#version 450
#extension GL_GOOGLE_include_directive : require
layout(constant_id = 0) const uint ELEMENT_BYTES = 4u;
layout(constant_id = 1) const uint TILE = 0u;
const uint BLOCK_BYTES = 65536u;
#include "gpu_tiler_standard64_3d.inc"
uvec3 block_extent() { return standard64_3d_extent(); }
uint block_offset(uvec3 p) { return standard64_3d_offset(p); }
#include "gpu_tiler_common.inc"
