#include "common/virtualMemory.h" #include "common/platform/sysVirtual.h" namespace Common { namespace VirtualMemory { void Init() { SysVirtualInit(); } uint64_t Alloc(uint64_t address, uint64_t size, Mode mode) { return SysVirtualAlloc(address, size, mode); } uint64_t AllocAligned(uint64_t address, uint64_t size, Mode mode, uint64_t alignment) { return SysVirtualAllocAligned(address, size, mode, alignment); } bool AllocFixed(uint64_t address, uint64_t size, Mode mode) { return SysVirtualAllocFixed(address, size, mode); } bool Commit(uint64_t address, uint64_t size, Mode mode) { return SysVirtualCommit(address, size, mode); } uint64_t Reserve(uint64_t address, uint64_t size) { return SysVirtualReserve(address, size); } uint64_t ReserveAligned(uint64_t address, uint64_t size, uint64_t alignment) { return SysVirtualReserveAligned(address, size, alignment); } bool ReserveFixed(uint64_t address, uint64_t size) { return SysVirtualReserveFixed(address, size); } bool Decommit(uint64_t address, uint64_t size) { return SysVirtualDecommit(address, size); } bool Free(uint64_t address) { return SysVirtualFree(address); } bool FreeRange(uint64_t address, uint64_t size) { return SysVirtualFreeRange(address, size); } bool Protect(uint64_t address, uint64_t size, Mode mode, Mode* old_mode) { return SysVirtualProtect(address, size, mode, old_mode); } bool FlushInstructionCache(uint64_t address, uint64_t size) { return SysVirtualFlushInstructionCache(address, size); } } // namespace VirtualMemory } // namespace Common