#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RT_HARDWARE_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RT_HARDWARE_H_

#include "graphics/host_gpu/graphicContext.h"

#include <vector>

namespace Libs::Graphics {} // namespace Libs::Graphics

#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RT_HARDWARE_H_ */
