#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_TILE_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_TILE_H_ #include "common/abi.h" #include "common/common.h" namespace Libs::Graphics { struct TileSizeAlign { uint32_t size = 0; uint32_t align = 0; }; struct TileSizeOffset { uint32_t size = 0; uint32_t offset = 0; uint32_t src_size = 0; uint32_t src_offset = 0; uint32_t x = 0; uint32_t y = 0; }; struct TilePaddedSize { uint32_t width = 0; uint32_t height = 0; }; enum class TileBlockFamily : uint32_t { Standard256B, Standard4KB, Standard4KB3D, Standard64KB, Standard64KB3D, Prt64KB, Prt64KB3D, RenderTarget64KB, Depth64KB, Count, }; struct TileBlockLayout { TileBlockFamily family = TileBlockFamily::Standard256B; uint32_t bytes_per_element = 0; uint32_t block_size = 0; uint32_t block_width = 0; uint32_t block_height = 0; uint32_t block_depth = 0; }; struct TileVolumeLayout { TileBlockFamily family = TileBlockFamily::Count; uint32_t bytes_per_element = 0; uint32_t texel_width = 1; uint32_t texel_height = 1; uint32_t first_tail_level = 0; uint32_t block_depth = 1; uint64_t block_slice_size = 0; uint64_t total_size = 0; uint64_t level_offsets[16] = {}; uint64_t level_sizes[16] = {}; uint32_t tail_x[16] = {}; uint32_t tail_y[16] = {}; uint32_t level_widths[16] = {}; uint32_t level_heights[16] = {}; }; bool TileGetBlockLayout(TileBlockFamily family, uint32_t bytes_per_element, TileBlockLayout& layout); bool TileGetBlockOffset(const TileBlockLayout& layout, uint32_t x, uint32_t y, uint32_t z, uint32_t& byte_offset); bool TileGetBlockXor(const TileBlockLayout& layout, uint32_t block_x, uint32_t block_y, uint32_t& byte_offset); bool TileGetBlockXor(const TileBlockLayout& layout, uint32_t block_x, uint32_t block_y, uint32_t block_z, uint32_t& byte_offset); bool TileIsStandard256BTextureSupported(uint32_t format); bool TileIsStandard4KBTextureSupported(uint32_t format); bool TileIsStandard64KBTextureSupported(uint32_t format); bool TileGetTextureVolumeLayout(uint32_t format, uint32_t width, uint32_t height, uint32_t depth, uint32_t levels, uint32_t tile, TileVolumeLayout& layout); bool TileGetHtileSize(uint32_t width, uint32_t height, TileSizeAlign& htile_size); bool TileGetDepthSize(uint32_t width, uint32_t height, uint32_t pitch, uint32_t z_format, uint32_t stencil_format, bool htile, TileSizeAlign& stencil_size, TileSizeAlign& htile_size, TileSizeAlign& depth_size, uint32_t num_fragments_log2 = 0); uint32_t TileGetRenderTargetPitch(uint32_t width, uint32_t bytes_per_element, uint32_t num_fragments_log2 = 0); uint32_t TileGetDepthPitch(uint32_t width, uint32_t bytes_per_element, uint32_t num_fragments_log2 = 0); bool TileGetRenderTargetSize(uint32_t width, uint32_t height, uint32_t pitch, uint32_t bytes_per_element, TileSizeAlign& total_size, uint32_t num_fragments_log2 = 0); bool TileGetRenderTargetMipLayout(uint32_t width, uint32_t height, uint32_t pitch, uint32_t bytes_per_element, uint32_t levels, TileSizeAlign& total_size, TileSizeOffset* level_sizes, TilePaddedSize* padded_size); void TileGetTextureSize(uint32_t format, uint32_t width, uint32_t height, uint32_t pitch, uint32_t levels, uint32_t tile, TileSizeAlign* total_size, TileSizeOffset* level_sizes, TilePaddedSize* padded_size); void TileGetTextureTotalSize(uint32_t format, uint32_t width, uint32_t height, uint32_t depth, uint32_t pitch, uint32_t levels, uint32_t tile, bool volume_texture, TileSizeAlign& total_size); uint32_t TileGetTexturePitch(uint32_t format, uint32_t width, uint32_t levels, uint32_t tile); } // namespace Libs::Graphics #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_TILE_H_ */