nmzik
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35a89d616a
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implement dynamic
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2026-08-02 10:50:28 +02:00 |
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nmzik
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846002c5eb
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shader: fix invalid texture descriptors and add missing format
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2026-07-31 17:30:31 +02:00 |
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nmzik
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d8a4c83cc7
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format src and tests with clang-format
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2026-07-31 11:36:12 +02:00 |
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3b75a5659a
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shader: specialize cube image descriptors (#134)
* shader: specialize cube image descriptors
Track whether image descriptors refer to cube maps during resource specialization, and apply the coordinate offset conversion when sampling cube maps as 2D image arrays in SPIR-V emission.
* shader: fix cube array coordinate lowering
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Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-07-31 03:59:10 +02:00 |
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nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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nmzik
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7351eae117
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graphics: add 1D image descriptor support
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2026-07-27 14:10:51 +02:00 |
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nmzik
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142b3c20fa
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graphics: unify buffer bindings and depth target handling
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2026-07-27 10:12:41 +02:00 |
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nmzik
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f43567e12c
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shader: validate MSAA image descriptors during materialization
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2026-07-27 10:12:41 +02:00 |
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nmzik
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a20cf5d298
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refactor renderer
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2026-07-27 02:27:29 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
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nmzik
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8a6afc428d
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support storage descriptors and tracked image aliases
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2026-07-17 23:06:08 +02:00 |
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nmzik
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d7b2d1c2f0
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recompiler: handle non valid descriptors
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2026-07-17 13:27:29 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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