mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-08-03 11:23:49 +00:00
* Rework guest memory tracking * add unknwon flag * Fix macOS guest address-space reservation
216 lines
6.2 KiB
C++
216 lines
6.2 KiB
C++
#include "emulator.h"
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#include "common/abi.h"
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#include "common/assert.h"
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#include "common/commonSubsystem.h"
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#include "common/emulatorConfig.h"
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#include "common/file.h"
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#include "common/logging/log.h"
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#include "common/profiler.h"
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#include "common/singleton.h"
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#include "common/stringUtils.h"
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#include "common/subsystems.h"
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#include "common/systemInfo.h"
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#include "common/threads.h"
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#include "graphics/presentation/window.h"
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#include "kernel/fileSystem.h"
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#include "kernel/memory.h"
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#include "kernel/pthread.h"
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#include "libs/agc.h"
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#include "libs/audio.h"
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#include "libs/controller.h"
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#include "libs/libs.h"
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#include "libs/network.h"
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#include "loader/runtimeLinker.h"
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#include "loader/systemContent.h"
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#include "loader/timer.h"
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#include <cstdlib>
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#include <filesystem>
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namespace Emulator {
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static void PrintSystemInfo() {
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Common::SystemInfo info = Common::GetSystemInfo();
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LOGF("ProcessorName = %s\n", info.ProcessorName.c_str());
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}
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static void KytyClose() {
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auto* rt = Common::Singleton<Loader::RuntimeLinker>::Instance();
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rt->Clear();
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LOGF("done!\n");
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Common::SubsystemsListSingleton::Instance()->ShutdownAll();
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}
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static void MountOrCreateDir(const std::filesystem::path& dir, const std::string& point) {
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if (!Common::File::IsDirectoryExisting(dir)) {
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Common::File::CreateDirectories(dir);
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}
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EXIT_NOT_IMPLEMENTED(!Common::File::IsDirectoryExisting(dir));
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Libs::LibKernel::FileSystem::Mount(dir, point);
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auto dir_text = Common::PathToString(dir);
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LOGF("Mounted %s -> %s\n", point.c_str(), dir_text.c_str());
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}
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static void MountSandboxDirs() {
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std::string title_id;
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if (!Loader::SystemContentParamSfoGetString("TITLE_ID", &title_id) || title_id.empty()) {
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title_id = "UNKNOWN";
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}
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MountOrCreateDir("_DownloadData/" + title_id, "/download0");
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MountOrCreateDir("_TempData/" + title_id, "/temp0");
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MountOrCreateDir("_TempData/" + title_id, "/temp");
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}
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static bool ClearDirectoryContents(const std::filesystem::path& dir) {
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bool ok = true;
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for (const auto& entry: Common::File::GetDirEntries(dir)) {
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if (entry.name == "." || entry.name == "..") {
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continue;
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}
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auto path = dir / entry.name;
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if (entry.is_file) {
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Common::File::RemoveReadonly(path);
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ok = Common::File::DeleteFile(path) && ok;
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} else {
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ok = ClearDirectoryContents(path) && ok;
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ok = Common::File::DeleteDirectory(path) && ok;
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}
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}
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return ok;
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}
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static void ClearDebugTextureFolder() {
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const std::string debug_texture_folder = "_Textures";
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if (!Common::File::IsDirectoryExisting(debug_texture_folder)) {
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Common::File::CreateDirectories(debug_texture_folder);
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return;
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}
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if (!ClearDirectoryContents(debug_texture_folder)) {
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LOGF_COLOR(Log::Color::BrightYellow, "TextureDump: failed to completely clear %s\n",
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debug_texture_folder.c_str());
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}
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}
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static void Init(const Config::ConfigOptions& cfg, const std::filesystem::path& param_json) {
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EXIT_IF(!Common::Thread::IsMainThread());
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auto* slist = Common::SubsystemsList::Instance();
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auto* audio = Libs::Audio::AudioSubsystem::Instance();
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auto* config = Config::ConfigSubsystem::Instance();
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auto* controller = Libs::Controller::ControllerSubsystem::Instance();
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auto* core = Common::CommonSubsystem::Instance();
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auto* file_system = Libs::LibKernel::FileSystem::FileSystemSubsystem::Instance();
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auto* graphics = Libs::Graphics::GraphicsSubsystem::Instance();
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auto* log = Log::LogSubsystem::Instance();
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auto* memory = Libs::LibKernel::Memory::MemorySubsystem::Instance();
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auto* network = Libs::Network::NetworkSubsystem::Instance();
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auto* profiler = Profiler::ProfilerSubsystem::Instance();
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auto* pthread = Libs::LibKernel::PthreadSubsystem::Instance();
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auto* timer = Loader::Timer::TimerSubsystem::Instance();
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slist->Add(config, {core});
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slist->InitAll(true);
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Config::Load(cfg);
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slist->Add(log, {core, config});
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slist->InitAll(true);
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if (Common::File::IsFileExisting(param_json)) {
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Loader::SystemContentLoadParamSfo(param_json);
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if (const auto flexible_memory_size = Loader::SystemContentGetFlexibleMemorySize();
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flexible_memory_size != 0) {
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Libs::LibKernel::Memory::SetFlexibleMemorySize(flexible_memory_size);
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}
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}
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slist->Add(audio, {core, log, pthread, memory});
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slist->Add(controller, {core, log, config});
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slist->Add(file_system, {core, log, pthread});
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slist->Add(graphics, {core, log, pthread, memory, config, profiler, controller});
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slist->Add(memory, {core, log});
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slist->Add(network, {core, log, pthread});
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slist->Add(profiler, {core, config});
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slist->Add(pthread, {core, log, timer});
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slist->Add(timer, {core, log});
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slist->InitAll(true);
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}
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static void LoadElf(const std::filesystem::path& elf, bool dbg_print_reloc = false,
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const std::filesystem::path& save_name = {}) {
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auto* rt = Common::Singleton<Loader::RuntimeLinker>::Instance();
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auto* program = rt->LoadProgram(
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Libs::LibKernel::FileSystem::GetRealFilename(Common::PathToGenericString(elf)));
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if (dbg_print_reloc) {
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program->dbg_print_reloc = true;
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}
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if (!save_name.empty()) {
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rt->SaveProgram(program, Libs::LibKernel::FileSystem::GetRealFilename(
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Common::PathToGenericString(save_name)));
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}
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}
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static void Execute(const std::filesystem::path& game_patch) {
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auto patch_path = game_patch;
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Common::Thread guest_thread(
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[](void* param) {
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auto* rt = Common::Singleton<Loader::RuntimeLinker>::Instance();
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rt->Execute(*static_cast<const std::filesystem::path*>(param));
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},
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&patch_path);
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Libs::Graphics::WindowRun();
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std::quick_exit(0);
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}
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void Run(const RunOptions& options) {
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if (options.app0_dir.empty()) {
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EXIT("app0 directory is required\n");
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}
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if (options.elf.empty()) {
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EXIT("ELF is required\n");
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}
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const auto param_json = options.app0_dir / "sce_sys" / "param.json";
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Init(options.config, param_json);
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ClearDebugTextureFolder();
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PrintSystemInfo();
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int ok = atexit(KytyClose);
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EXIT_NOT_IMPLEMENTED(ok != 0);
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Libs::LibKernel::FileSystem::Mount(options.app0_dir, "/app0");
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Libs::LibKernel::FileSystem::Mount(options.app0_dir, "/hostapp");
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MountSandboxDirs();
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auto* rt = Common::Singleton<Loader::RuntimeLinker>::Instance();
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Libs::InitAll(rt->Symbols());
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LoadElf(options.elf);
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Execute(options.game_patch);
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}
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} // namespace Emulator
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