullptr, 1, &create, nullptr, &pipeline),
"create color-to-MS-depth pipeline");
m_pipelines.push_back({key, pipeline});
return pipeline;
}
void BlitHelper::ReinterpretColorAsMsDepth(Image& source, Image& destination) {
const auto& source_info = source.info;
const auto& destination_info = destination.info;
EXIT_IF(DepthAspectTransferFormat(source_info.pixel_format) != vk::Format::eUndefined ||
DepthAspectTransferFormat(destination_info.pixel_format) == vk::Format::eUndefined ||
source_info.samples != 1 || destination_info.samples <= 1 ||
destination_info.samples > 4 || source.backing.image_type != vk::ImageType::e2D ||
destination.backing.image_type != vk::ImageType::e2D ||
source_info.extent.width != destination_info.extent.width ||
source_info.extent.height != destination_info.extent.height ||
source_info.extent.depth != 1 || destination_info.extent.depth != 1 ||
source.backing.image == nullptr || destination.backing.image == nullptr);
m_scheduler.EndRendering();
ImageViewInfo source_view_info {};
source_view_info.format = source_info.pixel_format;
source_view_info.type = vk::ImageViewType::e2D;
source_view_info.aspect = vk::ImageAspectFlagBits::eColor;
source_view_info.usage = vk::ImageUsageFlagBits::eSampled;
const auto source_view = source.FindView(source_view_info);
ImageViewInfo destination_view_info {};
destination_view_info.format = destination_info.pixel_format;
destination_view_info.type = vk::ImageViewType::e2D;
destination_view_info.aspect = vk::ImageAspectFlagBits::eDepth;
destination_view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
const auto destination_view = destination.FindView(destination_view_info);
auto& command_buffer = m_scheduler.Current();
auto command = command_buffer.Handle();
source.Transit(vk::ImageLayout::eShaderReadOnlyOptimal, vk::AccessFlagBits2::eShaderRead, {},
command);
destination.Transit(ColorToMsDepthLayout, vk::AccessFlagBits2::eDepthStencilAttachmentWrite, {},
command);
vk::RenderingAttachmentInfo depth_attachment {};
depth_attachment.sType = vk::StructureType::eRenderingAttachmentInfo;
depth_attachment.imageView = destination_view;
depth_attachment.imageLayout = ColorToMsDepthLayout;
depth_attachment.loadOp = vk::AttachmentLoadOp::eClear;
depth_attachment.storeOp = vk::AttachmentStoreOp::eStore;
depth_attachment.clearValue.depthStencil = {0.0f, 0};
vk::RenderingInfo rendering {};
rendering.sType = vk::StructureType::eRenderingInfo;
rendering.renderArea.extent = {destination_info.extent.width, destination_info.extent.height};
rendering.layerCount = 1;
rendering.pDepthAttachment = &depth_attachment;
command.beginRendering(&rendering);
vk::DescriptorImageInfo descriptor_image {};
descriptor_image.imageView = source_view;
descriptor_image.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
vk::WriteDescriptorSet descriptor_write {};
descriptor_write.sType = vk::StructureType::eWriteDescriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = vk::DescriptorType::eSampledImage;
descriptor_write.pImageInfo = &descriptor_image;
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, m_pipeline_layout, 0, 1,
&descriptor_write);
command.bindPipeline(vk::PipelineBindPoint::eGraphics,
GetPipeline({destination_info.samples, destination_info.pixel_format}));
const vk::Viewport viewport {0.0f,
0.0f,
static_cast<float>(destination_info.extent.width),
static_cast<float>(destination_info.extent.height),
0.0f,
1.0f};
const vk::Rect2D scissor {{0, 0},
{destination_info.extent.width, destination_info.extent.height}};
command.setViewport(0, 1, &viewport);
command.setScissor(0, 1, &scissor);
command.draw(3, 1, 0, 0);
command.endRendering();
}
} // namespace Libs::Graphics